New Animation General Thread #10 Real Genuine Edition - /ic/ (#7619408)

New Animation General Thread !yVi8hMSVog
6/23/2025, 8:30:31 PM No.7619408
Animation General #10_thumb.jpg
Animation General #10_thumb.jpg
md5: 7b6cec77032b7b8474971c346e990101๐Ÿ”
>Basic programs
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://github.com/aseprite/aseprite
https://opentoonz.github.io/e/

>Where should (you) start?
https://www.youtube.com/watch?v=uDqjIdI4bF4&t=674s [Embed]
https://www.mediafire.com/file/cqz7iwex4mtzidu/ <---- [The Animator's Survival Kit *Video* course]
http://www.animatorisland.com/51-great-animation-exercises-to-master/
https://bitey.com/pages/fx <---- [2D effects animation course]

>Resources, Reference and Such
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
https://www.sakugabooru.com/post
https://www.catsuka.com/gengal/artworks/
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
https://www.olm.co.jp/rd/categories/opentools

>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc

Be nice to others : DDD
Please bump with (you)r own works
Avoid excessive reposts

Previous Thread >>7562684
Replies: >>7619569 >>7619659 >>7620172 >>7620986 >>7624139 >>7629835 >>7633277 >>7647545 >>7649318 >>7650081
New Animation General Thread !yVi8hMSVog
6/23/2025, 8:32:57 PM No.7619410
expert opinions
expert opinions
md5: ad8ebd04fec4fe9527c5f52d73c7cce2๐Ÿ”
there fixed it
please mods im the genuine baker of this general
i numbered it n everything please dont prune this thread
I'm running a respectable general here
Anonymous
6/23/2025, 8:38:36 PM No.7619416
sweet, itโ€™s up
please let us keep it, guys?
Anonymous
6/23/2025, 8:38:52 PM No.7619417
FrauV Sun Dress
FrauV Sun Dress
md5: 05a4d2aa58f70b965b5b38166516fee8๐Ÿ”
Download links:
https://www.mediafire.com/file/c7xekwxw64gq31n/ <-- bodiesinmotion.photo gifs
https://mega.nz/folder/bCQWATAI#sn4YaZD2m1zoFkser2Pqwg <-- Deja View siterip (Disney production art, sketches, and pencil tests) (6.20 GB)
https://www.mediafire.com/file/n6kyq3dsb886864/ <-- incandescentdragon settei model sheets collection 2021-09-11.zip (4.42 GB)
https://www.mediafire.com/file/kdwixdmgorms9zv/ <-- Transformers model sheets (tfraw + allspark D.M) 2022-10-19.zip (828 MB)
https://mega.nz/folder/YO8CyRjR#_I0W4m5ywqMbvNCD_WOUOw <-- [peolesdru] Transformers toys transformation stop motion animation videos 2022-10-27 (10.65 GB)

https://www.mediafire.com/file/ehagte0lj80n4ea/ <-- Short Animation Making Course - Naoki Yoshibe works by Clip Studio Paint Pro/Ex (PDF, 69.2 MB)
https://www.mediafire.com/file/7lbm1vlo9y8xci0/ <-- Short Animation Making Course - Naoki Yoshibe works (English AI translation, gray pages).zip (289 MB)
https://www.mediafire.com/file/clbtw4h1lh5fgtp/ <-- Naoki Yoshibe sakuga animation video examples (96 MB)
https://www.mediafire.com/file/56ucg1qdro6cj8t/ <-- Naoki Yoshibe sakuga animation gif examples (30 MB)

https://www.mediafire.com/file/93opu3oun1whkoz/ <-- Toshiyuki Inoue animation pencil tests (walks, runs, fire, water).zip

https://www.mediafire.com/file/1bdboyfmrjx0nid/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen-1280x.zip (27 MB)
https://www.mediafire.com/file/fxp8mmjk0pkv9a0/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen.zip (same book, full resolution, 194 MB)
https://www.mediafire.com/file/vfncni90z1v82iy/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen (English translation, gray pages).zip (124 MB)

https://www.mediafire.com/file/xn3nzshtc2rx3tv/ <-- (็พฝๅฑฑๆทณไธ€) Sketch a Person with Movement - Muscle Characters.zip (40 MB)
Replies: >>7619460 >>7619881 >>7630597 >>7645619 >>7647545
Anonymous
6/23/2025, 8:39:31 PM No.7619418
uhhhh NO
uhhhh NO
md5: 0120cc53670e8d838e61a84bd0e686b8๐Ÿ”
More Downloads from the archives :
https://www.mediafire.com/file/7gmaknibpawve9b/ <-- [Junichi Hayama] Animators' Sketches-Moving Character Sketches -Battle Characters-- (1b56ej).7z (164 MB)
https://www.mediafire.com/file/vjaenmpbonmj02b/ <-- [Hayama Junichi] Anime Character Drawing and Design Technique.zip (47.5 MB)
https://www.mediafire.com/file/p867655gluf87n1/ <-- Junichi Hayama Animators Sketch Collection Of Moving People Sketches - Heroine Characters.pdf (48 MB)

https://www.mediafire.com/file/sldnfaw6oehx1qv/ <-- jukuryuu-saisoku-de-egakeru-you-ni-naru-kyara-sakuga-no-gijutsu.pdf (20 MB)
https://www.mediafire.com/file/vzmcncljmroe8gb/ <-- Kyoto Animation Sakuga no Tebiki (English translation).zip (27 MB)
https://www.mediafire.com/file/e70ciafdt8ig9o3/ <-- [Tooru Yoshida] Yoshida Style! Sakuga of Anime Effect.zip (62 MB)
https://www.mediafire.com/file/ffai75dtr6ndoks/ <-- [Toru Yoshida] Yoshida Style! Sakuga of Anime Effect (English AI translation).zip (228 MB)
https://www.mediafire.com/file/3vvb3dbp0kxd3s8/ <-- Effect Graphics Motion, Flow, And Texture Representation Catalog MDN (English translation, gray pages).zip (196 MB)
https://libgen.rs/book/index.php?md5=E5BCB904D2F45B52E252BF3E13C7C7B6 <-- ใ‚จใƒ•ใ‚งใ‚ฏใƒˆใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏใ‚น ๅ‹•ใใƒปๆตใ‚Œใƒป่ณชๆ„Ÿใฎ่กจ็พใ‚ซใ‚ฟใƒญใ‚ฐ (Effect graphics catalog for expressing movement, flow, and texture)


https://www.mediafire.com/file/ez4xoyu4ukxu4py/ <-- ใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใฎใ‚จใƒ•ใ‚งใ‚ฏใƒˆไฝœ็”ปใƒ†ใ‚ฏใƒ‹ใƒƒใ‚ฏ by Kazunori Ozawa_jpg.zip (48 MB)
https://www.mediafire.com/file/nyvor6k07alv0gl/ <-- ใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใฎใ‚จใƒ•ใ‚งใ‚ฏใƒˆไฝœ็”ปใƒ†ใ‚ฏใƒ‹ใƒƒใ‚ฏ by Kazunori Ozawa_jpg (English AI translation, gray pages).zip (250 MB)

https://www.mediafire.com/file/vuaodlwnqyyg4s6/ <-- RockHe Kim's Anatomy Drawing Class.zip (113 MB)
https://www.mediafire.com/file/4lbqtgdbhjokd4m/ <-- RockHe Kim's Anatomy Drawing Class (English AI translation, gray pages).zip (962 MB)
Replies: >>7619881 >>7644515 >>7645619 >>7645619
Anonymous
6/23/2025, 8:40:02 PM No.7619420
frv blob
frv blob
md5: b692483a4279b416021180695d161e38๐Ÿ”
More More:
https://www.mediafire.com/file/99v4wtjems7ohh9/ <--Pencil tests from Andreas Deja's YouTube channel (789 MB)
https://mega.nz/folder/bCQWATAI#sn4YaZD2m1zoFkser2Pqwg <--Deja View siterip (Disney production art, sketches, and pencil tests) (6.20 GB)

https://www.mediafire.com/file/bwmi5qs6ec766ay/ <-- Shingo Yamashita & Kenichi Kutsuna - Shin Sakuga book (ๆ–ฐ ไฝœ็”ป).pdf (258 MB)
https://www.mediafire.com/file/irwr59a4volzxft/ <-- Shingo Yamashita & Kenichi Kutsuna - Shin Sakuga book (English AI translation, gray pages).zip (84 MB)

https://www.mediafire.com/file/ukfpozobd068f59/ <-- Yoshida Tips for drawing a woman in 10 minutes 250.zip (209 MB)


https://www.mediafire.com/file/hrv1uul5ah4o8qs/ <-- [Shinofusa Rokurou] Pose no Teiri - Theorem of Poses.zip (441 MB)
https://www.mediafire.com/file/kj6w6b3zrnepvrd/ <-- [Shinofusa Rokurou] Pose no Teiri - Theorem of Poses (English AI translation, gray pages).zip (615 MB)

https://www.mediafire.com/file/ez4xoyu4ukxu4py/ <-- ใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใฎใ‚จใƒ•ใ‚งใ‚ฏใƒˆไฝœ็”ปใƒ†ใ‚ฏใƒ‹ใƒƒใ‚ฏ by Kazunori Ozawa_jpg.zip (48 MB)
https://www.mediafire.com/file/9i84sfhu1r9xal8/ <-- ใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใฎใ‚จใƒ•ใ‚งใ‚ฏใƒˆไฝœ็”ปใƒ†ใ‚ฏใƒ‹ใƒƒใ‚ฏ by Kazunori Ozawa_jpg (English AI translation, not gray).zip (260 MB)
Replies: >>7619881
Anonymous
6/23/2025, 8:40:36 PM No.7619423
Hi Silly Pup
Hi Silly Pup
md5: 31db203814e9fa45382ba49d6a5f4dd6๐Ÿ”
more more more:

https://www.mediafire.com/file/t5po6d5rcxla3wc/ <-- Effect Graphics Motion, Flow, And Texture Representation Catalog MDN.pdf (78 MB)
https://www.mediafire.com/file/if301p3vphlnb4p/ <-- Effect Graphics Motion, Flow, And Texture (English AI translation, not gray).zip (203 MB)

https://www.mediafire.com/file/fxp8mmjk0pkv9a0/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen.zip (194 MB)
https://www.mediafire.com/file/f82eshw73ogtoes/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen (English AI translation, not gray).zip (135 MB)

https://www.mediafire.com/file/p867655gluf87n1/ <-- [Junichi Hayama] Animators' Sketches - Heroine Characters.pdf (48 MB)
https://www.mediafire.com/file/k2jxjgwlow7mrak/ <-- [Junichi Hayama] Animators' Sketches - Heroine Characters (English AI translation).zip (150 MB)
https://www.mediafire.com/file/j7z51r9b0i617i0/ <-- [Junichi Hayama] Animators' Sketches - Muscle Characters.zip (36 MB)
https://www.mediafire.com/file/ckkq2to5xxlphcb/ <-- [Junichi Hayama] Animators' Sketches - Muscle Characters (English AI translation).zip (145 MB)
https://www.mediafire.com/file/v741ccbs5ax84kv/ <-- [Junichi Hayama] Animators' Sketches - Battle Characters.zip (170 MB)
https://www.mediafire.com/file/eyo28ksw72xxlnf/ <-- [Junichi Hayama] Animators' Sketches - Battle Characters (English AI translation).zip (148 MB)
https://www.mediafire.com/file/zv4sh0abpp3a3uy/ <-- [Junichi Hayama] Anime Character Drawing and Design Technique [Digital].zip (47 MB)
https://www.mediafire.com/file/c5ndr71ojztcki2/ <-- [Junichi Hayama] Anime Character Drawing and Design Technique (English AI translation).zip (163 MB)
Replies: >>7619881 >>7645619
Anonymous
6/23/2025, 8:41:08 PM No.7619425
Get Out!!
Get Out!!
md5: 530e4e8572588b86748eb489db3e0d27๐Ÿ”
More More More more:
https://www.mediafire.com/file/i1lbpfa2gqimrx0/ <-- [Xiao Weichun] Human ANatomy For Artists.zip (43 MB)
https://www.mediafire.com/file/xobelbbggq08t2k/ <-- [Xiao Weichun] Human ANatomy For Artists (English AI translation, not gray).zip (344 MB)
https://www.mediafire.com/file/uh74hymunbvb34m/ <-- [Xiao Weichun] ๆธธๆˆๅŠจๆผซไบบไฝ“็ป“ๆž„้€ ๅž‹ๆ‰‹็ป˜ๆŠ€ๆณ•.pdf (35 MB)
https://www.mediafire.com/file/nqedd9dyekv8zbc/ <-- [Xiao Weichun] ๆธธๆˆๅŠจๆผซไบบไฝ“็ป“ๆž„้€ ๅž‹ๆ‰‹็ป˜ๆŠ€ๆณ• (English AI translation, not gray).zip (394 MB)

https://www.mediafire.com/file/vuaodlwnqyyg4s6/ <-- RockHe Kim's Anatomy Drawing Class.zip (113 MB)
https://www.mediafire.com/file/j4febdvfrkes0xi/ <-- RockHe Kim's Anatomy Drawing Class (English AI translation, not gray).zip (1 GB)

