Thread 106100390 - /g/

Anonymous
8/1/2025, 7:06:56 AM No.106100390
Screenshot 2025-08-01 at 1.05.53โ€ฏAM
Screenshot 2025-08-01 at 1.05.53โ€ฏAM
md5: 67b5738aeb6353bea0e683f789865e8f๐Ÿ”
Is game programming the highest tier of software engineering? Can anyone else even compete with game programmers?
Replies: >>106100528 >>106100725 >>106100867 >>106100959 >>106100961 >>106101008 >>106101947 >>106102289 >>106102417 >>106102577 >>106102702 >>106102709 >>106103503 >>106103646 >>106104270 >>106104318 >>106104917 >>106104954 >>106105530 >>106105599 >>106106433 >>106106507 >>106106693 >>106107211 >>106107246 >>106107287 >>106107348 >>106107604 >>106107961 >>106108092 >>106110831 >>106111605 >>106112788 >>106112946 >>106112963 >>106113062 >>106113213 >>106113575 >>106113730 >>106115629 >>106118694 >>106119055 >>106119673 >>106122359 >>106122515 >>106122961 >>106123157
Anonymous
8/1/2025, 7:21:42 AM No.106100468
I remember the founder of matasano saying that game programmers were the ones running leagues on everyone else on their penetration/hacking tests. Their mental modal was way better than everyone else. If I find the post I'll paste it here.
Replies: >>106100486 >>106102044 >>106107092
Anonymous
8/1/2025, 7:24:06 AM No.106100486
>>106100468
Found the post, not exactly what I said, but close enough:
>This is absolutely and obviously true. Vulnerability researchers watch tool-assisted speedrun videos with jealousy. Side-note: when we did Microcorruption, game devs outperformed everybody but elite vuln researchers.
Replies: >>106100867 >>106102044 >>106102965 >>106107092 >>106119055 >>106123136
Anonymous
8/1/2025, 7:29:08 AM No.106100518
The requirements are just insane. Utilize every part of the machine to render this scene at least 60 frames a second while interconnecting hundreds of peers in real time.
I've been a programmer professionally and personally for most of my life and the craziest things my programs do is output text or maybe a graph once in a while, the most complicated hardware I'm utilizing is the network stack.
It's a whole different world.
Replies: >>106102909 >>106122970
Anonymous
8/1/2025, 7:30:57 AM No.106100528
>>106100390 (OP)
It literally is one of the lowest tier.
Replies: >>106100569 >>106102337 >>106103087 >>106106990 >>106107961 >>106122259
Anonymous
8/1/2025, 7:35:31 AM No.106100569
>>106100528
opposite way around. they're by far the highest tier
i say it objectively as i'm not a programmer, i have no dog in this fight. i just interact with you lot enough and i see the output
Replies: >>106100588 >>106108126 >>106119470
Anonymous
8/1/2025, 7:37:45 AM No.106100588
>>106100569
/g/ doesn't code for shit, anon. Barely did. Anons are spurting the same opinions for 20 years now.
Replies: >>106102810
Anonymous
8/1/2025, 7:51:22 AM No.106100694
Modern GPUs make it piss easy to render stuff at 60/120fps, and even still gamedevs trip over themselves and write inefficient and/or singlethreaded code
Replies: >>106101021 >>106106701
Anonymous
8/1/2025, 7:55:11 AM No.106100725
>>106100390 (OP)
>Sir,
he's trying very hard to be antibharatist without sounding off alarm bells.
Replies: >>106100891 >>106106507 >>106107181
Anonymous
8/1/2025, 8:18:24 AM No.106100867
>>106100390 (OP)
>is game programming the highest tier of sofitware engineering?
fuck no

>>106100486
>things that never happened
Replies: >>106104611
Anonymous
8/1/2025, 8:21:54 AM No.106100891
>>106100725
he might as well have said:
> please send photo ID to confirm that you aren't a pajeet.
would save a lot of time.
Anonymous
8/1/2025, 8:28:16 AM No.106100925
>game devs:
>graphics programming
>writing compilers (custom language for engine)
>databases
>real-time systems
>real-time networking (matches with 100 people fighting real time per match)
>webdev:
>write a bag of database connected crud functions that can be called over the network in java or C#

webdevs have zero clue about how much of a real engineer game devs are and how much of a laughing stock they are compared to them
Replies: >>106102397 >>106102810 >>106105064 >>106106682 >>106106718 >>106107549 >>106119494
Anonymous
8/1/2025, 8:31:29 AM No.106100937
Wants to have his cake and eat it too and also have sex with his cake. A non-indian programmer who is also willing to be a faggy contractor? Suck my fucking cock.
Anonymous
8/1/2025, 8:37:21 AM No.106100959
>>106100390 (OP)
Good morning Mr Blow Sir, I'm a software engineer from Hyderabad and I'm sure I can solve your problem. Please do the needful and redeem my application.
Replies: >>106102727
Anonymous
8/1/2025, 8:37:47 AM No.106100961
Poor guy
Poor guy
md5: 607ebf609701b1346d2c1f2ff7753739๐Ÿ”
>>106100390 (OP)
Thats the problem. The entire IT fields lacks unified professional job names.
I'm a game programmer! Uses Unity/Unreal to build ridiculously simple flow charts.
There quite a jump from man that likes roller coasters makes game in assembly to I made my city builder in Unity with the help of my friend.
You think that the guy who made say Stardew valley is a good programmer when he also had to do Art, Story, Music, the entire game?
No his code is shit. But it works because it's Stardew valley running on systems that can run 5000 Stardew valley instances at once.
Would he been able to do this on a Pentium MMX 233 Mhz with a S3 Virge with 32 MB of SDRAM?

I don't think so. Yet the acutal programing part and math of his game is about the same level as Rollercoaster Tycoon. Nothing special or demanding happens in Stardew.
Replies: >>106101017 >>106103767
Anonymous
8/1/2025, 8:46:47 AM No.106101008
>>106100390 (OP)
Network stack dev > OS dev > game dev > language dev > app dev > backend webdev > front-end webdev.
It's faster to send a ping across the globe than to change a color of one pixel in browser.
Replies: >>106101029 >>106102935
Anonymous
8/1/2025, 8:49:01 AM No.106101017
>>106100961
>The entire IT fields lacks unified professional job names
Yeah that's why it's called an engineer or developer. If you work at an SME, you'll wear multiple hats they don't expect you to build the best product, but to deliver practical solutions
Anonymous
8/1/2025, 8:49:21 AM No.106101021
>>106100694
>Modern GPUs make it piss easy to render stuff at 60/120fps,
no
Anonymous
8/1/2025, 8:50:03 AM No.106101029
>>106101008
>Network stack dev
whats hard about that?
Replies: >>106101158
Anonymous
8/1/2025, 9:17:46 AM No.106101158
>>106101029
Terry did everything except the network stack. Must be pretty hard.
Replies: >>106101607 >>106106793 >>106123147
Anonymous
8/1/2025, 10:43:45 AM No.106101607
>>106101158
If you limit yourself to ethernet, IPv4 and UDP then it's manageable week(end) project.
Xinu book covers it pretty well.
Anonymous
8/1/2025, 11:48:13 AM No.106101947
>>106100390 (OP)
assembly language coders who do it all : yes

unreal engine babbies who use presets : no
Anonymous
8/1/2025, 12:05:58 PM No.106102044
>>106100486
>>106100468
What bullshit.

So many games shut down because of vulnerabilities and bots and even thought they go full into third party "protection" and DRM, they still can't manage it.
And why would someone, who spends his life with vector analysis, be good at cryptography or data analysis?
It's a completely different skill set. Not "better" or "worse", but different.

You just fell for twitter bait, just like OP is twitter bait.
Replies: >>106104611 >>106106939 >>106108592
Anonymous
8/1/2025, 12:14:57 PM No.106102088
>I have never done games, but am very good engineer, Sir, I am confident I can figure it out
Indians BTFO
Replies: >>106111054
Anonymous
8/1/2025, 12:32:29 PM No.106102172
I bet people underestimate just how much bullshit know-how consoles require. And it's mostly paywalled and licensed. Hiring to port you a game to console when they don't know anything about the console ahead of time would just be stupid
Replies: >>106102812
Anonymous
8/1/2025, 12:51:09 PM No.106102289
>>106100390 (OP)
>Sir
Uhhhhhh
>It's 2029
>Jonathan Blow has made 100s of millions from his revolutionary block pusher clone
>After years of frustration at the decline of software he has had enough
>And no longer shall he hide behind vague insinuations
>Armed to the teeth with exotic soaps, he sets forth
Replies: >>106102473
Anonymous
8/1/2025, 12:57:43 PM No.106102337
>>106100528
In the same way that the people coding slot machines are not respected or highly paid. Their products however bring in billions more than movies.
Turns out you're just a kike.
Replies: >>106102812 >>106102944
Anonymous
8/1/2025, 1:04:07 PM No.106102387
Stop promoting that retard
Anonymous
8/1/2025, 1:05:19 PM No.106102397
>>106100925
actual game devs:
>make some sprites move over a background (art made by someone else)
>steam achievements!
Replies: >>106107549
Anonymous
8/1/2025, 1:07:49 PM No.106102417
>>106100390 (OP)
>Is game programming the highest tier of software engineering?
it's not even real engineering to begin with

>Can anyone else even compete with game programmers?
it's like asking "who can compete with clowns?"
what's there even to compete in, being able to build up a cult of personality worshipped by halfwits?
Anonymous
8/1/2025, 1:11:16 PM No.106102439
1747695797844157
1747695797844157
md5: 68b02f9525a48d47038230e99b6c2ed1๐Ÿ”
>Calls out the sirs
>Instant brownoid seething
Anonymous
8/1/2025, 1:17:02 PM No.106102473
>>106102289
>>Armed to the teeth with exotic soaps, he sets Jai
FTFY
Anonymous
8/1/2025, 1:19:20 PM No.106102485
file
file
md5: c8b2bd964df61af3296d519ca1242cf4๐Ÿ”
Yo know what he really means
Replies: >>106102588
Anonymous
8/1/2025, 1:33:28 PM No.106102577
>>106100390 (OP)
I guess if you're doing optimizations for a modern game engine then you must be a wizard. But an ordinary game programmer probably isn't much better than some JavaScript frontend guy.
Anonymous
8/1/2025, 1:35:11 PM No.106102588
>>106102485
hehehe
based
Anonymous
8/1/2025, 1:42:41 PM No.106102649
depends, making your own engine requires understanding certain mathematical concepts especially when working with 3d but a lot of game devs just use stuff like unity
Replies: >>106102884
Anonymous
8/1/2025, 1:48:19 PM No.106102702
>>106100390 (OP)
>Is wasting your talent and time on irrelevant man-children shit the highest tier of software engineering?
Replies: >>106102752
Anonymous
8/1/2025, 1:49:38 PM No.106102709
>>106100390 (OP)
If you make your own 3d engine then yeah, otherwise no.
Anonymous
8/1/2025, 1:52:11 PM No.106102727
>>106100959
https://vocaroo.com/14TQBGzolPN2
Anonymous
8/1/2025, 1:54:50 PM No.106102752
>>106102702
Making money is never a waste of time
Replies: >>106102846
Anonymous
8/1/2025, 2:02:07 PM No.106102810
>>106100588
People are still debating which language is best at hello world programs.
>>106100925
Game devs copy paste optimized algorithms created by CSfags who usually take them from mathfags (especially in the case of physics engines). A good example is John Carmack and his famous algorithm that he copy pasted from a CSfag. The algorithm was just a tweaked Newton's method to optimize it for hardware limitations.

