/acg/ - Armored Core General - /m/ (#23342910) [Archived: 696 hours ago]

Anonymous
6/24/2025, 5:04:59 PM No.23342910
bafkreibxobbwpzndkhhjhv3ril6vyzeubxju2gb3grp6hye5p7u4kqdvzi
SuperDeformed Edition

>New Player Guide
https://pastebin.com/5xEAybEC
>Artbooks, music and emulation resources
https://pastebin.com/jxij0dxe
>The link for the ACV xenia tutorial
https://pastes.io/s7kp1uu925
>ACVD-friendly Xenia link
https://dropmefiles.com/PS3lr
>Pre setup emulator and dlc pack for ACVD rpcs3
https://drive.google.com/file/d/1ZFV1bGCueYRVPJDaaPE6lzei6RSaqSIg
>also look here
https://desuarchive.org/m/thread/23006355/#23018278

https://sys.4chan.org/derefer?url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1yJYBcLu7mp-KCq1Mv5Bpnw0YYzP9KVML%2Fview
>Models for all Gen 1 parts
https://mega.nz/folder/ZzF2zTgC#9GA7XuSi3K3utTbp4hBlkA
>Website
https://www.armoredcore.net/
>Steam Page
https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
>Emblem Editor Decals
https://files.catbox.moe/lwp114.png
>AC6 Part Spreadsheet
https://docs.google.com/spreadsheets/d/1YLPD_x-NSLkOPQJUR-WHoHipE4UI01Nz

Other News:
>Latest AC6 Patch (1.09)
https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-109
https://pastebin.com/QnC90hDz
>Pre-orders are up for the Squenix Structure Arts AC1/2 kits
https://x.com/SQEX_MD_GOODS/status/1924649806980628666
>all generation 1 AC games are getting ported to PS Classics on PS5

●Set matching to global for lobbies and use keyword acg to play with each other!

Previous Thread: >>23315099
Replies: >>23348475
Anonymous
6/24/2025, 5:58:41 PM No.23342980
allminddance
allminddance
md5: 7c5ca1113d52fc74e4cd13349d2efc9f🔍
First for kissing Allmind on the lips
Anonymous
6/24/2025, 6:43:03 PM No.23343052
1750439962142
1750439962142
md5: 9b74fa51c062d43694ae1ef18e076a36🔍
Been trying to replay most of the games on reg 1.00 for fun, just got finished with VI (reg 1.01 but whatever).
Was wondering if anybody finds the balancing for bosses especially troublesome compared to current patch, what with all the weapon nerfs to counterbalance the difficulty and whatnot. I remember all the review bombing over Heli-chad but he was only a bit tougher than his current state... and I mean sure the C-weapon bosses take a lot less/deal a lot less but then again those zimmers are neutered so what makes a bigger impact?
Replies: >>23343164 >>23344034
Anonymous
6/24/2025, 7:04:02 PM No.23343164
>>23343052
The nerfs are completely overblown. None of them made a significant difference, especially when you factor weapon nerfs.
Replies: >>23343529
Anonymous
6/24/2025, 7:08:22 PM No.23343198
GtoUymya0AEE1y5
GtoUymya0AEE1y5
md5: e5144ec3f4bfb949bb02d0e331fbbb9b🔍
Replies: >>23343209 >>23346186
Anonymous
6/24/2025, 7:09:11 PM No.23343209
>>23343198
God I fucking hate Nightreign
Anonymous
6/24/2025, 7:57:33 PM No.23343529
>>23343164
This is just false
Replies: >>23343560
Anonymous
6/24/2025, 8:03:53 PM No.23343560
>>23343529
It's really not. I've played both before and after the nerfs and have gone back to the launch build repeatedly and notice zero meaningful difference. Keep clinging to your launch Balteus kill as some sort of weird badge of honor though I guess.
Replies: >>23343583
Anonymous
6/24/2025, 8:06:24 PM No.23343583
>>23343560
Keep coping because you got filtered
Replies: >>23343590
Anonymous
6/24/2025, 8:07:16 PM No.23343590
>>23343583
Filtered on what? I've beaten the game more times than I can count before and after the nerfs and have S ranked everything. Why are you so upset?
Anonymous
6/24/2025, 9:44:36 PM No.23344034
>>23343052
>what with all the weapon nerfs to counterbalance the difficulty and whatnot
???

Weapons are only being "nerfed" within the context of PvP at this point. When it comes to the story content, everything is viable outside the the smoke launchers and Therapist.
Replies: >>23344047 >>23344048 >>23344059
Anonymous
6/24/2025, 9:48:28 PM No.23344047
>>23344034
>Therapist
>Bad
Why do retards keep parroting this shit?
Replies: >>23344054
Anonymous
6/24/2025, 9:48:32 PM No.23344048
>>23344034
>everything is viable outside the the smoke launchers and Therapist.
Yeah no. Go try to beat the game with the napalm launchers and lemme know how that goes for you chief.
Anonymous
6/24/2025, 9:49:37 PM No.23344054
>>23344047
To be fair the THERAPIST, while not irredeemably shit, is much worse than the stun gun to the level that it may as well be worthless by comparison.
Replies: >>23344060
Anonymous
6/24/2025, 9:51:46 PM No.23344059
>>23344034
>Weapons are only being "nerfed" within the context of PvP at this point.
You're genuinely retarded. This isn't fucking Elden Ring where the balance tuning often only affects PvP, weapons being nerfed here absolutely affects PvE. The current Zimmy and Songbirds for example are a FAR CRY from what they were in the launch build even as far as PvE is concerned. You can absolutely still beat the game with them but they are much worse than they used to be, especially the Songbirds.
Replies: >>23344068 >>23344097
Anonymous
6/24/2025, 9:52:02 PM No.23344060
>>23344054
The therapist is a high tier weapon, anon. at one point it was the best weapon in the game and had to be emergency nerfed, what game are you even playing?
Replies: >>23344065
Anonymous
6/24/2025, 9:52:49 PM No.23344065
>>23344060
>and had to be emergency nerfed
The one where I play on current build where the THERAPIST is much worse than the stun gun. What game are YOU playing?
Replies: >>23344076
Anonymous
6/24/2025, 9:53:02 PM No.23344068
>>23344059
Songbirds were never good
Replies: >>23344075
Anonymous
6/24/2025, 9:53:55 PM No.23344075
>>23344068
Retard, they were one of the best PvE weapons in the game and quite decent for PvP prior to the nerf.
Replies: >>23344082
Anonymous
6/24/2025, 9:54:07 PM No.23344076
>>23344065
The Therapist is a better weapon than the stun gun
Replies: >>23344078
Anonymous
6/24/2025, 9:54:56 PM No.23344078
>>23344076
Not even close bro.
Anonymous
6/24/2025, 9:55:08 PM No.23344082
>>23344075
They weren’t, you are a literal retard
Replies: >>23344086
Anonymous
6/24/2025, 9:55:56 PM No.23344086
>>23344082
All you're doing is confirming you didn't play this game on launch. Embarrassing really.
Replies: >>23344101
Anonymous
6/24/2025, 9:57:41 PM No.23344097
>>23344059
>The current Zimmy and Songbirds for example are a FAR CRY from what they were in the launch build even as far as PvE is concerned. You can absolutely still beat the game with them but they are much worse than they used to be, especially the Songbirds.
Oh wow you're an actual shitter who wants the game to handhold him to the end. How the hell are you even still here? I can take double Songbirds right now and still walk all over the game. Don't sit there and pretend they were ever balanced in an objective manner on release, they were so busted for their weight that you were a fucking retard to take the Earshot over it.
Replies: >>23344107
Anonymous
6/24/2025, 9:58:19 PM No.23344100
>SONGBIRDS were never good
>THERAPIST is top tier currently
Are we being raided? This screams troll behavior.
Replies: >>23344106 >>23344128 >>23344144 >>23344171
Anonymous
6/24/2025, 9:58:27 PM No.23344101
>>23344086
I played the game on launch, you are a retard, go back to reddít
Anonymous
6/24/2025, 9:59:47 PM No.23344106
>>23344100
not exactly raided, we hate a resident hater that shitpost or throw vitriol at anything whenever he get the chance
Replies: >>23344118
Anonymous
6/24/2025, 9:59:51 PM No.23344107
>>23344097
You're a complete fucking dipshit who can't understand literary context. I'm not at all complaining they were nerfed or saying I want to use them, I'm saying they WERE nerfed and thus the difficulty lowering on the bosses is moot because the cheesy weapons like those got nerfed too. It's a fucking wash. The game isn't any easier now than it was back then.
Replies: >>23344116 >>23344138
Anonymous
6/24/2025, 10:01:53 PM No.23344116
>>23344107
>The game isn't any easier now than it was back then.
Who are you trying to fool? Nearly every single weapon has had anywhere between a 20-30% DPS increase. Every AC frame part has had significant increases to AP, stability, or mobility. C-Spider literally had a massive chunk of health cut off and its armor reduced.
Anonymous
6/24/2025, 10:01:59 PM No.23344118
>>23344106
I'm not so sure considering his knowledge of the game is completely lacking. What planet could someone be from and not know how absolutely ridiculous pre-nerf SONGBIRDS were? Gotta be a tourist.
Replies: >>23344134
Anonymous
6/24/2025, 10:02:05 PM No.23344119
ac6weapons
ac6weapons
md5: e36edd6c63f11af2579733fe66f678e1🔍
Pro japanese weapon tier list by multiple high level tournament players
https://www.youtube.com/watch?v=GNDji22YP2M

note Etsujin has been nerfed since, Therapist and Stun guns have not been changed
Replies: >>23344127 >>23344128 >>23344140 >>23344144 >>23344147 >>23344171 >>23344187 >>23344204 >>23345571
Anonymous
6/24/2025, 10:03:12 PM No.23344127
>>23344119
>but muh glorious nippon opinion
Nobody cares dude
Anonymous
6/24/2025, 10:03:34 PM No.23344128
276456234612354346
276456234612354346
md5: c7aad642cc0299f262589967a290a881🔍
>>23344100
>>23344119
GET BTFOOOOOOOO NIGGERRRRRRRRRRRRRRRRRRR
Replies: >>23344132 >>23344135 >>23344156
Anonymous
6/24/2025, 10:04:20 PM No.23344132
>>23344128
Don't reply to yourself like this, it's embarrassing.
Replies: >>23344153
Anonymous
6/24/2025, 10:04:29 PM No.23344134
>>23344118
of course he doesn't play the games, the point was it isn't a raid, he's always there, don't mind him, call him a retard and move on
Anonymous
6/24/2025, 10:04:33 PM No.23344135
>>23344128
>PvP
Except it was PvE where it was stated Therapist was bad, because it is. Literally can't hit any of the mobile enemies.
Anonymous
6/24/2025, 10:05:04 PM No.23344138
>>23344107
Songbirds were never good
>B-B-B-BUT MUH REDDINT HIVE MUIND... M-M-MUH MEMES......
Replies: >>23344147
Anonymous
6/24/2025, 10:05:20 PM No.23344140
>>23344119
Nobody was talking about the THERAPIST in the context of PvP you fucking moron.
Anonymous
6/24/2025, 10:06:08 PM No.23344144
>>23344100
>>23344119
B T F O
T
F
O
Replies: >>23344153 >>23344156
Anonymous
6/24/2025, 10:07:02 PM No.23344147
>>23344138
You never played the game before they were nerfed and it shows.
>>23344119
>NEBULA
>Still in S with the horse shit that is the LRB
Nah lmao
Replies: >>23344161
Anonymous
6/24/2025, 10:08:35 PM No.23344153
>>23344144
See >>23344132
Anonymous
6/24/2025, 10:09:31 PM No.23344156
image_2025-06-24_211041422
image_2025-06-24_211041422
md5: 44ff4a680e6b2e29827114b6c51f9dfe🔍
>>23344144
>>23344128
Shitposter, you're trying too hard.
Anonymous
6/24/2025, 10:10:18 PM No.23344161
2345453562364515413
2345453562364515413
md5: ba59a55f0723314a8abef918571a8755🔍
>>23344147
>LRB
>Horseshit
Jesus christ, anon....
Replies: >>23344168
Anonymous
6/24/2025, 10:11:20 PM No.23344168
>>23344161
You are reading that post completely backwards you fucking idiot. I'm saying they LRB is absolutely dominating and the NEBULA is trash.
Replies: >>23344175
Anonymous
6/24/2025, 10:11:58 PM No.23344171
18235663415623451
18235663415623451
md5: cacea8149d1f0bd2ed784087128067fa🔍
>>23344100
>>23344119
Fucking D E S T R O Y E D
Anonymous
6/24/2025, 10:12:47 PM No.23344172
>Resident retard is having a melty
Can we start the thread over?
Replies: >>23344183 >>23344194
Anonymous
6/24/2025, 10:13:13 PM No.23344175
>>23344168
Both are undisputed top tier weapons, also you need to work on your writing skills because that’s not what your first post comes across as saying.
Replies: >>23344186 >>23344265
Anonymous
6/24/2025, 10:14:26 PM No.23344183
>>23344172
want to try again some drawfag shit? went nowhere last time but i get it can't hurt trying
Anonymous
6/24/2025, 10:14:50 PM No.23344186
>>23344175
"Horse shit" is typically an expletive used when something is ridiculous, ESL-kun. Also no, the NEBULA is no where NEAR on the same level as the LRB. The LRB is arguably the most powerful weapon in the entire game right now by a HILARIOUS margin. If that's the S tier, everything else should be well beneath it. By comparison the NEBULA would be in A at fucking best.
Replies: >>23344215
Anonymous
6/24/2025, 10:14:59 PM No.23344187
>>23344119
>my weapon is in B tier
good enough
Replies: >>23344800
Anonymous
6/24/2025, 10:16:17 PM No.23344194
>>23344172
>Gets BTFO for saying something stupid
>Everyone laughs at you for being a fucking retard
>REEEEEE EVERYONE LAUGHING AT ME IS ONE PERSON HAVING A MELTDOWN
Take your meds schizo
Replies: >>23344202 >>23344225
Anonymous
6/24/2025, 10:16:55 PM No.23344202
>>23344194
>everyone
Dude you aren't being subtle about your samefagging even remotely.
Anonymous
6/24/2025, 10:17:02 PM No.23344204
>>23344119
I remember when I was telling people here that Etsujin was god tier after the first buff and they said I was shitposting, another reminder to never trust most of you fags
Replies: >>23344210
Anonymous
6/24/2025, 10:18:39 PM No.23344210
>>23344204
ETSUJIN was good even before the buff and still is fantastic post-nerf. It's just much closer to the LUDLOW now which is a good place to be.
Anonymous
6/24/2025, 10:19:35 PM No.23344215
>>23344186
Hold up, let me boot up the game and see what weapon the #1 rank player is using...
Replies: >>23344230 >>23344265
Anonymous
6/24/2025, 10:20:54 PM No.23344225
>>23344194
Go beat the story mode with just double Therapists. You know, the actual context everybody besides you laid out, you samefagging clown.
Anonymous
6/24/2025, 10:21:48 PM No.23344230
>>23344215
He's using neither so I'm not sure what point you're going to make with that. His build isn't built for the LRB. Note that I'm saying it's the most ridiculous weapon in a vacuum when not factoring the rest of your build and definitely a superior choice to the NEBULA by a wide margin in that regard. There's still reasons not to use it.
Anonymous
6/24/2025, 10:22:51 PM No.23344238
Best control scheme for AC4 and ACFA?
Replies: >>23344244 >>23345271
Anonymous
6/24/2025, 10:23:42 PM No.23344244
>>23344238
Type A, there's no reason to use type B or any custom scheme with the auto tracking really.
Replies: >>23344245
Anonymous
6/24/2025, 10:25:03 PM No.23344245
>>23344244
I really can't stand type A honestly. I hate how it controls.
Replies: >>23344251
Anonymous
6/24/2025, 10:25:43 PM No.23344249
If there's no expansion announcement at either the Tokyo Game Show or The Game Awards this year, I'm shitting in a box and sending it first class to FromSoft's headquarters.
Replies: >>23344278
Anonymous
6/24/2025, 10:25:52 PM No.23344251
>>23344245
If you're used to classic AC controls it's the easiest one to adapt to, but fair. If you aren't hard-coded for old AC, you'll probably like type B more.
Anonymous
6/24/2025, 10:27:32 PM No.23344265
>>23344175
>>23344215
He's right. To find a NEBULA user you have to go all the way down to rank 30 and while the #1 is using neither, the top 29 above that have a TON of LRB users. Shit man there's several REDSHIFT users above that too, the NEBULA has fallen off hard and is definitely not an S tier weapon anymore.
Replies: >>23344284
Anonymous
6/24/2025, 10:30:44 PM No.23344278
>>23344249
At the very least we know they are doing SOMETHING as well after AC6 dropped they were still hiring people for "mecha games" and Miyazaki himself has said AC6 has made him want to direct an AC game personally again. That being said, I don't think it'll be AC6 DLC or a 6th gen sequel. I think they are done with gen 6 and are moving on to gen 7 now, unfortunately. If it was just a 6th gen sequel/DLC, I'm sure they'd have announced something by now.
Anonymous
6/24/2025, 10:32:16 PM No.23344284
really
really
md5: 2c2674c8002561ff306d68f3bfc62c95🔍
>>23344265
Why you lying?
Replies: >>23344296
Anonymous
6/24/2025, 10:32:54 PM No.23344286
Adding ranked PvP to this game was a mistake. They should have gone the gen 5 route with the multiplayer and focused on the PvE group vs superboss stuff. Much more fun and better for longevity. This sweaty ranked slop just promotes arguing.
Replies: >>23344302
Anonymous
6/24/2025, 10:35:09 PM No.23344296
>>23344284
>PC
Anon, AC is a Playstation franchise. Especially in fucking Japan where your tier list came from.
Replies: >>23344303 >>23344311 >>23344341 >>23344390 >>23344425
Anonymous
6/24/2025, 10:35:51 PM No.23344300
GOMA
GOMA
md5: 7abd66b400fb42ff0ca06aefe3b1c856🔍
GOMA who is widely regarded as the best AC6 player and has been rank 1 for the majority of the games seasons (currently rank 4) used the nebula as a main weapon
Replies: >>23344304
Anonymous
6/24/2025, 10:36:03 PM No.23344302
>>23344286
Agreed. Even Elden Ring Nightreign's concept would have been far better served in AC6. Imagine squading up with some anons to take down a reworked Spirit of Motherwill that's more like an actual boss instead of a glorified building.
Anonymous
6/24/2025, 10:36:55 PM No.23344303
>>23344296
>Playstation
LMAO

