suteki da jumpscare Edition
>New Player Guidehttps://pastebin.com/5xEAybEC
>Artbooks, music and emulation resourceshttps://pastebin.com/jxij0dxe
>The link for the ACV xenia tutorialhttps://pastes.io/s7kp1uu925
>ACVD-friendly Xenia linkhttps://dropmefiles.com/PS3lr
>Pre setup emulator and dlc pack for ACVD rpcs3https://drive.google.com/file/d/1ZFV1bGCueYRVPJDaaPE6lzei6RSaqSIg
>also look herehttps://desuarchive.org/m/thread/23006355/#23018278
https://sys.4chan.org/derefer?url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1yJYBcLu7mp-KCq1Mv5Bpnw0YYzP9KVML%2Fview
>Models for all Gen 1 partshttps://mega.nz/folder/ZzF2zTgC#9GA7XuSi3K3utTbp4hBlkA
>Websitehttps://www.armoredcore.net/
>Steam Pagehttps://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
>Emblem Editor Decalshttps://files.catbox.moe/lwp114.png
>AC6 Part Spreadsheethttps://docs.google.com/spreadsheets/d/1YLPD_x-NSLkOPQJUR-WHoHipE4UI01Nz
Other News:
>Latest AC6 Patch (1.09)https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-109
https://pastebin.com/QnC90hDz
>Pre-orders are up for the Squenix Structure Arts AC1/2 kitshttps://x.com/SQEX_MD_GOODS/status/1924649806980628666
>all generation 1 AC games are getting ported to PS Classics on PS5โSet matching to global for lobbies and use keyword acg to play with each other!
Previous Thread:
>>23291271
https://www.1919a4.com/threads/40mm-12-shot-22lr-rifled-barrel-the-dirty-dozen.103106/
hey, i've found the sweet sixteen inspiration
put it into a pistol-like totally-not-firearm and you get a not-shotgun
Apparently this pissed off anions in an AC thread on /v/
>>23315494you mean cold hard facts or did you put some inflammatory comment next to it?
>>23315500I stated cold hard facts. I just said ACs are smaller than most Gundams and Mobile Suits
>>23315509now, scale is all over the place in AC and mecha in general, there's no reason to be autistic about it
>>23315515That's a big car.
>>23315518also, correct me if i'm wrong but arn't most of the planes we see in olgen unmanned
which would make their size make sense considering modern drones
Have you ever wished you could purge parts that aren't just weapons?
I've played every AC from 1 to VD, my favourites being Nexus and Last Raven
Is VI worth playing?
>>23315494This makes me realize how small those F-22 style planes in AC3/3SL must be.
Cause they're about as big as this car here.
>>23315515
>>23315494A lot of people hang their feelings about mecha on "they're WAY to big too exist! a mech would take a single step and every joint would break and it would sink through the ground into the molten core of the earth!".
If you point out they're frequently like 8 meters or so then what do they have left? It's not like they actually know what this square cube thing means.
>Raven the independent mercenary, you're not the mutt I thought you were...
>You're below that, you are vermin!
>The xylem is doomed, good.
>It would be most inconvenient for our hard-won coral to go up in smoke.
>Rabble rousing the locals, another 'inconvenience' but I'll overlook that...
>No, your crime is that you ignored me, ignored arquebus!
>You are vermin, and I will be rid of you!
>OUT OF MY SIGHT, VERMIN!
>That traitor V.IV, those dolts at command, and worst of all (You); the pest of Rubicon who stirred the cinders!
>You sicken me! ALL OF YOU!
>I'LL CRUSH YOU UNDERFOOT, I AM ARQUEBUS!
I fucking love this boss fight so much, best moment I've ever experienced in any modern game and rusted pride made it better, both Japanese and English dubs did it perfectly
>>23315607The english scream is better
>>23315582>way too big to existThat's what they say about me
>>23315582AC are too small to exist if anything because the thrusters' thrust-to-weight ratio rivals theoretical nuclear pulse propulsion performance. Modern jets are big because most of their volume is for housing the engines, and ACs have better acceleration than jets.
>>23315962eh it's sci fi tech, we managed to shrink computers super small I'm sure that there'll be methods for easier acceleration and shrinking down engines. if anything the sheer G's would be more of an issue.
but at least it isn't muh square cube law.
>>23315494to be fair scale is wacky in the AC games but yeah the mechs are generally between 10-12 meters tall give or take. big enough to dwarf a person but small enough to not collapse under its own weight.
we don't find f-22s as intimidating in person because it is lengthwise. stand the fucker up and suddenly its a manta ray robot from hell
>>23315962I know the Harrier is a rather extreme example, but I cannot stress the point you just made enough. I saw one in person (tucked away in a hangar next to one of the YF-23 frames) and the fucking gaping maw of the intakes dominates your vision if you're even looking in the jet's general direction. It's a chasm that seems to reach out and want to swallow you, even sitting inert.
who invented the armored cores?
>>23316142Jason Core. Just like how Amar Astarte created the Adeptus Astartes.
>>23316144He named them after his son, John 'Armored' Core.
>>23316045>the fucking gaping maw of the intakes dominates your visionSigh. *unzips*
>>23315582That's because they only watch gundam and cant imagine other mecha existing. These fags never touch Dougram, Blue Gender or Votoms.
>>23316142Nineball in the Gen1/2 timeline
Dunno about the rest
25
md5: eec40bd7c0a0102aa5da574d6114dc30
๐
>>23316045>the Harrier is a rather extreme examplenot that extreme desu
not compared to the BIG MIGGER
especally if you see one without the engine holes plugged up, that space is cavernous, makes you realise that the entire plane is mostly engines
and especially especially if you climb into the engine compartment, climb through the entire plane and plonk out of the intake in front, which gets you banned from the airspace museum but the experience is worth it
alright, what are we gonna have a meltdown over today. anyone got any ideas?
>>23316478Are people still trying to push the timeloop shit
>>23316658>Omer was actually the good guys all along.t. totally not paid actor
>>23316669timeline != timeloop
>>23316676That's a Gundam.
>>23316673Is that Celebrity Ash
>>23316828No, that's Kamisori Johnny
>>23316832I like how people can recognize AC characters even when the parts are all standardized and the pilots are never seen. All they get is a parts list, an RGB slider, and a short description. It shows just how much individuality you can give to something if you know how.
>>23316673white glint is just a hobo terrorist like strayed and you know it
>>23316908He may be a terrorist but he certainly is not a hobo. You take that back.
>>23316478do we have confirmation on nineball?
>got a job for you 621... you must find, and kiss Allmind, on the lips.
who was the big bad of ac3? the overseer? if thats the case who was the big bad of ac 1/2? was it nineball who created the armored cores?
>>23317307>if thats the case who was the big bad of ac 1/2nineball and klein
>>23317303Shut up, you whore. 621 belongs to Ayre. Go run back to Iguazu.
>>23317325are 1 and 2 the same universe? why is 3 a different universe than 1 and 2? also why is 4 a different universe than 3? are 5 and 6 also separate universes?
which armored core era has the most material and lore which coexists in one narrative?
>>23317343yes, no reason really, same answer, yes
gen 1-2 or 3-3.5 i guess?
