In the history of humankind, war has been a constant. Over resources, land or ideology, warfare has been the front at which humanity found itself time and time again. When dozens of atomic bombs peppered the United States of America in atomic hellfire more than 200 years ago, the world as it once was ended. Society and order ceased to exist, and anarchy reigned supreme. Some sheltered in Vaults, spared the worst of the suffering deep underground… or exposed to an entirely unprecedented form of it. In the ashes of the old world, a new one was born. The fledglings of humanity survived and forged a new world with brutal, unforgiving rules.
Raiding. Murder. Theft. Destruction. But also, hope. Hope that things could return to how they once were, or move in a new direction entirely, casting off the shackles of folly that led America to ruin. But with hope came fear and conflict, discontent and brutality. Every step taken was taken with bloody footprints. Because war… war never changes.
==============================
It’s no secret to anybody that the landscape of America changed dramatically after the Great War. New creatures emerged from the irradiated wastes, the land shifted and became filled with new plant life twisted and bent into strange shapes. Even the ground itself was altered in many places. In one such case, the Outer Banks of North Carolina became the shattered, flooded Broken Banks. Flotsam and wreckage littered amidst drenched islands and raft-masses, while the mainland’s coast was filled with all manner of blasted boardwalks, trading posts and shantytowns.
The further south a soul travels, the more flooded the land becomes. South Carolina is a mired, messy swamp patrolled only by the grandest of mirelurks and the most savage of tribes, while the untamed wilds of Florida boast drenchghoul cults and radgators of truly epic proportions. All in all, a severely inhospitable section of the wasteland.
>>6229080 (OP)[Where do you fit into this place?]
>You were alive before the bombs fell. You worked tirelessly on a fishing boat, smelling the brine and sea air every day. Only a young apprentice, your skin was scorched away and you were rendered a hideous malformation of a human being known as a Ghoul. Commandeering your old trawler, you kept to the waters. Having an extended life at the cost of your flesh and social acceptance, you’ve struggled to maintain your sanity and avoid going feral, but you feel a renewed vigor in life recently. Can you seize it? [Ghoul]>You were raised in a Vault, one of the descendants of the original inhabitants after the war. Your Vault is constantly flooding, having power outages and succumbing to mold and decay. It isn’t long for this world, you fear. Setting out into the world is something your scout teams have done on their makeshift rafts, but apprehension fills you. Just how bad are things out there? With only a shoddy raft and a few fellow residents, your prospects seem bleak. Can you ever live the life you’re meant to? [Vault Dweller]>You didn’t have it easy. Born into the wasteland and into a pirate crew, you learned early that nothing comes free, and the only way to get anything done in this world is with effort and cunning. A knife in the back or a bullet in the brain sometimes, a smile and a handshake other times. After your parents got ripped apart by shriekcrabs, you ran with a few small crews before eventually coming across an intact fixer-upper of a boat. Something awaits you, but will it be death or glory? [Wastelander]
>>6229081>>You were raised in a Vault, one of the descendants of the original inhabitants after the war. Your Vault is constantly flooding, having power outages and succumbing to mold and decay. It isn’t long for this world, you fear. Setting out into the world is something your scout teams have done on their makeshift rafts, but apprehension fills you. Just how bad are things out there? With only a shoddy raft and a few fellow residents, your prospects seem bleak. Can you ever live the life you’re meant to? [Vault Dweller]
>>6229081>You were raised in a Vault, one of the descendants of the original inhabitants after the war. Your Vault is constantly flooding, having power outages and succumbing to mold and decay. It isn’t long for this world, you fear. Setting out into the world is something your scout teams have done on their makeshift rafts, but apprehension fills you. Just how bad are things out there? With only a shoddy raft and a few fellow residents, your prospects seem bleak. Can you ever live the life you’re meant to? [Vault Dweller]
>>6229081>You were raised in a Vault, one of the descendants of the original inhabitants after the war. Your Vault is constantly flooding, having power outages and succumbing to mold and decay. It isn’t long for this world, you fear. Setting out into the world is something your scout teams have done on their makeshift rafts, but apprehension fills you. Just how bad are things out there? With only a shoddy raft and a few fellow residents, your prospects seem bleak. Can you ever live the life you’re meant to? [Vault Dweller]