L M A O
Replies: >>23344310
Anonymous
6/24/2025, 10:36:56 PM No.23344304
>>23344300
Read the post above yours bro.
Anonymous
6/24/2025, 10:38:02 PM No.23344310
>>23344303
You do realize most AC players are on playstation, especially in Japan, right? And you said yourself that tier list came from the JP players, correct?
Replies: >>23344315
Anonymous
6/24/2025, 10:38:06 PM No.23344311
>>23344296
>AC is a Playstation franchise
It hasn't been a Playstation franchise since AC4.
Replies: >>23344318
Anonymous
6/24/2025, 10:39:05 PM No.23344315
>>23344310
>most AC players are on playstation
HAHAHAHAHAHAHAHA LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Anonymous
6/24/2025, 10:39:17 PM No.23344318
>>23344311
You cannot seriously be implying that 4th gen had more Xbox players than PS players. The Xbox sold like absolute shit in Japan and this has always been a predominantly Japanese played franchise. Shit dude the sales charts for gen 4 and 5 already prove this wrong, check them yourself.
Anonymous
6/24/2025, 10:40:28 PM No.23344323
>Resident retard is having a melty at objective facts again
I'm convinced this guy is like 17 years old at this point.
Replies: >>23344340
Anonymous
6/24/2025, 10:44:26 PM No.23344340
>>23344323
maybe some of the shazam troons, and mentall illness need no age
Anonymous
6/24/2025, 10:44:45 PM No.23344341
>>23344296
>Playstation
Point and laugh at the retard
Replies: >>23344352
Anonymous
6/24/2025, 10:46:45 PM No.23344352
>>23344341
You should really stop this shameless samefagging dude. It fools nobody. Go join literally any AC Discord and you'll see the majority of people play on Playstation. This is especially true in Japan, where console gamers already severely outnumber PC ones.
Replies: >>23344375 >>23344405
Anonymous
6/24/2025, 10:49:57 PM No.23344369
PC version of AC6 has more players playing online, this is objective fact

Playstation players are also notably lower skill than PC players (you can look up any "high level" footage on youtube and see the monumental skill gap.

