>>507741142 (OP)Imagine making a game franchise so popular that people will speculate about the next game half a decade before it's even complete.
People loved your ideas, the way you told a story, the characters you made, the way it was structured, how it all works together. And the 'recipe' you brought to the table was dark, funny, irreverent, edgy, rude, etc.
And then suddenly your success brings in money. Money brings in lawyers and middlemen. All of that brings in corporate 'values'. And suddenly you can't actually bring your successful ideas to the table anymore because of all the people hanging on to your coattails.
It's insane.
Honestly, aside from jews, this all boils down to lawsuits, discrimination cases, sexual harrassment, etc. Companies have to buy into globohomo or they risk getting sued. And the fear of being sued becomes a mechanism of control.