Aya
md5: 8bb7af746fde3784f96cf482277c1d7a
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Why did Aya hack the site?
>>49317969 (OP)They didn't let her post cartoons of balding, ugly people making anti-tengu comments...
I'll NEVER forgive the tengu
>>49318113Will you forgive her now?
>>49317969 (OP)To get all the hidden info to uncover the whole truth, yes the janny doxs was part of the plan.
I need to make half-Tengu children
>>49317969 (OP)aya cant hack her shoes, it was hatate.
ayaya
md5: be8faa130d9296ec4c1d711e54d2ddf1
๐
The Tengu might have historicaly tricked people who strayed into their territory, but Aya did not hack 4chan.
>>49319248Don't populate the land with even more yooks.
>>49319269>hacking with a fucking flip phoneWell, considering the exploit used I guess I can believe it.
>>49319472late flip phones were good enough to browse the net. and to hack the chan too, i guess.
>>49319511>lateDidn't they start getting that feature around 2003 or so? I wouldn't call that late.
>>49319623yeah, but i think only late flips had enough ram to browse the net in a decent way. same for screen quality. but it's been so many years so dont take my word for absolute truth.
>>49319202humanity needs me
Don't you see, it was to generate one of the biggest stories in the Bunbunmaru's history.
>>49319939She wouldnโt cause an incident just to write a story would she? The Bunbunmaru newspaper is far too respectable and would never do such a thing
>>49317999The Tengu would absolutely make drawings mocking other Youkais for their anti-Tengu rhetoric and long nose deficiency.
I like Aya, but only when she's completely FLAT.
No, I don't know why.
>>49317969 (OP)I, uh...are you sure about that one?
>>49326236Slander, Aya certainly has worked with typewriter, it's around the same level or even lower type of tech than her camera. Writing text files is just few easy steps more.
Now, hacking is certainly harder, the dumb vulnerability that was used for 4chan's hack notwithstanding. Hard to gauge Aya's skill on that front.
Go home, Aya. You're drunk.
>>49324763>She wouldnโt cause an incident just to write a story would she?You've never heard about journalistic provocation? Sometimes, to expose something, you need to make things happen.
>>49330400If she exposed something of hers, something would certainly happen. In my pants.
>>49330400>to expose somethingSo Aya exposes herself? Big news!
>>49331393Aya's thigh gap allure
>>49331732That's not Aya. Aya is FLAT.
>>49333640Play SWR if AFiEU doesn't convince you already that your post is false.
We can however agree that Aya isn't a boobhu monster.
I feel like I grew closer to her after playing the photo games.
>>49333679Which one did you prefer? StB or DS?
>>49333679A few anons have said that.
Why did you pick them up in the first place?
>>49333754DS because StB bugs out on my computer. I can launch and play it for a single time and all the times afterwards the loading screen won't go away no matter what.
>>49334153I was said they are a good way to get better at Touhou games and I wasn't feeling like playing any of the mainline entires at the moment.
>>49334156Is it any good? I've only played StB.
>>49334173Hard to compare since I've played StB for maybe like 30 minutes. Gameplay feels slightly better. StB has maybe more interesting tone and mood.
>>49334173>>49334227I have played through both and I will try to write up a comparison soon. But to quickly answer the question: I prefer StB, both in atmosphere and gameplay, but DS is no slouch as a game to enjoy either.
I should learn how to be concise. I'm sorry that I will be dumping this, I don't expect many to read through this and I promise that I will get to the atmosphere part too, but not today.
Before proceeding further, I need to admit that this will be biased. Not only because of all those little things influencing one's experiences that philosophers love to argue about, but also because of two important reasons. Firstly, I played and completed StB before touching DS and I suspect that my annoyance at adjusting in terms of mechanical differences coloured my view on the latter; someone playing in reverse order could come to opposite conclusions. Secondly, I care significantly more about Aya than Hatate. This isn't to say that Hatate's inclusion is bad or irrelevant, it is slight net positive, as I will explain later. However, for someone more interested in purple tengu StB will be at significant disadvantage there compared to DS, but I will not touch this subject after this preface.
I will start with mechanical differences, as both titles are first and foremost games. Shooting is different, likewise scoring. Most of the differences are subtle but they influence the style of playing nonetheless. In StB, if you pressed shift+z and charged up, unpressing shift caused you to enter camera mode immedietely, which was nice for snapshots. In DS, you need to stop pressing both and only then press z, which adds additional delay. In both games the center of viewfinder is dictated by a crosshair that is visible also outside of taking shoots. As Aya, if you are unfocused, it will turn into direction of the movement or, if you stay still, it will slowly position itself in direction of the boss. If you focus, the crosshair will direct itself at the boss almost immedietely. I think in DS crosshair moves a little bit faster while unfocused, both for boss-seeking and movement-following options, but this rarely matters. Hatate has its crosshair on the boss all the time, no matter the focus or lack of it.
In StB the viewfinder is a static rectangular, its longer sides always perpendicular to the longer sides of playing area. If you are at the right distance and diagonal to the boss, Aya will be in one corner, boss in the opposite and the middle of the photo between you. This nature of viewfinder quite naturally promotes shooting when angled, because it gives you the biggest distance from the boss (thus lessening the chance of getting hit by still thick wave of danmaku spawned from her) without any movement of viewfinder when compared to shooting from front, side or sometimes behind, no matter if you were just catching her with the opposite corner or if she was in the middle for the maximum point multiplier. Not only this is safer, but it's also important for the points, because less movement of the camera means it's bigger and cancels more bullets for the base score, but it also made it easier to get Aya on the photo, thus getting further multipliers. All in all, while not possible for every spellcard or position, angled shooting is a go-to style without being singled out as such, especially once you capture all scenes and start pushing your score.
This contrasts with DS, in which shooting from angle is an explicit point multiplier, in addition to the flat score bonus that is awarded based on whether you are generally in front, on side or behind the boss, in increasing order. But probably more importantly, the viewfinder rotates. Its longer sides are either perpendicular to the line between you and boss if crosshair is directed at her, or are perpendicular to the line of your movement if you fly around unfocused. This means that, unless you try to do some wacky positioning while unfocused, you are given at best the length of camera view as your distance to the boss without moving your shot. To drive the point even further, the viewfinder is wider in DS, but it is in turn shorter. Getting Aya on the photo for score multiplier with a horizontal shot often requires getting into very dangerous positions, to much greater degree than it was in StB. Even if you push camera to its limits, you don't cover that much distance as you could before in StB, making gameplay all-around harder. To counteract this, the most visible change of them all was implemented, namely portrait shot, which rotates the whole camera 90 degrees. Now the longer sides are parallel to the aforementioned lines. This gives a lot of distance, even more if you move the camera, but it catches a lot less of stray bullets that probably weren't dangerous, yet could increase your score significantly. You can freely switch between portrait and horizontal as long as you are not in the middle of taking the photo.