>>6229081>You were alive before the bombs fell. You worked tirelessly on a fishing boat, smelling the brine and sea air every day. Only a young apprentice, your skin was scorched away and you were rendered a hideous malformation of a human being known as a Ghoul. Commandeering your old trawler, you kept to the waters. Having an extended life at the cost of your flesh and social acceptance, you’ve struggled to maintain your sanity and avoid going feral, but you feel a renewed vigor in life recently. Can you seize it? [Ghoul]
>>6229081>You were alive before the bombs fell. You worked tirelessly on a fishing boat, smelling the brine and sea air every day. Only a young apprentice, your skin was scorched away and you were rendered a hideous malformation of a human being known as a Ghoul. Commandeering your old trawler, you kept to the waters. Having an extended life at the cost of your flesh and social acceptance, you’ve struggled to maintain your sanity and avoid going feral, but you feel a renewed vigor in life recently. Can you seize it? [Ghoul]
>>6229081>You didn’t have it easy. Born into the wasteland and into a pirate crew, you learned early that nothing comes free, and the only way to get anything done in this world is with effort and cunning. A knife in the back or a bullet in the brain sometimes, a smile and a handshake other times. After your parents got ripped apart by shriekcrabs, you ran with a few small crews before eventually coming across an intact fixer-upper of a boat. Something awaits you, but will it be death or glory? [Wastelander]Here to out-wrestle Radgators and out-box Mirelurks
>>6229081>>You were raised in a Vault, one of the descendants of the original inhabitants after the war. Your Vault is constantly flooding, having power outages and succumbing to mold and decay. It isn’t long for this world, you fear. Setting out into the world is something your scout teams have done on their makeshift rafts, but apprehension fills you. Just how bad are things out there? With only a shoddy raft and a few fellow residents, your prospects seem bleak. Can you ever live the life you’re meant to? [Vault Dweller]
special
md5: 988b5754d3a7a18388d450772b235ea6
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>You were raised in a Vault, one of the descendants of the original inhabitants after the war. Your Vault is constantly flooding, having power outages and succumbing to mold and decay. It isn’t long for this world, you fear. Setting out into the world is something your scout teams have done on their makeshift rafts, but apprehension fills you. Just how bad are things out there? With only a shoddy raft and a few fellow residents, your prospects seem bleak. Can you ever live the life you’re meant to? [Vault Dweller]
Vault 54. It was only after two hundred years of losing resources to frequent floods, suffering numerous political skirmishes and civil wars and several disease outbreaks that the common residents of the vault, including yourself, learned that this was all intentionally inflicted upon them by the long-dead bastards of Vault-Tec. Vault 54's doors, panelling and structural supports were all designed with gaps meant to allow water leakages, and the large cog-shaped exit door was a rusted hunk of junk by the time of your birth.
You grew up fast - at only twenty years old, the vault was deemed unsavable by the Council of Five and evacuation efforts began. Limited scouting parties had shown that the state of North Carolina had become a completely inhospitable and highly deadly wasteland, but what choice did you have? After the cave-in of the Maintenance Wing in February of 2291, you finally got 'lucky' enough to be amongst those sent out on the next set of rafts. Together with three other dwellers, you cobbled together a semi-buoyant construct made out of lunch tables, wardrobes and repurposed gymnastic equipment.
The day before your departure, you remember an old Vault-Tec book you once read over when you were little. It was called “You’re S.P.E.C.I.A.L!” and talked about quantifying all the aspects of a person in a tidy little system. How would you say yours looked?
[Allocate your SPECIAL points. You start with 1 in every SPECIAL stat and can allocate a further 21 points. Skills are not present in this simplified take on Fallout's systems.]
Fuck being a Vault Dweller, let's mix it up instead of rehashing the same shit every time.
>GHOUL
Preferably from Virginia, but if the QM has a further background idea or vote in mind already then by all means.
Overseer, have you ran any Qsts before, Fallout in particular?
Digging the setting as described thus far, & I have a few ideas for Fallout in the South myself if you're interested.
Will there be Sub-Species votes for odd types of Ghouls, mutations as a Wastelander, or Race?
