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Thread 23381358

87 posts 18 images /m/
Anonymous No.23381358 >>23381365 >>23381552 >>23382718 >>23382847 >>23383070 >>23386434 >>23386434
What's the point of this thing sticking out ? I know that in gunpla they were place for bits, but that was only used for Char. What are those anyway, sensor?
Anonymous No.23381364
future bits and maintenance use imo
Anonymous No.23381365 >>23382712
>>23381358 (OP)
equipment pack hard points? It's just a subtle SEED backpack autism nod.
Anonymous No.23381379 >>23381387 >>23381388 >>23383019
From the other thread

>23366226
Anonymous No.23381387 >>23382646
>>23381379
>that bottom image
Is that supposed to be a G-Fighter that transforms into a chicken walker? Looks neat.
Sad that this didn't get into the actual show.
Anonymous No.23381388 >>23381394
>>23381379
Try english
Anonymous No.23381394
>>23381388
try it yourself? image translation is free.
Anonymous No.23381408 >>23381552
Does it actually matter? This was all just a emotionally unstable indian girl's fever dream.
Anonymous No.23381474 >>23386434
I thought they were reaction thrusters at first, but I think they're just hardpoints.
Anonymous No.23381552 >>23383562
>>23381358 (OP)
It's for when you wanna carry 6 extra swords just in case.
>>23381408
Go back midwit.
Anonymous No.23382646
>>23381387
Light G Armor, Sayla's Light Cannon rides on it in a prone position. Sleggar kamikaze's it into the Bigzam's underside and Sayla kills Dozle.
Anonymous No.23382712
>>23381365
>It's just a subtle SEED backpack autism nod.
Kill yourself.
Anonymous No.23382718 >>23384686
>>23381358 (OP)
Some Anon had theorized on a thread earlier in the year that they were sensors to help with body orientation, but no, they're hardpoints for weapons.
Anonymous No.23382847 >>23382886 >>23383381 >>23383525 >>23386434
>>23381358 (OP)
In universe reason? Hard points for weapons.

Out of universe reason? Limited CGI budget. They created only a limited amount of CGI suits and recycled the designs as much as possible to save costs.
Anonymous No.23382886 >>23382980 >>23383009 >>23383073 >>23383430 >>23383525 >>23384555
>>23382847
Okay but why not just remove those things if they're not bothered to using on the show? They could easily remove those parts on the CGI model
Anonymous No.23382980 >>23382999 >>23383486 >>23383569
>>23382886
That's extra time and money they don't have. Staff are working around the clock. They don't have spare time to delete the hard points and re-render the CGI suits without them.

This is the problem with short fast seasons that are only 12 episodes. Production time is very short and very quick.

If the show was longer then they mught have changed it.
Anonymous No.23382999 >>23383065 >>23383073 >>23383384
>>23382980
What? No, that's clearly wrong. You could remove all of those in a matter of hours, possibly under one hour. And they're models, you're not re-rendering anything. They're definitely there for a reason, and all I can think of is that it's a design motif.
Anonymous No.23383009 >>23383026 >>23384722
>>23382886
>hurr durr but a neckbeard in his basement can make sex mods for stellar blade and add and erase as many extra genitals on the 3D models as he wants in like 20 minutes
In terms of television and movie production, deleting a part of a 3D model is not something easily done on a whim. If it's in-house work by Sunrise, it still means they would need to double-check that they didn't accidentally fuck with any of the 3D animations, re-render all of the scenes, re-do all the digital compositing, submit the footage to be re-edited by video editing team into the final product.
Anonymous No.23383019
>>23381379
>>23366226
Anonymous No.23383026 >>23383048
>>23383009
>>hurr durr but a neckbeard in his basement can make sex mods for stellar blade and add and erase as many extra genitals on the 3D models as he wants in like 20 minutes

>Girls with multiple penises out of absolutely nowhere

Nigger what the fuck?
Anonymous No.23383048 >>23383068
>>23383026
as it turns out, editing a 3D model does not equal a finished anime episode
Anonymous No.23383065
>>23382999
That only works for episodes that haven't already released. What are they going to do about episodes they already released? They have to re-render them.
Anonymous No.23383068 >>23383073
>>23383048
ARE YOU A FUCKING BOT THAT WASNT MY POINT
Anonymous No.23383070
>>23381358 (OP)
Aren't they verniers for RCS?
Anonymous No.23383073 >>23383128
>>23383068
I don't fucking care about your tangent, I'm answering >>23382999 and >>23382886
Anonymous No.23383128
>>23383073
You're the one who brought up women with multiple cocks what is wrong with you.
Anonymous No.23383132 >>23383145
/m/ is so retarded that they will go on an on about a tiny miserable detail that ruins an entire show for them and why it should be removed
Anonymous No.23383145
>>23383132
>/m/ is so retarded that they