https://www.mediafire.com/file/c7d20pk7oxl1m9n/ <-- [Bong Choon Sik] Easy-To-Learn Human Body Drawing.pdf (54 MB)
https://www.mediafire.com/file/1hae05zik1dwen9/ <-- [Bong Choon Sik] Easy-To-Learn Human Body Drawing (English AI translation, not gray).zip (203 MB)
https://www.mediafire.com/file/3niwtb5mq7mkby5/ <-- [Bong Choon Sik] Action Drawing.pdf (414 MB)
https://www.mediafire.com/file/gaeao46egxuf5z8/ <-- [Bong Choon Sik] Action Drawing (English AI translation, not gray).zip (383 MB)

https://www.mediafire.com/file/rzbojqxvrxvrn0i/ <-- Hands taught by Takahiro Kagami with all his might.zip (39 MB)
https://www.mediafire.com/file/x7ahigmriab3bj8/ <-- Hands taught by Takahiro Kagami with all his might (English AI translation, not gray).zip (180 MB)

https://www.mediafire.com/file/dvdyi21mwhjzv6k/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (animator_kadai).pdf (102 MB)
https://www.mediafire.com/file/85psk4cj92myon5/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (English AI translation).zip (67 MB)
Replies: >>7619881 >>7647545
Anonymous
6/23/2025, 8:41:59 PM No.7619427
pup deployed
pup deployed
md5: 39c3f189750faa4c94d0be784894c864๐Ÿ”
More More More More more:
https://www.mediafire.com/file/kuwxpmt70zoufg8/ <-- [Sachiko Kamimura] Encyclopedia of Animation Basics.zip (207 MB)
https://www.mediafire.com/file/vaq5juvgrp9hafr/ <-- [Sachiko Kamimura] Encyclopedia of Animation Basics (English AI translation).zip (285 MB)

https://e-hentai.org/g/2382313/e5bd4953ad/ <-- [Hitoshi Ariga] Megaman

the japanese links end here following is more generalized resources

https://www.mediafire.com/file/mw5cy6kzak4l6bs/ <-- [Mike Mattesi] The Force companion_ quick tips and tricks [Digital].zip (61 MB)
https://www.mediafire.com/file/npk7txn52fden2e/ <-- [Mike Mattesi] Force Companion Sketches.zip (25 MB)

https://www.mediafire.com/file/wgfxhqw2p095ede/ <-- James Baxter animation pencil tests 2022-11-04.zip (82 MB)
https://www.mediafire.com/file/f9i8ng69f0nh2nv/ <-- named Model Sheets (1.64 GB) mystery link

https://www.mediafire.com/file/1wzhjbta2189fpu/ <-- G.I. Joe - Field Manual v01 (2012) (digital-Empire).cbz (228 MB)
https://www.mediafire.com/file/n3wpuqhwabckxl7/ <-- G.I. Joe - Field Manual v02 (2013) (digital-Empire).cbz (226 MB)

https://benzilla.com/uploads/StanchfieldBook.pdf <-- Gestures for Animation
https://mega.nz/folder/1KMyxJiR#nWoZTtGHDxlOzKH6A2h5ww

https://archive.org/details/adobe-flash-professional-cs6 <-- Adobe Flash Professional CS6
https://drive.google.com/file/d/1H2inPVHju47b8jzYxh2HPEonMfSonhru/view <-- Introduction to Japanese Anime Industry
https://www.mediafire.com/file/fu6q8y2itqup6vz/ <-- zurbrigg Keyframe Pro v1.15.1 (x64)-fixed.zip (41 MB)
Replies: >>7619881
Anonymous
6/23/2025, 8:42:36 PM No.7619429
why are you doing this
Replies: >>7619435 >>7619440 >>7619454
Anonymous
6/23/2025, 8:45:47 PM No.7619435
>>7619429
Why are you like this?
Anonymous
6/23/2025, 8:49:01 PM No.7619440
Kotto hydra
Kotto hydra
md5: 62c3e31656af217b724da9fe713d3b01๐Ÿ”
>>7619429
my autism isnt satisfied until i see everything in proper order
now we know we're on thread number ten with the previous thread's most voted for anim as the OP image
just like its supposed to be
Anonymous
6/23/2025, 8:51:18 PM No.7619443
Hope I can one day contribute to these threads.
t. begfag tradtard
Replies: >>7619485
Anonymous
6/23/2025, 8:58:19 PM No.7619454
IMG_5993
IMG_5993
md5: 9fa22adc7eadcb8c8a2a383732df10a7๐Ÿ”
>>7619429
dude these resources are my lifeline right now. iโ€™m so glad theyโ€™re organized and pinned to the top here that i canโ€™t even explain.
>always trying to search youtube and google and failing
op pic is the animated contest winner we picked from the previous thread, too. (feelsgoodman.jpeg)
iโ€™m down for this
Replies: >>7621001
Anonymous
6/23/2025, 9:03:16 PM No.7619460
>>7619417
Make a torrent. I will seed it forever.
Replies: >>7619474 >>7619476 >>7620526
Anonymous
6/23/2025, 9:13:27 PM No.7619474
>>7619460
Honestly, an animation torrent would be really nice.
We already have animation focused content in the general /ic/ torrent, but a specialised torrent is always welcomed.
Replies: >>7619476
Anonymous
6/23/2025, 9:14:52 PM No.7619476
>>7619460
>>7619474
holy yes
Anonymous
6/23/2025, 9:20:28 PM No.7619485
>>7619443
U can study form and motion concurrently! U can make animation with as little as a pad of paper and a camera. Make us a bouncing ball!
Replies: >>7619712
Anonymous
6/23/2025, 10:59:38 PM No.7619569
>>7619408 (OP)
Thank you OP I love you my nigga.
Replies: >>7619855 >>7620526
Anonymous
6/23/2025, 11:57:55 PM No.7619613
>no thread theme
its joever...
Replies: >>7619642 >>7620526
Anonymous
6/24/2025, 12:24:47 AM No.7619642
>>7619613
Dafuq is a thread theme?
https://www.youtube.com/watch?v=Opk_kqU1wX8
Replies: >>7619650
Anonymous
6/24/2025, 12:28:56 AM No.7619650
>>7619642
the op usually has a thread theme that no one pays attention to
but i was going to........ in this thread......
Replies: >>7620526
Anonymous
6/24/2025, 12:38:27 AM No.7619659
>>7619408 (OP)
Oh shit, mine won? Thanks lads, although honestly Kottoanon, I don't think anyone would fault you if you put your stuff in the OP considering you carry this general haha
Replies: >>7620526
Anonymous
6/24/2025, 1:20:25 AM No.7619712
>>7619485
I'm stretched thin with my current study regimen so I'll have to pass. Keep this general alive for uhh... 2 years and I swear I'll return
Anonymous
6/24/2025, 3:59:19 AM No.7619855
>>7619569
all my this

also been animating all day
>only know frame-by-frame but yeah
so many troubles and such perfect happiness in trying to sketch one sequence.
Anonymous
6/24/2025, 4:21:51 AM No.7619881
>>7619417
>>7619418
>>7619420
>>7619423
>>7619425
>>7619427
maybe a rentry instead?
Replies: >>7620526
Anonymous
6/24/2025, 11:22:59 AM No.7620172
>>7619408 (OP)
any tips on making character's movements look more natural
Replies: >>7620181 >>7620194
Anonymous
6/24/2025, 11:55:14 AM No.7620181
>>7620172
i'll need to see your character anim to diagnose you but some common tips i've found helpful are :
ground/anchor them to their pivot (the feet or arms if they're leaning on a table/wall) floaty movement always looks off
utilize the eye blink more often new animators forget to close the eyes every once in a while it also helps add arch to an otherwise plain head turn (instead of plainly tracking from left to right add a blink between so the head leans in a bit before settling in the new direction)
don't shy away from anticipation and overshoot frames humans being soft flesh muscle bags means even the slightest shift in weight warrants overshoot frames even if its super subtle the subconscious picks up on it
avoid twinning/mirroring arm gestures (at least offset one hand's movement by ~4 frames to make it feel more organic) unlike anims human muscles don't sync up 1:1 and that added variance bring more life to the motion
Replies: >>7620461 >>7620484
Anonymous
6/24/2025, 12:19:58 PM No.7620194
engi_thumb.jpg
engi_thumb.jpg
md5: fdeaf004e2b968d468ee3b2684fa5652๐Ÿ”
>>7620172
study real life
Replies: >>7620461
Anonymous
6/24/2025, 3:53:53 PM No.7620301
Any recommendations for storyboarding courses/books/videos?
Replies: >>7629313
Anonymous
6/24/2025, 7:03:18 PM No.7620455
in krita. is there a way to have changes done to duplicate frames show up on the other like in csp
Anonymous
6/24/2025, 7:09:08 PM No.7620461
>>7620181
thanks for the tips bro
>>7620194
well obv, but the thing is sometimes there is techniques people can use to imitate life more realistically
for example smear frames for faster actions taken by characters
Replies: >>7620484
Anonymous
6/24/2025, 7:43:10 PM No.7620484
>>7620461
>>7620181
>avoid twinning/mirroring arm gestures (at least offset one hand's movement by ~4 frames to make it feel more organic) unlike anims human muscles don't sync up 1:1 and that added variance bring more life to the motion
Amen to this, especially when it comes to tweening. I feel like a lot of people get a bit turned off by some of the precision/high framerate of it, so things like this are seriously very important. It keeps your movement from looking like a cheap cardboard cutout just moving versus a varied character with weight.

Not to say that it's easier if you do frame by frame, but I find (having done so myself as well), you can trick the brain a bit more and give it some leeway when you're redrawing frames. My theory is that there's some visual interest in seeing the animation move, but with tweening, since it's all puppeted, you have to make the motions even more engaging to sell it. Hell, even line boil adds a lot to stationary limbs to give an impression of breathing, that "this is a living person," so to speak.
Anonymous
6/24/2025, 7:49:54 PM No.7620494
Untitled
Untitled
md5: 73e5329223b0c18831a7cce051159b3c๐Ÿ”
GUYYYyYYS come on why is nobody posting their animations :c
regardless, here is a quick blink animation i made
Replies: >>7620496 >>7620526 >>7620768 >>7620844 >>7621199 >>7622654
Anonymous
6/24/2025, 7:53:17 PM No.7620496
>>7620494
Animation takes time anon!!! You should know that...unless you're kottoanon who is a madlad with pumping them out quickly.

I do like how your blink animation is varied in timing, not just a repeated loop of the same rhythm of blinks (if that makes sense). Have you played around with different timings of your keyframes to achieve different kinds of blinks? I found my favorite blink style tends to have overshoot in it.
Replies: >>7620526 >>7620942
Anonymous
6/24/2025, 8:24:30 PM No.7620526
get hugged kotto pup2
get hugged kotto pup2
md5: 77c5ca08621f95100f8167fe971fb26d๐Ÿ”
>>7619460
i'll look into it fren

>>7619613
>>7619650
thread theme is discuss your favourite animated movie/series
tell us what shot really impressed you
post animation studies of siad shots you might've done

>>7619569
i love you too fren
<3<3<3

>>7619659
nah yours is more eye-catching
its easier to spot in the catalog

>>7619881
i'll set one up eventually
but to be honest i like posting link dumps
ther's a nice feel to it ykow seeing the thread lush with resources
the visual add this vibe to it yknow like i know what i'm doing (i don't lol)

>>7620494
hold the blink frame for a bit longer

>>7620496
>unless you're kottoanon who is a madlad with pumping them out quickly
hehe thanks fren : DDD
i'm trying for atleast one animated loop daily for a year
i'll start posting that built up back log on instagram or something
Replies: >>7620552 >>7620942
Anonymous
6/24/2025, 8:41:19 PM No.7620552
>>7620526
>nah yours is more eye-catching
>its easier to spot in the catalog
Thanks man. I still get surprised whenever I see my work up there, especially knowing how some anons here feel about motion tweening. I know I shouldn't really care, but I won't lie at times that the sentiment makes me feel like a lesser animator here at times.

Either way I don't think I expressed my thanks towards you as well, for doing a great job keeping these threads alive (especially considering I'm definitely a newcomer compared to the entire thread's history).
Replies: >>7620631 >>7620650
Anonymous
6/24/2025, 9:44:27 PM No.7620631
Kotto got ice cream
Kotto got ice cream
md5: 42218d1b64ba5713694450a460eb3b19๐Ÿ”
>>7620552
>feel like a lesser animator here at times
don't think that fren
tweening is very easy to screw up
hence why animators like you are all the more special
you're very good at what you do stand proud
b'side not like you've hit the skill ceiling yet
you'll only get better with time
keep on keeping on buddy

>for doing a great job keeping these threads alive
its honest work : DDD
brings me great joy
Replies: >>7620650
Anonymous
6/24/2025, 9:59:08 PM No.7620650
project_1750792114897
project_1750792114897
md5: 7e4f8ddb6d359816383f8a37c3853aa5๐Ÿ”
>>7620552
I often feel like a drooling hick for just drawing each frame... like, I should learn to work smarter like u, but I just don't. Ur cool anon <3

>>7620631
kottoanon!..<3
U probs don't remember me... I used to hang out here a bunch... I think it might be years that I've been gone. U were great back then, but you've improved so much! Ur def gonna be a legend some day. (Maybe u already are <3)

Maybe I'll start lurking here again. That would be fun. My life might be entering a bit of a chill spot... but we'll see.
Replies: >>7621199 >>7621637
Anonymous
6/25/2025, 12:11:35 AM No.7620768
>>7620494
I'm working on them. But at the same time, I realize how pointless it is to share un finished stuff.


Why do we share unfinished work? What are you looking for from others? Why do you need a pat on the ego?

Imagine, completely finishing a project with out any direction from anyone else.