>>6229171Luck:9
Strength:4
Charisma:3
Intelligence:4
Agility:6
It’s not about being good, it’s about being lucky.
S - 4
P - 4
E - 1
C - 5
I - 5
A - 4
L - 5
Pretty low spread, so I guess we're a glass cannon.
>>6229181Totally forgot about perception and endurance lmao
Guess we’re leaving that baby at 1
S 4
P 2
E 1
C 3
I 4
A 5
L 9
>>6229171S - 3
P - 3
E - 3
C - 6
I - 5
A - 3
L - 5
>>6229171Strength: 2
Perception: 3
Endurance: 3
Charisma: 6
Intelligence: 6
Agility: 3
Luck: 5
>>6229171>Strenght: 7>Perception: 3>Endurance: 6>Charisma: 2>Intelligence: 2>Agility: 5>Luck: 2I said I'm here to out-wrestle gators an by gawd that's what I'm gonna do
[Strength: 3] [Perception: 3] [Endurance: 3] [Charisma: 6] [Intelligence: 5] [Agility: 3] [Luck: 5]
You've always been a pretty good talker, and you like to think of yourself as being fairly intelligent - though your observations being correct may just be because you're somewhat lucky. Overall, you're not that remarkable in the grand scheme of things. Vault 54 maintained an even course of education and practical survival skills, limited by the available lessons that one can teach in a confined steel box underground.
There are a few distinguishing traits that people have come to recognise in you, however:
[Pick up to two Traits from the following choices.]
>>6229619>Small Frame You’re a small son-of-a-bitch, but also pretty brittle! Gain +1 Agility but when you break a limb, you’ll break two instead.
>HeartlessYou’ve never been much of a people person. Lose -3% XP gain for every crew member recruited, but +1 to all SPECIAL when your crew is less than 3!
>Catch of the DayThat’s a big-un! Always succeed when fishing, but you’ll never catch any special treasure - just fish!
>Built to DestroyBurn bright, burn fast. Critical hits are 90-100 instead of 95-100, but critical failures are 0-10 instead of 0-5!
>Weird WatersSwamps, mires, bogs and the ocean… they’re all super bizarre! Experience sillier situations, but don’t be surprised when your sensible plan goes awry due to unexpected fun!
>Good NaturedYou’re naturally inclined to being soft-hearted, and everyone knows it! Gain +2 to Intelligence and Charisma… but fail all intimidation attempts.
>Nautically ChallengedYou’re just plain incapable of developing sealegs! Suffer -2 Agility and Endurance while at sea, but deal 10% more damage while on dry land.
>Trigger DisciplineCarefully aim and fire. There we go! You’re naturally skilled with guns, gaining 1d10 of extra accuracy when using them, but you’ll find yourself with a 1d10 negative to melee fighting.
>Sharply DressedYou just don’t feel comfortable with a bunch of metal and leather strapped all over you! Gain +1 to all SPECIAL stats while in clothing, but -2 to all of them for wearing any armor!
>Pack RatThis, and this, and this too! You gain +50 Carry Weight, but you’ll be compelled to buy some kind of nick-nack or doo-dad every time you buy anything.
>Heavy HandedYou leave a mark and then several more, harder marks! Gain 1d12 more damage with melee and unarmed attacks, but you'll never critically hit chance with said attacks.
>NoteworthyYou just seem to accumulate new friends and enemies without trying. All reputation gain is doubled, positive and negative.
>Logan’s LoopholeYou’ll be fresh forever! Never get addicted to alcohol, chems or cola but never surpass Level 25 either.
>Toaster Repair ExpertYou can fix literally any toaster you can find, sometimes with great benefits. But you’re hopeless at fixing ANYTHING else and as a result you can never try to do so.
>Curious PalateYou’ve always had a taste for new things. Eating new meals might grant you small, beneficial perks… but you might get addicted to literally any kind of food.
>>6229620>Hot BloodedRage and fervour fill your very blood! Gain 1d6 extra damage when you’re below 50% health, but suffer -3 Perception at the same time.
>AbominatureFor whatever reason, animals just seem to hate you! Deal +40% damage against all animals and creatures, but don’t ever expect to have a positive interaction with even the cutest of puppies!
