Rendering - /ic/ (#7666776)

Anonymous
7/27/2025, 12:42:21 PM No.7666776
GMzDzpxXUAAL7pn
GMzDzpxXUAAL7pn
md5: 9a88bb163afd3440801740ec46f8f686๐Ÿ”
I'm legit fucking retarded when it comes to rendering
how..HOW do they render like pic related? What is the process here??? It's like draw the rest of the owl kind of scenario for me
Replies: >>7666781 >>7666799 >>7666808 >>7666808 >>7666837 >>7666842 >>7667424 >>7667848 >>7670732
Anonymous
7/27/2025, 12:47:28 PM No.7666781
220625
220625
md5: 7fbfd89414efe0e60a84129264f65f22๐Ÿ”
>>7666776 (OP)
and here's my attempt a month ago before I gave up while seething
i wanna try again but I know it will just go like last time
Replies: >>7666790 >>7666831 >>7666837 >>7666871 >>7667211 >>7670621
Anonymous
7/27/2025, 12:52:48 PM No.7666784
the basis to painting like that is knowing how to blend your colors and brush strokes to create volume and shapes.
The rest is knowing what type of colors to use and fundamentals.
In some cases its also having the right brush settings.

I mean, there is nothing extraordinary about that picture, it's all funamentals.
Replies: >>7666801 >>7668021
Anonymous
7/27/2025, 12:55:02 PM No.7666786
Can't help you because I'm also shit at rendering, but you don't seem to be going in the wrong path.

Do you have other works where you render other materials besides clean metal? Iron plates are notoriously difficult to get the lighting right since light works different than most materials.
Replies: >>7666801
Anonymous
7/27/2025, 1:01:39 PM No.7666790
>>7666781
seems to be on the right track, just needs more time/refinement
and then doing a gazillion more studies like it
Replies: >>7666801
Anonymous
7/27/2025, 1:26:22 PM No.7666799
>>7666776 (OP)
just do what the rest of the board does and cope how it's and you could do it if you tried but your taste is too refined to make an attempt
ez
Replies: >>7666800
Anonymous
7/27/2025, 1:29:36 PM No.7666800
>>7666799
holy projection
Replies: >>7666803
Anonymous
7/27/2025, 1:29:58 PM No.7666801
20250607-1
20250607-1
md5: 45553cf0c951107c373781a667289685๐Ÿ”
>>7666784
>just know how to draw the owl, bro!
Yeah, thanks for nothing
>>7666786
>Do you have other works where you render other materials besides clean metal?
I'm kinda new to rendering, so I don't have much
I did this as well last month
>>7666790
>just needs more time/refinement
I feel like it takes forever and I'm just flinging shit at a wall and see if it sticks (and this is with having the ref in front of me), but maybe you're right
maybe I should just render spheres to get a better feel for it. What do more competent artists do in order to practice rendering?
Replies: >>7666806
Anonymous
7/27/2025, 1:31:20 PM No.7666803
>>7666800
cope
Anonymous
7/27/2025, 1:39:05 PM No.7666806
>>7666801
rendering spheres is useless, they basically render themselves and will teach you nothing, don't fall into the trap
practice tiling, start with familiar but semi-complex forms like noses and ears
once you get a handle on tiling, the rest is knowing how light works and figuring out transitions and value composition
Replies: >>7666816
Anonymous
7/27/2025, 1:41:29 PM No.7666808
>>7666776 (OP)
>>7666776 (OP)
It looks to me that you were on the right track. Surely you'll start off rough, but as you gain experience and confidence from said experience, you'll get even better - just like with drawing.
I think it's a case of expecting to be better than you are simply because of your age and your talent in a related field (drawing), just give it the time and patience it requires.

Granted, I'm hardly a render fag, so maybe I'm totally off and being a dumbass here.
Anonymous
7/27/2025, 1:43:33 PM No.7666810
Do you know how to paint your fundies? cylinders, boxes, donuts, spheres and cones?
Do you know how to paint cast shadows and form shadows when there are multiple instances of these objects?

If you can answer yes to both of these questions, then you already know how to render

render is just a fancy word for painting, painting detail specifically

if you don't know your fundies in light and shadow, you can't render, you should start there.