What then? Id rather be helping someone finish their dream project


I I could encourage others I would, but for what reason.
Replies: >>7620828 >>7620942
Anonymous
6/25/2025, 12:13:54 AM No.7620772
Why was I encouraged to animate, when all it seems to do is dig at my soul.
Replies: >>7620828
Anonymous
6/25/2025, 1:11:55 AM No.7620828
>>7620768
Why do u think it's pointless to share unfinished work? You can riff off people to help stay motivated and also other people might notice and help correct issues in your process.

I think more ppl should be posting unfinished work. Plus it's super satisfying seeing the progress get made. It's better than just seeing a finished animation posted here.
>>7620772
For the lulz
Anonymous
6/25/2025, 1:30:46 AM No.7620844
Ass
Ass
md5: b5a2ddb4a0cf63919002eb4b1097082c๐Ÿ”
>>7620494
>GUYYYyYYS come on why is nobody posting their animations :c
Here you go anon.
Replies: >>7620942 >>7621637
Anonymous
6/25/2025, 2:49:30 AM No.7620942
>>7620496
i was told that the blink should be only one frame, but when put into practice i did not like how that looked
so yes i have played with the timing of my frames
>>7620526
>hold the blink frame for a bit longer
is a single frame longer good?
>>7620768
i mean, i guess..? but maybe at least share when u finish a stage? it would suck to have something pointed out to you when u think you r finished yeah?
>>7620844
GO BACK TO TWERK!
Replies: >>7621012 >>7621637
Anonymous
6/25/2025, 3:32:13 AM No.7620986
>>7619408 (OP)
stop putting porn in the op. thread hidden.
Replies: >>7621637
Anonymous
6/25/2025, 3:42:12 AM No.7621001
>>7619454
yeah but he doesn't need to shitflood the thread
Replies: >>7621637
Anonymous
6/25/2025, 3:51:09 AM No.7621012
>>7620942
You raise a good point, especially with animation. I'll share it later, it has people getting nommed by wolves in the bg.
Anonymous
6/25/2025, 7:17:47 AM No.7621153
any tablet recommendations for animation?
Replies: >>7621199 >>7621637
Anonymous
6/25/2025, 9:06:49 AM No.7621199
flaccid
flaccid
md5: 9d0c87a0169ea30fdb694a0243473f2e๐Ÿ”
>>7620494
okay here
>>7620650
how have zoomers STILL not figured out torrenting?
>>7621153
That is a borderline nonsensical question
Replies: >>7621641 >>7621687
Anonymous
6/25/2025, 7:25:06 PM No.7621490
test4
test4
md5: 6f697baff66b247d7883526d0e168090๐Ÿ”
first attempt at animating something after all my resource gathering and education, I have a lot of newfound respect for the people who do this frequently.
Replies: >>7621641 >>7621757
Anonymous
6/25/2025, 10:00:01 PM No.7621637
meteion
meteion
md5: 74efc855203a598c373a8a481cf007fd๐Ÿ”
>7614264
i kept my word : DDD
was awake too late so didnt bother fixing the skirt flow loop

>>7620650
how could i forget
i remember opening a catbox link (iirc) you posted and being blasted with loud moaning audio
got wierd look from my mum lmao
nice to see you lurking buddy

>>7620844
sublime

>>7620942
>is a single frame longer good?
depends on the acti g
if its an idling animation for a bg char its fine
but if its a long acted out emotive shot holding it for 3 frames at12 fps should add more umph to it
better yet add a second drawn frame of the squashed closed eyelids lines

>>7620986
cmon ease up chud bud

>>7621001
i'll do it again next thread
and you cant stop me : DDD

>>7621153
if its function and wider than an a4 size sheet of paper it should work just fine
just get something cheap if you're unsure n work from there
i've seen artists accomplish grat work with the wierdest equipment so it's really a personalized decision
trial n error it till it works out buddy
Replies: >>7621641 >>7621907 >>7621985 >>7622887
Anonymous
6/25/2025, 10:02:48 PM No.7621641
>>7621637
i meant to quote this anon: >>7614264

>>7621199
flaccid indeed
very wobbly face : D

>>7621490
>I have a lot of newfound respect for the people who do this frequently
welcome to the club friend
glad you found the links useful : DDD
Anonymous
6/25/2025, 10:33:38 PM No.7621687
>>7621199
How do you do torrenting? I got stuff to share.
Replies: >>7622366 >>7622855
Anonymous
6/25/2025, 11:40:53 PM No.7621757
>>7621490
thats not hoe vags work
Replies: >>7621970
Anonymous
6/26/2025, 1:36:37 AM No.7621907
>>7621637
hnngh not the requester, but those wings
iโ€™m trying to figure out lengthy fabric and wings in motion atm, so every time you post a cool anim with these iโ€™m really happy
>/lurk
Anonymous
6/26/2025, 2:40:48 AM No.7621970
>>7621757
She's made of honey, suspend your disbelief.
Anonymous
6/26/2025, 2:54:51 AM No.7621985
>>7621637
Lol, sorry, that moaning must have been from when I wanted to do an animation for the "I wanna put you in my mouth" song. But I did the thing where I made plans that are too much work and I realize I don't want to spend the time that would be required. Gotta get better at simplifying projects.
Replies: >>7622855
Anonymous
6/26/2025, 4:48:13 AM No.7622127
prt (1)
prt (1)
md5: 401e12155ab4d48d3ae4adb80cc5a66f๐Ÿ”
Getting back into animation after a year and some change.
Replies: >>7622855
Freebase
6/26/2025, 5:08:56 AM No.7622145
Stav
Stav
md5: 0cbbbe96a123289adac28cb887ee42f7๐Ÿ”
Did dis a while ago
Replies: >>7622146 >>7622366 >>7622855 >>7624105 >>7627700 >>7649447
Anonymous
6/26/2025, 5:10:16 AM No.7622146
>>7622145
You ok there, anon?
Replies: >>7622151 >>7622162
Freebase
6/26/2025, 5:10:55 AM No.7622148
Untitled_Artwork
Untitled_Artwork
md5: 2f884afac5ed885f2a04ccb798c7f00d๐Ÿ”
And dis heh
Replies: >>7623805
Freebase
6/26/2025, 5:14:11 AM No.7622151
>>7622146
Oh ya def
Anonymous
6/26/2025, 5:20:58 AM No.7622162
>>7622146
newfag
Anonymous
6/26/2025, 10:24:26 AM No.7622366
>>7621687
STFW
>>7622145
WHITE
WHALE
HOLY
GRAIL
Anonymous
6/26/2025, 6:11:37 PM No.7622654
>>7620494
https://files.catbox.moe/lr6abh.mp4
Replies: >>7622855 >>7632542
Anonymous
6/26/2025, 9:51:46 PM No.7622855
free flow
free flow
md5: 91e6d151eeb86ae3d19dcf59a2da801d๐Ÿ”
Bumpin witha quickie

>>7621687
get qbittorrent
open magnet links on ur browser
it'll open the app automatically
wait for someone to seed the file
and bam you get to download stuff at a steady download speed

>>7621985
yeah thats the one
good times

>>7622127
nice to see you snickerdoodle anon

>>7622145
i've been thinking or trying to animate some of the stills from that video
really cool stuff anon

>>7622654
cursed animation
Replies: >>7622859 >>7625471
Anonymous
6/26/2025, 9:54:51 PM No.7622859
>>7622855
super cool, i like when you make her mildly retarded looking when human
Replies: >>7623805
Anonymous
6/26/2025, 10:20:45 PM No.7622887
>>7621637
Meteion!!!
<3<3<3 thank you for doing my request :)
Replies: >>7623805
Anonymous
6/26/2025, 10:37:47 PM No.7622910
>15 year old makes better animations then me
should I just give up
I've been using blender for 2+ years and still can't make stuff like this
https://www.youtube.com/watch?v=YqD1guGu1ko
Replies: >>7623038 >>7623057 >>7623805
Anonymous
6/27/2025, 12:51:02 AM No.7623038
>>7622910
somewhere in the world theres a child who can do literally anything you can do but better
who cares
Anonymous
6/27/2025, 1:09:46 AM No.7623051
1750141794377
1750141794377
md5: 3082c2f7d2cbdfe92348968461d91c7c๐Ÿ”
Insanely dinky animation I quickly did for a gamejam
Replies: >>7623174 >>7623805
Anonymous
6/27/2025, 1:17:33 AM No.7623057
>>7622910
Children also have a lot more free time than you.
Anonymous
6/27/2025, 3:16:17 AM No.7623174
>>7623051
looks real cute
Replies: >>7624062
Anonymous
6/27/2025, 8:56:37 AM No.7623443
How to make the same thing but at csp?
https://www.youtube.com/watch?v=3mkMj6vYgfI
Replies: >>7629555 >>7629562
Anonymous
6/27/2025, 8:35:49 PM No.7623805
pup says hi
pup says hi
md5: 2bb98bac41bcd3f9280f98ae8f4dda54๐Ÿ”
>>7622148
ayo wtf i missed this one yesterday lmao
very realistic crashout
literally me when mum doesn't get the right sauce with the 9 pcs chicken nuggies

>>7622859
she's a silly goober
also canonically her brains are in her boobies
the bigger her boobies grow the smarter she becomes
tight bras make he dumber

>>7622887
glad you liked it
any other requests?
im open to ideas
working a job really saps all my brain power
by the time i get to my home work table im running on dry

>>7622910
be honest how often do these childhood prodigies achieve much later down their life?
the exception only reinforces the norm
you're improving at a decent pace just keep at it fren

>>7623051
very very cute
i love her
: DDD
Replies: >>7624062 >>7626356
Anonymous
6/28/2025, 1:52:21 AM No.7624062
1731251862585
1731251862585
md5: b57f415692c69b206e2c1fbe93d6d67f๐Ÿ”
>>7623174
>>7623805
Thank you!!
Replies: >>7626356
Freebase
6/28/2025, 2:28:15 AM No.7624093
Untitled_Artwork
Untitled_Artwork
md5: 8d8bc4ed80d861d896d12bb28ab2fff4๐Ÿ”
How draw beutiful woman with massive breasts expelling odour thank you vishnu good karma inshallah
Replies: >>7624111 >>7624241
Anonymous
6/28/2025, 2:28:27 AM No.7624094
Is there an animation curriculum similar to Radiorunner's curriculum for the solo artist? (Or at least a curriculum for more advanced animators) It seems like most courses/books will teach you the basic exercises but then you're on your own to figure out new assignments.
Anonymous
6/28/2025, 2:45:24 AM No.7624105
>>7622145
kino
Anonymous
6/28/2025, 2:51:59 AM No.7624111
>>7624093
>expelling odour
from where and of what aroma
Anonymous
6/28/2025, 3:11:44 AM No.7624139
>>7619408 (OP)
I love this kind of design for characters. Any decent name for it besides "old disney style" or similar?
Also want to take her to bed and [spoiler]sleep off that hangover.[/spoiler]
Replies: >>7624159
Anonymous
6/28/2025, 3:24:56 AM No.7624159
Ninjinsmell Particles Cam Loop_thumb.jpg
Ninjinsmell Particles Cam Loop_thumb.jpg
md5: 0607686da6549f37e63e5296a9ee139d๐Ÿ”
Oh wait a minute, I forgot that I was going to post an animation I did a while ago here, since I didn't want to post it last thread as it was dying! Doi, can't believe I forgot about that...

>>7624139
Old Disney style? I'm flattered, but I don't really see the resemblance, unless you're talking about a somewhat toonier style?
Replies: >>7624171 >>7627942
Anonymous
6/28/2025, 3:31:32 AM No.7624171
>>7624159
>unless you're talking about a somewhat toonier style?
Yeah I guess that's what I actually meant. I just see that nose/snout look and immediately think of older disney works.
Do you have any blogs with your works?
Replies: >>7624187
Anonymous
6/28/2025, 3:40:08 AM No.7624187
Ninjinsmell Particles Loop_thumb.jpg
Ninjinsmell Particles Loop_thumb.jpg
md5: 894276ed00f73e042755b5a7dd4f0ffa๐Ÿ”
Also heck, why not put the meme edit here as well lol

>>7624171
thehenwithatie is me, just a Twitter guy really in terms of a main social, with other alternate accounts for other subjects. Appreciate the interest my dude :]
Anonymous
6/28/2025, 4:20:53 AM No.7624241
>>7624093
this is genuinely funny as fuck, draw more
Anonymous
6/28/2025, 7:03:20 AM No.7624419
YuruOutput_thumb.jpg
YuruOutput_thumb.jpg
md5: 56e8e596457c7717982a766650b9b12b๐Ÿ”
Forgot Blender has grease pencil and playing around with that
Anonymous
6/28/2025, 12:11:46 PM No.7624625
I'm going through the animator's survival kit and doing the walk cycle with the bean body. How am I supposed to keep shapes and sizes consistent? I can visually see when I make the legs too long or body too thick, but it's hard to fix. Is it just a matter of mileage?
Replies: >>7624649 >>7624657 >>7624740
Anonymous
6/28/2025, 1:38:09 PM No.7624649
>>7624625
>Is it just a matter of mileage?
pretty much. luckily you live in the age of computers so if youre working digitally you could always make a template of the body on a seperate layer and use that as a reference, even move it around relative to the frame so your sizes are guaranteed to stay consistent
Replies: >>7624740 >>7625296
Anonymous
6/28/2025, 2:01:47 PM No.7624657
>>7624625
it'll come with time fren
keep onion-skin on and get used to using the select n transform tools to crudely morph the original drawing to get the rough proportions right
then just draw over that
but its definitely a matter of mileage it'll fix itself in due time
draw! draw! draw!
Replies: >>7625296
Anonymous
6/28/2025, 4:48:56 PM No.7624740
>>7624625
>>7624649
I'll offer an alternative view as well: for consistency's sake, onion skin is an insanely good thing for keeping things consistent, and using transform tools to translate spots you don't need to redraw will save you time and sanity.

