WRECK YO SHIT Edition
>New Player Guidehttps://pastebin.com/5xEAybEC
>Artbooks, music and emulation resourceshttps://pastebin.com/jxij0dxe
>The link for the ACV xenia tutorialhttps://pastes.io/s7kp1uu925
>ACVD-friendly Xenia linkhttps://dropmefiles.com/PS3lr
>Pre setup emulator and dlc pack for ACVD rpcs3https://drive.google.com/file/d/1ZFV1bGCueYRVPJDaaPE6lzei6RSaqSIg
>also look herehttps://desuarchive.org/m/thread/23006355/#23018278
https://sys.4chan.org/derefer?url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1yJYBcLu7mp-KCq1Mv5Bpnw0YYzP9KVML%2Fview
>Models for all Gen 1 partshttps://mega.nz/folder/ZzF2zTgC#9GA7XuSi3K3utTbp4hBlkA
>Websitehttps://www.armoredcore.net/
>Steam Pagehttps://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
>Emblem Editor Decalshttps://files.catbox.moe/lwp114.png
>AC6 Part Spreadsheethttps://docs.google.com/spreadsheets/d/1YLPD_x-NSLkOPQJUR-WHoHipE4UI01Nz
Other News:
>Latest AC6 Patch (1.09)https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-109
https://pastebin.com/QnC90hDz
>Pre-orders are up for the Squenix Structure Arts AC1/2 kitshttps://x.com/SQEX_MD_GOODS/status/1924649806980628666
>all generation 1 AC games are getting ported to PS Classics on PS5โSet matching to global for lobbies and use keyword acg to play with each other!
Previous Thread:
>>23342910
>>23351348 (OP)>picIs this a model or a figurine?
>>23351394it's the 30mm kit plus some custom parts for the head, ATTACHE, and back weapons
Alright guys. Who are the biggest corporate assholes in all of the AC universe lines? From pure greed to petty bullshit to dysfunctional ranks.
>>23351454Not Allmind, she's very kissable!
Igor, they have bought armored core 6.
They bought?
Yes.
Excellent grichka
They seem to be holding on to hope that we will add new parts to the game
They have hope? Cease all updates and patches at once
They seem to think we will make armored core 6:2
excellent. We wonโt but make some twitter posts or something so they think that we will
Yes Igor I understand
Grichkaโฆ
Yes Igor???
Make one more patch for the game but try to make everything worse if possible
Your wish is my command
Post your air conditioners.
What do you guys think the potential sequel to 6 would be? If we go off the coral release ending, I can see the MC being some merc that's fighting the coral ACs but later gets coral tulpa'd but that kind of seems too similar to 621.
I just wonder what ending would be best for a sequel. Coral release is so abstract but the others don't really have a clear continuation I don't think. Fires feels like a clear conclusion, Liberation would just be a later continuation of a war between the corps and Rubicon I guess.
>>23352234Legally distinct.
What are some good guns in AC4? I keep using ER-0200 laser rifle, it seems better than most other options but maybe I am retarded
>>23352636Rifles are busted, the Eqbal one especially so
>>23352636I just blitzed the game using the explosive weapon arms, shoulder missiles and a machine gun on my back because prior to 2023 I haven't played an armored core game since high school.
Side rant but AC6 not having weapon arms was such a wasted opportunity. Really wish I could have larped as big zam or made a tank build that looks like a tank rather than a motherfucking immobile suit gundam. When or more likely IF they make a new game or DLC I hope they bring them back and have them real cool animations like V/VD.
>>23352448feel like any potential 6.5 would have to be a prequel, with 7 being a full reset like usual
6's endings are too thematically distinct, just canonizing one and throwing out the others would feel shitty
guess there's the possible Vaati-tier metanarrative of NG+ being acknowledged by ALLMIND so maybe all the endings are simultaneously canon because of time travel or hyperintelligent AI or whatever, but that'd just be a mess
>>23352448Given how much time has passed it's probably going to be a Silent Line kind of deal at best that is set several years after 6 and not in Rubicon, but chances are that the next game is completely unrelated to 6's continuity.
>>23353072After gquuuuuux they'd probably have coral be capable of newtype magic and AUs
>>23352480J's fucking massive thighs...
I want to talk about the speed for you.
>>23353494>After gquuuuuux they'd probably have coral be capable of newtype magic and AUsExcept everyone is shitting on gquuuuuuuuux because of the awful ending.
any1 else who played AC4 thorugh RPCS3 didn't have sound during mission briefings? Can you fix it somehow?
>>23353881Did you get a random rom online or the one that was already prepared for rpcs3?
>>23353896I think it was just normal version.
Should I go to the hassle of dumping my 4 and 4A discs or just use the sticky? Last I heard both ran mid on emu
Not sure if here or /emugen/ is a better place to ask
>>23354039i dont think most people bother dumping, they say they did and use an iso found online, now yes it run poorly out of the box but i vaguely remember tweaked versions existing for both RPCS3 and Xenia the later running better
i've had 4A run fine on RPCS3 with a bit of setting up a long time ago
>>23353881Ok if anyone cares I fixed it by using an older version of RPCS3 (from like 2-3 weaks ago)
We will blast off, one can see all.
Oh god I loved AC4 but menus in FA feel so much better it's like heaven
>>23351348 (OP)I just started playing AC1 for the first time. I played For Answer back on the PS3, and I have AC6 on my backlog, but the first one was cheap on PSN, and damn, it's still good
>>23354361Those are pretty good.
We already got Doll's Nest and now Project Six is finally coming out soon. The year of AC-likes is here.
>>23355666I do not like "-likes". I do not like "spiritual successors".
>>23355666If Satan is endorsing it, how good can it really be?
>>23355673This. Do your own thing instead of creating knockoffs.
>>23355666How soon is "Coming soon"?
>>23355673They'll show a DLC at the scamco showcase in 3 days, trust.
>>23355786>the scamco showcase in 3 daysi wouldn't expect anything before the next TGS at the very least
>>23355792I know, anon, I'm just shitposting and coping.
>>23355797fair enough
anyway i'm surprise there isn't more AC likes, can't be that hard to copy and the margin of improvement on controls don't seem unreachable
the hardest part is coming up with mecha designs without overlapping on every other licence that exist
https://www.youtube.com/watch?v=_vRP48rgdqU
I wanted to ask if this compilation is a better representation of the franchise's music?
I've only played AC7 but if that's the case then I can understand why anons were saying AC7 had an unremarkable soundtrack.
>>23357415>AC7Armored Core 7? Also where's Rusted Pride?
>>23357488>AC7meant AC6. probably typed 7 out of instinct for ace combat 7.
>>23357544>out of instinct for ace combat 7Ace Combat 7 had some pretty decent music though.
>>23355673Someone's gotta do it when fromsoft can't do it right. It's called Project Six for a reason, and in a better universe it'd not be necessary by now.
>>23357566AC6 for Armored Core 6. I was just watching something related to Ace Combat 7 but didn't mean to bring it up.
That compilation mix I was recommended just made me question if Armored Core 6 was an outlier in terms of soundtrack compared to the other games.
I listen to https://www.youtube.com/watch?v=L8ctLtUlgIE and also think it leaves a more distinct impression of "Armored Core" than what most of 6's BGM does. But what do I know.
>>23355426it's the first but still one of the best entries
probably the only one where the economy actually matters too
>new update for 6 last month
they're still updating this thing?
blade
md5: 4429c640287dfd47e2366c676696fa0c
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>>23355666now i just need machineclad on steam...
>Raven the independent mercenary, you're not the mutt I thought you were...
>You're below that, you are vermin!
>The xylem is doomed. Good, it would be most inconvenient for our hard-won coral to go up in smoke.
>Rabble rousing the locals, another 'inconvenience' but I'll overlook that
>No, your crime is that you IGNORED me, IGNORED ARQUEBUS! You are vermin, AND I WILL BE RID OF YOU!
>OUT OF MY SIGHT, VERMIN!
>That traitor V.IV, those dolts at command! And worst of all (You), the pest of Rubicon who stirred the cinders!
>You sicken me! All of you!
>I'll crush you underfoot!
>I AM ARQUEBUS!
>>23355666I only have a few hours in Doll's Nest Progress is slow but honestly it reminds me of playing Dark Souls 1 for the first time.
I have no idea where I am going or even doing.
(You) get the ability to submit one (1) NPC Raven into the next AC game.
>Whatโs their rank?
>Whatโs their build?
>Whatโs their name and their ACโs name?
>Whatโs their personality?
>What kind of iconography is their emblem?
>Are they independent or corpo?
>>23358224>Whatโs their rank?unranked
>Whatโs their build?2 slug guns/spread bazookas 1 rocket 1 parry blade, fast mediumweight
>Whatโs their name and their ACโs name?shithead in clown bomb
>Whatโs their personality?5% chance of silently spawning into non-branching missions to shit damage on the player, dissapears if player replays mission, 1,000,000 COAM bounty prize if killed
>What kind of iconography is their emblem?a clown throwing bombs
>Are they independent or corpo?not registered with the nest, even
file
md5: a16e93777bac2dd49a4c8331cb9408d8
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The Milk Tooth model kit looks like absolute shit OOB.
>>23358883are its legs smaller?
>>23358615>dissapears if player replays mission, 1,000,000 COAM bounty prize if killedDoes he disappear for the rest of the campaign if killed or just respawns indefinitely regardless?
>>23359955i think getting some peace of mind from him no longer being able to clown bomb you is a good prize along with the bounty money
if you didn't manage to take him down... you have to watch your back for the rest of the campaign. which is very funny.
>>23358224would probably not be hard in arena
i wish AC6 had a proper midweight quad with a decent carryweight
>>23351454>Pure GreedMirage hands down
>petty bullshitFoundation Man pretty much takes the cake
>>23355714>Do your own thing instead of creating knockoffs.Armored Core is just a knockoff of Gundam kek
>>23360686You're right that is pretty unfair.
