>>7588896 (OP)Have you ever tried being a part of an amateur "indie" studio or project? They almost always end up being mostly really shit beginners, a couple of ints that creates "assets" to stroke their ego and the group "manager/management group" that can't even get together a basic schedule, goals or deadlines. In other words, these "organizations" are more like gatherings of people who think they know what it takes to create a project or group but aren't actually invested in the trying part. The moment you try and crack down they get pissy and leave or try to kick you out. Any person who is actually serious about an indie project would have left upon seeing the disorganized ego stroking project.
Very rarely do you actually get a random group to create a functional indie studio, even then, they have at least some idea of what is expected in industry workflows. These random indie groups are almost always animators, modelers, visdev, composers, etc with industry experience that know what it's like to work at a professional capacity.