Back due popular demand!
Welcome to /INT/ - Intermediate Draw!
Please post in this thread if you're above /beg/ beginner but not yet ready for the big boy's club in the advanced draw thread.
Try to reflect upon your art and what you could improve upon. Be self-critical!
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the Dunning-Kruger Effect:
Dunning-Kruger effect, in psychology, is a cognitive bias whereby people with limited knowledge or competence in a given intellectual or social domain greatly overestimate their own knowledge or competence in that domain relative to objective criteria or to the performance of their peers or of people in general.
Essentially, the Dunning Kruger effect explains why incompetent people are unable to see that theyโre incompetent.
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>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com
Previous Thread: https://warosu.org/ic/thread/4551064
>>7578388 (OP)Who drew OP? It belongs in
>>7577441. Redo the thread with actual /int/ artwork.
please stop doing this you giant fucking retard faggot
one of you inters should draw fat man deer cock for me xxxxxxx
>>7578388 (OP)Humilitation ritual for any who decide to post here. You'll be called beg not matter how good your art is just for the sake of it.
>>7578399I'm assuming it's sarcasm, because it's clearly not int
>>7578426now someone will feel compelled to post his /adv/ work
>>7578426if you want a hugbox i recommend installing discord
>>7578426and that's a good thing!
>>7578426You're not going to make it anywhere with this level of confidence
If you can draw mid to high beg without any reference whatsoever, I'd call you /int/
>>7578437>Saggy labiaONE JOB
Yet no one dares to post their work. You were so eager to get you /int thread just a moment ago. What's wrong?
>>7578503think again lil bro
>>7578503Cute bulge, love it.
>>7578388 (OP)19 replies, 2 prebeg artist.
Either IC is full of pussies or nodraw prebegs actually run the scene.
How long have you ints been drawing?
This has been tried many times over the years and these threads NEVER last because it just devolves into arguing and shitposting over what /beg/ and /int/ mean.
>>7578632But enough about you. This thread is about /int/ermediate artwork.
I was called an int once...
>>7578778I have never been called an int, i think.
So lucky you.
>>7578783pyw so I can call you an /int/ and make it official
niggas who participated in this apartheid should hang themselves
>>7578817Blame the faggot who started doing /beg/ only threads. Please, let us all beg and ints get together again.
>>7578823No more brother wars
>>7578388 (OP)Is the OP supposed to be an example of an /INT/?
>>7578826mid/int/ at least
>>7578826in OP eyes maybe. low /beg/s can't judge skill levles properly so all the "int"s in /beg/ must be mogging him.
Int bros how long does it take for you to finish a drawing? Is multiple days normal? I feel like masters take months or years to finish stuff and I have trouble working on the same piece for more than 10 minutes
>>7578823no fucks given
still posting my work there
>>7577660Anywho, where did it all go so wrong?
>>7578787I dare you to call this int.
>>7578837>Is multiple days normal?Yes.
>I have trouble working on the same piece for more than 10 minutesngmi
>>7578910You have all the makings of your average /int/ poster. Keep working.
>>7578863it looks like Funkytown
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Crit appreciated
messed it up a bit by trying to add reflections to the waves to make them visible, but all in all I liked it.
>>7578945I think this is a boy
anyway, it's missing some muscles in the shoulder
most notably the deltoid
>>7578632I'm going to be positive. If they think they should be here (and its not an obvious shitpost) then they should be here. More balls than all the people complaining
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int and beg were merged for a reason
mark
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hi
>>7578426For real? count me in.
no ints to be found on /ic/ just prebegs, ai tracers and no draws
so... what's the difference between this thread and /beg/?
file
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none, 95% of beg posters nowayads are ints
>>7579130Funny, so where's the intermediate art @t?
>>7579152youre replying to it
>>7579029so you are posting here now,,, whereever you are posting maids, i shall follow you sensei
>>7579127Nothing, this is just because some retard is sperging out again and made these. They should be just one thread and hopefully someone will fix it and it will be back to normal
>>7579055Nice, I really really like the contrast.
why split thread
i didnt knew it got split until few mintues ago
My head is empty. I have no ideas. The hardest part about drawing is the thinking part. What should I draw and why should I draw it? I just don't know.
>>7579281You're free to make a /beg/ + /int/ thread no one is stopping you.
>>7579283>What should I draw and why should I draw it?Whatever your mind leads you to bb. b free.