It's also a knockoff of Front Mission lmao
HOly shit the rockets are just insane in 4A. You can end an AC near instantly
i'll probably be crucified for this, but having finished all 6 endings and all of the VR arena i think i can say that this game is too difficult to be enjoyable at points
>>23358883they mighta lost sales but i maintain that the whole line should have been default grey like loader 4.
Im struggling to figure out what im fucking up with these probably ancient downloaded save files for 4a
Im not really wanting to play the game itself (yet), im more trying to get a feel for how the mechs fit together and how the parts move to design my own mechs.
>>23361300You can end 99% of the mission by mindlessly spamming rockets in the enemy's general direction in 4A.
>>23351348 (OP)https://www.youtube.com/watch?v=DH43k_8-AtA
new ayrepura kino dropped a few days ago
this time it's a bunch of the shorts they did on minor MTs translated and mashed up into one video
>>23362033oh also IBIS
https://www.youtube.com/watch?v=Xosx4dVfZS0
>>23362033Imagine if from releases a hard mode update and it just means more of these things in the campaign
>>23362311>Hard Mode: 25% chance to replace basic MTs with Weevils>All bosses replaced with 5 Weevils in a trench coat
>>23362033>>23362311Were those things supposed to be manned at some point? The protruding part beteen legs really looks like a cockpit to me.
>>23362339Probably but I think most Institute tech at this point are being used as bodies for coral
>>23362033I wish the enemies in 6 weren't so easy because they put a lot of detail into them
>>23362311eh. they get hard-countered by missiles so i think it would just encourage even less build diversity
from needs to design combat scenarios that aren't just solvable with rushdown builds or missileboat builds
>>23362409Yeah outside of photomode, I find it hard to even take a good look at the chicken AC. They explode from you bumping into them.
>>23361629Well, i figured it out in a roundabout way
And toying with it a little, im genuinely fascinated by how different reverse legs are between 4a and 6, with 6 being my first game
6 has a lot of oomf in the jumps to show off the animations, while 4a has most of the work in the thrusters
And oddly enough the clown vomit texture errors kinda help me get a feel for what's moving how
Shame theres no photo mode but what can you do
>>23362489>clown vomit texture errorsWhat are you using to play it? The texture errors were fixed. I played through the whole game using the PCFA (pcsx3+ACfA package) with next to no glitches.
>>23362489>clown vomit texture errorsif you're on rpcs3 there's a setting called "write color buffers" that should fix it
>>23362495Lol took the same screenshot a day or two ago.
>>23362502It's a good place for a screenshot. Without the photo mode, it's one of those rare few moments the game allows you to see your AC in a cinematic framing.
>>23362497Thanks, ill try that when I get home
Its really interesting to see all this
How differently it plays, how it controls, hell how how it just feels
I look forwards to toying around with the models I found in blender
Id love to see where the various boosters you cant actually see are. Even if its just where the boosts come from on each part
Maybe a 3d ripper would work. Then again I am on a steam deck
>>23362589much welcome, now using one of these builds made for rpcs3 will probably have better results
I hope AC7 gets more huge bosses like big zam or neo zeong
>>23358224Just put ACFA White Glint in. No explanations given.
I want the next game to be basically 4 gen with 5 gen AC designs and mechanics. That'd be peak.
>>23364005more stuff like motherwill or strider would be great too
>>23362033more ayrepura kino dropped again
the laser lance is obviously powerful but it's also apparently absurdly hard to hit with...
>>23364462oh jeeze i forgot to link it
here
https://www.youtube.com/watch?v=MMXDDv7ZFqQ
>>23364491alt missions where you play the other side like some where in the nexus second disk would be fun
now you bring pvp in that template and we got something
>>23361468>6 endingsDoesHeKnow.jpg
>>23362495>720p>>23362502>1080pwhy are you playing at such low resolutions?
Share joke builds. 4A is really good for this.
>>23365124No build is a joke.
>>23364462>>23364491This is the one I was waiting for. It's interesting how much their moveset is based around ai control, and you don't realize how much animation is baked into their boosts. They're so cute though.
>>23351454>From pure greedOmer Science gets my vote. They are singlehandedly responsible for the events of AC4, ACFA, and by proxy the world becoming an apocalyptic wasteland in gen 5 all due to their greed.
>to petty bullshitFoundation Man literally wakes up every autonomous weapon in the towers to destroy humanity just because he's a sore loser.
>to dysfunctional ranks.Mirage literally attacks you while you're on a job FOR them, so probably them.
>>23365468>Omer manipulates the entire world>Eventually nearly destroys the planet altogether>Their HQ is based in IsraelHMMMMMMMM
>>23365450https://www.youtube.com/watch?v=oX6SMcR6WAE
>>23365124Looks a lot better than it has any right to.
god 4th gen OST is just pure sex
>>23365853It really is. It's the finest work Kota has ever done.
https://youtu.be/EQdrfx4vbKU?si=Qmkf0swID_5IK_UI
I'm going insane.
>>23366095are these figures or kits?
>>23366230Absolutely custom jobs. If you look closely, they aren't perfectly symmetrical. Very cool still but these were made by one dude, the lack of "perfection" being a clear sign.
>>23366269Are you retarded?
https://www.amiami.com/eng/detail/?gcode=TOY-RBT-8669
>>23365124No pic, but
063AN02
XCR-Sobrero
03-Aaliyah/A
LG-Lahire
061AN05
GN-Sobrero
CB-Judith
BB11-Latona
AB-Holofernes
KRB-Sobrero
GAN02-NSS-WBS
FLOURITE
061ANCM
ZINC
061ANRM
No hangers
Stabilizers
HD-Lancel-OPT03
HSS01-Latona-A (left)
GAN01-SS-AS0 (right)
03-Aaliyah/LBS1
047AN04101 (left & right)
all black color except white eye
AC JollyRogerin
>>23366405>No pic butAnon you just press F12 in the Emu...
>>23366799Yes, tell me I'm emulating from OG PS3.
Go on, I'm waiting.
>>23355714>>23355673These were started when everyone assumed AC was dead forever.
>>23364166They've tried it twice, maybe the third time will be the charm. Strider was better than Motherwill in some ways, but not having the VOB and AAAMMEEENN, AAAMMEEENN playing + the entire fucking radar lighting up pink meant it didn't quite hit the same highs.
>>23362033these are coming out pretty fast as of late
apparently JUGGERNAUT is kinda terrifying as a player-controlled unit? but it still has trouble getting good firing angles
https://www.youtube.com/watch?v=v09IH7U3Fa0
>>23367251>Doesn't own any photographic device capable of taking a physical picture of your monitorPeople in 2002 could figure this one out. Every phone has a camera nowadays, you have no excuses.
>>23367387i was almost going to say he should get some cheap amazon capture card but i realized normal people don't do that
>>23367394It's normal to expect people posting on 4channel for org to have a phone with a camera.
>>23367432Not really, outcasts are the least likely to have a photo-capable phone. I expect a 4channer to have a flip phone.
is the mega folder for all the gen 1 parts supposed to be a ton of empty folders?
Anyone here know how hard 9ball kits are to build? Been thinking of getting one for myself. Either original gen 1 or seraph
file
md5: 31bae19050bc478c5c20e863c56b4440
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I'm playing AC4A and i've settled into this 'MG+GL' build rut for basically all purposes (NEXT fights, add clearing, etc) and i really want to play more, but i can't think of other builds that play half as well. Anyone wanna enlighten me?
>>23367951yeah, i don't know why either
>>23368550gen 1 nineball is supposedly at about the same difficulty as HG gunpla, seraph and gen 3 are probably harder
"Reloading" in these games is kind of silly
What if every AC was equipped with a bunch of drones that reload the guns for you?
>>23370049Do the drones carry the spare ammo on them or is the ammo loaded onto your AC somewhere and they just move it around as needed? Why not take it a bit further and have the guns print their own ammo as you go. Have the ACs carry an inbuilt somewhere container with some kind of heavy metallic fluid that's then tube fed to each of the guns' ammo assembly system once they empty out their default pool of ammo their equivalent of a magazine comes preloaded with. The same resource pool might also be used to fuel whatever mechstus is supposed to be, so you might have the right to choose between spraying and praying with a reckless abandon or being frugal with your shots in case your AC needs a quick pick me up during the mission.
>>23370070Either desu, they could grab it from some container next to their dock.
I don't like the printer idea because it's a thing in Destiny. It's Bungie's cop out for guns not even trying to make sense in that game.
Also ammunition used by ACs seems fairly realistic. Metal casing with propellant + projectile (talking about ballistic weapons ofc). Would be kinda hard to print.
>>23370103>I don't like the printer idea because it's a thing in Destiny.Never played Destiny, neither was I interested in it in any way whatsoever. I copypasted the whole idea from Dolls Nest.
>>23369108youre overthinking it, you aim at the enemy, you press shoot, they die, happy time
> breach the karman line had a bunch of unprotected cruisers
> Kycillia Zabi's big zam brigade had zero zaku/dom/gyan escorts
If Arquebus had a bunch of PCA tech like LCs and ships why not have a small squad of HC/LCs? Hope we get a hard mode eventually and the next game has better space battles
>>23370049The first thing that gets cut in fantasy designs is ammo storage. Very little of anything really has space to carry a videogames worth of ammunition. You can just look at stuff like doom naturally not bothering to address it and how that influence is felt in almost any shooter. Or how AC just gives you a hundred more missiles than you'd actually have.
>>23365853it gave me unrealistic expectations for 6ยดs OST to be honest.