>William Kahan and K.C. Ng at Berkeley wrote an unpublished paper in May 1986 describing how to calculate the square root using bit-fiddling techniques followed by Newton iterations.[4] In the late 1980s, Cleve Moler at Ardent Computer learned about this technique[5] and passed it along to his coworker Greg Walsh. Greg Walsh devised the now-famous constant and fast inverse square root algorithm. Gary Tarolli was consulting for Kubota, the company funding Ardent at the time, and likely brought the algorithm to 3dfx Interactive circa 1994.[6][7]
>Jim Blinn demonstrated a simple approximation of the inverse square root in a 1997 column for IEEE Computer Graphics and Applications.[8] Reverse engineering of other contemporary 3D video games uncovered a variation of the algorithm in Activision's 1997 Interstate '76.[9]
>Quake III Arena, a first-person shooter video game, was released in 1999 by id Software and used the algorithm. Brian Hook may have brought the algorithm from 3dfx to id Software.[6] A discussion of the code appeared on the Chinese developer forum CSDN in 2000,[10] and Usenet and the gamedev.net forum spread the code widely in 2002 and 2003.[11] Speculation arose as to who wrote the algorithm and how the constant was derived; some guessed John Carmack.[7] Quake III's full source code was released at QuakeCon 2005, but provided no answers. The authorship question was resolved in 2006 when Greg Walsh, the original author, contacted Beyond3D after their speculation gained popularity on Slashdot.[6]
Replies: >>106112766 >>106112793
Anonymous
8/1/2025, 2:02:15 PM No.106102812
>>106102337
>Their products however bring in billions more than movies.
>Turns out you're just a kike.
Lol. Imagine thinking you can tell technical abilities of programmers by the amount of money their employers make.
A kike calling others kikes. How funny.

