>>7630785I do cel art, a few other anons do it too, and there's some youtubers. Had some threads before.
The main issues are twofold:
>real, consistently-made for industrial use, cel paint does not exist anymore There are some ways to replicate how it works but without the standardization of large batch production its limited to still paintings and very short animations, because you will get color variations
>Trace Machines do not exist anymoreJP studios used these to print the sketches onto their cels. Very expensive and rare now because relatively few were actually made, and they were JP-exclusive. They're like an inline thermofax designed to run a sled with the sketch and cel sandwiched together for perfect alignment.
I have no idea how western studios printed the lines, maybe I just failed at searching but I could only find it alluded to rather than described or photo'd.
You can replicate this with a monochrome laser printer or a thermofax but the alignment will most likely be off by a significant degree, and the laser printer lines aren't going to be quite as black. Additionally you can easily have fail prints where ghosting occurs.
>standard-sized, punched cels do not existThey shifted to polyester films by the end of the era, but still were called cels. Laser printer transparencies work but opacity issues occur with less layers from how thick they are. Punches for animation pegbars can also be expensive.
>Multiplane cameras do not existBeing able to independently move cels around a background accurately requires a huge machine. You could photograph every cel and chroma key them now i guess
>Many effects used film methods to produceSome, like underlighting, are known to be be possible to replicate in blender but this area hasn't been researched much..
You can work around all this shit but it dramatically slows the work down from having to fiddle with each cel individually and develop digital methods to replicate expensive effects