Is having everything you draw being stuck at the exact same flat angle a common cripple when you haven't studies perspective yet? T. Anime girl in a void drawer
>>7578994Rape correction for giving blues
NEW COMBINED THREAD:
>>7579343>>7579343>>7579343STOP USING THE CIVIL WAR THREADS, THEY'RE JUST DRAMA MONGERING BY A SCHIZO
>>7579332But you're afraid to post your work
>>7579317Big talk from a no draw
Anyway, what's my next step now?
>>7579317>>7579332I'm just like you guys, a wayward beg just peeking in the thread
>>7578388 (OP)If there will ever be another /int/ thread we need clear standards something like
>general understanding of anatomy, but not enough to implement correctly>understands the basics of light and shadow (knows the terminator, reflected light, midtones, etc.)>Over symbol drawing>knows how to do at least one method of head construction and can get a consistently okay result with one angle.It's just an Idea Idk, feel free to refine it. The /beg/ and /int/ thread seems like the blind leading the blind imo where the majority are /begs/ complimenting /int/'s work and not being able to provide any quality critique.
>>7580307I'm 100% convinced the people not posting their work are just my fellow begs wanting people to go back to the combined thread.
If we keep this up, we can get them boys! Don't let them separate!
>>7579175Im nowhere near a skill level to be called teacher/sensei by anyone.
>>7580057Moving on, this is how everything turned out. How did I get off track?
>>7578945Alright anon I'm myself kind of a /beg/ so take my feedback with a grain of salt
>hips, knees and feet, general lower body looks good>clothes look fine, not as good as the general lower body on the left pic though>arms look kind of off, the one raised feels somehow too short, and both hands are weird in a way I dont know how to describe>line value is too different from section to section, so it's a bit lacking in harmony>the pose itself (as in the gesture, I mean) looks nicePractice making your lines a bit more uniform and upper body as well as limbs of the upper body.
So, where do I head next?
>>7582461Okay nvm, somehow I managed to figure it out.
>>7583489high/int/ confidence if you ask me.
>>7582461>so where do I head next?Prison
do i post on int or beg i dont wanna get yelled at plzthxkbai
>>7584579just use the real thread
>>7582103
>>7584583real thread is dying. is there another /beg/ up maybe i missed it
>>7584622But this is the /int/ thread why would he use the pre/beg/ one?
Great, how do I proceed next?
>>7584641Oh well, this is what came of it.
fishy
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/INT/ Challenge
>>7585731Is this AI or a costume?
>>7585755It's from Farscape, it's all practical effects buddy.
>>7585801So it's rendered, yes? I mean who knew fish people could be able to look this good.
image
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bigT
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color help
>>7585840So it's CGI, no?
Right, what shall I do next?
>>7587028Regardless, hereโs how it turned out.
I made this yesterday, and I fear I may have peaked in my art. There is only down from here
>>7588282#
That looks really good for an under painting, I usually use a warm orange since most of my paintings are more on the yellow side as a visual preference
Also the facial anatomy is really good
>>7588295Based, reminds me Jane of the breaking bad.
> There is only down from herenah that's only if you quit the habit of drawing.
doodle of the girl from that show
>>7588369I love Jane, I wish she got more screen time
And I donโt plan to quit drawing for at the very least a few days, hopefully the peak continues through the redraw of an old piece Iโm working on
maybe i should actually study some anatomy today instead of scribbling from imagination
>>7588602oh fug i thought was the beg thread
>>7587039Wtf??? You crab.
Ri3
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tryed to draw anime but dont know if its the right thing for me, eyes are hard to get right somehow
>>7588903Just stop posting AI garbage lil'bro
>>7588981NTA, but holy shit you're retarded. I hope you're just baiting. No way you don't know what practical effects are
>>7588985nta but I'm not into make up or something. If you're a woman or something else keep it to yourself pal.
>>7589003Nigga. Have you ever heard of masks?
>>7588981kill yourself you nigger
this is the last (You) from me
you baiting monkey
Cool, whatโs the way from here?
How do you shade/color stuff?
>>7589405blending + color theory
first time making an actually rendered piece with color. Ive done color before, but not seriously. please give me advice.
A lot of the colors were picked from images so ig I cheated
>>7589572That's a very ambitious and complex composition I must say, especially for your first time rendering and it looks quite opaque not sure it was on pvrpose but I like it.
Your linework needs refining though it's very loose and chicken scratchy but I admire the overall piece.
>>7589585not really my intent because i dont know how lighting and stuff works. (absorbing, reflecting color and such) But yeah my lineart is really bad I think its my biggest problem, not sure how to be more confident with my lines.
