Thread 7643676 - /ic/ [Archived: 317 hours ago]

Anonymous
7/12/2025, 11:38:55 PM No.7643676
fab9a94a-e1d4-4a49-b56c-a5ba8bcfdfc6
fab9a94a-e1d4-4a49-b56c-a5ba8bcfdfc6
md5: 6465fef0aa916f858accbae82759ffbc🔍
I'm trying to improve as an artist (both in terms of "normal" art and horny art) but I'm not sure if I'm still good enough for people to actually enjoy.
My latest piece I made a couple days ago.
I more or less know which aspects I should be working on more but I'd also appreciate tips
Replies: >>7644135 >>7647605
Anonymous
7/13/2025, 1:27:46 AM No.7643782
What references did you use to make this piece?
Replies: >>7643991
Anonymous
7/13/2025, 4:20:14 AM No.7643991
GukaT2IW8AAU-kU
GukaT2IW8AAU-kU
md5: 0e930934e479bb46dca2fc6afedccae2🔍
>>7643782
This one by Gerph inspired me initially
The only other ref I used was from a video I saw on Instagram of a girl making that pose but I cant find it now
Anonymous
7/13/2025, 7:44:15 AM No.7644135
>>7643676 (OP)
Your drawing skill is pretty good, but your rendering skill and appeal are very low, focus on that.
Replies: >>7644143
Anonymous
7/13/2025, 7:53:14 AM No.7644143
>>7644135
How about give actual advice?
Replies: >>7644158
Anonymous
7/13/2025, 8:14:01 AM No.7644158
>>7644143
For rendering, just practice more, experiment more, learn about correct shading, study color theory, learn about custom brushes, avoid pillow shading, use more contrasting colors, learn about proper use of add/multiply layers, put more effort on your presentation...

For appeal, can't help you with that, you can't grind appeal like how you can't increase your height at the gym.
Replies: >>7644164 >>7644389
Anonymous
7/13/2025, 8:21:12 AM No.7644164
>>7644158
Okay then, faggot.
Anonymous
7/13/2025, 1:26:54 PM No.7644389
>>7644158
So bascially the advice is to practice more
Anonymous
7/15/2025, 9:39:45 AM No.7647605
1579188988075
1579188988075
md5: b4a9c36d3dc855a8d1250e2ffa311cf4🔍
>>7643676 (OP)
you are created finished drawings
You are outclassing most of /ic/ right there
But since you're drawing digitally you should use the perspective rulers in Clip Studio or whatever you're using. The foreground wall is askew.
I'm weak at rendering myself but learning to identify what kind of lighting is where makes it easier to chew