>>23371431gen1 ost is still peak tho
>Occupation of Arteria Carpals
i am getting raped
>>23371553Those words triggered some ptsd
>>23371553Cheese Strategy
use the kojima cannon arms and probably double kojima back cannons for any missed shots, you can get a easy kill while they boost in to the area since is a scripted event and they dont move.
I think I can do it with the anti-AC build I've been using all the time (lightweight biped with a minigun, slug cannon and shoulder AS missiles). I just need to lock in
>>23371553>>23371672Build super light and equip the fastest front booster you can, tune as much into front boosting as you can.
Next equip both Shoulder Mounted Kojima missile launchers, don't even worry about arm weapons.
Whenever you're about to fire your Kojima missiles you should boost forward right before, the missile speed is additive with your boost speed and will make your missiles much faster, that combined with the insane tracking of Kojima missiles means unless the enemy NEXTs are boosting constantly or have flares they WILL get hit for a HUGE amount of damage, you should be able to take out each NEXT in about 2-3 shots.
https://files.catbox.moe/wpmjvk.mp4 here's my piss poor attempt to show off this build
>>23371553SALINE05 on reg 1.00 or rockets (especially the triple rockets) on 1.40. There's no point using kojima weapons to kill ACs when they fly in when rockets can do the same thing but better.
>>23366095>AnfangGreat
>NineballAwesome
>Skip straight to AC2 stock corpo ACs>No AnnihilatorFor the love of god, what is it going to take to get a fucking kit made of this AC already? Is there anyone willing to take my money?
>>23371553Just swallow your pride and use the rockets bro.
>>23372000is it even possible to hit anyone other than sumika's fatass tellus with rockets
>>23372077oooooh
okay nevermind that is very doable
bros I love Kojima particles
What's the message
You need the power of god to kill CEOs? Pathetic
You need to irradiate and destroy the earth to do what normal people do with printed Glocks
>>23371856>For the love of god, what is it going to take to get a fucking kit made of this AC already? with ANNIHILATOR, i think it's because nobody has their hands on the reference art for the non-AC1 first gen core parts anymore.
it's been claimed by the in-house designers that kawamori did art for all of the first gen cores, but the only easily-accessible ones are for the AC1 set.
i found the XXL-D0 art in a magazine but there's no large version, so maybe the XXA-S0 is also somewhere out there in some forgotten mag.
TLDR you should move to moonrune island and wait years for someone to make 20-10 garage kits for it
>>23372294>he doesn't want to irradiate and destroy the earth just becauselow t
>>23372294Imagine not wanting to be a god. Couldn't be me.
>kill CEOs*Kill millions
CEOs probably survive desu surely they just left the falling Cradles in their private jets, no?
>>23372294>What's the message"""The message""" is a spook. I just want to pilot a cool gianto robotto of my own.
>normal people
>>23372294>What's the messageRobots = cool.
This sucked. Sure way to sour otherwise pure kino.
>>23372419sure did!
Now play it on hard mode, lap dog...
>>23372419You've already killed a nation's worth of people just to get there, don't make a fuss about it.
>>23372464NO!!!!
>>23372504I mean the fight before, not genocide.
>>23372294t. corpo lapdog. Looking forward to shooting you down for your company's rival giving me a fat paycheck.
>>23372158You will breathe kojima particles and you will be happy
>>23372328That's a pain in the ass reason. What about the 3D models used for the MOA intro? That would have to be good enough if that still existed somewhere.
>>23371553The hard mode mission became pure fun when I brought an overboost hit&run tank AC full of railguns.
>>23373487those are old, they probably got deleted at some point.
>>23372419But thats the most kino mission in the entire game. Youve become so strong everyone tries to gank your ass and they fucking job hard.
Absolute Cinema, Kino, Theatre or whatever the kids use these days
>>23352234I beat the first game with this thing, the laser cannon arms just delete rival ACs
>>23374308>rank 3you didnt beat the game bud
>>23374342calm down, anon just didn't kill losvaize and hustler one
that's a perfectly okay way to beat AC1 as long as they go back for a 2nd run
>>23374357he better go back good games deserve to be played again
>>23374308best legs in the franchise
>>23374370>no-foot legsi mean the stats are nice but they're kinda shit-tier fashion
>>23374342Ffffffuck, you are right, I used an old ranking pic
Is there an anime like Armored Core (similar aesthetic/tone)?
>>23374201Ehhhh, fighting a 2v4 is cool in theory, but it doesn't work well here. The game is abusing it's systems for something they weren't ment for, and so you have to start abusing it back to win, it's all very inelegant IMO. Basically you either:
1. Bum-rush the quartet with some gimmick burst damage build as they overboost and kill 1 or 2 before they even arrive.
2. Create a speedy long range thing with railguns/sniper rifles and start doing laps around the walls while they chase you without being able to really hurt you.
3. Abuse the shitty path finding and fight 4 1v1s while the remaining foes charge into a wall.
I did the last thing, but neither of these seem very satisfying to me.
I think having only Otsdarva/Thermidor and Wynne D Fanchon team up to stop you and Old King would've worked better... maybe have another Lynx arrive later.
>>23374342Ffffffuck, you are right, I used an old ranking pic
>>23374360I will, this was my first blind run, will look up the meta for the 2nd run, tho
>>2337451886
>>23374421big fat quads are aesthetic as fuck
>>23374532I think a large part of the problem is the map you fight on just kind of sucks
>>23374532>2v4i forget its only 4 on normal mode, but its still a great mission. the map is meh but thats just most maps in gen 4. saying the game is "abusing" its systems when there are plenty of other ganks in the game that are less in your favor is quite funny to read honestly.
>>23367951>>23369627I think mega might do this to inactive accounts idk, someone please change the link for the next thread https://www.mediafire.com/file/9hbws4b1a99n7yk/epic_gen1_models%252Bcowboy_hat.zip/file
>>23368550From the one review I've seen of the Seraph kit, the thing looks to be a hand grenade that desperately wants to explode into its separate components at the slightest touch
https://www.youtube.com/watch?v=HUNQSCOVXFY
>>23374817Visually it's beautiful. I am not sure what a (mechanically) good map for 2v4 would look like.
>23374849>other ganks in the game that are less in your favor Is that also on hard mode? Because I don't remember anything else nearly as annoying.
I just don't like having to see AI shit itself if I want to win.
Chances of a 30mm White Glint?
>>23375509You sure you're not thinking of the original white glint "special" set? Because that one shatters so easily
>>23375496we could certainly redo a bunch of the OP
stick emulation things in dedicated pastebins and such
an clear now useless stuff like
>Emblem Editor Decalshttps://files.catbox.moe/lwp114.png
also didn't we used to have that pic with game listed as for beginers or not in the OP?
>>23374532>1. Bum-rush the quartet with some gimmick burst damage build as they overboost and kill 1 or 2 before they even arrive.What's wrong with this option though
I can often dogfight two at a time and survive, so as long as I take out one beforehand me and Old King usually split them, usually works out smooth
weevil's half-track legs are so cool
we were robbed
>>23376020I have your 30mm White Glint right here *grabs dick*
cant decide between replaying 4 or 6, decide for me
>>23379506Play V and VD, back to back.
>>23379508NTA but can you emulate V? Everyone always talks about VD
>>23380267Yeah you can. This guy ran it on Xenia. Alot of what I've been told V/VD runs smoother on Xenia. As a guy who did RPSC3 I can confirm it had more more initial bugs and glitches on V/VD. But it's been a year and a half so alot of updates have been made.
https://www.youtube.com/watch?v=3zbO-bwFdJc
>>23380267I've played it on RPCS3 and it ran just fine. On PCVD (a dedicated RPCS3 ACVD package, kind of required for VD to actually run in a playable capacity) it would've probably ran even better.
I want to see a fashion contest mode in the next AC game. A monthly, maybe weekly thing, where people submit their AC and everybody votes for their favorite(s)
ac6
md5: 6e5f20bca3fd1d861209b97f03173e3b
๐
Finished Armored Core 6 recently and I didn't expect the story to be as cool as it was. The presentation was great. Less was more with how they characterized the pilots.
Playing through AC1 now.
Also so far I'm really enjoying the old OSTs. This song is awesome https://youtu.be/Cl9FQIT-6iY
>>23358224Would be cool if they spoofed info like their rank, name and faction having the info oscillate throughout the fight. Something like how MGS2 starts to mess with your HUD in the latter half.
Is there a mod for AC6 yet which takes away the retarded healing but doubles your AP?
Would make the game perfect in my eyes.
>>23382023>he needs repair kits
>>23382023I can beat most missions with no estus
NOOOOOOOOOOOOOO!!!
I am enjoying Nexus a lot more than 3. That game somehow made my index finger hurt, fuck these controls. I also just kind of enjoy figthing on deserts
>>23382023You can finish most missions without healing, they even give you free healing and refills on long missions. The only ones you might have to rely on repair kits are the SOL fights or the 2v1 ACs fights, but I had won against Branch without healing before, it's very tough but not impossible.
>>23382023i can play without repair kits fine, the sticking point for me is the goddamned decoupled camera. re-coupling the camera by holding the missile fire button down makes the movement feel much better but i don't want to jump through the missile lock juggle hoops just for that
didn't think I'd need a better map
now I'm lost in the bug zone
>>23383319Anon... 2008 is almost 20 years ago now.
>>23383571The brain doesn't fully develop until 25 years of age. Until then, ACFA is to be considered a child and thus cannot be called old.
>>23383628If its old enough to serve its old enough to be an adult
>>23381440I'm a retard and only recently discovered that you can play the original games on first person
>>23369627I personally built gen1 Nineball and it was completely fine. It was the third model kit I've built (1 and 2 were piss easy Kotobukiya Megaman kits) No idea how people think this stuff is too hard or something. The only thing to worry about is losing the littledark grey bolts on the shoulders, since they are so tiny. Maybe also worry about snapping the antenna on the core, but the manual points this out for you.