I think you do know your fundies but haven't gotten too much practice in your brushwork, specifically the soft edges caused by curved forms.
try first practicing this soft brushwork, and when you're happy, go into rendering.
remember, it's just painting forms, but in a smaller scale. Also easier if you know what detail doesn't matter and you simplify it.

where to simplify? usually you put the most detail near the terminator lines, and skip detail in the most lighten and darkest zones. But there is a lot to it, you will get the hang of it, you seem very good.
Replies: >>7666816 >>7668088
Anonymous
7/27/2025, 1:59:00 PM No.7666811
Whatโ€™s with all the bot replies with first page google results ITT?
Anonymous
7/27/2025, 2:02:50 PM No.7666816
>>7666806
>tiling
never head of this before now, hmm
>figuring out transitions
I think this is what I struggle with the most when it comes to rendering. All I see are random shapes that are a bit blended here and there for some reason
>>7666810
>specifically the soft edges caused by curved forms.
So rendering spheres or spherical objects should be my main focus
>where to simplify? usually you put the most detail near the terminator lines, and skip detail in the most lighten and darkest zones.
Huh, that's neat. Never thought of that, I will keep that in mind from now on
> you seem very good.
thank you
Replies: >>7666817
Anonymous
7/27/2025, 2:11:18 PM No.7666817
>>7666816
>I think this is what I struggle with the most when it comes to rendering
it isn't, you're struggling with values, ie tiling
the shapes are tiles
transitions means knowing how to transition one tile into another
in your example, you don't even recognize tiles and just try to blend blobs of paint into the base
it's a common /beg/ pitfall, trying to master blending (a form of transitioning) before you even have something to blend in the first place (hence the /beg/ obsession with brushes and failure to use them)
just do tiling with a hard edge brush and squint, when you have the base down you can transition the edges on top of it
obviously you'll be doing both at the same time once you understand tiling
Replies: >>7666820 >>7666838 >>7668088
Anonymous
7/27/2025, 2:14:39 PM No.7666820
>>7666817
Not OP, but mind posting your work? Not to be negative, but I'm curious.
Replies: >>7666823 >>7666832
Anonymous
7/27/2025, 2:19:07 PM No.7666823
>>7666820
no, this is basic shit and I'm not gonna post my work every time I summarize the first chapter of an instruction book to someone
take it or leave it, not my problem
Replies: >>7666825 >>7666832
Anonymous
7/27/2025, 2:20:54 PM No.7666825
>>7666823
holy LARP
Replies: >>7666828 >>7666835
Anonymous
7/27/2025, 2:23:50 PM No.7666828
>>7666825
ok, retard
Anonymous
7/27/2025, 2:28:35 PM No.7666831
>>7666781
I don't know, seems like you got it.
Just pump values, slap on a little airbrushing, and spend like four times what you think you will on rendering, but in terms of pure rendering approach and brush emulation I think you got it pretty spot on.
Replies: >>7666838
Anonymous
7/27/2025, 2:30:09 PM No.7666832
>>7666820
>asks nicely
>>7666823
>Immediately goes defensive mode and starts seething
howie in an /int/'s clothing
Replies: >>7666835
Anonymous
7/27/2025, 2:32:54 PM No.7666835
Gouache-Phase-I-2
Gouache-Phase-I-2
md5: e508e9a7b360752a0c7f20191f3e0ecf๐Ÿ”
>>7666825
>>7666832
He literally just described the first phase of Watts' painting curriculum to you and you immediately tried to discredit him instead of learning lol
Replies: >>7666836
Anonymous
7/27/2025, 2:37:11 PM No.7666836
>>7666835
Alright, I see your work and thus I'll stop talking shit.
Anonymous
7/27/2025, 2:37:23 PM No.7666837
>>7666776 (OP)
>>7666781
I think a big aspect to it's appeal is it's use of soft and hard edges. It looks like someone took a sharpen tool to certain parts. Especially the fringe of the cape.
I don't seem to have one, but I think you also want a brush that'll behave like oil and push existing values around. I was trying to get the effect with an airbrush and also a smudge tool and it didn't look quite right.
Replies: >>7668088
Anonymous
7/27/2025, 2:37:43 PM No.7666838
20250727-2
20250727-2
md5: 6766e128e0cd09c2d246a9bf50c58d31๐Ÿ”
>>7666817
Hm, I see.
> just try to blend blobs of paint into the base
Yep, spot on. I'll try this tiling method. Found what seems like a good article regarding it on Muddycolors
>>7666831
>and spend like four times what you think you will on rendering
Yeah I fear this might be the case as well, I'm quite impatient. Meanwhile there's a dude/gal in /draw/ who has spent who knows many hours on their painting, which looks incredible
Replies: >>7666844
Anonymous
7/27/2025, 2:45:17 PM No.7666842
>>7666776 (OP)
it doesn't make sense to me. I could copy this exactly but I wouldn't learn how to do it, its got something to do with creating form, so maybe you're not supposed to think about the mechanics and just rely on intuition. Like there's no specific number of strokes or blues or pass throughs for each part, there's no actual method. you just blot shapes until you're happy with how it looks. A square doesn't have 4 sides in art, you create the form with however many lines or blobs you want.
Replies: >>7666845
Anonymous
7/27/2025, 2:50:02 PM No.7666844
>>7666838
>Yeah I fear this might be the case as well, I'm quite impatient
Yeah that's no good, not a good mix for highly rendered looks.

