krita
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What do you think about Krita? How do you rate it?
I use on my tablet to draw since is free and the most complete software for mobile I found.
Is pretty solid, lots of options for brushes but honestly not that many are that useful, I've been only using occasionally for a few weeks but is fun.I don't see much of a difference from any other software I tried before, if you use photoshop you at least have the options to fuck up your art with all the filters, that krita seems to have way less. krita strong suit in my opinion are all the funky brushes that kinda draw for you by having all those crazy effects, I'm sure you can implement it in your work flow to create something very unique. But I personally prefer the simpler ones just for doodling, if I had an option to just draw with the same tools of windows microsoft paint 95 with a bit less fucked up workspace and proper shortcuts I would.
>>7557034 (OP)10/10 Krita is an artistic freedom revolution in the making.
>>7557039This retard can afford a tablet but not procreate. KYS.
>>7557034 (OP)Wish the experience wasn't laggy. Cool brushes, other features are 50/50 (Liquify and text tool are shit tho). Pretty much customizable
>>7557034 (OP)Better than MS Paint, which is good enough for most people
I really like Krita, but I still use Photoshop to add the finishing touches to my drawings. Krita is great, but I prefer the way Photoshop handles the spray effect, dodge and burn. Also, Krita's text tool is just for emergencies.
>>7557188>Wish the experience wasn't laggyI had the same problem, but fixed it by playing around with the performance settings. You can find information about this on the Internet if you're still interested in Krita.
>>7557202>fixed it by playing around with the performance settingsCan you list a few of those tweaks you made to make it work better?
>>7557034 (OP)9/10 for me.
its free
comes with a lot of stuff already installed
etc
etc
more good reviews
the only problem i have with krita is that i dont know how to use all of the stuff it comes with (and that it doesn't have realistic color blending or whatever its called)
other than that, its my go to, it used to be gimp, but the previous versions weren't that compatible with my wacom tablet
i'm no professional but i like krita the most out of all the other apps.
Mainly because i can switch between eraser and brush with a single button, switching to csp or ps after i got used to it was pretty hard haha.
that being said the drawing experience or the "feel" is the worst out of the other two, i'm not sure how to describe it but it's just different in a bad way but i got used to it, 10/10
>>7557217https://youtu.be/UkLV1K9Z5v4?feature=shared&t=35
https://docs-krita-org.translate.goog/en/reference_manual/preferences/performance_settings.html?_x_tr_sl=en&_x_tr_tl=es&_x_tr_hl=es&_x_tr_pto=tc
If I remember correctly, I use this video and this page. By the way, if Krita is still lagging after all this, try going to "Display Settings" and then changing "Scaling Mode" to either "Nearest Neighbor" or "Bilineal Filter".
is this the krita general?
it's really heavy for what it is, but if you can deal with that, it's alright. it's foss maintained mostly by college kids in computer science courses and it shows.
it's nice to draw in though, its default brushset and brush engine is fantastic. i really enjoy just idly painting in it, though it is also fairly jank in places. its editing + effects library is really clunky, its text tool is god-awful. its alternative to having simple clipping layers is god-awful. a lot of digital artists rely heavily on clipping layers, it's crazy how bad krita is at this. it got to the point where i would just select all and paint in selections, rather than try and set up their clipping mask nonsense.
when i switched away from it, its animation tools were in their infancy and it seems they haven't really gotten better since, but before i switched away from it i did 1000+ comic panels in it.
it's got tooling available for python plugins and if you swing that way, one of the better generative AI plugins, since it just uses a local comfyUI install, rather than some scumsucker server farm.
after so many nag popups bitching betty wants to threaten to pull my license I paid for because I reinstalled windows or switched computers, I decided to go back to krita, and after some years found they vastly improved everything in it, and have been using it exclusively ever since. no bitching betty, no nag popups, I bought the rakurri brush set for like 1 dollar and have been using the fuck out of that. I can switch machines as much as I like and I can wipe OS as much as I like, and hell when I want to switch to linux it will even run on linux natively. KDE team makes it and their desktop environment is pretty comfy too. and if you are a programmer and you have any issue with it, pull requests welcome bitch. the same cannot be said for any other art program.
>>7557034 (OP)i like krita, it ws my main program for years
>>7557202>Krita's text tool is just for emergencies.Oh, so it wasn't just me. It feels so bad.
It's decent -- feature-rich, good interface, straightforward to use. I'm on windows and haven't experienced any noticeable lag.
Has its drawbacks (covered by other anons ITT) but it's a head and above most free drawing software and if you're just after a simple digital inking/painting program with decent brushes you're set.
Text tool's unintuitive compared to most image editors, but not completely unusable. I got used to it pretty quick. Don't even bother with the animation tools they're dog.
>>7557034 (OP)good program held back by FOSStard stupidity. also the furfag shit is annoying.
krita falls into the typical "oh but you can spend an hour configuring the program to work like every other program does by default" thing a lot of open source shit does
I remember looking up stuff about Krita and seeing something like
>An eraser function isn't part of the vision by one of the devs, and they didn't add a "normal" eraser tool until they got bullied for 10 years by professional artists who started using it after they moved from CSP
>>7557034 (OP)Krita is partly the reason I draw everyday. It really feels like playing a game when using it, i don't fucking know how. Maybe I just enjoy drawing but Krita makes the process so straightforward and fun. Still I haven't really got accustomed as much with any other software yet
>>7557034 (OP)Best mascot ever as well. Let's not forget that.
>>7557997>"oh but you can spend an hour configuring the program to work like every other program does by default"You shouldn't be doing this. Trad art is only part mysticism because of it being complex physics and chemistry with too many variables.
Art programs, by comparison, are expansive sandboxes whose fundamental "universe" is designed by humans. Every tool and option has defined parameters, properties and effects you can manipulate directly. Learn the program on its own terms and RTFM:
https://docs.krita.org/en/index.html#
>inb4 excusesREAD NIGGER READ
>>7557997>different programs have different defaults pikachu_perplexed.tiffyou dumb fuck, why would there even be different programs it they all work the same.
also, mypaint wipes the floor with literally anything else. you can switch tools mid-stroke, name single other program that allows you to do that.
>>7557278>its alternative to having simple clipping layers is god-awful. a lot of digital artists rely heavily on clipping layers, it's crazy how bad krita is at this. it got to the point where i would just select all and paint in selections, rather than try and set up their clipping mask nonsense.Nigga it's literally the same as every other program except you put the layers in folders first. Sure, it's an extra step and you're not going to like it if you happen to hate folders, but it's trivial and there's nothing nonsensical about it
>>7559282I was gonna write the same thing but he said he's been using it since the animation was in its infancy, it made me think he tried clipping masks one time when the program was shit and never touched it again.