>>23382047>>23382051>>23382974>ask if there is a mod to remove healing kits>people boast they don't need themI don't think you understand my point. This is not about balancing as much as it is about immersion and thematic cohesion. The healing in this game feels completely tagged on to attract Souls players. It has no thematic explanation why it is there. No one talks about these, there is no explanation on how it works or why it was introduced, how it changed combat. Only ACs ever heal. there is never any talk on why. (PvP would also be much improved with double AP since ammo could now be a relevant factor for balancing)
I could go on and on. My point is: It is a glaring flaw seemingly informed by marketing in an otherwise well thought out game where gameplay and worldbuilding work in tandem.
>>23383966i don't disagree, repair kits shouldn't be a thing
now you're going full /v/ shizo tier with buzzwords, the point isn't to attract souls players, it's to make the game less punitive, which is a sound choice, AC never was a simulator in the first place
>>23383966It changes combat pretty heavily. If you take away heals and just give ACs more AP proportionate to the heals, then combos don't work as well.
The game would have to be rebalanced around it more than just boosting AP. It's clearly balanced around healing kits as it is.
Every AC in disc 2 of Nexus is a blatantly cheating nigger. Thank god for vertical missiles.
Is this what LR is also like?
>>23383304is it bugging you
>>23384543>Every AC in disc 2 of Nexus is a blatantly cheating niggerlol there's just Losvaize being decently good and with a sniper, the only H+ cheating bastard i remember is Wildcat and he's easy, LR is harder
what mission give you trouble?
>>23384603Yeah she was tough, I got on top of the tallest building and spammed her with vertical missiles after few attempts of trying to fight her head on. Before her there was some fucker who stunlocked me to death with a rapid fire slug gun, but he got 6k damage laser cannon treatment on the next attempt. And before that there was a tank with insanely accurate grenade launcher who I had to brute force with a tank of my own. But maybe this one was a skill issue idk
>>23384637>But maybe this one was a skill issue idki would say so, perhaps you're not nimble enough, good bunny hopping with good enough mobility should make you near untouchable in nexus
now if you're going for S ranks some speed requirement will be easier if you cheese some enemies with that canon
>>23383981>less punitiveso to attract souls players. why are you pretending most changed in 6 werent done to appease the massive fanbase that came from elden ring?
>>23384543>Is this what LR is also like?LR is even worse because they both shrinked the lockbox and gave all ennemy ACs a large amount of firepower coupled with high mobility. Its definately harder and some people like that but difficulty came with uniformity: all AC mostly jump at you unleashing disproportionately high firepower with perfect lockbox control, virtualy infinite energy and all general human+ advantage. Its hard but very uniform and the answers to all problem is the tetrapod with back mounted canon, which was always the case but the added difficulty mean that you'll have less room/will to experiment and ennemy ACs had more of a personality even while being easier.
The Arena is even worse because they made its roster consist mostly of cover ACs from older game, which sounds cool in theory but since they all have the same type of loadout (powerfull rifle, missile, back mounted canon and laser blade) they all feel the same. They also made all arena maps mostly small cramped and closed evironment.
They also removed tracking on laser blade making them useless (they were already somewhat weak since Silent Line but they could be usefull) and made the average speed much higher for everything, meaning that dodging is much less usefull, the result is that lightweight are useless since they dont offer any worthwhile advantage over mid/heavy weight.
The shrinked lockbox and the higher average game speed also mean that they shifted the difficulty from controling your AC to aiming at your ennemy, in essence making the game less of a mech simulator and more of a moving turret simulator.
I am of the opinion that all of this makes the game pretty gay overall. HOWEVER the mission structure is, in my opinion, the best in the serie, and if you can stomach all the downside you'll probably like the game.
What if, instead of balancing Ransetsu-AR, they added an under-barrell grenade launcher that's fired with a charged attack? Make it weak so it's two kinda shitty weapons in one, and take it with versatility.
>>23385750They made the ACE games exactly the same a decade before.
>ask chat gpt how many ACs it would take to beat neo zeong
>it said 10-20 high end ravens or vespers+arquebus strike force would be needed to stand a chance
Balambros, even ai knows we are just a bunch of jobbers
Are solid shields good for anything in gen 3-3.5?
>>23386455i think they add def to your general def value?
pretty sure the extension ones do at least
it's better than having an empty slot if you're weight limited for anything else
>>23386455Don't bother with extension solid shields in gen 3, they're bugged to always stun you if they're hit.
Left arm solid shields are ok though.
In 3.5, solid shields are quite good vs Bullet Life from what I remember.
A max shell def tank can just roll away while firing heavy weapons and kill him with above 50% AP remaining.
>>23386481>Don't bother with extension solid shields in gen 3, they're bugged to always stun you if they're hitdo they? never happened to me in hundred of hours
>>23386498Tested against Advent just now, side shield causes much higher stagger if hit with rifles than without shield.
Used LINK heavy legs, he can't even stagger me if my shield is gone.
I learned this thing about solid side shields in these threads a while back, didn't believe it at first.
>>23386582huh, i've been rocking them exclusively for LR, you think it's all models?
guess i'll swap for relation missiles then
>>23386603If you're using solid side shields in LR it's fine, FromSoft fixed the bug that was in SL.
They're really good in LR, essential for max shell def as described above.
>>23386615so it's just in 3 and SL then? well good to know regardless
these got a great value for their weight
>>23386629Yep.
Solid shields don't exist in AC3, though.
Another bug fixed was Usage Drain for energy side shields in 3 & SL, where UD was per frame per shield.
Changed to UD per second in 3.5th gen so that instead of multiplying UD by 60 to get the per second value you divide by 60 to get the per frame value.
>>23352234is there any new news about acvi dlc or acvii?
>>23386866no
but who know what will be at TGS in two months
>>23385750because they weren't. they were changes made by the sekiro combat director to appeal to his sensibilities. almost universally to the benefit of the game, Ill add.
>>23352234this is the emblem of a genocide enjoyer
Armored Core gacha where you roll for parts, will be anounced soon.
-Q
>>23387184Armored Core x MechaBreak of course
Whats the pvp scene looking like currently? Are matches still happening around peak US times?
>>23387519this but it's actual gacha containing a part each, so you can build your own ac
no articulation other than components moving around each other on their pegs
>>23388465that just makes it hogire
personally i'd just remove the starter booster from the thighs and make the core pointier since that's closer to the more likely design intent of a monkey model URANUS
>>23388465AC weapons are already comically huge, you don't want shorter arms.
>>23387351That is honestly kind of worse. We can agree to disagree
>>23388465Left is better Katoki-san.
>>23387184What was the last time from announced ANYTHING at TGS.
>>23385762funny thing, because of the weight system an underweight midweight will be faster than the lightest parts you can get, there's just straight up no reason to use them
>Finally got 4th gen running flawlessly on my steam deck
I'm gonna CUM.
>>23388274>MechaBreakLol
Lmao
Hahahaha, that game hasn't even been out two weeks and already has a foot in the grave.
>>23389216>foot in the graveYou're referring to Steel Hunters retard, not MechaBREAK. Get it right faggot.
>>23389213You have to map out the back buttons on the [insert your emulator of choice] settings, trust me it makes it a lot more fun inless you're one of those guys who insists on getting an old controller for nostalgic purposes
>>23389252It can't live off goonerbucks forever.
>>23389978i'd go on a date with nineball seraph
>>23389195Theres basically two usefull leg parts (Cougar2, Dingo2) in the game and they both outclass all other legs. They also look like shit.
But then again, in LR, theres a very few select (and I mean one or two) part that outclass all others per category, be it weapon, back, core etc...
They also all look like shit. Which is the big downer for me.
>>23388673The main design problem in AC6 is that all head parts are disproportionally small, while the leg parts are disproportionally long and bottom heavy except for like two leg parts (HAL and Alba). The guy who greenlighted that should be fired.
>>23385762I've now done a single run of LR (ended up fighting Jack-O at the end, maybe it was one of the easier paths?) and it wasn't that bad. I kept using the same light-ish biped I used in Nexus, I don't think I got stuck on anything for more than 2-3 tries.
What was the good ending of For Answer?
>>23390470there's this one mission in LR where you're asked to do something for some warlord, and then you get jumped by two ACs. It's probably the hardest mission in the game outside of the final Pulverizer. i dunno if you need to do it for Jack-O's ending though
>>23390383>all head parts are disproportionally smalleh. TIAN-QIANG and LAMMERGEIER feel like the only flathead options, the other ones are actually not small enough for my tastes. the others are more or less average besides BASHO and EPHEMERA, although i think those two demonstrate why you don't want a head that's too big.
the other anon's proposed design has a core who's main body is the same size as the head part. it's already kinda ridiculous compared to oldgen lightweights, and LOADER is technically supposed to be a lighter mediumweight frame stats-wise. essentially, it's a URANUS that's been fattened up a bit and/or license produced by a corporation that's not advanced to do true lightweight frames. they also got rid of the cool torso antenna, which i feel is one of the few good things raven had going for their 1v1 fight with the CA-CLUNK CA-CLUNK animation.
>the leg parts are disproportionally long and bottom heavy except for like two leg parts (HAL and Alba)that is a fair point, although i feel like some legs also have a smallfoot problem. ALBA is actually the biggest example of this. there's also the MELANDERs, which have something more akin to sandals than feet. the cube-y legs in general (you can include BASHO, TIAN-QIANG here too) just have deeply unsatisfying shape language
>>23385762Zinaida is basically fighting a NEXT while you're still in a regular AC. It is bullshit. But Last Raven has so many parts and the OG tuning system and the best mission structure in the series so I think it more than makes up for it. But what I absolutely hate in LR is the Arena. The Arena's use-case in the previous games was a place to get money if you don't have enough, and to earn the title of Nine Breaker. For some reason, they made the Arena be VR instead of ACs actually fighting each other, so the title of Nine Breaker doesn't feel as earned. It doesn't help that ever since Nexus, your AC doesn't get its own little description in the Arena the way every other AC does, nor do you get any mail about any Arena opponents like in AC2 and 3, and none of the Arena opponents are relevant to the story. You can fight the story characters in an extra arena, but that's not until you beat the game. I might actually go back and do that.