I'm personally not a fan of those changes. I understand that rotating viewfinder is more natural (you are shooting from Aya's perspective, after all) and that diagonal shooting in StB could be seen as cheesing, but for the former there is a problem I will mention once I get to atmosphere, while the latter in my opinion is an example of developing specific tactics to the game mechanics, rather than exploiting an oversight. I think so, because it feels like ZUN wanted to keep angling viable via point multiplier in DS, but this is much cruder tool that misses what was good about angling in StB. The countermeasure of two shooting modes is somewhat awkward as well. There are spellcards where portrait mode is almost mandatory to survive, while I've never encountered a spellcard in which horizontal mode was a safer option. But at the same time, apart from those few spellcards designed for portrait mode, it often felt as if I was heavily losing on points when I used portrait instead of horizontal. Once I figured out the spellcard, there was little point to not using horizontal. This issue (portrait being safe but point-starved and horizontal being the opposite) is even more pronounced on Hatate, which has a smaller viewfinder and can't move it as much as Aya after entering photo mode. There should be greater variety in spellcard design to accommodate both modes in my opinion, so that you have an incentive to switch them more often both between different scenes and in the middle of them. But if someones struggles with the difficulty in the later levels portrait mode is surely a blessing.
Speaking of spellcards, DS has more of them, not to mention that you are supposed to complete almost all of them at least twice, once for Aya and once for Hatate. The differences in playstyle are notable. As I mentioned, Hatate has smaller viewfinder and can move it less, which immediately throws you of. Even with how I played aggressively with Aya mostly on horizontal for those sweet, sweet points, just a fraction of a second for a little movement of viewfinder is often enough to keep safe distance if you need it. On Hatate you either get the distance right from the start or you probably should make a defensive photo that clears bullets without catching boss. It also plays into Hatate's strength of getting more charge % on photos and also having higher cap. In StB, successful photo can charge you up to 30%, while unsuccessful can charge up to 60%, depending on how many bullets you catch. In DS, Aya keeps 30% for successful, but gets only up to 55% on unsuccessful. This 5% difference can be quite problematic, I've certainly tried making less defensive photos with Aya in DS due to this. Hatate gets charged up to 75% for unsuccessful photos and up to amazing 60% for successful photos. For spellcards expecting you to keep charging up, like 6-7 or 10-1, it completely trivializes the challenge that Aya faces and is quite big on other spellcards too. Final difference between reporters is that Hatate's crosshair always seeks the boss. ZUN says it is Hatate's advantage, I disagree. For most situations pressing shift to put crosshair on boss moment before the photo is good enough and there are some spellcards where getting boss off-center can be quite helpful. For instance, my clear of EX-9 with Aya exploited moving a bit backwards after almost hugging Sanae before shooting in order to clear more bullets and have an easier time escaping. I still haven't cleared it with Hatate, but I know I won't be able to do similar trick.
The spellcards themselves are fine in both games. There are fun patterns, there are hard patters, there are patterns that are both, there are patterns that will make you question if you aren't pathetic, hopeless and not cut for danmaku games, there are finally some duds that are too easy and uninteresting. DS have few more of the latter, but I think this is simply a result of having more spellcards in general. A great thing about photo games is that once you clear boring scenes, which shouldn't be a problem, you can ignore them and keep having fun with better ones. Both games also include gimmicks in some scenes that aren't straight up parts of patterns. In StB, if a character has a gimmick, it usually is explored in various ways throughout their spellcards. For example Youmu's slow-motion or Sakuya's timestop, gimmicks that if they aren't repeating, then they will at least be rhyming through spellcards of that 2hu. Clearing one scene with any of those allows you to know what to expect in others. DS has many one-of gimmicks that aren't used later on even by the same character, for example Murasa's phasing in 5-8 or Byakuren's talismans turning into swords instead of being cancelled in 12-7. The only exception that I can think of would be Orin having zombie fairies reacting the same way to being photographed in two of her spellcards. It adds surprise, but it detracts somewhat from coherence, when compared to StB.
DS is full of quality of life improvements. StB is very rough, a product of earlier era and it was somewhat experimental. DS had an advantage of knowing the grounds better and didn't squander it in this regard, except the replays: it lists 5 more slots than in StB, but there is a bug preventing you from accessing the last five; you can save, but not watch. In StB, if you don't clear the scene, you can't view photos that were taken beyond the miniatures. You can't save any of them as the decisive photo. Only cleared scenes allow you to view photos and change the current decisive photo by pressing s. You aren't given the exact score calculations when you watch through the photos after completed scene, just the score for that photo. All of that is different in DS, you can look at your photos no matter what, you can save them even if you didn't clear the scene, you are told how the score for that photo was calculated. For decisive photo you can later view the score calculations by pressing s. But the most important difference is that you are actually given your base score for any photo, instead of being stuck with calculating it yourself and guessing what exactly happens to any fractions at each point of calculation. This is good, it helps with understanding what is valuable from point perspective in a given scene and what is not. Both games also display some parts of calculations immediately after photo. In StB you are given only flat bonuses and modifiers, in DS there is also base score and final score. Furthermore, DS always has at least a flat bonus for direction and angle modifier and can have even more possible lines, which brings me to the next point.
DS is visually cluttered. After somewhat retro feel that you can get in StB going to DS felt as if looking at visual vomit, even from the very beginning. For final spellcards you will probably adjust and the patterns itself are complicated enough in both games that the difference is not that striking, but it is still there. The aforementioned score calculation text in DS is almost always longer, taking up space. Whenever you take a photo, in the middle of a screen you will be presented with "REST X", where X is the number of photos left until scene's completion. I have more than once failed a scene because that text hid a pellet from my view and it hit me. An absolutely unnecessary addition, because I've never had a problem with knowing how many photos were left in StB. Between just knowing the scene you are playing and quick glances in the moment of taking photos it was more than enough. Both games include a shutter chance, a moment in which you will get nice photo modifier to the score if you take a photo in that moment's time window. There is an audio cue, shared in both games, and a visual cue. In StB, it is a red magical circle that appears centered on boss, then quickly shrinks. It's very visible even with scenes that have a lot of danmaku near the boss and highlights the right moment exactly right. In DS, the visual clue is a bunch of white, interwoven polygons that due to lack of thickness can be easily missed out when there is a lot of danmaku around. Catching shutter chance is, like many things in Touhou, a mixture of remembering the spellcard and ongoing use of reflexes, in DS I found myself more than once in situation in which I could only rely on the former. A red magical circle from StB is still there, in fact it is always there, for some reason highlighting constantly position of the boss. Another unnecessary addition, because it was never a problem in StB to locate bosses, not to mention that your viewfinder directs itself on them without your imput with just pressing shift or waiting a bit. It didn't cause me to fail a scene, so it is less problematic, but it still can distract, because it also spins constantly and distorts the background for some reason. Many fancy bullets, perhaps too fancy at times, likewise more pronounced animations. Finally, whenver you start a scene in DS, you are greeted with big banner with "SHOOT!" written on it, with another banner containing name of the boss coming shortly after. Boss won't start attacking during that part and you won't be able to charge up into shooting during that time, but you can already move and charge. In comparison, StB simply unfades you from black as boss enters the playfield, with little fanfare, giving you the exact same freedom to act. In pure mechanical gameplay terms it is therefore the same in both games, but I'm pretty sure that this added stimuli in DS tires your mind just a little bit faster.
>>49330432>>49331349Breaking news with a side of Aya's nudes (on page 5!)
>>49341535FUCK! Please tell me there are unsold copies left!
>>49341535Business is that bad that she had to move from putting tasteful pantsu to straight up nudity? Only a matter of time before she starts offering handies with every copy...
