>>64217628 (OP)
>dodge
What pussy ass tactics are these?
>>64218772
For some reason i'm reminded at how for a brief period Battletech 35 or so years ago had a cost based system for choosing your force while at the same time coming out with rules for infantry, any sort of conventional unit you wanted, drop ships, naval vessels, even Veritech fighters. This was right around when they came out with the Clans.
I lost interest after my first half dozen games where i just spammed realistic numbers of jump infantry, tanks with long toms and LRM equipped jeeps. Everyone got sick of playing against me and it was boring, it wasn't that i would always win it was that it was annoying and unfair to my opponents for them to move 4-5 mechs while i moved around 100+ units.
The worst part was the way the rules worked the best way to fight me was to use a Catapult to kill the infantry and light armor but it took so fucking long to do the dice rolling we would just give up.