>>7579055This is /int thread. not /beg
>>7589631on paper I have clean linework but only in pencil and ballpoint pen. It might just be a texture thing since Im new to digital. I only have confident lines on MS Paint
>>7589520I meant something more specific than that. What is your personal approach to shading, step-wise?
>>7581344Good advice, thanks.
>>7578388 (OP)anything about it. I already changed the upper body a bit because someone told me her muscules were too big. I also made her a bit more curvy. I know the bat pattern is missing but im gonna do it later. The jaw was more masculine also. Any blending modes I could use to increase dramatism?
>>7590070Whoever told you her muscles were too big lied to you. it's the rib cage that look a bit too swollen along with the reduces chest size (flat bust) that is a weird combination, especially for a major chud like me. Plus, the arms seem a bit skinny and short.
If you keep the rib cage size, make bigger shoulders and arms (mass) or you could reduce the swollen chest keep everything the way it is but either way make should make longer arms since if you would've stretch them, they could barely go past her butt and the hand should be place somewhere in between the hips and the knees.
>>7590108yeah you are right. Im gonna reduce the size of the chest and stretch the arms. Anything color/hue or rendering wise?
>>7590115Nah you're good to go bb it looks great.
loro
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>>7590108I also want to finish this one
>>7590119Thanks man I have been studying a lot over the last 5 years. I have a lot to learn yet but I'm learning still. I want to redo this one too
>>7590121Based. Love how you were able to capture the parrot's full wingspan in mid-flight.
>>7590125And extremely based. MOBA games should be paying you to run ads with your work.
>>7590153Thanks bud this is the most possitive feedback I have got on this board haha. To be honest it was for a shitty game I used to work for. But It was like 2 years ago. Nowadays things are fucked economically as I lost my job and I'm teaching english on the side. I want to get into the commission business but I haven't had luck yet. A few hundred bucks a month would change my current landscape dramatically.
>>7578388 (OP)I did this last week with my Teemu alcohol markers
Critiques welcome
>>7590170That is great dude I really like the red hues. Maybe the hands could be a bit bigger. And some blue here and there to make contrasting colors/values. But in general its a great piece.
>>7589815You wanna start very general and gradually work towards more specific
1. Block-in large values (just grayscale)
2. Add color that matches value
3. Add more brush strokes - pay attention to gradient length in specific areas (eg in metal the gradients are shorter in some areas emphasizing the light-dark contrast
4. Add very tiny specific details over the top of general brush strokes
>>7578388 (OP)Lol I drew this like 5 years ago, havenโt been here in years.
>>7590178Thanks for the feedback! I'm glad you like the colors - color harmonies are something I've been experimenting with lately. I plan on adding a background made of abstract strokes with different overlapping hues, so I agree with you that adding more blue into the background will help balance it more by giving it a more balanced primary triad scheme
When it comes to linework and varying the thickness in key areas, I kind of struggle with that - Do you happen to know of any guides that go into strategies for linework in anime-style art?
>>7590187I just started drawing using lines I used to do it without it, just shapes so linework is just not my expertise at all. I am learning about values still.
>>7590190>I am learning about values still.That's definitely a good place to be before diving into color theory. Values can really make or break a piece. Light and dark have a lot of power to contribute to mood
>>7590070I love the composition of this. Idk if you're going for that bayonetta look but I felt the legs were too long and wanted to work on making the face so I did a redline- but couldn't really see it so I started editing and got a little carried away. I don't want to feel like I wasted my time (even though I definitely did and din't address the ear) so here ya go. I agree with the others the arms are a bit too thin and the bust
>>7590121This looks extremely cool btw, makes me to try ambitious projects such as these
>>7590181>2020>Still doing the 3d fx trend i shiggy diggy
>>7590230yeah I thought the composition was cool too. thanks for the possitive feedback dude. I really appreciate I will take into account your feedback. I really need the possitive feedback as my life is kinda shitty nowadays. I really appreciate it dude. I have been receiving really possitive feedback here lately. So I might be doing something well. For example, this is stuff I did 10 years ago and I thought was so cool lol
>>7590248>thanks for the possitive feedback dudeNo problem, just being honest.
>my life is kinda shitty nowadaysYou and I both. It's kind of funny, if you ever read the Art Spirit I find this part to ring true. One day I'm super hopeful for the future and my plans another I absolutely despise my reality.
>this is stuff I did 10 years ago and I thought was so cool lolWhat made you snap out of it?