>>49342501All girlfriends!
>>49341447>>49341471>>49341517I wish I was this devoted to anything.
>>49345313You could be, in truth, there's nothing stopping you from being dedicated to even the most boring minute things out there.
>>49347760Theoretically, yes. In practice though, your devotion is limited by your lack of enjoyment of what you are trying to devote yourself to. The idea of achieving mastery and being highly devoted to that thing is appealing, but for you the work involved is Sisyphean, whereas for a real devotee, it is highly rewarding.
I've mentioned visual clutter as the last, because it neatly ties to the atmosphere's difference between StB and DS. While I don't like them in DS from gameplay perspective, all those fancy graphics have their place as a way to set the mood. Right from the opening menu you will instantly see the difference between both titles. StB has muted colors, Aya is in a grayscale, it feels almost ominous and for me personally brings to mind archives in terms overall feeling. DS keeps the "grain" effect, but otherwise goes in completely different direction, full of light, almost too bright, and colorful. You can easily see that this is something ongoing, something full of action and life. The Aya's portrait itself is different. DS uses MoF design with few tweaks, but the portrait is completely redrawn. It uses somewhat newer ZUN style and it looks as if Aya was in the middle of observing the situation, her legs indicate movement, she has a camera ready and looks at something that viewer can't see (once in level select, it will turn into her looking at the decisive photo instead). Reporting in DS is ongoing and Aya is commenting on it. In StB the portrait from PoFV is reused. This time Aya seems less dynamic in her position, probably standing still, there is no camera to be seen, her notebook is open and she looks directly at the viewer. Reporting in StB is already done, now Aya, based on her notes, shares with you interesting tidbits. It feels like you are quite close to her... But I digress. StB Aya has, somewhat surprisingly, a somewhat bigger repertoire of emotions displayed (8 vs 6), which is nice. Also, StB uses simpler (not much, but still) Aya's design, something that keeps characterising StB overall.
As I've talked already before, DS has many more things being displayed, animated in the background and moving somewhere, giving it a sense of rush. Even in level select there is a small news ticker-like display that lists controls, constantly turning around, that is absent in StB. More saturated colors in the background in DS, together with grain effect being colored, makes that piece of animation more pronounced too. In StB it's always black grain that even further mutes the already non-intense colors, thus easily turning into almost unnoticeable noise, as it probably should be. It ties well to the musical background too, but more on that later.
StB is very conservative in terms of bullets used. While there are spectacular patterns, many are made from the most basic circles of various sizes and some lasers. Talismans appear only in one Chen's spellcard and three Ran's spellcards, basic daggers are unused outside of level 7, same goes for kukris. There is not a single instance of stars. It's almost unbelievable how simple everything in StB is in terms of base components. There are few special things like Alice's dolls, Remilia's bats or Medicine's fog, but even those are not standing out. This simplicity, lack of singling out any single class of bullets as the "very important thing" adds to the relaxed, subdued atmosphere of StB, with focus put more on the pattern as a whole. DS on the other hand has quite many unique bullets that standout from the other, more traditional ones, that are used alongside them (although sometimes, like in Murasa's case, the bullet is standard, white, big orb, but has special graphics to accentuate it). It's likely that their inclusion is because ZUN had designed more bullets after 5 years and wanted to use them again. However, with how those special bullets grab your attention, they also contribute to the energic, busy feeling of DS.
Music also falls into similar key of setting the mood. Opening theme in StB is calm yet unsettling, it's meant to evoke both retro and youkai feel. There is sound added to most of it, either a downpour based on ZUN's comment or a static noise, if you want to tie it with the grain effect. Both possibilities reinforce feeling that you will be reminiscing in this game, just like Aya's portrait. DS's Newshound on the other hand is upbeat, full of anticipation that something will happen, but not to the point of nervousness. It's a fast-paced environment, but still Aya's (and yours) environment, so there is degree of control over it. I prefer Mysterious Note, but they both serve well in their respective games to set up tone. Wind Circulation is an easy-going piece that puts no pressure on you; good, because the pressure will start to appear very soon, but level 1 and 2 are easy even when you are beginner. It reminds me of wind blowing over empty fields, something of little purpose and surprise, despite being active. The Mystery in Your Town on the other hand feels like a cheerful, confident walk through bustling but not overcrowded city, continuation of the mood from Newshound. Even the more relaxed parts of it has this energetic beating in the background. I will add that for me this is the only track originally from DS I find better then its respective one from StB. Tengu Is Watching is probably the most intense track from StB, even above the later one, but still it isn't overwhelming. It feels pushy, but with a playful bend to it, a good representation of Aya bothering someone. Youkai Modern Colony is a track I don't like, it works as a standalone, but for me it gets bad when looped in actual gameplay. Which is somewhat surprising, because in a way it is the most StB-like track in all of DS, more of a happy drifting along than focused excitement, but it doesn't speak to me. Sleepless Night of the Eastern Country marks the moment when it starts to get really hard in StB, but instead of something more dramatic then Tengu is Watching, it turns out to be much more light-hearted and light-footed, with keyboard's sounds being the centerpiece. It perfectly sells the idea that for both Aya and boss all of this is just a fancy game, playing around. On the other hand, Nemesis's Stronghold, which enters in a similar moment gameplay-wise, is an actual escalation of dramatic tension. I would say that comparing those two highlights the most how StB atmosphere is "those are snapshots from place both fantastical and silly", while DS's atmosphere is "something is happening, pay attention!". This extends even to calmer Bell of Avฤซci, which while not as dramatic, still sets a focus-demanding mood, like if every beat and movement matters, which fits the difficulty at that point. It's absolutely amazing track, let that be clear, and yet I still prefer Retrospective Kyoto. It fits the gameplay slightly less, true. Instead, it's full of nostalgia, from the very first notes it feels as if you are entering an older place that still contains actual wonder, but there is more to it than just remembering, the main segment brings that old wonder to life, it shows that it still enjoys itself. Which somewhat ties to my next point.
IN is known, among other things, as the game that could have been the end of Touhou. It certainly has this feel at some moments. But StB, at least for me, feels as if it could've been such a closing game just as well. Imagine now, for a moment, following alternate history. The actual Touhou story, with some stakes in it, ends with IN. IaMP is there as a proof-of-a-concept that Touhou can sustain games outside of shmups, so that anyone wanting to do some doujin spin on it in the future won't feel too constricted to one genre. PoFV serves as a closing statement on personal level for returning characters, the incident is noted multiple times to not be dangerous, Eiki's judgement is always the highlight of the route and it gives both the crime and a possible, vague way to repent for given 2hu. Based on endings and Eiki's route some are faring better, some worse, but it isn't determined whether they succeed at repenting or not. PoFV gives each recurring character a new task, leaving to the fans what will they do with it in their own fanworks. The incident itself is about souls passing away and Gensokyo entering a completely new cycle, canon passes away to make room for doujin culture to create future. In this world, StB serves partially as a love letter, a realisation of a project ZUN had in mind since EoSD, partially as something like an appendix, bunch of final notes to those 2hus that weren't yet fleshed out enough, especially those that weren't around for PoFV or just appeared in it. Retrospective Kyoto becomes now almost a credit score for the story of Eastern Wonderland that is both full of nostalgia, but is also still alive in (you). No further Touhou games are produced by ZUN, instead he starts some new project.