Way to out yourself as a fucking tourist from another board you dumbshit

You're right though
Anonymous No.23383161
another retard above me
Anonymous No.23383381 >>23383386 >>23383893
>>23382847
what? how to these little knobs and bits save money?
Anonymous No.23383384
>>23382999
it was made to allow for 6 elmeth bit red gundam to be a thing
Anonymous No.23383386 >>23383388 >>23385605
>>23383381
Because Char's Gundam needed it for funnels in the flashback. So the staff just copy paste the same design across all the mobile suits. It Saves time and energy. Constantly adding them and removing them for flashback sequences is time consuming.
Anonymous No.23383388 >>23383397
>>23383386
>Constantly adding them and removing them for flashback sequences is time consuming.
why would they be doing that?
Anonymous No.23383397 >>23383417
>>23383388
You asked why they don't remove them.

You were told it saves time and money to just keep them.

What aren't you understanding?
Anonymous No.23383417 >>23383430
>>23383397
why would they remove them? can't you read?
Anonymous No.23383430 >>23383438
>>23383417
>why would they remove them? can't you read?

SEE YOUR EARLIER QUESTION HERE >>23382886
>Okay but why not just remove those things if they're not bothered to using on the show? They could easily remove those parts on the CGI model
Anonymous No.23383438 >>23383486 >>23383503
>>23383430
>your question
also it was a response to your retarded statement that it was done "to save money"
so again how does it save money?
Anonymous No.23383486 >>23383893
>>23383438
>so again how does it save money?

SEE ANSWER YOU WERE GIVEN HERE.
>>23382980
Anonymous No.23383503 >>23383893
>>23383438
You two anons are talking about different things. So we need to ask for clarification.

1. Are you asking why all these mobile suits have hard points to begin with?

- A decision was made early on to keep the hard points. No one knows exactly why. Maybe it was an artistic decision by the Director.


2. Or are you asking why they can't remove the hard points later on once the anime is in production?

Once production already starts, too many wheels are in motion to make changes. That's why planning is so important. Schedules are extremely tight once anime enters into production and the studio signs contracts.

Bandai reserves timeslots with TV stations for their anime. This is very expensive. And even a small delay in making animation can have a "butterfly effect" down the production pipeline, and delay an episode by a few days. This is unacceptable because TV stations will charge absurdly *gargantuan* fines for any delays and not following signed contract.

And that's not even factoring in paying overtime to staff members to make changes. Each anime has a budget. And the allocated budget may not allow for overtime pay.

If you read old stories, Gundam Seed Destiny's production suffered so many delays and setbacks. It got so bad that staff members were literally driving to the TV station to deliver that week's episode tape only 45 minutes before it was supposed to air on TV. And the staff were only delivering a filler recap episode because the animation team had fallen behind schedule for the battle scenes.


------------

For the DVD or Bluray releases, changes are much easier. It doesn't cost nearly as much since you aren't limited by a tight TV schedule. A lot of animation fixes were done this way.
Anonymous No.23383525 >>23384919
>>23382847
>Out of universe reason? Limited CGI budget. They created only a limited amount of CGI suits and recycled the designs as much as possible to save costs.
That doesn't explain why they are on Guncannon, it got different arms and legs.
>>23382886
There's no point in removing them even if they aren't used, so they didn't, especially since they got an in-universe explanation. Simple, right?
Anonymous No.23383562 >>23383611
>>23381552
>>factual, objective interpretation of the show
>Go back midwit.
Gquuuuuux fans aren't gonna make it...
Anonymous No.23383569 >>23384540 >>23384654 >>23384714 >>23384722
>>23382980
I can tell you've NEVER worked with 3D software before. I use CAD 12 hours a day and I can tell you getting rid of one little thing would take 3 fucking clicks. You have ZERO idea of what youre talking about and sound retarded.
Anonymous No.23383611
>>23383562
If it was just Lalah's dream it would end when she'd wake up.
At best you can say that it is the world that Lalah dreamed into existence. Or a world that came to be when Lalah became its observer.
Anonymous No.23383893 >>23384564
>>23383486
that doesnt answer shit how does having hard points save any money?
>>23383503
see >>23383381
Anonymous No.23384540 >>23384617
>>23383569
>CAD
Lol. That's not what they use for anime.
Anonymous No.23384555 >>23384560
>>23382886
The shield mounts on a hardpoint so they were used in the show.
Anonymous No.23384560
>>23384555
It doesn't have a handle like on the original Gundam.
Anonymous No.23384564 >>23384609 >>23385632 >>23388809
>>23383893
when you need to repeat work, it costs money to carry it out