My way to be patient is to remind myself myself that the old masters sent months and thousands of hours on a single painting so like 30 (or 100 or whatever) hours max isn't really all that much and the time is going to pass anyway and all that.
Otherwise you're better off hyper-simplifying the style - reducing colours/palette, resolution, costume complexity etc - and that'll make it faster.
Anonymous
7/27/2025, 2:50:41 PM No.7666845
>>7666842
Autism
Replies: >>7666847
Anonymous
7/27/2025, 2:54:12 PM No.7666847
>>7666845
yeah I'm autistic, I'm retarded and talentless too. You win.
Replies: >>7666850
Anonymous
7/27/2025, 2:55:55 PM No.7666850
>>7666847
I don't know about talentless
Replies: >>7666856
Anonymous
7/27/2025, 3:04:38 PM No.7666856
>>7666850
y-you mean it?
Anonymous
7/27/2025, 3:26:23 PM No.7666871
>>7666781
it's a pretty good attempt and if you just put more time you basically got it desu.
The begtrap you want to avoid, is making the whole thing look like a muddy gradient.
First, do what you already did, use a hard brush and establish large patches of value (like the brightest spot on her chest next to the darker front of the chest). Make sure the values of each chunk are distinct enough from each other that you can easily tell where one ends and the next begins.
Once you've achieved that for the whole picture, then you can grab a soft brush and start trying to blend those transitions, but ONLY the transitions. Don't blend the whole thing into mud. Basically, you want it so when you look up close, it looks smooth, but when seen from afar you can still tell apart the different sections. Using your ref image as an example, when you zoom in, all transitions seem smooth, but when looking at it at thumbnail-size, you can very clearly tell apart the shiny breastplate spot from the rest, or the darker neck from the brighter face.
Another area that's harder, and I'm personally still struggling with though, is knowing where to leave hard edges. One example I understand, is how right below the ear he made the skin smoother, but as soon as it reaches the jaw, he left a harder separation of value so we can tell the jaw bone apart (since it's further out than the neck), but no idea why the armor is all smooth but the headband piece was left chunky, or that curvy piece at the top of the breastplate.
Replies: >>7668088
Anonymous
7/27/2025, 8:53:40 PM No.7667211
file
file
md5: 9f57194a774cbe70386109410a5981ff๐Ÿ”
>>7666781
Not a bad attempted but focus on the values and look at the shapes he's making with his values. If you can do it in black and white, then you should be able to do it in color. Stop trying to over complicate things when you do a study.
Replies: >>7667283
Anonymous
7/27/2025, 9:58:29 PM No.7667283
>>7667211
> If you can do it in black and white, then you should be able to do it in color.