Obviously, the above is a heavy fan-fiction, especially once we factor in existence of print-works it becomes apparent that StB couldn't have been the end. Purists will disagree, but for me it is StB that feels like an actual end of an era, a distanced perspective on completed tale, which contents can never return in the same form. Reading of Bunkachou documenting it and in the end closing it. The next game, MoF, with it's plot showing how newcomers from the Outside World change Gensokyo irrevocably, drives this point further across. DS has none of that. It slots between mainline games without bringing focus to itself, other than being somewhat awkward in lacking Taoist 2hus that will be set as competitors to Buddhists later on. The tone inside DS is, like I said, "things are happening", but outwardly DS is just one of those things that happen among many others. Each game between MoF and TD (with the exception of GFW and arguably Soku) provides feeling of new, interesting newcomers coming to Gensokyo to much greater degree than previous titles, making excitement the new norm. And even in this DS is similar to other titles around it, if on smaller scale. This time it's not a newcomer to Gensokyo, but a newcomer to real journalism that is the latest excitement.
Like I said at the very beginning of this writing, Hatate is a net positive for DS in my eyes. Sure, she might detract from the obviously best tengu there is, but only if you don't pay attention. From gameplay perspective I applaud ZUN for trying to differentiate between Aya and Hatate, even if I think that Aya is generally balanced, while Hatate bounces between being too good on some spellcards due to her better charge recovery and being terrible on others due to her almost unmovable camera. The more important part however is how existence of Hatate tells us more about Aya. There are obviously straightforward comments, the dialogue sequences and spellcard notes in Spoiler Level being the forefront of such. But there is another layer. Under assumption that both Aya and Hatate are experiencing the same or at least very similar situations in each spellcard, it is possible to compare how they react to them. Things like Aya general background knowledge of various kinds, eye for detail and investigative type of curiosity are more visible thanks to Hatate's inexperience, which causes latter to be more easily impressed, to look for right words and to produce theories that on one hand are wild, but on the other aren't tainted by preconceived notions. Likewise, things where both reporters are similar, like being rather proud and curious or putting care into their photos and articles, if in different ways, allows to peer into "average" tengu like with no other species of youkai, because only in DS such possibility to observe various individuals in the same situations exists in all of Touhou. Existence of Hatate in DS deepens Aya and for that reason alone I'm grateful for her inclusion, even if I'm not Hatatefag.
To end this at last, I want to make sure it doesn't come out in wrong way. In those posts I have often criticised DS in comparison to StB. But this doesn't mean DS is a bad or a mediocre game. I had a lot of fun with it, it's a great game, it still scratches the itch for photo games one would surely get after StB. But while DS is a good game, it stands next to a great game that is StB. And this is why, despite a lot of sentiment for the newer title, I needed to express my preference to the original photo game.
I'm sorry again for dumping all of this, I'm sorry also for delay to anyone that was actually reading this. I can only hope it will be useful for someone.
>>49345313I wish I had a half of that dedication to things I'm obliged to do!
Also, pouring that many words over any subject might be a sign of mental illness, now that I think of it.
>>49341471>I understand that rotating viewfinder is more natural (you are shooting from Aya's perspective, after all) and that diagonal shooting in StB could be seen as cheesing, but for the former there is a problem I will mention once I get to atmosphereI can't believe I omitted that.
My problem with rotating viewfinder is that while it makes more sense in terms of shooting photos, it makes less sense in terms of displaying photos. In StB photos are always positioned straight in display and any kind of shooting near the edge of screen, while causing cutting off a part of camera view, is ultimately leaving the photo intact, in a way it would be presented after actual development. In DS photos are presented with an angle they were taken from, which looks awkwardly, to say the least, especially since you are pushed by score multiplier to stand diagonally, which makes the most awkward photos of them all. This is in addition to the way edges cut off photos in DS, resulting often in a photo that lacks a corner, for some inexplicable reason. In StB, chasing that nice looking photo for decisive one wasn't at odds with getting high score on that photo that often, as it was in DS. Sure, DS makes it easier to save and display photos you like as decisive ones (you don't even need to capture the scene), but it feels much better when that nice looking photo has a six-figure score too. And since the pleasure of looking at photos you have taken is one of cornerstones (even if of less importance than the others) of playing photo games, DS overall atmosphere suffers a bit from rotating photos.
Did you always feel about Aya the way you feel about her now, or did your feelings for her evolve over time?
>>49360848Yeah I have always thought she was a cool character, not to mention hot. Clearly I don't like her as much as the Anon above tho
>>49360848Aya's always been cool to me. She has a nice design and a good gimmick and is all around fun (whether I'd like her if I knew her in person is a different story...).
Are you really gonna let her fly off board?
>>49378249I have both my hands full, I can't bump the thread
>>49378413Aya is nothing like Akira, she's a perfect, pure maiden
>>49326181but if she is flat, where will she store her fast?
>>49378543aerodynamics necessitate a curve
>>49378249You think any of us could stop Aya if she wanted to fly away from us? The only way to keep the pure and honest reporter around is to post something interesting, so that she wants to stay by herself.
There was a talk regarding photo games, but what about Aya's game debut, PoFV? Do you find Aya fun to play? Fun to play against? For me, for the former, yes, surely. Both her movement speed, which allows for narrow escapes, and charge speed, which allows for precise clearing of bullets with charge attacks, are great. Level 1 attack is great against Lily White, another plus. Aya's scope is awkward, the fan opens rather slowly and doesn't cover much space even when full. Also, this will be a strange complaint, but due to AI struggling against Aya, Eiki on lunatic folded after 1:08. Great, it is my only lunatic clear, but it felt anticlimactic.
For playing against... I certainly prefer dueling Aya to dueling Medicine. Aya puts a lot of pressure, but she feels fair for human, maybe with the exception of how her EX attack sometimes ricochets.
>>49378552Fast is not for storing, fast is for going.
>>49326181Birb canonically has borbs
>>49380443...in a fake news article published by herself...
>>49380476Miji is there, and everyone knows the wolves are honest
Made to be pampered like all birds wish to be
>>49379148That 'gu would like crap, that ass would ensure she flies like a brick with paper wings
>>49380516This bird will not receive any love!
>>49381866Not if I have anything to say about that and I do!
why does she wear the balls on her head?
>>49382932attracting mates
>>49382932sexual signalling
>>49382939>>49382969>put fluffy balls on head>"I am willing to fuck now."Tengu are fucking weird.
>>49382975What a coincidence, I am weird! Where's my fuck?
>>49382975You're supposed to imagine your balls on her head.
>>49383063*her balls on your head
>>49383073**her breasts on your head
>>49383073>>49383078***her balls and her breasts on your head at the same time
>>49383087****your dick in her babymaker
>>49383102****her dick in your boyhole
>>49383117what does with aya feel like?
>>49383125kilogram of feathers
Bros, I told myself I could that I'd never fall in love with Aya, since she's a winglet, but how do you explain this? I mean, that's at least twelve feet long right?
This photo must be fake!
>>49383176looks are deceiving
>>49383210Okay, maybe Aya's wings are a little long, but no way is she cool like this!
I will steal one of aya's eggs and have my own tengu child.
