>>513200115 (OP)
Wrong. You can't replace the observer, and the observer knows this, and that you can AI generate as many fake narratives and events as you want, all designed to get emotive reactions, from the observer, to react this way or that. You can make the external circumstances be as bad as you want, with nothing ever improving. And the observer knows why you want to make the reality so bad as well. You want the observer to make certain non-local decisions, after the iteration, experience packet. The observer can not COMPLETELY withdraw from being concerned with world events, because of the high level of immersiveness in the simulation, but I am not going to get bummed out about NPCs doing this or that. Maybe momentarily, but I can now default to knowing that it's all just appeals to ego.