Thread 106008365 - /g/ [Archived: 98 hours ago]

Anonymous
7/24/2025, 1:46:20 PM No.106008365
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Why are modern games so poorly optimized now?
Replies: >>106008373 >>106008385 >>106008399 >>106008560 >>106008591 >>106009988 >>106010145 >>106010200
Anonymous
7/24/2025, 1:47:16 PM No.106008373
>>106008365 (OP)
Optimize? But that costs money!
Anonymous
7/24/2025, 1:48:21 PM No.106008385
>>106008365 (OP)
>>>/v/
Anonymous
7/24/2025, 1:50:35 PM No.106008399
>>106008365 (OP)
trough diners care not
Anonymous
7/24/2025, 2:00:15 PM No.106008475
it all seemed to start with dx12/vulkan too. maybe the older apis and having the driver handle most things was better.
Replies: >>106009453 >>106009912
Anonymous
7/24/2025, 2:12:13 PM No.106008560
>>106008365 (OP)
A push for "better" graphics adding extra large textures and visual effects with very high cost but little impact on visual quality

Virtually all games now use one of the flagship engines, those engines are overloaded with nice features that any specific game will only use a small amount of, and the developers are nowhere near as intimately familiar with the quirks of a commercial engine as they would of their own in-house engine

Studios prioritize minimizing development time, and thus cut down drastically on optimization and QA. If the game runs well or not does not affect pre-order sales, and bugs don't matter at all

Most devs are underpaid bootcamp monkeys with no skill, understanding or technical experience. They just string assets and frameworks together and don't know or care what these abstractions cost
Replies: >>106008677 >>106010224
Anonymous
7/24/2025, 2:16:48 PM No.106008591
>>106008365 (OP)
>pushed hard to take the visuals to the next level
>literally looks the same as every game that came out in the last 10 years
Anonymous
7/24/2025, 2:19:48 PM No.106008617
Hardware has made software lazy. Which is ironic because everyone expected software would become even more optimized as hardware hit a natural cap due to Moore's law. The opposite happened. They just found other ways to gigacharge their CPUs/GPUs/disk and then game devs responded with more bloat.
Anonymous
7/24/2025, 2:28:39 PM No.106008672
unreal engine happened
also directx12 is worse than vulkan and microsoft/nvidia are actively suppressing vulkan in favor of directx12 because it upgrades gpus while vulkan does the opposite (supports older gpus)
Replies: >>106008694
Anonymous
7/24/2025, 2:29:14 PM No.106008677
>>106008560

This. Anyone who knows all the deep secrets of the newest engine is either an industry veteran who laughs at the idea of even making a game or an indie developer.
Anonymous
7/24/2025, 2:30:01 PM No.106008683
Imagine playing modern day slop. All modern games, besides competitive games, are absolute trash.
Replies: >>106009640 >>106010137
Anonymous
7/24/2025, 2:31:15 PM No.106008694
>>106008672
Yeah, this too, before Unreal became the titan of shitty modern games, everyone was using Unity, and for as many shitty asset flips are made on it, there sure were a lot of idiot proof optimization features.
Replies: >>106008713
Anonymous
7/24/2025, 2:34:47 PM No.106008713
>>106008694
unreal was common since 2. bioshock was 2.5. gears of war launched 3. dx12 adoption (ue4) is when things went to shit.
Anonymous
7/24/2025, 2:37:32 PM No.106008731
Lots of old games were poorly optimized too. You just never played them.
Replies: >>106008830 >>106008867
Anonymous
7/24/2025, 2:54:49 PM No.106008830
>>106008731
Lol, no, he played them. He just didn't notice the 20-30 fps back then.
Replies: >>106008867
Anonymous
7/24/2025, 3:02:35 PM No.106008867
>>106008830
>>106008731
OOT won goty at 20fps
Replies: >>106008875
Anonymous
7/24/2025, 3:03:59 PM No.106008875
>>106008867

Are you actually calling a game from 1997 "unoptimized" lmao
Replies: >>106008951
Anonymous
7/24/2025, 3:15:38 PM No.106008951
>>106008875
half life 1 won goty in software mode
Anonymous
7/24/2025, 4:17:10 PM No.106009453
>>106008475
Once upon a time, game developers thought they knew more than the people who actually designed the graphics hardware. They begged and bitched and moaned about not having low level access to the hardware despite not being able to even follow high level API specifications correctly. This made the hardware companies look bad, so they hired people full time to fix these errors without their knowing. Eventually the smart people got tired of the complaining and caved in, blessing us with Vulkan and D3D12 along with all of the responsibility that comes with it. The game developers discovered that they weren't nearly as clever as they thought they were.

The hardware companies are now too busy printing money off of the AI boom to give a shit about gaming. To be fair, some of the horror stories I have heard about some of the garbage games shipped with and (in this case) nVidia had to fix with drivers makes me think that this is the only sane choice.

I do wish more games used Vulkan so I could see what nightmares await if I enabled the validation layers...
Anonymous
7/24/2025, 4:37:11 PM No.106009640
>>106008683
ok gramps. Go back to your WADs.
Anonymous
7/24/2025, 5:12:11 PM No.106009912
>>106008475
That's because nvidia devs were manually fixing every garbage game with their DX11 drivers which were intercepting the API calls and consuming and replacing them. That's how they implemented multi-threaded draw call submissions. For AMD, the experience hasn't changed much. But this is actually a problem that the OS can also help fix
Replies: >>106010822
Anonymous
7/24/2025, 5:21:32 PM No.106009988
>>106008365 (OP)
Deferred rendering
A few more lights in exchange of everything else looking and running worse
Anonymous
7/24/2025, 5:41:46 PM No.106010137
>>106008683
>besides competitive games
Anonymous
7/24/2025, 5:42:27 PM No.106010145
>>106008365 (OP)
Who needs optimization when you can just slap on DLSS and 4x your FPS lmao
Anonymous
7/24/2025, 5:48:59 PM No.106010200
>>106008365 (OP)
It takes effort and actual thinking to optimize a game.
Replies: >>106010218
Anonymous
7/24/2025, 5:50:32 PM No.106010218
1737401109818
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md5: ca5f4ed30336bb6edbb1e4c79c97ea17🔍
>>106010200
Anonymous
7/24/2025, 5:50:47 PM No.106010224
>>106008560
343 "developed" their own engine for Halo Infinite and the engine being in house did nothing to make it not a buggy laggy piece of shit.

If Microsoft's cash cow IP fucks it up what are the chances someone else will pull it off?
Anonymous
7/24/2025, 7:19:27 PM No.106010822
>>106009912
Is that why DX11 games typically ran so much better on NVIDIA compare to AMD?