Welcome to /qtg/, a place to talk about quests.
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>>6213393>What is a quest?An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed โ similar to a choose-your-own-adventure book or an old text adventure
Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK>Skirmish discord: https://discord.com/invite/DZCVvVU>Evo Game discord: https://discord.gg/v55Xaaja>Old pastebin containing advice for QMs:https://pastebin.com/Z78p8gXf
Badly in need of renovation.
>Archiving guide:Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
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>Formatting guide:Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
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Blue: [ blue ] text [ /blue ]
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>Formatting guide for everyone:Dice (type this in โoptionsโ): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]
Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.
Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)
>QM question:What are some inspirations for your quests? Both quests and non-quests.
>Player question:Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt). If you don't have an idea for a full quest, then how would you change one you've read/are reading?
>General question:What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?
>Lurker question:Do you feel more or less confident to post now, after all the dirty laundry has been aired out and the timer decreased? You should still vote btw, unless you're posting from a mobile IP or something and have an excuse.
>Miscellaneous question:What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?
Been reading too much slop manga and now I'm thinking about a oneshot based on those "kicked from the Hero's party" stories where you need to claw your way out of a dungeon.
>>6243967 (OP)QM question: 1632 and ILST. Along with crossovers in general
>>6243967 (OP)>>QM question:>What are some inspirations for your quests? Both quests and non-quests.I basically only run civ threads. I played master of magic as a kid.
>>6243967 (OP)>QM QUESTIONMANAGER HELP, TROUBLESHOOTER, and others -> Monster Facility + F.E.E.D + HELP WANTED! quests and SS13 primarily. Lots and lots of assorted references.
DISFORTUNA and BLOOD SOUP (don't feel like updating that) -> Fortuna webcomic (deeply homosexual) + SS13 "dark" servers (DEATHNET, Roguetown/Stonekeep, IS12) + BUGCHUD! TRPG (go read that) + fat robot thighs.
SUNROSE CALLING -> Pokemon (duh), TF2 + Gmod videos, my friends and family, Aneurism IV, and SS13.
BUG MEAT Discord Quest -> Fortuna webcomic + Fear & Hunger. This ancient quest would later inspire MANAGER HELP! and me coming to /qst/ in general.
>GENERAL QUESTIONWent to SB, SV as a test run. SB has shit taste, SV was more receptive, and then /qst/ came back and I was coming home!
Cheeseburger - Commin' Home https://www.youtube.com/watch?v=T_6g9qpSVLY
>>6243967 (OP)>QM questionDesignated Survivor, the TV show and Democracyโs Martyrdom, the TNT mod.
>Player questionStill think a conclave or papal quest would be sick, but another would be a political isekai. Rando weeb spawns in another world and instead of gaining power by conventional means (magic, leveling up, etc.) they decide to climb the ranks of whatever nation they spawned in. I always thought that would be neat.
>>6243999Oh was just asking about you. Hope thread two comes soon!
>>6243999That sound cool
I been thinking of one where youโre the last living person in the original line of succession in a zombie apocalypse. One part Civ- one part Rebuild- one part political.
>>6243990I'll elaborate a little because I think there's important things to mention:
MH, SUNROSE -> BLAME! the City for its megastructural formats and its awesome descriptions of such places, as well as Project Moon obviously. I always enjoyed the urban/suburban setting; in a city, there's a hodgepodge of different people and perspectives, so crossovers tend to go very well in there.
The people are clearly based on interactions I've had in SS13 (ie. hilarious and/or subhuman at times) but also drawing upon the horror of the mind when exposed to such conditions (such as the casual approach to insane amounts of violence). It's mostly played for laughs up until it isn't. When the final frontier is in the human mind, you're gonna see some crazy shit.
Because of the SS13 stuff as well as a very influential /lit/ or /tg/ thread about losers, I started using a lot more losers and weirdos, literal whos, and other nobodies (ie. everyman archetypes) as the main characters in my latest writings. Being confused and frustrated with the everyday mundane conflicts of the world isn't just for those isekai fags!
(Also cool robots.)
DISFORTUNA and SUNROSE CALLING -> Amulet Quest for MSPaint, faces, and format. The QM said he liked my robots and we talked about roguelikes a lot. I get sad when I think about how he up and vanished in September, but nothing to be done.
FORTUNA -> This is where I got my use of [character traits] playing a vital role in affecting the narration and narrative. I also stole the metanarrative of being inside a video game with aware characters (who cheat maliciously) because it's fucking funny, as well as developed the idea of cute bug people wearing meat suits from here. This is also where the centipedes come from in HELP WANTED and CLEANER QUEST.
If you want to read it, read the MSPaint comic (SOVL) on MSFPA first then the one on the website. There's also RP and pet collecting nowadays, but that's way too deep for me. The reason I don't recommend reading it because of the extreme nihilism and angst, both in universe and as a result of the video game framing, as well as the gay shit (ex. pronouns, abusive lesbian couple, homosexuals and homosexual accessories).
That's all I can remember now.
>>6243967 (OP)>QM questionI believe i've said this before, but my only real inspiration quest-wise was Saber and Musket. In general, however, I also had quite a bit of inspiration from the Sabres of Infinity series (that is to say, the idea of playing as a young nobleman conscripted into leading his regiment into an overseas war)
>Player questionI wish someone would run one of those "Multiplayer Civilization" quests without it ending, quite literally every time, in either the players flaking or the QM. It's usually a mix of both. I only didn't decide to run that because I wanted to do Fog of War instead.
>General questionI'm not a coomer nor a worm fan, so no, just /qst/
>Miscellaneous question:/co/, /a/ and /vst/ mostly. I wish the last one had more traffic.
>Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt). If you don't have an idea for a full quest, then how would you change one you've read/are reading?