>>23390487I actually did that one. I think it definitely took me at least 3 tries. I run out of ammo and also accidently left the mission area like twice because Rimfire is scary.
>>23390470pretty decent build, might lack a bit of firepower without a left arm weapon but still solid
>>23390497I figured my damage is actually worse while dual wielding because shrinked lock box means I miss a lot.
>>23390514 me
>shrinkedESL humiliation ritual
>>23390514it's just a skill issue, nothing that can't get fixed
also some rifles might give you a better lockbox too? i don't remember
>>23390470I like the color scheme and overall coherent aesthetic. Looks good.
>>23358883jesus christ that looks really bad...
>>23388465Bro Katoki'd the Orbiter. What are you doing!?!
>>23358166>>23362033>>23362037It's time to unleash your inner Snail.
https://www.youtube.com/watch?v=17NqJ1ItGKI
>According to information we've been able to obtain, the Japanese studio FromSoftware โ in addition to working on updates and DLC for Elden Ring: Nightreign, as well as on an exclusive title for the Nintendo Switch 2 called The Duskbloods โ is also in the advanced stages of production on another, as-yet-unannounced project: a multiplatform game with the codename FMC (note that this is most likely an abbreviation of a longer codename).
>Considering the nature of the source these details come from, everything points to the project being at such an advanced stage that, unless it hits a delay, we should be able to play it no later than next year.
>Like most game development studios, FromSoftware assigns internal codenames to its projects. For example, the codename for Elden Ring was "Great Rune," and in game files, it was abbreviated as GR. Below is a list of codename abbreviations that I know:
>Dark Souls II โ FRPG2
>Dark Souls III โ FDP
>Dark Souls Remastered โ FHD
>Sekiro: Shadows Die Twice โ NTCG and NTC
>Bloodborne โ SPRJ
>Elden Ring โ GR
>Armored Core VI โ FNR
>Elden Ring: Nightreign โ CL
>It's worth noting that FromSoftware titles released in the past decade with codenames starting with the letter "F" belong exclusively to two series: Dark Souls and Armored Core
The person who wrote the article thinks it's too soon for another AC, which shows that they don't know how AC and it's follow-ups work. So they think it'll be like a DS3 remaster or something.
>>23391023>The person who wrote the article thinks it's too soon for another ACwell development doesn't work like it used to during PS1/2 times, it's normal to think that way
AC6 released only two years ago
it's more likely that while a chunk of A team did the dlc content for ER that the other part started working on a new souls type game
but i'd gladly be wrong
>>23391023Don't get me wrong I like dark souls and elden ring and know rollslop sells more than mecha, I just hope the next AC game isn't multiplayer focused
>>23391046>I just hope the next AC game isn't multiplayer focusedwell there's a world between coop and multiplayer focused, and having coop similar to 3rd gen consort system would be nice
designing for coop also mean it's easier to balance lots of enemies
I am now convinced Wynne and gWyn are analogous characters, and the later was never ment to be some cynical bigot as plebbit came to believe. Very much wrong, but selfless and driven by love.
>>23391023This is like scraping the bottom of a barrel, searching for another bottom under it. As much as I'd like to welcome some discussion, especially if it was backed by some new info, this just seems like pointles speculation to me. Also, waht happened to that dlc package from steamdb that was posted here some time ago? Still nothing?
Is there still no 60fps patch for the psp games?
>Replaying ACFA
>Can't decide on regs
>Love how my AC looks and performs on 1.40
>Many enemy ACs are overweight on 1.40 as they were designed for 1.00 and the campaign was also built around 1.00
>Played 1.00 on launch back in the day already, but still
This sucks. I hate that it took them until AC6 to not have PvP balance patches fuck the PvE experience in some form. No AC in AC6 is overweight, for example, but they never bothered to fix this during 4th gen for some dumb ass reason.
>>23391063>>23391110Wynne isn't even the most obvious Souls rip from AC. Patches comes from AC originally and this fucker right here is so blatant you'd have to be a fool to not see they took from AC when making Dark Souls.
I tried Armored Core 1 and got RAPED trying to get used to the controls. 3 years later I'm back to try my hand at the series in order once more. So in other words...
>mfw I get to enjoy the series for the first time and you can't.
Also I'm probably going to get RAPED once more.
>>23391126Bro I can't even get Nexus to run without chugging on 20% of the missions and you think there's a chance someone has shat out a 60 FPS patch? It's crazy that we live in a time when 4th gen emulates flawlessly but third gen games are hit/miss. Silent Line runs great for example but like I said Nexus runs like ASS.
>>23391180Judging by the fact that you got your ass pounded and quit I don't think you are "enjoying" it, but I sincerely hope you git gud and learn to actually like it and not quit like a baby this time.
>>23391183I wouldn't say I wasn't having fun so much as I wasn't really getting it as far as "How the fuck do I finish without breaking even or losing cash" and "How can I mitigate damage taken in this stiff combat". Since I basically cleared most of my backlog I'm going to triple down focus on AC this time and take it very seriously and maybe after I finish this series (god willing) then I'll try my hand at Zone of the Enders of Ace Combat. I'm going to assume this game functions like Xcom where it is only hard until you pass up the level curve through great mission executions and you outpace the difficulty towards the later half.
>>23391180being able to rebind all controls was a key feature of AC and revolutionary of a console game in 97
don't forget to rebind your controls to your liking past the tutorial mission, under system if i remember well
>>23391192>How can I mitigate damage taken in this stiff combatwell the thing is it isn't actually stiff, you are
>>23391169I don't really consider these a 'rip', it's all Miyazaki's after all. These games tell a very similiar story, present a very similiar moral dilemma and with very similiar characters, because that's what fascinates Miyazaki.
And yet, I never see DS lorefaggots take this into account when analyzing any of it. I might just be the first person who connected Gwyn and Wynne and imo it's very important.
>>23391199>I might just be the first person who connected Gwyn and Wynne and imo it's very importanti think people where onto it since they noticed the dark soul gang in AC1 and put that onto recycling and didn't find it very important
>>23391196No you're right. I just don't fully get exactly how I can do 3rd person shooters on a controller but flounder around a bit in this game but I'll git gud eventually.
>>23391199>These games tell a very similiar story, present a very similiar moral dilemma and with very similiar characters, because that's what fascinates Miyazaki.I just wish he'd explain the fucking story more. We used to think the "Strayed murderhobo" ending was the most likely canon ending for ACFA, but now because we know from side material that The League created the AI that became Chief/Carol and instructed it to find a way to fix Earth and then fucked off to space with all the rich people in the towers you can see in ACVD (the ones still present presumably failed to launch or just weren't needed). This means the ORCA ending or the league ending could now be the canon one, as it means the assault cells are no longer present or are disabled. It WOULD have just been the ORCA ending case closed, but because the league specifically (and not just say, Interior Union) orchestrated the events leading into space it could just as easily point to them agreeing to shut off the assault cells themselves when they realized the planet was fucked. Not to mention we don't know what happened after the events of VD on Earth what with every left behind weapon activating to genocide humanity and we got NO idea what happened to the part of humanity went to space. An argument COULD be made for the space bound population leading to AC6 and placing it in the AC4/AC5 canon, but AC6 has it's own "first gen" ACs and they look NOTHING like normals or NEXTs. Plus we see zero remnants of the league anywhere, other than the PCA logo kinda looking like Omer's but that's a stretch at absolute best. Shit it even looks like Dark Souls is an abandoned canon with DS3, Miyazaki has a really bad habit of creating these stories and worlds but never fleshing them out fully or giving them an actual real ending.
>>23391208Possible. I just looked through a bunch of archives and couldn't find anything.
Another one is people not knowing AC has companions called "consorts" and convincing themselves that Miquella wants to get banged by Radahn.
>>23391236>Another one is people not knowing AC has companions called "consorts"of course people know that, it's on your screen, it's even mentioned a few post above
>>23391236>>23391254"Consort" is one term here we can really just attribute to pure coincidence. "Consort" is a common naval term used to designate ships accompanying one another, which is exactly what consort ACs do. It can just also refer to the spouse of a monarch, like in Elden Ring. To say they are connected because of use of this term is really fucking silly given that context. Stick with the name references or you'll just look like you have a tinfoil hat on.
>>23391234I think canon ending of AC4A might've been left ambigious because all sort of work, Cradles have to fall one day (though I'd still say Orca is most likely).
Personally I subscribe to 6 being in 4/5 canon. Technology could easily diverge or be lost across vastness of outer space. It's a reboot but one that can still be easily tied to the old timeline.
>>23391254I am talking about Miyazaki lorefags not taking it into account.
>>23391262Or we can not, who knows. It can also just broadly mean an associate, companion. I believe people are too eager to assume something, rather than that it is 100% false. It's not a *proof*.