>>7557034 (OP)Your best friend in Linux land. A great friend to the poor. Neglectful partner when you need to do text stuff. A 3D model feature similar to what CSP has would be godsend
how do i save selection masks on krita
>>7559313>A 3D model featureAin't a feature but there's a plugin for that, but you should have blender installed tho
>>7559313>Every program attempts to expand until it can read mail. Those programs which cannot so expand are replaced by ones which can.grim
>>7559313>Your best friend in Linux landYour ONLY tool in FOSStardia, the fact that every other tool can't even be hacked into Lincucks is astounding, how can you even call it an operating system?
>>7559575enjoy ads in base install!
>>7559457I convert the select to a shape and then select the interior afterwards
>>7559625that sounds awful </3
>>7559638>make selection>Press N (new layer) >Press Ctrl and Backspace (fills selection with bg color)>turn off layer>control click it anytime you need that selectionThe horror
Better yet
> Go to select-> Turn on Global selection mask>this will create a layer of anything you select>duplicate that layer>ctrl click for the selection
>>7559712i forgot about ctrl clicking, you're a lifesaver, thanks :-)
I bought it on steam to track my time. Best 10 bucks I've ever spent.
>>7557034 (OP)For drawing and painting it's perfect. Anything else not so much. Also you easily install it on linux.
I like linux, krita is OK. The text tool is so fucking god awful that GIMP does a better job than it, but animation is better than CSP and other dedicated programs for animating. Pros and cons with everything.
>>7558698I disagree with this sentiment. It shouldn't do things differently just to be different. For example I use autocad for many years. Recently my coworker started using gstarcad. I gave it a try too and found out because the UI and commands are exactly similar to autocad, I could immediately use it without having to 'adjust' or relearn things. Then I found out that it's actually affordable, with perpetual license. I can actually afford it with my own salary if I want for my own personal use! Tempted but that's for later.
Other Foss shit that I've tried was Freecad. I hated it so much. Oh, how do I turn my model? Only on the gizmo? . How do I sketch on this surface? Wait, I have to make a plane first? I can't just sketch and the program automatically make a plane? Okay, I have my sketch, where the heck is the extrude command? It's not called extrude? You have to click a few extra tools to activate it? Okay finally found it, gosh, it's called offset. Goddammit. Where the heck is that arrow to set how far to extrude.. Wait I could only type in numbers? Agh. Now the program doesn't want to extrude, gives funny bool error message. Screw it. I'll just take the time to reinstall solidworks.
Librecad follows the same pitfall. You know what, maybe it's normal foss software to lag behind. They're free after all
>>7559781CSP has godawful text functions. Of all the manga features, this one is what it decided to suck at? What the hell celsys
>>7559734No problem. If you were manually selecting I can see how that would be a real hassle.
>>7559800do you think it's really fair to juxtapose 2d drawing and 3d solid modelling programs? vastly different market and problem space ratios
funny you mention freecad. mouse navigation is trivial to change, can be done from the status bar. but aside from that small tidbit i completely agree that it's... kinda shit. there's 2 ways to go about your work for reasons unclear to me (part and part design). parts like to just decide to have meshing failures sometimes. referencing between parts requires cheating and makes the program complain every step of the way from then forward. even with recent structural naming branch merged you still better do the "attach on as old point in history as you can" workaround
but, you know, the only other cad i used was siemens nx 7 "from the library", which was cool, but sucked as well. maybe i should put in some hours into solvespace, its 3d constraint system seemed promising but no beveling is a bummer.
anyways, what i'm trying to say freecad sure sucks, but i don't think it's apt when discussing drawing programs
>>7559800>You know what, maybe it's normal foss software to lag behind. They're free after allPost AI, FOSS software will never catch up to proprietary. GNU/copyleft licenses used to deter corps, but these days you can just steal FOSS code and pretend you got it from an LLM. This way, any feature more advanced or better designed in open source software will be instantly incorporated into proprietary software. Freetards actually embraced AI instead of fighting it and now FOSS as a concept is over.
>>7559801Meh, it's live editing and doesnt crash when I use a comic font... its enough for me.
>>7559800It's not "different just to be different". The program is ancient, almost as old as GIMP. Your options back then for actual drawing/painting were fucking PS, Corel's unwieldy mix of multiple programs for almost the same shit, Project Dogwaffle, Pixia if you were Japanese, or Deluxe Paint if you were still hanging onto an Amiga after their bankruptcy. OpenCanvas, ArtRage, Artweaver and even fuckin Paint.net were years off when the groundwork for Krita was being developed. And nearly all of that was for Mac and/or Windows, without a Linux option.
>>7559846>This way, any feature more advanced or better designed in open source software will be instantly incorporated into proprietary software.That's kind of a win though. Part of the reason Free Software exists is because Stallman couldn't fucking fix a Xerox machine at his university because it was all locked down, when the prior model could be user-modified when problems occurred. And he went to several people to try to get the ability for the computer nerds to mod it unlocked and they stonewalled him, due to money.
Free software will always be cutting edge in that sense as the modifications still have to come from SOMEWHERE, and people who prefer being unimpeded by corporate chicanery will still gravitate to it.
>>7557034 (OP)It is good enough to not need better, but it is not the best at doing anything.
if you want photoshop, you need to deal with gimp, get affinity, or be a cuck
if you want water color, rebelle or hope to god painter works for you without bugs,
want better tools out the box, realistic is better and more limited so you dont have choice paralisis
want an overall better traditional painting simulateing program, rebelle and painter again outside of their water color functions
want a better digital program, csp or sai, can use affinity or photoshop as well
but kritta is VERY competent,
>>7559282in clip studio paint, it is a single button you press to turn the feature on and off. get your head on straight.
>>7557034 (OP)I tried Krita, and I can see that it is the future. Free, instant and easy download and installation. Fully customizable. It's just to good to be true, and it is true.
I'm really amazed by this software, I can't believe it is free and open source.
>>7557034 (OP)>use Kirta once>ctrl+y does not redo>2/10
>>7560304Yup, it's Ctrl + Shift + Z, which is superior as it only requires a single hand, so I can keep my pen in the other hand and continue drawing.
>>7557034 (OP)I genuinely love krita, great software. I learned how to add images way too late and was using reference image tool the whole time but I would still rate it a 10/10
>>7557034 (OP)Has everything I want for free.