However, I will at least recommend you don't fall into the trap of relying on onion skin too much: what you gain in consistency can end up limiting you with trying to stick too close to those previous frame lines, and your motions will suffer. I know you mentioned mostly about keeping sizes consistent, but if you encounter issues regarding your motions, try turning off onion skin and flip through your frames to ensure the motion is good.
Replies: >>7625296
Anonymous
6/29/2025, 1:39:47 AM No.7625296
walk1111
walk1111
md5: 1fb597f9e1384a1afe9f2e14d278c9e1๐Ÿ”
>>7624649
>>7624657
>>7624740
Thanks for the help! Will keep everything in mind.
The back leg extending out looks weird to me, but I don't know how to fix it.
Replies: >>7625466 >>7626421
Anonymous
6/29/2025, 4:09:43 AM No.7625466
>>7625296
I think normally for a walk like this the force propelling u off of one foot and onto the other is from your calf extending your toe... so once the toe "kicks" the foot should leave the ground... kinda like u are jumping with that foot (even tho ur other foot is already on the ground). In ur walk the heel is fully off the ground as soon as it comes past center and then glides on the ground for a while giving a moon walk appearance.
Replies: >>7626421 >>7640304
Anonymous
6/29/2025, 4:13:52 AM No.7625471
>>7622855
That doesnโ€™t make sense. I was talking about creating a new torrent.
Replies: >>7626356
Anonymous
6/29/2025, 8:02:15 AM No.7625610
storyboard that I may or may not finish
https://litter.catbox.moe/cn8kqcdbzsdmw1at.mp4
Replies: >>7625616 >>7626356
Freebase
6/29/2025, 8:03:52 AM No.7625611
Im fucking hammered jesus
Will post an animation later
Anonymous
6/29/2025, 8:09:20 AM No.7625616
>>7625610
im sorry man i love the work put into this but how the fuck did you manage to make a brentalfloss song even worse
Replies: >>7625617
Anonymous
6/29/2025, 8:10:35 AM No.7625617
>>7625616
I didn't make the song I'm just boarding it because I think it's funny
Freebase
6/29/2025, 8:17:51 AM No.7625619
Untitled_Artwork
Untitled_Artwork
md5: 93ce7f097e1933c7fbd105bed112d240๐Ÿ”
Absolute dogshit but needed to draw something commemorating being locked in solitary confinement for the night and being forcefed sedatives
Replies: >>7626356 >>7626421
Anonymous
6/29/2025, 10:35:08 PM No.7626356
walkin pupper
walkin pupper
md5: 0bec3360e5413ee3b3ec9fa7891cc51a๐Ÿ”
>>7623805
so i need ideas to make up for my missed saturday night doodle
guys got any suggestions?
i'll be making double this monday night to make up for it

>>7624062
aww i love her so much
very nice lil creature
10/10 would pet
is there a way i can play this game
looks fun

>>7625471
i'm new to torrenting myself desu
would appreciate if you could gimme a tldr explanation of what you meant originally

>>7625610
is the audio from a youtube poop or something?
its so monotone n dull

>>7625619
so true so true
Replies: >>7626421
Anonymous
6/29/2025, 11:20:49 PM No.7626421
>>7626356
Animate my rabbit (the one from the OP) please (this is a joke please don't murder me); in all seriousness, maybe try doing something with Kotto trying to come off seductive but it being goofy instead? Not sure what motion to suggest though...

>>7625619
Ugh, I feel this half the time when it comes to animating, especially when the self doubt creeps in.

>>7625296
As >>7625466 mentioned about the foot, I also feel the leg, when moving backwards, should not bend until it starts to pull forward again. For me it looks a bit awkward that the leg straightens out then bends prematurely before swinging forward.
Replies: >>7627561
Anonymous
6/30/2025, 6:33:58 AM No.7626864
1627113796481
1627113796481
md5: bccd1e1fcdbc649b6006b2fb4c954121๐Ÿ”
im never adding shadows to an animation ever again
Replies: >>7627561
Anonymous
6/30/2025, 8:32:12 PM No.7627561
clapping like a seal
clapping like a seal
md5: e10f985af675295246418e22eff7c270๐Ÿ”
>>7626421
>Animate my rabbit (the one from the OP)
aight i'll draw the silly rabbit girl tomorrow

>try doing something with Kotto trying to come off seductive but it being goofy instead?
i can't every time i draw kotto even slightly sexy i get struck with uncontrollable lust
and need to take a walk to calm my erection
good idea tho it fits her character i'll add it to the list

>>7626864
how did it work out fren
you can't just vent about something n not ost the results
Replies: >>7627686 >>7628135
Anonymous
6/30/2025, 9:32:53 PM No.7627686
loveit
loveit
md5: e3dc3f17fc9d23eb94f693d5da683eff๐Ÿ”
Make the stuff you want to make, even if it's silly, weird, or people plain don't like it.

I'm proud as hell, I'm a giggly mess because I had too much fun laughing while making it, and cursed art is always good to me.

(picrel since the animation wouldn't make sense without sound, so listen here, sound warning obviously): https://files.catbox.moe/q2p6hi.mp4

>>7627561
>aight i'll draw the silly rabbit girl tomorrow
I appreciate that bunch heh, no pressure at all though since I know you do a lot of good work with your own OC(s).

>i can't every time i draw kotto even slightly sexy i get struck with uncontrollable lust
Really huh...tell me, you got any refs of this goofy little thing? Is she always in such a gremlin form or does she a have a more serious depiction?
Replies: >>7628945 >>7630143
Anonymous
6/30/2025, 9:37:41 PM No.7627700
>>7622145
saved
Anonymous
7/1/2025, 12:07:42 AM No.7627942
>>7624159
What program did you use to animate this?
Replies: >>7628013
Anonymous
7/1/2025, 1:13:34 AM No.7628013
>>7627942
I feel like I get asked this every other thread but: ToonSquid, on the iPad. It feels like the spiritual successor of Flash/Animate. I do use Procreate for my drawings and sketchwork prior to making and rigging assets in TS, but yeah, that is what I use.
Anonymous
7/1/2025, 3:12:38 AM No.7628135
gwalk
gwalk
md5: 8e785481071f468627a47aee219017b0๐Ÿ”
>>7627561
>you can't just vent about something n not ost the results
very annoyed at myself that this isnt fuciing done
i cant stop getting side tracked
Replies: >>7628945 >>7629482 >>7634217
Freebase
7/1/2025, 8:19:38 AM No.7628378
Untitled_Artwork
Untitled_Artwork
md5: 4b482b2abd1aa17b5741a42343595121๐Ÿ”
I am a worthless jackass
Replies: >>7628945 >>7629100
Anonymous
7/1/2025, 9:00:53 PM No.7628945
kotto jockey
kotto jockey
md5: 441b8a35ca35494eecc381f93e0c245a๐Ÿ”
bump

>>7627686
i doodle her tomorrow
i came home late from work today

>>7628135
based beyond belief
i kneel in awe

>>7628378
so true so true
Anonymous
7/1/2025, 11:26:48 PM No.7629100
project_1751402663926
project_1751402663926
md5: 9d17a128f38d7653f6ce7c02cdf9e22e๐Ÿ”
>>7628378
Mee too
Replies: >>7630143
Anonymous
7/2/2025, 2:52:10 AM No.7629313
>>7620301
Books: Framed ink 1 + 2, Professional storyboarding rules of thumb
Video course: Storyboard secrets by sherm cohen

Saw the torrent discussion up thread, is someone going to do it? I have some animation video courses to share and I can give out TV paint (I will give these out regardless if someone makes a torrent, I just need some time to sort and find files)
Replies: >>7644172
Anonymous
7/2/2025, 4:09:38 AM No.7629388
ickywalks001
ickywalks001
md5: 97c756735e5d0b13f2540914b145762f๐Ÿ”
Some walks for a thing I'm doing, they don't all loop perfectly in this one but I have them all as separately timed loops. Just wanted a visual of them all together
Replies: >>7629481 >>7630143
Anonymous
7/2/2025, 5:47:23 AM No.7629481
>>7629388
amazing work.theres a distinct personality to each. professional quality. gmi
Anonymous
7/2/2025, 5:48:39 AM No.7629482
>>7628135
took like a month but paid off
Replies: >>7634217
Anonymous
7/2/2025, 7:54:57 AM No.7629555
I'm still waiting for responds
>>7623443
Replies: >>7629562
Anonymous
7/2/2025, 8:17:14 AM No.7629562
>>7623443
>>7629555
Hey friend, no idea as I don't personally use CSP. As far as I know, there's no keyframing with effects in CSP, and a cursory search got me this: https://www.reddit.com/r/ClipStudio/comments/1eugtph/in_animation_a_way_to_gradually_change_color_over/

You could try tweening a gradient of the two colors and sliding it over, using a clipping mask to stay within the circle, but honestly it seems like there's no direct method to achieve what you want.
Replies: >>7629589
Anonymous
7/2/2025, 9:17:47 AM No.7629589
>>7629562
Sad, but thanks
Anonymous
7/2/2025, 5:37:49 PM No.7629835
snickerdoodle waves at you_thumb.jpg
snickerdoodle waves at you_thumb.jpg
md5: e03d46334df526b337414968ee94d730๐Ÿ”
>>7619408 (OP)
Another test animation
Gonna be going with a 4:3 aspect ratio for my cartoon from now on
Replies: >>7630143 >>7630776
Anonymous
7/2/2025, 9:41:09 PM No.7630143
bunny girl enters the scene
bunny girl enters the scene
md5: 60d5668342192b3b54325d15dcf81451๐Ÿ”
>>7627686
came home late again but wanted to make something with her
: DDD

>>7629100
cute

>>7629388
you're one hell of a cartoonist but your animation need to loop man
the jumping in the head angle/hair/shoulders/wist is activating my autism something fierce
please make them into self contained loops please i beg you

>>7629835
cute : DDD
Replies: >>7630223 >>7630252
Anonymous
7/2/2025, 10:48:39 PM No.7630223
>>7630143
This is amazing! I may have already responded elsewhere, but this is so charming--thank you so much again man. Now I can scour your Twitter for Kotto references :J
Anonymous
7/2/2025, 11:29:47 PM No.7630252
slimdickywalk_001
slimdickywalk_001
md5: 2122cba3e073a963054c7dda9cd7ee31๐Ÿ”
>>7630143
I appreciate it kotanon!
>making them loop
I know I know, it feels weird in a gif with different timed walks. All the loops aren't meant to loop long, but I did indeed export individual loops of each
Replies: >>7630253 >>7630594
Anonymous
7/2/2025, 11:30:50 PM No.7630253
2sodaswalk_001
2sodaswalk_001
md5: cd8583ae5f6811957266a9a8166f261e๐Ÿ”
>>7630252
cont.
Replies: >>7630255 >>7630594
Anonymous
7/2/2025, 11:31:35 PM No.7630255
crimsonwalk_001
crimsonwalk_001
md5: c92fe8cf138bd6ff69106846721a2ca5๐Ÿ”
>>7630253
cont...again!
Replies: >>7630594
Anonymous
7/3/2025, 1:57:22 AM No.7630364
Is it a good idea to start learning to animate in CSP since I already draw with it?

All these folders, columns, timings, and grids are making my head spin just to start out. I made a drawing with the moving parts separated by layers and just want to be able to make a short loop.
Replies: >>7630597 >>7633172
Anonymous
7/3/2025, 7:13:23 AM No.7630594
>>7630252
streamline the ups n downs on this guy

>>7630253
make this a double bounce walk

>>7630255
reverse the up and down frames from the standard walk
i think it will look funnier that way since he's like 40% head
Anonymous
7/3/2025, 7:30:05 AM No.7630597
>>7630364
see : >>7619417
>https://www.mediafire.com/file/ehagte0lj80n4ea/ <-- Short Animation Making Course - Naoki Yoshibe works by Clip Studio Paint Pro/Ex (PDF, 69.2 MB)
>https://www.mediafire.com/file/7lbm1vlo9y8xci0/ <-- Short Animation Making Course - Naoki Yoshibe works (English AI translation, gray pages).zip (289 MB)
>https://www.mediafire.com/file/clbtw4h1lh5fgtp/ <-- Naoki Yoshibe sakuga animation video examples (96 MB)
>https://www.mediafire.com/file/56ucg1qdro6cj8t/ <-- Naoki Yoshibe sakuga animation gif examples (30 MB)
the translated guide has a good step by step explanation of csp's animation functions within the first chapter of the book
might be a bit out of date but should work
Replies: >>7633172
Anonymous
7/3/2025, 12:04:46 PM No.7630688
Walk_Cycle
Walk_Cycle
md5: 6ceb690c02af3321c002e70e6ced0844๐Ÿ”
something feels odd about this walk cycle
can you you guys tell me where i messed up?
Replies: >>7630698 >>7631140 >>7635264 >>7636307
Anonymous
7/3/2025, 12:18:57 PM No.7630698
>>7630688
There's no soul in it. No personality. The weight of the steps doesnt flow through the body. Nothing is interacting or reacting. It's just stiff.