>>49383280>stealAnon, Aya let you steal that egg. She's using reverse psychology to get you to raise her kid! Don't do it! Even if you do raise her right, Aya will come by when she's twelve and be like "Oh, don't you think your daughter should at least get to meet her mother?", then she'll corrupt her! Is that what you want Anon? Tengu think long-term I tell you! They're patient about these sorts of things!
>>49383307Her hair looks like feathers in that image. Very spooky.
>>49383307Anon has been tricked, Aya is going to come along and start referring to him as husband, because what else could the man raising her kid be?
>>49383312Well that's an easy fix. I just abandon the baby.
I'm not getting stuck with an overgrown bird for a wife for the rest of my life, no sir.
>>49383307>she'll corrupt her!And what will the kid turn into ?
>>49383312>Aya is going to come along and start referring to him as husband, because what else could the man raising her kid be?This is what I'm talking about, Tengu logic is incredibly shrewd. She'll skip out on all the hard stuff like changing diapers jokes on her, she'll never get the fulfillment of having your little child nestle into your arms. But then come around when she can start molding her kid to boost her place in the hierarchy!
>>49383317>Well that's an easy fix. I just abandon the baby.And NOW Aya has legal justification to kidnap you and sequester the family unto Youkai Mountain. And really, can you blame anyone else for it? Steal an egg, raise it as your daughter for years, only to dump it the second it's inconvenient for you? No, I bet if I time travel twelve years in the future you're gonna be a dotting father.
>>49383322>And what will the kid turn into ?I hazard to even say it, but I must, she'll become a Journalist...
Sometimes I wonder if in modern Japan there are women who claim to be possessed by the Tengu, like there were in the old times.
>>49383334Don't worry, I have a foolproof trick, I raise my daughter as a Yokai exterminator This way Aya will think twice before even approaching the child.
>>49383307>She's using reverse psychology to get you to raise her kid! Don't do it! Even if you do raise her right, Aya will come by when she's twelve and be like "Oh, don't you think your daughter should at least get to meet her mother?", then she'll corrupt her! Is that what you want Anon?Jokes on her! I already corrupted our daughter and taught her how evil her mother is and made her hate her!
>>49383394>already corrupted our daughterSo telling the truth Mike a good parent ?
>>49383307>She's using reverse psychology to get you to raise her kid!I guess I could bear with that if I can negotiate and get Aya as my wife in exchange.
>>49383339What would tengu-possessed women do?
>>49385867Has she thought about disguising herself as a human to attract anti-youkai men?
>>49388721She does that all the time. Just don't ask her about the ears. Or the vertical slit pupils.
>>49388739or the fact that her eyes are a vibrant ruby red
Hey, she knows how to cook
>>49394106>five dozen eggsWhose eggs? Where'd they come from?
>>49394128Well, you know... She got 'em from here and there...
>>49390154or the fact she's cuter than the average girl
>reads touhou porn
>Wind god girl playing unconsciously in my mind in the background
Can anyone explain this?
>>49396703Hope you were looking your best while masturbating there, anon.
Because those pics are going in the new special edition of the Bunbunmaru newspaper.
>>49404727the sensationalist bird is tired
>>49404727How does she generates this much sexiness and allure while having among the most generic touhou design?
>Because she is a bitchOkay but Yachie doesn't make me look for arts of her getting her just desserts like Aya does
>>49407235Why are you talking to yourself?
>>49407235She has the perfect mix of plain, cute and sexy. Looking at her activates the wife-searching neurons in a mans brain.
enter
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>>49413290You thought she would die? Too bad!
>>49415916This picture is very annoying.
>>49416901If you don't want to get laughed at, stop being laughable.
>>49415916>>49418056>>49416901Aya laughing when she's close to you means she feels comfortable. You should launch a surprise attack on the bird immediately!
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>>49418688>You should launch a surprise attack on the bird immediately!I grabbed Aya's hand gently and locked my gaze with hers for a second. Does this count, considering the reaction?
Everyone seems tired lately.
I saw a clip of animated hentai featuring Aya where she blackmails the self-insert and calls him "dildo". I haven't been the same after that.
>>49427450This bird will finally be jailed for her multiple crimes.
>>49427450Those chains aren't even bound to the table in any way, what kind of restraint is that?
I'll tell you what kind, it's a trap. Nice try Aya.
I don't know why I find that weird ass belt she wears sexy
Okay, can we just settle it once and for all?
Is Aya a cool, mature, mysterious lady or an over-ambitious, busy-body, goofball?
We CANNOT have it both ways!
>>49432068She's a rapist monster.
Given that Aya is at least 1000 years old in human years, how old is that in tengu years?
>>49432068You got the cool part correct and mysterious and mature wrong, and the other negative traits correct
>>49432082She is old even by tengu standards if even Hatate makes fun of it
>>49432068Why can't she be both? Yukari gets away with it!
If I ever entered Gensokyo? Wouldn't read a single issue of Bunbunmaru. Nope, not even a word. Not even a glance. I'd avoid them like the plague.
>>49432068>coolObviously.
>matureIf you mean "responsible like an adult", then... maybe? There are situations in which Aya acts with something that could be called as responsibility, following orders in MoF to confront player (although she subverts that), cancelling AFiEU in the end, Orin chapter in LE. But all of them are arguable.
If you mean "serious and motherly", then certainly not.
>mysteriousAll tengu are mysterious to some extent and Aya is no different in this regard. There is a reason why it is Youkai Mountain ~ Mysterious Mountain. Aya doesn't put up appearances of being mysterious, unlike certain sage, but you can spot it when you start criss-crossing her interactions with others or see other's comments on Aya (The Grimoire of Marisa for instance). Also, she is very proud of not only her skills, but also of being a youkai, as you can see in BAiJR for instance, while Aya herself explains, in Three Fairies manga, that youkai thrive first and foremost on mysteriousness and vagueness. She is the type of person that makes you question whom she really is the more you know of her, not less.
>over-ambitiousCertainly ambitious. "Over"? consult "mature" part. Maybe the proper take would be saying Aya isn't mature in any sense, but not that she can't reign in her ambition at times either.
>busy-bodyBeyond any doubt. Tengu is watching with her black eyes!
>goofballThis is the appearance she puts. Not that she isn't young-spirited, I think, there must be somewhere from all that resilience comes from. But she is much understanding and noticing more than she would let you know.
>>49432094>negative
>>49432712Thank you for the in-depth explanation, now for the important question: What do I have to do to get Aya to teach me how to be friendly with crows?
I want to befriend birds.
I think her journalist design is very cute
>>49383352Tengu yokai exterminator... That's would be difficult for her, not the extermination part I mean, but her reputation. As an exterminator she will have to protect humans, that means interacting with them, she won't be able to just show herself as a tengu, an exterminator that is a yokai herself is simply unheard of so everyone would think that she was trying to blend in and cause mishief, and killing your own kind to protect the people who would spit on you and want you dead for who you are would probably take a toll on someone. Surely you will be here to help and support your daughter in her time of need right ?
>>49447289ugh, she's going to lay another one
>>49448344Post it.
You know what.
>>49448344That outfit is the second-sexiest design in all of Touhou.
>>49449883THAT outfit makes you hard?
>>49450775Dude you're in the Aya thread
That outfit is the equivalent of the holy grail
>>49447289The real question is whether that egg is fertilized or not.