A bit laggy at high resolutions compared to CSP, but that's only at extreme resolutions so who cares.
>>7560304ctrl shift z is much better what are you on about
good for painting
good for animation
a bit laggy
free
nuff said
>>7560369Wym add images? Isn't that what the reference tool is for
>>7557034 (OP)Is it just me or has Krita become slower in the last few version of it?
>>7560319How fucking small are your hands?
>>7561632What life changing event made you hate ergonomics so much?
>>7560304>>7560319>>7560499>ctrlI mapped my undo button to "u" because I'm a vim basic bitch... then I unmapped so I won't use it as much. and use the undo button in the top tool bar
Love it. I got CSP and i'm back to krita despite having less features. A lot of the stuff CSP does becomes a crutch like the whole 3D model options.
Pros:
-has a crapload of filters that do anything you can imagine in q'mic
-easy to customize to your preference
-cool community forum with some useful plugins (i dumped aseprite cause i got a plugin to have mini-window for spriting so now i use Krita)
-easy to make and edit brushes
-no proprietary bullshit, FOMO, subs, scams etc
Cons:
-The eraser usage is a bit obtuse. (I tailored the erase button to use a different brush with a plugin)
-Not as many features as CSP or Photoshop
-Can be a bit unoptimized on some machines (i had crashes for years until i just pushed by windows page file to 40Gb and got a new GPU
-Code is bloated mess so good luck benefitting from the open source
-Missing important features like a decent text editor (You're in LUCK, a rework is coming next version!)
-really buggy and after-thought vector features (it's so CLOSE to being useful for some quick vector work)
>>7560304you can modify the shortcuts, i have important shortcuts like undo bound to numbers on the numpad since i'm left handed and ctrl+anything isn't convenient for me
>>7560499>>7560319>>7560304I always change it to just "z" In every painting software I've ever used. z=undo, ctrl+z=redo
afaik Krita doesn't have vector layers yet. Anything with them that works on Linux that isn't named Inkscape?
>>7562527Click the arrow next to "Create layer" button and choose "Vector layer"
>>7560369> I learned how to add images way too late and was using reference image tool the whole timeWhat?
ehek
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>>7562608>Ryhmรคtaso>Tiedostotaso>Lรคpinรคkyvyysmaski>Paikallinen valinta>Colorize Mask>Transform Mask
>>7557034 (OP)Nice program for making HDR artwork or working with scene-referred data from the likes of Blender.
>performance and stability
>new features
>bugfixes
I sleep
>alt-tabbing while dragging a file into the canvas no longer does a tiny little brushstroke
REAL SHIT
>>7557034 (OP)I really do like it because I can use the AI plug in to help me speed things up or get new ideas/ do realistic renders
If I want to draw doujishin should I try Krita or CSP?
>>7562608If it's the same as it was 2 years ago then it's just barely functional garbo, sadly.
>>7560003Clip studio is ancient too, it used to be called manga studio
>>7563474if you can afford CSP then use CSP, krita is the next best alternative for poorfags
>>7557034 (OP)I draw big then shrink down the resolution a bit. Krita can't handle big brush. Photoshop on the other hand did it with ease. Just pirate adobe.
>>7557034 (OP)How the fuck do you put layers in folders, dammit? I'm still trying to work the software out.
>>7564111drag them to the folder?
>>7560003>It's not "different just to be different".It took them 15 years to add a normal eraser
>>7557034 (OP)>>7557034 (OP)I use SAI 2 but might have to switch to Krita if I go to Linux soon, from what I tested through a virtual machine, seems it works ok
>>7567495sai2 can work fine on linux if you use bottles. there are some guides you can google with "linux bottles sai", which addresses issues you might encounter.
How do I get that CRT retri look for Krita?
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>Download, install, and launch Krita for the first time ever.
>Furry art in the splash screen.
>>7572125gmic filters, krita 5.3 has the latest crt filters
The Steam version is the exact same as the free version you get on their site, right?
I'm thinking of buying it to support devs + register my hours
>>7573406>ersion is the exact same as the free version you get on their site, right?>I'm thinking of buying it to support devs + register my hoursyes
>>7572688> Complains about furry art.> Posts anthro frog.
>>7573407Unironically, tracking my hours on steam has been a massively motivating factor for me. And the devs deserve it.
pomni
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I'm trying it for the animation workflow. Better than CSP but still a lot to relearn so I'm taking my time. I like it so far.
>>7557034 (OP)10 out of 10 Excellent software.
I regretfully use PS, but I only draw and paint with it.
I also hate Adobe, is Krita something that will work for me?
>>7580790Since you use PS just for painting and drawing, then you may fall in love with Krita. It is fully customizable. It is lightweight, powerful and easy to install.
>>7557034 (OP)I love it, it's my main program for art, I just wish its text tool wasn't complete dogshit, that's such a weirdly flawed feature for such a smooth feeling program.
>>7581036>I just wish its text tool wasn't complete dogshit, that's such a weirdly flawed feature for such a smooth feeling program.Yeah lol
The feeling of discovering everything in Krita and how deep and good most of the stuff is, only for you to cluelessly go
>well, I need to add some text now, let's use the text toolthen you start using it and begin to wonder if something is bugged or what with how SHIT it is
genuine shock
>>7557034 (OP)Krita on Linux and Krita on Windows is two different thing. The performance of Krita on Linux is triple than that on windows.
>>7582797is this only noticable for low spec laptop, i;ve been considering switching lately
you guys realize you can get CSP for free too right?
>>7582970you wouldnt steal a car
Krita good
But clip studio paint and paint tool sai
I tried to switch to krita but nah, sai and csp feels too comfortable
>>7582970>>7582976I have CSP but I'm trying Krita for its animation workflow(It's better in that area)
>>7583002Krita was more comfortable than clip for me. Sai 2 is peak comfy tho
>>7582807Try it first. Dual boot. installing it in a separate drive is easier than installing it alongside windows. Even external drive is capable of running Linux. For choosing distro I suggest Linuxmint. Learn your way around it and change it to another distro if you want. Linux is so easy to install unlike windows. I've installed 5 different distro in a day for testing.
The reason I suggest linuxmint is because it's the most popular which means if you encounter something you don't know you can just ask the forum or somewhere else.
As for performance significance. It's noticeable even on my gaming desktop. I don't know what windows did, let's just say Krita feel like an Open source software. The tools are laggy, the load is kinda slow. On Linux it's took half a second to load. What drawing/painting software load within 0.5 seconds. The tools are instant, the brush doesn't even lag at high resolution.
