>>509475627>The Crew was sold with explicit warning on its cover saying "this game requires an internet connection".And the users still have an internet connection.
It wasn't sold with an explicit warning of "We will shut this down whenever the fuck we want to, and you will not be able to play the game you paid for.
>Even if you had all binaries to run dedicated servers of The Crew on your own, without a substantial user base it's completely useless anyway.The Crew is almost entirely a singleplayer game, there's almost no interaction with other players outside of races you actively have to seek out, and it has a fucking extensive SINGLEPLAYER STORY CAMPAIGN.
>Expecting developer to provide a binary for the 150 micro services and docker image is comically delusionalThen maybe they shouldn't have built it on the foundation of 150 degrees of retarded middleware and settled for writing completely ordinary server code like every other multiplayer game since fucking 1991.
>just don't by cloud based game.The average consumer DOESN'T KNOW it's a cloud based game. There is no fucking warning on the label stating this, 'internet required' does not cover cloud based games, people assume that just means its multiplayer.
>And it doesn't even take into PSN and Xbox Live, Akamai and so on.Those are subscription services, which are explicitly excused from the demands of SKG.
>More regulations will further damage the european game industry and discourage investors to invest in europe.Bullshit. The exact same argument was used for consumer laws that would effect google and apple and absolutely nothing negative came of it you corpo cocksucker.
>I think people who reverse engineer network protocol for the purpose of preserving abandoned games, if they aren't developing hacks and aren't selling private server, should be protected by law.Well, they aren't, and the reason they aren't are the exact same fucking EULA's being argued against by SKG.