>>49450790#1 would have to be the kourindou oufit
>>49451485No, no, it's the LE outfit with glasses.
Is pixiv being fucky for anyone else?
>>49456682Works fine for me.
>>49434843>What do I have to do to get Aya to teach me how to be friendly with crows?Honestly, probably you need to be a good friend to Aya and she will get you or lend you a crow.
Teaching you how to do that on the other hand might be harder. Aya either doesn't want to share the details or it comes to her intuitively, based on her dialogue with Chen from BAiJR:
>Chen: Say, how did you tame that crow? It looks like it really likes you. >Aya: When you're as strong as I am, all you have to do is hold out your hand to it when you first meet one. You can't really expect to have servants without that sort of absolute difference in power. Besides, this crow is more like my tool than my servant. I'm now wondering, if you were to befriend Aya, what could she teach you, in terms of conventional power? I feel like teaching you how to flight is obvious, but what beyond that? How much is instinctive for her and how much is learned? What would she be willing to share?
>I want to befriend birds.Feeding them works, especially with those that are more curious than panicked around you, like it is the case with crows. Some individuals are too afraid around humans, but most crows will tolerate you and over time warm up to you. Just leave food somewhere high enough for cats and rodents to not reach it. Balcony is very good for that, but windowsill will suffice. Nuts and meat are great. Also some basin with fresh water for drinking and washing will be appreciated, trust me.
You might however end up in the same situation as Chen, where crows treat you only as a source of food, not master (or friend, based on what you mentioned). It's hard to gauge, really.
>>49464783>You can't really expect to have servants without that sort of absolute difference in power.As expected of a Tengu who's a firm believer in rigid and explicit hierarchy!
I don't reject the principle of being strong lets you compel others to do as you please, but as always with these Youkai, they're omitting an important detail: transactions and relationships are rarely zero sum, which must be hard for a Tengu to understand. I guess it's really impossible for Aya to teach me how to make friends with birds in that case, since I could compel a crow to do something with my superior strength , but it's not as if that creature would like being forced around. Cats are a good example of this where you can befriend them slowly by being conscious of behaviors, like recognizing when you're overstimulating them with affection, eventually a cat will grow to like you and actually do things for you like catching small animals and returning your affections.
It's interesting because I think many people, especially those that study civics, fall into the trap of Zero-sum hierarchies. I wonder if this lie initially came from corrupted Tengu knowledge?
>How much is instinctive for her and how much is learned? What would she be willing to share?Being a Tengu, I imagine she'll be instinctively sharing magic that would make Buddhists seethe.
>>49464848>I could compel a crow to do something with my superior strength , but it's not as if that creature would like being forced aroundI don't think it's about physical strength, considering the whole talk with Chen. It's rather about excluding authority stemming from power, physical probably too, but spiritual as well. Aya seems to speak of that sort of gulf in strength where crows instantly recognise that going against superior person is suicidal and instead willingly cooperate, hoping for benefits and protection.
I think this sometimes happen in human-to-human relations, but it might be hard for a human to reach something like that with crows, if only by the fact that the way we show authority isn't recognisable to them. A direct show of superior strength will be seen as a threat, thus closing opportunity for cooperation. A gentle approach might net you friends, but not servants. Although, if you are willing to entertain such notions, there are stories of mystics and wizards with birds as servants, so maybe the spiritual strength could be somehow showcased in understandable way?
>CatsCrows are harder to befriend than cats, but generally pretty similar, I think. Also in behavior, crows are very cat-like: curious, once they are familiar with a place they start acting as if they lord over it, they aren't immediately threatened by your presence, but they will swiftly run away if you do something they dislike, while willing to return after a moment. Also rather clean animals. The biggest difference is they don't have this malice many cats do, and they aren't as lazy, but at the same time crows aren't hyperactive like foxes.
The biggest hurdle is that there is very little expectation from crows that you will be helping them, so for a long time they may treat taking food you are giving them as stealing from you, rather than being fed.
>It's interesting because I think many people, especially those that study civics, fall into the trap of Zero-sum hierarchies.Now that's interesting. I would imagine that people studying societal mechanisms would rather lean into hierarchies as benefiting both sides, even if unequally, considering how humans are rather successful creatures as a whole specie in hierarchical environments.
>I imagine she'll be instinctively sharing magic that would make Buddhists seetheSo the best kind of magic?
>>49465130I think there's probably around fifty or so factors humans use across our various senses to decide how to handle another human or animal. Makes me wonder how much of Aya's "authority" is real and how much of it is just hot air. Many creatures in nature bluff by various means, maybe it's not too hard to fake being spiritually powerful?
Anyway, I've met people whom I consider to be the very definition of 'warmth' so I'd assume you could sway animals by having a kind aura.
> I would imagine that people studying societal mechanisms would rather lean into hierarchies as benefiting both sides, even if unequally, considering how humans are rather successful creatures as a whole specie in hierarchical environments.People love the idea of strict equality nowadays and take it as an intrinsic good that should always be worked towards, even if it has worse outcomes.
It's easy to tell when someone believes in this, since they'll despise trading games, like the stock market, because they split things into winners/losers, one person will always make more money then the other. What they neglect to do is look beyond the money being immediately made and see the context goods are being traded in. For example: I might take a loss on a trade because I need capital to make a bigger bet somewhere else. The buyer made a buck and I got flexibility.
The other thing that irks them is luck, because happenstance will naturally make people unequal, and if you believe everyone is born the same, then someone better off must have been more fortunate. This leads them to try various ways of equalizing society and sometimes, insanely, they'll try to create ANOTHER hierarchy to create a 'sane' world.
In a sense, I think these people are Tengu-like: very dogmatic in their craving of consistency, but their principles are wrong and they spurn risk, so true believers are quickly out-competed by those who're willing to take gambles. If you want to beat a Tengu, carefully manage your principles and embrace fortune.
>>49465275And just to be clear, when I say:
>true believers are quickly out-competed by those who're willing to take gambles.I mean those within and without Tengu/equalist societies.
Megumu is an example of someone 'within'. As an example, in Unconnected Marketeers, she prefers trade to be as unregulated as possible to benefit the orderly Tengu society, partners with people outside the hierarchy(Tsukasa and Chimata both), and knows that Aya wouldn't sell her out because of Tengu laws.
>>49465719Running start, tackle, and corkscrew into a snow mound. This Tengu demands playfighting in powdery snow. Normally I'm able to contain my feelings for this creature - but this? This, I must court and wife and love and smooch and
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>>49466436That's not very nice
>>49466436Whores get paid, she does it for free.
>>49448344Made for sweet love making
>>49465275>true believers are quickly out-competed by those who're willing to take gamblesI'm not sure how willingness to take risks ties with not treating interactions as zero-sum games. Why would gamblers expect to play a zero-sum game less than people dealing with society? Those taking risks are acknowledging and leaning into an outside, unpredictable factor, but that factor can be applied to both zero-sum games and games that are not, so the attitude a risk-taker would take on social interactions seems disjointed from taking risks in itself and more on other personal beliefs.
Unless I'm missing something?