ain't noone fucking working for free because someone decided they need to delete something and now they need to remake all of the footage of the CG model for the version without the hardpoint
Anonymous No.23384609
>>23384564
This anon speaks the truth. 100%
Anonymous No.23384617 >>23384722
>>23384540
about as useful as a RC plane enthusiast going to a military forum to talk shit about lockheed and saying "I know how it works I'm an expert on aircraft production"
Anonymous No.23384650
how the fuck is this thread still going
Anonymous No.23384654 >>23385632
>>23383569
Re-doing animation costs time and money. Nobody works for free. Deleting one little thing means restarting the entire animation all over again. Not enough time in the schedule for it.
Anonymous No.23384686
>>23382718
hardpoints would be a neat idea if it explains how it's so easy to create specialized variant of a grunt suit for an extremely specific purpose. *These* hardpoints just look retarded because the entirety of their weight is borne on these extremely narrow bottlenecks that would snap off in an instant.

at the very least, their narrowest point should run parallel to where the force exerted on the hardpoint by the attachment. As it stands, it's designed to exert the maximum possible torque on the hardpoint which means it will bend and snap off.
Anonymous No.23384714 >>23385635
>>23383569
Yeah because CAD is what's integrated with flexible skeletal rigs and 2D-oriented stylistic animation.
Anonymous No.23384722
>>23383569
>>23384617
See

>>23383009
Anonymous No.23384919 >>23386429
>>23383525
>That doesn't explain why they are on Guncannon, it got different arms and legs.
Maybe guncannons have optional armaments we haven't seen in the anime?
Anonymous No.23385605 >>23385632
>>23383386
This is the dumbest fucking take in here. You realize a rig can work with different models, right? If that were the case, you can just fucking delete the polygons and nothing changes. fuck
Anonymous No.23385632 >>23385658
>>23385605

Read

>>23384654
>>23384564
Anonymous No.23385635
>>23384714
Not him, but Blender is doing a lot of the legwork in the animation industry nowadays.
You can even use it for some neat 2D animation effects, simulation of some older cell-based animation SFX techniques, etc.
Maybe you're thinking of AutoCAD, and it is true that a lot of monkeys cannot help but use CAD as shorthand for AutoCAD.
Anonymous No.23385658 >>23385687
>>23385632
You can literally remove the hard points by deleting them on the model and re-rendering the scene, and considering these aren't realistic extremely high poly models, rendering won't take fuck all time. You're still retarded.
Anonymous No.23385687 >>23385724
>>23385658
>and re-rendering the scene

No time for that in the work schedule.

No money in the budget for paying employees overtime.
Anonymous No.23385693
I dunno why everyone's assuming this would be done after rendering. If you were making an entire new mech around this structure it'd be effortless to delete them in the process. It has nothing to do with rendering.

We already know from the designers commentary that the zakus have hardpoints that don't actually get used in the animation. It's pretty blatant they're optional hardpoints but whatever else they were going to be used for got cut.
Anonymous No.23385724 >>23385739 >>23385742
>>23385687
Jesus Christ anon, deleting takes literally five seconds and re-rendering is a button you press and let cook for an hour
Anonymous No.23385739
>>23385724
Okay call khara and tell them you'll do it, for free obviously. Fucking CGJanny.
Anonymous No.23385742 >>23385746 >>23386397
>>23385724
Re-rendering means having to start over again.

Which means going backwards in the production pipeline, and having the Video Editors re-import the footage all over again and almost start from scratch.

Video editing takes awhile. Its not a fast process. Many hours if not days. Not only video edit, but re-do any 2D compositing, re-do color correction, re-export the video, etc.

