Thread 7613957 - /ic/ [Archived: 859 hours ago]

Anonymous
6/18/2025, 6:10:15 PM No.7613957
1735744437290266
1735744437290266
md5: aa26462827d47682c8ffba88790896e5šŸ”
wow you guys still suck at this holy shit get a grip and buy my courses already
Replies: >>7613982 >>7614027 >>7614076 >>7614157 >>7614259 >>7614505 >>7614710
Anonymous
6/18/2025, 6:28:52 PM No.7613977
I'm not interested in becoming a human photocopier.
Replies: >>7613981 >>7614013
Anonymous
6/18/2025, 6:32:10 PM No.7613981
>>7613977
neither in becoming good at drawing
Anonymous
6/18/2025, 6:32:27 PM No.7613982
>>7613957 (OP)
looks like AI. I'm good, fampai.
Replies: >>7614013
Anonymous
6/18/2025, 6:50:26 PM No.7613998
Buy an ad, Stan.
Replies: >>7614013
Anonymous
6/18/2025, 7:12:53 PM No.7614011
I’d rather light myself on fire than make human photo copy slop
Replies: >>7614013
Anonymous
6/18/2025, 7:14:44 PM No.7614013
>>7614011
>>7613998
>>7613982
>>7613977
PYW or shut up
Anonymous
6/18/2025, 7:15:17 PM No.7614014
1597022157628
1597022157628
md5: cbef87b44f1ff7a4d7eeee0172b5343ašŸ”
>heh I don't want to be a human photocopi-ACK
Replies: >>7614654
Anonymous
6/18/2025, 7:33:52 PM No.7614027
figures
figures
md5: 3730128a04981b56e48dd31019e96f17šŸ”
>>7613957 (OP)
Proko customers think they're going to reach Prokos level by doing his courses but they usually plateau around picrel level before quitting
Replies: >>7614028 >>7614029 >>7614087 >>7614661
Anonymous
6/18/2025, 7:35:25 PM No.7614028
>>7614027
better than 49.8% of /ic/
Anonymous
6/18/2025, 7:36:56 PM No.7614029
>>7614027

The fact (not fiction) that there is a view count on his site for each video and that it decreases massively the further you go down speaks volumes. 90% of Proko customers don't make it to half the course they purchase and only 3% finish everything.
Replies: >>7614052
Anonymous
6/18/2025, 8:01:33 PM No.7614052
>>7614029
That's how everything is.
Remember when EA fucked up Mass Effect 3? It's because Achievements were an early form of rudimentary data gathering to check out what players actually were focusing on in games, so EA could cut corners on the things nobody was doing.

It turned out that the patero principle applied: 80% of players never made it to the last 20% of a game. A fucking videogame. That they play for fun. Of course, that doesn't excuse EA being shitty and it's hilarious how they thought they could get away with it, but their reasoning, their cold, corporate, contextless bean-counter reasoning, WAS rooted in true, observable data.