>>7590290Yeah perspective is important in life. What made me snat outta it was really studying a lot. Over the past 4 or 5 years I have studied like minimum 5 hours a day. A bit more even in some days and also learned oil painting with a oil master. But there are a lot of things I still can't see on my own work. That's why I always ask for feedback.
>>7589322Okay, these were the results.
>>7590181>drew this like 5 years agoThe previous /int/ thread was 5 year ago big bro
So yeah, where do I go now?
5 hours into a self portrait
>>7591600nice line weight and proportioons. I really like the humanity that it portrays. You need tu put some colors on that.
>>7585877Nice try AI slopper, everything is perfect but the eyes and hair strands.
>>7591600Looks like Gaz from cod
hi /int/, long time no see what's new with you guys
gains
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I drew dis girl, how is it?
Not /INT/ personally
more like
I don't care for constantly quantifying my position, but have at it, it's a brighty optomist gal artist who has tons of followers secretly being best friends with a gothic satanic anti rebel scum tumblerette discord streaming bitches bible smoking (hates all drugs, mainly fentanyl) and they live in a shitty flat and mainly spend their time critiquing bad art on the internet.
The joke is they never make it.
N.adya G.omez is bright happy gurl &
M.iranda I.nodnesia is gothic dark gurl 2.
together they are NGMI.
GIT GUD
DISU SUMMA
WAN GUURL
WIDDA BIGGA OPPAI
SENSEI DOSH TA ???
WAN GURL REARY GOFFIK
SHE HATEU YUU ARTU SO MACHU
BUT YUU BUY HEE CWAPPY UWU
ART BK BEKAUSE BANJO KAZOOIE
UWU WDYM I MEAN
JESUS CHRIST
I NEED (you)
>>7591600So, these are the results.
>>7591613Thanks, and coloring is what I did
>>7591638It's Johnny Unitas from the Simpsons actually
https://www.youtube.com/watch?v=Ls8376jnLtI
Is this art style worth pursuing or should I start looking for something more appealing? I donโt want to be a forever beg but Idk what to do
>>7593775Color it!
>>7593811is that your work? Also, I think it's worth pursuing that type of art style. You just gotta put in the time and grind that shit
>>7593833Yes, well my main goal was the style of league of legends but it dawns on me what no matter what I try it just doesnโt even come close. Idk what the secret is, Iโve tried following the process videos their artists upload on YouTube but it doesnโt help. I just donโt get it and itโs been too long to keep telling myself it takes time.
So I guess the question is do I stop at this point and try getting inspiration from simpler and more stylized art and realistically get better at it in one to two years or keep trying (and failing) to imitate lol splash art and possibly die never getting it
>>7593833Indeed.
>>7593775Anyhow, this is what came out.
So yeah, this it for now what should I do next?
>>7593915that picture is about right for lol splash art anon.
one difference is that you're relying on lines to create edges instead of the tones and i think that's significant. i hope you're not the kind of person that tells yourself there are certain things in your painting that people won't notice because they absolutely will. the internet is fantastic at paying attention to the dumbest tiny fucking details.
also idk if you can see it but what you wrote isn't a question it's a statement that you'll feel bad in some way if you don't keep trying to imitate lol splash art even though you feel like you keep failing and you're not gonna get it from following process videos.
i think you should work on that complex about being forever /beg/ it sounds like some kind of weird inadequacy thing that you use to push yourself.
what you made looks good. I think you'd have to be insane to not think it looks a little like league splash art. i could probably show this to someone and they'd call her caramel ahri.
>>7597729Yes my lineart is way too thick. I started experimenting and now I try to just go over the lineart with blur tool (pic rel im away from pc so its low res screenshoot sry) to get rid of it but then it looks so flat. If I donโt blur the shadows it looks way too chunky and if I do it looks um. Blurred. And airbrushed which I donโt like. I want the middle ground that lol splashes are in but again no idea how to achieve it.
Nowadays I try to โpaintโ picture references without lineart to learn values and hopefully thatโd improve the way my stuff comes out but the problem is! I donโt see these fuuucking values at all. All I see is shadow and just one colored skin. What gives. Idk how they do that!!
But thank you anon itโs really encouraging to hear that itโs at least recognizable what I aim to imitate
>>7596734Yes, so this is what happened.
>>7591821wait i know you, you're a faggot and a man!
>>7591774wow! planning on coloring it?