This has been the case as far back as gen 4 where Playstation players were vastly inferior to the 360 players (and they had to suffer a shit port of the game that was behind the 360 on patches). In fact one of the 360 players went over to the PS side and beat all their best players with zero FRS unlocked, his name was Jose or something like that and he was a mediocre player at best, enough to utterly dominate everyone on playstation though.
Replies: >>23344386
Anonymous
6/24/2025, 10:51:09 PM No.23344375
>>23344352
Take your meds, schizo
Anonymous
6/24/2025, 10:52:43 PM No.23344386
>>23344369
0/10 nice try bro
Anonymous
6/24/2025, 10:53:03 PM No.23344390
F3eIDT_WYAABq4C
F3eIDT_WYAABq4C
md5: 82e63c15a7fd48aeababbed8c4726ea6🔍
>>23344296
>Playstation
KEK
Replies: >>23344405
Anonymous
6/24/2025, 10:54:59 PM No.23344405
>>23344390
See >>23344352
Anonymous
6/24/2025, 10:56:08 PM No.23344412
They should really allow this game to be discussed on /v/ so the schizo tourist ruining the thread with his dumb ass /v/ memes and shitposting can go home.
Anonymous
6/24/2025, 10:58:19 PM No.23344425
1234562346234123423
1234562346234123423
md5: b400138cf8219f16fcfd836e6d7795d5🔍
>>23344296
>Go to channel where tier list came from
>He streams regularly
>Look at the VODs
>He's playing the PC version with clearly visible PC keyboard prompts on screen
Hmmmmm
Anonymous
6/24/2025, 11:01:22 PM No.23344438
How do you not get combo’d to death by phase 3 allmind iguazu
I’m pretty sure he just straight up drags you into range if you somehow get any distance away
Replies: >>23344484
Anonymous
6/24/2025, 11:12:58 PM No.23344484
>>23344438
Literally just learn his patterns man. His claw swipe for example is hilariously easy to dodge if you just QB behind him. Mindguazu, much like basically every fucking other boss in this game, will punish you for trying to play at long range unless you're playing some fucking mega kite build. Get aggressive, get close. Learn how to dodge.
Anonymous
6/25/2025, 12:36:10 AM No.23344800
>>23344187
You shouldn't care either way desu because only sweaty trannies give a shit about ranked pvp. Just build cool ACs and have fun like the rest of us.
Anonymous
6/25/2025, 1:36:35 AM No.23344994
Sketchy_Redguns_ACs
Sketchy_Redguns_ACs
md5: f72ceab5fe787ae044a811f378432bbe🔍
SD?
Replies: >>23345023 >>23345034
Anonymous
6/25/2025, 1:42:48 AM No.23345023
>>23344994
Do the EPHEMERA
Replies: >>23345044 >>23345325
Anonymous
6/25/2025, 1:44:39 AM No.23345034
>>23344994
may i throw a request your way?
Replies: >>23345044
Anonymous
6/25/2025, 1:47:17 AM No.23345044
Michigan_Pokes_Sunshine
Michigan_Pokes_Sunshine
md5: 79bc32eedf1cb8f1a89e549d6cf23835🔍
>>23345023
>>23345034
Those aren’t mine.
This isn’t either.
Replies: >>23345051 >>23345091
Anonymous
6/25/2025, 1:49:49 AM No.23345051
>>23345044
a shame, i liked it
Anonymous
6/25/2025, 2:07:23 AM No.23345091
>>23345044
>Those aren’t mine.
Well then what good are you? Do a trick. Earn your place.
Replies: >>23345102 >>23345325
Anonymous
6/25/2025, 2:12:45 AM No.23345102
>>23345091
he share good content, it's alright
Replies: >>23345194
Anonymous
6/25/2025, 2:41:57 AM No.23345194
>>23345102
Nonsense, I require a party trick. Make him do a flip or something at least. A cartwheel mayhaps, shit holmes I'd accept a somersault.
Anonymous
6/25/2025, 2:59:09 AM No.23345271
>>23344238
Type b.
Anonymous
6/25/2025, 3:11:39 AM No.23345325
Boobs_Aaliyah
Boobs_Aaliyah
md5: 5723c1d9da1aeede7163de6eca7fbaf0🔍
>>23345023
>>23345091
How about this Aaliyah-thing with two boobs being stared at by a sketch of an Ephemera?
Replies: >>23345356 >>23345495
Anonymous
6/25/2025, 3:21:14 AM No.23345356
>>23345325
This is acceptable. You have paid your rent (this time).
Anonymous
6/25/2025, 4:03:44 AM No.23345495
Loading_screens_Armored_Core_For_Answer_GA.JPG (1)
Loading_screens_Armored_Core_For_Answer_GA.JPG (1)
md5: 70b76bbb303c881c8745897f908d68ee🔍
>>23345325
Now draw sunshine and melander doing the predator (the 1987 movie) handshake meme
Replies: >>23345514
Anonymous
6/25/2025, 4:11:01 AM No.23345514
>>23345495
I love how it's canon in 4th gen that heavyweight ACs are for shitters with low AMS compatibility because they need the extra armor to make up for their trash ability to control their NEXT.
Replies: >>23345531
Anonymous
6/25/2025, 4:17:58 AM No.23345531
Anti KOJIMA Armor
Anti KOJIMA Armor
md5: fb908f31dd4e1542c7069cde2fabb990🔍
>>23345514
And then there’s the Argyros, which is fat to protect the pilot against KOJIMA.
Replies: >>23345544
Anonymous
6/25/2025, 4:21:54 AM No.23345544
Sample_76489c2daef7e3d300ca388beca85e432094d308
Sample_76489c2daef7e3d300ca388beca85e432094d308
md5: 056f5d0ac83cd5ca4af2b70f36bb468b🔍
>>23345531
I love the ARGYROS aesthetically. They legitimately took the Sol Dios and said "okay now make it an AC" and Torus fucking delivered. Plus I love the built-in arm shields, they just look fucking awesome on mechs in general. A shame the ARGYROS isn't actually very good performance-wise because it's one of the sexiest frames of the generation.
Anonymous
6/25/2025, 4:28:47 AM No.23345563
I feel like the TRUENO nerf they did a while ago was too extreme. Nobody even uses it anymore, it's genuinely a bad weapon these days.
Anonymous
6/25/2025, 4:30:20 AM No.23345568
The worst thing AC6 did was try to convince me to care about gasoline that has tried to kill me the moment I arrived to it's shitty planet. Also making the robots just feel like humans with jetpacks.
Replies: >>23345581 >>23345592
Anonymous
6/25/2025, 4:31:19 AM No.23345571
>>23344119
huh
are all the back missiles low-tier
Replies: >>23347829
Anonymous
6/25/2025, 4:33:33 AM No.23345581
>>23345568
>gasoline that has tried to kill me the moment I arrived to it's shitty planet
The Coral itself never once "tries to kill you" unless you count Ayre trying to stop you from fucking burning it all in the Fires of Raven ending.
Replies: >>23345589
Anonymous
6/25/2025, 4:36:19 AM No.23345589
>>23345581
Anon I'm pretty sure those mealworms weren't just blowing up out of nowhere. Point being I'm not a retard that watched dogshit like Eruka Seven so I'm not gonna just let a glorified flammable liquid leak out into the rest of the galaxy because it forced a pretty voice into my head.
Replies: >>23345616
Anonymous
6/25/2025, 4:37:16 AM No.23345592
>>23345568
>Also making the robots just feel like humans with jetpacks.
This is always the dumbest argument against AC6. 6th gen ACs are controlled mentally, you BECOME the AC. They -SHOULD- feel like fucking humans with jetpacks.
Replies: >>23345603 >>23345830
Anonymous
6/25/2025, 4:39:31 AM No.23345603
>>23345592
It still doesn't feel like a mech game, it feels like a Souls game with a robot skin. The entire fun that comes from a mecha game is feeling like you're piloting a robot.
Replies: >>23345852
Anonymous
6/25/2025, 4:41:47 AM No.23345616
>>23345589
>Anon I'm pretty sure those mealworms weren't just blowing up out of nowhere.
That's a really dumb conspiracy theory first of all. Secondly that's a late as shit mission, so even if you were correct (which I doubt you are) it certainly didn't happen "the moment you arrived".
>Point being I'm not a retard that watched dogshit like Eruka Seven
AC6 has much more in common with Dune than Eureka Seven. The only similarities it even has with E7 are mechs, an alien species named "Coral", and a female representing ambassador of said species.
>so I'm not gonna just let a glorified flammable liquid leak out into the rest of the galaxy
Never understood this logic either. The RRI didn't know FOR SURE a Coral Collapse was inevitable or even happening. They just noticed mutations in the Coral and hit the fucking "deploy IBIS" button. We never actually SEE a Coral Collapse ingame and Coral Release seems to be something different (and potentially beneficial) entirely. This is like saying you want to kill all the bees because some scientists came out and said "holy shit dude the bees might all become Africanized and kill us all AAAAA", see the problem?
Replies: >>23345639
Anonymous
6/25/2025, 4:51:22 AM No.23345639
>>23345616
>Secondly that's a late as shit mission,
True, but it's more of an example of even when the Coral is in something that has zero inherent hostility like a giant worm it still goes out of it's way to attack wildly. Every encounter you have with a significant gathering of Coral in 6 either nearly kills you by exposure or is actively attempting it by highjacking a weapon like the Ibis or Ice Worm.
>AC6 has more in common with Dune than Eureka Seven
At least the Fremen in Dune were cool compared to the RLF and that gaylord Rusty but I'll concede this point to you since again I never watched E7.
>The RRI didn't know FOR SURE a Coral Collapse was inevitable or even happening
While true, I don't need to care since all that matters NOW is the fact that Coral was leaking off the planet by the time 621 arrives to do Walter's business and their objective is to spread to just about anywhere humans are if Ayre is to be believed which is an objectively TERRIBLE idea. Listening to that shit would be like dumping entire oil rigs worth of oil into the ocean because it could speak and said it would be a good idea.
>This is like saying you want to kill all the bees because some scientists came out and said "holy shit dude the bees might all become Africanized and kill us all AAAAA",
>see the problem?
No, since like I just said I don't need to care about THEIR experiences. All I need to care about is what I PERSONALLY went through in that game and every encounter with the Coral had me nearly dying every time. If bees started randomly exploding every time we went near a nest no shit I'd agree with a guy saying we need to burn their nests on sight.
Replies: >>23345653
Anonymous
6/25/2025, 4:59:51 AM No.23345653
>>23345639
>True, but it's more of an example of even when the Coral is in something that has zero inherent hostility like a giant worm it still goes out of it's way to attack wildly. Every encounter you have with a significant gathering of Coral in 6 either nearly kills you by exposure or is actively attempting it by highjacking a weapon like the Ibis or Ice Worm.
Okay first of all, even if I do hypothetically concede the Coral exploded the mealworms on purpose they had a right to do so arguably as you were approaching the convergence with a weapon of war. You were an invader in their home and armed to the fucking teeth. Secondly, the Coral itself NEVER hijacks a weapon. The Ice Worm was being controlled by the PCA to keep everyone from going near the convergence and the CEL (IBIS) was put on sentry duty by the RRI to guard the convergence before they blew themselves up. Never ONCE does the Coral take control of a machine outside of Ayre taking control of the CEL to stop you from committing genocide.
>While true, I don't need to care since all that matters NOW is the fact that Coral was leaking off the planet by the time 621 arrives
It wasn't, though? Never once does the game states Coral is already leaking out of the atmosphere of Rubicon 3. Where are you even getting this from? The only comment the game makes on the Coral's movement is that it's gathering at the Convergence. Coral does NOT have a desire to spread, it's desire is to collect amongst itself. The game tells you this blatantly. The only time we ever see a "spreading" of Coral is during Coral Release, which apparently Coral cannot do on its own anyway. It requires a specific C-Pulse Wave Mutation (Ayre or Seria) and a human with Coral tech in their brain to establish Contact with. Coral cannot naturally initiate Release on it's own and just wants to collect somewhere and mind it's own business.
Replies: >>23345657 >>23345695
Anonymous
6/25/2025, 5:00:54 AM No.23345657
>>23345653
>Never ONCE does the Coral take control of a machine outside of Ayre taking control of the CEL to stop you from committing genocide.
>CEL
Meant SOL, the RRI sucked at naming shit.
Anonymous
6/25/2025, 5:05:10 AM No.23345669
snail-v-snail-v-snail-v-snail-v-d-rendering-101630786
snail-v-snail-v-snail-v-snail-v-d-rendering-101630786
md5: 55fdcd612a9a1033c528aa40e9b56503🔍
Raven the independent mercenary, you're not the mutt I thought you were...
Replies: >>23345685 >>23345700
Anonymous
6/25/2025, 5:09:31 AM No.23345685
>>23345669
Snail is probably one of the best antagonists AC has ever, or will ever, have. From the very beginning you hate him and by the end you REALLY hate him. A ton of people I've watched stream this game pick the Liberator route just because the chat tells them "you get to kill Snail if you side with Ayre". The fact that they'll say "fuck the fate of this world, I don't care either way" just to kill the bastard speaks volumes. I love sympathetic villains personally, but a snooty evil megalomanical bastard like Snail also works very very well. Helps that his EN and JP VAs both did spot on work too though.
Replies: >>23345713 >>23345718
Anonymous
6/25/2025, 5:13:28 AM No.23345695
>>23345653
>they had a right to do so arguably as you were approaching the convergence with a weapon of war.
So trying to force themselves into the heads of any random augmented soldier they could and leave them absolutely shattered once they leave is fine but going near their gay bullshit in an AC (something they would objectively have no idea what is capable of because Coral is mindless which makes their immediate reaction being hostility even more reason to burn it) is some unforgivable offense deserving death?
>The Ice Worm was being controlled by the PCA
For all but a solid minute until the Coral highjacked it. PCA was only using it to fuck up Rusty and 621 to cover their escape and the Coral was the one using it to guard the entrance to the facility. While true with the Ibis being left behind by humans the Coral was still actively fueling it and empowering it to absolutely fucking murder you on sight even despite the Coral signal that forced itself into your head. I'd say the only time the Coral ISN'T using a C-Weapon to kill you is the Spider since they make an entire point about it burning the Coral instead of the Coral doing what it normally did with the Ice Worm and empowering it to kill intruders more effectively.
>Ayre taking control of the SOL to stop you from committing genocide
All relative. The Coral spreading throughout the possible universe would all but certainly result in genocide, just for humans instead of the Coral. Ayre has a right to defend itself but I'm still not dying for sentient gasoline, man.
>Never once does the game states Coral is already leaking out of the atmosphere of Rubicon 3
It's not actively leaking out, but the result of fighting and the previous burning is shown by Carla to cause the Coral to collect in the atmosphere and if left alone WOULD result in a leak off the planet.
>Coral does NOT have a desire to spread
I have objectively zero reason to believe that when Ayre immediately flips on that.
Replies: >>23345728
Anonymous
6/25/2025, 5:16:02 AM No.23345700
ARGGEBUS
ARGGEBUS
md5: 0c004fa42b8dc746296e62897a965ff7🔍
>>23345669
Anonymous
6/25/2025, 5:17:24 AM No.23345705
AC_Cockpit
AC_Cockpit
md5: 694de21c1c9d9cd57782db03076073d4🔍
HELP
Replies: >>23345729
Anonymous
6/25/2025, 5:18:57 AM No.23345713
v-i-freud-by-nslacka-v0-jkjyengwb14e1
v-i-freud-by-nslacka-v0-jkjyengwb14e1
md5: cd342fdc86ce8b9e4dd6da162b159f75🔍
>>23345685
Freud should have done more than be a end level boss fight, I know he's the brawn and snail is the brains but he should've at least showed up in the allmind ending
Replies: >>23345725 >>23345739
Anonymous
6/25/2025, 5:19:47 AM No.23345718
Maeterlink screaming about how this is too risky, desperately trying to contact Snail for backup
>>23345685
>From the very beginning you hate him and by the end you REALLY hate him.
Do people really? I found him to be a really fun and engaging character, if only because of his bri'ish smugness making me nearly chuckle sensibly. If anything, I'd like him to have more screen time so I could see more of his merry antics.
>A ton of people I've watched stream this game pick the Liberator route just because the chat tells them "you get to kill Snail if you side with Ayre". The fact that they'll say "fuck the fate of this world, I don't care either way" just to kill the bastard speaks volumes.
That's a lot of animosity towards something that's functionally just a disembodied voice in a robot. I guess the VA did his job adequately enough to provoke emotions of such volume in the general public.
Replies: >>23345739
Anonymous
6/25/2025, 5:22:12 AM No.23345725
>>23345713
I love the idea of Freud fighting through the AI hive just to get to fight raven to the death one last time, but then again he probably wouldn't be down for all the adds since his thing was fighting you one on one. Then they couldn't have their big blow out with the 6-man gank followed by pocket spiders.
Anonymous
6/25/2025, 5:22:56 AM No.23345728
>>23345695
>So trying to force themselves into the heads of any random augmented soldier they could and leave them absolutely shattered once they leave
This literally NEVER happens. Never once does Coral force Contact with ANYONE. Our Contact with Ayre was completely by accident and the only other person to ever establish Contact was Dolmayan, who seemed to also genuinely enjoy the partnership with Seria but was too scared of Coral Release to move forward. And where are you getting that the Coral "leaving" leaves the human host (for lack of a better word) shattered? This isn't seen with either 621 nor Dolmayan and they are the only two to ever have established Contact we know of.
>going near their gay bullshit in an AC (something they would objectively have no idea what is capable of because Coral is mindless which makes their immediate reaction being hostility even more reason to burn it) is some unforgivable offense deserving death?
You're not making any sense. If most of the Coral is mindless, something I agree with you on, why would they detonate the meal worms or take control of machines to try and kill you? This is why I don't buy that they forced the mealworms to explode or do any of the other shit you're implying and if you say what you mean, you shouldn't either.
>For all but a solid minute until the Coral highjacked it.
You are quite literally making this up. The game never states the Coral took over the Ice Worm and continuously addresses it as a PCA asset even after it fucks off to the Convergence.
>The Coral spreading throughout the possible universe would all but certainly result in genocide, just for humans instead of the Coral.
Coral Release suggests otherwise and if you're arguing for a scenario where Coral spreads by means aside from Coral Release, there's no reason to believe that would ever happen. Again, Coral's desire is to congregate, not spread. Coral presumably lived there long before humanity and never spread so why would that change now?
Replies: >>23345813
Anonymous
6/25/2025, 5:23:57 AM No.23345729
>>23345705
they actually modelled a cockpit into the model kit? neat
Anonymous
6/25/2025, 5:29:16 AM No.23345739
>>23345713
I agree Freud should have had a larger role (and a better AC). He was incredibly under-utilized, but oddly that's a recurring theme in AC games. The only time we really ever see the top ranked pilot play a significant role is in gen 1 with Nineball and in Nexus with Genobee. In most AC games they never appear in the story at all or at best appear for like one brief mission like Berlioz or Freud. It's like the top ranked AC is doomed to be a nobody for some odd reason. Also I don't understand why they propped Iguazu up at all, on that note. He's a literal jobber nobody with zero meaningful relevance until the final mission. You'd think Allmind would have used Freud instead or forced Rusty to do the job but she picked the worst possibly fucking choice instead. Every reaction I've ever seen to Mindguazu is:
>LOL WHAT
Or:
>Are you fucking kidding me?
Legitimately confusing selection there.
>>23345718
Yeah it's kinda wild how good the VAs did to make people hate Snail so much. Impeccable work really. As I said I personally liked him though. AC has never really had strongly fleshed out antagonists until Snail and I liked that change of pace.
Replies: >>23345746 >>23345780 >>23345801 >>23345802
Anonymous
6/25/2025, 5:30:59 AM No.23345746
>>23345739
>The only time we really ever see the top ranked pilot play a significant role is in gen 1 with Nineball and in Nexus with Genobee.
Oh and Otsdarva with ACFA I suppose. The game does a really shitty job of hiding that he's Thermidor (on purpose). Makes me question how anyone in-universe even fell for it.
Anonymous
6/25/2025, 5:41:16 AM No.23345780
>>23345739
>I agree Freud should have had a larger role (and a better AC).
Freud's AC being as trash as it is is very annoying, but what gets me more is how Carla talks him up.
>TOURIST BE CAREFUL OF HIS LASER DRONES! I'VE NEVER SEEN ANYONE USE THEM LIKE HIM BEFORE!
Bitch he doesn't even charge them 90% of the time and they are USELESS uncharged unless you're trying to finish someone at absurdly low AP off. He uses them like a complete retard.
Replies: >>23345783 >>23345801 >>23345802
Anonymous
6/25/2025, 5:42:27 AM No.23345783
>>23345780
Maybe she's just never seen anyone use them that bad before lol
Anonymous
6/25/2025, 5:47:12 AM No.23345801
>>23345739
>>23345780
>Replace MORLEY with EARSHOT
>Replace laser blade with pulse blade
>Slap BASHO arms on
>Replace TURNER with ETSUJIN
There I made Freud's AC serviceable
Anonymous
6/25/2025, 5:47:46 AM No.23345802
>>23345780
>>23345739
Fraud woulda at least been more memorable if he fought alongside us against the ice worm instead of snail doing absolutely nothing, maybe he'd get another stun needle and talks shit if he shoots it first
Replies: >>23345811 >>23345826
Anonymous
6/25/2025, 5:50:04 AM No.23345811
>>23345802
That's actually a good fucking point. What the hell was Freud even doing up until the final mission where we fight him? He gets mentioned as being their initial choice to climb the wall but that's it really. At best maybe he's off-screen doing a bunch of shit to help Arquebus vs the RLF/PCA/Balam? I mean Walter does say he's "the only pilot they can count on" so that'd make sense but we don't see it at all, maybe he was dealing with the PCA fleet while we fought the Ice Worm? Maybe? But what a waste either way.
Replies: >>23345826
Anonymous
6/25/2025, 5:50:17 AM No.23345813
>>23345728
Ayre forced itself into 621's head when the Coral nearly fucking killed him when the Watchpoint blew up and Dolmayan was a glorified petrol sniffer so he was likely so high he didn't even feel when he made contact. Meanwhile someone we can actively make the first steps of contact is in active pain whenever Iguazu hears the Coral. Dolmayan was absolutely fucked beyond recognition when he realizes what Coral can do if it converges and once the Coral realizes it has no more use left in him it fucking leaves his ass.
>why would they detonate the meal worms or take control of machines to try and kill you?
Because it's mindless in compared to HUMAN life. Coral runs off of complete instinct and when an animal's instinct is to be hostile nearly 100% of the time we correctly label those things as threats and since I doubt worms know how explosions work I'm more likely to believe that once it senses human thought waves nearby the Coral activates itself in the worm and explodes.
>The game never states the Coral took over the Ice Worm
The literal second the Coral makes itself part of the Ice Worm is when it fucks off to guard the entrance, ignoring its orders to kill 621 and Rusty.
>Labled as a PCA asset
Yeah because they own it but the Coral is still infesting it. If I filled your home with spiders it's still your home, not the spiders.
>Coral Release suggests otherwise
Wrong because Ayre's ending shows the Coral on a completely different area taking over empty AC's it's quite literally spreading.
>why would that change now
Because a dipshit human decided to listen to the voice in his head and fuck over the rest of humanity and give the Coral unlimited power.
Replies: >>23345837
Anonymous
6/25/2025, 5:52:22 AM No.23345826
>>23345802
>>23345811
Modern FromSoft is the king of half-assing and not finishing anything. It's why Freud gets so much hype despite only being in ONE mission or why O'Keefe was actually a spy for Allmind despite that never being brought up and just ends up feeling like an unfinished idea that was meant to go somewhere originally.
Anonymous
6/25/2025, 5:53:24 AM No.23345830
>>23345592
It's not really dumb because you still have highly responsive controls, the issue is AC6's ACs feel utterly weightless. The animations try to convince you otherwise, but other AC games at least had some feeling of inertia.
>6th gen ACs are controlled mentally
...So are AC4's.
Replies: >>23345846 >>23345852
Anonymous
6/25/2025, 5:57:14 AM No.23345837
>>23345813
>Ayre forced itself into 621's head when the Coral nearly fucking killed him when the Watchpoint blew up
No, she didn't. Did you even watch the cutscene? She's just as confused by the situation as we are. It was an accident.
>Dolmayan was absolutely fucked beyond recognition when he realizes what Coral can do if it converges and once the Coral realizes it has no more use left in him it fucking leaves his ass.
That's not true at all. Domayan was only able to converse with Seria when high on Coral, the logs tell us this. He simply stopped using the shit and thus, couldn't hear her anymore. He did however stop using because Release scared him, but what scared him wasn't Release itself. It was the fact that Seria didn't have any care at all for the rest of her species, the mindless Coral. This is a notable contrast from Ayre who cares about all Coral. Seria was very cold.
>Because it's mindless in compared to HUMAN life. Coral runs off of complete instinct and when an animal's instinct is to be hostile nearly 100% of the time
You are making this up. Why do you keep making stuff up and claiming it as factual?
>The literal second the Coral makes itself part of the Ice Worm
This doesn't happen. We never see this happen. The Ice Worm already had its shield when it shows up. It's a C-Weapon made by the RRI dude, it fucking runs on Coral.
>Yeah because they own it but the Coral is still infesting it.
Again, you're making this up. It uses Coral as fuel and that's it.
>Wrong because Ayre's ending shows the Coral on a completely different area taking over empty AC's it's quite literally spreading.
No, Ayre's ending just shows us returning to Rubicon a hero and she promises us a better future we will find together. That ending YOU'RE referring to is Coral Release.
>Because a dipshit human decided to listen to the voice in his head and fuck over the rest of humanity and give the Coral unlimited power.
Exactly, without human intervention the Coral is harnless.
Replies: >>23345955
Anonymous
6/25/2025, 6:00:07 AM No.23345846
>>23345830
>...So are AC4's.
And 4th gen ACs feel even more weightless so I'm not sure what point you're trying to make here. At least 6th gen ACs aren't blitzing around the sky at fucking 2000 KM/H.
Replies: >>23345888
Anonymous
6/25/2025, 6:02:07 AM No.23345852
>>23345830
>other AC games at least had some feeling of inertia
You can flicker back and forward at lightspeed in old ac unless you've built wrongly. I feel like 90% of peoples feeling of the old games being weighty and restrictive is because they just didn't use the right parts.
Also lol at doing the "erm it should be weighty and feel like a vehicle!" but also comparing it negatively to 4, the most extremely butterfly-mech type game they've ever made. If you don't like inertia-less dash boosts at least be consistent.
>>23345603
Like the rest of them. If you've played any other From games on the ps1 you realize this isn't some deliberate mechanical control scheme, they all play like you're a human forklift. Go play Spriggan and realize how similar they are even when you're supposed to be a superhuman with advanced agility lol
Replies: >>23345858 >>23345888
Anonymous
6/25/2025, 6:04:47 AM No.23345858
>>23345852
This. Oldgen ACs fucking bunny hopped everywhere for Christ's sake. That doesn't feel like weighty mech movement to me at all and imo is honestly even sillier than how ACs move in 4th and 6th gen. If you want heavy ass feeling mecha, go play Mech Warrior. AC has always been an anime mech simulator with no real weight to it.
Replies: >>23345907
Anonymous
6/25/2025, 6:13:10 AM No.23345888
>>23345846
>Even more weightless
Turn off boost and try to come to a dead stop without sliding, I'll wait.
>>23345852
I'm not talking about boosting or strafing I explicitly mean that older AC games, even if they don't have legitimate inertia, make way more of an effort to communicate it than AC6. It's harder to adequately pin point AC1's feeling if you're boosting everywhere and not doing strafe tech.