One minor change (like deleting the hard points) means having to redo ALL the steps that come afterwards.
Anonymous No.23385746
>>23385742
Don't worry he'll do it for free.
Anonymous No.23386397
>>23385742
You probably won't have to re-edit it as long as the timing is the same, you can substitute assets out in modern NLE most of the time. You're correct about at the very least having to re-export through the rest of the toolchain though, plus it also needs final approval from all the final approving parties again.
Not a biggie on the timeline for a home media release, but broadcast television is fucking cutthroat.
Anonymous No.23386429 >>23386431 >>23386930
>>23384919
That's in universe reason. I was arguing that hardpoints aren't just something they got on Red Gundam arms and legs and decided to keep them on all the other variations.
Anonymous No.23386431 >>23387151
>>23386429
>that's the in universe reason
>I'm asking why they decided to follow that in universe reason
You are the most retarded gorilla nigger in this board.
Anonymous No.23386434
>>23381358 (OP)
>>23381474
>>23382847
>>23381358 (OP)
They look like holsters to me. So they can carry equipment
They're
Anonymous No.23386930 >>23387151
>>23386429
Are you asking why the Earth Federation kept the hard points in later models like Guncannon? Because they were effective and there was no reason to change it.

It's like how an F-15 has a bunch of hard points on the wings that can carry a bunch of weapons. But that doesn't mean all hard points are always used. Sometimes F-15 launches with only a few missiles and the rest of the hard points are empty.
Anonymous No.23387151 >>23387181 >>23387212
>>23386431
Sorry, I misinterpreted it as you not following the conversation, because the alternative seemed even more moronic to me.
To answer your question: duh, obviously, you dunce. And not just that, but considering that those hardpoints are the same as on the Gundam, you can safely assume that it is all the same equipment.
>>23386930
No, I was making a comment on why "out of universe" reason doesn't make sense. Those hardpoints are present on a completely different 3D model. So them being there just to cut costs doesn't track. That's all I said in my initial reply. I didn't ask anything.
Anonymous No.23387181 >>23387212 >>23387253
>>23387151
I'm guessing all these suits were designed with the idea that they could carry weapons on the hard points. But since this show was only 12 episodes, we didn't get to see it much on anything besides Char's Gundam.
Anonymous No.23387212 >>23387253
>>23387181
Yep and once the show got close to the air date, it was too late to make major changes.

>>23387151
Maybe they will change things on the Bluray release.
Anonymous No.23387253
>>23387181
Sure.
It could also be done as a toy gimmick or something that could be elaborated on in side materials.
>>23387212
There is literally zero (0) reason to change anything.
Anonymous No.23388809 >>23388832
>>23384564
is this an AI stuck in a loop or something?
again how does having hard points save money?
why would they have a version with no hard points? and how does having or not having hard points save money? and how the fuck does it relate to CG at all? it was ikuto who came up with hard points not CG staff.
Anonymous No.23388832 >>23388833
>>23388809
>again how does having hard points save money?

Once production starts then it becomes time consuming and very costly to change designs with a TV broadcast deadline.
Anonymous No.23388833 >>23388879
>>23388832
why would they change the designs?
Anonymous No.23388879 >>23388885
>>23388833
They usually don't.

If any changes do happen, then it happens later in the Dvd or Bluray releases.

Like when they fixed Akatsuki Gundam for the DVD release.
Anonymous No.23388885 >>23390069
>>23388879
im not asking when they change it im asking why?
Anonymous No.23389265 >>23390210
This is like the mech version of videogame DEI character design where they purposefully make things ugly and weird just because.
Anonymous No.23390069 >>23390209
>>23388885
>im not asking when they change it im asking why?
Because maybe the Director changes their mind and wants the models to look different. Like how Director Fukuda changed over 600 scenes in the Directors Cut Special Edition of Seed Freedom Blu-ray disc.
Anonymous No.23390209 >>23390234 >>23390239
>>23390069
so these hard points dont save any money
Anonymous No.23390210
>>23389265
we're not talking about your genetics tho
Anonymous No.23390234
>>23390209
Only if you'd assume that they will be changed later on the BD.
Anonymous No.23390239 >>23390245
>>23390209
NTA, I mean they save money in the sense that you reuse the same assets for different CGI models. You probably save several weeks of pre-production time when you don't have to debate about drastically different suit designs and a bunch of different hard point designs. The Bandai gunpla department probably loves it too. They can reuse the same plastic parts for multiple models.
Anonymous No.23390245
>>23390239
Knowing the way Banrise operates, there's probably multiple departments and committees that have to review the designs, offer feedback, and give their approval.