>>7599023are you intentionally making the arms shorter? anyway, aside from that, the left figure's right foot is floating and she'd probably fall over if she stood like that. their legs are also much longer than the rest of their body, which further emphasises that their arms are too short: they can barely reach their thighs without bending over
>>7599023stop playing dota and spend that time drawing (challenge: impossible)
Cool, what should I consider doing to improve from here?
>>7599023very stiff poses, some line weight could help a bit
>>7599163How do I calculate the arms and legs not look short?
>>7599023fist seems a tad small
according to this artbook one of these smiles is clearly forced and the other is genuine. Do I have some kind of face-blindness or am I getting trolled?
>>7599725I'm legit faceblind, and I don't see the difference.
>>7599725I think B is the real smile. The difference is in the eyes. The eyes more closed on the right picture. People say a genuine smile does that to the eyes.
>>7599745my first instinct is a, b looks over exaggerated a little but it could seriously swing both ways
>>7578388 (OP)Did some matte painting for this bathroom setting. Drew the human, gun from memory.
Inspiration? psychological issues, people's minds are damaged from mass media. Their values, foundational layer of education is erroded by the merge of the digital universe. People are in the midst of growing and understanding how fucked they are.
I know that eyes are too big, but I'm wondering what proportions(or anatomy) are also off?
How do I paint hair better. Kinda feels too big or too crude
>>7600200Well for one the shape of the shirt hole and the amount of skin showing. Second the hair and face shape. Zoom really out and look at it around the
while moving around the room it helps see issues.
>>7600200Ears are missing.
>/int/ thread
>op pic is /beg/ art
hmmm?
>>7599371I dunno but I like your stuff
>>7600515Thanks.
>>7599371Nevermind, I found a way in the end.
>>7600200the smaller one looks very realistic
Can I get some critiques plz.
I'm out of idea on what to improve outside the face being fucky
>>7578388 (OP)I drew this but there is still something about the anatomy that doesnt work for me. But also i havent draw anything in like a week.
>>7601486Great job. You're a pro. My only critique for someone with your level of skill is more like advice.
Stay off this site, keep your online presence low. You might attract the wrong sort of people. Unless you're a mod or administrator here, part of the cool club. Nvm.
>>7591821Discard the fact that the AI did it and take the pose to give more emphasis to your drawing and improve it, she is looking at her phone in front of the mirror taking a selfie, that exaggerated flirtatious expression in front of the viewer, is the situation with you should play, I feel lazy to put red lines in your drawing because it would be rebuilding it from scratch and that is not my intention.
So, this is it for today. Where do I go next with this?
>>7601890Well, so after 4 tries I think I finally got her skin tone right.
>>7601890next you go to >>/beg/
>>7603377Show me the pre/beg/ thread so we can both go there.
>>7603382thats probably
>>7595863 i guess
eh
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I might fix this up later
>>7600503wdym /beg/ art, she has 6 fingers on her left hand, a beg wouldnt even draw one
fgfg
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didn't get any feedback on this in begint, so i figured maybe repost here and see if anyone's got anything glaring to point out
most of all i'm worried about the graphical read rather than detailing out the fingers or the exact mechanics of the belt buckles, so i'd appreciate that more, but i'll take anything you've got at all
>>7601486the biggest issue here is IMO composition, the face is fixable and whatnot, and you've polished it nice, but it reads poorly, and there's no actual focal points in the image or a good hint as to what it's trying to say
>>7600200aside from the fact that the face shape is slightly off (weirdly dented cheek/bone on her left, top of nose weirdly bulbous, and missing left nostril and weird philtrum) and that the shadows are too yellow/not red enough, you seem to have a problem with edge control: some of the soft transitions are much harder than in the ref (say the area between her right eyesocket and the nose bridge, or right cheekbone transitioning into the cheek), whereas some hard edges are much softer (such as the shadow from her nose onto her cheek)
figf
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>>7603968this one as well
bird
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>>7578388 (OP)a wip im making
>>7603974your work is fine and interesting I think. It is too rough to really give feedback yet. But I think the base is pretty well executed all things considering.