Also I believe a large part of AC6's lack of weight is zero control on turn speed. In fact, there is no turn speed.
Replies: >>23345896 >>23345907 >>23345921 >>23345939
Anonymous
6/25/2025, 6:16:46 AM No.23345896
>>23345888
>Turn off boost and try to come to a dead stop without sliding, I'll wait.
You cannot seriously be implying that a boosting mech after stopping it's boosting wouldn't slide. Do you not know how fucking momentum works? No mech would ever stop on a fucking dime moving at these speeds.
Anonymous
6/25/2025, 6:20:29 AM No.23345907
>>23345858
It's really funny that mechwarriors "ugh... so stompy and real..." is similarly partly just an artifact of old gameplay design. They're also supposed to move faster and more freely than the games present.
>>23345888
It always just comes back to turn speed, and all of their games had turn speed back then even when they really shouldn't have. If resident evil 1 had you play as robots everyone would be shooting fat loads over how gritty and weighty it felt, but it's just how those games were.
Also you can watch the cutscenes and these mechs keep doing pirouettes. It's clearly not a simulation of how the mechs are supposed to move, it's just a gameplay abstraction that people learned to appreciate. Fuck it, I want a multilock spin and shoot button.
Replies: >>23345939
Anonymous
6/25/2025, 6:22:07 AM No.23345910
2025-02-15_23-18-05(1)_thumb.jpg
2025-02-15_23-18-05(1)_thumb.jpg
md5: c5c7dcf7e9b0f124f6c99f496f3ffe53🔍
Gotcha senpai.
I'll provide webm related.
Now someone should post that webm where an anon fight evangel like he's on crack.
>other AC games at least had some feeling of inertia
LMAOOOOOOOOOO
Anonymous
6/25/2025, 6:24:10 AM No.23345915
inertia_thumb.jpg
inertia_thumb.jpg
md5: 7c9eb0a1ad185fb0c9aa26d2a07c440d🔍
Replies: >>23345982 >>23346143
Anonymous
6/25/2025, 6:25:36 AM No.23345918
tumblr_pv3pgmkiVa1uqxepco1_500
tumblr_pv3pgmkiVa1uqxepco1_500
md5: ee9552dc28fc114fca7192e4563017f8🔍
>BROOOOO OLDGEN WAS SO WEIGHTYYYYY NOT LIKE THIS NEW HUMANS WITH JETPACKS SLOP
lol
Replies: >>23345921 >>23345951 >>23345967
Anonymous
6/25/2025, 6:27:09 AM No.23345921
>>23345888
>>23345918
Where's your turn speed argument now?
Replies: >>23345939 >>23345945
Anonymous
6/25/2025, 6:33:13 AM No.23345939
>>23345888
Just booted AC1, ACFA, and AC6 to test if I was somehow misremembering how they functioned

AC1: Boosting with a middleweight, aerial and otherwise, came to a stop within 10+ meters after letting go of the boost button
ACFA: Ultra-lightweight, this one I will concede fully as it came to a stop within a very abrupt ~5 or so meters. Middleweight *quadleg*, this one came to a stop at 20 meters, QB'ing and normal boosting.
AC6: *Snail's AC* came to a stop after letting go of controls/boost after less than 5 meters, ala ultra-LWs in 4.

>>23345921
Oh yes, the cutscene bro, that's representative of how the gameplay is man. Great argument!
>>23345907
Yeah and never did I say I want fucking mechwarrior, and never did I say I want a "simulation of how mechs moved", all I said was that AC6 is some of the worst in terms of communicating any sense of size or weight. Nobody would be saying this if it was completely debased. AC6 is fun, but compared to other FS games I have played, it feels closer to a melee-focused game (because it is one.)
Replies: >>23345940 >>23345946 >>23345967 >>23346094
Anonymous
6/25/2025, 6:34:03 AM No.23345940
>>23345939
Boot up ac4.
Replies: >>23345958
Anonymous
6/25/2025, 6:35:04 AM No.23345945
>>23345921
but muh gandum nootype blindsiding teh enuhmy and backstabbing with a blblade though…
Replies: >>23345990
Anonymous
6/25/2025, 6:35:24 AM No.23345946
>>23345939
>Oh yes, the cutscene bro, that's representative of how the gameplay is man
What you're missing here is the fact that oldgen only felt weighty because of game mechanics. ACs have never been thematically weighty, that was tech limitations of the time. In-universe, they have always been weightless anime mechs. This is factual and no amount of cope from you will change that.
Anonymous
6/25/2025, 6:37:10 AM No.23345951
>>23345918
Saving this to btfo all turn speed arguments in the future.
Replies: >>23345986
Anonymous
6/25/2025, 6:38:35 AM No.23345955
>>23345837
>It was an accident.
Ayre lies or manipulates situations to get what she wants multiple times in the game. There's zero reason to trust a word from her mouth outside of the fact 621 would have been turned into Coral had he not luckily passed out when the Watchpoint blew up.
>Why do you keep making stuff up
There is not a single moment in the entire game where the Coral isn't acting against 621 and again its glorified space gasoline that has the capacity to take over ACs when you look at Ayre's ending (which is what I call Coral Release because Liberation sucks). Their first fucking act when the Release occurs is to convert any nearby humans into Coral if 621 is am example and nab any inactive ACs to use for combat purposes. This is not some innocent stray dog growling at you to leave it alone it's a rabid bear trying to rip your guts out and barely kept in check.
>Ayre's ending just shows us returning to Rubicon a hero and she promises us a better future we will find together.
The Coral making empty promises that objectively mean nothing considering it has shown the capacity to lie and at best you're only a hero to its kind. It's not like Alea iacta est pulls you aside to tell you the Coral isn't flammable anymore so the fact that giving it what it wants just gives it all the cards to hold is retarded.
>without human intervention the Coral is harmless
Which is too fucking bad since it's too late to just have everyone leave Rubicon 3 and just act like the planet doesn't exist. The Coral isn't just sitting in the planet's core anymore and if left to its own device will likely cause it to spread from Rubicon 3 to other planets making the possible disasters that would follow far more destructive than just burning it again in the first place. The game tries hard to say Fires is a bad ending and you're a monster for picking it but that only works when you don't look at things objectively and see the Coral is an threat to life both directly and indirectly.
Replies: >>23345962
Anonymous
6/25/2025, 6:39:11 AM No.23345958
>>23345940
I'll concede to this too, on an Aaliyah with all the fixings and near over-encumberance, this was getting the shortest stops out of everything.
Still kind of insane though that some heavy fat bastard like snail's AC has a stoppage rate comparable to U-LWs in FA, of all things, and 4's mediums, apparently.
Anonymous
6/25/2025, 6:40:15 AM No.23345962
>>23345955
>Ayre lies or manipulates situations
Okay dude I'm gonna be real I stopped reading here. When you're ready to make good faith arguments with actual in-game evidence to back it up, I'll gladly discuss the lore with you more. As it stands though you just keep pulling out headcanon and slapping it down on the table like a half-flaccid cock as if it was factual.
Replies: >>23345987
Anonymous
6/25/2025, 6:41:50 AM No.23345967
>>23345918
They should also let your hold your guns sideways.
>>23345939
>worst in terms of communicating any sense of size or weight
Or it just has better controls, considering this "size and weight" seems to uniquely occupy control schemes representing the era of fixed camera survival horror games.
>the cutscene bro, that's representative of how the gameplay is
Are you retarded?
Replies: >>23345984 >>23345986
Anonymous
6/25/2025, 6:46:40 AM No.23345982
>>23345915
Is there any other mecha game with better inertia than verdict day?
Anonymous
6/25/2025, 6:47:08 AM No.23345984
197a567385c43-master_playlist (1)_thumb.jpg
197a567385c43-master_playlist (1)_thumb.jpg
md5: c14059338407025b7e9864e4c1e72db9🔍
>>23345967
>They should also let your hold your guns sideways.
Good news anon!
Replies: >>23346028
Anonymous
6/25/2025, 6:47:35 AM No.23345986
>>23345951
Quick turns felt good. No turning speed negates all purpose to try and enter a blindspot or use something that isn't a heavier mediumweight for AP gains.
Why would people complain about AC6's heavyweight biased meta and braindead "AB into the enemy and spam shotguns"? Why can't they just, oh I don't know, make something fast that would be able to get out of the line of fire and not just try to dance side to side and dump EN into quickboost- oh wait.
>>23345967
If I watch fuckin John Halo do a sick flip and breakdance while shooting in a cutscene, does this mean the linear corridor shooter gameplay is suddenly, in reality, epic breakdancing while shooting the badguys. How on earth are you genuinely trying to equate a fucking cutscene to the actual gameplay you're in control of. "Don't believe your lying hands" type shit.
Replies: >>23345990 >>23345991 >>23346008 >>23346018
Anonymous
6/25/2025, 6:48:17 AM No.23345987
>>23345962
Ayre objectively lies to your face. Coral can only make contact with specifically augmented humans or people so blasted on Coral they can't tell what day of the week it is, she goes on and on about living in peace with humans yet the second the Coral gets its release it starts grabbing any empty AC it can and arming the fuck up, all of this and more with shit like her pretending to be Allmind and "cutely" fucking with you. Not to mention her tossing her crybaby bullshit out the window in the Fires ending once you start actually winning against her. She's a snake through and through.
Replies: >>23345996 >>23346001
Anonymous
6/25/2025, 6:48:30 AM No.23345990
>>23345945
>>23345986
Go be a wanker somewhere else.
Replies: >>23346042
Anonymous
6/25/2025, 6:48:35 AM No.23345991
>>23345986
That gif isn't a "quick turn", it's an AC6 style weightless twirl. Your argument died here dude, let it go.
Replies: >>23346042
Anonymous
6/25/2025, 6:49:58 AM No.23345996
>>23345987
>the second the Coral gets its release it starts grabbing any empty AC it can and arming the fuck up
None of the ACs in that cutscene have weapons.
Replies: >>23346062
Anonymous
6/25/2025, 6:51:25 AM No.23346001
>>23345987
>Not to mention her tossing her crybaby bullshit out the window in the Fires ending once you start actually winning against her.
Her dying words are about how she still believes in your shared potential. You just keep pulling this shit out of your ass. She never once lies or manipulates anyone. I recommend you replay the game and actually pay attention this time.
Replies: >>23346062
Anonymous
6/25/2025, 6:54:01 AM No.23346008
>>23345986
I don't know how you're this dense. The gameplay =/= the lore. The lore is what matters in terms of "weightlessness" because the "weight" people want is a feeling of accurate heavy slow mech movement. The problem is, at the cutscenes indicate, ACs were NEVER intended to feel that slow or heavy. In lore, they were always weightless anime mechs. You're not pining for the days of weighty immersive mech movement, you're pining for ancient outdated slow gameplay mechanics.
Replies: >>23346042
Anonymous
6/25/2025, 6:56:55 AM No.23346018
GpS8qZybYAAUPaP
GpS8qZybYAAUPaP
md5: 756de1f170f80e33f2d1eef8cb15c208🔍
>>23345986
>does this mean the linear corridor shooter gameplay is suddenly, in reality, epic breakdancing while shooting the badguys
God that sounds so much fucking better than halo, and I would absolutely shit on it all the time for not living up to its own fantasy.
If you can do loads of cool shit in the cutscenes and then the game itself is simplistic and restrictive than yes, I would 100% say it's wasted potential. You can't show a more fun fantasy than you can actually manage to offer and expect people not to be disappointed, you're literally failing to live up to your own hype.

Mechs should not have turn speeds in a game where the cutscenes show them without turn speed.
Anonymous
6/25/2025, 6:59:41 AM No.23346028
>>23345984
>THERAPIST is a gangsta blaster
Never even knew kek
Replies: >>23346049
Anonymous
6/25/2025, 7:04:03 AM No.23346042
>>23345990
What are you gonna do about it?
>>23345991
Don't believe your lying eyes, all you have done is make me more certain of my point by giving not a single legitimate argument. "No but this moment of non-gameplay proves how the game plays!"
QTs were added in 4, probably because of that moment in 3. That cutscene gets posted over and over yet never, ever, have I seen someone manage a turn like that in 1, 2 or 3 itself. You have proven nothing and fail *still* to do so. Where's the webms of players doing that pre-AC4?
Remember my initial statement is that the gameplay feels like it has some more weight than 6 and, as I was reminded, 4 too.
>>23346008
Again, why does shit where you are not playing the game somehow effect, as I said many time already, the *feel* of the game? The cutscene indicates a direction that they wanted AC to go in, BUT, why, if this is how ACs are supposed to operate, did it take till the next installment for FS to discover the magic technique that lets them make animations for a quick turn and bind it to something?
>"Outdated" gameplay mechanics
Fuck right off with that shit. Gameplay being "obsolete" is an utterly deranged statement. You can voice your personal opinion about older styles of controls, but on what basis does a game mandate being compared to something "modern". And, especially, how is this supposed to be a general negative? Does everything have to be streamlined for your little zoomer brain?
Replies: >>23346054 >>23346063 >>23346099
Anonymous
6/25/2025, 7:06:35 AM No.23346049
>>23346028
What part of """THE_RAPIST""" didn't you get?
Anonymous
6/25/2025, 7:07:10 AM No.23346053
weightless_anime_mechs _thumb.jpg
weightless_anime_mechs _thumb.jpg
md5: f8d152fc8bb589aa9f7f79dd0f490875🔍
lmao.
Replies: >>23346117 >>23346143 >>23346162
Anonymous
6/25/2025, 7:07:15 AM No.23346054
>>23346042
To add, FS can do what they want with the game, but it will not invalidate how AC played for a long, long goddamn time. The basis of the "but the cutscene, bro" argument seems to hinge on the idea that FS ALWAYS wanted AC to be like this, and for some reason, didn't, and perhaps that none of us can positively assume the direction AC had for half of it's existence as a franchise if they didn't include some mechanic similar to "the cutscene" in the very first place.

It seems more likely to me they did that, because it was cool, and said "hey that'd be cool in the next game if players could do that!" and that was how QTs came to be. And even then, they gave no explanation in tutorials on that mechanic, it's "hidden" tech.
Replies: >>23346099
Anonymous
6/25/2025, 7:08:21 AM No.23346062
>>23345996
They're not fucking armless, Anon. Rubicon 3 will be full of weapons ripe for the taking as they curbstomp humanity into the dirt.