You ever read through animators survival kit? Theres a bit about personality in walk cycles you might want to look through and see if it gives you some ideas.
Replies: >>7630708 >>7631140
Anonymous
7/3/2025, 12:35:11 PM No.7630708
>>7630698
i got too caught up in keeping the anatomy accurate
i've done the survival kit walks but still don't understand
where the off foot should be in the "up" frame
end up with that wierd jiggle after contact
got any specific suggestion on what i need to fix things cuz at this point im lost man
It was supposed to be the jewel of my walk study now i just feel crummy
Replies: >>7631140
Anonymous
7/3/2025, 2:56:05 PM No.7630776
>>7629835
hell yeah
Anonymous
7/3/2025, 9:45:33 PM No.7631140
Brown Mare Fren
Brown Mare Fren
md5: 24282441e881c871b007bc14b4096850๐Ÿ”
Bump

>>7630688
>>7630708
align the feet in sequence so we can see the figure move from right to left
it'll be easier to spot mistakes when its in motion instead of this static shot

>>7630698
this
Replies: >>7632299
Anonymous
7/4/2025, 12:47:27 AM No.7631338
ezgif-1e30bd8f4e7685_thumb.jpg
ezgif-1e30bd8f4e7685_thumb.jpg
md5: cced4df4842b278fe0eeaca094856650๐Ÿ”
Been awhile since I've made baraag content, but hey, it's animation still, so here I plop it.
https://files.catbox.moe/1qgziw.mp4
Replies: >>7632299
Anonymous
7/4/2025, 10:27:37 PM No.7632299
frauw hungry smol
frauw hungry smol
md5: bc80bf8455c6e61fc14c10c0067b3d7f๐Ÿ”
>>7631140
contd horse

>>7631338
link no work : (
Replies: >>7632487
Anonymous
7/5/2025, 2:02:07 AM No.7632487
>>7632299
>link no work : (
Catbox should be working now, as I just was able to open it--it was down for a good while which was weird
Anonymous
7/5/2025, 2:42:18 AM No.7632542
lv_0_20250703004857
lv_0_20250703004857
md5: 29a32da2f918b283a036b000a9651390๐Ÿ”
>>7622654
Huh
Replies: >>7632565
Anonymous
7/5/2025, 3:13:54 AM No.7632565
>>7632542
Idk what this is but it's really funny
Replies: >>7632646
Anonymous
7/5/2025, 4:23:27 AM No.7632646
convert-12
convert-12
md5: df1069c6dc8abe16d82a1b4dc71579f8๐Ÿ”
>>7632565
Bell from codcw eating so fast he exploded and became the evil dead skeleton poster
Replies: >>7632698
Anonymous
7/5/2025, 5:34:44 AM No.7632698
>>7632646
I love bell, if him and roach arenโ€™t in the new game, I will implode
Replies: >>7633407
Anonymous
7/5/2025, 9:27:45 AM No.7632898
Add this to the OP Pasta as well
it's a really good one and easily available
suprised it wasn't already up there

https://archive.org/details/characteranimationcrashcourse <---- Character Animation Crash Course by Eric Goldberg
Anonymous
7/5/2025, 3:47:17 PM No.7633088
DVPAnimationColor 2
DVPAnimationColor 2
md5: ed5429c64415f1d0ee661bc811d97b9f๐Ÿ”
First animation
A little too ambitious I think now, very choppy but I didn't even know about the "onion skin" feature until I was almost done.
Couldn't get the loop to work right, the output always seems to be different from what CSP shows me in the editor.

Had no idea how much work a single second of animation could be
Replies: >>7633172 >>7635082
Anonymous
7/5/2025, 5:53:59 PM No.7633172
>>7633088
This is me btw >>7630364

>>7630597
I appreciate the links, going to look this over before doing another one
Anonymous
7/5/2025, 7:08:32 PM No.7633277
>>7619408 (OP)
>https://motorpen.com
why aren't you using this anymore?
Replies: >>7634252
Anonymous
7/5/2025, 7:26:56 PM No.7633305
Z0275_thumb.jpg
Z0275_thumb.jpg
md5: ad7e0f04211839d7e187d3a69eb0c0f7๐Ÿ”
Anonymous
7/5/2025, 8:49:59 PM No.7633407
>>7632698
Delusional.jpg
Anonymous
7/6/2025, 2:26:33 AM No.7633864
I know I'm likely throwing a shot in the dark, but anyone out there got some motion tweening guides? I think for the most part I have mastered secondary motion/overlapping motion when it comes to loops, but I'm struggling in nailing the motion when it comes to non looping animation work. Makes me wish ToonSquid had a graph editor for more complex motions...
Replies: >>7634195
Anonymous
7/6/2025, 10:37:28 AM No.7634195
>>7633864
>tweening
Your father would be disappointed in you
Replies: >>7634478
Anonymous
7/6/2025, 11:24:59 AM No.7634217
fan
fan
md5: 7d15be7062bbc097b7146a20a91bb5f3๐Ÿ”
>>7628135
speaking of side tracked! !
>>7629482
most days im too tired after work to bother drawling so progress is very very slow for me
Replies: >>7636307
Anonymous
7/6/2025, 1:00:52 PM No.7634252
RC0QI_thumb.jpg
RC0QI_thumb.jpg
md5: e14f6d98143793fd7b09e6b42a4c0dfe๐Ÿ”
>>7633277
i use it once a month or so
Anonymous
7/6/2025, 1:25:34 PM No.7634262
epic walk
epic walk
md5: 9953f303158ec4c0c82c5a1432a2aa23๐Ÿ”
*cue ghostbusters theme
Replies: >>7636307
Anonymous
7/6/2025, 5:59:02 PM No.7634478
>>7634195
You say that yet it got in the OP.

Real talk though, I do wish there were more animation resources on actual proper layered tweening, since everything is skewed towards frame by frame animation when it comes to such resources. Oh well, I'll just have to figure it out on my own then.
Anonymous
7/6/2025, 8:33:17 PM No.7634621
Moho-2
Moho-2
md5: 8b3adbb025454355a93bfe78e9e3f772๐Ÿ”
https://www.humblebundle.com/software/pro-animation-bundle-software

Moho on sale. Never tried either this or toonboom but I might cop to try out tweened animation. I think there was one anon who has tried it out already.
Replies: >>7634631 >>7635144
Anonymous
7/6/2025, 8:44:02 PM No.7634631
>>7634621
I notice a lot of other software tends to use bones which isn't something I like doing since I do more rigged cutout style animation: does Moho do this well or nah? I come from the Flash/Animate background of nested symbols myself. Especially knowing that minus8 still animates with that method in mind, I know things I want to do can be done, but I still lack the knowledge on how to do certain things other than what I've been able to teach myself so far.
Anonymous
7/7/2025, 3:07:43 AM No.7635082
Chainsaw Man story animation
Chainsaw Man story animation
md5: 9bfcea036ab4641fedfc64305d662790๐Ÿ”
>>7633088
The shadows on her ass jump too much, probably would have been better with no shadows
Replies: >>7635596 >>7636307
Anonymous
7/7/2025, 3:51:57 AM No.7635144
snickerdoodle test_thumb.jpg
snickerdoodle test_thumb.jpg
md5: 5f0330b405d75663669d914f9c236c63๐Ÿ”
>>7634621
I use moho for all of my work and really enjoy it
Replies: >>7636307
Freebase
7/7/2025, 5:25:18 AM No.7635264
>>7630688
He is walking like he shit his pants
Replies: >>7636307
Anonymous
7/7/2025, 3:08:31 PM No.7635596
>>7635082
What program are you using to make this one?
Replies: >>7645301
Anonymous
7/7/2025, 10:28:36 PM No.7636307
FrauV walk
FrauV walk
md5: 2a51c123b674e8c2581568a52a21048e๐Ÿ”
>>7630688
the contact leg is not leaning forwards instead its upright making it look stilted af
the lifted leg leads too far behind its positioned all wrong
what an insidiously bad walk cycle
made me question myslf for a solid few days trying to spot the faults
its like satan himsef made this animation to fuck with observing animators
actual cancer

>>7634217
how do you handle such thin line thickness anon
i can never seem to nail the inbetweens when using super thin lineart
do you just have a big monitor/tab or is there a technique to it?

>>7634262
based perspective flex anon
very cool
i wann try a forced perspective shot next

>>7635082
this has to be csp right?

>>7635144
>that blush
cute and funny

>>7635264
yeah fuck that guy in particular for subjecting us to that shitty walk cycle
Replies: >>7636480 >>7637004 >>7637182 >>7645301
Anonymous
7/7/2025, 11:57:57 PM No.7636480
animtest2
animtest2
md5: e9a669083f52388bdb04285fd495f9fc๐Ÿ”
>>7636307
very pretty!
I'd have given her tail all 8 frames to loop for an extra bit of swish :)
Anonymous
7/8/2025, 3:12:51 AM No.7636772
how realistic is it to create a 6 minute animation in 9 months?
I want to make a film for a festival in April and I'm starting as early as I can and I figured 6 minutes is a good maximum since I only have myself to work on it
Replies: >>7636815
Anonymous
7/8/2025, 3:33:34 AM No.7636815
>>7636772
many factors at play there
how much experience do you have?
how detailed are the visuals?
what framerate are you working with?
is it frame by frame? tweened?
judging by the vagueness of your question and the fact that youre even asking it im gonna wager a guess and say its unlikely unless youre taking massive visual shortcuts
Replies: >>7636872
Anonymous
7/8/2025, 4:35:28 AM No.7636872
Screenshot 2025-07-07 203445
Screenshot 2025-07-07 203445
md5: 6517f0cc34d0944ee7e8adb324fdb9b9๐Ÿ”
>>7636815
i've been animating since 2023, I've made something 1 minute in length before and I've made longer storyboards, I wanna do traditional animation that I'll composite later and I'll probably do it in 24 fps, I haven't really decided on visuals fully yet but I put pic related together earlier for how I might want it to look
Replies: >>7636875 >>7636882
Anonymous
7/8/2025, 4:37:26 AM No.7636875
>>7636872
by traditional I mean frame by frame but I might take shortcuts like reusing stuff sometimes
Anonymous
7/8/2025, 4:42:54 AM No.7636882
>>7636872
doesnt sound realistic to me, also forgot to ask whether you have a full time job or if you can dedicate all your time to animation but either way i dont think its feasable
a 6 minute animation on 1s sounds like a monstrous pain in the ass, unless youve completed other projects of a similar length i foresee you getting massively burned out relatively quickly
Replies: >>7636888
Anonymous
7/8/2025, 4:47:18 AM No.7636888
>>7636882
I've always animated on 2s, and I don't have a job, I only go to college some days of the week. Basically, I have a lot of free time to work on this as long as the assignments don't get in the way
Replies: >>7636891
Anonymous
7/8/2025, 4:51:38 AM No.7636891
>>7636888
best advice i can give is to maybe put a solid month in of hardcore work into it, see how much progress you make in that time frame and ask yourself whether you can get it done at the pace youre going in the remaining 8 months. best of luck to you whatever you decide to do
Replies: >>7637004
Anonymous
7/8/2025, 5:17:22 AM No.7636925
why is all animation software so fucking infuriating to work with

everytime I want to try animation I end up fiddling around with the fucking software for two hours trying to fix some incomprehensible, un-googleable problem and then I quit for six months
Replies: >>7636959 >>7637004
Anonymous
7/8/2025, 6:03:32 AM No.7636959
>>7636925
Sometimes it takes the right software. But then again, if you're really wanting to animate, you can't just wait for the "right one" to pop up.

I've said it before but I'll say it again: I was a really bad on/off animator before Procreate Dreams came out. It definitely is a scuffed program, but I will at least give it credit for getting me to actually *animate* since I wasn't worrying about my brushes, since I could just carry them over. It was a really good program in the sense of getting me to actually animate.

Once the cracks started to show and a lot of the tedious parts of the program were apparent, moving over to ToonSquid felt better, as I had the drive to want to animate even if I couldn't recreate my brushes as well in there. I feel if I jumped in with TS first I may have just started stressing again about the brush engine not being as robust, and maybe I would have fallen into the on/off rabbit hole again.
Anonymous
7/8/2025, 7:11:19 AM No.7637004
key poses walk cycles
key poses walk cycles
md5: 947a0c12b44ebc7173ae7652ee050c8f๐Ÿ”
>>7636307
well fuck you too retard
you made the same front leg jitter moron
how much exactly is someone supposed to bend the leading leg's thigh on the "Down" frame?
does it look jittery cuz it's a static cycle instead of moving forwards?
it looks to me like her knee join't are snapping and dislocating in ever squash frame
like even picrel for the survival kit pdf depicts the squash frame leading knee bent much further than the contact pose
i'm not the only one who see that right?
is this one of those things that only bother you if you are looking for it specifically?
or is it cuz these keys are for tooney characters and don't apply to a realistic human figure?