>which armored core era has the most material and lore which coexists in one narrative?
already answered by post above but
AC1 > PP > MoA > AC2 > AA
are all on the same universe
and
AC3 > SL > Nexus/Nine Breaker/Formula Front > LR
also same universe, a hard reboot of previous universe.
Now we know that arsenal bird wouldn't be able to beat an AC but how would Iguazu do during both fights? First defending the artillery and then a direct assault on the 2nd playing out like it did in the game just with one insecure mecha pilot
https://www.youtube.com/watch?v=msVtiMfU6k8
>CATAPHRACT can beat ALLMIND SOL 644 pretty easily if player-piloted
it's official, PCA pilots are a bunch of shitters...
>>23317152>The corperation, the ACs, the Raven's Nest>all of these were formed by me>for the sole purpose of recreating the world and humankind with it
>>23317494>PCA pilots are a bunch of shittersYeah but despite being jobbers they have really cool stuff, I hope we get LC models officially and or from pic related
>>23315582Transformers does the same shit mechs do and nobody even questions it, it is only because humans are important and is put in a pilot seat that it suddenly turns into realism bullshit.
>>23317501technically that's the Controller or whatever it's called in AC1 talking
Hustler One is implied to have been a real person at some point, that got fucked over by H+ and assimilated/copied by the AI to be its champion/avatar
>>23317875Well, technically the entity that controls everything from behind the scenes is never given an explicit name, but it uses Hustler One/Nineball as its avatar so that's what people refer to it as.
My take is that Hustler One became unstable after getting his surgically invasive easy mode procedure done and became uncontrollable, and the AI had to step in and remove him from the picture, however it saw the potential of having a 'figurehead' it could use to take direct action and adopted it
>>23317987I like to imagine Hustler One was genuinely the top ranker and the AI wanted him specifically because he was the best. After all, who better to use as the template for your super soldier minions? And so either he started enhancing himself trying to push the boundaries of top pilot performance or the AI coerced/tricked him into it, and then used the tech to control and replace him. And Raven's Nest and other pilots were none the wiser since he had always been better than everyone else anyway.
>>23317618Arsenal Bird vs G.IV Iguazu
Who wins
>>23315525Not really. One of the fighter squadron consorts in Silent Line (iirc, not sure if it was SL specifically but definitely in 3rd gen) was piloted by humans.
>>23316990never, only a hobo steals someones identity
>>23318187Iguana can't even get past the shield and gets drone-striken to death. He is a scrub.
>>23318038Most AIs in Armored Core are enigmatic and creepy. Smallmind and the PCA bitch are rare examples of completely understanding them.
This might not actually fall within the scope of the thread, but how's the VOB White Glint model? I've heard whispers that the connections are ass and that it has a tendency to fall apart if you look it it wrong.
>>23317303Sex with allmind
>>23317426Nineball appearing in Nexus and Ninebreaker muddy the waters a little
>>23317875>Hustler One is implied to have been a real person at some pointNo its not
The new helldivers 2 pistol has a soft lock system with a smartgun reticle, I should get a rog ally so I can play it
>>23317491>Gun 5! Stop with the dilly-dally and start attacking the Arsenal Bird!>And just how do I go about that, exactly? Headbringer wasn't made to fly.>How about you try crawling inside the railgun? At least then we'd be able to put your braincells to good use!
>>23318578>no back detailWhy are AC fan designs always like this
>>23315494I don't understand why this would upset someone. A smaller target that's faster and has more weapon variety, and one which can operate in urban environments, seems like a viable alternative to a jet.
>>23317875Nineball Seraph/R/The Controller is the AI that developed the ACs. Hustler One is just an alias for H-1, the AC units it uses. The Ravens' Nest and corps are just a way to keep people under control; R(the computer you destroy in AC1) was its... body? Main computer? I'm not sure what to call it.
>>23318601no one got upset its just some faggot shitposting
>>23318614>Nineball Seraph/R/The Controller is the AI that developed the ACsNo it didnt, AC's were developed from MT tech which in turn was developed for construction. why do faggots always try to insert their retarded fan fiction into this series?
>>23318620>"The corporations, the ACs, the Ravens' Nestโ all of these were formed by ME"Did you even play the games?
>>23318629Do YOU even play the games? fucking retard
>>23318651Dumb fucking retard
What's everyone's favorite mission?
https://www.youtube.com/watch?v=-YZaF_VM8rk
>>23318675YOU SICKEN ME ALL OF YOU
>>23318675Attack the Watchpoint
https://www.youtube.com/watch?v=aCu93MKq7ec
>>23318678>Rusty's intro>Rematch with Balteus>Final Showdown with Snail>The build up before the fight>Snails voice actors perfect delivery of his linesThis mission was PEAK
>>23318675The one that references SPEED!
>>23318675for 6? probably unironically the freud mission
>normal LC>sniper LC>plasma HC>cannon LC>then freud>also bombdrones and shielddrones on top of the usual slop MTshonestly really great enemy variety without overdoing the hype moments and aura like spaceport attack mission
as for non-6 probably destroy power core from silent line
>>23318675MIA is peak
but for oldgen i think it's AC2's guard the train
ayy ruins also have a great vibe to them
>>23318654I think he means the master AI guided humans to develop MTs and then ACs.
>>23318583Have you tried drawing the same thing consistently from multiple angles?
>>23318742I think he's just a dumb ass
>>23318846Did you stay on model?
>>23318689speed? speed. SPEED!
https://www.youtube.com/watch?v=vTSZDsrDn7I
>>23318675In 6? the one where you finally kill Ayre. Ah the catharsis was great
>>23318922The only catharsis I get from kills are V7 Swinburne, Snail, and Iguazu
>>23318751No offense Anon but you are applying post hoc fallacy logic to dismiss the founding AI in control of the underground from its creation being outside any responsibility for technological development under its own domain.
YMCA
md5: b92c2ddef7a5a6ce1325f886e53d6bd0
๐
We're taking the wall and the RLF is going to die for it.
https://www.youtube.com/watch?v=wpM8Kpsn-cY
>>23315515Isn't this size difference a bit off scale because of hardware limitations? Didn't the Nineball gunpla place it at 10m?
I'm stuck on this mission in AC2. Can anyone give me a good anti-air option?
18
md5: 088a70bc81ed3eee5fd149ac84698fdb
๐
>>23321251no, it's because the mechanical designers disagreed on sizing
>>23321375Huh ok. So I'm guessing they grew bigger in MoA despite being barely far in the timespan between the ending in the 1st game and the beginning of MoA.
>>23321387actually, they can be the same size depending on the level you're in with MoA. i've heard people pushing that the sizes were standardized post-AC1 but that isn't really the case
>>23321403>AC with core the size of a sedanThat reminds me: I think I'd prefer ACs to be smaller. Allows for larger spaces to explore and tighter spaces to crawl around
>>23315544Your kinda could do this. I had an autistic late 3 gen heavy biped build where I tried to have a red Dendrobium spiritual successor with physical shield extension and handheld shield, grenade cannon on the right, 2 type of missiles, 2 types of handguns. I had it named Arsenal V at first, way before DxM was announced.