>>7604064thanks, i was more looking for if there was anything obviously wrong before I went in with a cleaner brush, because I don't wanna invest time in something that's flawed from the start, but I can't see anything on my own
>>7604061it's giving me uncanny valley vibes if I'm being honest. the cartoonish proportions combined with more "realistic" rendering gets me all heebie jeebied. it's going fine, though, I can't really give an opinion as it's not my cup of tea at all
also that skull on a spike is anatomically fucked up what the hell's going on with it
>>7604074yeah It's still rough. I would appreciate your feedback but it's not feedback really. You are a beg so I will try to take it with a grain of salt.
image
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>>7604084it was general subjective feedback, not critique; if you want explicit critique then it's mostly that the lighting scenario doesn't make enough sense. you have a strong primary lightsource from the top right, but the tuft of whatever on the bird's head isn't catching any light other than on its peak. the two areas above the bird's beak aren't lit in a clear way that implies a top right light, and seem to imply a secondary top left light that's reinforced by the grey bit of the beak but *not* reinforced by the bird's neck
regarding the skull, see picrel. the forehead/top of head is so much bigger than the rest of the head that it ends up looking somewhat weird. in A ive indicated what seems to be a double cheekbone far behind the eye socket (on an actual skull it's just under the socket), and whatever the hell is going on with the extra skull in B. the bulbous bit sticking out of the temple/temporal bone is also making it all look weird, plus a real temporal bone connects into the cheekbone in a pretty specific way
>You are a beg so I will try to take it with a grain of salt.if you say so! but this feels like a deflection rather than anything real. study some real skulls
>>7604098I'm gonna take your advice and revise the lighting source more and the skull anatomy. That is valuable advice, what I was pointing out is that the first one wasn't real feedback. Just a matter of opinion. Your sketches are very rough and not enough can be said about them, but the construction is decent. It is high beg work and there is nothing wrong about it. I think it's solid. Do you have more finished pieces?
>>7604106I don't really care about the beg comment, just saying that it's misplaced relative to the feedback
i don't have most of my stuff with me right now as I'm on the road, but here's some I've posted relatively recently
it's passable and, importantly, fun to do, can't ask for more
>>7600503anon i hate to break it to you but you may be /pro/
>>7604106nta but you should still be listening to people's opinions, regardless of whether they're beg or not. Not following, but just keeping them in mind. Most of the time bad artists/non artists can feel something wrong in a piece, they just can't vocalize it into a concrete reason other than "it just feels off". When you hear that, you should take it upon yourself to look for why it feels that way in the first place. While there's always going to be one guy who dislikes your art, good art will always look visually sound to non artists.
If I were to give a reason for why
>>7604061 looks so off, though, it's probably because of the inconsistent lighting and rendering. The light seems to be coming from above, but the belly of the bird and the leg on the left still have a considerable amount of light reaching them. The rendering also makes the bird look shiny and fleshy, not at all conveying feathers or matte skin (especially those flaps around the neck. reference actual featherless birds if that's what you're going for). And whatever's going on with that guy's head and legs. It looks intentional but I don't think you pulled it off in a way that looks good. Not much I can say since you're trying to bend the anatomy.
>>7604148I'm gonna take into account.
>>7604148do you have a discord account? I want to know people to give and take feedback.
mage1
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>>7604148this is something else I did but not finished. Someone told me the color of the face was too muddy and I want to focus on that too. But is there anything else off?
>>7604155I much prefer to give advice here anonymously. Mainly because I don't like talking to people lol
>>7604157The colors definitely are muddy. Though for the face I don't think you should tweak it too much. You made the same mistake for the dragon here as you did with the bird, the skin looks way too shiny and smooth, no indication of scales or anything like that. The lighting is also equally as inconsistent. The orb is super bright and lights up the face but doesn't really reflect off of the metal crescent around it. Not to mention having a form shadow despite giving off a ton of light. There's also a light from the top right that illuminates the dragon and the pauldron, but doesn't light up the right half of the face. Apart from those, just a nitpick about the hair looking way too brushy. The rendering on the face is pretty good aside from the colors.
All I have right now is me mouse and keyboard, so my edit is pretty shitty. But using the orb as a bounce light rather than the main source of light would work better I think.
idk2
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Any advice is welcome. I feel like I hit a barrier. Might be good to study some masters.
>>7604384thanks man! Yeah there are some stuff I really fuck up consistently but I'm gonna mind the light source from the getgo and thinking more about textures. I have been studying too much but not doing enough finished pieces. Where I apply stuff I learned. I want to show more stuff.
>>7604545idk If m way to beg but I really like this. Seems like a professional piece made by a studio for concept art. The only thing I Would change is the values on the sillouettes.
>>7604556Yeah, your right, the values could be better. And I'm seeing some proportion issues with the one dude.
Stargate sg 3000?
>>7604568mind if I ask you. Do you use a brush with no transfer and low flow?
>>7604630learn how to actually draw what an eye or a lip looks like, instead of drawing symbols. work on fixing your symbol drawing
>>7604570I use brush 9 and 10 a lot.
