>>23365626
They tried a similar method with that experimental game Rise of Incarnates about 10 years ago.
>pick one character for free
>have to grind out or buy the rest
It flopped catastrophically. From Open Beta to EOS in less than 12 months.
The only formula I see working to supplant the loss of "ongoing revenue" is adding some kind of subscription fee to access various cool but non-essential features like custom pilots, custom UIs, titles, custom songs, etc.