Also Wynne-Gwyn is not just a 'name reference' baka it builds a thematic parallel
i didn't know vaatividia was still arguing with people on 4chan for them to argue back so he could plagiarize argument for his youtube videos
>>23391023>FMC>Full Metal Core
>>23391169Also take a look at the Black Iron Helm that Tarkus/Tsorig wears
>>23391360>FMC>Fire Medieval Calamitylet's not be too hasty
>>23391319>Personally I subscribe to 6 being in 4/5 canon.It's certainly possible, we didn't know for sure gen 5 was a gen 4 sequel until VD. That being said, you can -theorize- AC6 is in the same canon but we cannot know for certain until we have a smoking gun. Black Glint for example was a blatant "yeah this is still AC4 canon", AC6 doesn't have anything like that. I'm hesitant personally to consider it in the same canon though due to the utter lack of Kojima tech anywhere. With mankind's mastery of space in gen 6, the pollution dangers of Kojima are much less problematic and I find it odd they'd abandon it entirely even if it were banned in a pseudo Geneva Convention type deal considering nobody gave a fuck about staying away from Rubicon despite that being illegal too. Coral could be a better power source, but not everything is running on Coral and considering how rare Coral tech is the appeal of Kojima tech would be even stronger. I feel like AC6 would have had at least one piece Kojima tech floating around personally, and the lack of this has me thinking it can't be the same canon.
>>23391402the lack of even a single throwaway line about Kojima particles feels pretty damning to the 4->5->6 theory, you'd imagine there'd be a text log mentioning "oh and we don't use Kojima stuff anymore because we forgot how to during the Coral era / it was banned after the Jupiter war / it only works on Earth because technobabble" or something. Like you said, not technically impossible for them to join the continuities out of nowhere in AC6.5 if it happens, but I'd be surprised.
>>23391430Yeah the only way I can make sense of the fact there's no Kojima anywhere is that it's lost technology somehow (doesn't make much sense) or only works on Earth (which also doesn't make much sense). It can't be that Kojima tech is outdated because you can visibly see the disparity between 4th and 6th gen ACs with 4th gen ones being much more powerful, faster, and having permanent shields (they don't even call the shields "Primal Armor" like in AC4 when it functions the same way, which is another blow to the theory) for defense. Considering how much time has passed between the games, I'm pretty sure they just wanted 6 to be a fresh canon. I don't know if the next game we get will be a 6.5 sequel or just AC7, but I'm of the mind that it'll either start a whole new canon or just continue the one from 6 with no ties to past games outside of Easter eggs for people who played them like reminiscent parts and junk like 6 has.
I've been trying to think of a Callsign and AC name for something I've been doing. The idea was that they were once a Formula Front Architect who got pulled into the idea of actually piloting an AC, but they suck ass at it, so they attempt to have the onboard computer compensate for their shortcomings with their knowledge of AI. You guys got any ideas?
>>23391526"Callsigns" aren't a thing outside of AC6. A ton of AC pilots just use their real names instead of a code name. That also being said, Formula Front doesn't exist in the same canon as the rest of gen 3, and we know little about the world it takes place in aside from AC being sporting events. I'm pretty sure piloting the AC yourself is illegal in FF though, even if you "manually" pilot it the game explicitly states you're doing this remotely. That said you're again free to come up with whatever for this fanfiction or whatever you're up to. Wouldn't be the first time someone ignored lore or took heavy creative liberties.
>>23391534>A ton of AC pilots just use their real names instead of a code nameWhat the hell are you talking about? This is how its worked in literally every Armored Core game since 1, I can't think of a single Raven that uses their actual name instead of a code name.
>That also being said, Formula Front doesn't exist in the same canon as the rest of gen 3, and we know little about the world it takes place in aside from AC being sporting events.I know, but we can pretend it exists and that it's simply never mentioned in 3 or Silent Line because it's not relevant to the story.
>I'm pretty sure piloting the AC yourself is illegal in FF though, even if you "manually" pilot it the game explicitly states you're doing this remotely.I know this too, I meant they became a Raven, not pilot the AC in the actual Formula Front competitive sport.
>>23391548>I can't think of a single Raven that uses their actual name instead of a code name.How many AC games have you played? I just replayed gen 4 and 25% of the damn roster uses real names.
>Enrique Elkano>Joshua O'Brien>Julius Emery>May GreenfieldJust to name a few. It was rarer in old gens but some pilots definitely still used their real names like Ken Hayabusa in gen 2 and Sumika Jutilainen in gen 1.
>we can pretend it exists and that it's simply never mentioned in 3 or Silent Line because it's not relevant to the story.Like I said you're free to ignore the lore or take as many creative liberties as you like. I was just laying groundwork in case you didn't know.
>>23391555If it's just 25% of the roster, why would you even say callsigns weren't a thing? They're clearly used for the majority of Ravens throughout the series. I don't know how common they are in the 4th Gen games because I still haven't played them, but they weren't common enough for me to actually remember any in gen 1-3.
>>23391023it's gonna be that Escaflowne/Dunbine inspired fantasy mecha game that Miyazaki's repeatedly mentioned dreaming about
Frame Gride spiritual successor since From's getting more into multiplayer now
>>23391563>If it's just 25% of the roster, why would you even say callsigns weren't a thing?There appears to be a misunderstanding. By saying "not a thing" I'm saying you don't need one unless you want one. Callsigns are only a mandatory thing in AC6, in every other AC gen they are 100% optional, there are Ravens in every other gen who don't use them. Even if there's only a handful in gens 1-3, they still exist. So you can have your pilot use a real name if you'd prefer that and it would fit just fine.
>>23391591>By saying "not a thing" I'm saying you don't need one unless you want one.This whole conversation feels pointless. Why even bring this up when I was asking for ideas for a callsign? Why say callsigns are an AC6 thing and then immediately contradict yourself in the next sentence with incorrect information?
>>23391599I was trying to give you more options because you appeared to be under the impression callsigns are mandatory and by your own admission you are new to the series. No idea why you're being a jerk about that now but hey you do you.
>and then immediately contradict yourself in the next sentence with incorrect information?I never once gave you incorrect information. Everything I've said has been 100% factual.
>>23391601>you appeared to be under the impression callsigns are mandatoryI just said I was trying to think of a callsign, I don't know where you got this idea.
>and by your own admission you are new to the seriesI didn't say this, all I said is that I didn't play gen 4.
>I never once gave you incorrect information.You said "A ton of AC pilots just use their real names" as if these aren't a massive minority in the series. Again, not sure why you even brought this up when it wasn't relevant to what I was asking. Seems kind of autistic, if I'm being honest.
>>23391599>>23391605NTA but you're definitely coming off as an asshole here, lighten up bro. This isn't /vg/.
>>23391605I'm just going to go ahead and stop responding to you now. No idea why you got so upset but I hope you figure out what you want to do soon. Have a good night.
>>23391607Yeah, you're right. Next time I'll just ignore him when he hits me with the irrelevant trivia.
>>23391063>>23391169>>23391364Souls loretubers have an incentive to throw AC's impact on souls out the door, since researching the 14 years dark age of souls games not existing is probably a pain in the ass for them.
It manifests most notably as ignoring souls pulling characters from 4th gen AC, but there's also the especially desperate attempt to pin Patches' origins to noname fantasy characters from the pre-AC4 games. This is especially funny considering there's a "Patch" character in ACMoA
>>23391611I'll just correct myself then, you ARE an asshole. Fuck off tourist.
>>23391612NOOOO HE DOESN'T COUNT BECAUSE THE PS1 GAMES UHHHHHHHHH HOLD ON--
>*ring ring ring*SAVE ME VAATIVIDYA AAAAAAAAAAAAAAA
>>23391613You'll get over it.
You know I was thinking about it today but why doesn't gen 3.5 have OP-I/H+? Up until Nexus, you could get it if you wanted it and it was a personal challenge on whether you wanted to use it or not but then in Nexus they just dropped it despite making every single AC pilots except you have it by ACLR. I have to wonder what the thought process was, since it couldn't have been a "we didn't think it was worth the effort to implement" since the OP-INTENSIFY was in Silent Line and NX/NB/LR still use the same basic framework as SL. It had to be a conscious choice, it seems very odd to me.
>>23391625Codenames are meaningless and almost never have anything to do with the actual project when it comes to games. It could be Bloodborne 2, Elden Ring 2, a brand new game, AC6.5, AC7, etc. We won't know until they announce it, but given that it's "deep in development" we can probably expect said announcement soon. Isn't an awards show or some shit coming in two months or whatever? Decent chance we will get something then.
>>23391586I would like that actually. Doubt it's multiplayer focused though considering Duskbloods are coming out.
>>23391625>FMC>Full Metal CockArmored Core x Zone of the Enders crossover?
>>23391625I want to believe in new armored core but it can be ANYTHING
>>23382023Some low standards you have.
How would you even want a fantasy mecha game to play? Like a mix of AC6's combat, but Elden Ring's exploration and level design?
file
md5: 120e9f29e93a78af4c4d005ec6c71dac
๐
I've come back to state I was able to beat AC1. I don't think I have it in me to go for the expansion discs though. The last few levels I felt a bit cheated but regardless it was pure kino to play until those levels.
>>23391734Destroy Floating Mines is literally the hardest the games will get until Last Raven, you can blow through Project Phantasm and Master of Arena easily.
>>23391182just play the ps2 version. that one runs like a charm compared to the psp one for some reason
>>23391669why the fuck did i also think of full metal cock
>>23391713didnt fromsoft already make a fantasy mecha game quite some time ago?
>almost 2 years since release
>nobody made a rusted pride gundam amv yet
>>23391917but why is he rayman?
>>23391871Yes frame gride, dreamcast exclusivity
>>23391713Yes, but on-foot combat against anything big, except designated bosses, is straight up impossible
Mecha shouldn't look merely like deformed freak knights like in your pic
Different mecha should have different transformation types for travel/utility/alternative combat
Combat should be no less grounded and felt in mass than Frame Gride's. You should be wrestling and infighting ogres and dragons instead of bunny hop kite projectile spam, fishing for pilebunker openings while committing to nothing before it, or sword hit&run slaps.
