Thread 23351073 - /m/ [Archived: 639 hours ago]

Anonymous
6/27/2025, 7:27:20 AM No.23351073
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md5: b3bce35b9d25da2dbd2866842974b9f4🔍
>Meeting those standards, Tomino continued, requires a collaborative effort. The original Mobile Suit Gundam required the talents of mechanical designer Kunio Okawara and animation director Yoshikazu Yasuhiko, despite his personal opinions of Okawara's designs or Yasuhiko's story ideas. "What's important as a director," he said, "is to be able to work with people you don't really get along with." Tomino confessed that this has been a problem for himself as well. "After Gundam, whenever I worked on a project, I kept thinking about how I wanted to do things my way, and I've come to realize that that is why I have not been able to create something greater than Gundam."

Tomino admits 0079 is his only good work and Yas and Okawara created everything iconic about it that made it successful
Replies: >>23353800
Anonymous
6/28/2025, 7:18:29 PM No.23353800
>>23351073 (OP)
>collaborating with people who bring opposing views to a project makes it better
wow, definitely worth a thread
Anonymous
6/28/2025, 8:32:14 PM No.23353892
*sighs*
Zeta is shit...
Anonymous
6/28/2025, 9:58:49 PM No.23354006
I think hideo Kojima is a massive hack but I respect him for some of the projects he has contributed too. During the development of Metal Gear Solid 2 every day or every week every employee working in the project was tasked with submitting a new idea. This is such a simple concept and idea and I think if more projects- film, video games, anime, etc embraced this simple team based approach many things would end up better. Doesn’t mean you need to use eve 5% of the ideas. But forcing people to try and think of things just through sheer numbers and brute force alone is almost guaranteed to improve something past the vision of whatever one individual could have come up with.