>>49470563>I'm not sure how willingness to take risks ties with not treating interactions as zero-sum games.Risk produces "winners" and "losers", an implicit hierarchy, the equalist considers any such relationship to be zero-sum, no matter what you tell them, they think it's evil that someone is above someone else in some regard, whether it be stock trades, IQ tests, parental figures, rivals, or mentors.
> Why would gamblers expect to play a zero-sum game less than people dealing with society?I might not have been clear, but what I was trying to convey is that an equalist see's anything that produces unequal outcomes as zero-sum. To a risk-taker, I don't think there's such a thing as a truly zero-sum game. If they try to court a lady and she's taken by someone else instead, then they can move forward without regret, which they would've been burdened with otherwise.
>so the attitude a risk-taker would take on social interactions seems disjointed from taking risks in itself and more on other personal beliefs.In general someone who's risk-averse struggles with social interaction. For example, approaching a stranger to ask for directions carries some amount of risk, the interaction may not end pleasantly, but you could also ask a pretty disguised Tengu and she might invite you to tea. You can apply this to any sort of interaction you have with your boss, someone hogging gym equipment, competitions, and professional correspondences. One of the most beneficial things I've learned in life is that many high-functioning professionals have emails and tend to answer them, but even if it was just some random guy who had a blog about his software projects, I felt some intrepidation reaching out, because that person was 'above me'. Having taken that risk of looking foolish anyway, my watermark for what constitutes as 'risky' is higher, I've learned more about the world.
Anyway. Something this calls to mind is that there seems to be a lot of love stories for Aya, but none that involve describing the formal courting process of a Tengu, which I imagined is involved and rigorous, since you'd have a lower standing. Entering a rigid society like the Tengu would be a risk all it's own.
>>49475965I'm not familiar with this gang sign.
>>49475987Me neither, but that's fine. What's important is whether it's cute or not, and it is.
>>49475987>U gunna end inna Wolf rape base nigga
Aya
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Crayons are fun. More Anons should try! Although you would be wise using bigger sheet of paper.
Mix-and-match between MoF and DS. They are similar, although some differences exist (camera, armband, pompons, DS leafs lines are orange, while MoF are brown). One thing I noticed only now is that Aya has buttons on skirt's front, both in MoF, DS and also in PoFV/StB. Even in SWR! Only HSiFS is different in this regard. I couldn't put them on the drawing, because they were too small and blended with black. But I wonder why would Aya have a skirt that could be opened on the front without taking it off...
What did you do to make her so mad?
>>49482954I subscribed to Kakashi Spirits News!
The reporter is cute!
>>49483073>The reporter is cute!What does it have to do with reading newspaper?
And anyway, can she beat this in cuteness?
>>49478665holy S O V L
when it comes to grayons, the type of paper is very important too
>>49408137That face is really not Aya-like.
>>49482954I told her that sex is only for married couples.
>>49482954used her newspaper as emergency toilet paper
What do ayafags think of this?
https://www.youtube.com/watch?v=8vbjQL6KxVU
Me gusta
The end of shame. The end of miss Shameimaru.
>>49491243Nothing shameful about Aya! If anything, you should be ashamed of your accusations and lack of belief in her perseverance.
>>49317969 (OP)My wife wanted to dox me
>>49493358I feel threatened by Miss Shameimaru's bust!
>>49486043winghugs from ayayayayayayayayayayaya
Fastest in all of Gensokyo.
>>49508450Wouldn't Hatate have faster internet connection?
>>49515100She's using it to download TBs of porn everyday so it doesn't matter.
New Aya. I like the looks, personally.
Also, once again Aya turns out to be the most knowledgeable youkai in Geidontei about the most obscure stuff. Another proof to her reporter's prowess.
>>49518470That's not Hatate
>>49482954I told her that I will never trust a journalist.
And that humans should never date youkai.
>>49516571>Another proof to her reporter's prowesAnon, she is just very ancient
>>49482954She was stuck in a hole and I only raped her twice...
>>49521575No one cares about your fanfic, Aya.
>>49527271now that you mention it, it havent been posted in this thread yet. we've been slacking too hard guys, for shame.
>>49527283She will never ever recover from this.
>>49520915Mamizou is also there, being of similar age or older. Moreover, Aya is a self-serving freelancer, essentially, while Mamizou is tanuki ring-leader. And yet, Aya is almost constantly a step ahead of that stinky raccoon in terms of folklore/youkai knowledge and in terms of what is happening in Gensokyo.
Both Yukari and Yuyuko struggle with recalling anything beyond 60 years in A Beautiful Flower Blooming Violet Every Sixty Years and that story stresses a lot that things considered by someone uninteresting have a life-span of at most 60 years in memories, which is tied to internal cycle in Gensokyo. The fact that Aya knows so much trivia about various things, which can be seen in LE but also in DS, means that either she constantly learns about things, or that she finds even those seemingly obscure things interesting enough to remember about them. In any case, I would say it's a testament to her curiosity, a quality very useful for reporter.
Also rude, thousand years and some isn't ancient for a youkai, Aya is still in her prime.
All in all, the important thing to take away from this is that Aya is the best.
>>49527564>thousand years and some isn't ancient for a youkaiSorry anon but if a fellow tengu makes fun of your age then you're absolutely is ancient
>>49528470>fellow tenguBrat writing from kotatsu, if anything. And she clearly exaggerates, to deepen the insult.
Besides, you've never encountered twenty something calling thirty something old and decrepit to rile them up? Do you think people in their thirties are fossilized wonders?
>>49529870Yup, that's going in her collection.
>>49529894Is that a human burger?
>>49529898Come on anon, Aya eats humans (male) in a different way.
>>49529419>BratOkay grandma
>>49531585She's only 1XXX years old!
>>49531601yesterday it was a joke, today its fake, but the day a man kabedons her its going to be "kinda embarrassing, but its how i really feel."
if she was more honest with herself and those around her, she wouldnt be a virgin at 1XXX years old.
>>49531601Only because she can't get a human boyfriend.
>>49531624>>49531685No, it's fake because she dis not write it.
Look at you! You believed your lying eyes and now YOU look like perverted fetishists who can't think outside your weird fantasies of romancing tengu reporters!
It I was in your place, I'd be SOOOOO embarrassed right now.
>>49531834What's embarrassing about romancing tengu reporters? I think they are great, charming and cute, why should I treat attraction to them as "weird"? Especially to Aya?
>>49531975Stop posting ANY time, Aya.
>>49531975You forgot "pure and honest", miss.
>>49531992>>49531999Living together with Aya, having her post from my computer on 4chan... That's close to living the dream.
Also, she wouldn't lower herself to samefagging. Not after AFiEU fiasco.
We really need that anti tengu firewall deployed ASAP...
I can't believe Aya got all of Gensokyo rangebanned from 4chan...
>>49532031Itโs impossible anonโฆ the tengu are too strong and they have infinite time on their hands
>>49532031dont punish all 10gu just because of the actions of one crow lolcow.
>>49532041This is some big revisionism, miss Margatroid.
>>49532047I know the things your kind does to human men who get lost in the mountain during mating season, you mutt.
>>49531975jealous weirdos just wont stop seething over Aya pouring her heart out on her newspaper and getting lots of male attention for it. wish these people would just have sex and stop spreading nasty rumors about someone just trying to find happiness.
>>49532066and how would you know? you perverted little voyeur.
