>>106007775aside from the fundamental issues with the engine, like the rendering and the asset loading pipeline, it does very much suffer from the fact that epic themselves marketed the engine to companies as something that you don't really need technical know-how to use.
>dont worry you dont need a programmer, just use blueprintsa lot of unreal games run like ass because of artists and designers attaching absolutely awful blueprint scripts to stuff, which chokes the main thread. no amount of DLSS can save you from your frametimes being retardedly inconsistent either. even though i had a nominal 120 fps in marvel rivals, it actually ran at more like a hard capped 70 refreshes a second due to inconsistent frametimes. i had to upgrade to a 9800x3d to solve the issue
>>106008151>>106008397when i was trying to pick up unreal in like 2020, all the manuals and official documentation were just shit. i was trying to learn the gameplay ability system from an official video and the devs themselves weren't sure how it was supposed to be used lol