All the devs not making customizable transforming, gattai, and armor purge mecha games are foolishly missing out on profits from a long-existing untapped niche.
>>23317875"That man" was referring to whatever nuts H+ bozo you just busted in the mission you had before this mail. Can't remember whether that was the train mission or the skyscraper mission. Pretty sure it was the latter. H1 wasn't relevant to exposition straight up from the get-go in AC1.
>>23321403In Silent Line cars about the size of your and big bus looking vehicles go up to the knees. it is hard to capture a good shot from those old videos though.
>>23321462Bro your AC camera flash was too strong, we can't see shit
>>23321447The mail says "what you just witnessed [the rooftop guy IIRC] has likely happened before in the past with 'that man' ", so it's referring to some incident before the game's events. If it was talking about Wildcat it would've just said so directly and not trying to be mysterious about it, nor would it be so unsure about it when we literally saw it happen. Murakumo themselves had no issue mailing you and talking directly (though obviously trying to hide their own involvment) about how he was acting weird and had gone schizo.
>>23319149Ayre was one of the most fun fights in the game, crushing her dreams and burning everything down to nothing is just the cherry on top
>>23321281get on the tower, shoot anything that pass by, it isn't a hard mission
get a sniper and missiles, but honestly most weapons should do the job
>>23321553What does the Japanese text have to say about this?
>>23321720Something Something moonrunes
>>23320186I appreciate you making AC threads on /v/ but I will always look down on streamshitters youtrooners
Armored Core thread deleted on /v/
Apparently it was a "general"
>Check Catalog
>Full of garbage
Ravens toast all jannies.
>>23322652what's the point of /v/ thread when you have a general here tho
and yeah if you make the same OP every time it will be seen as a general
>>23316486Legend. I always assumed they blocked the engines off to hide some secret tech.
>>23318461In my experience most of the Kotobukiya VI kits I put together were fairly delicate, especially at the swap-out joints, which made posing them a pain in the ass. I don't have the White Glint VOB kit but it wouldn't surprise me.
>>23318535That's why I stated it's a hard reboot of the previous universe
>>23322792CLARKSOOOOOON!!!!!!!!!!!!!
YOU FORGOT TO REMOVE THE EXHAUST COVERS!!!!!!!!!!!!!
>>23322652Kinda fucked up how /v/ janny mops up good threads while leaving vtumor and onlyfans shit up. Maybe the janny is brown just like the rest of the drones who eat that slop.
>>23323443god how I wish for an ymfah Bottom Gear Armored Core edition
>>23323468>>23322792Let's be honest, we know that Jermey would Schnider or Elcano parts.
>>23323534but, wouldn't he like big guns that need more carryweight tho?
>>23323538He can use the Lammerergeir parts with a mid to high EN ouput generator for heavy weapons like the Earshot Cannon.
>>23323542we just need a writerfag to do write an episode, a drawfag to do the prototyping, and an AIfag to make ta video out of it
>>23323534James would be making a big fat Crest/Balam tank leg powerhouse ACs
>>23323549>>23323534Hammond would use a 5th gen AC claiming its small size is both efficient and the perfect fit for himself
I wish the attache was an overheat weapon like the minigun and wasn't shit
>>23323467Don't forget the AI pic threads. It is a general in all but name. If this website wasn't moderated by complete retards we'd get an AI containement board and all AI pics would get deleted on sight
>>23323769Replacing the barrel would make more sense.
>>23322652Don't you know anon? /v/ stands for E/v/erything But Video Games.
>Feel like playing AC6 again
>reinstall AC6
>"hmm today I will play solo ranked"
>spend five hours fighting the same four guys and losing to the same three builds
>uninstall AC6
>don't feel like playing AC6 again
and thus the vicious cycle continues
>>23324352FIRST RULE OF HOUND-FAGGOTRY
YOU DON'T PLAY MULTIPLAYER
>>23324352Multi-player was ruined by metafags, indians, chinese and hackers. I can replay the campaign a hundred times and still have fun but I get tired of the aforementioned vermin
I would enjoy larger pvp battles, objective based or not. Something like 6v6 8v8 or 12v12 would be nice. Just the right amount of chaos for some fun. Battle Royale could also be pretty fun. Having to find parts mid combat and all that, but I can see people really not liking that one.
ac6 pvp would be fixed with two little things
>smaller maps
>anti missile flares
the later already being in the game for some PCA units
>>23324670Sometimes I stay hopeful of a switch 2 port... Not because I want one, God no, I want a port because if elden ring can run on it then the switch 2 can absolutely get decent performance on medium. So if Elden Ring gets new content for the port then maybe AC6 finally gets co-op and hard mode. I know the odds of fromsoft doing something that big which takes so little effort modders can do it btw and we'd just get some parts and PBP modes but hey gotta stay optimistic.
>>23324687>>anti missile flares>the later already being in the game for some PCA unitsThey would absolutely get nerfed to have long reload time, 50/50 chance of them baiting missiles, etc... like I said before just because the PCA are a bunch of jobbers doesn't mean I don't think they make some of the coolest mecha in the game. Snail's balteus and the HC had pulse guns that looked cool and all we get are some satellite dishes.
I would enjoy co-op and forge mode.
I'll build a racing track with verticality in mind.
I'll play as MT or Cataphract in forge mode
>>23324705>They would absolutely get nerfed to have long reload time, 50/50 chance of them baiting missiles, etc...give them an interception angle, trajectory limitation and all, it worked fine in gen 2-3
>HC & LC for bipedals
>Ekdromoi for reverse joint
>...
>Cataphract for tank
I wonder what kinda gundam transformers stuff the PCA would use for their tetrapods
>>23324845i wanted to say ENFORCER but it turns out it's actully just a traditional RJ while in its escape form
>matched up against the same laser rifling faggot 3 times
>he FLEES on round 2 every single time after getting BTFO hard
Arya you fucking cuck, stand your base and take your Ls like a man.
>>23325108shieldcuck or non-shieldcuck laser rifler?
Hello.
Enjoy my shitpost.
It even has a typo.
>>23325455Thank you for your contribution.
>>23324845Hello. Could I perhaps interest you in a Belius Applied Weapon Systems Heavy Tetrapod?
>>23325659Not PCA tech. And that's a hexapod
>>23325670>Not PCA tech.Why didn't PCA use RRI tech again?
>And that's a hexapodEasily rectifiable.
I'll be honest lads, I want to have sex with this.
>>23325659Its not a mecha since its autonomous and has more than 4 legs
>>23317524Holy shit bro you have been posting this pic nonstop here and in the gunpla thread
>>23324845I hope and pray we get some PCA-designed stuff. They got their asses kicked by ACs, so their ideas about them being outdated is folly. In the future they should have some stuff modeled after their LCs and ACs, or some Gundam Cosmic Era stuff
>>23325681>runs on Coral>most of them are autonomous murderbots>hard to control>run on Coral
>>23326011>so their ideas about them being outdated is folly.Maybe they would be if they had back and shoulder weapons like NEXTs, could use repair kits, had a little more health, and dodged more. The ekdromoi is the mecha that got me into liking RJ legs as someone who mains bipedals.
Anyway arquebus modded some HCs, LCs and a balteus so it should be possible. The rifles would probably be turned into back weapons since LCs/HCs are taller than ACs.
