>>7607330(cont, additional notes)
Part of the conflict is also that a large chunk of the tech world freely shares code, often (but not always) with the caveat attached that if you use it, you must also release what you use under the same open license. That's GPL, and other "viral" or "copyleft" licenses.
But people will just copy code from each other all the time, in snippets usually. This is normal, and often encouraged. The Debian Free Software Guide even has some tests (attached) that help to determine if something really is "free software". And by "free software", it's free as in freedom, free speech, "libre".
Not price, not "free beer."
In contrast, much of the art world is built on no reuse. You may be informed as to what tools and techniques someone uses, but the appropriation art segment as a whole has always been only begrudgingly-accepted by many artists. In fact, plenty of artists reject huge swathes of the art landscape, deeming it as "not real art".
This of course isn't universal - particularly in the 2000s, the cypherpunk and net-art movements were pretty in-synch, artists and technologists both aligned with the greater Free Culture movement. There's still plenty of people who are for this, including contemporary internet artists like chip (fractalcounty) and believeinthetyrone.
Still, there's a ton of clash, with some people viewing the AI art thing as "tech people not staying in their own lane, invading art culture", others seeing the reaction to it as "artists trying to kill the internet out of greed", and many other spicy fucking takes.
Woe unto thee who lacks perspective of the greater situation, for you will regret the time you wasted being assmad about cartoons on the internet, when wisdom was within reach of a few keystrokes.