Thread 23313200 - /m/ [Archived: 1080 hours ago]

Anonymous
6/11/2025, 12:30:08 AM No.23313200
gw_d_hell3
gw_d_hell3
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Why do in AU Gundam (beside G Gundam) use melee weapons? In UC they established that Minovsky Particles interfere communication and visual thus they have to use close combat to fight. Do Gundam AU have similar reason?
Replies: >>23313694 >>23314225 >>23314301 >>23314696 >>23315428
Anonymous
6/11/2025, 12:59:13 AM No.23313266
because it looks cool
Replies: >>23313418 >>23314462
Anonymous
6/11/2025, 2:23:39 AM No.23313418
>>23313266
FPBP.
Also there's always room for melee when one is close enough.
Anonymous
6/11/2025, 2:25:50 AM No.23313422
Cause for some reason main characters like auto dodge long range shots in most AUs.
Anonymous
6/11/2025, 2:27:44 AM No.23313428
Gundam's in Wing could take a pounding with their armor, and most Oz pilots weren't great at melee so it gave the Gundam pilots an edge to be able to wade into the fire and slice them apart.

In Seed Ginn's were initially given swords because they only fought against fighters, and being chopped at with a sword was something fighters couldn't counter well. Then the Gundam's had beam sabers to fight the Ginn's and it spiraled from there.

In 00 like Wing it was because the Gundam's initial superiority let them get away with it and it was something their enemies didn't have a great counter for then everyone just had it because it was standard.