I am at the gym and listening to rusted pride as I'm hitting the battle ropes
I would once again like to thank our dear friends in the Souls community for buying up tons of Dark Souls sequels, thus funding Armored Core 6 and all subsequent sequels.
>>23326699Nice numerals. But at this point I doubt we're even getting another 6th gen game. They would've already announced something
>>23326709I waited 10 years for Armored Core 6, I don't mind waiting a few more.
>>23326712But anon, we might die before then
>>23326714Not if we embrace a cyberpunk dystopia and switch all our organs and body members with cybernetics, and sell our souls to Microsoft and Amazon.
It'll be the horrific corporate run future that Armored Core's all about!
>>23326717We're only getting the bad parts of a cyberpunk future. I wish my body could be sexy metal instead of a bag of flesh
...
md5: c3df8a7daa51d288ded963fb75c89a9b
๐
>>23326717>Not if we embrace a cyberpunk dystopia and switch all our organs and body members with cybernetics, and sell our souls to Microsoft and Amazon.2077
>It'll be the horrific corporate run future that Armored Core's all about!Without the gianto robottos it doesn't even begin to register, much less paste. Mediocre.
>>23326717we already kinda leave in a cyberpunk dystopia tho
it's only missing the cybernetics
>>23326729The cybernetics are external now.
>>23326011>They got their asses kicked by ACs, so their ideas about them being outdated is folly.The PCA completely curbstomped both the Red Guns and Snail's fuccbois before Waltuh sicced 621 at them, 621 is an anomaly like all AC MCs, it's like 0079, it's not that the Gendum isn't an outdated piece of shit, it's just that Amuro was a savant who could make up for his shitbox and more.
>>23326699>thank you for the mid sequel because i waited longits always nice to see that there really are people like this out in the world
>>23328276It seems like they won through sheer material advantage rather than (just) tech. Each PCA base has as many LCs as there are ACs each corpo has on Rubicon, not to mention other assets.
>>23326699>all subsequent sequelsdoes anon know?
>>23328425Nah, it was both, the redguns in particular got crushed at their own zerg rush game and were already suffering significant losses in their AC troops against Carla's shitboxes which are literally junkyard tier patchworks, there's a reason Rusty gets buddy buddy with you during the siege of the Wall.
The PCA brutally dabbed on them until you and Waltuh started to turn the tide and they agreed on a mutual ceasefire with Arquebus, besides, having the material advantage is already a huge deal because ACs are canonically ridiculously expensive and the performance gap with a PCA Cavalry unit is not really on the ACs' favour, being able to easily outnumber your opposition and without spending nearly as much as the enemy is also another reason why ACs are considered outdated tech, they're simply not efficienty enough and their skill floor is too high, PCA Cavalry units are simply much more efficient even if they lack the depth in terms of customization.
>>23328429Mecha renaissance is now, Anon, don't try to deny it.
>>23329176i too believe fromsoft will revive Frame Gride alongside AC to optimize dev costs across multiple games
trust the plan
It's up https://store.steampowered.com/app/3713380/GMODE_ARMORED_CORE_MOBILE_2/
f1
md5: cf32ea93d14f9e1d3106bc1c4c48f41a
๐
>>23330057Ayre's so cute. Do you think he gets to hold her hand after the third ending?
>>23329872>10 european pesosthis feel like theft for an old phone game
>>23325659I can't believe I used to struggle with this thing.
https://youtu.be/IAR2xjTYyyA
>>23330133You got gud
Congrats
>>23329872Wait, so it's an actual AC style game? The other looked like a top down shooter
Is it any good?
>>23330057Why did she think this was an appropriate joke?
>>23330057I'll make her a mom.
so why did From make Genobee sound like a retard
are they stupid?
also holy SHIT is Nexus a total pushover on replay, going to have to intentionally handicap myself if I ever do another playthrough
>>23332808nexus was made as an entry point into the IP, second disk got more challenge
>>23317307>who was the big bad of ac3? the overseer?There wasn't one. AC3 didn't really have a true antagonist. The Controller/DOVE was doing what was genuinely best for humanity and you did exactly what it wanted you to do. The Controller didn't malfunction as the characters in the story theorize, it was built to start destabilizing Layered on purpose once the surface was inhabitable again to motivate mankind to destroy it and leave Layered for good. Presumably, when mankind built it fucking forever ago they were worried that if it were to perfectly manage society forever, humanity would stay in Layered forever and become stagnant, so they programmed it to fuck up everything as a failsafe.
This is a strong contrast from the Nineball AI in gen 1, which was programmed to keep man in a perpetual state of small-scale war to keep any one side from becoming too powerful and starting another Great Destruction tier event. Keeping humanity constantly in a state of war you could argue was definitely antagonistic, even if there is a counter argument for the ends justifying the means.
>>23323769I fucking hate overheat weapons. The gauges are too fucking small to actively babysit when you're fighting shit. If you ask me, everything should either operate on a reload system or just not reload or have a cooldown at all with the damage nerfed to compensate.
>>23332808>so why did From make Genobee sound like a retard>FromYou mean Agetec? Agetec never had good VAs. Early AC games have such bad voice acting it's fucking comical.
>I see, you're uh... *dies*We didn't finally get good english voice work until AC4 when Sega stepped in and knocked that shit outta the fucking park and set an extremely high bar for AC VAs going forward.
>>23333221I liked how the gatlings were handled in 4A and V/D. You just kept the trigger pressed and it went BRRR and that was that. 4A had the extra weight to balance out how much better from the regular rifles and mgs the no reload thing made them while V/VD had the whole 'ineffective' thing, which didn't really matter that much if you just kept consistently showering your targets with the unending hail of bullets.
>>23332808Wasn't Genobee so hollowed out with the H+ cyberware that it left him as an emotionless husk? Unless he was supposed to be autistic. He does sound Just Like Me(TM) on a good day. You'd have to play the jap version (unless there's an undub floating around) to get an actual impression of how he was supposed to come off as.
>>23330354>You got gudI sure did. The game is too badass to give up on.
>>23315494/v/ is a mindbroken board.
>>23333486>Wasn't Genobee so hollowed out with the H+ cyberware that it left him as an emotionless husk?NTA but no, the story never once implies Genobee's augmentation is affecting his brain. Quite the opposite actually, given he rebels against Crest of his own accord. If he was an emotionless war machine, he surely would've been a loyal lapdog to the end.
Old game English VAs were kino and I am tired of pretending otherwise
>>23334046other than a few really notable exceptions they're mostly pretty good (for 6th gen AA titles with okay-to-questionable localization), the briefing and operator VAs in particular are excellent
and even when it's really bad at least it's funny
>>23334046Nah fuck off, almost all of them were shit. The only old AC EN VAs I ever liked were IBIS, some of the operators, and most mission briefings. The rest were utter trash until gen 4. Shit dude when Nexus dropped my friends and I started joking that they hired all their VAs in front of Home Depot because it was so bad.
>>23332808why does his crotch look at me it's unsettling
>>23316676>seeing an image you made at AC6 launchneat
>>23316678it was until I changed it
>>23334328what's wrong, anon? don't you like looking at my
armored core
fuck you I like these legs but I can't unsee it now
>>23334262I didn't know someone could have taste this bad
>>23334413Clearly you've never looked in a mirror then.