>>106102172
Consoles run on x86 CPUs these days.
Anonymous
8/1/2025, 2:06:15 PM No.106102846
>>106102752
Employed game devs get paid scraps LMAO
Replies: >>106102963
Anonymous
8/1/2025, 2:10:13 PM No.106102884
>>106102649
99% of game devs would fail an university entrance exam for a math program
Replies: >>106103226
Anonymous
8/1/2025, 2:12:14 PM No.106102909
>>106100518
Yeah that's because you're too stupid to understand that GPUs exist and are used for that, and can do it quite easily.
Replies: >>106106368 >>106113921
Anonymous
8/1/2025, 2:15:19 PM No.106102935
>>106101008
game devs are equal to webdevs
Anonymous
8/1/2025, 2:16:21 PM No.106102944
>>106102337
Luxury escorts make more money than webdevs. So I guess they're better at C++.
Anonymous
8/1/2025, 2:18:16 PM No.106102963
>>106102846
Their loss, suckers
Anonymous
8/1/2025, 2:18:21 PM No.106102965
>>106100486
Sounds like the "founder of matasano" needs to lay off the meth pipe and cheap crack.
Replies: >>106104611
Anonymous
8/1/2025, 2:19:23 PM No.106102979
1735724808428661
1735724808428661
md5: 2d438afef6d2eb61338b972efe04955b๐Ÿ”
From sir to gamesir.
Anonymous
8/1/2025, 2:31:01 PM No.106103062
if you've actually programmed long enough, you come to the realization that your project's complexity is entirely dependent on the problem domain you are working. my most difficult projects tend to be highly mathematical (composition of numerous encoding techniques, for example), cryptographic (little effects can break everything), or logistical (large datasets that must be efficiently processed, often with numerous valid answers) in nature.
compilers are quite easy to write. databases are not that difficult to write. of course, heavy optimization of your solutions will always explode the complexity, but the fundamental ideas are not that difficult to grasp (for example, a relational database is mainly just automatically keeping indexes in sync with the underlying data, and using whatever statistics you want to deal with to determine when you should do what. or properly ordering batched operations for minimizing passes of data. do not forget to ensure data integrity via transactions, which can be implemented in numerous ways).
Anonymous
8/1/2025, 2:33:29 PM No.106103087
>>106100528
its hardest type of programming retard
Replies: >>106103199
Anonymous
8/1/2025, 2:35:41 PM No.106103104
I would say that a compliant HTML5 browser is more difficult (have to implement 2d and 3d rendering, video player, image decoders, JavaScript, parsers for html+css, websockets, webgpu, wasm, ...)
Anonymous
8/1/2025, 2:48:59 PM No.106103199
>>106103087
>Download LOVE
>Call some function to draw 3 squares
>Make 2 of the squares move vertically
>Make 1 square bounce when it collides with the moving squares
>If the bouncing square goes off the right side, give 1 point to the left side and vice versa
>Make it loop
>OMG, this is the hardest type of programming based, alpha, sigma!
>I'm watching mr blow sir stream clip, so obviously I'm a pro now
Replies: >>106103212 >>106113740
Anonymous
8/1/2025, 2:50:06 PM No.106103212
>>106103199
the game engine dev is the person that made LOVE, not the retards that use it
Replies: >>106103472
Anonymous
8/1/2025, 2:52:11 PM No.106103226
>>106102884
it's almost like it's a waste of time learning to math when you are in the field because you can learn it when it's actually relevant. architecture understanding > school memory tests to remember something that usually doesn't matter
Replies: >>106103324
Anonymous
8/1/2025, 3:03:34 PM No.106103324
>>106103226
You can't understand mathematical concepts without a solid foundation.
Anything else is just plug n chug.
The fact that you think it's about "school memory tests" means you don't actually understand those concepts.
It's like saying
>I'm a good writer, but I'll just learn parts of the alphabet when it's actually relevant
Replies: >>106103433 >>106103447
Anonymous
8/1/2025, 3:15:00 PM No.106103433
>>106103324
that's what high school is for idiot
Replies: >>106103464
Anonymous
8/1/2025, 3:16:10 PM No.106103447
Screenshot from 2025-08-01 08-14-47
Screenshot from 2025-08-01 08-14-47
md5: ef3dec002ebf98463d4c3af9f752eb4d๐Ÿ”
>>106103324
this is me porting some Elixir I wrote a while back to Clojure. it encodes a sequence of numbers in any base to a sequence of numbers in another base. it generalizes things like base64/hexedecimal encoding.
I don't even know calculus, btw. I just got some sheets of paper and start jotting the problem out when I initially solved it in Elixir.
Replies: >>106103464 >>106104969 >>106106710
Anonymous
8/1/2025, 3:18:28 PM No.106103464
>>106103433
>high school math
Plug and chug babby crap. Thanks for proving my point, gorilla nigger.
>>106103447
>encodes a sequence of numbers in any base
Lol.
>I don't even know calculus, btw.
What you're doing is simpler than that so it's not really needed.
Replies: >>106103477 >>106103521 >>106104750
Anonymous
8/1/2025, 3:19:38 PM No.106103472
>>106103212
And? what's your point?
Anonymous
8/1/2025, 3:19:55 PM No.106103477
>>106103464
post code
Replies: >>106103512
Anonymous
8/1/2025, 3:23:02 PM No.106103503
>>106100390 (OP)
soft real-time requirements puts it in the top quarter by default
Anonymous
8/1/2025, 3:23:52 PM No.106103512
>>106103477
Why are you so defensive?
Replies: >>106103527
Anonymous
8/1/2025, 3:24:57 PM No.106103521
>>106103464
>NOOOOOO YOU NEED THE FUNDAMENTALS!!11!!! POST SECONDARY ISN'T USELESS REEEEEEE
any anons here guess how far this retard is in debt?
Replies: >>106103532 >>106103536
Anonymous
8/1/2025, 3:25:42 PM No.106103527
>>106103512
until you post code, everything you say is made up bullshit
it's incredibly easy to say whatever the fuck you want, just like children talk about being astronauts
Replies: >>106103565 >>106103592
Anonymous
8/1/2025, 3:25:57 PM No.106103532
>>106103521
>he fell for the "higher education is bad for you, goy" propaganda
Should we tell him?
Replies: >>106103562 >>106103577
Anonymous
8/1/2025, 3:26:00 PM No.106103536
>>106103521
he didn't take an economics class so he could never figure it out himself. don't give him hints
Anonymous
8/1/2025, 3:29:00 PM No.106103562
>>106103532
he sounds like he is being paid. you sound like a drooling goylem
Anonymous
8/1/2025, 3:29:16 PM No.106103565
>>106103527
>I posted a 49 line toy encoder, please take me seriously
Nope.
Replies: >>106103579
Anonymous
8/1/2025, 3:30:18 PM No.106103577
>>106103532
Nah, he's too brown to understand. Let him seethe.
Replies: >>106103592
Anonymous
8/1/2025, 3:30:29 PM No.106103579
>>106103565
>I actually don't know how to code
ok. fuck off then
Replies: >>106103620
Anonymous
8/1/2025, 3:30:47 PM No.106103583
Game dev is too broad a term.
Person A writes bespoke physics engines for flight simulators, person B is a level designer for 2D puzzle-platformers. Both are game devs but their work couldn't be more different
Replies: >>106103604
Anonymous
8/1/2025, 3:31:29 PM No.106103592
>>106103577
meant for >>106103527
Anonymous
8/1/2025, 3:32:49 PM No.106103604
>>106103583
I'm assuming game engine developer since it requires really good understanding of software and hardware architecture
Replies: >>106103639
Anonymous
8/1/2025, 3:34:17 PM No.106103620
>>106103579
>please take my 49 line toy encoder seriously please please please
Hush.
Replies: >>106103638
Anonymous
8/1/2025, 3:36:19 PM No.106103638
Screenshot from 2025-07-22 01-49-49
Screenshot from 2025-07-22 01-49-49
md5: 712e285232ebce7cf42ae18113007c3b๐Ÿ”
>>106103620
look at me go, just postin cood
here is an experimental hash map implementation that outperforms Swiss Table in some scenarios
Replies: >>106103655
Anonymous
8/1/2025, 3:36:24 PM No.106103639
>>106103604
That was true in the 80s and 90s, to a lesser degree the 2000s. But now? Nope.
Replies: >>106103697
Anonymous
8/1/2025, 3:37:06 PM No.106103646
>>106100390 (OP)
>software """engineering""""
This term has been beaten to death I have yet to meet a single devshitter that is an engineer. Programming isn't engineering it's programming. Engineers who program to do work in their field are not software engineers and this doesn't also make programmers aka devshitters by extension engineers. The only """people"""" who insist on it being software engineering are disgusting shitskin linkedin bot poojeets.
Anonymous
8/1/2025, 3:37:41 PM No.106103655
>>106103638
>look at me implementing algorithms from jeet tutorials, please give me validation
You're too low IQ for this profession. Pls stop.
Replies: >>106103680
Anonymous
8/1/2025, 3:40:24 PM No.106103680
photo_2024-11-09_12-44-35
photo_2024-11-09_12-44-35
md5: 085d4e2ffce8d8d3228607e868656b83๐Ÿ”
>>106103655
still postin cood
this cood is my own language that I cooded
you will notice my odd variable scoping mechanism, as well as the fact that hash maps can be indexed with functions definitions
Replies: >>106103702 >>106103994
Anonymous
8/1/2025, 3:42:33 PM No.106103697
>>106103639
can you explain why? I get there is a plethora of libs and premade engines but doing it from scratch still has the same requirements.
Replies: >>106107282
Anonymous
8/1/2025, 3:43:30 PM No.106103702
>>106103680
You got triggered and took it personally, now you're posting bootcamp monkey tier "code". Calm down.
Replies: >>106103729
Anonymous
8/1/2025, 3:46:33 PM No.106103729
photo_2025-02-10_00-48-21
photo_2025-02-10_00-48-21
md5: e3727ed1f1c1eaab05be8345ef558f7d๐Ÿ”
>>106103702
here's a RNG implementation that I wrote in order to test against Go's native one when I got concerned with its regularity of repeated results.
turns out I was just misunderstanding statistics or some shit, because my implementation basically matches standard
Replies: >>106103778 >>106103808
Anonymous
8/1/2025, 3:51:37 PM No.106103767
>>106100961
>You think that the guy who made say Stardew valley is a good programmer when he also had to do Art, Story, Music, the entire game? No his code is shit.
Well since the Art, Story, Music are shit and the game mechanics are just ripped off, I kind of figured he must be good at programmingโ€ฆ
Anonymous
8/1/2025, 3:52:50 PM No.106103778
>>106103729
reading Knuth vol 2 really helped me with random stuff
Replies: >>106103790
Anonymous
8/1/2025, 3:54:20 PM No.106103790
Screenshot from 2024-10-28 15-16-46
Screenshot from 2024-10-28 15-16-46
md5: e48dd544615143d8d08211e85b927f26๐Ÿ”
>>106103778
it still makes very little sense to me bro
Anonymous
8/1/2025, 3:56:18 PM No.106103808
1736840788659195
1736840788659195
md5: e1ce888dcbeb458a90b64d4321e358d6๐Ÿ”
>>106103729
>still begging for validation
>implementing a formula means you understand statistics
Replies: >>106103856
Anonymous
8/1/2025, 4:00:21 PM No.106103856
>>106103808
>t. I spent a gorillion dollars on education and can't even provide a single line of code to own the "eneducated subhuman" that shows more value than me
Replies: >>106103900 >>106106820
Anonymous
8/1/2025, 4:03:15 PM No.106103885
>uh actually SDV's all ripped off
>btw you have to study at college so you know how others did things before you
damn the gradcuck is seething hard, he's not even coherent
Replies: >>106104051
Anonymous
8/1/2025, 4:05:05 PM No.106103900
>>106103856
>too stupid and poor to go to uni
>inferiority complex makes him beg for validation on /g/
The stuff you're doing is freshman coursework tier garbage.
It's not even something remotely interesting or complex like a toy interpreter or toy neural network.
Replies: >>106103994 >>106104085
Anonymous
8/1/2025, 4:08:50 PM No.106103940
yandere
yandere
md5: 4d17b55abc228b5e2f55ebf4e5443491๐Ÿ”
Game developers are on another level
Replies: >>106104039
Anonymous
8/1/2025, 4:12:45 PM No.106103994
Screenshot from 2024-05-12 03-26-55
Screenshot from 2024-05-12 03-26-55
md5: dd0e27aeb24e1c8f318927317e69801d๐Ÿ”
>>106103900
>It's not even something remotely interesting or complex like a toy interpreter
did you even look at >>106103680
he cannot cood, nor can he even read text
I definitely bet you will not see the novel feature of my language in this screenshot
Replies: >>106104041 >>106104339
Anonymous
8/1/2025, 4:17:02 PM No.106104034
>Sir
he did not do the needful
Anonymous
8/1/2025, 4:17:43 PM No.106104039
>>106103940
this is always posted by people who aren't really fluent in programming
yes, he should have used a switch statement instead but fundamentally there isn't anything seriously wrong with this for doing the kind of checks he needs doing and there are entire languages where this would actually be okay
Replies: >>106107334 >>106114082 >>106114284
Anonymous
8/1/2025, 4:17:51 PM No.106104041
>>106103994
>still acting like an abused dog
Replies: >>106104062
Anonymous
8/1/2025, 4:18:56 PM No.106104051
>>106103885
>too stupid for a CS degree
Grim. Even women and niggers have CS and engineering degrees now kek
Anonymous
8/1/2025, 4:19:44 PM No.106104062
Screenshot from 2025-03-04 00-24-32
Screenshot from 2025-03-04 00-24-32
md5: 0ac438f9b994bb0006ec99b8d6745f6d๐Ÿ”
>>106104041
>still not posting any cood
Replies: >>106104074
Anonymous
8/1/2025, 4:20:25 PM No.106104074
>>106104062
I don't have an inferiority complex so I see no reason to. Calm down.
Replies: >>106104097
Anonymous
8/1/2025, 4:21:36 PM No.106104085
>>106103900
>too stupid and poor to go to uni
you mean too smart to get ripped off. anon is providing functional code with a purpose. you provide seethe and no code vibes
Anonymous
8/1/2025, 4:22:33 PM No.106104097
carbon
carbon
md5: d043f95c7416f2b9b979e752f4729d60๐Ÿ”
>>106104074
you don't have any complex
Replies: >>106104121
Anonymous
8/1/2025, 4:23:15 PM No.106104104
the screeching webdev nocoder is amusing. why not pay for my udemy class? I didn't even study post secondary, just a self made dev
Replies: >>106104177
Anonymous
8/1/2025, 4:25:04 PM No.106104121
>>106104097
>he's still embarrassing himself
Replies: >>106104132 >>106104142
Anonymous
8/1/2025, 4:25:44 PM No.106104132
>>106104121
>t. talking about himself
Replies: >>106104137
Anonymous
8/1/2025, 4:26:12 PM No.106104137
>>106104132
your code sucks bro
let it go
Anonymous
8/1/2025, 4:26:31 PM No.106104142
photo_2024-12-12_23-43-13
photo_2024-12-12_23-43-13
md5: fad249f6b682b7e8dfe34896fcb79812๐Ÿ”
>>106104121
post body
Replies: >>106104150
Anonymous
8/1/2025, 4:27:26 PM No.106104150
1753775742085254
1753775742085254
md5: 2220731fecd6e6898d4c10f79e5df579๐Ÿ”
>>106104142
looney troon hours
Replies: >>106104159
Anonymous
8/1/2025, 4:28:01 PM No.106104159
photo_2024-11-14_02-59-45
photo_2024-11-14_02-59-45
md5: 5e06842f2ed94e78d2d4c7d2c0122500๐Ÿ”
>>106104150
post gun
Replies: >>106104166
Anonymous
8/1/2025, 4:28:08 PM No.106104160
this is why every ui look like console ui
Anonymous
8/1/2025, 4:28:45 PM No.106104166
>>106104159
full on mental breakdown
nigger stick to the topic, this is getting pathetic
Replies: >>106104187
Anonymous
8/1/2025, 4:29:47 PM No.106104177
>>106104104
>tales from momma's basement
Anonymous
8/1/2025, 4:30:51 PM No.106104187
photo_2024-11-13_19-14-42
photo_2024-11-13_19-14-42
md5: 32eb75998c9257e045a04bd9c78912fb๐Ÿ”
>>106104166
>he hasn't cleared his house by candlelight with a M1917
not only can you not cood, you are a basic, boring bitch too
just like a few of my exes
Replies: >>106104232
Anonymous
8/1/2025, 4:34:44 PM No.106104232
1728628272188589
1728628272188589
md5: 22cf6166a8a56b7549d26262714eef9f๐Ÿ”
>>106104187
go eat something and calm down, skeletroon
Replies: >>106104326
Anonymous
8/1/2025, 4:37:56 PM No.106104270
fenboy
fenboy
md5: 3a75bb3b10e93f00b9c38fa001a6a576๐Ÿ”
>>106100390 (OP)
>release game after 10 years of development
>full of bugs
>servers crash (who could have guessed someone wants to access it)
>balancing doesn't work
>gameplay is still in finetune
>but who cares lol it's not like someone's life depends on it
Now do the same with software in aviation, banking or medicine.
Anonymous
8/1/2025, 4:41:45 PM No.106104318
>>106100390 (OP)
No that would be graphics engineers since its an art to even begin to see shadows not even I could make shadows for an artist living. I wish cs wasn't so hard for a modern man to do this. All this tower of Babel stuff requires legs of mythological stuff or something
Anonymous
8/1/2025, 4:42:02 PM No.106104326
>>106104232
https://voca.ro/1fOZLBNL4Fm3
Replies: >>106104348 >>106106860
Anonymous
8/1/2025, 4:42:53 PM No.106104339
>>106103994
>cood
UWP.
Anonymous
8/1/2025, 4:43:32 PM No.106104348
1741735951538888
1741735951538888
md5: b9a7a13f2a3dfbfd63fb7d79d883723b๐Ÿ”
>>106104326
you need more protein lil troon
Replies: >>106104522
Anonymous
8/1/2025, 4:59:29 PM No.106104522
photo_2025-02-20_16-34-38
photo_2025-02-20_16-34-38
md5: 5367c3fb6478da61636a0d93a2355ec0๐Ÿ”
>>106104348
>fuckload of salt
try harder
Anonymous
8/1/2025, 5:06:24 PM No.106104611
>>106100867
>>106102044
>>106102965
I'll believe a professional programmer like him before any of you retards.
Replies: >>106104642
Anonymous
8/1/2025, 5:08:02 PM No.106104642
>>106104611
>being paid to lie means you don't lie
Beautiful logic, saar. Best logic in Kolkata dear you are big genius
Anonymous
8/1/2025, 5:16:40 PM No.106104734
Game dev is nothing. Game and engine dev is a lot of work.
Anonymous
8/1/2025, 5:17:53 PM No.106104750
>>106103464
Calculus has never been needed for anything in the realm of software engineering. It has no practical application outside of the physical world.
Replies: >>106104889 >>106105014 >>106105339
Anonymous
8/1/2025, 5:29:17 PM No.106104889
>>106104750
when the fuck will you learn that programming is the structuring of algorithms such that physical computers can autonomously solve them when provided electrical power?
if you are a bridge engineer doing calculus to determine the safety profiles of your shit, I can automate that shit.
Replies: >>106105355
Anonymous
8/1/2025, 5:31:25 PM No.106104917
>>106100390 (OP)
The people that program AAA game engines sure. But most game developers are brutally incompetent and just hack something together using an existing engine. Blow takes decades to make pixel indie slop and Casey Muratori has never finished any of his pixel indie slop projects.
Anonymous
8/1/2025, 5:35:01 PM No.106104954
>>106100390 (OP)
Videogames are the highest form of anything, the very concept of a videogame is the only thing that brings together all of human achievement, science, math, history, art, music, literature, cinema, engineering, etc
it is THE pinnacle of the human experience, everything humans do can be simulated and for that simulation to be accurate it must incorporate our knowledge and wisdom, and when it is made entertaining, it is a videogame
Replies: >>106112838
Anonymous
8/1/2025, 5:36:00 PM No.106104969
>>106103447
The fact that you willingly use dynamically typed languages proves that you're a brainlet. That code is also extremely inefficient.
Replies: >>106105011
Anonymous
8/1/2025, 5:39:21 PM No.106105011
>>106104969
I've written more code in typed languages than you
>inefficient
sure thing bro, maybe you can take a stab at optimizing it for your boss after I sell him my software and move on to doing new things
Replies: >>106105120 >>106105355
Anonymous
8/1/2025, 5:39:33 PM No.106105014
>>106104750
lol
Anonymous
8/1/2025, 5:43:13 PM No.106105064
>>106100925
i make 4x you do so i don't care :^)
Anonymous
8/1/2025, 5:48:40 PM No.106105120
>>106105011
That's possibly the most jeet response I've ever seen.
Replies: >>106105526
Anonymous
8/1/2025, 5:48:54 PM No.106105122
Relevant video
https://www.youtube.com/watch?v=W5s965qdmyU
Replies: >>106105571 >>106106645
Anonymous
8/1/2025, 6:08:17 PM No.106105339
>>106104750
this is what happens when you develop post-bootcamp narcissism and fall for the instructor's motivational talk kek
Anonymous
8/1/2025, 6:09:31 PM No.106105355
>>106105011
>>106104889
I miss the times when we had no jeets on 4chan.
Replies: >>106105526
Anonymous
8/1/2025, 6:24:50 PM No.106105526
Screenshot from 2025-04-30 00-40-58
Screenshot from 2025-04-30 00-40-58
md5: 86c4ec0d9a47a9625025788e312960e6๐Ÿ”
>>106105120
>>106105355
post code
Replies: >>106105536 >>106106085 >>106106125 >>106106400 >>106116949
Anonymous
8/1/2025, 6:25:55 PM No.106105530
>>106100390 (OP)
Stop giving this guy attention
Anonymous
8/1/2025, 6:26:52 PM No.106105536
>>106105526
how many moonths took you to invent that code. dear?
Replies: >>106105565
Anonymous
8/1/2025, 6:29:22 PM No.106105565
photo_2025-06-20_20-18-20
photo_2025-06-20_20-18-20
md5: b9d87a92b9e8d556826d7a0397ddf3dc๐Ÿ”
>>106105536
about a week
I ended up no longer working on it
Anonymous
8/1/2025, 6:29:50 PM No.106105571
>>106105122
obligatory refterm https://www.youtube.com/watch?v=hxM8QmyZXtg&list=PLEMXAbCVnmY6zCgpCFlgggRkrp0tpWfrn&index=2
Replies: >>106118420
Anonymous
8/1/2025, 6:31:25 PM No.106105592
I've built multiple games. Even ones including multiplayer(mp iss 100x harder than singleplayer)
Yet my math sucks ass. Making games is easy compared to basic math imo.
I don't know calculus or algebra or any of the others that probably exist
Anonymous
8/1/2025, 6:32:00 PM No.106105599
>>106100390 (OP)
Yes. It's among the few types of software where caring about low level system calls and memory management is still critical.