>FMC leak
>supposedly out in 2026
>fromsoft usually announce it's game a year prior release
>TGS is 2 months away
i don't see this FMC thing being armored core
too late to be a dlc, too early to be a full game, internal name indicate it isn't a dlc anyway
right spot for a follow up release like AA or SL, but today this kind of release don't make sense and would be a dlc
>>23392122>too early to be a full gameNo it isn't. If it's 6.5 it'd be the same as every other AC title sequel, 80% of it would be an asset flip. Back in the PS2 days they shat these games out yearly and even on the PS3 it only took them a little over a year to make ACFA and ACVD after 4 and 5. This could absolutely be a sequel to AC6.
>>23392182>If it's 6.5 it'd be the same as every other AC title sequel, 80% of it would be an asset flipbut would it make sense to release a ps4 game in 2026?
>>23392189If their intent is to pander to AC fans, yes it would 100% make sense to release a 6.5 sequel in the style of ACFA/ACVD.
>>23392122>>23392189They just released Nightreign, a complete asset flip, and you're wondering if they'd go back to the days of AC asset flip sequels? Really dude?
>>23392198>If their intent is to pander to AC fans, yes it would 100%that's a good point, but the modern video game industry don't usually practice that, fromsoft would be an exception
>>23392258It's tradition for AC games to do this man. If Nightreign didn't exist I could see calling this a relic of the past, but Nightreign being such a blatant asset flip shows an old style AC sequel is very much still on the table.
I feel like if Fromsoft released a quick, recycled expansions then the gamer mass would just whine about how they are being ripped and its a cash grab and a sloppaslopslop etc etc
But maybe it doesn't matter, Nightreign was succesful anyway. Still, AC isn't ER.
>>23392198Its a good thing 6 wasn't made to pander to AC fans so I can rest easy knowing its most definitely not an AC game
>>23392280Nightreign is a bigger asset flip than any past AC game honestly. AC sequels usually just recycle some enemy types and of course most of the part catalog, but the actual content of the game typically contains something like 75% new maps, an all new soundtrack, and most of the new enemies that are meaningful are all new designs. Nightreign was MUCH more egregious in this regard, but was still well received with no real complaints about the asset flipping. Instead, people mostly bitched about the difficulty, lack of 2 player mode, and lack of VC. If they were worried about an AC6.5 being received poorly because of asset flipping, it's pretty safe to say Nightreign has wiped those fears away completely. New FROM fans won't bitch about an asset flip as they didn't for Nightreign, and old AC fans know to expect this and wouldn't complain either. So who's left really to make a stink about it?
>>23392281Nice bait, go back to /v/ kid.
>>23392281I've been playing these games since 2001 and I loved AC6. I felt very pandered to (in a good way).
>>23392286>>23392290That's our local anti. He's a retarded tourist and should be ignored.
Its nice to know I will have at least a few years of cope to enjoy before 7 comes out in 2040
>2026 release for project FMC
Its chromehounds 2 and it'll be shadowdropped on the 20th anniversary next year
>>23392428Chromehounds is dead anon, let it go. MWC is also dead, neither will ever come back. If they do anything more with mechs it'll either be AC or a wholly new IP for Miyazaki's Escaflowne inspired wet dream.
>>23392462>or a wholly new IP for Miyazaki's Escaflowne inspired wet dreamthey already got frame gride for that tho
>>23392467>They already have a shitty title nobody has ever heard ofYou can't honestly believe he's satisfied with that.
>>23392462>Chromehounds is dead anonI know but imagine how funny it would be if they decided to wait two decades to make a sequel
>>23391234>Strayed murderhoboanyone saying murderhobo doesn't understand AC, it's about discarding morality to push further the oneself's limit, fighting everything to be the strongest
it's the chuuni appeal of mechas, if you don't get that you're a disgrace on /m/
>>23392469>shitty titleit's fine, it's an AC clone so it's not that bad
>You can't honestly believe he's satisfied with thatcertainly not, that's why i'd see him do more
the point was there's no need a new IP when they already have a fantasy mech one taking dust
>>23392189why would it not make sense? ps4 is good enough for the game we're getting, and ps4 games run on ps5. more people can afford a ps4.
>>23392487well it's not a common practice to release a game for a 12yo console that already had a successor for a long time
>>23392480You have to be 18 to post here. There's no moral justification whatsoever for that ending of ACFA. It is 100% a murderhobo ending.
>>23392110>>TGS is 2 months awayAnd Gamescom is 1 month away too.
>>23392110>>23392601Doesnt From announce new games at the biggest western-centric events these days?
>>23392682i don't remember which one but they did announce a game at one of dorito pope's events, but i think it's more down to timing than preference
>>23392684TGA is a safe bet. It's their go-to place for announcements nowadays.
>Sekiro>AC6>Nightreign
>>23393266yeah it's an obvious go to
now mecha is still a very japanese thing unlike souls games that are very popular in the west, i could see it be at TGS
>>23392682Gamescom is Dorito pope's big Europe show.
https://www.youtube.com/watch?v=jcRqcsGNKe0
Finally, Allmind's SOL. I think he's controlled all the bosses now?
>>23393488>Gamescom is Dorito pope'si thought it was some independent thing in germany?
FMC kinda looks like Metal Wolf Chaos if I don't have my glasses on.
>>23393570Not really relevant. Internal codenames never match what the project actually is. For all we know this is The Adventures of Cookie & Cream 2: Another Age.
>>23393490God those claw blades are so cool. One thing I'll always praise DxM for is putting boss weapons/parts in the game, I really wish FROM would take notes on that one.
>>23393570well it could be anything, and assuming it is AC would be setting yourself up to disappointment
wouldn't be the first time recently too
>>23393687NTA but given the timing if it DOES get announced soon my money is on a sequel to AC6. That being said, I've been in this scene for for too long to get my hopes up. After AC had a fucking decade long hiatus and Bloodborne fans got insulted with that Duskbloods PvP slop (which is also exclusive to a console like Bloodborne was) I know not to trust this company, nor any gaming company for that matter.
>>23393772>but given the timing if it DOES get announced soon my money is on a sequel to AC6i've been thinking that maybe the ER dlc didn't need the full A team and it could be an A team game, tight schedule but not undoable, some people said king's field 5
also could be a small side team like the nightreign one that we arn't aware of doing another asset flip game
>>23393861I'm inclined to think a new AC game would be an A team production as well. Mostly because after the success of AC6, Miyazaki expressed interest in returning to direct another AC game. His first roll as a director was on AC4, so he might view making a blockbuster AC game as a personal white whale now.
>>23393900wouldn't it make more sense that he went to direct the B team that's roughly the same size and did AC6?
>>23393921Entirely possible, but he might want the Elden Ring team on this if it's truly important to him. B team might be have been shoveled over to make Duskbloods.
>>23393931>B team might be have been shoveled over to make Duskbloodswe know it's C team from the interviews and the timing of the development start, we also know new hires went mostly to that team as the scope of the game expended over time and the team is about the same size as A and B now
>>23393934Fair enough, wasn't aware of that since I have no interest in Duskbloods as it's just bad Bloodborne repeating the same mistake Bloodborne did. Either way if it's A or B team on an AC6 sequel, I'm sure it'll be phenomenal. AC6 is very close to a perfect AC game imo, all it's really missing is:
>More parts, obviously. It has the most of any first gen AC game but ACFA/ACVD still have more>Online PvE, the only thing gen 5 really did right>Bringing back part tuning (make it cost a shitfuck load of credits imo to promote repeated online PvE play)>A "return to roots" soundtrack (Admittedly this one is just personal wishlist, I really want Kota to go back to his old style of music instead of the more "ambient" tracks in AC6. I'd honestly even accept DLC that replaces the existing soundtrack with classic AC OST)That and I'd like the ranked play removed as it just promotes sweaty bullshit even in unranked PvP and IF I SEE ONE MORE VE-66LRB I AM GOING TO STRANGLE SOMEONE. That probably isn't going to happen though. But this is a minor issue really and trends towards another personal wishlist item.
>>23393952>all it's really missing is:add to that movement bound to lock in softlock and we're good
>>23393995You're thinking far too much in the context of fighting bosses and PvP. Adding locked movement to soft lock would be HORRID for most missions because you wouldn't be able to freely control your AC movement while any enemies are around. Need to go somewhere fast? Too bad bitch you locked onto a random helicopter. Killed that? Oh look an MT waltzed into view. Eventually, congrats you failed the mission. See the problem? It'd force you to completely disable lock and turn on manual aiming just to move around and that's going to be too clunky for the vast majority of players. If you ask me they should just remove the accuracy penalty from hard lock. That'd completely solve this issue and right now all hard locking accuracy penalty does is punish controller users which is REALLY silly when you consider that until AC6 this is a series that was played completely on controller.
>>23394007you don't understand because you only played 6
that would just work like older games when softlocked and allow for proper strafing, binding movement to camera doesn't pull the camera away like hardlock would, and you always have assault boost to zoom around anyway
>>23394016I've literally played the entire series. What you're asking for would not work with 6's movement. You're asking for a COMPLETE overhaul of AC dynamics in the same gen. Not gonna happen dude.
>>23394026then you are plain retarded, the game already bind movement to softlock when you fire weapons and it doesn't cause the problems you describe you idiot
>>23394029>then you are plain retardedAd hominem, stopped reading there. Go back to /v/.
>>23394031>if i don't read about being wrong i can't be wrongyou absolute baboon, how do you not forget to breath sometimes with that pea brain of yours
>>23394031>doing picrelyou have to be 18 to post here
>>23394032>>23394036>samefagging this hardhe's right you should go back
>zoomie that only played 6 lying about playing the entire series as an appeal to authority fallacy and then calling an ad hominem
>samefagging to pretend others samefag
lol, the irony, fuck off already you massive retard
>>23393900Miyazaki likes fantasy, I believe he just doesn't care that much for big robots.