>>7636891
do a 1 week trial of storyboarding, animating and coloring/compositing a 10 sec sequence (preferably middle to high complexity)
see how long it takes to get it done
then use that as a measuring stick for how realistic your schedule is
simple as

in my experience (if working on it full time 8 hours a day) it takes about a month to do 1 minutes worth of key frames
and about 3 weeks to get in-betweens done right over those key frames assuming your ladders are on point from the get go
and ofc 1 week to color it all via bucket tool assuming its a flat color/you've drawn the shadow outlines
this is a for a rather simplified character design with static pre-drawn bgs

>>7636925
go back to plebbit you crybaby faggot
Freebase
7/8/2025, 11:12:08 AM No.7637132
Untitled_Artwork
Untitled_Artwork
md5: 4dca3e660d2be4a54ae2dfe91bf86771๐Ÿ”
Wanted to see if I could shit out a walk cycle in 20 minutes and I think the answer to that is no
Anonymous
7/8/2025, 1:27:53 PM No.7637182
Corrections
Corrections
md5: 981afa6ca722f6929644be2beb2c2ab9๐Ÿ”
>>7636307
here's the revision you slack-jawed faggot no thank to your snide quips btw
turns out the up and down frames only feel right on toons
more realistic figures are better off with "contact" being the lowest and "pass" being the tallest pose
with the breakdown poses being eased in and out accordingly
jitter minimized and anatomy preserved
Replies: >>7637838
Anonymous
7/8/2025, 6:57:33 PM No.7637441
Stanchfield
Stanchfield
md5: 2af421258ab40a2390c56f57023b5265๐Ÿ”
What's the difference?
Anonymous
7/8/2025, 9:41:13 PM No.7637718
Quick question, which program lets you make something more than a few seconds long in the free version?
Replies: >>7637794
Anonymous
7/8/2025, 10:51:41 PM No.7637794
>>7637718
krita
blender
uhhhh thats all i got
Anonymous
7/8/2025, 11:23:08 PM No.7637838
Kotto Bouncers
Kotto Bouncers
md5: bdb0ea6be890a90743650566b4d09800๐Ÿ”
>>7637182
yknow what you're right i conceed
the up n down on the breakdown frames suits toons more than it does anime-esque characters
look at those funbags
i fuckin cooked with this one so fuckin hard
you cannot imagine the sheer erection that drove me to stay awake 2 hours past my bed time on a week day
worth it man absolutely worth it
Anonymous
7/9/2025, 2:42:18 AM No.7638099
brick fall
brick fall
md5: 203c019b75eb89754e5425c66fb8ab1c๐Ÿ”
big fat fucking brick falling down
Replies: >>7638102 >>7638217 >>7639625
Anonymous
7/9/2025, 2:44:37 AM No.7638102
>>7638099
impacts a little dainty for a heavy ass brick
Replies: >>7638119
Anonymous
7/9/2025, 3:13:13 AM No.7638119
brick fall2
brick fall2
md5: 10bd40bd8c9240608704fbf2fccc9464๐Ÿ”
>>7638102
how about this
Replies: >>7638122 >>7638217 >>7639625
Anonymous
7/9/2025, 3:15:59 AM No.7638122
>>7638119
much much better if not still bouncier than i expect a brick to be, but nice work
Anonymous
7/9/2025, 4:58:00 AM No.7638217
>>7638099
>>7638119
Honestly if you just took the first gif and added more camera shake to that impact, it would definitely communicate it better. IRL of course we have sound that tells us of the impact of the brick, and even if there is a better way to show the impact of the brick (such as it breaking into pieces), animation is all about visual storytelling. It's honestly awesome what we can do with so little and how these little adjustments can make a huge difference in making the viewer feel/connect with what is happening on screen.
Anonymous
7/9/2025, 3:49:23 PM No.7638645
paddle4
paddle4
md5: 66edea973eedbd55f5ef969dfefb3795๐Ÿ”
I'm planning on doing a game jam in a couple weeks. I'm trying to improve my /beg/ level drawing and animations skills a bit before then.
Replies: >>7638993 >>7643914
Anonymous
7/9/2025, 8:50:33 PM No.7638993
spooked
spooked
md5: 375e1ccb3f8178206e075ac26d17fb3a๐Ÿ”
>>7638645
nice
what software did you use?
Replies: >>7639299
Anonymous
7/9/2025, 10:18:11 PM No.7639117
Do you guys ever get the wind knocked out of you when you feel pretty good about your current skill level, try something different, and absolutely fail at it? Not that I won't stop trying, but man, feels like my animation train has derailed for a bit and I gotta make some repairs.
Anonymous
7/10/2025, 12:32:28 AM No.7639299
>>7638993
Aseprite

Aseprite works well for pixel art animation, but if I wanted to do high res graphics for a game, what software do you think I should use?
Anonymous
7/10/2025, 4:05:18 AM No.7639625
>>7638099
>>7638119
Brick land perfectly on edge so it only rotates on one axis? Like 1 in 100 chance or less. Find something box shaped (ideally an actual brick) and drop it 100 times and study how it moves.

It's fine to only rotate on one axis because your box rotating skill isn't good enuf, and it's fine for exaggerated cartoon dynamics, but for realism, it's not right.
Replies: >>7639638 >>7643849
Anonymous
7/10/2025, 4:15:49 AM No.7639638
project_1633274259602_thumb.jpg
project_1633274259602_thumb.jpg
md5: 5d31bbf682551a1cc3600572574d04ba๐Ÿ”
>>7639625 (me)
Here's a brick I did a while back so you can judge how full of shit I am
Replies: >>7639731 >>7643849
Freebase
7/10/2025, 5:41:53 AM No.7639725
Untitled_Artwork
Untitled_Artwork
md5: 2002efde9c6f0c59098b80875eef53b2๐Ÿ”
Cleaned up a bit, still goofy asf
Replies: >>7640102
Freebase
7/10/2025, 5:47:15 AM No.7639731
>>7639638
You are quite constipated
Replies: >>7639737
Anonymous
7/10/2025, 5:54:57 AM No.7639737
fat-guy-speech-bubble
fat-guy-speech-bubble
md5: 8a16dd7ff0aa8bd16bedb071fc7d1efb๐Ÿ”
>>7639731
Replies: >>7639787
Freebase
7/10/2025, 6:48:23 AM No.7639787
>>7639737
Eloquent title to that image ma'am.
tits or gtfo
Replies: >>7639967
Anonymous
7/10/2025, 7:10:58 AM No.7639809
ball kick_thumb.jpg
ball kick_thumb.jpg
md5: 0848e2a5b6da88348f6b47c8d603c446๐Ÿ”
random messy animation before bed
Replies: >>7640102
Anonymous
7/10/2025, 11:22:38 AM No.7639967
project_1752137072560
project_1752137072560
md5: 2bb301b2d06c33c617b2859eb33dff39๐Ÿ”
>>7639787
Here u go
Replies: >>7640103 >>7640601
Anonymous
7/10/2025, 2:53:28 PM No.7640102
>>7639725
i know it might sound unintuitive but make the head bob down on the pass pose
since his neck is drooping outwards from the torso the delayed action will suit the character better
also be suyre to straighten the grounded foot during the pass pose
the knee joint looks too stiff since it doesn't really straighten out properly

>>7639809
the ball shoots forwards first and then his foot follows
don't hold that kick pose so long while the ball flies off so quickly
either hold the ball for that pose too for a slowmo shot or make the character snap along with the ball
Replies: >>7640146
Anonymous
7/10/2025, 2:54:53 PM No.7640103
>>7639967
add a feminine floppy cock and it becomes x200000 times hotter
Freebase
7/10/2025, 3:40:15 PM No.7640146
IMG_8005
IMG_8005
md5: e5e234fb1a243d49d1d5b7093f0e8917๐Ÿ”
>>7640102
Goddamnit aรคready did a ton of work on it before seeing your message
Anonymous
7/10/2025, 5:26:31 PM No.7640278
WHAT HAPPENED TO THE SERVER?????
Anonymous
7/10/2025, 5:40:16 PM No.7640304
>>7625466
Not necessarily true. There are a lot of subtleties to how you walk based on how your posture is. If your body is mostly in line vertically, you'd push more with your calf yeah. But if you lean forward, your body naturally wants to keep catching itself with your feet as not to fall, so you're mostly using your quads to lift your trailing leg forward than you are trying to propel yourself. Like, when you read thus try it. Walk totally upright and then walk hunched while looking at your phone. If you're leaning backwards (ie carrying something heavy) you'll walk even differently, but that's more obvious.
Freebase
7/10/2025, 6:48:34 PM No.7640390
Untitled_Artwork
Untitled_Artwork
md5: df5c612ed2a59945434836b9e15037ad๐Ÿ”
eh what the hell ill just finish this as is then move on to attempting an ataxic gait
Replies: >>7640601
Anonymous
7/10/2025, 9:40:17 PM No.7640601
frolicking
frolicking
md5: 7dec11afe163525ac21bd0eee3dc842b๐Ÿ”
>>7639967
hot

>>7640390
nice
Replies: >>7640603
Anonymous
7/10/2025, 9:41:17 PM No.7640603
frolicking
frolicking
md5: 2145a2d4d3683b8e8ed9e21409eb3433๐Ÿ”
>>7640601
wtf why tvpaint render gotta do me like that
Replies: >>7641358 >>7646189
Anonymous
7/11/2025, 2:51:02 AM No.7641082
who nuked the server?

it was way better there than posting on the thread.
Replies: >>7641123 >>7641336
Freebase
7/11/2025, 3:17:40 AM No.7641123
>>7641082
thought I got banned for some reason lol
Anonymous
7/11/2025, 6:49:35 AM No.7641336
>>7641082
I'm half tempted to remake it but I don't have it in me to play babysitter the rare time somebody actually is a problem or a bot joins
Anonymous
7/11/2025, 7:43:13 AM No.7641358
Front_Facing
Front_Facing
md5: 99c6c15c439f9df60b38f4318eab3592๐Ÿ”
>>7640603
utilize smear frames when you have such big gaps in the movement dummy
you could've added blobby doubles of her hands and it would've played into your crayon aesthetic well
as it is now her arms are snapping back n forth instead of quick n bouncy
Replies: >>7642254
Anonymous
7/11/2025, 7:59:29 AM No.7641370
Don&#039;t Look Down Hi Loop Small_thumb.jpg
Don&#039;t Look Down Hi Loop Small_thumb.jpg
md5: 7635fd1b774f2c9466cd8a4bb5e28fec๐Ÿ”
Don'tlookdowndon'tlookdowndon'tlookdown
Replies: >>7641447 >>7641489 >>7642254
Anonymous
7/11/2025, 10:50:13 AM No.7641447
>>7641370
I want to look down
Anonymous
7/11/2025, 12:28:36 PM No.7641489
>>7641370
LOOK DOWN
LOOK DOWN
DONT LOOK THEM IN THE EYE
Replies: >>7642114
Anonymous
7/11/2025, 9:27:15 PM No.7642114
>>7641489
Les Mis except Javert is a sexy purple bunny girl
Replies: >>7642254
Anonymous
7/11/2025, 10:52:53 PM No.7642254
snek stride
snek stride
md5: 669b1c437525735dc38fc4223c560b16๐Ÿ”
>>7641358
i tried aight
cant make brown skin work in the crayon artstyle
got any color pallette suggestions anyone?
she's ment to be a bronze brown tone but it looks bad in my quickie crayon coloring style
any alternative aesthetic suggestions lads?

>>7641370
i love how her hair sorta explodes into a star shape
very shinobu from monogatari coded
love that hair trope adds interesting shapes to the silhoutte

>>7642114
the final jump into the fountain would get funnier lmao
Replies: >>7642887 >>7647600
Anonymous
7/12/2025, 1:55:02 AM No.7642451
angrypunch
angrypunch
md5: ce2da7abe30f52e4cfa9ec697518fad2๐Ÿ”
angerly
Replies: >>7642887
Anonymous
7/12/2025, 8:24:25 AM No.7642887
ye
ye
md5: 0b465a1f93a88d9b7adfc4a4db0706df๐Ÿ”
>>7642254
add a horizon line w/ speedlines atleast
there's no sense of movement here
she looks like shes's playing dance dance revolution
cute smears on the feet btw

>>7642451
how do you cope with vector animation anon?
i'm finding it to be really off putting after growing used to photoshop's raster brushes
i hate animating with the wobbly vector brush flash offers
the smoothing setting makes every stroke feel off idk why everyone loves this shitty program
Replies: >>7643200
Anonymous
7/12/2025, 5:09:19 PM No.7643200
desk
desk
md5: ff0f5110f1853228f2b0d900cda20b24๐Ÿ”
>>7642887
>flash
thats krita lol
i hate flash and its shitty auto smoothing vector brushes too
the brush i use is wobbly on purpose though i just like the texture messy lines give
Replies: >>7644899
Anonymous
7/13/2025, 2:25:51 AM No.7643849
blink n turn
blink n turn
md5: c7753eb98cd662b4b768c51b723e6315๐Ÿ”
this shit is hard...

>>7639625
>>7639638
Thanks for the advice. For some reason I never thought of using an actual box-shaped object as reference. I'm not really going for realism, but cartoon physics are derived from real-life physics so I should study them more closely anyways
Replies: >>7644899 >>7660421
Anonymous
7/13/2025, 3:27:16 AM No.7643914
>>7638645
Try adding a pause when the auto paddlers cocks all the back to add a bit of tension and to better fit the โ€˜12 rules of animationโ€™ that one important guy wrote. Maybe make the board tremor a bit as well.
Anonymous
7/13/2025, 8:28:13 AM No.7644172
4chan-torrenting-faq
4chan-torrenting-faq
md5: dfbb1e198c0528ad4b973ba94faff04a๐Ÿ”
>>7629313
>is someone going to do it?
Modern 4chan lacks the know how to create a new torrent.
It's pretty sad.
Anonymous
7/13/2025, 4:28:50 PM No.7644515
>>7619418
>jukuryuu-saisoku-de-egakeru-you-ni-naru-kyara-sakuga-no-gijutsu
This one is MTL AI-translated. Anyone got a good Japanese scan?
Anonymous
7/13/2025, 8:18:35 PM No.7644778
IMG_0248
IMG_0248
md5: 1f0f8c4f43b54fc56f78ad39f643e6f5๐Ÿ”
I think I'll try to do the walk with Bugs or another cartoon next.
Replies: >>7644899
Anonymous
7/13/2025, 10:02:34 PM No.7644899
Twigs n Apples
Twigs n Apples
md5: 5972297a81f48d165001fa6c41e4fde5๐Ÿ”
>>7643200
based

>>7643849
really cute character
well done

>>7644778
try doing a looping cycle without the arms
idk if its meant to be a double bounce walk or if the camera is shaky
but the arms are def a bit wierd
more drawings aren't necessarily better yknow anon san
Anonymous
7/13/2025, 11:27:17 PM No.7644989
VID_20250709_232017_961_thumb.jpg
VID_20250709_232017_961_thumb.jpg
md5: 65e3c2f632005df8a1fdda1769634103๐Ÿ”
A very ruth arm trow animation study, i will update later with in-betweens and actually completing it, but that's how it's going so far.