IBO it was because the armor was so effective against ranged weaponry (and the one ranged weapon that could ignore it was banned for most of the show) that bashing enemy mobile suits with solid melee weapons was the most effective tactic.
Replies: >>23314290 >>23314625 >>23314701
Anonymous
6/11/2025, 5:23:39 AM No.23313694
>>23313200 (OP)
>Do Gundam AU have similar reason?
GN particles in 00 do the same job, as do the Neutron Jammer Cancellers in CE. Can't remember shit from Wing, X, or AGE though - it's kinda just "the thing" so I'm not too surprised they didn't bother every time.
Replies: >>23314218
Anonymous
6/11/2025, 1:39:39 PM No.23314218
>>23313694
>Wing
Because its cool I guess
>X
They may have lost access to whatever jamming technology necessitated MS but then again if that were the case its implausible that all the salvaged battleships somehow lost these functions, not to mention there are still Federation remnants that shouldnt have lost access to such technology so easily, so it might just be the same case as wing.
Replies: >>23314228 >>23315888
Anonymous
6/11/2025, 1:47:48 PM No.23314225
>>23313200 (OP)
Are you complaining about them wanting to animate melee animations?
Anonymous
6/11/2025, 1:50:50 PM No.23314228
>>23314218
In X, they do use signal flares for communication between MS and ships, and also decoy balloons work like in UC. So, generally it seems to be somethign similar to Minovsky particles just never explained. Kind of like they only briefly mention that the beam weapons use mega particles when making an UC reference about the Divider's Harmonica beam made from old battleships.
Replies: >>23314313 >>23315888
Anonymous
6/11/2025, 2:34:01 PM No.23314290
>>23313428
Didn't Exia's weapons in particular allow it to slice through GN fields, which would be handy if CB ever got into fights with enemies that got access to GN tech?
Anonymous
6/11/2025, 2:46:09 PM No.23314301
>>23313200 (OP)
Even AUs tend to have the same background as UC; either they explicitly tell you what it is and the difference (for example, SEED's Neutron Jammer Cancellers which could never actually work) or it's implied to be the same as UC. X is an alternate sequel to First Gundam, G Gundam is a totally different setting where the fighting is a sport, and I'm pretty sure there were written references to Minovsky particles or some equivalent in Wing.
Replies: >>23314313
Anonymous
6/11/2025, 2:56:53 PM No.23314313
>>23314228
I thought so too but in UC all battleships are outfitted with the ability to disperse minovsky particles so if X had an equivalent jamming technology youd expect theyd be installed onto battleships as well, but they have no such function, just ones to circumvent jamming. So they somehow couldnt salvage the jamming tech, had it mounted somewhere outside battleships or its ill explained like wing.
>>23314301
>I'm pretty sure there were written references to Minovsky particles or some equivalent in Wing.
Any scenes or materials you can point to? I think they never talk about anything of the sort in Wing. MS just seem to be the accepted standard for mobile weaponry there for no reason in particular.
Replies: >>23314462 >>23314468 >>23314496
Anonymous
6/11/2025, 4:44:17 PM No.23314462
>>23314313
>MS just seem to be the accepted standard for mobile weaponry there for no reason in particular.
It's because the Romefellers had a preoccupation with a giant soldier man instead of vehicles.
Kinda the same explanation for MHs in FSS
>>23313266
Basically this, but in universe.
It makes a sort of sense. Why are palaces and cathedrals so ridiculously ornate when simple box buildings are more efficient? Because some rich people wanted it to look cool and they had the means.
Anonymous
6/11/2025, 4:47:57 PM No.23314468
>>23314313
Like I said, the issue is that in X they generally act like everything is jammed already, like falling for dummy balloons that look little like the suits only make sense within the context of Minovsky Particle jamming and it just happens in X without any actual explanation. You also have the battleships using signal flare or lights to communicate in the battlefield rather than some kind of direct transmission. So, the issue is that the source of jamming isn't explained, everyone acts like there is some kind of jamming.
Replies: >>23314481
Anonymous
6/11/2025, 4:52:42 PM No.23314481
>>23314468
Just another case of writers wanting a certain aesthetic, but not being able to justify it with proper worldbuilding.
Anonymous
6/11/2025, 5:05:08 PM No.23314496
Screen_shot_2011-03-12_at_11.49.42_PM_2
Screen_shot_2011-03-12_at_11.49.42_PM_2
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>>23314313
The wing having minovsky particles is a technically true, but it's never really mentioned outside of Vayeate's diagram. In reality it was probably just the animators having fun, they threw in movable frame too.
Replies: >>23314503
Anonymous
6/11/2025, 5:11:38 PM No.23314503
>>23314496
Isn't it a given that some kind of minovsky particle equivalent exists in every gundam AU?
Replies: >>23314511
Anonymous
6/11/2025, 5:18:00 PM No.23314511
>>23314503
G no, but it's G. Dg cells certainly don't count.
Wing really doesn't make any use of it.
X is kind of implied
Seed n Jammers are not a great equivalent, but it's what we have
00 gn particles
Age - I don't remember anything
IBO - ahab particles are a thing
Witch - I don't remember
Anonymous
6/11/2025, 6:37:02 PM No.23314625
>>23313428
In 00 the one with melee weapons were primarily Setsuna's gundams and that was because his gundams were kind of a fail-safe against GN technology falling into enemy hands or a fellow gundam going rogue. GN blades could more reliably pierce through GN armor and GN barriers.
Anonymous
6/11/2025, 7:14:10 PM No.23314696
>>23313200 (OP)
Can't speak for every universe but in Wing, all of the Gundams have pretty excellent EW capabilities which is why they go undetected until the last minute so many times. The Deathscythe in particular had such excellent EW capabilities it could come off as almost invisible until right behind you, and the Deathscythe Hell could literally cloak itself. I think when you are inside a MS or tank or ship or whatever, it's hard to detect things coming up behind you if you don't have a sensor to alert you. This is compounded by EW capabilities I guess messing with that on top of it. So it sortaaaaa makes sense in the case of Wing, as EW is a reality there, but in other AUs idk
Replies: >>23315921
Anonymous
6/11/2025, 7:16:19 PM No.23314701
>>23313428
In IBO don't ahab reactors cause an EMP effect to non shielded things? I remember this being a factor at the end of S1. So they do have a legit reason for why things are the way they are
Anonymous
6/12/2025, 2:08:52 AM No.23315428
>>23313200 (OP)
well for death scythe he has radar jammers so he can sneak in close and get take the enemies by surprise
Anonymous
6/12/2025, 7:22:29 AM No.23315888
>>23314218
>>23314228
I thought I remembered X saying that stuff left over in the air from all the destruction was what was effectively jamming things, but I decided not to mention that beause that didn't account for MS prior to the colony drop disaster.
Anonymous
6/12/2025, 8:00:25 AM No.23315921
>>23314696
The Operation Meteor Gundams are also meant to be fighting large numbers of enemies with limited supplies, the melee weapons would be more efficient for that.