>>23394056these arn't mutually exclusive
there's a subgenre mixing both genres
>>23394056>I believe he just doesn't care that much for big robots.Considering he started at this company making AC games I call horse shit, especially since he blatantly stated he wants to direct a new AC game.
@23394045
yikes you really are a tourist
>>23394066He doesn't hate it, but it just seems to me that the moment he was allowed to pursue his own direction it was mostly sword and sorcery, eventually victorian gothic horror
>he blatantly stated he wants to direct a new AC game.Did he? I only remember him saying that he wants the studio as a whole to continue making AC, not that *he* in particular wants to direct it.
>>23394101>it just seems to me that the moment he was allowed to pursue his own direction it was mostly sword and sorceryOr, you know, FROM decided to try something different once and it was a hit and then they were stuck making those games for the next ten fucking years to satisfy shareholders.
>>23394101>Did he?https://www.neogaf.com/threads/hidetaka-miyazaki-talks-armored-core-6-with-ign.1647637/
>Actually, I was the director on Armored Core 4 and For Answer. And of course in those days, the level of resources and the cost and the time that we could dedicate to game development was just a completely different ballpark. So I'm extremely jealous of the team today who gets to make this new Armored Core. I wish we had that sort of leverage back in the day.He stated he's "extremely jealous" of the team that worked on AC6. If that doesn't express interest in making a new one himself I don't know what does.
>>23394126Hmmm okay you might be on to something. I couldn't find any interviews where he talks about AC4/4A so I thought he didn't really care for it.
>>23394132I don't think he disliked working on AC4/FA, but his words here do show he doesn't feel he had enough resources to make it a success. Which tracks, honestly. As someone who adores ACFA I am very curious as to what he could have done with more.
>>23394100Why are you still seething about it? You got called a retard for acting like one, take the L and move on
Btw this is what anon was referring to, which is the general consensus on what should be improved gameplay wise
>>23394145Just use hardlock dipshit. This is a nothing issue.
>>23383981>>23384052>>23387351I think the points about gameplay and difficulty are all fine and I can see why they wanted to ease in people from other games given how long the series was dormant.
I just wish they found a less "videogamey" way. From often put effort into making things fit for gameplay and immersion.
H+ for example is an interesting difficulty setting which also helps make enemies stronger than the player (to cover the less than steallr AI) without it being unfair since the player can have it too.
It is also a very nice thematic point about the loss of humanity in a futuristic setting.
The stagger system (as devisive as it is from a gameplay standpoint) at least makes thematic sense. Your machine constantly has to invest ressources to not topple and if you get hit too much the CPU has to force correct to not stumble so it has to momentarily divert all efforts to the joints leaving no room for maneuvering till things are stabilized.
My gripe lies with how healing kits are just there and there was not attempt to explain them. You just get a random green effect which somehow repairs a very complex machine.
Healing is never mentioned by any NPC either.
It really feels tagged on from a worldbuilding pov. It's solely there to serve gameplay and I thought other AC games were great at having both.
Couldn't they've, for example, made repair stations that you do a pitstop at? Or have some more believable gradual healing? At least some lines about how ACs can be repaired (unlike MTs).
>>23394147It's different, because hardlock aim your camera
God, you really are retarded, well keep seething i guess, unironically reddit my be more to your tastes, best of luck to you tho
>>23394147Softlock is more fun
>>23394151>H+ for example is an interesting difficulty setting which also helps make enemies stronger than the player (to cover the less than steallr AI) without it being unfair since the player can have it too.Yeah but they abandoned H+ after Silent Line. From Nexus onwards you can't have it at all which is alarming when you consider EVERY enemy AC in Last Raven has it and you can't at all. For whatever reason they clearly didn't like H+ as a difficulty setting anymore.
>My gripe lies with how healing kits are just there and there was not attempt to explain them.I do agree this is jarring. They should toss a throwaway line in about them being nanomachines son or something.
>>23394154>LET'S MAKE HARDLOCK EVEN MORE IRRELEVANTNah suck my cock. If anything they should be making hardlock better.
>>23394156Disagree.
don't bother replying to it, you'd waste you energy on someone that can't/don't want to understand
>>23394156I personally find hard lock more fun. AC is more fun on a controller and soft lock really isn't feasible with one. This has never been a M+KB franchise and all the Souls games are best played on controller so it's really fucking weird that they made M+KB better in AC6. The lock speed penalty should be axed from hard lock imo, this would solve all problems.
>>23394172I like softlock because I enjoy clawing my controller. But not being able to strafe sometimes kill the fun. All they'd have to do is to add an input for enabling/disabling strafing in softlock. I don't care much about the hardlock lock speed penalty, I feel like it only really makes a difference in pvp and I don't do pvp
>>23394175>I like softlock because I enjoy clawing my controllerWell sure but not all of us want to use the carpal tunnel speedrun meme grip. I've been playing AC since 2001 and have never used it and will never use it. That being said, what we are asking for doesn't have to be mutually exclusive. They could easily add a softlock strafe and remove the penalty from hardlock. Then it really wouldn't matter anymore how you play. They'd both be just as viable.
even while playing the game normally you don't want to hardlock against multiple enemies in the first place
>>23394186I play on controller and have S ranked every mission using hard lock exclusively. The fuck you on about lil bro?
Do people really claw in older ACs? I usually just put thumbs on joysticks, index fingers on bumbers, middle fingers on triggers and work with that.
>>23394183I understand that, most people aren't comfortable with clawing. As you said it'd probably be easy for the devs to add a strafe input in softlock, and removing the penalty from hardlock would be even easier. I don't really understand the reasoning behind not being able to strafe unless you're firing in softlock. It doesn't feel like it's there for a reason, it feels like a massive oversight
>>23394191Some do, yes. Enough to where it became a meme parroted to bandwagoners looking into the franchise after AC6 got announced that claw grip was "mandatory" in the old games. I do not believe it was ever a majority of us though, it wasn't ever really discussed on the old forums to my memory.
>>23394191it's mostly a meme, it was never needed
>>23394195The controller even has a free button not assigned to anything they could easily turn into a strafe toggle. By default, right on the d-pad is not bound to anything. Of course you could then reassign it to something else, but there being a free button already means this would be a non-issue and easy to implement alongside removing the lock penalty. Though I will say I hate having to mash two buttons to use core expansions and I wish I could by default bind them to that free button instead.
>>23394206Hell even a simple toggle option in the gameplay options menu would be fine to me. I doubt anyone would be switching back and forth enough to need a dedicated controller input
>>23394212Eh either way the free button is there. May as well use it.
>>23394212Nobody uses the weapon purge button and we still have a button wasted on that.
>>23394218Very rarely, I see people use it in PvP.
>>23394219For what? Seems silly. At best I can see using it for say, dropping an EARSHOT if you're against a LAMMER kite but that's about it.
>>23394234Yeah NTA but idk outside of dropping something you'll never hit the opponent with like in your scenario I don't see why anyone would manually purge a weapon. This isn't like in older gens where you could only use a couple weapons at a time, so gaining a bit of speed and energy from purging was common. Your entire arsenal is online always so it'd have to be pretty dire to force a manual purge here.
>>23394234When they want that extra speed. Sometimes for the memes, but mostly for the extra speed. Basically this
>>23394242
>>23394234that allow you to discard a back weapon that ran out of ammo to improve your speed, it's a key mechanic
>>23394247Anon weapons that run out of ammo auto-purge. It's not really necessary anymore unless you're trying to lighten your AC up which isn't typically a good trade-off nowadays when all four weapons can be used in tandem.
>>23394249>when all four weapons can be used in tandem.Yeah and before anyone mentions weapon bays, NOBODY is using weapon bays to swap between weapons with fast cooldowns. Everyone and their grandma only uses them to constantly shuffle between two arm weapons with big cooldowns (I honestly feel it was a mistake to add them to 6 because of this).
>>23394191You never needed to claw in oldgen and 4th gen, 5th gen maybe but it wasn't mandatory.
>>23394265I never even used it in 5th gen personally. Always found claw grip silly and VERY uncomfortable. Guys using that regularly gotta be fucking their tendons up.
Has anyone figured out how to make gen 5 emulate properly yet like gen 4? Or do we still need more time?
>>23394444https://desuarchive.org/m/thread/23006355/#23018278
>>23394497Needs better hardware than I'm using I guess, ah well thanks anyway bro.
I don't actually understand the story of Armored Core's expansion games on PS1.
Are you suppose to be the same Raven in Project Phantasma?
What is up with the ending of Master of Arena? Wouldn't that fuck up AC1 if everything fucked up and killed over in this prequel(?) of a game?
>>23394731Phantasma is a prequel set two years before the events of AC1/MoA. You are not the same character in these games. MoA is essentially just a retelling of the events of AC1 but a bit more fleshed out and the plot of MoA actually continues into AC2. It's worth noting that you are thus far NEVER the same character in two AC games, in every game you are a brand new one.
>>23394754So if I'm understanding it correctly. MoA is the canon/definitive AC1 story, you are some random other Raven in Phantasma and the player character is never the same across any game in the series. Aight I think I can swing with that.
>>23394764That is the correct takeaway, yep. Also for your reference since you are trying to follow plot, not all games are in the same canon. Here's the timelines:
>PP > AC1/MOA > AC2 > AC2AA>AC3 > ACSL > ACNX > ACNB > ACLR>AC4 > ACFA > AC5 > ACVDFormula Front exists in it's own canon and AC6 currently exists in it's own canon too but a sequel game could technically put it anywhere (we didn't know AC5 was in the gen 4 timeline until VD). Enjoy the rest of the series!
>>23394145We're not in the era where we need to manual aim something anymore. FCS that locks on is more realistic with that technology.
Besides they gave you the option to manual aim either.
What you're complaining is more about your own nichepicking.
>Got regulations 1.6 working on emulated AC4
Sweet. Now to experience the game with regs I never had when I played it on console.