>>23346001
Those dying words were a last ditch effort into guilt tripping 621 into doing what the Coral wants and nothing more. What do you think her purposefully picking missions that cut you off from Walter like the one where you gather information in that abandoned facility you blew up earlier or your "date" in the floating city were? It's textbook psychological manipulation to get 621 on the Coral's side to use a human and trigger release. Ayre is doing the exact same shit Allmind was trying to do except the latter was just more honest about its intentions. Played the game enough to get 100%, don't try to act like I didn't just because I came to the conclusion that the Coral isn't worth the objective negatives it brings to life.
Replies: >>23346070
Anonymous
6/25/2025, 7:08:29 AM No.23346063
>>23346042
>BUT, why, if this is how ACs are supposed to operate, did it take till the next installment for FS to discover the magic technique that lets them make animations for a quick turn and bind it to something?
Because back then FROM was a nobody company with very little money you fucking moron. AC never had a good budget until gen 4.
>Does everything have to be streamlined for your little zoomer brain?
I'm 35 years old, take your meds. Gameplay can ABSOLUTELY be outdated, obsolete, and bad due to age. A LOT of games have aged like milk. Personally I do not believe classic AC is one such example of this, but there ARE obsolete elements of the gameplay such as the dog shit turn speed and retarded ass bunny hopping that always looked absolutely fucking ridiculous. I don't know how you can say classic AC felt realistic and immersive when 95% of the time ACs fucking hopped everywhere like rabbit mechs. They moved liked astronauts on the moon. It was fucking absurd and I'm floored it took them until gen 4 to redo the movement to not be that absurdly silly, but as I said above they probably simply couldn't afford to do so. They didn't have enough cash.
Replies: >>23346080 >>23346094 >>23346165
Anonymous
6/25/2025, 7:09:30 AM No.23346070
>>23346062
>Those dying words were a last ditch effort into guilt tripping 621
You are mentally ill, sir.
Replies: >>23346085
Anonymous
6/25/2025, 7:16:03 AM No.23346080
>>23346063
>They didn't have the budget to add quickturns
HAHA W H A T. I know about them looking at quadlegs in AC1 and going "nah, fuck animating that", but it's too hard for them to put a little exhaust blast on an AC's shoulder and reposition the camera 90 degrees? Over the course of multiple generations?
>Idk how you can say classic AC felt realistic and immersive
Every other post I've made has me clarifying my initial statement, nowhere did I say "ooh it's so realistic and a perfect simulation!", I simply started by saying "yeah I think AC6 lacks a feeling of weight." That isn't "Grrrr it's not realistic!" that isn't "AC is muh simulation !" it's entirely a statement on the gameplay feel and it reminding me, as I said before, more of something like Soulsborne's, ahem 'responsiveness', than AC's gameplay history.
Don't put words in my mouth.
Replies: >>23346091
Anonymous
6/25/2025, 7:17:03 AM No.23346085
>>23346070
>spends all of phase 2 becoming more cold and hateful to 621 knowing he won't turn his back on burning the Coral
>only to pull the "but if you kill me you'll be just like me!" shit once 621 destroys the SOL to try and have him do what the Coral wants one last time
Come on, Anon. Only the blind couldn't see what was going on there.
Anonymous
6/25/2025, 7:22:13 AM No.23346091
>>23346080
>but it's too hard for them to put a little exhaust blast on an AC's shoulder and reposition the camera 90 degrees? Over the course of multiple generations?
Not exactly, considering the turn booster extension existed. Which was garbage and nobody used it. Wanna know why? Because classic AC wasn't designed for the mechanic at all and it was clunky as fuck. Why would they hard bake it in as a mechanic when the extension already using said mechanic was so awful? It was too swingy, too jarring, and didn't flow into the current movement system at all. The problem, as shown here, wasn't with putting -IN- quick turn. It was that the movement wasn't designed to work -WITH- quick turn. It had to be rebuilt from the ground up, something they presumably couldn't afford to do since every classic AC game uses the exact same copy/pasted movement mechanics.
>it's entirely a statement on the gameplay feel and it reminding me, as I said before, more of something like Soulsborne's
And as the cutscenes in classic AC indicate, they always wanted AC to play that way but simply couldn't realize it at the time. This suggests the slower gameplay was a technical limitation.
>Don't put words in my mouth.
My apologies on that front, I misinterpreted that part of your argument. The fact remains however that AC was never intended to play that way and they couldn't get the sort of movement they wanted until 4th gen.
Replies: >>23346157
Anonymous
6/25/2025, 7:25:22 AM No.23346094
i'm a thinker
i'm a thinker
md5: bf85da48e23cd58ca885dc9c7d0c6f37🔍
>>23345939
Anon I actually do agree a little that AC6 should have had some more inertial movement but I also think the older games aren't the end-all be-all for this. We clearly see the mechs changing directions quickly via boosts even in the gens before 4, and the bunny hopping as mentioned earlier as well as the QBing of 4 and the walljumps of 5 all are indicative of fast and responsive machines.

I do think some more things to indicate scale would be nice, such as blowing up tanks and humans wearing exo suits (stomping on civilians like Brigador) but the argument that shit controls = accurate gameplay makes little sense.
Things like hardlock and quickturns aren't the issue, it's more that these new additions were added without as much consideration for the ways assault boosting and ricochet functioned, nor do they take into account leg differences, so it exacerbates the issues already present.
>>23346063
The bunny hopping was a cool mechanic, I thought it was neat. But yeah it's clear that Fromsoft originally made the games with what they had at the time: 4 and FA are very clearly an evolution of the games as are V and Verdict Day, and those games have much easier control schemes. 6 can be seen as an attempt to have the scale of the oldgen's gameplay but with newer gen controls, so while the mech fights are much like oldgen in regards to range and aesthetic, the actual gameplay is more like 4 and 5 with QBs and boosting. The closest thing to "rabbit mechs" is elevator builds, but then we're discussing multiplayer balance and I could write a whole post on my grievances with it and how the people who put in the time to S rank with it are rather obnoxious.
Replies: >>23346123 >>23346157
Anonymous
6/25/2025, 7:28:52 AM No.23346099
>>23346042
>>23346054
Yeah I wonder why the devs famous for very slowly iterating over many multiple short development time game releases stuck with the same systems for a long time.

They haven't even used that control scheme in about twenty years anyway. You're defending the honor of a mechanic they've left on the side of the road like 3 console generations ago.
Anonymous
6/25/2025, 7:35:29 AM No.23346117
>>23346053
But it works like that in that settings, that's how kojima particles works. keep seething 6fags
Anonymous
6/25/2025, 7:37:39 AM No.23346121
inertia2_thumb.jpg
inertia2_thumb.jpg
md5: b1f6f7324004f3a44a14ead97db0ebc1🔍
Replies: >>23346143
Anonymous
6/25/2025, 7:38:09 AM No.23346123
>>23346094
>The closest thing to "rabbit mechs" is elevator builds, but then we're discussing multiplayer balance and I could write a whole post on my grievances with it and how the people who put in the time to S rank with it are rather obnoxious.
God dude don't even get me started on that. I still believe adding ranked PvP to AC6 was a massive fucking mistake. Honestly imo it's a mistake to add it to anything that isn't some esports grade shit or fighting games. It has no real place in AC. Sure back in the day there were tournaments but those were rare and the vast majority of AC players didn't attend them. Most of us just hung out on forums chatting about AC and other shit, posting fanfics or whatever. We would post our AC designs and ask what others thought and junk sure but you'd never get the tournament tryhards coming in and tearing your build apart for using off-meta parts or anything like you would today more than like. Hell, the beginning of this very thread was absolutely totaled by a ranked PvP obsessed guy. Adding ranked PvP to games just promotes a culture of vitriol where the sweats sweat and the rest of us just want them to take a shower and chill the fuck out. Most AC players don't care about what the top player is using and never have. We care about how cool our AC would look on a box art or in a CG cutscene. This is why I often will praise 5th gen for adding PvE based multiplayer and I am hoping and praying they bring that back in the next installment. Shit dude it's one of the only things I'll readily admit gen 5 did right. AC is much more fun when you're playing with your friends rather than against them. Back in the day when AC2AA had multiplayer missions my buds and I constantly lamented those didn't come back for the entirety of 3rd gen.
Replies: >>23346300
Anonymous
6/25/2025, 7:50:26 AM No.23346143
inertia_6th gen
inertia_6th gen
md5: 7700316ffd52286bf1d019d12f19c788🔍
>>23345915
>>23346053
>>23346121
Replies: >>23346148 >>23346156 >>23346159
Anonymous
6/25/2025, 7:52:36 AM No.23346148
>>23346143
We get it, you're mentally ill and care too much about asinine shit like video game physics.
Replies: >>23346180
Anonymous
6/25/2025, 7:55:55 AM No.23346156
>>23346143
So it's got inertia, it just doesn't have enough to make you happy. So what, is more inertia = more gooder? Should they just fling around like beyblades bumping off the walls while struggling to turn around for heckin epic weighty inertia action?
Or should they move like anime mechs in anime move?
Anonymous
6/25/2025, 7:56:59 AM No.23346157
>>23346094
>The argument that shit controls = accurate gameplay makes little sense
Yeah, because the argument devolved so heavily that I guess that's the "truth" of why AC6 feels to me, like a half-baked Frame Gride spiritual successor. I didn't make an effort to argue about that because it's such a rat's nest of opinions and conjecture with no immutably concrete "okay here's why these games truly feel that way". It just kinda settled on the controls being the cause, which I don't necessarily believe is the whole picture, as with my inertia check.

Also it should be well stated, no, I do not want AC to be fucking mechwarrior. B-hops are something I plan almost every build I've ever made around, sans ACFA's idiosyncracies (just replace b-hops with permaflight EN recovery builds I suppose). Not to mention I've had a historic preference for high-mobility ACs and LWs, which is also why the statement that "dude turn speed is bad, actually" did piss me off. Turn speed is the only reason LWs could do something, even in AC6, the non-AC fights with a LW felt very balanced to the movement, whereas when I have to fight an AC it's backpeddle central OR if I don't give enough of a shit, a slugfest of DPS and AP checking.
>ABs and ricochets
I could concede that these would cause AC6's shittery, but I still think if there was at least some weight based turn speed, that problem could end up balanced out.

>>23346091
>I apologize on that front
And I accept that. A genuine apology on 4chan is rarer than gold.
That being said, I will agree to disagree on the cutscene stuff. I'm thinking about the OP for AC1 and how they moved similar to the gameplay you'd get. I also believe that the Gen 3 cutscene was meant to be extraordinary, as is the intentionality behind that cutscene (getting saved by a much, much better pilot than you.) I will not deny, however, that by AC4, FS implemented the ability for the player to preform that cutscene almost to a T in some situations.
Replies: >>23346300
Anonymous
6/25/2025, 7:58:17 AM No.23346159
Anon who made the initial argument
>>23346143
This is false. I literally conceded that AC4 has the same problem of AC6, even if I seemingly didn't realize it initially (probably because minute to minute gameplay had me microing the PA and chainboosting.)
Replies: >>23346162
Anonymous
6/25/2025, 7:59:20 AM No.23346162
>>23346053
>>23346159
>this is false.
Replies: >>23346194
Anonymous
6/25/2025, 8:00:51 AM No.23346165
>>23346063
Turning speed wasn't a problem. I guess becoming a hag rotted your brain away.
Turning speed was part of the game's flavour. It's like complaining about recoil pattern in counterstrike.
And the only problem with bunny hop was that by gen3 it was made a necessity, rather then just an advantage.

The real outdated part was how claustrophobic the games have become. Slim corridors and tight level zones made LR feel like phonebooth fighting. It had you running in circles like a retard trough every fight. So how did FS solve it?
>Let's make maps bigger, on a empty wasteland
Wow, bravo fromsoft. Laziest fucking solution imaginable. I command machine of war. I want cities to destroy. Buildings to collapse. And a seething government which pursues me for debt in damages, which I will never bother to pay.
GTFO with this desert shit.
Replies: >>23346172 >>23346174
Anonymous
6/25/2025, 8:04:40 AM No.23346172
>>23346165
At a certain point these things stop sounding like critiques and start sounding like "they need to make the exact game I want down to the smallest details" and in which case I want to inform you that making your own game that satisfies your incredibly specific demands is easier than ever.
You could probably sling together a unity mech game where you knock over buildings and a little text prompt calls you a naughty boy for it in a couple of days.
Anonymous
6/25/2025, 8:06:09 AM No.23346174
>>23346165
>Slim corridors and tight level zones made LR feel like phonebooth fighting.
This is far from the only problem with LR, honestly. In my opinion LR is one of the worst AC games. The difficulty is COMPLETELY overblown. LR isn't hard, it's just really fucking annoying and has almost no fun missions as a result. No mission in it is "difficult", it'll just have you running to your garage more option to grab a niche cheese build for each mission that trips up your generalist staple more often than every other AC game. That's not difficulty if you ask me, it's just shitty mission design. Also the soundtrack sucks.
Replies: >>23346176 >>23346197
Anonymous
6/25/2025, 8:07:10 AM No.23346176
>>23346174
>it'll just have you running to your garage more option to grab a niche cheese build
>option
Fucking autocorrect, often*
Anonymous
6/25/2025, 8:09:09 AM No.23346180
>>23346148
>physics which impact movement and mecha feel is asinine shit
lmao
Replies: >>23346184
Anonymous
6/25/2025, 8:10:26 AM No.23346184
>>23346180
Yeah dude I love old AC where I can continuously boost into small buildings and shit and they are completely unharmed. Wonderful impact physics! And gotta love that bunny hopping! That's how REAL mechs would move!!
Anonymous
6/25/2025, 8:10:55 AM No.23346186
>>23343198
6's pilebunker was already satisfying enough, crazy how Wylder's is even better
Replies: >>23346195
Anonymous
6/25/2025, 8:12:24 AM No.23346194
1697766747374165
1697766747374165
md5: b12d06386aec569c7382d81c8fbfbe5c🔍
>>23346162
Yes..? Are you trying agreeing with me or try and mock me??
>Webm showing AC6 and AC4 having dead-stops
>Vague quoting of why that chart is incorrect, even if I agree with what it wishes to symbolize
Huh..?
Anonymous
6/25/2025, 8:12:34 AM No.23346195
>>23346186
God I fucking hate Nightreign
Replies: >>23346246 >>23346263
Anonymous
6/25/2025, 8:13:23 AM No.23346197
>>23346174
>it'll just have you running to your garage more option to grab a niche cheese build for each mission that trips up your generalist staple more often than every other AC game.
Huh?
A medium biped with rifles, zooks and misslies with extensions clears the entire game.
Doesn't get more generalist than that.
Replies: >>23346205
Anonymous
6/25/2025, 8:17:44 AM No.23346205
>>23346197
Yes, it does, but that's not what I meant by staple. I didn't mean "cookie cutter beat the game with this build", I meant the build everyone makes when playing AC suited to their own tastes. Everyone always has one, after all, or did back in the day at least. Typically you'd stumble upon this build eventually though and facefuck the game with it.
Replies: >>23346391
Anonymous
6/25/2025, 8:39:28 AM No.23346246
>>23346195
Remember when Anon itt thought that Nightreign was going to be a NIGHTFALL Raven centered dlc?
Replies: >>23346265
Anonymous
6/25/2025, 8:48:40 AM No.23346263
>>23346195
Why dude
Replies: >>23346272
Anonymous
6/25/2025, 8:48:45 AM No.23346265
>>23346246
Had to be a zoomer. Ancient AC fans know not to get hopeful until we are absolutely sure. 10 years of silence has completely killed that part of us.
Anonymous
6/25/2025, 8:53:03 AM No.23346272
>>23346263
Because it isn't an AC game or a true Souls game. It's MH/Fortnite ripoff slop with a Souls battle system. You can't even make your own character, the multiplayer is only 1 or 3 players, and it's the literal definition of a cheap asset flip. I don't throw around the term "slop" often as it has lost all meaning these days but Nightreign is the god damn poster child for slop games as far as I'm concerned.
Replies: >>23346274
Anonymous
6/25/2025, 8:54:43 AM No.23346274
>>23346272
I don't know dude, it's pretty fun to me. Sounds like you jumped to conclusions. But yeah it isn't an AC game.
It's got a nice pilebunker though.
Replies: >>23346280
Anonymous
6/25/2025, 8:55:54 AM No.23346280
>>23346274
>jumped to conclusions
I've played it though? I didn't jump to any conclusions. I gave it an honest shot and it's a steaming pile of shit.
Replies: >>23346284
Anonymous
6/25/2025, 8:58:05 AM No.23346284
>>23346280
You beat all the bosses? It doesn't play like MH or Fortnite anyway, that just sounds like a meme opinion. That's the real asset flip here.
Replies: >>23346293
Anonymous
6/25/2025, 9:02:57 AM No.23346293
>>23346284
I didn't say it plays like MH/Fortnite. In fact I said it has a Souls battle system but the style of the game is like that of MH/Fortnite in that you're just grabbing some friends and jumping into a fight without any real story based reason for doing so.
>You beat all the bosses?
No? You don't have to beat a game entirely to form an opinion of it dude. I played it for around 6 hours. If a game can't hook you after that long, you don't like it. I have over 1k hours in Elden Ring fwiw.
Replies: >>23346301 >>23347137
Anonymous
6/25/2025, 9:09:58 AM No.23346300
>>23346123
I agree completely anon, even besides discussion on PvP balance and what went right/wrong with the game's balancing for AC centric fights, the addition of ranked PvP wasn't good at all.
Not every game needs that modern day garbage, especially for such a niche series and especially for one where often your build type will be just as important as your skill (not to mention how AC6's balancing encourages the most uncool shit imaginable).
In my opinion, I would have loved it if they instead made casual matchmaking, and added either PvE matchmaking OR if they wanted Ranked it should have been team based. At least with teams you can have specialized units and coordinate with each other, it'd be far more indicative of skill and it'd encourage interaction beyond lame tierlists and discord circlejerking.
>>23346157
The thing is, I don't know if hardlock is 100% the reason for this. It does prevent the LW from 'losing' the opponent, but the fact that range builds are constrained to basically annoying mosquitos due to ricochet and stagger options being so powerful is likely part of the problem, as well as that speed differences in general don't matter as much due to ABing being so strong and instant and weapon weight being such a relative nothingburger (again, besides the mosquitos or the dumb as fuck Lammkite). In an ideal world we wouldn't have hardlock but I feel it can still work. If ranges were worked out so in general we had more velocity and ricochet wasn't a thing save for the heaviest ACs, and speeds and weights were tuned for more extreme differences, then we could have fights between faster ACs that rely more on dodging and movement, and heavy ACs would have to balance sheer volume of fire with actually hitting their target: imagine a fight between a fast AC outpacing an insane amount of bullets while the heavy AC tries to either catch it out and shred it or use its ricochet plating to force a closer encounter and risk an AB chase. Thoughts on this?
Replies: >>23346318 >>23346326
Anonymous
6/25/2025, 9:10:29 AM No.23346301
>>23346293
>I have over 1k hours in Elden Ring fwiw.
What do you even do for that long in a game that's not a mmo or some kind of sandbox builder?
Replies: >>23346306
Anonymous
6/25/2025, 9:12:34 AM No.23346306
>>23346301
I made new builds, mostly. Too many to count. I'm very big on immersive gameplay in terms of story/lore and character building. Elden Ring offered a lot of this for me, even more than past Souls games. Nightreign meanwhile offered none.
Anonymous
6/25/2025, 9:21:01 AM No.23346318
>>23346300
to expand on what I wrote, the issue at hand is avoiding fights where either lightweights have no real opportunities to play or heavyweights just die because lightweights float right out of range and cut them to death. Both options suck in terms of interaction: while of course there will always be aspects of LWs being hurt more up close and HWs having a hard time catching up to LWs, there should be a good enough middleground to allow either side to win. By that, I mean that heavyweights should have to choose between being an ultra heavy and potentially not being able to catch up (instead trying to win via positioning, volume of fire/sniping and ricochet discouraging the longest of range for small arms fire) or a heavy that trades some armor and heavier weaponry for the ability to catch up and thus make it a fight between the LWs QBing and movement versus the Heavy's naturally higher AP and offense. Similarly, LWs should have to actually need to use speed/QB to avoid fire, not just be fast enough to backpeddle because any range in which shots hit at all = range in which you get deleted.

