>>7608180>I've been using the method and it works, but it just isn't a fun result.Right, it works, and it sounds like you got a grasp of it, now have you tried just drawing with less and less guidelines? Like a simple box, and just cut and cut away and then make a vehicle out of it? Thats what I did here
>>7605089I just did a simple box and began cutting, I did have a ref but it was entirely different pose and angle. But I just lined up where the key proportions would line up as ref points.
But what you're looking for is called 'Intuitive perspective'. Which basically lets you create and entire scene if you really want to or just what one pose does. Its how Kim Jung Gi draws. Basically drawing from imagination means you can visualize a gird on your paper and place charcters anywhere. Which starts with basic shapes.
https://youtu.be/f5Bq-ugRv3E
Basically you'll be able to draw and rotate vehicles or characters or mecha's or build mecha's and interesting shapes etc. If you know how to draw your shapes in space.
But if you want something way more wild and free you need to build up your mental reference libary, and so you need to study more mechs and how mechanical parts work and move. Like you know a mecha hip could be connected to a leg with a ball joint, or you can make one that uses more hydraulics. etc.
I would say my way of thinking is more 'mathy' way of drawing but here are some other youtubers that might help give you inspiration.
https://www.youtube.com/watch?v=lze2ldq04aI
https://www.youtube.com/watch?v=pYm6as8ZkkE
The latter also has good fundamental videos too. But I am pretty big believer on the whole focusing your fundamentals if you really want to improve your art quality. At least thats what worked for me.
Have you seen his videos on mecha? Apparently he has one too https://www.youtube.com/watch?v=li2qw57PqZI
All mechanical parts are just basic shapes with extra shit on top, cuts or holes that are just some kind of box or "rounded" box, simplified