>>64286280
>He just defined consistent as "what i write"
that's the point
he let everyone run wild on whatever he didn't personally touch, which is what causes the EU wackiness
>contradicting your plans and ideas, wouldn't you pull rank
the issue is not EU writers contradicting Lucas, on which he was clear; the issue is EU writers contradicting each other
>I'm surprised he was so chill about it
because he didn't give a damn
that's how uber autists like fucking Filoni get away with running roughshod over other EU contributors
>>64286493
>whole arc covered until all shielding covering it fails, instead of a bunch of bespoke shields, with each individual failure increasing the risk of something just bypassing them wholesale
that's far too granular for most systems to handle
can you imagine for example Warcraft 3 trying to implement that?
>e.g. if say Head, Torso, Buckler, Arms and Legs are 5 different hit locations
you've multiplied health tracking for each unit by x5
most PCs of the era would go nuts trying to track, e.g., separate health and shield bars for up to 1000 to 4000 units across a multiplayer map, not to mention mana bars
as is, the shield mechanics in e.g. Galactic Battlegrounds and Empire At War is good enough to approximate SW hardware