1 game programmer will mog 500 web devs and it's not even close in any capacity. Unfortunately it's a field seen as highly desirable because everyone wants to work on games, so the pay is the same as any blue collar job.
Anonymous
8/1/2025, 7:11:36 PM No.106106085
>>106105526
absolutely hideous
vile, even
Replies: >>106106335
Anonymous
8/1/2025, 7:13:55 PM No.106106125
>>106105526
what does it do btw?
Replies: >>106106335
Anonymous
8/1/2025, 7:29:30 PM No.106106335
>>106106085
you just don't understand the algorithm.
some algorithms are complex, and take time to understand.
>>106106125
the problem domain for that project is the maximization of total network capacity when considering numerous repositories with their own storage capacities alongside a necessary duplication count (ensuring fault tolerance) for each stored object (which has a constant size).
that's not all of the code btw, there is more to it than that.
Replies: >>106106699
Anonymous
8/1/2025, 7:32:46 PM No.106106368
>>106102909
>you're too stupid
Where is this coming from? You alright?
Replies: >>106106384
Anonymous
8/1/2025, 7:34:05 PM No.106106384
1729396270400717
1729396270400717
md5: eec2d65d5d66640019e4827beffe7a21๐Ÿ”
>>106106368
>dude gpus aren't real watchumutalkenbout
Made you cry. Left you sore and begging for more, baby.
Replies: >>106106402
Anonymous
8/1/2025, 7:35:07 PM No.106106400
>>106105526
>best jeet coding practices in Kolkata saar
praise vishnu we defeated the whiteys saars celebratory rape will begin tonight as promised, dear
Replies: >>106106425
Anonymous
8/1/2025, 7:35:15 PM No.106106402
>>106106384
I'm not sure what GPUs have to do with this. I just assume you're goading. In which case, I'm not doing anything if you want to talk.
Replies: >>106106418
Anonymous
8/1/2025, 7:36:28 PM No.106106418
1724380004793007
1724380004793007
md5: 63d8733a64f19da46720ce81f3c58f22๐Ÿ”
>>106106402
>GPUs have nothing to do with "Utilize every part of the machine to render this scene at least 60 frames a second while interconnecting hundreds of peers in real time."
Don't be mad, UPS is hiring.
Replies: >>106106436
Anonymous
8/1/2025, 7:36:56 PM No.106106425
>>106106400
you will never amount to anything with this attitude. you're honestly disgusting, just a pathetic little creature, akin to an ant scurring around raindrops.
Anonymous
8/1/2025, 7:37:45 PM No.106106433
>>106100390 (OP)
Finally got around to learning how game dev works and I can safely say it's extremely simplistic. Like I understand now why game devs don't get paid much.
Replies: >>106110105
Anonymous
8/1/2025, 7:38:08 PM No.106106436
>>106106418
GPUs are part of the machine, and one of the main components utilized by game developers.
Technically you don't need one and can do software rendering, but I'm not really sure what you mean by "don't exist".
Replies: >>106106911
Anonymous
8/1/2025, 7:44:15 PM No.106106507
>>106100390 (OP)
>>106100725
when i first saw this thread i missed the second paragraph in the image.

now i understand why it's full of seething gradjeets
Anonymous
8/1/2025, 7:47:25 PM No.106106544
Only if you managed to program your own engine, otherwise no you're basically jeet tier
Anonymous
8/1/2025, 7:55:36 PM No.106106645
>>106105122
reminds me of carmack complaining that he could send a data packet to europe faster than he could change a pixel on the screen
Anonymous
8/1/2025, 7:58:36 PM No.106106682
>>106100925
That's not a webdev does.
Anonymous
8/1/2025, 7:59:55 PM No.106106693
>>106100390 (OP)
> Game """devs""" are getting uppity again
Fucking lol. You people work for minimum wage 12 hours a day. Even the most retarded, no-coding web developer will get paid more than you on average for 2x less the work.
Vibeo ganes are entertainment, a luxury. They are not essential or meaningful in day-to-day life at all whatsoever.
SEETHE, WAGIES
Anonymous
8/1/2025, 8:00:29 PM No.106106699
>>106106335
huh
sounds interesting
care to go into more details?
Replies: >>106106901
Anonymous
8/1/2025, 8:00:37 PM No.106106701
>>106100694
Render what? Game studios, on top of being retards, keep pushing graphics to the edge of 30 fps because it's easier to market pretty visuals. With that mindset in place games will always be barely 30, regardless of hardware advancement.
Anonymous
8/1/2025, 8:02:20 PM No.106106710
>>106103447
>in any base
You sure?
https://en.wikipedia.org/wiki/Quater-imaginary_base
Replies: >>106106901
Anonymous
8/1/2025, 8:03:01 PM No.106106718
>>106100925
Hmm. Would I rather do less and get paid more like a WebDev, or get fucked up the ass all day for peanuts like a GameDev?
Really tough choice
Replies: >>106106744
Anonymous
8/1/2025, 8:05:14 PM No.106106744
>>106106718
onlyfans girls get paid more than you do, webdev
would you commute for 2 hours a day to do uninteresting work or would you rather whore yourself out from home?

>i get paid
y-yeah
youre in a fukken kidnergarten
they need to maintain your attention somehow
Replies: >>106106772 >>106106785 >>106107002
Anonymous
8/1/2025, 8:07:59 PM No.106106772
>>106106744
>or would you rather whore yourself out from home?
This one please
Anonymous
8/1/2025, 8:08:54 PM No.106106785
>>106106744
I'm an onlyfans girl AND a webdev
Checkmate, shitass!
Replies: >>106106856
Anonymous
8/1/2025, 8:09:40 PM No.106106793
>>106101158
Didn't he say he didn't want networking in schizoOS?
Anonymous
8/1/2025, 8:12:05 PM No.106106820
>>106103856
damn, thisnreads like turbo cope
how big is the chip on your shoulder, anon?
Anonymous
8/1/2025, 8:15:24 PM No.106106856
>>106106785
Lemme simp mommy
Anonymous
8/1/2025, 8:15:50 PM No.106106860
>>106104326
Nigga, you clearly pirate software you voice. Sad.
Replies: >>106106884 >>106106897 >>106106901 >>106108057
Anonymous
8/1/2025, 8:18:37 PM No.106106884
>>106106860
> Typo detected
Hahaha kill yourself!!!
You must be so embarrassed!
LAUGH AT THIS LOSER, Y'ALL! WE'RE ALL LAUGHING AT YOU RIGHT NOW! KEK!!!
Replies: >>106107580
Anonymous
8/1/2025, 8:20:04 PM No.106106897
>>106106860
>you voice
Sorry anon but he wins
Replies: >>106107580
Anonymous
8/1/2025, 8:20:21 PM No.106106901
>>106106699
no
>>106106710
probably
>>106106860
people claim I'm faking my voice IRL too
I had an argument with a guy at a gas station once over it
also I'm 6'6"
Replies: >>106106972 >>106106999
Anonymous
8/1/2025, 8:20:48 PM No.106106911
>>106106436
Software rendering hasn't been a thing since late 90, grandpa
Replies: >>106106980
Anonymous
8/1/2025, 8:23:45 PM No.106106939
>>106102044
>And why would someone, who spends his life with vector analysis
Because they actually spend their life writing performance and timing critical code that needs to do a lot of complicated things in a very short amount of time, with little variance and tens or hundreds of times each second and need to know how the hardware actually functions in order to accomplish this, which would put them in a much better place to approach something like security than some dude who spent his entire career doing nothing but bashing databases in Python and doesn't even know what a compiler is.
Replies: >>106107001
Anonymous
8/1/2025, 8:26:46 PM No.106106972
>>106106901
Why are your forearms bigger than your biceps? You don't workout at all bro, you should feel ashamed desu
Replies: >>106107017
Anonymous
8/1/2025, 8:27:29 PM No.106106980
>>106106911
I'm not the one saying that GPUs exist, the other Anon is implying it or something.
The only thing I can assume he means is that, or maybe something text based.
Anonymous
8/1/2025, 8:27:56 PM No.106106990
>>106100528
This. Game programming is the webdev of programming.
Replies: >>106107206 >>106115296
Anonymous
8/1/2025, 8:28:23 PM No.106106999
>>106106901
>no
you fucking tease
Anonymous
8/1/2025, 8:28:36 PM No.106107001
>>106106939
doing things very quickly is not that difficult, Anon.
problem domains are difficult. I am far more impressed by a programmer that uses Python to implement the details of some new medical paper on radiology than I am by some dude that is basically doing tensor bashing.
people that write their first editions of code in low level languages are wasting their time. if it turns out you actually do need the performance (which is very, very rare), then you can just port your working code, and you will end up saving time in the process.
Anonymous
8/1/2025, 8:28:37 PM No.106107002
>>106106744
you can tell this poster is posting from a shitstained jeetdroid in hyderabad. very odd tone to it.