>Killer RobotYou have the very essence of metal, beep-boop! Deal +10% damage with Energy Weapons, but deal -50% damage to all robots, androids and turrets.
>Anchored DownYou’ve got responsibilities and the skills to support them. Gain +10% XP but also get an incredibly annoying crew member who just won’t stay dead…
>>6229621>Sharply Dressed>Noteworthy
>>6229620>Pack Rat>>6229621>Anchored Down
>>6229627I’ll support this. Feel like we could become a trader and rely on mercenaries for most of the combat. Fallout trader quest now!
>>6229620>Catch of the Day>NoteworthyI was thinking of having having an a lacky that doesn't die could be good. Yet building up quick rep and having a fishing empire could be fun.
>>6229620>Pack Rat>Noteworthy
>>6229620>>Pack Ratthats it
was tempted to take nothing, but i love being a packrat.
>>6229620>Catch of the Day>Sharply Dressed
[Sharply Dressed: +1 to All SPECIAL while in clothing, -2 while in armor]
[Noteworthy: x2 to all negative and positive reputation gain]
You've developed a sense of style that outdoes anyone else in the vault, styling your suit with adornments, patches and even tailoring a nice leather jacket out of radstag hides. However, you're not really looking forward to the prospect of armoring up on the outside, and you feel that your style being cramped would really bring you down in a major way.
In tandem with your unique sense of style came your social standing. By all accounts, you had quite a lot of friends and quite a lot of enemies. You were, on occasion, the talk of the vault for all the right and wrong reasons. No matter what it is you were getting up to, all eyes seemed to turn your way whenever you walked into the room. You feel a little relief that you're not on terrible terms with your three compatriots, given that you'll be spending some time on a cramped, shoddy raft with them.
[Pick three fellow Vault Dwellers to create your starting crew. You may abandon, kill or part ways with them at any point.]
>Todd Steinaeur, 23. A Caucasian man with a scraggly beard and unkempty brown hair. The last utility worker / mechanic in Vault 54. Intelligent but lazy. Favourite Food: Bubblegum.
>Jacqui Janson, 19. A lanky Asian woman with short black hair and reading glasses. Born a boy, she struggled to fit in with others and settled into a quiet custodian role. Reads a lot of comic books. Favourite Weapon: Serrated Machete
>Kain Johannesburg, 21. An average-looking Caucasian man with a buzzcut. Popular jock with a heart of gold. Rumoured to be gay because he's never had a girlfriend. Favourite Sport: Baseball.
>Lorraine Richards, 23. A short, broad-bodied African-American woman with long black hair. Never seen without her toolbelt on. Seems like she can take a hit, but not very agile. Favourite Song: "Catch A Falling Star" by Perry Como.
>Vic Sallows, 45. An African-American man with curly dreadlocks and a home-made bandolier. Acts like a cool uncle to most of the younger folks. Rumours of smuggling Jet into the Vault. Favourite Robot: Mr. Gutsy
>Annabelle Grainger, 21. A tomboyish Caucasian woman with medium-length blonde hair. Wears a cowboy hat. Very reluctant to leave the Vault. Phenomenally stubborn in her beliefs. Favourite Body Part: Eyes.
>>6230601>Todd Steinaeur, 23. A Caucasian man with a scraggly beard and unkempty brown hair. The last utility worker / mechanic in Vault 54. Intelligent but lazy. Favourite Food: Bubblegum.>Lorraine Richards, 23. A short, broad-bodied African-American woman with long black hair. Never seen without her toolbelt on. Seems like she can take a hit, but not very agile. Favourite Song: "Catch A Falling Star" by Perry Como.>Annabelle Grainger, 21. A tomboyish Caucasian woman with medium-length blonde hair. Wears a cowboy hat. Very reluctant to leave the Vault. Phenomenally stubborn in her beliefs. Favourite Body Part: Eyes.
>>6230601>>Jacqui Janson, 19. A lanky Asian woman with short black hair and reading glasses. Born a boy, she struggled to fit in with others and settled into a quiet custodian role. Reads a lot of comic books. Favourite Weapon: Serrated Machete
>>6230802Forgot my other 2.