>>7604635Yeah, I guess I simplified the right-side eye a bit too much, but I don't what you're saying about the lips.
>>7604630Anywho, this is what came out.
>>7605970>but I don't what you're saying about the lips.the entire piece is strongly rendered to show form (successfully in some areas, less so in others) but the lips are mostly flat. you're just drawing what vaguely registers as a lip with strong black outlines without taking into account what a lip actually looks like in space
>>7605975I see what you say about the outline but comparing simbol drawing to a strong outline is comparing apples to oranges.
Thanks for sharing your opinion.
First time drawing legs and feet. Clearly I am not a foot fetishist to get them right. Would appreciate some crits.
What shall I do with now?
ukie
md5: 3a4350e418cc96e8e64723ae493527c6
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thoughts?
>>7605970>>7605975you could try to stop using lines altogether. focus on hatching to get from one shape to the next.
I'd also say try building up all your planes with triangles or squares.like if you see a trapezoidal plane, break it into triangles or rhombuses which are sorta like squares.
>>7582461trad? check your drawing with mirror or use mirror image phone camera. unless you're going for that wonky look then my bad.
>>7607320In the end, this is how out turned out.
>>7608269Yeah, I might try some other time but it's way out of my confort zone. It would be different If I was using a brush instead of pens.
>>7608286Wonky is right, I'm not looking to make the faces look even on each side but thanks.
Iโll never forget my emo phase
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>>7604545Very nice, I'm rather beg but I thought the wall was oddly lit up and that there could be some design to go to the portal as it clipping to the ground is a little jarring. And I think you could also use the light sources to indicate form more
>>7608492I hate it so Iโm making edits
Alright, what should I aim for next?
>>7609723nvm, this is how I proceeded.
How do you get better at drawing? I just wanna draw and get better
>>7610766You gotta eat big to get big CMON
>>7610775Care to extrapolate?
>>7610805eight hour arm studies SHOOP AHH
Mainly just looking for help on shading the hands, but all critique and suggestions are welcomed!
>>7610831Glad you liked it, I know you didn't ask for more but here's more Jokic anyway.
>>7612322Anyway, this is what came out.
Okay, this is what we have today.
>>7614384now that's a real dawg unlike chokic
>>7614632I agree, I loved working on this ref
>>7614952kek
>>7614384So, this is how it went.
Heres the ref in case anybody else wants to try it.
I'm a beg but eh, might as well try my luck here. Any ideas on how to improve my shitpost? Being a joke doesn't excuse low quality.
>>7597847Dude, not that anon, and I'm not really sure that I can explain it to you, but I feel the Craig Mullins course on Schoolism would help you, he teaches how to separate values, hues, and where to apply texture, that is crucial in the case of splash art... Ideally you would work on small more simple style studies and then in a work of splash art with all you learned.
I posted this in ASG and the /A/ draw thread and hardly got any (you)s. please tell me where I could do better. the only thing I did good was her line art and proportions. I just want to get better.
>>7606318Lovely, anon. Notice that the left eye is too up and too to the left compared to where it should be. Erase that hair in the forehead, place the eye, and draw it. Also, make the skin really touch the balloon, watch a photo example, for I guarantee you, you would see some curve in the belly of the woman. The right foot fingers look like they where chopped.
>>7615544Eyes too wide, shrink them horizontally by trimming off sclera. Pick one of the lines that make up the nose, ditch the other one and the shadow.
Then it's just pushing yourself to make exciting over-the-top poses.
>>7615544you should use a more legible font
>>7615550Did everything but the toes cause idk how to fix that
>>7597847which values are you referring to?
>>7600127now draw him getting pregnant.
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>>7615446retarded amount of gloss and shine, ppl love that shit.
Early WIP but, how to render the face in a way that's attractive ? Everytime I try rendering past a simple stage, it looks so off, it's annoying
>Thread called /int/>>>90% beg postsSomeone please explain
>>7615830Post your work niggerman
>>7615576>>7615577hell yeah thanks bros
>>7615830But enough about your unrealistic expectations. fyi this is a true/beg/ work
>>7613070
oioi....what are common prices for a Commission? with lineart,color and background? I got some that appear to be just to high....or Im just a poor fuck that thinks 300$ and more are fucking insane amount of money?
I think he has brain damage, probably
>>7615926I usually do 15-25$ for colored shit, and a 300$ commission seems kinda scammy on the part of the person trying to com you, you should probably ask for proof that theyโve commissioned people before or ask for half payment upfront to prevent getting scammed out of your work
But if it happens to be a legitimate commission, then congratulations anon
>>7615831not even trying to be a jerk i just dont unde
>>7615831>>7615912>>7615831Not even trying to be a jerk, i just don't understand how some anons are so confident.