A few threads ago some guy complained about getting a ban on /v/ for making an Armored Core thread. I chuckled and thought he was a bitch.
Well it happened to me. 3 days. I don't even care, most of the catalog is just trash anyways.
>>23334574what was in the OP exactly?
>>23334574I got an instant sitewide permaban last year for saying I'll make x look like a fucking joke, it was a shitpost based on extreme frustration due to some faggots trying to steal an expensive package of mine. Anyway moderation has been absolute garbage for more than a decade
Playing AC2 do Human+ effects get tracked anywhere in the menus
>>23334584The OP was the same picture.
I was just asking what the coolest build in the AC series was.
Apparently I made a "general"
>>23334718fair enough, well jannies are gay
also learn to crop
>>23334727>also learn to cropWhat the fuck?
I have no idea how those black borders came to be?
They got added somehow.
Whatever. I don't really feel like doing tech support right now.
At least my other screenshots are fine
>>23334574>>23334718some mod thinks that general means 'game I don't like' and frequently abuses those threads about games he doesn't like
>>23334574Basically, see:
>>23334873There's one autistic mod who thinks every game he doesn't like that MIGHT have a general else where can never be discussed on /v/.
>Michigan gave Arquebus an ENTIRE FUCKING PCA HEAVY WARSHIP FLEET
>In exchange Balam got to waste resources taking down the Ice Worm
>Balam is shocked when after the worm is dead Arquebus now completely out-muscles them
So Michigan is completely retarded, right?
>>23335338That's a high level 4D chess move that nobody aside from maybe Balam's top decision makers would understand, seeing as it was them who gave a glorified drill sergeant power to do as he sees fit.
>>23335338>>23335365My headcanon is that Michigan knew he and Balam were already fucked so he just did whatever sounded like the most fun. He isn't even remotely surprised or concerned when you show up to kill him after all and is cracking fucking jokes even as he dies.
>>23334526I see that balding, overweight faggot everyday, and he still has better taste than you.
Bros, does Nexus normally look kinda blurry, or have I ended up royally shitting up my PCSX2 settings somehow?
>>23335633Nexus was kinda blurry on the PS2.
There is also worse reflections on glossy paint jobs.
I managed to get rid of it though, I forgot how.
Anybody check out the ASSet management short? Can't say I expected much from a ten minute short, but what I really want to know is if there was any input from the gamedevs or if any production material/info was provided straight from the source or not. Seemed like they got a lot of detail that felt pretty true to the setting, though that's to be expected with a setting as vague as AC's
>>23336019They gave the production team info to work with but they took EXTENSIVE creative liberties and basically had free reign. That's largely why Shrieker looks nothing like an actual 6th gen AC. (I really want these parts though.)
>>23336116Man this design SCREAMS "Schneider midweight", the arms and legs even look very similar in concept to the NACHTREIHER ones. They should really put this into AC6.
>>23335633PCSX2 has a built in no blur patch for Nexus that isn't on by default iirc but completely fixes the vaseline effect. There's also the generic Anti-Blur setting under the Graphics tab, no idea if that actually effects Nexus or not.
>>23336019Over half the episode is keanu reeve's close-up shot and there is only a couple minutes worth of AC combat, what I will say is the grunt ACs looked cool and right hand melee should be in the next game.
>>23336119>They should really put this into AC6.I doubt it'll happen but if AC6 gets a switch 2 porr I hope new stuff is added just like how they did with elden ring.
>>23336226The ER Switch port isn't even adding anything really worthy of note. It's essentially just cosmetic shit. Adding new AC parts is a lot more work than that so I wouldn't hold your breath even if it does get a port.
>>23336287>Adding new AC parts is a lot more work than that so I wouldn't hold your breath even if it does get a port.If some modder does it for free then a multibillion dollar company who already have all the assets and code can
>cosmetic Better than nothing
>>23335338>>Michigan gave Arquebus an ENTIRE FUCKING PCA HEAVY WARSHIP FLEETHe gave them the opportunity to fight the PCA fleet instead of the worm, yes. I'm surprised anyone misunderstands that. He still fucked up though because
1.Arquebus didn't just beat the fleet, but captured a bunch of it and used PCA tech to upgrade their own weapons.
2. The Nepenthes destroyed Balam because they got to go in first.
>>23335338I cant think of a single balam employee who isn't a jobber and it doesn't help the one of them who gets the most screen time is Iguazu, just like zeon they're a bunch of grunts with cool stuff but they hardly win
>>23336303>If some modder does it for free then a multibillion dollar company who already have all the assets and code canI mean I agree but the world doesn't work that way dude.
>>23336317>He gave them the opportunity to fight the PCA fleet instead of the worm, yes.Source: the upper quadrant of your AC's leg part (ass). You're probably right but the dialogue is really shit and suggests he gave them a fleet just to have.
>>23336116the nonsensical waist connection and the tiny ass head always annoys me about this design
it could so very easily look like an actual armored core if it just stacked the core on top of the leg part like on a proper AC but no it has some weird spine thing that protrudes backwards from the pelvis??
>>23336116I like the gaunt and kind of curvy in all the right places silhouette. A simultaneously chunkier and more skeletal NACHTREIHER. Shame the frame didn't make it into the game after all, I'd love to play around with it, assuming the stats wouldn't be shit at what I'd need it to do.
>>23336453Designs like this already exist in AC though? The NACHTREIHER has a very similar skeleton and back in gen 4 we had shit that was borderline this extreme too with the LAHIRE. Sure the waist/spine isn't AS extreme as Shrieker's but it's close enough to the point where I believe Schneider could have made it functional. These guys are insane when it comes to AC's after all, they didn't want the LAMMERGEIER to have arms at all and it has a completely exposed core box for fucks sake.
>>23336465Yeah same, here's hoping we get DLC or a sequel that adds it. I like these sort of extreme concept AC designs, been a fan of them ever since 4th gen gave me AALIYAH/LAHIRE brainrot.
>>23326011The PCA attitude towards ACs being outdated is rooted in combat doctrine, not really technological level. ACs are designed for solo ops, whereas LC and HC units are designed for the PCA's doctrine of combat arms. Hence they are 'Cavalry', not 'Core'.
>Ikuto Yamashita designed Elcano ACs
>he also designed Gquuuuuux omega and Red Gundam
Woulda been cool if freQuency did the OST instead of the girl music in the show, oh well
>>23336532he didn't actually
>>23336527Basically this, yeah. ACs are designed to be one man armies and are ABSURDLY expensive as a result. I would readily assume HCs/LCs are much cheaper to produce as a result. If your opposition fields an AC (let alone multiple), you royally fucked up as they are risking a hilarious amount of money to fuck your shit. This is also why even companies with in-house ACs like Arquebus/Balam and even older ones like Mirage, GA, etc... will hire mercs rather than field their own ACs. Putting your own AC asset into a mission risks a TON of capital, but hiring a merc? Still expensive but much cheaper potentially since they are bearing the lion's share of the financial risk. You can actively see the cost disparity between other weapons of war in defense missions where you're charged for military assets lost. You get typically burnt what? 500? 1000 credits per jet or tank lost? Maybe a bit more? Laughably cheap compared to the cost of a fully realized AC.
