>>510570504I think you misunderstand what solo role playing is outside of LLM's. When you play them you use yes / no questions to examine aspects of the story. You might ask Is there a weapons wreck in this storage room? Then you roll your dice and you get a strong yes, a plain yes, a weak yes, a week no, A plane no, or a strong no, and you draw your conclusions from this. If you get a strong yes you might conclude that there is indeed a magnificent valuable sword on the weapons rack.
do you understand this process? How you might tell a tale or author a story using such a tool? I think there is a term for it when you aren't playing an RPG rule set in this way and just writing a story. Something like writing with dice or similar
the other main tool that people use is one that is meant to open up the scene and answer in a more inspirational way. Here you might use something like an inspirational words list. So we ask what kind of sword is this? Then you roll on your word lists and get a set of two words like; grandiose / liquid. Then you engage your creative thought and come up with a Swash buckler's sword of the highest quality wed carved wavy runes running along the blade. Do you understand?
when playing an RPG rule set you use such tools to introduce RNG into the process of creativity. You want dice rolls determining the path of your creative thought not your own creative fiat.
The Fantasy World live and breathes with its own agency through your dice rolls.
If you give an LLM the overall backdrop (Which I guess could also be called a lore book) It is quite useful in helping you interpreting The results of these Oracle tools. It can be quite taxing on your own creativity sometimes but the LLM does not have that problem. It is a fountain of seemingly limitless creativity and word association capability.