The drawback is, LINUX. It takes learning, it takes reading, it takes troubleshooting and a lot googling and being patient. If you can't do this, stay within the windows bubble. But at least debloat your spyware os.
>>7585221thanks for the reply, that sounds awesome 'll do my research, much appreciated
>>7557034 (OP)Got that Moo Brush pack, but I feel like the default Krita brushes are better...
It's been 2 years and I still haven't gotten used to Krita from CSP.
Great I Ctrl+Space doesn't work suddenly. I need to press sapce 2 times before it works again. Just lost my motivation to fucking draw today.
>>7585943nvm it's my keyboard kek
>>7557034 (OP)Do any of you guys use the Shortcut Composer plugin? I recently learned about it and it feels like something that should be on Krita by default.
https://github.com/wojtryb/Shortcut-Composer
>>7586028I feel like I haven't even scratched the surface with Krita
what are the best simple brushes in krita? I can't get anything to feel as good as photoshop's
>>7590522because PS is better
>it's free
>it's free
>it's free
HAVE YOU FAGGOTS NEVER HEARD OF PIRATING PRICE IS NOT AN UPSIDE NOR A DOWNSIDE
i rate it 7\10 definetly useable but its genuinely just a shittier csp
How do I make a double spread template in krita for manga ? or if one already exist out there
>>7585102sai 2 and procreate are the most comfortable and best purchase for me
sailed the sea for clip studio paint ex and use it as my main but it gets clunky time to time.
I tried drawing on krita but the brushes feel very slow, not a bad thing but since i am too used to how fast sai/procreate and clip studio brushes are i just gave up on trying krita
+ i make manga and CSP got manga tools
I believe krita is very powerful and good but you have to use it from the start to get used to it? or something else i dunno
well my girlfriend loves krita cuz she used it ever since she picked up digital art
>>7577686Why not stick with CSP? It had that jank but it looks good
>>7581036allegedly they're finally going to implement an on canvas text tool like every other program has in version 5.3
>>7597979Because animating with it is more intuitive and straightforward.
>>7597611CSP brushes are way slower than Krita for me, especially larger sizes.
Honestly the only thing CSP has going for it these days is the massive asset store.
Love SAI though, no one beats it in speed
On Linux, how to make Krita's brushes as smooth as say, Drawpile's? Or Mypaint's for that matter.
probably not exactly krita related but i switched to cinnamon mint for a few days now and noticed the performance is on par if not worse than w11 somehow, my fans are considerably louder all the time is this normal
>>7557034 (OP)Anyone have thoughts on using Krita to make webcomics instead of CSP?
1o
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>>7600989David Revoy ? like one of the biggest krita shills ? I never watched his vids though.
Also me.
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>>7600939i guess ill stick to windows, tried out debian mint and nobara all runs terribly on my laptop idt its hardware issue either, sad!
are there any app that can do timed image showcase that lets you choose your own image folder like GestureDrawing! on linux?
>>7603702I think this can be easily done with timeout, shuf, and bashโ while true.
The guy who kept spamming dynamic brush tool is not here?
>>7605056i ended up using wine
>>7601168linux sucks for anything but making fizzbuzz
>>7605265I managed to fix the issues i had and i must say it feels nice, it runs krita better than w11. Particularly on handling big brushes and stabilizer both have less lag on my machine.
Managing windows with i3 feels great too although troubleshooting all of this as a tech illiterate retard (me) took quite some time haha
>>7591432the csp crack on rutracker has chinkvirus
I don't get it. CSP is one of the cheapest software for professionals, right? You got a permanent license too. You can always use the free trial and monthly plans to check it first.
The only reason you'd want to avoid CSP is because you don't like the asset store economy, and if you use linux.
>>7557034 (OP)>20 years experience across adobe suiteFinally started to try my hand at drawing digitally using this app.
Couldn't be happier with it.
I think clinging to PS/Illustrator usually got me to quit when I tried digital painting in the past. They run just a hair too slow unless my machine's brand new.
>>7605582i don't really consider the perpetual licence, perpetual. you get a licence for version 1,2,3, or 4, and then they'll just decide it's not version 5.0 when they want you to buy a new license, you also have to pay for an update pass to get updates.
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>>7605582i don't really consider the perpetual licence, perpetual. you get a licence for version 1,2,3, or 4, and then they'll just decide it's now version 5.0 when they want you to buy a new perpetual license, you also have to pay for an update pass to get updates.
>>7606179Just donโt upgrade? Itโs not a linux package. Nothing will suddenly break because you donโt upgrade.
>>7606184i consider it pretty scummy honestly, from 2001 to 2023 you bought a perpetual license, and for 21 years you got click studio paint, updates and all.
then they changed their business model like every modern company and changed what perpetual meant to push subscriptions.
i have to wonder if getting a perpetual license now is more cost efficient than a yearly subscription when they have done version changes in a year. 5.0 could be 12 months from now for all i know and then i wasted more money on the perpetual license than the annual license that comes with updates included.
>>7606187You can stay on an older version and only upgrade when you really need a feature.
That said CSP's perpetual license model is absolute trash: only 2 devices max, limited updates even within the same major version (this one in particular is extra scummy), no tablet version included, etc.
I still have v1 installed but exclusively use Krita nowadays because it does everything I need and is actually better than CSP at most of it (I don't really need the manga tools, vectors and text beyond the basics so maybe I'm just lucky)
>>7605582I'm not a professional and I don't aspire to be one so I can humor my free software liking schizo hipster tendencies. Krita doesn't seem to be lacking anything vital and I'm just already used to it.
The CSP asset store does sound like a needless attention sink that would distract you from actually practicing your drawing chops though. Having to stop myself from looking for more Krita brush packs was bad enough, I can imagine how bad getting stuck scrolling through an asset store would be.
>>7608683>The CSP asset store does sound like a needless attention sinkIt is
>>7606282>and is actually better than CSP at most of itstopped reading right there. There's literally nothing Krita does better than CSP.
>>7608683>Having to stop myself from looking for more Krita brush packs was bad enoughbecause Krita's bundling system is horrible, in CSP you just drag and drop.
>>7605528Even all the CSP versions on cgp are sketchy as fuck. I've been meaning to try CSP after two decades of photoshop but I can't find a clean crack for it so never mind. Fuck trials.