My assumption is HCs/LCs were designed for, as you state, team operations exclusively where they will also have smaller arms backing them up. They are presumably MUCH cheaper to build than ACs and when they outnumber an AC by at minimum 2:1, usually handily win the encounter. We of course are mecha Jesus however, and can handle these odds just fine. They are always floored by our success, though we can't assume this is unique to us as I'm sure the OG Raven has beat the same odds repeatedly when fucking with the PCA. From this we can safely assume the top ranks of AC pilots aren't something HCs/LCs can handle without -overwhelming- odds. Something that likely exceeds the cost of ACs.
>>23336538He's credited for the fermeza, I'm trying to find out if he made more ACs
>>23336555I love the FIRMEZA outside of the legs, they look kinda silly with how thin they are. Should have made them a tiny bit wider.
>>23336431I get that the way Michigan phrased it is stupid, but at the start of the ice worm mission briefing, Snail makes it clear that the corps are teaming up to hit all pca targets simultaneously and he lists their bases, their heavy warship fleet, and the ice field as the targets.
Balam wanted the worm rather than the fleet because they wanted first crack at reaching the convergence, but their gamble failed spectacularly. The Nepenthes wrecked them and even beyond it the PCA has the enforcer and the ephemera lying in wait beyond it. And then even beyond what the PCA put in place there's the c-weapons and IBIS.
>>23336555where?
style-wise this is probably bernard chan, the senior concept artist
>>23336706>-Conceptual Design Cooperation->Ikuto YamashitaMy source is the credits and the wiki
>>23336560Omega and Unicorn look cooler with the maedate (red samurai eyebrow things) folded desu, also the big hydrolic joints or whatever are why I like the firmeza legs. They make for good gquuuuuux style builds and you can really tell he probably used some of his leftover ideas for AC6 from gquuuuuux.
i_324
md5: 71fc567f85f7473283ed704406b52b10
๐
>>23336737the guest designers have their signatures of the concept art
if yamashita's name is not on the art, it's not yamashita
>>23336746on the concept art*
>>23336746Believe me if I had an AC or at least more money I'd fly to Japan and just ask him which ones he made, people said he made the firmeza and he has a twitter. I don't have an account because fuck elon so instead of asking and hoping he responds I'm digging through his tweets.
>>23336758use nitter you nigger
>>23336667>And then even beyond what the PCA put in place there's the c-weapons and IBIS.Aren't those C-weapons inactive? Aside from CEL (IBIS), I mean. The story makes it sound like Arquebus just stumbled upon the HAL and SOL. The HAL is a manned craft so it goes without saying that it was inactive, but I don't think Arquebus had to do anything concerning the SOL. Actually Arquebus never used it at all, so they probably deemed it too risky to even turn the thing on. It's only ever used by Ayre or Allmind (albeit the latter with heavy modification and seeming removal of its Coral generator).
Seemingly, the Institute left the CEL active and for some reason assumed that was enough? To be completely honest, I'm not sure why they wouldn't leave the SOL active too considering it seems to be the only unmanned C-Weapon left offline. I was genuinely surprised we didn't fight it in the Convergence mission for the ALLMIND route, it would have been a perfect setup for ALLMIND to capture it for modification and honestly that mission is REALLY simple when you're not fighting the CEL, all of the ACs you have to take on during it are complete jokes and they could have easily thrown in a resupply beforehand.
>>23336804>they could have easily thrown in a resupply beforehandAlso add in Kate.
>>23336793He's not gonna respond to me, you do it
what do you guys think of the ac6 designs? i think theyre okay but they seem like theyre from other frachises like transformers or something. imo gen 2/3 is most aesthetic to look at. sure lots would say ac4. i think the ac2/3 designs look the most grounded and utlitarian. 4 was where they started getting too experimental but still pretty good. not familiar with 5. 6 is okay but too many boring parts and i dont htink it ever got a part DLC for customization so youre just stuck with the launch set which felt lacking.
>>23336737whatever that is looks fucking retarded is that from the new show? they went full evangelion rebuild mode
>>23326320you need to pick something more ominous from the ac2/3 era or something hype from 1/2 with their weird techno.
>>23337017I can tell they drew inspiration from past generations but wish they meshed together better. It seems often they're so different in design in AC6 that the mechs can look jarring or ugly design-wise at times
>>23337143one of my issues with ac6 is the parts dont mesh well with eachother from different sets. and the entire point is to customize and mix and match. i respect that they wanted different parts to have different looks but with such a limited part pool it seems almost impossible to make much that plays well and looks good and is creative in anyway. it bums me out a lot because idk what the point of an armored core game is if you dont want to mix the parts. all the older games i played made it so a lot of the parts worked together even from different factions. even if not ALL of them would mix well.
What mech are you going to pilot in world war 3?
>>23337017IMO it went too hard on going middle-of-the-road with classic AC reminiscent parts. I'd have liked more of the experimental designs from 4th gen rather than the vanilla catalog we currently have feat. NACHTREIHER, EPHEMERA, and HAL. Also the EPHEMERA head and core look fucking stupid and whoever approved them should be shot out of a cargo launcher to my house so I can slap them. Also I started with Gen 2, before people start calling me a zoomer. I just really liked gen 4 designs.
>>23337317gen 4 had some cool designs but my gut tells me that entry had a lot more parts than ac6. if it didnt and im wrong, then it was just something about the parts being able to mix and match more making it feel less restricted. Didnt have any trouble making something that looked good but played well in that game mixing stuff. 4 had some cool stuff. I think i got through most of the game with whatever that big fucking heavy starter one was and just modified it from there. the durable blocky one.
>>23337327>gen 4 had some cool designs but my gut tells me that entry had a lot more parts than ac6It did, ACFA and ACVD had the most parts in the series with VD having the most IIRC. That being said, those are sequel entries. AC6 has more parts than AC4 did and I still vastly prefer the 4th gen catalog as far as main body parts go. Though I WILL say, AC6 has the best weapon variety in the series as far as I'm concerned or at the very least, the weapon line-up in 6th gen is so easy to use that you can make a lot of fun builds using them. I felt a tad starved when it came to weapons in gens 4 and 5 largely because they for the most part wanted highly specialized builds to make them work which works against the spirit of AC customization to me. I didn't hate it as much as kneeling in old gen completely getting back weapons for RJs and bipeds (H+ 4lyfe) but it made just tinkering with new builds much less fun especially in 5th gen where the problem was exacerbated by the retarded armor breakpoints.
>>23337360>I didn't hate it as much as kneeling in old gen completely getting back weapons for RJs and bipeds>gettingGutting*, also I neglected to mention hovers but nobody used those outside of water missions anyway.
>>23337221If I could make my own AC to fight off BRICS I'd bring heavy artillery in one shoulder and as much as I ignore them in game I'd bring a shield on the other since I can't respawn. As for arm weapons an assault rifle or belt fed MG seems ideal on my right when my enemy numbers in at over a billion, are shoulder weapons like FA still on the table? If so then I'd run dual flares on my shoulders just to be safe and a missile launcher on my left hand, as for the build I'd go middleweight.