>Annabelle Grainger, 21. A tomboyish Caucasian woman with medium-length blonde hair. Wears a cowboy hat. Very reluctant to leave the Vault. Phenomenally stubborn in her beliefs. Favourite Body Part: Eyes.Tomboy crew.
Kain Johannesburg, 21. An average-looking Caucasian man with a buzzcut. Popular jock with a heart of gold. Rumoured to be gay because he's never had a girlfriend. Favourite Sport: Baseball.
Seems like the vault needs Todd, so he can stay.
>>6230601Todd
Kain
Lorraine
A little combat but trained mechanics will be good for the boat and also a valuable skill to have for the wasteland
>>6230601>Todd Steinaeur, 23. A Caucasian man with a scraggly beard and unkempty brown hair. The last utility worker / mechanic in Vault 54. Intelligent but lazy. Favourite Food: Bubblegum.>Kain Johannesburg, 21. An average-looking Caucasian man with a buzzcut. Popular jock with a heart of gold. Rumoured to be gay because he's never had a girlfriend. Favourite Sport: Baseball.>Lorraine Richards, 23. A short, broad-bodied African-American woman with long black hair. Never seen without her toolbelt on. Seems like she can take a hit, but not very agile. Favourite Song: "Catch A Falling Star" by Perry Como.
>>6230601>>Annabelle Grainger, 21. A tomboyish Caucasian woman with medium-length blonde hair. Wears a cowboy hat. Very reluctant to leave the Vault. Phenomenally stubborn in her beliefs. Favourite Body Part: Eyes.>Todd Steinaeur, 23. A Caucasian man with a scraggly beard and unkempty brown hair. The last utility worker / mechanic in Vault 54. Intelligent but lazy. Favourite Food: Bubblegum.>Lorraine Richards, 23. A short, broad-bodied African-American woman with long black hair. Never seen without her toolbelt on. Seems like she can take a hit, but not very agile. Favourite Song: "Catch A Falling Star" by Perry Como.
>>6230601>Todd Steinaeur, 23. A Caucasian man with a scraggly beard and unkempty brown hair. The last utility worker / mechanic in Vault 54. Intelligent but lazy. Favourite Food: Bubblegum.>Kain Johannesburg, 21. An average-looking Caucasian man with a buzzcut. Popular jock with a heart of gold. Rumoured to be gay because he's never had a girlfriend. Favourite Sport: Baseball.>Lorraine Richards, 23. A short, broad-bodied African-American woman with long black hair. Never seen without her toolbelt on. Seems like she can take a hit, but not very agile. Favourite Song: "Catch A Falling Star" by Perry Como.
Rolled 2 (1d2)
>>6231145>>6231063>>6230981Votes are closed.
Todd & Lorraine locked in, tie between Annabelle and Kain...
1 = Annabelle
2 = Kain
mirror
md5: bb359e7a4f9bbbd8f49e61f2c771e400
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>>6231251[Crew Acquired]
[Todd Steinaeur: Mechanic, Lazy, Sweet Tooth]
[Kain Johannesburg: Jock, Moral, Confirmed Bachelor]
[Lorraine Richards: Tinkerer, Thick Skin, Overweight]
Todd Steinaeur led the construction of your group's raft, making sure it was at least structurally sound enough to float and separating the useable debris from the trash. You recall seeing Kain saying goodbye to various friends of his across the Vault and gathering his things from his quarters, a hefty baseball bat among them. Lorraine, ever the tinkerer, seemed to be working on adjusting the strap to her Pip-Boy intermittently with working on the raft.
You put yourself to work and spent some time in the workshop cutting down sections of steel pipe and cutting nylon cords to use as a tensile, elasticated support for the raft's weight.
The Vault is abuzz with activity by the other dwellers, never being restful when a new group of young people is sent out. A spray-painted population count is crossed out and you see several families eager to move from their water-logged dormitories into your now-vacant quarters. Someone approached slowly, ushering you over.
Old Man Boseman, the eldest living resident of the Vault and a member of the Council of Five, instructed you and the others to make sure you had absolutely everything you needed before leaving, so you double-checked your supplies. A week's worth of food and purified water, your 10mm pistol, Kain's baseball bat, Lorraine's .32 pistol, some ammunition, a small array of mechanical tools and a half-empty medical kit. As you leave your quarters for the final time, you took a second to grab your pocket mirror. A fresh-faced, naive young person looks back at you in the reflection.