This is not even remotely true. Color is another beast of an issue because you're not just dealing with value anymore. The saturation and hue itself all change as well with their innate values. People need to stop saying values is all you need and color is just the cherry on top.
Replies: >>7667334
Anonymous
7/27/2025, 10:41:09 PM No.7667334
>>7667283
>Color is another beast of an issue
True

>stop saying values is all you need and color is just the cherry on top
But color IS the cherry on top

If you can't do it in black and white, you absolutely can't do it in color, values are essential to represent form.

but color is a low skill floor, if you can see the value of the color, then you are already there and should be able to do it if you can do it in black and white.
Mistakes with saturation and hue are much more forgiving than mistakes with values.
Replies: >>7667343
Anonymous
7/27/2025, 10:53:34 PM No.7667343
>>7667334
Wrong, temperature alone turns the form up to 40 degrees and it's far more difficult to understand what's happening than just realizing you went too dark. Hell, 80% of artists can't even control their saturation in the halftones. Value is certainly the more important of the two, but not the easier.
Anonymous
7/27/2025, 11:54:36 PM No.7667410
You could just, study the artist...idk.
Look up his work, observe his style, mimic.

https://youtu.be/1YAJkM9fX_w?si=F0ukM7Zh9fSf_dA2
Replies: >>7667828 >>7668088
Anonymous
7/28/2025, 12:03:16 AM No.7667424
>>7666776 (OP)
Just go through ctrlpaints rendering tutorials
Anonymous
7/28/2025, 8:34:19 AM No.7667828
>>7667410
>You could just, study the artist...idk.
>Look up his work, observe his style, mimic.
But that's literally what OP did, are you retarded
Replies: >>7667917
Anonymous
7/28/2025, 9:11:55 AM No.7667848
>>7666776 (OP)
there's five colors in every image
>WHITE
>OFF-WHITE
>MIDTONE
>OFF-BLACK
>BLACK

there's four materials
>MATTE (dull)
>REFLECTIVE (metallic)
>REFRACTIVE (translucent)
>ANISOTROPIC (hair)

what is invisible, but present in every image
>structure
>orientation
>proportion
>negative space
What you do is take the invisible, assign a material to it, assign set of colors to that, and then put those colors on the canvas.
Replies: >>7667892
Anonymous
7/28/2025, 12:18:28 PM No.7667892
>>7667848
holy retard
Replies: >>7667984
Anonymous
7/28/2025, 1:45:02 PM No.7667917
>>7667828
>But that's literally what OP did, are you retarded
He clearly didn't look at a video to study the artist's methods, there's looking at a picture and trying to deduce how they did it, and then there's watching and learning.
Anonymous
7/28/2025, 3:54:17 PM No.7667984
>>7667892
If gook diksuk or whatever gay porn artist you jerk off all day said the same thing you would listen.
Replies: >>7668002 >>7668087
Anonymous
7/28/2025, 4:04:05 PM No.7667990
Its funny how every thread from someone asking for advice devolves into retards that dont draw attacking each other's recommended ways to do something
Anonymous
7/28/2025, 4:10:52 PM No.7668002
>>7667984
Yes, but you aren't Gooku Diksakashi so nobody cares what you think.
Anonymous
7/28/2025, 4:22:39 PM No.7668021
>>7666784
how do you find what type of colors to use digitally when you're copying? it always feels like i'm bullshitting through trial and error until i get it right
Anonymous
7/28/2025, 4:50:15 PM No.7668075
280725
280725
md5: 5201e293bd1c24706278ef5c2861e5f3๐Ÿ”
OP here, decided to try painting this again after all the advice I got. I did some research on tiling, but I'm not sure if I'm doing it correctly (still seems like blobs of paint to me)
At the start I used the color picker because I was thinking "this is a render exercise where I should focus on the shapes and transitions" but then I changed my mind and started trying to pick colors myself based on the ref
I've spent 3 hours on this so far. I feel like im getting lost again, but I took anons advice about using the soft brush between transisitions and then I use a mixer brush for some blending.
Any more advice/thoughts before I continue on? The temptation to blend everything is there, but I try not to keep the forms (I blurred the image a couple of times and I think I got a good read on them)
Replies: >>7668104 >>7673926
Anonymous
7/28/2025, 5:00:37 PM No.7668087
>>7667984
>if [thing that didn't happen] then [different result]
woah
Anonymous
7/28/2025, 5:01:34 PM No.7668088
23515235
23515235
md5: 8d0b098c70d4908b3d3b153295c5f612๐Ÿ”
And timelapse.