>>23337221>>23337370I'd want any AC heavily decked out with melee and energy weapons, namely because I can't imagine AC shell weapons and missiles come in calibers and sizes currently produced. You'd run out of ammo stupid fast and producing more would be a logistical nightmare. You'd need a government to create entire facilities just to keep you outfitted. Assuming energy weapons run off a battery, you could charge that with electricity (granted I'm sure you'd need a TON but that's still more realistic than the alternative) and melee is self-explanatory.
>>23337017I personally like ACs designed more like grunts than gundam which is why Balam is my favorite corp, gen 4 had some of the best designs and gen 6 not having weapon arms was a let down.
>>23337377>gen 6 not having weapon arms was a let down.Honestly agreed. ACVD had the best implementation of weapon arms I have ever seen. Weapon bays made a comeback for 6th gen so it's really odd to me that those weapon arms didn't as it was the best thing 5th gen ever did in my book.
>>23337360i only played AC4 so if AC6 had more parts then something was off with their designs because i had a better experience mixing parts in vanilla 4. i honestly think the parts in 4 just simply look better. maybe thats why i had the impression it had more parts, because more parts looked decent together even if they were from different manufacturers. im not talking about weapons im talking about just shit like head units/ arms/ legs/ etc.
>>23337377again i think ac2 was best and partially for that reason. you had crest i believe that was sort of a GM looking company. Zio matrix if i remember right had some stuff that looked like zeon shit like a DOM. cant remeber the other company. but i didnt feel like there was much in ac2 that looked like a super machine. i think my endgame ac2 file was someting like tank treads and 1 or 2 back chainguns. i think because the ps2 had weaker hardware they were forced to use blockier more geometric designs in ac2/3 but with such good textures they ended up looking really nice. in ac4 i think with the new hardware they felt obligated to push things further which is why the designs started getting weird (still cool though but more super robot looking)
>>23336116I don't really like that they're basically just concept art photobashes rather than just using the existing designs or making something new.
But more than this, it's the colors. They're just pure cgi mech grey. The "take us seriously" paintjob.
>>23337407Now if only AC2 didn't have the worst weapon viability in the fucking series, a problem AC2AA did not fix fucking at all. Never in any other AC generation have I felt more pressured to use the KARASAWA than any other gen simply because it's the -only- good gun. Every other right arm weapon is just trash and the back weapon choices aren't exactly stellar either unless you were playing a quad/tank.
>>23337440i think the rifle is good in arena but runs out of ammo in missions, had the same issue in ac4 with that but maybe i didnt set something up right.
>>23337022>they went full evangelion rebuild modeAnon, you know gquacks is Anno's project, right?
>>23337471AC4 the only rifles that have ammo issues really are the hyper offensive ones like the MARVE, there's plenty of other rifles which are perfectly viable if you need endurance rather than burst. Something 2nd gen didn't offer, unfortunately.
>>23337440snipers and bazookas are okay for running missions in 2nd gen, but agreed that there's really no compelling reason to use anything but the sawa once you have it
at least you can always just abuse the ridiculously OP hoverquads and run back weapons
>>23336804Sorry, I meant that if Balam had actually gotten through the nepenthes, the enforcer, and the ephemera ahead of arquebus, they'd have gotten jumped by the c-weapons down there, like the horrible wheels and the CEL.
>>23337613>like the horrible wheelsHilariously considering the wheels fold like laundry to thermal weapons, Balam stood a much better shot of getting past those than Arquebus by a mile. Trying to kill those things without standard missiles or a flamethrower is a fucking nightmare.
>>23337638>Trying to kill those things without standard missiles or a flamethrower is a fucking nightmare.Just pop them when they stop, what's the problem?
>>23337845Yeah real easy to do when by the time I catch up to them they start moving again. I guarantee you're hitting them with missiles/grenades/bazooka/etc.
>>23337845Go fight them with an all energy weapon AC and lemme know how that goes for you champ.
>>23337904>I guarantee you're hitting them with missiles/grenades/bazooka/etc.Spot on. Spring Chicken + Earshot, usually, although I used missile launchers during my last run a few months ago, the ones that shoot 10 missiles a pop, I think.
>>23337924>with an all energy weapon ACYou're just doing that to yourself at this point. Aren't all C weapons nearly immune to energy weapons? I remember testing weapons against them using, if I remember correctly, the Escort Mining Ship mission as a kind of a litmus test and all of them folded nicely to explosive damage, with Coral working kind of fine, kinetic kind of working and the energy really sucking against them. Well, it's been long ago but I don't remember there being any big enough balance patches to have altered that too much.
>>23337017there's some good things about the individual styles, but it suffers greatly from the parts not mixing well at all. the players have to either do all the heavy lifting in decaling their builds to look more put-together, or just ignore it entirely with shitter builds.
this isn't really a problem with AC6's artists, but more a problem with the legacy of 4th gen of going from 1 designer with in-house assistants to multiple designers that refuse to cooperate with eachother. it became a dysfunctional classroom shouting match.
the next step of evolution is to have the designers actually communicate with eachother regularly about how ACs should work in order for them to agree on some-but not all-design aspects. this is something that front mission had already done pretty successfully with their first game
>>23337955Anon did you even READ the original post you replied to? It was lamenting the fact that if you don't have a thermal weapon equipped the wheels are incredibly difficult. An EARSHOT is a fucking thermal weapons.
>Aren't all C weapons nearly immune to energy weapons?No, not at all. I'm not the OP but my staple AC has three energy weapons and one coral weapon equipped and every C-weapon isn't even remotely an issue EXCEPT for the wheels, which I need to swap in a thermal weapon for if I want to do a mission with them in it. CEL, SOL, HAL, spider, etc are all a complete non-issue but the wheels? They the one hard counter the game offers to any build without a thermal weapon.
>>23337956>but more a problem with the legacy of 4th gen of going from 1 designer with in-house assistants to multiple designers that refuse to cooperate with eachother. it became a dysfunctional classroom shouting match.Unpopular opinion, I preferred this method personally. It made much more sense in terms of realism. Do you think Rayleonard and GA were going to sit down and make sure their parts look good together? No, absolutely not. Same goes for Arquebus and Balam. Is it jarring to then mix and match? Sure, it absolutely CAN be, and was in AC4, but ACFA introduced so many new parts that it was a complete non-issue by the end of the gen and it drastically improved (at least to me) how cool each AC could look comparatively due to all the differences between them. Compare that to old gen where ACs usually ended up looking very similar aside from leg type and color which honestly bored me by the time 3rd gen was over. It's only an issue in AC6 because AC6 doesn't have enough parts.
>>23337966>Anon did you even READ the original post you replied to?No, actually. I just kind of skimmed through the last leg of the thread while half asleep. Sorry to make you repeat yourself under the stress of my inadequate behaviour, I guess.
>>23337990You're good brother, I'm tired too so I get it.
So, being fresh off replaying DxM and less fresh off replaying ACVI, I once again find it kind of suspicious how some of the broad strokes in both games are remarkably similar.