>>7609955agreed i just started clip studio (havent even purchased it yet) and my lines are direct and smooth. and appear as to what i had in my mind. Krita I reduced the lag but its still wonky idk why. I grew envious to people pumping out art pieces but now i can :P
>>7613471well stabilization is at 6 as default, but it is also true that stabilization is better on csp.
>>7613471>my lines are direct and smoot>myThe lines are not yours.
>>7613471out of all the reasons to prefer one software over another, this one is... surprising, to say the least.
it's likely just some configuration you didn't bother to fix or mess around with krita, wouldn't it be? I've never heard someone say ''I like this software better because my lines are smoother/direct in it''.
And I see people doing perfect lines in Krita, so...
>>7599510AAAAAAA WHAT THE FUCK DO PEOPLE MEAN BY SMOOTH THIS IS LITERALLY LIKE SOMEONE TAKING A SIP OF BEER SMACKING THEIR LIPS AND SAYNG AAAAAAH THIS IS SMOOTH WHAT TJE FUCK DO YOU MEAN NIGGER
>>7557034 (OP)7/10
could be better, could be worse
>>7557076pirating was the artistic freedom revolution
krita just made it more accessible without the risk
>>7615637He probably didn't look in the manual and didn't see the stabilization options, or just missed the tool setting docker altogether. Hell, I spent way too much time avoiding rotating any selections cause it looked like shit and only after several months noticed that the rotation algorithm was set to nearest neighbor for some godforsaken reason and that there were more options in the dropdown list.
Im gonna do it, im switching from clip studio to krita
>>7615733damn, there's no textured pen or for effects pen
>>7615790>no textured penI'm pretty sure there are texture options for almost all the brush engines
>>7615637krita stabilization options aren't as good or easy to setup as in csp, Of course this could be fixed if they were to add an ease in ease out for the algorithm but they won't.
>>7615790press F5 and edit the brushes
>>7615846>>7615811I was looking for something close to the "for effects pen"
>>7615868I like inkP 01 Generic Pen, its from the inkp bundle
https://krita-artists.org/t/ink-brushes-for-inktober-2023-feedback-and-final-release/68857
>>7615873didn't find something like the effects pen, but the bundle has great brush and pressure pens. Imma keep them thanks anon
>>7615892>for effects penI don't know what are you talking about, are you referring to this?
https://assets.clip-studio.com/en-us/detail?id=1710100
if you are referring to that then, thats a custom brush I may attempt to recreate it or you can look in the krita forums on the resource section
https://krita-artists.org/c/resources/10
>>7615933nah nigga, that aint it at all. Let me get some screenshots from my clip studio
>>7615933actually let me record a video
>>7615933https://files.catbox.moe/yp1qfp.mp4
>>7616118>>7616125oh cool tool so that how some people get those thick lines huh.
I don't know of any tool like that on krita, the closer would be the freehand path tool (I) but you have to trackback your line.
This can be a feature request.
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>>7616213I see, usually people use it for stuff like video game art styles from the 2000s (like sonic battle)
>>7615637"I've never heard someone say"
Damn that's cool. well you did now.
>>7616125Oh hey that would probably require the niggers to finally add variable thickness to vector lines or make the calligraphy tool not shit cause this looks like nothing more than a freehand path with pressure sensitivity.
A pale imitation without pressure would be using the freehand path tool with this brush but it's not remotely as good. You'd probably have more success recreating this in fucking inkscape.
>>7616766Damn what a shame, shit sucks mayne. Atleast I found some contenders that I use like my textured pen. but since we are on an anonymous titty sketching board, I'm gonna be honest, I think I'll just hit up 1337 and pirate clip studio 4.0.3. I was originally intending to switch cuz the version i use (1.5 i think) keeps crashing in the middle of drawing and kinda laggy in some aspects and can't use community brushes and content since the pirated software blocks their web addresses to mitigate drm. but I got a whole workflow going already. Maybe updating will fix some of the issues
>>7616823Hey if you're already used to CSP's paradigm there's really no reason to switch to something that's not industry standard, especially with how pirateable CSP is. Krita's a FOSS project so it will always be finicky and lacking in places, destined to be used by weird schizo niggas.
>>7616766I don't think
>>7616125 is doing anything with vectors, it just looks like *very* heavy stabilization, except it's applied after the line is finished instead of as you draw.
You can probably get the same effect in Krita by setting the stabilizer slider to some crazy value but I doubt it's going to feel the same without the post stroke stabilization part.
>>7568886nta. I've never been able to fix all the issues. last time i got everything working except the cursor being in the right spot. for some reason while in the canvas (not gui) it was shifted like an inch away. reminds me of the issue sai2 has when you open it, change monitor resolution and then you try to draw (you need to restart sai .)
>>7617296If I were to use a drawing software from windows on linux I would probably invest the time and spin up a virtual machine with qemu, depending of how you sell the project you can get someone to create an optimization config for this. But honestly I just use whats available on linux.
One time I used steam proton to test live2d it ran smoothly, so thats an option too.
>>7617318>If I were to use a drawing software from windows on linux I would probably invest the time and spin up a virtual machine with qemuto be fair is not a bad idea. SAI doesnt even use too much cpu. just ram and I have more than 32gb. deal with location of the files should not be an issue.
I guess I'll keep looking. win11 is total dogshit. I still hate 10 in someways. I don't like the idea to move to Azpainter or firealpaca.
>>7617325share findings and configs if you do it.
>>7617325quick search and found this, last update 2 weeks ago thats a good sign
https://github.com/TibixDev/sai2-guide
name an artist who uses krita
>>7557034 (OP)I worship it every week. What are thoughts on this?
>>7557034 (OP)Pros:
- Best brush customizability known to mankind
- I can do 98% of what I want to do
Cons:
- Slow to start up, slow to modify large canvases, and slow to use Liquify on even moderate-to-small-sized canvases
- Text editing is awful
- Missing a few useful filters that GIMP has, but they can probably be modded in
- No pigment mixing implementation (but no program other than Rebelle has it either)
- A relatively minor issue, but the Brightness/Contrast docker was removed in favor of making you adjust color curves
>>7557034 (OP)I paid money for Clip Studio and use Krita instead.
>>7617822Teach me the way, sensei...
>>7618871Dare you enter my magical realm?
https://docs.krita.org/en/general_concepts/colors/scene_linear_painting.html
I honestly have tremendous difficulty explaining just how WILDLY different of a workflow it is. It makes Traditional and Digital look like blood brothers. It's honestly a lot closer to how 3D CGI works than regular art (even though you're still hand-drawing everything).