The stagger system shouldn't be the predominant factor because it makes the system a lot worse. I feel that it should be a lot harder to build up save for specialized weaponry that require risk, and if weight depended more on weapons than just your parts then that'd help. So a heavy AC can bring a grenade launcher for higher stagger to catch out a LW but must either weigh the risk of it being dodged or manually aim and detonate the shot, while a LW could bring shotguns (balanced to where they have shorter ranges and do less damage) and a melee weapon to risk a melee kill. None of these options preclude hard lock as an option because speed would still allow for dodging bullets at longer ranges and up close but wouldn't be able to just run away or back up constantly: the LW has to actually try and outrun the bullets with strafing while avoiding manually aimed shots.
Replies: >>23346326
Anonymous
6/25/2025, 9:32:39 AM No.23346326
>>23346300
>>23346318
Honestly I hope manual aiming isn't even a possibility in AC7. I'm piloting a highly sophisticated war machine using the pinnacle of weapons technology. Why am I even ABLE to free aim shit like some putz with a mortar? I should have so many layers of complicated lock-on software that my puny human brain doesn't need to even aim to take a piss.
Replies: >>23346399 >>23346402 >>23346405 >>23346477
desert sucks
6/25/2025, 10:09:50 AM No.23346391
Exo Core: The Last Chicken
Exo Core: The Last Chicken
md5: 6f74cae33fcf5b6e5da6f318398c5f13🔍
>>23346205
>I meant the build everyone makes when playing AC suited to their own tastes
I managed to beat whole game with mine expect for the train mission and powerplant drone attack.

Be free to rate it btw
>[Head]: CR-H95EE
>[Core]: CR-C98E2
>[Arms]: CR-WA75MSP
>[Legs]: LR02-ORYX
>[Booster]: B03-VULTURE2
>[FCS]: MF03-VOLUTE2
>[Generator]: KONGOH
>[Rediator]: ANANDA
>[Extension]: E06RM-GAR2
>[Back Unit R]: CR-WB85RPX
>[Back Unit L]: WB27O-HARPY2
>[Optional Parts]: O01-AMINO; CR-O69ES; CR-O69SS; CR-O71EC; CR-O75LA; CR-O79L+; O02-ORGANELLA; CR-O86R+
Replies: >>23347833
Anonymous
6/25/2025, 10:12:29 AM No.23346399
>>23346326
I don't know, I like manual aiming. Doing it with rockets in the old gens was cool, and in AC6 manually aimed things like Fasans are sort of interesting. IMO manual aim would be a cool way for heavier ACs to catch out lightweights.
Replies: >>23346429
Anonymous
6/25/2025, 10:12:58 AM No.23346402
>>23346326
Why even pilot anything at this point. Just use fully autonomus drones, preferably self replicating on top of that. Don't even point at what they have to shoot, leave all that heavy lifting to learning software that also has a complete control of its own threat assessment, just for your conveninence.
Replies: >>23346429
Anonymous
6/25/2025, 10:14:38 AM No.23346405
>>23346326
This but the opposite, I hope they eventually make an AC that just aims like a first person shooter.
Replies: >>23346409
Anonymous
6/25/2025, 10:15:29 AM No.23346409
>>23346405
Just play Mechwarrior.
Replies: >>23346418
Anonymous
6/25/2025, 10:19:02 AM No.23346418
>>23346409
They're slow and gay and the mechs look stupid. I want a fast mecha shooter. At least tell me to go play titanfall.
Replies: >>23346421 >>23346426
Anonymous
6/25/2025, 10:20:21 AM No.23346421
>>23346418
Just play Titanfall.
Replies: >>23346426
Anonymous
6/25/2025, 10:24:30 AM No.23346426
>>23346418
>>23346421
I really miss Titanfall 2.
Replies: >>23347662
Anonymous
6/25/2025, 10:28:13 AM No.23346429
>>23346399
Eh, not my thing. I always hated rockets in old gen personally. You can call this a skill issue I suppose but I just found them incredibly frustrating to use. Dunno how anyone managed to use them with the old controls, ain't like we had M+KB to help the free aim back then.
>>23346402
Now you're just taking the piss.
Replies: >>23346693
Anonymous
6/25/2025, 11:28:13 AM No.23346477
>>23346326
How dare you.
5th gen had the most addictive manual aim weapons in the series, wish heat howitzers would return in ac7.
Replies: >>23346481 >>23346644 >>23346693
Anonymous
6/25/2025, 11:29:15 AM No.23346481
>>23346477
Cant forget about sniper cannons aswell.
Replies: >>23346521
Anonymous
6/25/2025, 12:03:31 PM No.23346521
>>23346481
can't the pilot wear headphones or something? why does it have to have that high pitched sound every time i shoot it, makes my tinnitus get worse to the point i stopped using those
Anonymous
6/25/2025, 12:43:51 PM No.23346570
anyone here have that one Lumberjack spoiler jumpscare image, you know, the one
Anonymous
6/25/2025, 1:26:19 PM No.23346644
>>23346477

In AC3 howitzers where so much fucking fun. Handgun grenade launcher.
Anonymous
6/25/2025, 1:50:36 PM No.23346681
197a6e6105a24-screenshotUrl
197a6e6105a24-screenshotUrl
md5: 7d837de5851f00f46218c61dfa90351d🔍
Anonymous
6/25/2025, 2:00:11 PM No.23346693
>>23346429
That's alright to find it frustrating, but I feel it'd be necessary if hardlock was retained and ranges were increased while speeds changed.
You'd have to be able to snipe down a lightweight, after all, if you don't want to attempt to chase them or overwhelm them.
Besides that, I personally don't freeaim as I prefer machine guns and missiles, but it's cool to have because it lets crackshot players showcase their skill and can help balance weapons.
>>23346477
You know, I feel that with time 5thgen has been better regarded, its gameplay actually flowed pretty well. Apart from the weird rps system used I feel that a lot of its ideas were solid. Walljumps were a bit silly but it was a neat idea to expand movement beyond QB second staging and chainboosting, while keeping the mechs grounded.
Anonymous
6/25/2025, 5:10:27 PM No.23347137
>>23346293
the story through all the remembrances was actually one of the nicer ones in recent fromsoft history
I can get not liking the game due to no build variety, but the new character mechanics are pretty neat, hope they try to implement them in the next main game
Anonymous
6/25/2025, 7:13:30 PM No.23347397
1693166863003
1693166863003
md5: ded834bc62a47faecce47c63a8a0371b🔍
Ok but seriously, what can the HC/LC/Ekdromoi do than a milspec AC cant? I almost always end up killing the HC in prevent corporate salvage before Dolmayan even calls it cutting edge.
They cant heal, they're slower than ACs and less annoying to fight, Other than deploying countermeasure flares and looking cool I seriously don't get it
Replies: >>23347428
Anonymous
6/25/2025, 7:30:48 PM No.23347428
>>23347397
I'm just gonna repost what I said last thread about them with a couple small edits because it still applies to your question here really:

ACs are designed to be one man armies and are ABSURDLY expensive. I would readily assume HCs/LCs are much cheaper to produce as a result. If your opposition fields an AC (let alone multiple), you royally fucked up as they are risking a hilarious amount of money to fuck your shit. This is also why even companies with in-house ACs like Arquebus/Balam and even older ones like Mirage, GA, etc... will hire mercs rather than field their own ACs. Putting your own AC asset into a mission risks a TON of capital, but hiring a merc? Still expensive but much cheaper potentially since they are bearing the lion's share of the financial risk. You can actively see the cost disparity between other weapons of war in defense missions where you're charged for military assets lost. You get typically burnt what? 500? 1000 credits per jet or tank lost? Maybe a bit more? Laughably cheap compared to the cost of a fully realized AC.

My assumption is HCs/LCs were designed for team operations exclusively where they will also have smaller arms backing them up. They are presumably MUCH cheaper to build than ACs and when they outnumber an AC by at minimum 2:1, usually handily win the encounter. We of course are mecha Jesus however, and can handle these odds just fine. They are always floored by our success, though we can't assume this is unique to us as I'm sure the OG Raven has beat the same odds repeatedly when fucking with the PCA. From this we can safely assume the top ranks of AC pilots aren't something HCs/LCs can handle without -overwhelming- odds. Something that likely exceeds the cost of ACs.
Anonymous
6/25/2025, 9:32:36 PM No.23347662
>>23346426
>That glorious month in 2020 where I picked it up on Steam and was top-fragging so well with the Cold War/EPG that every other game had someone accusing me of using a "meta weapon".
>Immediate seethe from unironic [reddit] tags as I would get titan execution after execution with the Northstar
>One time when the entire enemy team was trying to play like CoD going down the center lane and I killed every single one of them from above with a single CW burst
TAKE ME BACK.
Replies: >>23347704 >>23347754
Anonymous
6/25/2025, 10:00:56 PM No.23347704
>>23347662
I'm with you bro. The Sidewinder in that game was my favorite gun I've ever used in any FPS (and the fucks didn't even carry it over to Apex) and my boy Tone fucked shit up, I got so many killing sprees the salt was palpable.
Replies: >>23347711
Anonymous
6/25/2025, 10:06:36 PM No.23347711
>>23347704
I remember how Tone and Monarch would absolutely rape me if I was on the ground but as soon as I could drop my Northstar, even with dogshit teammates, I was capable of severely dismantling the enemy titans
I had countless times where Legions thought they could just run up to me down a lane and would simply 1/3rd of their health with every shot I made. The extra dashes, plus electric smoke, and the napalm missile for peekers (they died to it every time <3 <3) made it so only well played Ronins or Monarchs who farmed my team could do anything to stop me.
Anonymous
6/25/2025, 10:22:54 PM No.23347754
>>23347662
Man I miss TF2, I still play it sometimes when I can. I actually preferred the Alternator, it was a really satisfying boolet weapon esp. when tap firing, but felt less brainless than the pre nerf Volt or CAR. Just a very chill and cool looking gun.

Shame there will never be a TF3
Anonymous
6/25/2025, 10:41:11 PM No.23347776
Looks like ac6 had the same mechanical designer as their older titles (at least one of the main ones not sure if they use more than one per game) but that makes me wonder if it was just a fart huffing situation. the older designs were better for parts. I think ac6 has worse looking parts than any of the other games. Maybe they just purposely tried a new art direction and the gamble didn’t pay off.
Replies: >>23347816 >>23347844
Anonymous
6/25/2025, 11:11:29 PM No.23347816
>>23347776
This is just your opinion man. Personally my favorite art direction was 4th gen, but 6th gen is my 2nd place. (5th gen was worst.)
Replies: >>23347842
Anonymous
6/25/2025, 11:15:55 PM No.23347829
>>23345571
No, his back weapon tier list is separate to the arm tier list
Anonymous
6/25/2025, 11:19:18 PM No.23347833
>>23346391
>>[Generator]: KONGOH
yikes nigger what are you doing!
Anonymous
6/25/2025, 11:25:36 PM No.23347842
>>23347816
Seems like something a sizeable portion of fans agree with is there was something lacking with ac6 parts. Too me they do not feel like armored core. Ac4 is pretty good I can understand that being your first pick. It isn’t mine but it’s sound. A6 being your second is schizo tier. I
Replies: >>23347941
Anonymous
6/25/2025, 11:26:47 PM No.23347844
>>23347776
you have shit taste AC6 parts look great
Replies: >>23347849
Anonymous
6/25/2025, 11:32:06 PM No.23347849
>>23347844
No dude there is something going on with ac6 and it’s parts where it looks like early access designs for a steam game. Like they aren’t done or something. I don’t know what it is but every time I see the parts I think of games on steam that are these unfinished demos and fan games.
Replies: >>23347858 >>23347918
Anonymous
6/25/2025, 11:36:26 PM No.23347858
>>23347849
I think you might have brain damage
Replies: >>23347969
Anonymous
6/25/2025, 11:54:02 PM No.23347906
ACT
ACT
md5: 4c7d4a7c47d785617b94dbc23512d564🔍
Replies: >>23347943
Anonymous
6/25/2025, 11:57:21 PM No.23347918
1888160_20240325141441_1
1888160_20240325141441_1
md5: f315a5afb65df136a1e00e2c8109a580🔍
>>23347849
I think it's because the AC parts don't shade properly. You can notice it very easily when boosting, entering the photo mode, and looking at the AC from the front. The individual parts self shade, but if you look at say the arms next to the core, light is shining on them when it should be occluded by the joints. Same thing for legs. It really, really pushes my buttons