>both are kinda sorta more cinematic spin on the Armored Core formula
>the Outer infusion of magical space particles VS the Coral aka magical space particle augmentation
>Femto the red living space oil particles VS Coral the red living space oil particles
>whatever happened to the moon VS The Fires of Ibis
>the Immortals spurring the Femto fueled technological advancement VS the Coral fueled "Carnival of horrors", whatever that was supposed to actually be
>Immortals interfacing with and taking over electronic equipment VS Coral doing pretty much the exact same thing, albeit on a different scale
>Oval Link (technically part of Sol 3, just to be cheeky) being a super speshul closed off zone where all the cool stuff happens VS Rubicon 3 being the same, both are barren post apoc shitholes, at least for the most part
>Four the mercenary liaison ai and kinda sorta governing/operating system for the Arsenals VS SMALLMIND is for ALL the mercenaries ahile Ayre messes around with your AC
>whatever the Dominator was actually trying to do and whether it was Four all along or just took it over at some point VS Ayre's coexistence / SMALLMIND's Final Solution
>Arsenal VS AyyCee-nawl (just squint your temporal lobe or something)
There's probably more stuff I'm forgetting at the moment. Did the design documents for VI exist for long years before the DxM team split off from From or was some of the expatriated staff brought back in? Did From just magically got all these ideas by osmosis once DxM was out? I'm honestly too lazy to check if the same names pop up under both titles and I'm sure that if they did, someone pointed that out already. Also, the fully manual movement, the positioned behind the mecha camera and the presence of targetting reticle kind of made the game feel more like an AC game than VI did.
>>23338040 (Me)
And I kind of like how quote unquote weightlessly the Arsenals handled, the way the permaflight was implemented reminded me of how the good ol' Xenoblades Chronicles X handled flight capable units, once again making me wish it also had some proper actiony mecha gameplay instead of being stuck with the pseudo mmorpg staple of clicking on icons and watching the cooldown timers. The freedom to soar high in the sky in my cool ace custom gianto robotto just makes me happy. No worrying about energy gauges or silly boost feathering, just flying around while listening to admittably catering to me personally electric guitar wankery.
>>23338040>>23338042You're reading way too far into it. We already know AC6 was heavily inspired by Dune to the extent Coral was called "spice" early in development, shit dude the convergence is even guarded by a giant fucking worm. Dune has been inspiring media for a long time and it's entirely possible DxM was inspired by it as well.
>>23338047>You're reading way too far into it.But noticing patterns feels good.
>>23338049It does yes, and admittedly you'd be onto something if we didn't already know the Dune connection, but the fact remains.
>>23338040That would be assuming anyone at from, or anyone at all, actually paid attention to dxm's story.
I muted the dialogue halfway through my playthrough because the battle chatter was so repetitive and annoying.
>>23338040I don't know, I skipped DxM's story because the first impression it gave me is horrendously boring with dogshit presentation.
>>23336116Fake reverse joints are cringe
>>23337973> Do you think Rayleonard and GA were going to sit down and make sure their parts look good together? No, absolutely not. Same goes for Arquebus and Balam. maybe not for balam and arquebus, but surely BAWS and elcano. they still don't, though. also, corporations ignoring parts mixability sorta means they don't really have a good reason to produce ACs in the first place instead of high-spec MTs.
i brought up front mission 1 because the designers were able to achieve a good balance of design distinction and mixability, so i don't really think they're necessarily mutually exclusive either.
>>23338204>corporations ignoring parts mixability sorta means they don't really have a good reason to produce ACs in the first place instead of high-spec MTsThat isn't true at all though? The parts still WORK very well together, they just might not LOOK good together. AC parts are designed for specific tasks, how much synergy they will provide when mixed depends entirely on what you're doing. They don't need to talk between corporations for this type of synergy.
I just completed my first play through of AC6, I got the ending where you side with Ayre and fight Walter, Carla, etc
Is general multiplayer alive outside of set groups like ACG?
Should I grab a mic to communicate with teammates or is this like other FromSoft games that don't have voice chat? Because I feel like AC online would kinda need VC to work....
>>23338492There's no built-in VC and no online play besides PvP so you don't need it anyway. Also the PvP when not playing with isolated groups is completely and utterly filled to the brim with the sweatiest sweatlords to ever sweat even in unranked nowadays. If you wanted fun playing with randoms you needed to do group matches back around when the game launched.
>>23338496Okay thanks, guess I'll make a time machine or wait for AC7
>>23338492>>23338505Just keep playing for the other 2 endings bruv. You are missing out on cool bosses, although personally I don't think they are as fun as Snailteus.
>>23338505Why not just play with one of the aforementioned isolated groups?
>>23333486He sounds fine in JP dub
>>233370176 had the best looking frame, but will be a bit mismatched if mixed with other frame
5 looks like heavy junk tanks. It works on the settings, doesn't look bad at all but probably my least fave.
4 looks to busy looking. I get what they're going for but it's still looked to busy for my taste. The bland texture and shading from the game doesn't help either.
If I have to rate it's 6 > 3 > 2 > 1 > 4 > 5
>>23339963>If I have to rate it's 6 > 3 > 2 > 1 > 4 > 5Honestly not overly dissimilar from my own ranking, which would be 4 > 6 > 3 > 2 > 1 > 5
5th gen ACs are just so ugly man.
>>23340225Aldra is notorious for being a heavy arms manufacturer and their engineers apparently took that concept hog wild when it came to the SOLDNER frame. As for what purpose it serves? Uh, well, I guess the pilot is probably pretty safe in that shit.
>>23340225because GOPPERT was fat
the real questions is why doesn't SOLDER look as good as GOPPERT or HILBERT
>>23340505That looks like shit though?
>>23340225Because Aldra is, in universe, an heavy duty / industrial machine manufacturing company firstly and foremostly. Makes sense, given that the Interior Group / Interior Union to which it belongs is a fossil fuel magnate, and the utterly colossal mining machines needed to do those jobs arenโt gonna come out of nowhere.
As for why the Soldner specifically looks fat, thatโs because itโs probably just really old as far as NEXTs go. Specifically, the Soldner is probably one of the oldest non-prototype NEXTs in universe, given that Aldra is accredited with creating the ACS control system that all NEXTs therein would use. Thus, itโs weird bloated, chunky design can simply be chalked up to being primitive NEXT tech, like the 00-Aretha.
>>23340225i fucking love this picture
>>23340719>As for why the Soldner specifically looks fat, thatโs because itโs probably just really old as far as NEXTs go.You should probably stop talking about these games with authority when you haven't even played them since they came out. The SOLDNER isn't old, it's a new model in ACFA. It didn't even exist in AC4.
>>23340505y gopher no head
>>23341449it's just a flathead
>>23340966Damn dude I'm all for gatekeeping but you straight killed that guy
>>23340225Unlike Aaliyah, the KOJIMA is stored in the boob.
>>23342211Speaking of Kojimbo particles, anyone got that screenshot where some nuclear phycist dude actually broke down the science of KP?
>>23340225I dont know why, but I always loved how chunky boi looks. Feels aesthetic to me
ACGL5
md5: 619fdc9287bcd42c8cf7a93435009304
๐
where my fellow lightweight bros at?
>>23342673ultralight with gills booster is a lot of fun
>>23342211where did you get this picture of me?