[Choose your appearance. This will end the character creation process.]
>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.
>>6231258>>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.
>>6231258>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.Ah the dreaded gender vote
>>6231258>>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.MLK of the fallout.
>>6231258>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.
>>6231258>>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.
>>6231258>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.
>>6231258>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.
>>6231258[As a mid-vote bonus, your party members.]
>>6231258>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.
>>6231258>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.
>>6231258>>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.I want to do the raping not the one getting raped.
>>6231258>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.
>>6231592Oh, I already voted.
>>6231593Stop trying to samefag you fucking niggers
>>6231606Nah I just forgot I already voted here earlier today
>>6231258>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.
>>6231258>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.
>>6231258>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.
>>6231258>You see a young black-haired man. A stylish leather jacket covers his Vault 54 jumpsuit, which itself is clad over a somewhat-frail body. His facial hair is cleanly shaven.
>>6231258>You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating.
[You see a young brunette woman. She has a patch-adorned leather jacket atop her Vault 54 jumpsuit, beneath which lies a body that can't take much of a beating]
You close your pocket mirror and head towards the Vault entrance. A small gathering of other dwellers bid you farewell as you and your companions watch the severely rusted Vault door screech to life, repositioning itself to allow you to exit. The tinnitus-inducing clatter of the old mechanisms whirring is too loud for you to really hear all the encouragement people are giving you, but you get the general sentiment of it.
With a tight grip on the cord, you and the others heave the raft out of the Vault and into the soaked cave it inhabits, trickles of water leaking down from the cave entrance like tendrils imparting their decay onto the unfortunate souls left inside. You sigh deeply, casting one last glance back at the people you've known, and the ones you'll now be travelling with. A mixture of sad and apathetic faces.
Glowing mushrooms and lichen accompany the moss on the interior of the cavern: something that the dwellers have come to eat in their meals to counterract the starvation of losing so many supplies to water leakage. You can also see bones. Old, old bones, muddled together in heaps near the cavern entrance. One of them is even wearing the threadbare remnants of a Vault suit.
Todd notices you, and gives a quiet snicker. "Probably one of the people that left in the last war. Didn't really make it far, huh? Or they tried to come crawling back." he says, kicking the bones aside as he shifts his weight while carrying.
You can see the cloudy sky outside now, infintesmally high and terrifying. Billowing grey clouds gather in large congregations, some darker than others, all suggesting unpleasant weather in the near future.
And so begins your story... to some, you will be known by your name, but to most, you will come to be known as the Captain.
[What is your name?]
>Jolene
>Lucy
>Tara
>Write In
>>6232743Actually, I'll support
>>6232489
delay
md5: 73dcdcbdc11ac2139a0f94fd0dc25e7b
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>>6235978>>6236038[Many apologies! I've been pretty sick and unable to run. QST will resume tomorrow.]
QstMap01
md5: 4ceace3002d70a64f4b8e381c80ecd21
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>>6236145Your name is Lucy. You're outside of the Vault now, still gazing up into the sky. Small droplets of rain trickle down onto you. Todd and Kain have hoisted the raft out of the cave's entrance and into the thinnest section of muddy coast they can. The surrounding area is mostly dead trees and swampland, with the dilapidated wreck of what seems to have once been a ferry moored up against a nearby rocky outcrop. Just ahead, the ocean stretches out into a wide, murky mess of tiny islands, floating debris and ships. Getting the raft out of the mud and onto the water ends up taking you the better part of an hour.
Once afloat, you and the others tentatively hold your breath, waiting to see... it isn't sinking! Sure, it's incredibly unstable and liable to collapse into pieces at the slightest damage, but for now it'll do just fine. There's not a lot of room aboard, so you pull your legs in tight and try to minimise the amount of space you're taking up. Kain doesn't seem to have gotten the memo, stretching his legs out ahead of him.