>onlyfans girls get paid more than you do, webdev
median OF payout is like $15/month. do you think everyone on the platform gets rich like amouranth, rajesh? god i can smell your stinky low IQ through the screen
Replies: >>106107031
Anonymous
8/1/2025, 8:29:56 PM No.106107017
>>106106972
I can do 20 push ups.
actual push ups too, slow, chest to the floor, tucked in elbows, and pronated shoulders at the end
I can also do pistol squats
Anonymous
8/1/2025, 8:31:07 PM No.106107031
>>106107002
oh, so now we care about medians?
the dweeb who wrote kenshi has several millies to his name
your cope allowance has been rescinded, bitch
kek
Replies: >>106107150
Anonymous
8/1/2025, 8:36:01 PM No.106107092
>>106100486
>>106100468
Most professional hackers/pentesters are script kiddies and can't program worth a damn.
I competed at a grad level national hacking event in college once and made it to the final round. Everyone who could not code was filtered. The final round participants had a couple game devs, a couple hackers, and a couple people from math/physics programs that enjoyed the mental puzzle of hacking. The moral of the story is, people who were self-professed hackers were outnumbered by about 2:5 to people who had other roles which required heavy programming experience
Replies: >>106113226
Anonymous
8/1/2025, 8:41:16 PM No.106107150
>>106107031
>the dweeb who wrote kenshi has several millies to his name
very cool rajesh. unfortunately, you and your clash of clans mobileslop clone will never be the next kenshi. and i still make many more multiples than your entire family
Replies: >>106107204
Anonymous
8/1/2025, 8:44:46 PM No.106107181
>>106100725
That's the most important word of the tweet. If you know, you know.
Anonymous
8/1/2025, 8:46:31 PM No.106107204
>>106107150
>talks about me
very flattering
but how does this relate to solo gamedevs earning as much in two years as you do throughout your whole career?
Anonymous
8/1/2025, 8:46:48 PM No.106107206
>>106106990
False. Game devs don't get paid lol
Anonymous
8/1/2025, 8:47:25 PM No.106107211
>>106100390 (OP)
Ok /g/, the consensus here seems to be that game programming isn't the highest tier of software engineering.
What IS, then?
Replies: >>106107248 >>106107272 >>106107415 >>106111069
Anonymous
8/1/2025, 8:50:28 PM No.106107246
gameDevelopersThanAndNow
gameDevelopersThanAndNow
md5: d39376a528a992c795b0b4eb6af0f3f4๐Ÿ”
>>106100390 (OP)
Something tells me the games of old were always fun to come back to
Anonymous
8/1/2025, 8:50:32 PM No.106107248
>>106107211
theres no consensus
things are nuanced
gamedev is complicated in other ways than numbercrunching for example
also one can be a briliant gamedev thanks to artistic, writing, or programming skills
each of these can be considered complicated, and what sets gamedev apart from the rest of the industry

i, for one, think that gamedev is challenging because you have to adapt to non standard architectures, and solve non standard solutions
but since worst that can happen bc of your code is crashing the computer, the quality of code is usually way lower than, lets say, aeronautics
Replies: >>106107272 >>106107313
Anonymous
8/1/2025, 8:53:32 PM No.106107272
>>106107211
>>106107248
cont
i dont think one could say theres unequivocally an apex of programming
various branches are difficult in different ways and take a different mindset to operate in
for an artistic-type gamedev, gpgpu is gonna be the apex, while for a numbercruncher the opposite can be true (although he will never admit to it)
Anonymous
8/1/2025, 8:54:30 PM No.106107282
>>106103697
games barely deal with hardware at all
Replies: >>106107318
Anonymous
8/1/2025, 8:55:04 PM No.106107287
1746178317037581
1746178317037581
md5: 3394dfc119a93f14ba167e2c59f60c3e๐Ÿ”
>>106100390 (OP)
>then you will go to hell
Lame, that's fucking lame John.
Anonymous
8/1/2025, 8:56:59 PM No.106107313
>>106107248
Why is pay so shit if it's supposedly so complicated?
>muh writing
>muh artistry
Not programming
Replies: >>106107340 >>106107654
Anonymous
8/1/2025, 8:57:34 PM No.106107318
>>106107282
yeah
you should add "since modern engines were released"
you treat with the specificities of hardware with opengl even if these are abstracted away
and if you go back in time, things are progressively closer to bare metal

the pioneers started their writing by basically writing drivers, kek
early gamedev history and solutions can be very stimulating btw
gives you ides on how to optimize shit, they ran their games on kilobytes worth of memory with cpus that ran in the single digits megahertz range
Replies: >>106107350
Anonymous
8/1/2025, 8:59:06 PM No.106107334
>>106104039
You don't use strings for comparing stuff like this, you use enums. You don't probably also want to code such switch cases, because you can store that as a data structure instead.
Anonymous
8/1/2025, 8:59:49 PM No.106107340
>>106107313
idk
ask civil engineers
they have actual liabilities and get paid more or less as much as gamedevs
i suppose its offer vs demand with a smidge of the scale of the money involved

its a different model from webshittery companies
and one can always go solodev and eat all the money
Anonymous
8/1/2025, 9:00:18 PM No.106107348
16164966773262
16164966773262
md5: 6e97cb8dbac87355a84bb528fae0bfc3๐Ÿ”
>>106100390 (OP)
I'm told to kill myself every day.
Replies: >>106107358
Anonymous
8/1/2025, 9:00:26 PM No.106107350
>>106107318
>you should add "since modern engines were released"
no, just in general, even making your own engine you're barely dealing with hardware in the post-DOS era
Replies: >>106107392
Anonymous
8/1/2025, 9:00:51 PM No.106107358
>>106107348
>still didnt finish his engine
go back to programming
Anonymous
8/1/2025, 9:03:58 PM No.106107392
>>106107350
youre wrong
i mean
unless you build your engine on top of something like raylib, you will be dealing with the specificities of a gpu
thats the whole thing with how you write shaders and how they work
everything is compartimentalized and has interfaces to it
but you still deal with the way a gpu works
and you still factor in the specificities of working with a discrete device within your machine

i call that "dealing with the hardware"
Replies: >>106107694
Anonymous
8/1/2025, 9:05:51 PM No.106107415
>>106107211
Financial trading systems, weapon systems and AI. These are also the only things that have a chance at saving the world from becoming a big brown slum.
Replies: >>106107469 >>106107595
Anonymous
8/1/2025, 9:09:31 PM No.106107469
>>106107415
>Financial trading systems
see, thats the perfect example
id say thats tedious, its not complicated
at least when you write middleware
its "complicated" because you have alot of moving parts, and you work at a low level so everything must mesh together and there isnt much that can help you achieving that
but if your veeeeery systematical, its not hard
thats why id say its tedious, not complicated
Anonymous
8/1/2025, 9:14:43 PM No.106107549
>>106100925
>>106102397
>actual game devs:
open unreal engine and click around
Replies: >>106110936
Anonymous
8/1/2025, 9:16:51 PM No.106107580
0a5
0a5
md5: 06509666b01af49f07e85908d968457f๐Ÿ”
>>106106884
>>106106897
shit, I lose
Anonymous
8/1/2025, 9:18:07 PM No.106107595
1746498365972834
1746498365972834
md5: 8c45a08c36aebb754c4f94f9fd3a7cef๐Ÿ”
>>106107415
these are being built by engineers that are bitches to their funding overlords whose only skillset in life is identifying what to spend their bloodline's money on.
all so that they can put some new cabinetry into their house or whatever.
for as smart as they are, they willingly put their leashes on, and become dogs that lash out at our freedoms.
Replies: >>106111595
Anonymous
8/1/2025, 9:18:40 PM No.106107604
>>106100390 (OP)
they don't want outsiders because they will see so many problems and ask too many dumb questions
shipping shit is what they do even blow
Anonymous
8/1/2025, 9:21:49 PM No.106107654
>>106107313
>uh why do people get paid less for making something cool than for doing something lame and gay
truly a mystery
Anonymous
8/1/2025, 9:25:02 PM No.106107694
>>106107392
>you will be dealing with the specificities of a gpu
No, you'll be dealing with OpenGL or DirectX, which is an API that abstracts the hardware
Replies: >>106107944 >>106108024
Anonymous
8/1/2025, 9:43:43 PM No.106107944
>>106107694
read the post in its entirety
Replies: >>106108017
Anonymous
8/1/2025, 9:45:13 PM No.106107961
>>106100390 (OP)
>>106100528
Game programmers have to recreate reality.
Anonymous
8/1/2025, 9:49:18 PM No.106108017
>>106107944
I did, it's incorrect, you don't deal with hardware specifics you deal with higher level graphics APIs
Haven't had to deal with hardware specifics as a gamedev in a long time
Replies: >>106108409 >>106108522
Anonymous
8/1/2025, 9:49:47 PM No.106108024
>>106107694
>DirectX
no. vulkan. and that requires the most autism in the field to do
Replies: >>106108338
Anonymous
8/1/2025, 9:52:17 PM No.106108057
1752137776422873
1752137776422873
md5: 5eed75c6a77e2cb0856149fe0d119363๐Ÿ”
>>106106860
I abused that tranny for hours and you lost to him after 1 reply kek
Replies: >>106110059
Anonymous
8/1/2025, 9:54:55 PM No.106108092
>>106100390 (OP)
No. Embedded programming is. Game dev shares some similarities, though.
Replies: >>106108344
Anonymous
8/1/2025, 9:57:34 PM No.106108126
>>106100569
> nocoder thinking he got any idea
Lmao.

Highest tier would be reverse engineer, low level system programmers, kernel /driver programmers, hardware engineers and system engineers.

Most "game programmers" barely code at all and use tools that do most of the heavy lifting.