>>7666810
>>7666817
>>7666871
Could I get some feedback on this if you don't mind?
>>7667410
Neat, thanks
Seems like he uses an oil brush with opacity for the rendering (at least in the beginning)
>>7666837
>but I think you also want a brush that'll behave like oil and push existing values around
Yes, exactly. Anyone know a good brush like that in CSP? I have enough clippy so it shouldn't be a problem
Replies: >>7668096 >>7668107
Anonymous
7/28/2025, 5:07:28 PM No.7668096
>>7668088
I'm retarded, hang on
>file exceed 4mb and catbox is having trouble at the moment
sigh
Replies: >>7668107
Anonymous
7/28/2025, 5:14:23 PM No.7668104
>>7668075
It's much better, but you're still too loose, you want to paint each facet of a form showing a clear difference in value, you're still thinking in 2D and laying down strokes, not shapes. Ditch the opacity/flow and paint directly, with intent. You want to know what values you're laying down, not wing it.
Also, start with monochrome, the colors are confusing you, notice how much better you did on the grey armor and cape than the hair where temperature completely threw you off. Color temperature turns the form separately from value, which makes you misjudge the values.
The subject is also too much for you, you need to be able to actively think of the form, so start with focused studies - hands, feet, that kind of thing - and work your way up.
You don't have to spend months doing monochrome studies, generally you'll do a couple, try to paint, see where you're fucking up, go back to studies and gradually move your baseline up to more complex studies
Replies: >>7668126
Anonymous
7/28/2025, 5:16:43 PM No.7668107
3124261362
3124261362
md5: 80f48838cdb17791434c38a701e84135๐Ÿ”
>>7668088
>>7668096
>resized the file from 33mb to under 4mb using webm for retards
>apparently webms over 120 seconds aren't allowed
fuck this shitty site, man

https://d.uguu.se/ZfveLKJM.mp4
hopefully the quality isn't too ass
Replies: >>7668720
Anonymous
7/28/2025, 5:31:46 PM No.7668126
>>7668104
>Ditch the opacity/flow and paint directly, with intent
Okay, I'll try sticking to pure hard round from now on
>You want to know what values you're laying down, not wing it.
Yeah, guilty..
>the colors are confusing you
Yep...
>The subject is also too much for you
Yeah......it's a bitter pill to swallow but you're right. I get so easily lost and confused right now
Gonna try focused and monochrome studies for a while then. Thanks for the feedback, I appreciate it
Replies: >>7668132
Anonymous
7/28/2025, 5:38:11 PM No.7668132
temp
temp
md5: 65d3d814d9ded63ee24fbb2f57a7e4c8๐Ÿ”
>>7668126
Most people underestimate color, it's extremely hard to keep it all in your head when you're starting out. The good news is you can crank out monochrome studies pretty fast
Replies: >>7668154
Anonymous
7/28/2025, 5:56:02 PM No.7668154
>>7668132
For the monochrome studies, should I limit my value range or just go ham at it?
Replies: >>7668162
Anonymous
7/28/2025, 6:08:04 PM No.7668162
>>7668154
I mean, if you're studying rendering, study the actual values, I don't see why you'd confuse yourself by changing the value range, leave that for when you get into keys
Replies: >>7668163
Anonymous
7/28/2025, 6:09:28 PM No.7668163
>>7668162
You're right, im overthinking this shit
Anonymous
7/28/2025, 11:23:33 PM No.7668720
>>7668107
file expired
Anonymous
7/30/2025, 5:49:33 PM No.7670621
>>7666781
rendering is fine, you're just shit at drawing. keep practicing
Anonymous
7/30/2025, 8:06:34 PM No.7670732
>>7666776 (OP)
Just stay as a cel shading permabeg theory
Anonymous
8/2/2025, 9:22:44 PM No.7673926
>>7668075
Good improvement, but you need to simplify and design the shapes, not just put them down in a haste and pray that it will work. You should practice monochrome painting like an anon mentioned earlier, both with a restricted (2-4 values) and unrestricted value range. And be patient with yourself, this might have taken the original artist (a pro) many hours, so expect it to take thrice as long for you.