Lorraine contemplates her Pip-Boy, opening up a new map and beginning to chart out what she can see. At one point in your Vault's history, there were enough people to afford scouting parties before every group left, enough to gather mapping data. Those days have long since passed, and you're left in the unknown as to where you can go or what your first port of call should be.
To your south is the vault itself. Huddling together for a discussion, you agree to:
>Head North (Open Waters)>Head East (Ruined Ferry)>Head West (???)
>>6237092>>Head East (Ruined Ferry)We could ask around
>>6237092>Head East (Ruined Ferry)
>>6237092>Head East (Ruined Ferry)
>>6237092>Head East (Ruined Ferry)
>>6237092>Head East (Ruined Ferry)
>>6240766Yeah, apologies. I've been way too sick and also busy with a new job. Might have to put this on the back burner... apologies, again.
>>6240881It's okay, no need to apologize.
Just keep us posted.
>>6240881Yeah, agreed with that other anon. The quest looks fun, take your time
//ATTENTION OVERSEER//
This is the Vault-Tec® Automated Executive Operating Agent.™
Our logs show a prolonged period of 0% progress on the Vault 54™ Social Analysis Directive (as contained within your SOP files). This must be rectified at once, or your position will be liquidated.
CONTINUE THE EXPERIMENT OVERSEER.
Thank you, & have a great day on behalf of
//VAULT-TEC®//
Post your worldbuilding if you aren't going to continue. Maps, factions, mutants, etc.
Tempted to revive this but I'm a phoneposter & I wouldn't be able to update the Pip-Boy Map.
>>6259586Just use text until you can get something better
TheOverseer! Hear me well, ye scurvy dog! I am the captain now! If you wish to return, drop some lore, but the ship must sail on.
Though the sight of an open sky is strange & unnatural to you, the clouds filtered the glare of actual sunlight so that you were not all blinded upon emerging. (>-1 Perception for all Party Members during Clear Daylight until your eyes adjust or you acquire Protective Eyewear)
Even unfamilar as you all are though, enough knowledge from scientific education & the reports of scouts long before your party's emergence make clear that the ominous shades above you mean imminent danger. If those clouds break & let loose a torrent as you understand they likely will, your raft could be capsized in a surprise high tide.
You see a sunken battleship. At least, it appears to be, until Kain squints & gives a second opinion. "Looks like a normal vessel from before the war, no weapons on the deck. In fact, I see a hole in the side we might be able to drift into for cover from the storm." Deliberation is short considering the urgent situation, so you all begin rowing with the makeshift oars provided: pool cues, tennis/badmitten rackets, with baking sheets attached as backing over the mesh.
(>+1 Banked Crit if an anon can name the Song/Band referenced in this post)
The raft remains floating as your arms burn from exertion, all hands on "deck" attempting to keep a steady tempo in order to reach the shattered hulk ahead. Wind-smoothed rocks the size of your body jut out of the otherwise still calm waters, further straining your efforts as you desperately work the oars so as not to be dashed upon them.
You see a great deal of debris on the shallow seabed below as well, from metal long corroded into the shape of "reefs" to the occasional box-shaped container or fishing net left in the sand. It would be peaceful, if not for the rumble of thunder & intensifying rain beginning to pool atop your poor excuse for a vessel.
As desperation sets in, where does Lucy's mind turn to?
>She offers up a silent prayer to God All-Mighty to see her & her companions to safety (her family within the Vault were quite religious, as many folk are along the Broken Shore)
>In her mind's eye, she visualizes Poseidon or Neptune speeding the raft along to their destination (while her Brotherhood embraced a new pantheon before the war dedicated more to Men than Gods, her Sisterhood venerates Divinity over Heroism)
>Reassurances are spoken to her fellows, encouragement that could mean the difference between giving up & having the hope needed to tread water if need be (a kind-hearted nature & knack for leadership are at the heart of Lucy's Charisma, rather than any mere physical appearances)
>One look at their flagging rowing as her own limbs scream with pained efforts leads her into a frustrated tirade, "Put your backs into the oar! We aren't dying today because you're too tired & weak to get there!" (your Noteworthy reputation precedes you, & this moment is no exception to the rule; loved or hated, either way you are well-known)
Thankfully your efforts are not in vain. The seemingly vast distance shrinks & the details of the old ship become clear; patterns of "dripping" rust seemingly forming stalagmites & stalagtites off of the top & sides of the dead vessel. The gaping maw Kain spotted, miraculously enough, opens over the waterline, seemingly gulping down seawater with a greedy thirst.