And even if you program the graphic pipeline yourself, quaternions aren't that hard to work with.
Replies: >>106108241
Anonymous
8/1/2025, 10:06:05 PM No.106108241
1731349637874852
1731349637874852
md5: 4083b13c9a8f59687e902b6db830dc68๐Ÿ”
>>106108126
I have a lack of respect for kernel devs simply because when I see "kernel" I read it as "pornel" and it makes me laugh so I can't take it seriously. Also hardware and system engineers aren't programmers, lil troon.
>And even if you program the graphic pipeline yourself, quaternions aren't that hard to work with.
If you know what "i" is, learning about that shit is piss easy, lil troon.
Replies: >>106110138
Anonymous
8/1/2025, 10:12:32 PM No.106108338
>>106108024
You also aren't dealing with the hardware when you're using Vulkan
Replies: >>106110072
Anonymous
8/1/2025, 10:13:03 PM No.106108344
>>106108092
embedded programming is both easy and not comparable to gamedev at all
Anonymous
8/1/2025, 10:19:39 PM No.106108409
Screenshot from 2025-08-01 22-18-27
Screenshot from 2025-08-01 22-18-27
md5: baa0a4ac67b4f9ab676864222a8ff986๐Ÿ”
>>106108017
whenever youre writing a shader youre dealing with hardware specifics
hardware specifics is the reason for all the interfaces
its just that a ton of shit is implicit
structured differently

in opencl you define the workgroup manually, and you pass pointers around
in opengl you bind a buffer iirc
but youre confronted with the specificities of the hardware
the way you write your shaders is emergent from said specificities
you run them in parallel on your gpu because thats how a gpu works, and so when you apply them on all elements of a buffer, you dont use iterations
as seen in picrel
Replies: >>106108522 >>106108605
Anonymous
8/1/2025, 10:28:43 PM No.106108522
>>106108017
>>106108409
>run them in parallel
>no iterations
to clarify:
you dont need iterations bc your gpu runs one instance of your shader program per core per element of your buffer
thats how it works, its part of what makes a gpu- a gpu
adn thats why despite all the abstractions, youre still confronted with the specificities of the hardware, in my opinion
this and the fact you need to send and receive buffers back and forth between your gpu and the host machine
you dont need to do that when you program for the cpu and its gonna influence the way you program your host program, and your shaders
you wanna be economical in transfers
previous picrel is me learning to keep the positional data of objects entirely on the gpu to avoid said back and forth as much as i can in view of keeping even moire data on the gpu
Anonymous
8/1/2025, 10:33:32 PM No.106108592
>>106102044
Because fucking app security is just configuring some shitty middleware so that your crud garbage checks some crypto key against its secret and then managing to not leak said key (not:, many people fail at this)
Anonymous
8/1/2025, 10:34:53 PM No.106108605
>>106108409
>whenever youre writing a shader youre dealing with hardware specifics
you aren't
GLSL versions aren't hardware specifics, none of the things you're talking about are
Replies: >>106108628
Anonymous
8/1/2025, 10:37:12 PM No.106108628
>>106108605
hardware specific as in class of hardware
not- device specific
youre not gonna write for a cpu the same way as you would write for a gpu
on the other hand, opencl and glsl are very similar in their fundamentals
its just that opengl has rigid conventions bolted on top of it
thats how i see things
Replies: >>106108658
Anonymous
8/1/2025, 10:38:13 PM No.106108640
>bolted on top of it
and device specificities are abstracted away
so i get it why you disagree
'matter of definitions i guess
Anonymous
8/1/2025, 10:39:22 PM No.106108658
>>106108628
this was the statement
"it requires really good understanding of software and hardware architecture"
this statement is false, you don't require a good understanding of hardware architecture, infact you only require a very basic understanding of hardware architecture to use the GPU
Replies: >>106108684
Anonymous
8/1/2025, 10:41:53 PM No.106108684
Screenshot from 2025-08-01 22-40-26
Screenshot from 2025-08-01 22-40-26
md5: b2d87938ce4b5d83b10866e4b6ccf351๐Ÿ”
>>106108658
youre right
but we could say we both are
<it all started with this
aka
>define barely
idk, for me having to write in a completely different style is quite more than "barely"

lets agree to disagree were getting nowhere
Replies: >>106108708
Anonymous
8/1/2025, 10:43:57 PM No.106108708
>>106108684
GLSL is not hardware specific, it's an abstraction, like everything else vulkan or opengl or directx provides
Replies: >>106108721
Anonymous
8/1/2025, 10:44:49 PM No.106108721
>>106108708
yeah but its syntax emerges from the architecture
for me that classifies as hardware specific
Replies: >>106108729 >>106108759
Anonymous
8/1/2025, 10:45:37 PM No.106108729
>>106108721
everything about software emerges from the hardware
Replies: >>106108766 >>106108789
Anonymous
8/1/2025, 10:48:11 PM No.106108759
>>106108721
You retard probably also think you're dealing with hardware as soon as a language has pointers lmfao
Anonymous
8/1/2025, 10:48:43 PM No.106108766
>>106108729
yes, and the way you write said software is dictated by its specificities
we ported c to gpu and got openclC
but we had to modify it slightly to make it work
aaaaand you could write portable opencl code now that i think of it
it just wont be optimized to the platform

i dont know if glsl is abstracted enough to make shader level optimization redundant
but if it isnt
glsl is opencl but with a different interfacing
it would be just as hardware specific as openclC
Replies: >>106108785
Anonymous
8/1/2025, 10:50:13 PM No.106108785
>>106108766
Nothing about GLSL the language is dervived by the hardware it operates on, it's just a basic C clone
Replies: >>106108814
Anonymous
8/1/2025, 10:50:37 PM No.106108789
>>106108729
>i dont know if glsl is abstracted enough to make shader level optimization redundant
by that i mean aligning memory accesses with the gpus preferred vector sizes
Replies: >>106108814
Anonymous
8/1/2025, 10:52:11 PM No.106108814
>>106108785
>>106108789
if memory access alignment is relevant in glsl, its as hardware specific as openclC
what i dont know is if theres an optimization pass during shader compilation to rearrange code to account for that
Replies: >>106108818
Anonymous
8/1/2025, 10:52:37 PM No.106108818
>>106108814
>if memory access alignment is relevant in glsl
its not
Replies: >>106108850 >>106108903
Anonymous
8/1/2025, 10:53:12 PM No.106108824
>alignment
?
optimization?
sorry for my nigger tier vocabulary im self taught
something had to give
Replies: >>106108843
Anonymous
8/1/2025, 10:54:44 PM No.106108843
>>106108824
bro I have no idea what you're talking about you're just going off on a random stream-of-consciousness rant
Anonymous
8/1/2025, 10:55:05 PM No.106108850
>>106108818
a hah
then its settled
to be sure:
i meant that there is no difference in performance between, lets say, accessing 32 bit wide ints one by one, or coalescing your reads into working on 4 ints at a time per shader when your gpus preferred vector width is 128 bits
Replies: >>106108903
Anonymous
8/1/2025, 10:59:40 PM No.106108903
Screenshot from 2025-08-01 22-58-26
Screenshot from 2025-08-01 22-58-26
md5: 9fd7823f14fb66a47a3835e2d2dd5687๐Ÿ”
>>106108818
>>106108850
and chud gpt says it depends
i just love gpu stuff
its still wild-west-ish
you still have to possess a bit of a tinkerer spirit to do good
Anonymous
8/2/2025, 12:48:23 AM No.106110059
1750672736733258
1750672736733258
md5: 581b27d928993953947f9b50c3b05624๐Ÿ”
>>106108057
Replies: >>106110098
Anonymous
8/2/2025, 12:49:35 AM No.106110072
>>106108338
I am. Doesn't work without a computer.
Anonymous
8/2/2025, 12:52:45 AM No.106110098
1726011612811672
1726011612811672
md5: 451208300b965cc52180d7bdf9eca158๐Ÿ”
>>106110059
It's ok.
Anonymous
8/2/2025, 12:53:40 AM No.106110105
>>106106433
You finally got around starting to make a game and make a judgement already? Nigger you are stupid as fuck that's what happens. Dunning kruger full force lmao. stfu
Replies: >>106111511
Anonymous
8/2/2025, 12:57:03 AM No.106110138
>>106108241
I meant system programming.

Yea that's kind of my point, nothing related to game programming is even remotely hard.
Anonymous
8/2/2025, 1:51:54 AM No.106110733
F-Gr7rLacAALRMV - Copy.jfif
F-Gr7rLacAALRMV - Copy.jfif
md5: 442b27e9c6ecc431448e796f34baa3c2๐Ÿ”
game programmer has the elite requirement of being willing to work for min wage when far more money is available for the same skillset
Replies: >>106111140
Anonymous
8/2/2025, 2:03:11 AM No.106110831
>>106100390 (OP)
the highest tier of programing are those sectors that require you to interact with other developers, game dev is mostly one guy effort.
Anonymous
8/2/2025, 2:14:09 AM No.106110936
>>106107549
Yeah I can tell you've never made a serious project in Unreal.
Replies: >>106119411
Anonymous
8/2/2025, 2:25:45 AM No.106111054
>>106102088
kek @ jblow low key mogging poos
Anonymous
8/2/2025, 2:27:01 AM No.106111069
1568283299736
1568283299736
md5: d15843bd01977050915c111032664049๐Ÿ”
>>106107211
operating systems is #1, compilers #2, game dev #3

With the exception of demo scene coders, they are #0, no question
Replies: >>106111383 >>106112924 >>106112928 >>106118986 >>106121865
Anonymous
8/2/2025, 2:34:29 AM No.106111140
>>106110733
>the same skillset
not even close
a real programmer's job requires precision, it can't just be "eh close enough". game programming always sacrifices precision for performance, which is unacceptable in business software
Replies: >>106111706
Anonymous
8/2/2025, 3:09:03 AM No.106111383
>>106111069
Gamedevs putting themselves even remotely close to the top 5 never stops being funny
Replies: >>106111637 >>106113725
Anonymous
8/2/2025, 3:27:28 AM No.106111511
>>106110105
Oh wow, triggers on colliders and using observer patterns and singletons. Oh my god I'm losing my mind with all this complexity!!
Fuck out of here.
Anonymous
8/2/2025, 3:36:13 AM No.106111595
>>106107595
>pluralizing freedom
ngmi
Anonymous
8/2/2025, 3:37:32 AM No.106111605
>>106100390 (OP)
Quants and HFT guys
Anonymous
8/2/2025, 3:43:14 AM No.106111637
>>106111383
it's definitely funny to an amateur
Anonymous
8/2/2025, 3:53:54 AM No.106111706
>>106111140
>a real programmer's job requires precision, it can't just be "eh close enough". game programming always sacrifices precision for performance, which is unacceptable in business software
RTS game engines need to be completely and perfectly deterministic in order to run deterministic lockstep networking, otherwise they'll desync.
Replies: >>106113964
Anonymous
8/2/2025, 6:50:12 AM No.106112766
>>106102810
Where did you get the information from? How can i get knowledge about such hidden and cool stuff that many people don't know?
Replies: >>106112784
Anonymous
8/2/2025, 6:53:07 AM No.106112784
>>106112766
It's called Wikipedia
Anonymous
8/2/2025, 6:53:44 AM No.106112788
1730851127430598
1730851127430598
md5: 6b9afdaf48fc8d53ef83e56ddf40e103๐Ÿ”
>>106100390 (OP)
I have a hard time believing that game dev is some high IQ field when two of the so called game dev geniuses went to no-name public schools (and one of them is worth billions)
Replies: >>106112799 >>106113558 >>106113793 >>106120382
Anonymous
8/2/2025, 6:54:43 AM No.106112793
>>106102810
It's funny how people repeat this like it's some sort of gotcha when it's like 0.1% of a games code
Anonymous
8/2/2025, 6:55:15 AM No.106112799
>>106112788
Thinking that education has anything to do with IQ outs you as someone with middling IQ
Replies: >>106112808
Anonymous
8/2/2025, 6:56:41 AM No.106112808
>>106112799
Sounds like somebody wasn't smart enough to go to a good college :)
Replies: >>106112814
Anonymous
8/2/2025, 6:57:40 AM No.106112814
>>106112808
i got into a good college then dropped out
Replies: >>106112825 >>106112838
Anonymous
8/2/2025, 6:59:02 AM No.106112825
>>106112814
Yes to run your multibillion startup I'm sure
Replies: >>106112828
Anonymous
8/2/2025, 6:59:18 AM No.106112828
>>106112825
I haven't made a billion dollars
Anonymous
8/2/2025, 7:01:46 AM No.106112838
>>106104954
Lol fucking Sam Hyde bait
Think it dream it do it anon
>>106112814
Which one? Reed?
Replies: >>106112846
Anonymous
8/2/2025, 7:03:13 AM No.106112846
>>106112838
I'm not American I don't know what your schools are called
Anonymous
8/2/2025, 7:22:14 AM No.106112924
>>106111069
Based demoscene enjoyer.
Anonymous
8/2/2025, 7:23:11 AM No.106112928
>>106111069
compilers are easier than game dev
Anonymous
8/2/2025, 7:27:01 AM No.106112946
>>106100390 (OP)
If you're just a Unity monkey, no.