You know this is true in your heart. The weight of those unfinished games haunts you from your steam library. Your unfinished books from your shelf or PDF catalog. That series you dropped at ep 8 out of 13.
Replies: >>7614053 >>7614056 >>7614065 >>7614088
Anonymous
6/18/2025, 8:02:34 PM No.7614053
>>7614052
>patero principle
PaReTo principle ffffffu-
Anonymous
6/18/2025, 8:04:40 PM No.7614056
>>7614052
the 20% of people that kept playing it are retarded
Replies: >>7614317
Anonymous
6/18/2025, 8:10:20 PM No.7614065
>>7614052
>The weight of those unfinished games haunts you from your steam library. Your unfinished books from your shelf or PDF catalog. That series you dropped at ep 8 out of 13.
yame- kuyashii...
Anonymous
6/18/2025, 8:16:26 PM No.7614076
>>7613957 (OP)
Look at the size of that nostril.
Anonymous
6/18/2025, 8:22:23 PM No.7614087
>>7614027
pretty good foundations.
One could just learn how to draw faces and rendermaxx into /adv/ on that basis.
Anonymous
6/18/2025, 8:23:31 PM No.7614088
>>7614052
people drop series and games because they suck and they're not invested in being good little consoomers and persevering for le achievements and nerd cred of having finished shitty media
the real conclusion to those stats isn't that 80% of people lack the willpower and determination to achieve the herculean task of watching cartoons and playing video games, it's that marketing manages to convince those 80% to buy something they don't actually want
Replies: >>7614230 >>7614317 >>7614436
Anonymous
6/18/2025, 9:52:15 PM No.7614157
>>7613957 (OP)
I wonder if Proko is ticklish
Anonymous
6/18/2025, 10:43:33 PM No.7614210
The only reason he got popular was because he was the only youtuber teacher art, he wouldn't get popular in today's age of everyone being in the grift of creating daily "how to draw x" on every social media instead of focusing on fundamentals because one gives easy and fast results and that's all retards care about now
Replies: >>7614226
Anonymous
6/18/2025, 10:57:51 PM No.7614226
>>7614210
He got popular because every art class IRL uses his videos as a substitute. He's the Khan Academy of art.
Anonymous
6/18/2025, 11:00:45 PM No.7614230
>>7614088
no its a pretty observable thing that people pick up games and enjoy them then they just get busy with something else and never finish the games because too long has passed since the last session so if they wanted to finish it they feel like they'd have to start it again from the beginning but its too big of a time investment
Replies: >>7614245 >>7614247
Anonymous
6/18/2025, 11:14:44 PM No.7614245
>>7614230
>no its a pretty observable thing that [retarded headcanon]
did it occur to you that people drop games towards the end BECAUSE games are frontloaded both by design and necessity as development budget runs out? look at me3, it begins with the scene of earth being invaded and raped, with you running through the wreckage as massive alien ships lay waste to everything, then the middle is some retarded abstracted invasion point shit, then the end is pulling a colored space lever
same with 99% of games, who the fuck even remembers anything from the last 30% of dark souls? meanwhile everything before anor londo is gold, you might as well stop playing after o&s
it's rare that a game doesn't feel obviously rushed in the last act and it isn't rare that it just turns to shit outright
Replies: >>7614291 >>7614317
Anonymous
6/18/2025, 11:15:49 PM No.7614247
>>7614230
I have like 40 steam games for the most part barely touched and played just sitting there for years. I think most of why I haven't played any of them was because of "adulting" and then feeling like I should be doing something more important. But I'm chipping away at the backlog now.
Anonymous
6/18/2025, 11:20:13 PM No.7614249
Listen. Im not going to watch a 3 hour 240p muffled recording of an old man mumbling while his class behind the camera cough every 20 seconds, with one nugget of wisdom occurring sporadically, okay? is that clear? I dont care how many times you post that funny meme of him grabbing anime buttcheeks. get with the times and make digestable content. thats what Stanford does. Thats why hes successful. on. god.
Replies: >>7614256 >>7614258
Anonymous
6/18/2025, 11:27:16 PM No.7614256
>>7614249
for real, boomers should learn how to use comedic moments to allow students time to process and digest information
if pewds thought art we'd all be masters by now fml
Anonymous
6/18/2025, 11:30:29 PM No.7614258
>>7614249
>not watching is 120p VHS tapes when he was younger

ngmi
Anonymous
6/18/2025, 11:31:51 PM No.7614259
>>7613957 (OP)
bought 2 they are so bad, all these fucking memes and dumbass sound fx going off while im trying to learn, get the fuck out of here with your clickbait youtube clips, HORRIBLE, and i paid for that shit
Anonymous
6/19/2025, 12:12:58 AM No.7614291
>>7614245
>as development budget runs out?
Games are not developed linearly, the same way movies are not shot linearly. Unless their plan was literally to "do an expensive CGI movie ending" no way the colored lever ending is not incredibly poor planning and general floundering rather than "running out of money"
Replies: >>7614296 >>7614303 >>7614317
Anonymous
6/19/2025, 12:21:29 AM No.7614296
>>7614291
they are, stop posting
Replies: >>7614302
Anonymous
6/19/2025, 12:31:34 AM No.7614302
>>7614296
Okay, anon, if you say so. Don't want to break your nice little narrative
Replies: >>7614308
Anonymous
6/19/2025, 12:32:57 AM No.7614303
>>7614291
games absolutely are developed by doing early parts first
if you do the early parts first you have time to keep working on the later parts post launch but if the early parts are undeveloped you are fucked
that's why games tend to have endings redone or expanded and not the beginning
Replies: >>7614317 >>7614320
Anonymous
6/19/2025, 12:36:48 AM No.7614308
>>7614302
think how many games of you know with rushed, cut or unfinished end content and then think how many you know of with the same in the beginning or middle, retard
this isn't a difficult concept to grasp
Replies: >>7614320
Anonymous
6/19/2025, 12:42:21 AM No.7614317
>>7614056
>>7614088
>>7614245
>>7614291
>>7614303
I stated that games like ME3 were built off of the observable data that people don't finish games.
This means the data existed BEFORE devs started frontloading them.