I'm semi new in animation btw.
Replies: >>7645301 >>7645482
Anonymous
7/14/2025, 4:17:55 AM No.7645301
Chainsaw Man story animation
Chainsaw Man story animation
md5: e4c665362e05804d81ea0721f3e6e05a๐Ÿ”
>>7635596
>>7636307
Of course it's the CSP. We all know that only Real Menโ„ข with calloused hands and giant balls use CSP for animation after a long day of milling lumber, leave dem animation programms to the liberal limp wristed sissies from New York and B*rlin
>>7644989
Nice work, kid *slaps your ass* Don't forget us when you make it to the big leagues
Anonymous
7/14/2025, 8:18:26 AM No.7645482
>>7644989
align the wrist to a smooth arc
it wobbles up and down ruining the smooth arc of motion
same with the elbow
Anonymous
7/14/2025, 12:41:56 PM No.7645615
Electric-Arcs
Electric-Arcs
md5: c40f60e57c48f22a4e9e574638126a88๐Ÿ”
going through Bitey's fx course
good stuff overall
ya guys got any other elemental effects resource?
Replies: >>7645617 >>7645619 >>7647877
Anonymous
7/14/2025, 12:43:45 PM No.7645617
>>7645615
try elemental magic vol 1 and 2
Anonymous
7/14/2025, 12:45:51 PM No.7645619
>>7645615
A bunch of effects books here. With gif/video. Some on their websites.
>>7619417 >>7619418 >>7619418 >>7619423
Anonymous
7/14/2025, 7:30:48 PM No.7646189
>>7640603
i lov u bug anon
Replies: >>7646514
Anonymous
7/14/2025, 9:30:57 PM No.7646514
Frv Breathing Heavy
Frv Breathing Heavy
md5: 29eae5b466ec6f885652bdf76050aa90๐Ÿ”
>>7646189
i love you too fren : DDD
Replies: >>7647301
Anonymous
7/15/2025, 4:12:44 AM No.7647301
>>7646514
Hi bug anon, I cant exactly download everything you posted right now, but what would you recommend as THE most essential downloads from your posts? I've got a pretty solid foundation when it comes to drawing and I just bought toonboom, so I wont need any of the beginning drawing fluff. I plan to go through the animators survival kit video course and book, but thats all Ive got planned.
Replies: >>7647545
Anonymous
7/15/2025, 7:59:38 AM No.7647545
>>7647301
See:
>>7619417
>https://www.mediafire.com/file/7lbm1vlo9y8xci0/ <-- Short Animation Making Course - Naoki Yoshibe works (English AI translation, gray pages).zip (289 MB)
>https://www.mediafire.com/file/clbtw4h1lh5fgtp/ <-- Naoki Yoshibe sakuga animation video examples (96 MB)
>https://www.mediafire.com/file/56ucg1qdro6cj8t/ <-- Naoki Yoshibe sakuga animation gif examples (30 MB)
First half the book is just csp 101 but the later assignments are pretty solid w/ explanations

>>7619425
>https://www.mediafire.com/file/dvdyi21mwhjzv6k/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (animator_kadai).pdf (102 MB)
>https://www.mediafire.com/file/85psk4cj92myon5/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (English AI translation).zip (67 MB)
good assignments overall they use rhese to onboard n train newbie inbetweeners at some anime studio

>>7619408 (OP)
>https://bitey.com/pages/fx <---- [2D effects animation course]
also a solid resource for elements/effects but it's around 2.5 gbs do hold it off for after you the rest done

>https://www.animatorisland.com/51-great-animation-exercises-to-master/
not so much resource but its a good list of assignment to have in your portfolio

these and Survival Kit will train you well
Also read the pdf before you watch the lecture video course
the pdf has all the knowledge condensed into it the video lectures are add-ons for if you have doubt *not* the primary source
read the pdf n see the corresponding example files first and then watch the lectures

If you're aiming for anime production i'd reccomend Dong Chang channel on youtube: https://www.youtube.com/@DongChang
And also start dumping some skill points in compositing softwares like Opentoonz/AfterEffects/Nodes in ToonBoom
it'll pay off in the long term
Replies: >>7647600 >>7648791
Anonymous
7/15/2025, 9:35:34 AM No.7647600
>>7647545
Not him but thanks Kottoanon, breaking the stuff down makes it less daunting to look through. Still, wish there were more tweening resources out there hahah, but hey, we take what we can get.

>>7642254
>i love how her hair sorta explodes into a star shape
It's funny, because it used to not do that--her design has very much changed over the years to give her a more distinguishable silhouette. Also after finally watching Panty and Stocking recently, man, it makes me want to animate more, especially because that show exemplifies everything I want to do with lewd animation: the weird, the sexy, and the absurd
Replies: >>7648176
Anonymous
7/15/2025, 12:27:49 PM No.7647705
boobexperiment
boobexperiment
md5: 2e888f260c1b4d68c3812976f0b2d170๐Ÿ”
I made this like a month or more ago. I was trying to figure out how to animate boobs with nothing but my pure knowledge of looking at them online
Replies: >>7648176 >>7658613 >>7660617
Anonymous
7/15/2025, 3:24:30 PM No.7647877
Candle-Flame
Candle-Flame
md5: 28af89388485b8a7a8d35e813d8bdd5b๐Ÿ”
>>7645615
flash can be wrangled into gradients if you have the will
sucks how shit the vector software is
why do people even use this trash i wonder
Replies: >>7648176
Anonymous
7/15/2025, 8:27:07 PM No.7648176
happi pupp
happi pupp
md5: b5b0f34d2a9772687c5509fc762a1d3d๐Ÿ”
>>7647600
>more tweening resources out there
i'll look into it
there have to be some resouurces out there
off the top of my head there's the youutuber kyubumlee
who does primarily rigged animations on toonboom
gimme time i'll dig into it

>>7647705
nice lmaoo

>>7647877
no fuckin way
how did you achieve the soft brush on the flame
vector don't work like that?
Anonymous
7/16/2025, 4:33:26 AM No.7648791
>>7647545
Oh shit, thanks a lot anon. I cant wait to get started. Also I meant to say I bought toonsquid on my ipad, not Toonboom, might have to get that one later. But right now, I have no idea which software is the standard/the best or where I can get it yet. Which one do you use?

A
Anonymous
7/16/2025, 12:21:52 PM No.7649185
Animation2
Animation2
md5: 7515e469e14f78588fad3fd6cad61f11๐Ÿ”
gave up on that arm trowing thingie because it was to boring and i was putting too much detail to the point i lost the purpose of the study, so i'm making bouncy guys now
Replies: >>7649369 >>7649767
Anonymous
7/16/2025, 3:42:01 PM No.7649318
>>7619408 (OP)
>Kit *Video* course
I've been looking around. But none of the torrents are working. Pretty weird.
The one on IA, their torrent doesn't include the videos inexplicably.
Anonymous
7/16/2025, 4:46:06 PM No.7649369
project_1660843468410_thumb.jpg
project_1660843468410_thumb.jpg
md5: ae87510636632c77bf8edd5c4bb63471๐Ÿ”
>>7649185
Nice. Keep ur anatomy and rendering studies separate from ur motion studies. Putting them together when only one is good will drag the other down and probs isn't an effective way to study. Ur bouncy guy looks pretty good tho, maybe try some stickman / gesture of people doing stuff with their hands. Try a punch or someone picking something up.
Replies: >>7649767
Anonymous
7/16/2025, 5:39:04 PM No.7649423
anyone here have video class in how to animate in tvpaint 11? in special from a good animator? per example aaron blaise has a course with tvpaint and i wouldn like to download this one or similar.
Replies: >>7649429 >>7649767
Anonymous
7/16/2025, 5:40:44 PM No.7649429
>>7649423
and no its not a tutorial in how to use tvpaint 11. its mostly a video process of step by step of a animation made on tvpaint i would like to see.
Tanya Channel is really informative but its all in russian (no subtitles) so it only helps a little.
Replies: >>7649767
Anonymous
7/16/2025, 5:46:25 PM No.7649447
>>7622145
omigosh i didnt knew the person that made it was a /ic/ anon. really cool :v
Anonymous
7/16/2025, 7:16:45 PM No.7649566
Doe Flying Anim
Doe Flying Anim
md5: 1fe2b6d15233060d54bd5cdb21ef8d40๐Ÿ”
Made this for fun
Replies: >>7649767 >>7658826 >>7660617
Anonymous
7/16/2025, 9:41:21 PM No.7649767
FRV Summoning
FRV Summoning
md5: eabfc9c53e0667aab59735236a3f6070๐Ÿ”
>>7649185
nicely done anon very cool

>>7649369
slap n whack

>>7649423
i'd love to know too bud

>>7649429
>Tanya Channel
thanks for the tip i'll look into it

>>7649566
chiyo chan.......
Replies: >>7649988 >>7650005
Anonymous
7/17/2025, 12:45:23 AM No.7649988
>>7649767
i love your animations bug anon, thank you for never stopping!
Anonymous
7/17/2025, 1:06:12 AM No.7650005
>>7649767
i forgot to explain, the channel is mostly in russian so the username is not exactly Tanya. i will just Link it here for everybody to see!

youtube.com/@tanyabuka22

There is also Erica yt channel (the welcome to hell creator) and tamakuz also does most of her animation on tvpaint. both of these last persons have most of their process on pantreon so, if anyone has the ways to tip them (and share here maybe) it would be cool!

youtube.com/@tamakuztoons
youtube.com/@ericawester

has over a decade of animation made in tvpaint.
Replies: >>7650017 >>7653011
Anonymous
7/17/2025, 1:19:12 AM No.7650017
>>7650005
Tanya has over a decade of animation made in tvpaint*
Anonymous
7/17/2025, 2:27:17 AM No.7650072
720_thumb.jpg
720_thumb.jpg
md5: 62550fdcdc03a270e0c5f484e575927d๐Ÿ”
i cant stop playin these fuckin vidya games man
Replies: >>7650080 >>7650083 >>7650283 >>7651950 >>7653011 >>7658613 >>7658826 >>7658839 >>7659394 >>7659467 >>7660617 >>7660617
Anonymous
7/17/2025, 2:36:35 AM No.7650080
>>7650072
elden ring fan animation ? also this looks amazing!!
Replies: >>7652169
Anonymous
7/17/2025, 2:36:37 AM No.7650081
snickerdoodle being a bitch
snickerdoodle being a bitch
md5: 6580ba59cba12d331a8929cc8b0b66cb๐Ÿ”
>>7619408 (OP)
Another animation test, this time with audio
https://files.catbox.moe/3ebpfy.mp4
Replies: >>7653011
Anonymous
7/17/2025, 2:37:45 AM No.7650083
>>7650072
very cool
Replies: >>7652169
Anonymous
7/17/2025, 6:19:20 AM No.7650283
Truck_thumb.jpg
Truck_thumb.jpg
md5: 2d45c062bcf7fb438c566b075d0b6e1d๐Ÿ”
>>7650072
Holyshit
Replies: >>7652169 >>7653011
Anonymous
7/18/2025, 4:26:22 AM No.7651950
>>7650072
How do you get the background to scroll like that? Like do you animate on top of it or do you move it after? Also blog? this looks great
Replies: >>7652169
Anonymous
7/18/2025, 4:47:11 AM No.7651976
Gg
Gg
md5: 0b75f4ae097851c228b6cd0fe755f3eb๐Ÿ”
Any flipaclip enthusiasts?
Replies: >>7658613 >>7660617
Anonymous
7/18/2025, 6:40:30 AM No.7652169
ina wake up
ina wake up
md5: 5d772eb3917fd52d37b26cf9adf4e6a2๐Ÿ”
>>7650080
yea that new elden ring has a hold on me. thank ya
>>7650083
>>7650283
thanks lads
>>7651950
i just drew a long bg img and made it scroll with keyframes in csp. i animated the two characters first with the camera movement in mind. im @linkoh9 on twitter and thanks
Replies: >>7652587 >>7653011
Anonymous
7/18/2025, 9:51:48 AM No.7652399
Grrr I want to animate a titty drop but I don't even know where to start
Replies: >>7652414 >>7652427 >>7653011
Anonymous
7/18/2025, 10:14:17 AM No.7652414
>>7652399
Try making squishy balls
Or bouncy ones
Replies: >>7652423
Anonymous
7/18/2025, 10:39:41 AM No.7652423
>>7652414
You mean like balls to simulate breasts or actual testicles as practice before tackling breasts?
Replies: >>7652513
Anonymous
7/18/2025, 10:43:26 AM No.7652427
>>7652399
Unironically have sex.
Anonymous
7/18/2025, 2:09:42 PM No.7652513
Smoo_thumb.jpg
Smoo_thumb.jpg
md5: cd41c89f6e6eda7aef9409a0712b83bd๐Ÿ”
>>7652423
Yeah
Anonymous
7/18/2025, 4:33:21 PM No.7652587
>>7652169
>key frames
Awesome, thanks! I'll go learn those right now. Apparently was already following you, fabulous work anon!
Anonymous
7/18/2025, 9:47:18 PM No.7653011
learning to fly
learning to fly
md5: da6e0e9a19ca3db6cfc8978cd949f8b6๐Ÿ”
>>7650005
very helpful
thanks anon

>>7650072
>>7652169
this is so peak
i kneel in respect

>>7650081
smug child (ToT)

>>7650283
my dad got me the dvd for this movie back in the day
it was one of my first 3d animated movie i think
good times : DDD

>>7652399
fill a big party balloon with water and play around with it for a while
trust me it intuitively helps get the knack for how boobs work
or grope ur gf's boobs if you aren't a stone cold chudcel like me
Replies: >>7658613 >>7660617
Anonymous
7/18/2025, 9:59:31 PM No.7653028
SACO_thumb.jpg
SACO_thumb.jpg
md5: 09a114b81efa793e6b6e07694473ed44๐Ÿ”
im trying to chalenge myself with this one, haven't finished it yet cause i'm trying to figure out how to make him shake in fear in a fun and believable way. But i'm bored now so i will play something.
Replies: >>7660812
Anonymous
7/18/2025, 10:52:09 PM No.7653132
Oh great Kottoanon, what do you animate on? 2s? 3s?
Anonymous
7/19/2025, 1:28:23 AM No.7653344
4c1r35tv
4c1r35tv
md5: b23ef8d4fd6d0c9cdf3eea1b60a08c31๐Ÿ”
henlo ever1

I created a discord server where people can post their work and ask for feed back.

this server is not here to replace/take away traffic for these threads. I just want to give detailed feed back to people askin' for it without floodin' threads.