In both traditional art and regular digital art, the range of values you manipulate are limited to "black" and "white". Black is your darkest pigment, or the darkest your display can get, and white is the color of the canvas/your brightest pigment, or the brightest color your screen can produce. For both traditional and digital, white is limited. Limited to your physical viewing conditions for traditional, and to the max brightness of your screen for digital.
But in real life, there is no upper limit to how bright things can get. The sun is incredibly bright in real life, to the point where staring at it hurts.
So the crux of my workflow is that, rather than paint on a canvas that directly maps to the screen, I paint on a canvas that is completely unlimited, where I am able to make things as bright or as dark as I want them to be. So, where a normal artist would make the sun RGB(1.00, 1.00, 1.00), the sun in my image is actually like RGB(8055.00, 4136.00, 11.00), or something like that.
Now obviously, displays can't show the full power of the sun's brightness. But I can take the raw data and "tonemap" it. Best part is that I can tonemap to both SDR and HDR, if I want.
It honestly feels like cheating, since beyond the initial setup, my workflow is basically just "multiply flat color by light color", but that's just a testament to how powerful this really is. And hey, video games and 3D CGI use the same style of color space.
tl;dr I paint with light.
>>7617712>- Best brush customizability known to mankindI don't care about any fancy brushes I just like to use 1 brush and the smudge tool, but do you know what is the best all rounder brush? I keep switching and switching and everything I come up with always feels bad
>>7618962do you have any other tutorial. I'm so confused still
>>7618962>tl;dr I paint with light.No you're not. You're using basic computer graphics and pretending it's some revolutionary new development.
Your /beg/ scribbles and your word vomit on the krita docs just highlights how much of a schizo you are.
>>7619720His forms are beg, but he really has great colors. He's onto something
>>7619720>You're using basic computer graphics and pretending it's some revolutionary new development.I would've assumed my mention of 3D CGI would've clued you in to that fact, but yeah. "Scene-referred" color workflows are used extensively in the 3D CGI and VFX industries. Obviously I didn't invent an entire industry. I simply put two and two together for its use in 2D art. And honestly, I wasn't even the first to do it -- that tutorial in the Krita Docs was written by someone else. I had independently discovered a similar methodology for about 2 years before I discovered that tutorial.
But I'm not even in it for the glory -- it really is just a better way of doing things. Colors mix more accurately in linear space and when you're not artificially constraining yourself to a limited domain of luminosities. Imagine how ridiculous the field of Mathematics would be if, regardless of what numbers you input into a formula, your output can only ever be at most 255. It's ridiculous, and yet, artists everywhere constrain themselves to that limitation.
>>7619686Sadly no. I'm not the best with words.
If you want to dabble in working in such a space, the first thing you want to do is make a canvas with a 16-bit floating-point bitdepth. This will let you work in scene-referred space. Painting in such a space will largely be the same experience that painting in regular 8-bit integer space is. Only difference is that, rather than colors going from 0-255, they go from 0.00 - 1.00 (for now).
Go to Settings > Dockers > and click on LUT Management. This docker will have a slider called Exposure. If you slide it into the negatives, you will find that your image appears to darken, but you can also pick colors in the Specific Color Selector beyond 1.00. You are now painting with HDR colors.
I really do need to create a proper tutorial video for getting this workflow set up, though, as there are a lot of complex concepts all intermingling together.
>>7557034 (OP)>What do you think about Krita? How do you rate it?I like it better than a lot of paid programs.
You do have to fiddle with it a bit to get it to work the way you'd like and there's key features which are like a random checkbox on a random screen that requires a random shortcut you're not going to know about, but it's still not Blender levels of unintuitive and it pays off.
But at the same time I put off learning it for a long while because I just didn't feel like figuring it out. But like Blender, it's worth just sitting down and looking up how the fuck to use it, you only have to learn it once.
>>7619782do a time lapse of rendering a sphere, no words needed cover the file creation too. I'm interested in this too. Act as an HDR expert if you don't you will be fired and deported.
Thanks anon, this looks super cool.
>>7617296there are two things that cause the cursor issue:
-one is the driver: linux-wacom doesn't seem to behave right with SAI, so you should use open tablet driver instead. the linux-wacom drivers cause a non-linear offset (dont know why)
-the other problem is that SAI wants to draw its own window borders and has no knowledge of your window system. removing window decorations from the SAI window and also making it full screen removes this issue (as does running SAI inside of a wine virtual desktop). if you have multiple monitors, and use the virtual desktop solution, the virtual desktop must be the same geometry as your host desktop geometry. if you use a screen tablet, then the screen tablet should be the leftmost monitor (for the virtual desktop), and you should fullscreen the virtual desktop on that monitor
as the other anon said, it does work fine in a VM, but it is still possible to squash most of the issues to make it work in linux without having to allocate VM resources.
>>7617296>>7619823>one is the driver: linux-wacom I've had troubles with linux wacom cursor before when switching monitors what helped for me was using
"QT_XCB_TABLET_LEGACY_COORDINATES=1" while opening the application, it was mostly for Kde applications that it was happening wouldn't hurt to try it with sai
>>7557034 (OP)I've used it for years both on PC and Samsung Galaxy S6 lite. Good program but many little things make it unusable for professional purpose. You sometimes have to fight Krita instead of working and it sucks.
The lack of an Android UI is regrettable too. They were supposedly working on that but the devs seem to have less and less money and time to do so.
It may become a solid alternative in the future but until then I'll keep using paid alternatives.
Kiki is a total cutie though.
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>>7619782>This docker will have a slider called Exposure. If you slide it into the negatives, you will find that your image appears to darkenAre you on linux? I gave this a try on windows and the slider did nothing to my image (in the Rec2020 space they recommend, 16bit float). Only the wide gamut color selector shifted and the gamma slider only worked with exposure = 0. I feel like it's an OCIO thing.
>>7620171OCIO expects you to specify an Input Colorspace, otherwise it will assume it's non-color data and not apply any "transforms".
Input ColorSpace should be whatever colorspace you selected (in your case, select Linear Rec.2020. I usually do all my art in sRGB, so in my case, I would choose Linear Rec.709 (sRGB))
Display Device should be the colorspace of the data sent to your monitor (99% of the time it should be "sRGB - Display", but if you have HDR enabled on Windows AND set up Krita to output HDR, you'll want it to be Rec.2100PQ-Display).
View can be anything, but Raw will give it that crispy early 90's look (it doesn't apply a gamma correction), "Un-tone-mapped" will give it that early 2000's look (it applies a gamma of 2.2, and linearly clamps values above the white point), and ACES 1.0 - SDR Video will use a special "filmic" curve that naturally rolls bright highlights to white. I exclusively use ACES unless I'm editing a regular sRGB file.