If you're the actual engineer who has to make the physics and graphics engine, then the players and the rest of the game, and then the fucking networking and security on top of it... absolutely. Video game engineers have to do everything and it's all complex shit that requires years to learn. It also requires actual math. What they do is like recreating life with a computer. They and OS engineers and AI engineers are among the top talent in the world and are currently pushing technology forward.

Web devs on the other hand... while they have to use a lot of things, absolutely none of it is complex in any way and requires 0 math or abstract thinking skills. They also only have to use many things because their actual work is so simple that their boss forces them to do many roles to save money. They literally use dev tools that other people made for them. That's why their jobs are always outsourced and given to Indians or simply replaced with AI, because they're easy to do. You just have some insecure contrarians ITT since most "engineers" are really just web devs nowadays.
Replies: >>106113943
Anonymous
8/2/2025, 7:29:16 AM No.106112963
1715477503909605
1715477503909605
md5: 8898ff8bba1e74371a0e3ca573c99cfb๐Ÿ”
>>106100390 (OP)
engine devs: maybe.
game devs: ahahahahahahahaha
Anonymous
8/2/2025, 7:46:06 AM No.106113062
>>106100390 (OP)
game engine programming is.
and any kind of design tool programming.
Anonymous
8/2/2025, 8:02:44 AM No.106113154
HPC is probably harder
Anonymous
8/2/2025, 8:14:23 AM No.106113213
>>106100390 (OP)
gaming is for immature adults. I get that people want a break from reality by playing some character in a virtual world every once in a while. But if you spent more than 2h a day playing games and are >21 of age, then you likely have the mental maturity of a child/early teenager. More so if you decide to immerse yourself completely by working in game design. Like when is that child inside you going to grow up? when you reach retirement age?
Replies: >>106113246 >>106113276
Anonymous
8/2/2025, 8:16:29 AM No.106113226
>>106107092
I'm the best hacker in this thread, and I say your skills are insignificant compared to mine.
Anonymous
8/2/2025, 8:19:41 AM No.106113246
>>106113213
t. guy posting on 4chan
Anonymous
8/2/2025, 8:23:17 AM No.106113270
If John Carmack were my dad, things would be different around here.
Anonymous
8/2/2025, 8:23:32 AM No.106113276
>>106113213
>I get that people want a break from reality by playing some character in a virtual world every once in a while
No one wants to do that. People just want to do some recreational activities like shooting, racing, football, etc. But the problem is that those activities require a lot of space and effort, while video games are instantly accessible. Thatโ€™s why adults play sports games, and maybe some Call of Duty, and iRacing
Replies: >>106113371
Anonymous
8/2/2025, 8:37:37 AM No.106113371
>>106113276
Nothing is stopping you from pursuing the real thing, there are plenty of facilities and clubs that allow you to do so. It benefits your body, help you develop a new skill, and you get meet people face to face in the process. And it's something you could actually bring up in a conversation instead of going "yeah, uuuhhh, I play video games at home and do nothing else". Also, why would anyone spend thousands of $$$ on a rig to play something like GYM simulator if an actual gym membership is much cheaper and you might actually end up looking like a Greek statue.
Replies: >>106113419 >>106115518
Anonymous
8/2/2025, 8:48:21 AM No.106113419
>>106113371
Why would you bother doing that for something that's only fun for the first 30 minutes? You're not chasing a career you're just doing it for recreation and then moving on. It's like singing, you don't form a band and reserve a venue, you just use a karaoke machine on your TV or phone and sing
Replies: >>106113585
Anonymous
8/2/2025, 9:08:29 AM No.106113558
>>106112788
>two of the so called game dev geniuses went to no-name public schools (and one of them is worth billions)
envy is an ugly look
Anonymous
8/2/2025, 9:12:44 AM No.106113575
>>106100390 (OP)
Game devs don't write unit tests, don't know what Git is, often they don't even multithread accepting UDP/TCP datagrams/segments on their servers when they're publicly released. They're retarded.
Replies: >>106113647 >>106113840
Anonymous
8/2/2025, 9:14:14 AM No.106113585
>>106113419
Xhe has severe autism and doesn't understand that not everything needs to be a 110% time commitment.
Anonymous
8/2/2025, 9:22:11 AM No.106113647
>>106113575
Is this post satire?
Replies: >>106113817
Anonymous
8/2/2025, 9:34:32 AM No.106113725
>>106111383
kys webdev
Anonymous
8/2/2025, 9:35:19 AM No.106113730
>>106100390 (OP)
Jai for Brahmin and Kshatrya only, saar.
Anonymous
8/2/2025, 9:36:12 AM No.106113740
>>106103199
>games in 2025 are just squares moving vertically
retard speaks
Replies: >>106113876
Anonymous
8/2/2025, 9:43:58 AM No.106113793
>>106112788
How can you cling to the notion of vain prestige of being an alumni of school X, even after acknowledging that it doesn't matter too much for your idea of success?
Anonymous
8/2/2025, 9:48:21 AM No.106113817
>>106113647
No, game dev is a technologically backward industry and for no real reason. I doubt they're even aware of Docker's/Podman's existence. They're not following any good practices.
Replies: >>106113853
Anonymous
8/2/2025, 9:52:14 AM No.106113840
>>106113575
They write tons of unit tests and hire people just to manually playtest their games.
Perforce is industry standard and I've never seen a studio not use version control.
Multithreading is used in just about every modern game.
Anonymous
8/2/2025, 9:53:49 AM No.106113853
>>106113817
They use better version control than git you fucking dumbass
Anonymous
8/2/2025, 9:59:25 AM No.106113876
>>106113740
The arguments you'll use to demonstrate the complexity of video games in 2025 can literally be applied to web development as well
Anonymous
8/2/2025, 10:08:35 AM No.106113921
>>106102909
IKR. Just use the GPU. How hard can it be ? ใƒฝ(ใƒผ_ใƒผ )ใƒŽ
Anonymous
8/2/2025, 10:12:19 AM No.106113943
>>106112946
>actual engineer
lol
>Video game engineers have to do everything
>What they do is like recreating life with a computer
lmao
Anonymous
8/2/2025, 10:18:14 AM No.106113964
>>106111706
>8 players are synchronized in a network game!
fucking LAUGHABLE example
Anonymous
8/2/2025, 10:38:26 AM No.106114082
>>106104039
>state encoded as fucking strings
>not just state but multiple states like "weapon and blood and insanity" instead of flags
>branch miss nightmare code when you could just use 2 arrays to avoid all of those ifs
>magic numbers that literally no outside observer could understand
I'm also assuming he's doing something retarded like determining if there is a game over based on if the game over reason is set, and finally I have a feeling there is way too much state relegated to whatever this class is.
Anonymous
8/2/2025, 11:14:09 AM No.106114284
1739337314379832
1739337314379832
md5: 023ffdfa21dc64cc2d78f8bd047c4bd1๐Ÿ”
>>106104039
>talks about fluency
>offers a switch statement instead
Anonymous
8/2/2025, 1:54:21 PM No.106115296
>>106106990
Webdev is the webdev of programming, you retard
Anonymous
8/2/2025, 2:22:57 PM No.106115518
>>106113371
You sound like a hustlemaxxing grifter faggot. Nothing you do in life is going to matter in the slightest. You're not that guy.
Replies: >>106115563
Anonymous
8/2/2025, 2:27:44 PM No.106115563
>>106115518
I'm not even him, but you are a pussy ass bitch that is unwilling to use your body in the real world. you're not that evolved.
Replies: >>106115585
Anonymous
8/2/2025, 2:30:14 PM No.106115585
>>106115563
I don't play video games at all.
Anonymous
8/2/2025, 2:35:31 PM No.106115629
>>106100390 (OP)
I like how he believes the jeets are sentient enough to get the hint.
Anonymous
8/2/2025, 5:10:36 PM No.106116949
grim zone
grim zone
md5: 4411c56d34fabbddc4e9da33b60673c2๐Ÿ”
>>106105526
Every time I see Rust code I can just about follow along but I have to hold back vomit the whole time while doing it.
Replies: >>106118377
Anonymous
8/2/2025, 7:42:59 PM No.106118377
>>106116949
>noooo you can't just have method call chains with automatic formatting and pattern matching
Replies: >>106118857
Anonymous
8/2/2025, 7:48:22 PM No.106118420
>>106105571
my toy tile map renderer is faster than your production quality text rendering engine that supports a gazzilion of niche use cases which a retarded game dev would never comprehend
Anonymous
8/2/2025, 8:00:40 PM No.106118521
file
file
md5: b855063e9c68e5023e79a25e749bf136๐Ÿ”
thekuzzy.win
thekuzzy.win
thekuzzy.win
Anonymous
8/2/2025, 8:20:39 PM No.106118694
>>106100390 (OP)
Any of you niggers use C#'s Raylib bindings? If so were they slow performance wise for you?
Anonymous
8/2/2025, 8:41:18 PM No.106118857
>>106118377
If Rust devs were as smart as they like to tell everyone, they would've found a way to do all that without being fucking ugly.
Replies: >>106118942
Anonymous
8/2/2025, 8:51:39 PM No.106118942
>>106118857
>ummmm, it's just ugly ok!
you don't even have an argument. you just complain and shit on things without offering any solution. you are incapable of creation, or of appreciation of creation. you only know how to try and destroy that which is unfamiliar to you.
I can talk about the benefits of things like lazy iteration chains, and you will fail to understand, only to be retarded and say some shit like
>lmao you don't know for loops
just stfu and try learning for once in your short life.
Replies: >>106118997
Anonymous
8/2/2025, 8:55:59 PM No.106118986
>>106111069
>demoscene
As much as I enjoy the productions of especially the oldschool demoscene, such as the C64, I'd argue it's not necessarily the highest tier. In some ways, it is, but the entire scene is built around cutting corners, tricking the hardware, doing the "impossible", even though 99% of the time doing the impossible means the actual implementation is just a hack and wouldn't be usable in a dynamic game, for example. Is this difficult? Certainly, very difficult, but many of these people never do anything concrete, they just make demos and that's it.
Anonymous
8/2/2025, 8:58:21 PM No.106118997
>>106118942
>Rust dev talking about others being unable to create anything new
>Every single notable piece of Rust software is just a re-write of something made in C/C++ but of lower quality
>Every time someone does something novel in Rust they complain about how trash the language is for exploratory work, end up writing a 10k word blog about the problems of the language and then swear off it for life.
Replies: >>106119028 >>106121910
Anonymous
8/2/2025, 9:01:38 PM No.106119028
>>106118997
yes, static systems languages without GC are shit for explorative work. who would have fucking thought?
Replies: >>106119043
Anonymous
8/2/2025, 9:03:52 PM No.106119043
>>106119028
C and C++ are fine for exploratory work. So is Odin and Zig. In fact Zig and Odin are so easy and nice to work with that solo devs are flocking to them en mass. Nice try though, Rust shill.
Replies: >>106119192
Anonymous
8/2/2025, 9:05:29 PM No.106119055
>>106100390 (OP)
no rofl
>>106100486
not only is that not at all what you implied it was it's almost the opposite
games are largely a mixture of copy/paste default engine slop and barely comprehensible spaghetticode these days
gamedevs are one of the lowest paid and least competent groups of programmers. fintech bros are shaving picoseconds off of trading algos while netcode on most games hasn't improved for a decade.
>it's hard though
in some sense that is true, but it's also true that the most competent and highest IQ programmers see the cost:benefit on being a gamedev and nope the fuck out and go do something more useful like literally anything else. Most of the most competent people in the field are auteurs working on passion projects. the field is loaded with very low end intellects using canned solutions who will be replaced with AI soon (inshallah).
Anonymous
8/2/2025, 9:13:17 PM No.106119108
reverse engineering for sure is the hardest
Replies: >>106119196
Anonymous
8/2/2025, 9:18:29 PM No.106119142
The thing is, just like in any other area of programming, there are good gamedevs and bad gamedevs.
Most webdevs are pajeet tier? True.
Webdev is inherently the easier branch of programming? Also true. But none of that means there aren't good webdevs.