>>49532093Because I go straight to the mountain. Every spring. First name basis with the border guards.
>>49532129Sharing surname with them as well, huh?
>>49412487I love Aya and shipping, but I don't think anyone "fits" a ship for her.
>>49532070...I don't like it. If commissioner has money, more power to him, I guess, but I find turning wedding dress into essentially lingerie in poor taste, vulgar even. Are you there to exchange vows confirming love or to lead your bride for gravure photo shoot? The imbalance of half-naked bride and dressed groom further stresses titillation that detracts from how heartfelt wedding ceremony should be. Or maybe he doesn't have pants and shows off his bulge, maybe I should give more credit www
Also, I would rather expect Aya to wear for wedding either those CoLA robes or uchikake, Traditional Reporter of Fantasy and all. Not a riff on western style.
>>49534003makes my peepee hard so idc
>>49534003You have misunderstood anon. This is what she is going to wear under the wedding dress, she wouldn't go to the altar with such a visible, barely covered at all cameltoe, showing off so much tender white flesh, mmm... No sir, naughty Tengu like her don't wear wedding dresses at all, nevermind one as lewd as that. She's just begging to get her tits slapped and butt smacked...
What was the question again?
>>49534051>>49534205By pushing sex-appeal into every facet of relationship or life you are numbing yourself to it, while diminishing other, no less valuable things by taking focus away from them. There are times to appreciate Aya mainly in carnal ways and there are times to put stress away from that. It's a matter of aesthetics.
But please, treat my ramblings only as a suggestion. You can approach Aya however you want, even if I think that by over-focusing on lust you are doing disservice to your own enjoyment, among other things. You can also commission whatever you want, as long as you can pay enough.
If your love for Aya is true, the legends say she will lay a golden egg!
>>49536757You could, but you wouldn't dare cook the proof of her love... would you?
>>49532070There's now way this bird can fly with those melons attached to her.
>>49536696My dearest Crow, how could I write
Something to voice my feelings' might?
Lately I've heard, somebody told,
That if my love was pure and true,
Then single egg, made full of gold,
Would, sometime soon, be laid by You.
But Aya, Dear, please, would You tell,
What worth is there to golden shell?
Its shine is dull next to your eyes,
It can't make sounds of caws I crave,
With no future, uncracked it lies,
Heavy and cold, like stone of grave.
I would rather have egg that is such:
From its yolk's gold new life will hatch!
Since I want more "You" to exist,
To yet further You, Love, adore,
And my joy would through death persist,
If You wanted "me" to be more.
>>49541479You'd think, but they're actually quite aerodynamic.
>>49542378Oh wow, that's incredibly good.
>>49425792You can't just post something like that and not provide source, anon.
>>49548845Watch this gif instead. Still showcases the superiority of Aya.
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Aya and her dog
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>>49550567If it's not published it's just a rumor
>>49548860This is so cool. Seriously
Aya raped me once more...
>>49552435trying raping her back and see how much she likes it. this will surely teach her a lesson
>>49548860>Coughing baby challenging hydrogen hagWhat is Hatate thinking?
>>49555845Go on, call Aya hag again. Soon there will be a post going alongside:
>Coughing human challenging hydrogen tengu>What is Anonymous thinking?
>>49324763>News>nnu>uu๊ป>BBM
Say NO to tengu. Say NO to AYA. Say YES to a human wife.
>>49558780Alright, cute human reporter it is.
>>49558806a hole's a hole
>>49558794>>49558823This woman's ears look very pointy. Weird....
>>49558891It's the latest fashion trend, taking from much desired youkai women, especially highly-sought tengu.
>>49557592Since when was saying cold hard facts considered a challenge ?
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Aya and her dog
>>49561142Sad Aya because all her potential boyfriends ran away (escaped).
>>49570687Slow day at the Fake News HQ
>>49574712Fake News HQ?! Everything Aya says is always 100% true!!!
>>49577116Sure, but this level of tech
>>49570687 means that Aya is visiting lady Iizunamaru.
>>49558923At that point, why not just marry a tengu instead of some stinky human?
>>49577173Maybe becoming a househusband isn't so bad after all... maybe... being a tengu's fucktoy and live-in maid is good...
>>49578921But tengu are even stinkier.
>>49579007No anon don't it! It'll be like living in Afghanistan as a pretty girl! You'll never be able to go out into public without your wife and you're like to get raped on the streets if they catch you showing off too much man meat!
>>49579444The digits don't lie.
>you're like to get raped on the streetsAnd if the perpetrator is your wife's superior, she will beat you up and blame you for seducing another tengu, raping you herself.
>>49579444The digits don't lie.
>you're like to get raped on the streetsAnd if the perpetrator is your wife's superior, she will beat you up and blame you for seducing another tengu, then rape you herself.
>>49579444>>49579502>>49579503Deranged tengu claws wrote these posts!!
life would be better if you had a bird
>>49579520*if you had bird milk
>>49579503This is very true, it is a common scenario to be taken advantage of by amorous tengu! There was one case where a man was raped in his own home, only for his wife to find out, rape him herself, beat him for seducing another tengu, then shamed him by putting in the stockade!
He was also raped in the stockade...
Aya needs a better hobby.
>>49359102Being really into something is not a sign of mental illness.
Aya won't be able to escape from page 10 anymore!
>>49580887So you are accusing me of being normalfag?
Admittedly, I wrote that post around the time when third of replies in 1000+ posts long thread on CDS was done by a single grimfag in span of few hours, many of them multiple-sentence long. It made me think about what kind of effort is misguided effort. Besides, being passionate about something is one thing, pouring out words and words about it to Anonymous strangers online is another.
Oh well, it isn't that important in the grand scheme of things, just a bit of hyperbole. I can only hope you read more than that last paragraph...
Aya wanted to spend more time with you.
>>49583667I hope she means sexually
>>49584592Of course, she's really desperate.
>>49584629Cute desperate inexperienced reporter
๐๐ฐ๐จ ๐๐ง๐จ๐ง๐ฒ๐ฆ๐จ๐ฎ๐ฌ ๐
๐จ๐ฎ๐ง๐ ๐๐ข๐๐ ๐ญ๐จ ๐ ๐๐ซ๐๐, ๐๐๐ง๐ ๐ข๐ง๐ ๐๐ฏ๐๐ซ ๐๐ก๐๐ฌ๐ฆ
๐๐ช๐ฆ๐ฅ ๐ถ๐ฑ ๐ช๐ฏ ๐ฃ๐ญ๐ช๐ฏ๐ฌ ๐ฐ๐ง ๐ข๐ฏ ๐ฆ๐บ๐ฆ ๐ฃ๐บ ๐ถ๐ฏ๐ฌ๐ฏ๐ฐ๐ธ๐ฏ ๐ฑ๐ฆ๐ณ๐ฑ๐ฆ๐ต๐ณ๐ข๐ต๐ฐ๐ณ ๐ข๐ง๐ต๐ฆ๐ณ ๐ฑ๐ฐ๐ด๐ต๐ช๐ฏ๐จ ๐ณ๐ฆ๐ค๐ฌ๐ญ๐ฆ๐ด๐ด ๐ต๐ฉ๐ช๐ฏ๐จ๐ด ๐ฐ๐ฏ๐ญ๐ช๐ฏ๐ฆ