Pic related, where could the light from the boosters possibly be coming through the core to light the underside of the head, when it's almost fully occluded from the boosters.
Anonymous
6/26/2025, 12:10:24 AM No.23347941
>>23347842
>Seems like something a sizeable portion of fans agree with is there was something lacking with ac6 parts
It's literally the highest rated AC game of all time. You are delusional and coping man.
Replies: >>23347962
Anonymous
6/26/2025, 12:14:11 AM No.23347943
my-image
my-image
md5: 1825fa83da27c3b02f55514d51af4dfc🔍
>>23347906
Decent taste anon, here's my list.
Anonymous
6/26/2025, 12:28:52 AM No.23347962
>>23347941
Rating through what metric steam rating? I never said the game was shit I’m saying that the parts (which are like half the appeal of the game) look unfinished and it’s weird because the older games seem to have some of the same designers and many of the old parts look more finished or just outright better. I think they have hit their limit and need to stop rebooting the entire entry into a new universe so fucking often because they can’t bring over any of their good designs from past games. And it finally has caught up with them.
Replies: >>23347966
Anonymous
6/26/2025, 12:30:43 AM No.23347966
>>23347962
That's just your opinion dude and you're making the claim that "a sizable portion of the playerbase" agrees with you. A claim you cannot back up at all. You're certainly allowed to say you don't like the parts and are entitled to your own opinion but making sweeping statements like this without evidence just makes you look delusional.
Replies: >>23347973
Anonymous
6/26/2025, 12:32:47 AM No.23347969
>>23347858
No dude a lot of the parts in ac6 literally look unfinished or like generic placeholder gear for a steam early access build of a indie mech game. I think part of it is also something with their lighting engine. everything looks overly clean in the garage and sterile. like the texture surfaces or something were never finished. Specifically the heads and chest probably have most of the games worst parts. And it doesn’t give you that many to use either. The parts are half the point of the game.
Replies: >>23347976 >>23347981
Anonymous
6/26/2025, 12:34:45 AM No.23347973
>>23347966
Even in the last thread there were people saying that they didn’t like how almost none of the parts mix with eachother in ac6 compared to the earlier game. Go search google youll find Reddit posts of people saying they think a lot of the parts see ugly and hard to match. I mainly was only bringing it up because I was shocked the same people from the older games supposedly were involved here. I assumed it was a new design team.
Replies: >>23347979
Anonymous
6/26/2025, 12:35:03 AM No.23347976
>>23347969
>No dude a lot of the parts in ac6 literally look unfinished or like generic placeholder gear for a steam early access build of a indie mech game.
Maybe to you, they look great to me.
>And it doesn’t give you that many to use either.
Are you new to this franchise or something? AC6 has more parts than AC1, AC2, AC3, AC4, and AC5. In fact, the only AC games with more parts at all are ACFA and ACVD. AC6 for being the first game of its generation is INCREDIBLY generous with parts. Do I want more? Absolutely, but this isn't a fair criticism when examining past entries. If AC6 gets a sequel or DLC it's set up to have the most parts in the entire series.
Replies: >>23348024
Anonymous
6/26/2025, 12:36:15 AM No.23347979
>>23347973
And in the last thread people disagreed with this narrative too so you don't exactly have a strong foundation for your argument that the majority is on your side. Again dude you're entitled to your opinion, but I suggest you just state it as your opinion from now on to avoid people looking at you like a crazy homeless person ranting about inane shit.
Replies: >>23348011
Anonymous
6/26/2025, 12:36:22 AM No.23347980
Do AC oldtrannies enjoy harsh money management in the older titles?
I find it interesting gameplay wise, but thematically it's kind of retarded. Why even become an AC pilot - an extremely difficult and dangerous job - if you can barely cover ammo and service costs after a mission?
I suppose becoming a machine god is very appealing, but still, from a pure monetary standpoint it's a terrible idea. It's like these ""hardcore"" stalker mods in which a super rare magic artifact is worth 2 cans of meat and a magazine of 7.62x39. Like why even go to the Zone in the first place??
Replies: >>23347987 >>23347990 >>23347994 >>23347997 >>23348003 >>23348021 >>23348391
Anonymous
6/26/2025, 12:36:29 AM No.23347981
>>23347969
No dude, you have brain damage
Replies: >>23348011
Anonymous
6/26/2025, 12:39:21 AM No.23347987
>>23347980
The money issue of old games never even mattered. Not even kidding. I've been playing these games since the PS2 days and never once ran into issues with cash. Everyone with a brain just starts the game with laser weapons to make cash and once you've got several missions under your belt you'll never have to worry about money again, especially if the entry you're playing has an arena which vomits absurd amounts of credits at you. Plus if you're REALLY bad at old AC or just stupid, you can always save scum missions anyway.

Personally, I'd like AC to lean into credits more. A good way to do this would be to add part tuning back in but make it cost an absolute shit ton of credits. They could even add coop online PvE missions where you earn credits to motivate continued play with friends so you just aren't farming single player missions over and over to tune up.
Replies: >>23348184
Anonymous
6/26/2025, 12:40:00 AM No.23347990
>>23347980
None of the old games had harsh money management
Replies: >>23348184
Anonymous
6/26/2025, 12:41:09 AM No.23347994
>>23347980
Money management is only a concern if you're shit. And in-universe, shit Ravens don't have to worry about money management because they fucking die.
Replies: >>23348184
Anonymous
6/26/2025, 12:42:14 AM No.23347997
>>23347980
>harsh money management
I've played through all titles up to Nexus so far as a newfag to the series, the only times I ever had money issues was AC1 because I didn't know what the fuck I was doing, and AC3 because I started with an MG and ammo costs were fucking my shit up for a while.
Replies: >>23348001 >>23348184
Anonymous
6/26/2025, 12:43:32 AM No.23348001
>>23347997
>and AC3 because I started with an MG and ammo costs were fucking my shit up for a while.
Honestly AC3 has an incredibly generous arena so even if you do spam the 1000MG in that game you shouldn't have to worry about money there either if you do the arena matches whenever they open.
Replies: >>23348004
Anonymous
6/26/2025, 12:44:18 AM No.23348003
>>23347980
Like others said but it does kind of just box you into certain weapons early on. Once you do enough missions you can afford anything just fine though and arena is always great for that.
Last Raven is nuts, considering it's treated as one of the hardest, since a fresh save clearing arena can easily afford a very strong build without doing a single mission.
Replies: >>23348019 >>23348184
Anonymous
6/26/2025, 12:44:43 AM No.23348004
>>23348001
Yeah, I wasn't doing the arena at the start like a retard
Anonymous
6/26/2025, 12:46:29 AM No.23348011
>>23347979
It was one guy disagreeing, saying some contrarian shit that he LIKED that NONE of the parts match (in a build your own mech game) because it emphasizes the companies being different. the fact that none of the sets match aesthetically gives you no customizing ability because the game hardly has any parts to begin with. If the game doesn’t ship with that many parts maybe there should be a design emphasis on more of them visually working together? or more parts? DLC? Because it was the first game in like a decade. there isn’t any excuse for it.

>>23347981
Yeah I think you’re fucking retarded cool story bro
Replies: >>23348016 >>23348024
Anonymous
6/26/2025, 12:48:21 AM No.23348016
>>23348011
Im sorry you have brain damage anon, maybe its not too late to get help
Anonymous
6/26/2025, 12:48:59 AM No.23348018
can you guys not bite into obvious bait for once?
Anonymous
6/26/2025, 12:49:13 AM No.23348019
AC_Thunderstrike
AC_Thunderstrike
md5: 5f8a8a0c006d26ae24bab27badaa5d38🔍
>>23348003
Honestly I don't think they intended ANYONE to go into LR with a fresh save anyway. Some of those early missions absolutely skullfuck a default AC no matter how good you are (in b4 some retard misses the point and posts a video of some autistic crackhead beating the entire game with the starter AC), and it was obvious NB was created almost solely to train players up in preparation for LR being the hardest entry yet. I can't even imagine how fast someone would've returned LR if it was their first AC game simply because of the bull shit it drops on you out of the gate. Like they really dropped this fucker with H+ and a linear cannon in one of the first missions and said "lol enjoy!".
Replies: >>23348026
Anonymous
6/26/2025, 12:50:07 AM No.23348021
>>23347980
You are so fucking stupid I have hard time trying to reply. Are you one of those retards who goes
>hurr durr you can die in war so why do perople fight

Going in debt is one the most common mercenary tropes. In fact going in debt is fundamental part of any and every buisness IRL.
The reason why freelancers take those kind of jobs even with the risk of not making any profit, is because potential profit is so abstractly higher then your every day salery. On top of that they usually don't have a choice due to being a social outcasts.

(You) are just salty seething faggot who got filtered by a honest game mechanic.
Honestly, leave this board, and do not return until you read at least 10 different books and beat ultimate zinadia.
Replies: >>23348031 >>23348184
Anonymous
6/26/2025, 12:50:40 AM No.23348024
>>23348011
>the game hardly has any parts to begin with
You are so obviously new to the series it isnt even funny. See: >>23347976 AC6 has the third largest part catalog IN THE ENTIRE FUCKING SERIES despite being the first game of its generation. It does not have a lack of parts.
Replies: >>23348032
Anonymous
6/26/2025, 12:51:05 AM No.23348026
>>23348019
Yeah and a new player wouldn't really think to just do arena, plus some of those arena fights get pretty tough as well.
It's still a good rule to follow. Always do arena whenever you can and your budget will be much more smooth.
Anonymous
6/26/2025, 12:55:20 AM No.23348031
>>23348021
I agree with you for laying into him but you really need to learn how to spell dude. Jesus Christ.
Replies: >>23348045
Anonymous
6/26/2025, 12:55:25 AM No.23348032
>>23348024
How many non biped legs are in AC6? It does not have many parts and the customization is shit.
Replies: >>23348042
Anonymous
6/26/2025, 12:57:33 AM No.23348039
biped supremacy
this post was made by biped gang
Replies: >>23348078
Anonymous
6/26/2025, 12:57:49 AM No.23348042
>>23348032
Irrelevant. AC6 has more total parts than any other AC game aside from ACFA and ACVD. You can say you don't like the catalog, but to say there aren't any parts is objectively false and makes you look new as fuck. I suggest you go back and play the old AC games you clearly skipped, they will have you grateful for how many parts AC6 has as the first game of it's generation.
Replies: >>23348066
Anonymous
6/26/2025, 12:58:40 AM No.23348045
>>23348031
I am not a mutt, nor trying to lick their arses. Consider every word correctly spelled as a sign of good will.
Anonymous
6/26/2025, 1:04:04 AM No.23348066
>>23348042
The older games are the benchmark I use in how the parts should work. There should be parts that look different. But each company or manufacturer should also make enough parts that look more similar to the other companies but not necessarily identical. That way you have levels of freedom in mixing the parts and the machine not looking like a retarded mess. AC2 vanilla not even AA is a good example of how it was trivially easy to make something that looked cool while mixing shit around. 4 was good at this also again just vanilla not 4A. I wonder how AC6 has the most parts when I already demonstrated how just the legs alone are behind older games. They probably inflated certain part lists that don’t change the look of the mech in any real way if that’s the case.
Replies: >>23348074
Anonymous
6/26/2025, 1:06:03 AM No.23348074
>>23348066
And like I said, you're allowed to dislike the catalog but to claim there isn't enough parts just makes you look stupid. You're bringing up AC2 for example but AC2 has like half the parts AC6 has bro. You don't like the AC6 catalog, which is fine, but it has a shit load of parts for the first game of its gen.
Anonymous
6/26/2025, 1:06:50 AM No.23348078
>>23348039
I prefer biped but the game is better when you have a variety to choose from for quad, tank, and hover. Not just for you but who you fight. If each category only gets one or two there is no point balancing the points and shit for a leg class that only has like one usable fucking part. And compared to the old games that’s retarded.
Replies: >>23348083 >>23348088
Anonymous
6/26/2025, 1:12:50 AM No.23348083
>>23348078
The other leg types have 3 each in AC6 though? Pretty standard and they're all quite decent with none of them being "unusable". What are you even talking about?
Replies: >>23348089
Anonymous
6/26/2025, 1:16:50 AM No.23348088
>>23348078
What the fuck are you smoking, old games had far less viable parts
Replies: >>23348089
Anonymous
6/26/2025, 1:18:10 AM No.23348089
>>23348088
>>23348083
Ignore him, he's a tourist here to shit on AC6. Probably from /v/ or plebbit.
Anonymous
6/26/2025, 1:22:33 AM No.23348098
Ac2 has 5 hover
5 tank
5 quad


even with less parts they seem to have used them more intelligently.
Replies: >>23348101 >>23348102 >>23348106
Anonymous
6/26/2025, 1:23:45 AM No.23348101
>>23348098
AC2 has 1 viable hover, 0 viable tanks and 1 viable quad
Replies: >>23348107
Anonymous
6/26/2025, 1:23:52 AM No.23348102
>>23348098
That is not using them intelligently. In fact it's the exact opposite. The VAST majority of people who play AC games use bipeds. It makes much more sense to do what AC6 did and make one leg of each other type for each leg class and put the resources they would have spent more on obscure leg types into things like weapons.
Replies: >>23348103
Anonymous
6/26/2025, 1:24:52 AM No.23348103
>>23348102
>and make one leg of each other type for each leg class
>leg class
Meant weight class, but I'm sure that's obvious.
Anonymous
6/26/2025, 1:26:14 AM No.23348106
>>23348098
>15 non-biped leg parts
>2 are worth using
Wow yeah very intelligent design there
Anonymous
6/26/2025, 1:27:01 AM No.23348107
>>23348101
the point of the game is to customize and build shit. Viable? Who cares about what the meta is. What percentage played AC 2/3 in multiplayer in some competitive scene? Like 0.01%? In AC6 multiplayer everyone uses the same builds. So for 300 parts how much of THAT is viable?
You add the parts to the game even if they are not as good on paper because the point of the game is to not only customize your own core but to create a variety of characters for you to fight in the game as well. Like the arena in AC2.
Replies: >>23348112 >>23348121 >>23348124 >>23348128 >>23348135
Anonymous
6/26/2025, 1:28:32 AM No.23348112
>>23348107
>In AC6 multiplayer everyone uses the same builds
No they don’t
Replies: >>23348141
Anonymous
6/26/2025, 1:32:44 AM No.23348121
>>23348107
>the point of the game is to customize and build shit. Viable? Who cares about what the meta is.
The point isn't to just build shit that looks cool, but to also build shit that FUNCTIONS. Why would you voluntarily use bad parts when a good part is right next to it unless the good part looks so fucking hideous you're willing to sacrifice some level of performance? Old AC games didn't have patches and were horribly balanced so often times you saw more lookalike builds back in the day than in modern gens even considering that the competitive scene was very small and not many people engaged in it. This is a video game where your goal is complete missions with good ranks and beat the arena, because of this your AC needs good performance and people will often gravitate towards the only good parts to GET that performance.
>In AC6 multiplayer everyone uses the same builds.
This isn't correct at all.
Replies: >>23348141
Anonymous
6/26/2025, 1:34:34 AM No.23348124
>>23348107
>Like the arena in AC2.
AC2 had one of the worst arenas in the series.
Replies: >>23348141 >>23348216
Anonymous
6/26/2025, 1:37:17 AM No.23348128
>>23348107
>In AC6 multiplayer everyone uses the same builds.
You've never played AC6 multiplayer and it shows. That or you played it ONCE, got your ass beat, and never came back and are just salty as hell over it. I play the multiplayer constantly and always see wacky unique shit.
Replies: >>23348141
Anonymous
6/26/2025, 1:40:21 AM No.23348135
>>23348107
You're new to the series, aren't you? Even back in the day when we would all share our casual builds online, there would be so so SO many parts in the old games NOBODY used because they were too awful to justify equipping regardless of whether you thought they looked good or not.
Replies: >>23348171
Anonymous
6/26/2025, 1:42:27 AM No.23348141
>>23348112
From everything I have seen of ac6 online people just use the sweaty meta builds for the most part.

>>23348121
Define viable or meta? What defines if something is usable? I would argue a lot of parts you can beat the game with in AC2. As you move up the ranks in arena to the very top you might be more restricted. 95% if the game you can use almost anything. That’s viable enough. Is it not?

>>23348124
I liked it a lot. I thought it was better than 4.


>>23348128
People experimented more when the game came out and in the last half year it has seemed like a lot of reusing the same stuff.