There are many many bad gamedevs that write absolute shit. And we can see this in modern games.

But proper gamedevs who know what the fuck they're doing, maybe using OpenGL/Vulkan over fucking Godot, those are the real MVPs.
Anonymous
8/2/2025, 9:24:44 PM No.106119192
>>106119043
>C and C++ are fine for exploratory work
post code
Replies: >>106119213
Anonymous
8/2/2025, 9:24:56 PM No.106119196
>>106119108
it is the most tedious, I wouldn't say its the hardest
Anonymous
8/2/2025, 9:26:33 PM No.106119213
>>106119192
https://github.com/qt/qtbase
Replies: >>106119226
Anonymous
8/2/2025, 9:27:43 PM No.106119226
>>106119213
wow, entirely novel work, displaying pixels to the screen
post your fuckin code fag boy
Replies: >>106119266 >>106119277
Anonymous
8/2/2025, 9:32:24 PM No.106119266
>>106119226
let me guess? you're a react jeet?
Replies: >>106119300
Anonymous
8/2/2025, 9:33:30 PM No.106119277
>>106119226
what's so hard about using QT to explore solutions anon? you do know how to code C/C++ right?
Anonymous
8/2/2025, 9:36:09 PM No.106119300
Screenshot from 2025-08-02 14-35-24
Screenshot from 2025-08-02 14-35-24
md5: 93965feecf8ff3fa5f2694f851541b4f๐Ÿ”
>>106119266
I have post numerous novel projects in this thread alone
have this docstring. I would post this code but its too sensitive for you losers.
Replies: >>106119326
Anonymous
8/2/2025, 9:38:54 PM No.106119326
>>106119300
what are you trying to argue here? are you having a hard time doing that or are you mad there is a lib with a gui for getting it done faster? you seem really conflicted or very stupid
Replies: >>106119342
Anonymous
8/2/2025, 9:42:10 PM No.106119342
>>106119326
I'm done talking to any of you about shit. you're a genuine waste of time. you don't even try to ask actual questions, just throw insults without posting even a single hint to your credibility. you do not know shit, and based on your ability to seek out information, will never know shit.
Replies: >>106119357
Anonymous
8/2/2025, 9:44:17 PM No.106119357
>>106119342
so your answer is you are very stupid. have a point if you want to reply. now GTFO faggot
Anonymous
8/2/2025, 9:51:06 PM No.106119411
>>106110936
can we see your serious project in unreal?
Replies: >>106119866
Anonymous
8/2/2025, 9:57:42 PM No.106119470
>>106100569
I'd imagine game devs are more likely to have experience diving into whatever technology they need for their project, while most misc. corpo developers stick to whatever tools of the field they cemented into early in their careers.
Anonymous
8/2/2025, 9:59:37 PM No.106119494
>>106100925
>webdev:
>write a bag of database connected crud functions that can be called over the network in java or C#

kek, you think I do all that?
I register a domain, then install wordpress.
Anonymous
8/2/2025, 10:02:20 PM No.106119516
I'm yet to find a programmer who isn't a total snob. Nigger you just type words, get a grip.
Replies: >>106119698
Anonymous
8/2/2025, 10:18:25 PM No.106119673
>>106100390 (OP)
Itโ€™s not worth it making games in this era with the amount of shit you have to go through
Replies: >>106119795
Anonymous
8/2/2025, 10:20:48 PM No.106119698
>>106119516
well, it's only natural to get snobby when people demand from you not only how to fix their completely abstract problems but also be at least as knowledgeable in the problem domain as the regular users of the program
imagine if a plumber was also expected to know carpentry, gardening, butchering, guerilla warfare, macroeconomics, dressage and cake decorating - if not then he would be called a bad plumber
Replies: >>106119709
Anonymous
8/2/2025, 10:23:10 PM No.106119709
>>106119698
bro if your job can be done by indians then it's not a real job anymore
Replies: >>106119856
Anonymous
8/2/2025, 10:33:30 PM No.106119795
>>106119673
wdym? not everything has to be a loli rape simulator. maybe take your head out of the gutter
Anonymous
8/2/2025, 10:39:48 PM No.106119856
>>106119709
you're saying a plumber is not a real job, then?
Replies: >>106119900
Anonymous
8/2/2025, 10:41:09 PM No.106119866
>>106119411
you dox yourself first faggot
Replies: >>106121259
Anonymous
8/2/2025, 10:44:46 PM No.106119900
>>106119856
Never seen a single plumberjeet.
Replies: >>106120420
Anonymous
8/2/2025, 11:40:50 PM No.106120382
>>106112788
>Tim Sweeney is a multibillionaire
>Gabe Newell is a multibillionaire
Next to those two, I can't say that John Carmack is rich, so basically:

businessman > gamedev/programmer
Replies: >>106120404
Anonymous
8/2/2025, 11:43:15 PM No.106120404
>>106120382
Gabe Newell went to Harvard (but dropped out)
Anonymous
8/2/2025, 11:44:42 PM No.106120420
>>106119900
this. toilets don't even exist in india
Anonymous
8/3/2025, 1:28:08 AM No.106121259
>>106119866
>he can't even post a single function from his project
Replies: >>106122799
Anonymous
8/3/2025, 2:37:32 AM No.106121865
>>106111069
demo scene coders are built different, making 60fps fully 3d rendered scenes and they're like 18kb. My fuckin html files are bigger than that. I should be ashamed of myself.
Anonymous
8/3/2025, 2:42:47 AM No.106121910
>>106118997
Finally started learning rust this week and I fucking hate it immediately. I see no value in any of this. I'd literally rather write COBOL.

Sorry, I mean:
I'D LITERALLY RATHER WRITE COBOL
Anonymous
8/3/2025, 3:38:38 AM No.106122259
>>106100528
This. Game programmers have low IQ.
Anonymous
8/3/2025, 3:53:22 AM No.106122359
>>106100390 (OP)
It's the field that allows for engineering on the largest scale.
Anonymous
8/3/2025, 3:58:13 AM No.106122393
I keep thinking I'd like to ditch C++ for something that's not a mess and is just "modern C++ but without the mess" but there's basically just Rust and it's a mess too and has syntax that's on average even worse than C++ although not as horrific as the reflection stuff coming out in C++26.

Can I get a systems programming language that's basically just modern C++ syntax without all the legacy bloat garbage and shitty build systems and all that crap?
Replies: >>106122443 >>106122799 >>106123146 >>106123210
Anonymous
8/3/2025, 4:06:43 AM No.106122443
>>106122393
I have no experience, but Zig seems alrighty. I'm still trying with Rust...
Anonymous
8/3/2025, 4:12:54 AM No.106122487
low level 3d game engine programming physics and multiple moving planes, ie a player connected to a remote server walking on the surface of a boat as it bobs up and down while it moves on the x axis also for example has to be up there among the hardest of implementations to get right. i really wouldn't compare that to webdev json munchers or hashing sanitizers at all.

on the flip side of that coin, you have retard nocoders that take ready made tools like the unreal engine suite for example and do visual scripting with blueprints (YUCK) which is comparatively braindead as fuck.
Anonymous
8/3/2025, 4:16:54 AM No.106122515
>>106100390 (OP)
If youโ€™re doing real programming, yes. If youโ€™re just plugging C# snippets into Unity, then youโ€™re probably less knowledgeable than a web developer.

A video game is a highly complex software where at any given time you have so many things going on such as simulations of physics, lighting calculations, graphics rendering, and a whole lot more. Someone who works on web applications and thinks their job is complex has no idea.
Anonymous
8/3/2025, 5:02:37 AM No.106122799
>>106121259
That isn't what you asked for, go fuck yourself

>>106122393
>shitty build systems
you can just make a single batch file to run cl -Fasc -Zi on your .cpp file etc., build systems are gay
Anonymous
8/3/2025, 5:26:36 AM No.106122961
>>106100390 (OP)
depends what you mean by game programmers. its a wide range
(fairly well optimised) game engine programmers: right up there
retards who open unity and get chatgpt to spit out some slop: webdev-tier
Anonymous
8/3/2025, 5:27:57 AM No.106122970
>>106100518
Now imagine how smart the people who design the hardware have to be.
Anonymous
8/3/2025, 5:50:32 AM No.106123136
>>106100486
You should not be posting this comment here.

>All comments Copyright ยฉ 2010, 2011, 2012, 2013, 2015, 2018, 2023, 2031 Thomas H. Ptacek, All
Rights Reserved.
https://news.ycombinator.com/user?id=tptacek

I have filed a DMCA claim against 4chan.
Anonymous
8/3/2025, 5:52:13 AM No.106123146
>>106122393
zig or odin
Anonymous
8/3/2025, 5:52:17 AM No.106123147
>>106101158
Terry did what God asked of him. Nothing less, nothing more.
Anonymous
8/3/2025, 5:55:35 AM No.106123157
>>106100390 (OP)
https://www.youtube.com/watch?v=W5s965qdmyU
Anonymous
8/3/2025, 6:05:18 AM No.106123210
>>106122393
Depends what your problem domain is.
Go is fine, but it has some limitations:
- it is not a low-level systems programming language, since it has a runtime and GC
- it has poor ability to call C libraries

It's perfect for network services though.
I write large-scale security scanning software in Go and it's a real pleasure to work with.