I am not at the /int/ level so i post in beg. This is my current wip.
>>7615974
>>7615938hm okay...I thought about scam too but they wanted to pay upfront...what I think is strange. but also I did not much of commissions in the past.
>>7616000There are scammers who will pay upfront and then do a chargeback, effectively paying you $0 and keeping your work too. You need to write a contract and make them sign it.
>>7615926If it's too good to be true it probably is. Do you think this is $300 quality work?
>>7615981Keep polishing that turd chap
>>7615981>>7615981a reminder too, according to the power scaling threads low int is defined as:
"Can execute challenging drawings with some success, shows proficiency in all fundamentals."
>>7616019will do so, i am not an int and/beg/, thats why i didnt post it to int.
>>7616019>>7616019I will do. I post in beg because im a beg, so you're just mocking a beginner level artist. Atleast i know and understand my place unlike half the thread.
>>7616014okay I already have a contrcat premade for real paintings, I rewrite it so it fits digital art. Also does chargeback scam work with PayPal business thing?
>>7616017no its also not about that picture its about my western art stuff, also I do not think that most art is wirth 300 for a single picture, thats why I asking. its not like this happend only once, I got a few requests with prices like 200 or more, and that would be a fucking lot of money for me.
>>7616030what does your western art stuff look like? I still personally think if it's too good to sound true, then it is.
>>7616035like this for example,and a I said I am kinda new to sell my stuff and time online, If I would have to paint a picture by hand I wouldnt wonder about prices....but I got so much requests and commissions and other questions the last weeks that Im not sure what to answer and what to ignore
>>7616024It's okay, don't get me wrong you're at least a pre/int/ but if you're content with posting in a place where the average work looks like this
>>7614782 then so be it, but don't ask me to do it as well because you have some confidence issues going on.
Jeez I wonder what you retards qualify as an /adv/ or a /pro/ just because you're scared to post your work outside of /beg/.
Dave
md5: dd19656c81203ba53f6c6b13a359e85c
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Need to do shading next.
>>7616139Cal arts is on the phone
You got in
>>7578426how do I know when to go from /beg/ to here?
how does amano makes that lineart on their illustrations? the lines on the face features are very thin and the colors are very light. what materials and tools does he use? i suppose it's not some nibs because, but it's not some brush either. help
His nameโs Ronnie, heโs stupid and likes being treated like a pet because heโs retarded
Any advice on making the hazmat suit better is REALLY appreciated, I suck at coloring shiny things
hey bros i was working on getting close to AI style, learned a lot along the way, to paint the highlights is a pain in the ass but generalizing them to geometric shapes as a whole and then refining has helped me specially on the feet, also first time painting wet things, that tongue needs more white transitions on the wet parts, im more interested in getting advice on the feet, what do you think it needs? comparing to my examples i see a lack of texture but not sure
>>7616312insane! but nothing I would like to archive, I like it when its gritty and somehow cartoony. but it look very impressive.
>>7616024>comes to /int/ to start beef>retreats back to /beg/ after getting called outKek. Look when you get to /int/ level this is what happens:
>comfort zone maxxing>eternal study hell>rabid turd polishing If you think you fall anywhere in there then come and post.
So, this is what we have for today
>>7616418I couldn't agree more, /beg/ has turned into a circlejerk of people who can't get out of their confort zone. If you don't believe you're capable of doing more, you deserve to stay as a perma/beg/.
got a request some weeks ago (i know a lot of time has passed but with a good purpose, i needed a lot of knowledge i didnt have back then) about dante fuckin ingrid, nice anon gave me the refs and the pose, wanted money so i aproached it with courtesy and open to take it for a future work if no pay was made (already has some works posted), i am grateful it didn't scaled up to a paid requests hahahah (didnt knew how to draw a mans face, but after some trial and error i got it workin), know i will make sure i know what im doin and reflect it with examples in my social media, i have hope to be able to attract people to my work
>>7616338found out by myself. it was a color pencil
https://www.youtube.com/watch?v=twyBhd-pxt8
>>7616634Interesting, I always though it was a watered down ink or something...
>>7617411i checked the video twice after posting and it was not amano the guy on the video. it was a random girl
>>7616511So yeah, I finished it.
Okay this is how'd it goes today
Looking for criticism and advice