I usually keep Gamma at 1.0, Black Point (located in the hamburger menu next to the paintbrush icon) at 0, and Whitepoint at 1
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>>7620171OCIO expects you to specify an Input Colorspace, otherwise it will assume it's non-color data and not apply any "transforms".
Input ColorSpace should be whatever colorspace you selected (in your case, select Linear Rec.2020. I usually do all my art in sRGB, so in my case, I would choose Linear Rec.709 (sRGB))
Display Device should be the colorspace of the data sent to your monitor (99% of the time it should be "sRGB - Display", but if you have HDR enabled on Windows AND set up Krita to output HDR, you'll want it to be Rec.2100PQ-Display).
View can be anything, but Raw will give it that crispy early 90's look (it doesn't apply a gamma correction), "Un-tone-mapped" will give it that early 2000's look (it applies a gamma of 2.2, and linearly clamps values above the white point), and ACES 1.0 - SDR Video will use a special "filmic" curve that naturally rolls bright highlights to white. I exclusively use ACES unless I'm editing a regular sRGB file.
I usually keep Gamma at 1.0, Black Point (located in the hamburger menu next to the paintbrush icon) at 0, and Whitepoint at 1
>>7620223Ah, I see. There were just no options other than raw in the input colorspace. Took a look in the logs and saw that the 2.4 config I mindlessly nabbed is too recent, had to download the 2.3 and it works now. Thanks anon.
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>>7620245>Took a look in the logs and saw that the 2.4 config I mindlessly nabbed is too recentIt's even worse when it comes time to actually LUT-bake. Natron, if you choose to use it, is going on 2.5 years since its last update, and it doesn't work with even the 2.1 version of ACES. I had to find the old 1.whatever version.
Nowadays I just use something called Pixelmanager, which works both with Krita, Natron, and it contains a variety of Views, such as ACES, Filmic Blender, and AgX (which comes default in Blender as a replacement for Filmic), among others.
---
I don't know how wise it is to directly distribute project source files, but I made a consolidated, smaller version of the project file used to make the sunset image that you can play around with.
https://files.catbox.moe/h2mz5p.kra
The actual file, aside from its larger canvas, does have a more complex layer structure, but a lot of it boils down to "I want to separate the color and the intensity into their own separate layers, so that it's easier to make changes".
This is borderline yak shaving.
>>7620291This is very interesting man. The workflow is much easier to understand from an example so thanks. I get the idea, I think I'll give this HDR painting thing a try.
>>7617822amazing background
>>7616833>>7617058>>7616766>>7616213just wanted to take a sec to extend my thanks you brahs for trying to help me and for the recommendations
>>7557034 (OP)I like it because its free.
I dont like it because of the furry stuff.
>>7617822Does it always look like this? Looks 3D-ish and rendered.
The example on the Krita link is also kinda like that.
And I personally find it suspicious no one discusses this method on the internet. Not on krita forum and reddit.
>>7621056>And I personally find it suspicious no one discusses this method on the internet.You see polygonal lasso tool spam all the time in visdev demos, what are you on about.
>>7621057I googled "site:https://krita-artists.org/ scene linear" and "site:reddit.com/r/krita scene linear". No one is talking about this method or advocating it.
No youtube results either.
>>7621056>Does it always look like this?It doesn't have to, I simply tend toward that particular style, since it's very easy to adapt it for HDR display. But you can do just about anything you could do in a traditional workflow.
>And I personally find it suspicious no one discusses this method on the internet.I don't. It's an incredibly obscure workflow for 2D art (half the people who know about it are probably in this thread), that has a very specific set of benefits that most 2D artists don't really require, especially for the amount of knowledge and setup required to utilize it. And even for people who would benefit from it, there are workarounds you can do in a traditional digital workflow that doesn't require you to relearn everything. If you're the kind of artist that just picks colors and paints them on top of the canvas, you don't need a scene-referred canvas, and in fact, it may actually slow you down. Tools like SAI and CSP don't even have color management, and simply assume artists will only even need an 8-bit integer perceptual-gamma canvas, since for 99.999% of artists, that's all they'll ever need. Even programs that do use scene-referred space for image data manipulation don't necessarily expose this to the end user. Photo and VFX often focus on editing already-existing data, and 3D CGI abstracts the working space away from the user, letting them focus on the art portion while the program itself calculates lighting.
Even I, which had a use case with my lighting-focused artwork, only really discovered this workflow by happenstance, and even then it was after two entire years after I started drawing. Before that, I would create 16-bit integer canvases (not scene-referred, 16-bit integer still maps 0 and 65536 to black and white). I had been "faking" a scene-referred workflow by using intentionally dark colors, then using a Color Adjustment layer to brighten the whole image.
Anons who are struggling with SAI on Linux, try AzPainter which is just like it and Linux-only.
https://gitlab.com/azelpg/azpainter/-/releases
>>7621065It used to be called HDR painting, try that
>>7621138The fact that everything is in Japanese makes it more convincing. Iโm a fucking weeb.
>>7621186go crazy
https://e-hentai.org/g/1935320/1351ebc2c9/
>>7622549Letโs be real. I doubt these Japanese instruction books were actually written by pure-blooded Japanese.
>>7622662I don't know looks they took 4 artist put them on krita to make a complete illustration everything else probably an editor developed their notes, so I think at least its valuable for the work flows shown.
>>7622692Why would anyone read an old Japanese book about Krita? Surely itโs severely outdated?
>>7622698its just basic research, doesn't seems that outdated, and the workflows is what interests me, language isn't a barrier anymore I can have a good enough translation of any book in minutes, this one 7:14 min to be exact.
The sketch clean up and line correction chapter was a good read.
you can get this look with the default brushes in krita right?
https://x.com/happyyu_/status/1938072510328934827
>>7619658Use the G-Pen with a custom size-pressure curve. The default one is too taper-y.
>>7622773Is this bait or something? Itโs too stupid for crabbing. No one in the right mind will download this old Japanese book and MTL each page to learn krita. Especially when the example art works are so shit.
I installed Krita last night to I could muck around with gradient mapping.
UI will take some getting used to but its fairly simple at least.
>>7623092it was quick read, got some tips and tricks, workflows are direct answers for things in csp. it was worth it.
>learn kritawell it isn't to learn krita, its more about how other people work with krita,
>>7623028looks kinda similar to Yoshida Seiji, if you watch his workflow its all soft round brush with texture and some filters. rgba brushes can give a something similar in quality.