They tried to match their budgets to the trends, and got burned for it.

I can't tell if you guys are illiterate and just can't parse anything that doesn't confirm your own biases, or if you are zoomers (or genAs who shouldn't be here) that don't know the progression of things over the decades, especially how things changed rapidly after certain milestone years like 2001, 2007, etc.
Replies: >>7614322
Anonymous
6/19/2025, 12:46:51 AM No.7614320
>>7614303
>>7614308
Simple reason "testing frontloading", you have to spend inordinate amount of time Q&Aing the game and the part that will get the most attention is the start, also for the reason of journos and casuals not completing games. If you would've said "running out of time", I would hard agree with you, but saying "running out of budget" just highlights how you know nothing about game development above indie level.

In a corporate setting you have to budget and plan every aspect, you're not going to waste a cent on VA until the script is done, 3D modelling is not going to start until the concepts are done and level design is not a thing outside the level designers head until the basic movement and abilities are coded. Jewish companies like EA would go an extra mile and smear as much development over the outsourcing sandwich as they can, so the core developer team has to butt heads about any change.
Replies: >>7614330 >>7614341
Anonymous
6/19/2025, 12:47:54 AM No.7614322
>>7614317
>zoomie thinks ME3 was some 5D chess and not just how video games were developed after MDM structured development was abandoned before even DA2
Replies: >>7614329
Anonymous
6/19/2025, 12:51:07 AM No.7614329
>>7614322
It's not 5D chess. It's just how EA operates. They have produced documents outlining matchmaking systems for F2P games that are designed to match non-paying players with higher-score players decked out in cosmetics and stated this was because they found that this increases player spend by a certain percent.

Companies like this are run by statisticians and bean counters, not creatives.
Anonymous
6/19/2025, 12:51:40 AM No.7614330
>>7614320
>If you would've said "running out of time", I would hard agree with you, but saying "running out of budget"
the budget is what determines the development time, you colossal fucking retard
to get more time you need to have the budget to pay everyone to keep working on the game
you never "run out of time", you run out of money
Anonymous
6/19/2025, 1:02:36 AM No.7614341
>>7614320
>If you would've said "running out of time", I would hard agree with you, but saying "running out of budget" just highlights how you know nothing about game development above indie level
The opposite is true, indies can work for free and time is their sole concern, commercial games are allocated a budget based on what they're expected to bring. Nobody says "let's spend x years on the new GTA", they say "let's spend x million on the new GTA".
Replies: >>7614521
Anonymous
6/19/2025, 4:12:00 AM No.7614436
>>7614088
trvke
Anonymous
6/19/2025, 5:50:06 AM No.7614505
1741960656969377
1741960656969377
md5: 5ca1248caf9fcd9feced9d0494daf50fšŸ”
>>7613957 (OP)
Buying courses will not make me good.
Only practice will.
Anonymous
6/19/2025, 6:14:48 AM No.7614521
>>7614341
>Nobody says "let's spend x years on the new BIG GAME"
Again, you have no idea about both the corporate game development and 2010 game development.

Don't worry about it tho, just go draw something
Replies: >>7614708
Anonymous
6/19/2025, 11:41:10 AM No.7614654
>>7614014
Haha, so bad. Now post your full page color comic you've completed
Anonymous
6/19/2025, 11:54:11 AM No.7614661
>>7614027
I wonder how much damage Proko has done to art learning on the internet with his figure drawing course? How many people have been brain-fucked by that first gesture lesson and gave up? I still see people who've clearly just picked up a pencil for the first time in their life post their shitty gestures looking for advice because not being able to do a stick figure has killed their confidence. I still think "another Proko victim" when I see a beginner posting their figure gestures. They probably weren't GMI anyway if that's enough to discourage them, but the idea of Proko inadvertantly destroying a generation of potential self-taught artists is kind of amusing.
Replies: >>7614709
Anonymous
6/19/2025, 1:29:46 PM No.7614692
So this is the power of the proko method
https://www.youtube.com/watch?v=4h4-2HRHaHI
Anonymous
6/19/2025, 2:40:20 PM No.7614708
>>7614521
>it was real in my mind
Anonymous
6/19/2025, 2:44:19 PM No.7614709
>>7614661
same can be said for vilppu and the structure of man courses. we need people like this to kill competition.
Anonymous
6/19/2025, 2:45:29 PM No.7614710
>>7613957 (OP)
When proko isn't photocopying real life he's making the ugliest clip art-tier "art" imaginable. Why would you listen to what he says.