Join if u want ofc, hopefully it doesn't get any bigger than 20 users.

server: GkkCQWVc
Replies: >>7660812
Anonymous
7/19/2025, 2:43:06 AM No.7653425
https://litter.catbox.moe/np7r97tgy93hh4s4.mp4
Replies: >>7653443 >>7657467 >>7660812
Anonymous
7/19/2025, 3:02:29 AM No.7653443
>>7653425
balls
Anonymous
7/19/2025, 9:48:46 PM No.7654406
Spli_thumb.jpg
Spli_thumb.jpg
md5: c96555822fcb6b229988fee3106171b0๐Ÿ”
Anonymous
7/21/2025, 7:03:15 PM No.7657467
>>7653425
really well made
Replies: >>7659389
Anonymous
7/21/2025, 9:18:32 PM No.7657652
something_thumb.jpg
something_thumb.jpg
md5: 6e0d5d7ce753ea3783d6d76291e1bf5c๐Ÿ”
this took 2 hours but hey it's a start
drawing on ones is a lot though jeez
Replies: >>7657683 >>7660812
Anonymous
7/21/2025, 9:39:42 PM No.7657683
Rope Bunny FX Loop Smaller_thumb.jpg
Rope Bunny FX Loop Smaller_thumb.jpg
md5: f50c2848748b9506268271c1414fcc60๐Ÿ”
Ngl, starting to feel a plateau with my tweening skills...thinking maybe to revisit frame by frame again.

>>7657652
Oof, ones dude? I won't flat out discourage you from it but the wobbly-ness is very apparent. Did you animate this straight ahead or pose to pose?
Replies: >>7657696 >>7657775 >>7660812
Anonymous
7/21/2025, 9:44:37 PM No.7657696
>>7657683
Tweening is for pussies anyways. Frame by frame is where real men are forged.
Replies: >>7657734
Anonymous
7/21/2025, 10:11:14 PM No.7657734
Booba Small
Booba Small
md5: 1ed8464778d8a097b8e8ab6922d722f6๐Ÿ”
>>7657696
You're not going to convince me it is for pussies. It takes a lot of time and effort the more complex an action is. It definitely sucks when you can tell a person didn't take any time to really properly separate the components, then I would be inclined to agree about the "cheapness" of it.

Tweening's strength lies in the consistent way you can do loops. I have massive respect for minus8's longer form animations where there clearly is a lot of time spent in making it look not janky or making great and unjarring transitions (thinking of that sex game animation). That rope animation started lagging ToonSquid so badly because of all the nested symbols I kept cramming in there, hahah.

But ah, I'm wasting my breath. Some of you guys don't like it. That's fine. I like both. Both are good. ยฏ\_(ใƒ„)_/ยฏ Here, take an older frame by frame animation I did as well.
Replies: >>7657794 >>7658547 >>7658826 >>7659394 >>7660617 >>7660812
Anonymous
7/21/2025, 10:30:42 PM No.7657775
>>7657683
i tried the hybrid method laid out in the survival handbook. i drew the poses first and then a straight pass on the head on another layer and another for the body and legs.
And yeah i guess knowing how many drawings to use when is a skill in itself but i'll be fine mostly practicing on twos right?
Replies: >>7658613 >>7660812
Anonymous
7/21/2025, 10:47:06 PM No.7657794
>>7657734
based anon
Anonymous
7/22/2025, 8:08:52 AM No.7658547
>>7657734
Brother you're speaking to a fellow tweener. It's pussy shit in comparison. That's why i don't fuck with frame by frame. But it's more difficult and respectable
Replies: >>7658613 >>7660812
Anonymous
7/22/2025, 10:35:00 AM No.7658609
Vote Vote Vote smol
Vote Vote Vote smol
md5: 6b082ae61cf4bcfc1de866aebcfcccd4๐Ÿ”
Nearing Bump limit
Vote for the next OP thumbnail
Replies: >>7658613 >>7658826 >>7658839 >>7659394 >>7660617
Anonymous
7/22/2025, 10:43:58 AM No.7658613
drop_thumb.jpg
drop_thumb.jpg
md5: 65f35a086927097f70d7fe177ebea938๐Ÿ”
Man what am I doing? This is some silly shit pffft.

>>7657775
I would imagine twos would look better just for stability's sake. There's a reason most people don't do line boil on ones for the most part since it's so jittery (unless you do the Flash thing where you hit the smoothen button on the vector art, then it tends to be subtle enough). Ironically that's why tweening is better at higher frame rates because there won't be that wobble, and it's why I prefer adding line boil at lower framerates.

>>7658547
Fair enough. I've had a fair share of people who keep ragging on me for delving into tweening. I still respectfully disagree though--there's definitely areas where doing something frame by frame would be quicker, easier, and faster, especially with really short loops. Again, just a matter of taste. I think what I'm trying to say is that if you want to achieve a similar level of quality of god-tier frame by frame quality as a tweener, then you're going to be spending a shit load of time figuring workarounds and getting down and dirty in those motion graphs.

>>7658609
Uhhhhh...avoiding voting for myself, I'll go with >>7651976 >>7650072 and >>7647705. Oh, and considering you contribute so damn much I gotta throw a vote for you too, and this one puts a dumb grin on my face seeing it >>7653011
Replies: >>7660814
Anonymous
7/22/2025, 4:14:36 PM No.7658826
>>7658609

>>7657734
>>7650072
>>7649566
Anonymous
7/22/2025, 4:26:16 PM No.7658839
>>7658609
I vote for >>7650072
Anonymous
7/22/2025, 9:31:08 PM No.7659389
>>7657467
thanks but I only spent like an hour on it and just copy pasted the assets a lot
Anonymous
7/22/2025, 9:34:51 PM No.7659394
>>7658609

Either:
>>7650072
>>7657734
Replies: >>7659467
Anonymous
7/22/2025, 10:04:21 PM No.7659436
shrooms
shrooms
md5: 9e136348eb6ef873c6f8b9a693f1f6b4๐Ÿ”
I know it's full of errors but it's my first animation. Yay !
Replies: >>7660814
Anonymous
7/22/2025, 10:40:00 PM No.7659467
>>7659394

I vote the goat! >>7650072
Anonymous
7/22/2025, 10:43:28 PM No.7659473
B26_thumb.jpg
B26_thumb.jpg
md5: 4ba8a7721fdea3ed6340fabf17e648f8๐Ÿ”
Think you guys can add to it?
To make it more lively
Replies: >>7660814
Anonymous
7/23/2025, 6:24:09 AM No.7660115
IMG_5528
IMG_5528
md5: a7ac7abaa533a57c0dc3dec6702bfd80๐Ÿ”
Replies: >>7660417
Anonymous
7/23/2025, 6:56:33 AM No.7660135
dood3
dood3
md5: 5f651cc14943942aa481b12b35094dd8๐Ÿ”
A ridiculous gif I made...
Replies: >>7660814
Anonymous
7/23/2025, 1:46:55 PM No.7660417
IMG_5530
IMG_5530
md5: e21bdbcf3ad7ca27f61e4481998af1c5๐Ÿ”
>>7660115
1 more before moving on
Replies: >>7660552 >>7660814
Anonymous
7/23/2025, 1:51:50 PM No.7660421
>>7643849
Sovl.
What's your blog anon
Anonymous
7/23/2025, 4:38:05 PM No.7660552
timed ball-7-23-25
timed ball-7-23-25
md5: 106aa828a2cc7218656ceb0adceb5cdf๐Ÿ”
>>7660417
Replies: >>7660814
Anonymous
7/23/2025, 5:32:30 PM No.7660617
stair chase color fastv2
stair chase color fastv2
md5: d9b551bcffdbad936fb8951bd017055e๐Ÿ”
>>7658609
Alright the tally stands as follows:
>>7651976 >>7650072 (5) >>7647705
>>7653011 >>7657734 >>7649566
i think we have an audience's favourite this time round lads
congrats to this anon: >>7650072
Anonymous
7/23/2025, 7:30:17 PM No.7660812
Kotto in a potto
Kotto in a potto
md5: bcea4b72b2001be0802fc59b896b74c5๐Ÿ”
>>7653028
looks great anon
good character acting
very nice

>>7653344
The blue hind leg should reach past the brown one on contact
its angled in such a way that the blue hind leg's contact merges into the blue fornt leg's left

>>7653425
>https://litter.catbox.moe/np7r97tgy93hh4s4.mp4
link died i missed this : (

>>7657652
let me share a secret with you
the pass pose is actually the true highest pose and the contact is the true lowest frme
RIchard William's keys are for characters that are carrying significant weight
hence it feels off when applied to armless figures

>>7657683
>>7657734
well done anon
at this point why aren't you investing into a PC already?
i think the tablet's gonna bottleneck you from getting too crazy with tweening

>>7657775
the secret with deciding the number of drawings is understanding what speed your character is moving at
slow is expensive and fast is cheap
the brain can fill in the gaps from one drastic pose to another as incredibly fast motion
but the anticipation/follow through/secondary action that eats up the frame count budget
watch FLCL if you wanna see the masters at work at a super tight frame budget it's glorious

>>7658547
hey hey now you don't need to put down one thing to elevate another that's a flawed thought process
2-d animation being a feat of expertise is true statement completely independant of whether tweening is easy or not (it ain't you're not giving it enough credit)
the peak of tweening i'd put would be minus8 and i cannot for the life of me imagine anyone achieving that output and art style 2d traditional animation
Replies: >>7661385
Anonymous
7/23/2025, 7:30:51 PM No.7660814
yummy sammich
yummy sammich
md5: 9b3a0fb323f9074ddbf599ea499ed04b๐Ÿ”
>>7658613
Booba

>>7659436
welcome to the club fren
watch the 12 principles of animation if you need a jump off point

>>7659473
hey we oughtta do a collaberative animation thing at like 8 fps with everyone doing one frame
we'll try that next thread

>>7660135
neat
nice to see you still around

>>7660417
>>7660552
nice balls bro
no homo
Replies: >>7661096 >>7661780
Anonymous
7/23/2025, 10:06:34 PM No.7661096
>>7660814
You reminded me I had the gayest dream last night. It must have been the balls.
Replies: >>7661482
Anonymous
7/24/2025, 2:20:53 AM No.7661385
nw_thumb.jpg
nw_thumb.jpg
md5: 3ea0fb65f2e81c400d9b78df882422bc๐Ÿ”
>>7660812
walks are pretty complex and nuanced, huh?
i tried to do a simpler motion but it's pretty much guesswork. need to keep an eye out for video reference

spent a ton of time playing with the timing too, started with twos, then threes, but i think it looks best like this on fours? but now it needs more drawings >.>
Replies: >>7661480
Anonymous
7/24/2025, 4:11:54 AM No.7661480
>>7661385
You can also get up and act things out you know? It feels awkward but pro animators def do it.
Anonymous
7/24/2025, 4:13:45 AM No.7661482
20220828_210900
20220828_210900
md5: 84f7a70ede00a5a66ebb639f7c85d395๐Ÿ”
>>7661096
Reposting an old animation of mine because lol
Anonymous
7/24/2025, 11:13:13 AM No.7661780
>>7660814
>hey we oughtta do a collaberative animation thing at like 8 fps with everyone doing one frame
>we'll try that next thread
I like how that sounds, I'm not very active posting my stuff here (I have before) but I do check on the resources and the animations here a lot.
Hope it isn't a problem.
Anonymous
7/25/2025, 7:22:49 PM No.7663911
can one of you homies with the kanada yoshinori documentary please seed it?
I've been stuck at 86% for the past week please for the love of anime someone seed it
Replies: >>7663933
Anonymous
7/25/2025, 7:32:01 PM No.7663933
>>7663911
thank you 4chads
you guys never fail me
i got it