>>7623028Krita's oil brushes are pretty good desu, so I'd say yes. Doubly so considering how customizable they are. This looks like mostly dry bristles + some smudging with wet bristles.
>>7572688>>7574581>acts smug>posts on /ic/
>>7623028https://www.youtube.com/watch?v=AaWoj33DMUg
The brushes seems really good.
>>7617382temmiechang (lead artist for undertale/deltarune)
uses krita for her non-pixel artwork
>>7628301looks like the quintessential twitch artstyle
>>7628498It's in an interview for one of the anniversary newsletters. As far as I know this should still be accurate:
https://toby.fangamer.com/interviews/temmie/
>>7628305>twitch artstyleNever heard of this as a term before, can't even picture what it would look like
>>7628516>graphicsgaleSound interesting. Unfortunate that itโs windows only.
>>7557034 (OP)I couldn't imagine using Windows at this point because it feels like a toy OS since after Windows 7, and fuck MacOS. So Krita is basically my only option.
>>7628609Aseprite is pretty good too, everyone uses it now, and its easy to build. If you're lazy, libresprite is on flathub, its a fork of aseprite.
>>7557034 (OP)i paint on linux with it, but i used it years ago even on windows
outside of a few things where shortcuts can be unintuitive, it's fantastic.
>>7630643Exactly. Except the stuff that is bad, Krita is basically perfect.
>>7630648why post like this
>>7557034 (OP)Laggy crap/10
Joke/10
Uselses drawing software/10
>>7557034 (OP)I tried it for a couple days but shortcut customization didn't work well so I went back to drawing in Blender
Krita is probably fine if you don't have autism
>>7557034 (OP)i can't recommend it well enough, but GIMP has a couple advantages over krita. mainly, custom degree layer rotation without anti-aliasing (good for pixel art, although you'll still have to clean it up afterwards). also, GIMP lets you posterize images down to a specific number of colors which is great if you want to practice working with a limited palette.
Krita can look intimidating at first but i don't use 90% of the features on it and i've been functional at most things. you'll want to use PNGgauntlet on any finished works on Krita though because file sizes can be big even when set to maximum compression, especially monochrome images being set to RGBA by default.
>>7558675Based beyond belief
>>7572688>filtered by furry artYou will never be an artist.
>>7633023No he's right, the unprofessional communication is an obstacle to the rise of the reich. Very professional and humanist tool tho.
krita's animation tool is so barebone and basic
people have been asking a better audio and compositor implementation
if you need keyframes and in-betweens, its fine
>>7557034 (OP)ehhh, krita is better than sai but its cumbersome to use. I rate it a 6/10.
>>7635236So what should I use then? Blender? Clip Studio Paint EX?
I use Arch btw.
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>>7633052>No he's right, the unprofessional communication is an obstacle to the rise of the reich.None of the people using these programs are doing shit like style sheets bro. They use about 50$ worth a photoshops value.
>>7638346krita+blender+opentoonz/tahoma2d everything works on linux
but for short frame by frame animations krita is fine, the animation curves and transform mask are a hassle.
can i make krita as smooth ans steady as csp?
>>7638473with cleaner and summarized UI? not really.
>>7638485dunno, it feels like krita has less fps than csp
>>7638473yeah, changing your OS and I'm not joking
krita or clip studio paint and why?
>>7638368That's why they would steal ps, and that's why they should use krita now, but if it's important to keep authenticity to build and create it's crucial to stay cold when it's about selling more and please a retard.
>shit like style sheetsNo idea what you're talkin about but krita allows :
py scripting,
open source code,
different brush engines + animated tips,
Glad to have an alternative to photopoop, peak to learn, start a career and more
>>7638346can't believe this thread is up but yeah, what
>>7638374 says. For raster graphics and animation opentoons + krita is great, but don't sleep on blender i find blender perfect for vfx effects in your animation and their compositor is great but not something professional from the likes of davinci/kdenlive
>>7639973Wait, kdenlive is actually good? I tend to avoid kde softwares because they are usually half-baked.
>>7639976i treat it like dollar-store fast food for video editing, when a simple ffmpeg script won't suffice
>>7582797It's... not? I dualboot and I don't see any difference. Krita also doesn't support Wayland yet unless you're running a nightly build, so you're restricted to clamped sRGB on it (which is fine by me).
How do you easly align the edges of two differnt layers with eachother in Krita? When I ask chatgpt it says you can do it using the guides, but it only snap with the point of the layer that you click when you try to move it and not the edge of the layer. I kinda where able to align two layers using the snap to grid option, but there has to be a less tedius way to do that.
>>7643788Arrange dockers, I haven't touch it myself though.
>>7643788>asking chatgpt for krita questionIs this bait?
>>7645601Isn't that only for vectors? I am trying align two different images (in the form of two differnt paint layers) to each other. Am I suppose to make temporary vector layers that I use to align my paint layers?
>>7645602Are you implying chatgpt are bad at that? LLMs are usually very good (from my experience) at giving clear instructions on how do a specific thing in a software, and I have used in the past to help me find specific options or features in Krita before. Much easier then skimming through multiple youtube videos or trying to navigate a bloated handbook that doesn't have a clear answer to my problem.
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How to make the same effect in krita ? The white background behind text
>>7647632Right click a layer -> Layer Styles and select the stroke option and configure it as needed
>>7557034 (OP)seems nice, im too lazy to post actual finished pieces since theyre weight a lot bcuz im using noise on them, process is semi-enjoyable, sometimes i feel like im drawing total dogshit, but results are still good
>>7643788How did you get them "unaligned" in the first place? Layers, as far as I'm aware, don't really have borders - they dynamically resize to fit what you draw in them, and can include content outside the borders of the canvas itself. If you need to move two layers to a different spot, your best bet is to move them together -- select both layers and use the move or transform tools.
>>7647632probably a shittier way to do (which still might be useful in some case) is:
1. select the layer by opacity (ctrl click on the layer)
2. go select-> grow selection to grow selection
3. add new layer underneath
4. fill the layer with whatever of your choosing (e.g. white)
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is there a quick and easy method for drawing perfect cylinders in krita? im trying to figure it out myself and having zero luck thus far
>>7557034 (OP)Still best painting software out there
>>7557034 (OP)An art program designed by linux nerds, the result, dogshit UI decisions you need to go out of your way to learn and deal with instead of naturally flowing towards them
>>7557997>>7559575Good morning saar.