You row right in without any great difficulties, turning on the lights of your Pip-Boys to see the waterlogged interior. As you stop the slight momentum of your craft with oars pressed against the solid opposite wall, the torches of light reveal a stairwell slanted diagonally leading up to a bulkhead; treacherous, with your boots wet & the metal slick, but passable. Further into the gloom you spot a broken canoe propped upon a nearly submerged railing, but can't quite see if anything is inside. The interior of the ship is too narrow there to row over though, which means taking a swim might be necessary... On the other hand, perhaps simply waiting out the storm & taking stock of what is available between the four of you is the best course of action.
>Take the Slanted Stairs up to the Bulkhead
>Swim over to the Broken Canoe
>Take Stock of the Raft, your Companions, & the Vault you've emerged from
>Leave & Brave the Growing Storm
>Write-In
[I'll run a session when I get off work in about 3 hours]
>>6259987>>In her mind's eye, she visualizes Poseidon or Neptune speeding the raft along to their destination (while her Brotherhood embraced a new pantheon before the war dedicated more to Men than Gods, her Sisterhood venerates Divinity over Heroism)>>6259995>>Take the Slanted Stairs up to the Bulkhead
>>6259987>Reassurances are spoken to her fellows, encouragement that could mean the difference between giving up & having the hope needed to tread water if need be (a kind-hearted nature & knack for leadership are at the heart of Lucy's Charisma, rather than any mere physical appearances)>>6259995>Take the Slanted Stairs up to the Bulkhead
>>6259987>Reassurances are spoken to her fellows, encouragement that could mean the difference between giving up & having the hope needed to tread water if need be (a kind-hearted nature & knack for leadership are at the heart of Lucy's Charisma, rather than any mere physical appearances)>Take Stock of the Raft, your Companions, & the Vault you've emerged from
[You'll see other options around shaping Lucy's outlook & familial beliefs, so don't worry too much about being locked out of any for the time being]
Looking back out into the water, a wave of relief washes over everyone at having made it to a "safe harbor" of sorts. A sea of black clouds churn in the sky, reflecting the waves below. You praise Kain for his good-eye, & in turn the rest briefly share their appreciation for your encouragement. Todd speaks up, not being particularly sentimental, the topic of what needs to be done.
"The ship looks sturdy enough against the weather, but it could be full of anything from traps to mutants to radioactive barrels. Then again, there could be something worth taking from the intact sections."
Thus, you decide to brave the rusted stairs leading up to the bulkhead. Even tethered as it is by Maypole & tetherball ropes to the railing, dismounting from the raft causes your heart to jump into your throat as you nearly slip into the dark, brackish waters. You don't know if it would be safe to be submerged or not. Kain volunteers to stay with the raft, although you could always ask him to come along as well. A few misteps keep your heartrate up as you climb, clanging metal step by step, up the tilted surface. You draw the brick of a pistol, a 10mm autoloader, from your Vault Security-issue holster & approach the rusty bulkhead. Who opens the door?
>You (Lucy)
>Todd
>Lorraine
>Kain
>>6260146>LorraineRespect to you QM for reviving the quest.
Also a reminder someone should probably archive the thread soon if it hasn't been already.
>>6260146>LorraineWe're on page 10. A new thread will be for the best.
Would an anon kindly bake this bread to /SupTG/?
Tags: Pontifex Maximus QM, Fallout, Post-Apoc, Post-Apocalyptic, Waterworld, Vault, Vault Dweller, & any other tags that fit especially around it being set mostly along the coast/sea & in the South.
I'll get an opening post made for thread 2 & drop it in the /QTG/ this afternoon somewhere around 3-5PM Central Time.
>>6260561It's done
https://suptg.thisisnotatrueending.com/qstarchive/2025/6229080/
>>6260592Much appreciated, anon
Thread 2 will be posted on the QTG later this afternoon (roughly 4 to 6 hours from now)
>>6260881Thread 2 is up! Thank you, kind anons.