Anyway I didn’t mean to be such a fag about it so I apologize guys I still have my opinions on it though
Replies: >>23348143 >>23348145 >>23348151 >>23348157
Anonymous
6/26/2025, 1:43:30 AM No.23348143
>>23348141
>I would argue a lot of parts you can beat the game with in AC2.
In AC2 there isn't a single gun worth using except the fucking KARASAWA. Take off your rose colored glasses dude. AC2 and AC2AA are NOTORIOUS for having the worst weapon design in the entire series.
Replies: >>23348152 >>23348171
Anonymous
6/26/2025, 1:44:45 AM No.23348145
>>23348141
Find a good Discord, play AC6 casually with the people in it. Or if being social isn't your thing, just don't play the ranked PvP. Play unranked. You'll see lots of unique and fun builds, especially if you go the Discord route.
Replies: >>23348171 >>23348171
Anonymous
6/26/2025, 1:45:39 AM No.23348151
>>23348141
>ac6 online people just use the sweaty meta builds for the most part.
No they don’t, in fact i doubt you even know what the meta is.
Anonymous
6/26/2025, 1:45:49 AM No.23348152
>>23348143
you're merely baiting, get a life already
Replies: >>23348164
Anonymous
6/26/2025, 1:48:28 AM No.23348157
>>23348141
Bait or retarded
Replies: >>23348180
Anonymous
6/26/2025, 1:50:55 AM No.23348164
>>23348152
Anon, that's not bait. That's a very common opinion of 2nd gen. The weapons across the board have very poor performance aside from the KARASAWA and even the ones that perform -okay- suffer from horrid ammo count.
Anonymous
6/26/2025, 1:55:19 AM No.23348171
>>23348135
I’m not new to the franchise I’ve been playing since like 2002 2003. But because it’s not a series that was online back then I just used a lot of stuff that looked good and played well enough. The idea of viable wasn’t even a word I would think of. If it gets you through the majority of levels with the right build it’s viable. If it gets you through 80-90% of the arena shit it’s viable. but not top tier yeah some weapons were worse than others. My post was mainly about cosmetic parts that changed the AC itself anyway. I don’t think armored core needs 6 rifles or 10 rifles if you only use 2. But there should be like 20 arms to pick from. Some can have identical stats or negligible different ones to encourage you to change your core visually.

>>23348143
I don’t think I ever used the karasawa in any core game other than tinkering with it a bit. I never liked the energy weapons that much. I usually make a mech that flies as long as possible.

>>23348145
>>23348145
I’ll give it a shot. AC4 had the same problem back in the day on 360 where people would just make the cheesiest builds they could. I understand it because they want to win but it sucks to play against in a game where youre supposed to customize your mech
Replies: >>23348177
Anonymous
6/26/2025, 1:57:37 AM No.23348177
>>23348171
>AC4 had the same problem back in the day on 360 where people would just make the cheesiest builds they could. I understand it because they want to win but it sucks to play against in a game where youre supposed to customize your mech
Yeah but most of those guys stay in ranked. Sometimes you'll find a sweatlord in unranked, but it's rare. Definitely look for a friendly AC Discord though. They tend to weed out the sweaters when they're playing together and just focus on fun.
Anonymous
6/26/2025, 1:58:28 AM No.23348180
>>23348157
I’m really tired right now and I’m just trying to stay awake a few more hours before going to sleep. So I probably sound really retarded which I apologize for already told the guys sorry for being such a dick about the argument
Anonymous
6/26/2025, 1:58:59 AM No.23348184
>>23347987
>>23347990
>>23347994
>>23347997
>>23348003
I guess I am just bad. It wasn't uncommon for me to end missions with barely any profit or in the red. But I think it's quite likely if you lack meta knowledge about the games.

>>23348021
Calm down autist. How the fuck am I "seething" about anything, I was genuinely curious about the prevailing opinion.
>>hurr durr you can die in war so why do perople fight
Generally because they have some kind of inner calling. Moral, patriotic, religious etc. This has little to do with dying for some corporation.
>Going in debt is one the most common mercenary tropes
Is it? Either way, tropes can be stupid.
I don't think there is a good IRL equivalent to being an AC pilot. AFAIK most PMCs provide mercenaries with gear, Wagnerites don't go bankrupt from shooting their AKs too much. I believe becoming an AC pilot has a very high barrier of entry, I can't imagine anyone being led just by "potential profit" without considering the cost of operation.
The point about them being outcasts, criminals could make sense. Was it mentioned in the games?

Also I'll be staying just to spite you. Nigger.
Replies: >>23348196 >>23348242
Anonymous
6/26/2025, 2:00:45 AM No.23348187
I posted something earlier but it never appeared in the thread does that happen to you guy? Wtf?
Replies: >>23348196
Anonymous
6/26/2025, 2:07:58 AM No.23348196
>>23348187
You probably failed the captcha or had a connection error and didn't notice.
>>23348184
Just use energy weapons and you'll consistently profit.
Replies: >>23348203
Anonymous
6/26/2025, 2:11:30 AM No.23348203
>>23348196
Maybe it was a connection issue I have had them for some reason for the last day on here
Anonymous
6/26/2025, 2:15:58 AM No.23348210
is formula front worth playing? Can I get a quick opinion on this? I what exactly is it in relation to other games of that gen?
Replies: >>23348235 >>23348248
Anonymous
6/26/2025, 2:18:22 AM No.23348216
>>23348124
Kys
Replies: >>23348235
Anonymous
6/26/2025, 2:25:22 AM No.23348230
The next AC will feature a multiverse that keeps being reset by a sleeping Stinger sing is kyouka ningen powers trying to save his beloved Phantasma.
Anonymous
6/26/2025, 2:27:15 AM No.23348235
Screen_Shot_2017-11-06_at_12.41.31_PM
Screen_Shot_2017-11-06_at_12.41.31_PM
md5: b311676b36c8b40ce15318ed0c143803🔍
>>23348216
Pic related
>>23348210
Formula Front is absolutely NOT worth playing. It isn't a true AC game and takes place in another universe where AC battles are sporting events. It lacks the gritty setting and is basically NASCAR but AC and the game wants you to program an AI to pilot the AC for you. You CAN manually pilot it but it's just not an enjoyable experience. The soundtrack is pretty good, but you can just listen to that on fucking YouTube.
Replies: >>23348244 >>23348362
Anonymous
6/26/2025, 2:30:21 AM No.23348242
>>23348184
>It wasn't uncommon for me to end missions with barely any profit or in the red.
No that's totally normal for a lot of missions especially if you're using missiles and stuff like that.
It's just not nearly as punishing as you think if you're selling things and doing arena.
Anonymous
6/26/2025, 2:31:42 AM No.23348244
>>23348235
There is a cd book set for ac3 and it was kind of entertaining reading the Engrish sections while listening to the songs. the composer talks a bit about how he designed each track. Just read the pages online while having the tracks on youtube
Anonymous
6/26/2025, 2:33:11 AM No.23348248
>>23348210
don't listen to the local retard, it's ok if you skip it but it's not uninteresting either, it's basically a game around the devtool to make AC arena members
it's ok, just emulate it and do your own opinion on it
Replies: >>23348250
Anonymous
6/26/2025, 2:34:36 AM No.23348250
>>23348248
>I'm a "local retard" for saying it isn't worth playing what is widely accepted to be the worst game in the entire franchise
Okay dude whatever you say.
Replies: >>23348270
Anonymous
6/26/2025, 2:41:52 AM No.23348270
toughen up princess
toughen up princess
md5: 06bd50bcd562e1f4ff555e3630d79761🔍
>>23348250
Replies: >>23348280
Anonymous
6/26/2025, 2:48:07 AM No.23348280
>>23348270
Formula Front is shit. SHIT.
Anonymous
6/26/2025, 3:25:54 AM No.23348362
>>23348235
None of these things are reasons to not play it. These are reasons why it sets off your autism and wouldn't necessarily apply to someone else.
Replies: >>23348378
Anonymous
6/26/2025, 3:29:50 AM No.23348378
>>23348362
Those are absolutely reasons not to play it. There's no missions, just a really shitty glorified arena. The fuck are you talking about?
Replies: >>23348455
Anonymous
6/26/2025, 3:35:12 AM No.23348391
>>23347980
You've got a point. The problem is the mechanic is either over or undertuned, and it means in some games the early part is absolutely slumming in and barely upgrading till you get a cash cow of a mission, or it's effortless and you can get everything you need in short order. It rarely feels like a long term consistent mechanic you need to keep in mind and you always wind up with more money than god by the end. And you can always just entirely skip it with saving a little for a beam rifle+best generator you can afford as your early purchases.

I think the big part that annoys me is that some games will have you go into the red on missions purely from shooting too much. That's just unfun. Don't give me a minigun and a multimissile pod and then bug me about using it too much. What do you think I'm playing the game for?
Anonymous
6/26/2025, 4:04:14 AM No.23348454
So is formula front its own universe? Also does it reuse parts from old games or is it just 100 new assets? I figured it was just from the same universe as the other psp games
Replies: >>23348458
Anonymous
6/26/2025, 4:04:23 AM No.23348455
>>23348378
You're like "erm it's not epic gritty war, it's in another universe and it's sporty!" yeah nigga that's cool too.
Replies: >>23348458
Anonymous
6/26/2025, 4:05:48 AM No.23348458
>>23348454
100% reused parts, not a single new part. Own universe with no missions, just a shitty arena.
>>23348455
It COULD be cool but it's not because the game has no fucking content besides a shitty AI dev tool to make it so you don't even have to fucking PLAY IT and a garbage easy mode arena.
Replies: >>23348469 >>23348472
Anonymous
6/26/2025, 4:10:46 AM No.23348469
>>23348458
Huh sounds lame does it have new maps at least I’m assuming the actual maps are new. I might loook it up later. I wonder if there is a way to rip all maps from the psp games and upload them somehow into some ps2 game. honestly I wonder if ac 2 and ac3 use the same engine because maybe you could swap maps from both
Replies: >>23348482
Anonymous
6/26/2025, 4:11:32 AM No.23348472
>>23348458
You didn't say that in your post though. You just grumbled about the theme of the game. You could've said "yeah it doesn't have enough content" instead of crying about how it's sportscar mech styled.
Replies: >>23348482
Anonymous
6/26/2025, 4:12:27 AM No.23348475
>>23342910 (OP)
Uhhh we prefer the term vertically retarded….vertards even…vertarted possibly
Anonymous
6/26/2025, 4:14:46 AM No.23348482
>>23348472
I said it wasn't a real AC game, my mistake for not expanding on that.
>>23348469
I think it has some new maps? I don't recall that part honestly so if it does they can't be very memorable. The soundtrack is good though like I said and worth a listen.
Anonymous
6/26/2025, 4:21:41 AM No.23348498
>AC game called "Master of Arena" has a full mission story mode
>Formula Front doesn't and has a MUCH smaller arena than MoA
The fuck were they even thinking?
Replies: >>23348503
Anonymous
6/26/2025, 4:24:10 AM No.23348503
>>23348498
>The fuck were they even thinking?
Probably something like:
>PUHREASE BUY GRORIOUS PSP CREATED BY GREEDY SRAVE DRIVER--I MEAN HONORABU DEVEROPER SONY! ARIGATHANKS GOZAIMASUCKMYBALLS!
Anonymous
6/26/2025, 5:10:37 AM No.23348600
>game called for answer
>by the time you play it you have more questions than answers
????????

also I’ve never played it not sure if that matters btw
Replies: >>23348611
Anonymous
6/26/2025, 5:13:07 AM No.23348611
>>23348600
For Answer actually resolves every gen 4 plot line very concisely. The problem is gen 5 followed it and immediately fucked it all up and now we don't know which ACFA ending is the canon one.
Replies: >>23348645
Anonymous
6/26/2025, 5:29:03 AM No.23348645
>>23348611
Is armored core 5 in the same universe? How many armored core games are connected? So far I only knew of 1 and 2 being their own world where those two twins invented the armored core. One of them was nineball. I think armored core 3 is its own thing. And now you’re saying 4 4A and 5 are one world? So then with 6 I guess there are 4 universes if we ignore formula front.
Replies: >>23348668
Anonymous
6/26/2025, 5:46:47 AM No.23348668
>>23348645
>Is armored core 5 in the same universe?
Yep.
>How many armored core games are connected?
Timelines go like so:
>Phantasma > AC1/MOA > AC2 > Another Age
>AC3 > ACSL > Nexus > Ninebreaker > Last Raven
>AC4 > For Answer > AC5 > Verdict Day
Formula Front is it's own universe and as of now so is AC6. That could change, however. We didn't know gen 5 was in the gen 4 timeline until VD for example. But as it stands we have four timelines ignoring Formula Front.
Replies: >>23348688
Anonymous
6/26/2025, 5:56:44 AM No.23348688
>>23348668
I feel like 5th gen as a follow up to 4th gen would have worked a lot better canonically as like, an anime or movie or something. Piloting gen 5 ACs in a world where NEXTs, the most powerful ACs have ever been, feels kinda weak especially considering 5th gen ACs seem to be the weakest ACs have ever been. The contrast is just absurd really.
Replies: >>23348776
Anonymous
6/26/2025, 6:45:20 AM No.23348776
>>23348688
The whole point is that civilization was basically wiped out. By either 1. ORCA doing their shit and destroying the cradles or 2. Strayed doing his shit and destroying the cradles.
So technology got thrown back hard.
It's actually particularly kino when you consider VD's final fight but if you haven't played VD yet, go ahead and do that.
Replies: >>23348812
Anonymous
6/26/2025, 7:31:11 AM No.23348812
>>23348776
No we really don't know which ending is canon, it could be ANY of them. The ACVD Link Archives tell us The League from ACFA left an AI in charge of fixing the ruined earth (it couldn't and eventually just ended up becoming Chief/Carol and became a pseudo-Nineball AI leaving humanity stagnant to prevent more war) and then they fucked off to space leaving the poor members of humanity behind. This means it COULD be the ORCA ending, but isn't a guarantee as The League owned all the assault cells and presumably could agree to shut them all off as a result since it was the ENTIRE League and wasn't just say, Omer leaving. Every ACFA ending could have potentially ended up here.
>ORCA ending
Pretty self-explanatory. ORCA succeeds, eventually the League goes to space.
>League ending
League eventually realizes Thermidor was right, the pollution was unstoppable, and so shut off the assault cells and left Earth behind
>Strayed murder hobo ending
This is, hilariously, the least likely now. By that ending there really isn't anyone left who can stop Strayed. It's possible The League threw everything they had at him and ended his rampage and then it could sort of end like a worse version of the League ending, but it's also entirely possible he killed everyone and left the world in ruins. The ACVD Link Archives pulled an Uno Reverse on us and made this the -least- likely ending now.

Hilariously because they went to space, this also technically means AC6 could be a sequel to VD though I am doubtful of this considering AC6 has its own "first gen ACs" and they look nothing like NEXTs/Normals. Interesting to think about though.
Anonymous
6/26/2025, 7:58:41 AM No.23348846
https://www.youtube.com/watch?v=HwarA3wk76M
I don't get it.
Replies: >>23348849
Anonymous
6/26/2025, 8:02:28 AM No.23348849
>>23348846
What in the fuck? Lmao
Anonymous
6/27/2025, 8:43:09 AM No.23351131
NZ-999_Neo_Zeong
NZ-999_Neo_Zeong
md5: 1984fe164e60e9c21c6bc217d4740ab6🔍
I want to fight more fuck huge bosses that aren't glorified platforming sections. Something neo zeong tier
Replies: >>23351157
Anonymous
6/27/2025, 9:37:42 AM No.23351157
Devestator[1]
Devestator[1]
md5: 6463dc16a050041b6f50bbcadd47a24d🔍
>>23351131
Replies: >>23351171 >>23351236
Anonymous
6/27/2025, 10:01:43 AM No.23351171
>>23351157
artbook reveals this thing was concepted as an Elemental-style power armor suit apparently unless I am remembering grossly incorrectly
Replies: >>23351282
Anonymous
6/27/2025, 11:24:14 AM No.23351236
>>23351157
tfw only fought this thing after I had finished the game on the other "route" and it was a total pushover with a good build
Replies: >>23351282
Anonymous
6/27/2025, 12:32:13 PM No.23351282
>>23351171
>evolution: starts as power armor but the end product is a proper mecha, e.g.:
"this thing", Mobile Suits
>devolution: starts as mecha but the end product is a power armor, e.g.:
the poor lil' playable Arsenals from the DxM sequel, despite, going by the trailers, there still being the full sized ones around

>>23351236
Now do it again on Nexus' Revolution disk.
Replies: >>23351364
Anonymous
6/27/2025, 1:26:48 PM No.23351349
>>23351348
>>23351348
>>23351348
Anonymous
6/27/2025, 1:43:12 PM No.23351364
>>23351282
>Now do it again on Nexus' Revolution disk.
I'm about to, actually, still going through the hidden parts in disk 1 though.
Anonymous
6/27/2025, 5:31:48 PM No.23351643
What the fuck happened here? How did I miss an all out schizo war?