Thread 7645011 - /ic/ [Archived: 297 hours ago]

Anonymous
7/14/2025, 12:00:06 AM No.7645011
Sin título-5
Sin título-5
md5: 934fb692d4a798c7b1939277aa2acd12🔍
how do i "make the shades smooth" without it looking like utter shit
Replies: >>7645026 >>7645039 >>7645113 >>7645309 >>7645336 >>7647773
Anonymous
7/14/2025, 12:14:29 AM No.7645026
>>7645011 (OP)
the lines are gross as shid that's why,no need to make new threads for retarded shit, go to >>/beg/
Replies: >>7645041
Anonymous
7/14/2025, 12:24:45 AM No.7645039
1724697545824656
1724697545824656
md5: 2c666887525249d9939cfb86dd0e1564🔍
>>7645011 (OP)
Yo no le doy consejos a un main Rugal.
Anonymous
7/14/2025, 12:26:59 AM No.7645041
>>7645026
Because no one there answers or gives advice, /beg/ its just a circle jerk thread, no wonder beginners feel compelled to make threads for specific drawings, if the containment thread is useless, why bother.
Besides, beginners giving advice to beginners? Really? Who thought that was a sound idea?
Replies: >>7645336
Anonymous
7/14/2025, 1:18:15 AM No.7645113
>>7645011 (OP)
My advice may be full of shit, but from what I've seen its having a relatively short range of smooth, as in the gradient from full bright to shadow is very small, almost to the point of cell shading. And in that area people put a "terminator" where the skin gets more vivid because of light and skin dynamics
Anonymous
7/14/2025, 4:25:12 AM No.7645309
>>7645011 (OP)
Try working with only grayscale or even with only dithering/crosshatching to get good results before trying with color.
Color adds an extra dimension of using the correct hue and saturation and makes it more difficult to figure out.
Anonymous
7/14/2025, 4:56:05 AM No.7645336
>>7645041
>Besides, beginners giving advice to beginners? Really? Who thought that was a sound idea?
Imtermediate and pros have been known to hang out in /beg/ giving advice.

But as a low beg yourself you could even learn from a mid or high beg in there and be just fine...

>>7645011 (OP)
Look up ctrl+paint and do his brush control exercises.
Anonymous
7/15/2025, 1:34:36 PM No.7647773
>>7645011 (OP)
If you think about it as "smooth shading" you're not yet in a position to make it happen at all. There is not easy fix to your problem. Study light. Smoothness in rendering is really just about breaking up the edge between masses of a certain value with gradation, but the mass itself tends to be relatively flat. The fundamental issue isn't that you can't "shade smooth", it's that you don't understand light very well at all. Start by rendering primitives. Read "How to Render" by Scott Robertson.