It's either a Medabots quest, Kamen Rider or light-hearted superhero/shonen villainess quest.
>What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?
Searching for anons I share projects with and lurking alt chans.
>What other boards do you frequent?
/a/, /i/ and a bit of /e/ and /vrpg/ but I'm not playing videogames. I'll need go to /ic/ for a joke tournament in a month.
>What boards (besides /qst/) do you wish had more traffic?
/i/? Just a bit, I like slow boards.
>If you could make a board, what would it be?
/aqst/- adult quests but you can't post explicit porn. It probably isn't a good idea but...
>>6243967 (OP)>inspirationI don't have to look far for inspiration, as the nature of an apocalypse is an inversion of the functional present, or in my case an exageration of what Houston is already like.
>buying and selling and living a grotesque lifeThat's life in a modern city already. You have to earn money to buy necessities no matter what, and if you run out of money you're dead. Everyone you meen is Basically a hazard, especially driving around, or in any shop, your chances of running afoul of a pack of mindless savages is increasingly high, the longer you stay in public. The rewards of course for going out and dealing with the public are also high, if you don't mind the risk of losing a finger.
I'm inspired by trivial events, or by driving by the lqndmarks and places described in the copy of the writing. I like to write for the sake of the writing as the engagement has never been too high, however it requires a great deal of focus, to write, and so I must make the time to QM out of my IRL activities, family and work, which themselves form the apparatus around which much of the game is built.
>downtimeBeing online is a vampire from productive labor. I spent my time working, just as I do when I'm banned.
>>6244021The apocalypse genre focuses too much on the post-apocalypse, the syn-apocalypse stage can be just as if not even more interesting and we seldom get to see it from the perspective of an organisation over everyday citizens on the ground or sometimes the military. A quest where you're trying to keep everything from falling apart without going full Redeker (though if most of the government is gone, it might be beyond that point) is a very rare and welcome take. Bonus points if it's not a major First World country.
Really, I just like the apocalypse stage. I have a plague zompocalypse worldbuilding project going for fun on the side and have created scenarios focusing on state quarantine response, emergency medical arrangements, how it affects the Third World, the role of the media, measures to try and save the electrical grid, ship stranded at sea, the refugee crisis and so on.
Saint Denis preserve us, writing a dissertation is tiresome, I can understand why only monks should do all this reading and writing business. Give me a good sword, a fast horse and a barrel of burgundian wine, and perhaps some fl*mish pigs to gut.
But all of this is coming to an end. Soon my friends, very soon, the Local Lord will be back, after all of these delays. If God wills it of course.
>>6243967 (OP)>Player question:I have an idea for a survival quest, i.e., shipwreck stranded, but I'm trying to figure out how to balance it. Currently, there's a lot more bad endings than good endings
>>6243971Anything actually interesting? I Sold My Life for Ten Thousand Yen Per Year and Summer Time Rendering had interesting concepts.
>general question relatedIs there anything beyond Random Superpower Quest on akun which is worth reading?
>>6244166>I Sold My Life for Ten Thousand Yen Per YearWhat a retard, damn. Even I could get a better deal than that.
>>6244166Delights: Earthly And Desolate is one I quite enjoyed and which made me laugh and feel at times.
>>6244041>Sabres of InfinityWelles?
>>6244041>sabres of infinity Based
>>6244182Unforgivable. Forlorn Hope with no Caz
>>6244190Enjoy getting to kiss her when you're in your 60s.
>>6244193>>6244190>not LARPing as a trauma-stricken veteran who hangs out with other veterans because he canโt readjust to civilian life NGMI
>>6244193True enough. How old of a dragoon did you choose?
>>6244203If you choose anything other than 14 or 18 you're going to end the series an elder.
these days I struggle to write outside of a quest format and its killing me
New update for The Caretaker Quest is up!
after hanging around a bit with Merlin, your link increases a bit along with your relationship.
you finally delivered your alibi to the investigator.
and now you have to chose what to chase, a shadow or some mysterious steps?
vote now to decide which one!
>>6236973>>6236973>>6236973
>>6243967 (OP)>QM question:HeadQMยดs Disappearing Hogwarts quest.
Before finding his quest i was playing Hogwarts Mystery, but seeing the world and story that he was developping made me realize of all the untapped potential that the Wizarding World has and wanted to start my own (sure, its basically a side quest/story from his own, but after that is over and make another quest i have in mind, i might go back to the Wizarding World with something new)
>Player question:an escape room based on this
https://www.youtube.com/watch?v=rDh8GU-ljQo
not the series, but rather the setting of the first episode.
>General question:it actually worked as a small vacation for me, i was getting a bit burnt out from writing, now im feeling refreshed, so far im /qst/ only and i plan to keep that way.
>Miscellaneous question:mostly /vg/, i used to hang in /mlp/ but i i think im mostly done with that, i lurk there from time to time nowadays.
The next thread of Designated Survivor Quest will be published tomorrow, save something like a power outage occurring.
>>6243967 (OP)>QM question:Bananas qm is the only inspiration I need to write. He is my everything.
>Player question:Some kind of space monkey fanfic, perhaps rat space empire.
>General question:I reread space monkey quest from start to finish
>Lurker question:Voting in a quest is pointless because samefags just decide every votetht maters. Better to just read and enjoy, never reading any of the player writing.
Unless it's bananas QM because he always just calls it out and has a 6th sense for samefags.
>Miscellaneous question:Meaningless time wasting question. I spend most of my free time on the spaemonkey subreddit.
>>6244210Are you me? I need to pick up a book and reread it to remember how it's supposed to go fuck.
>>6243967 (OP)>QM questionAce Combat, obviously! Along with plenty of mecha media with the most influential one being Macross. Yukikaze is a factor as well.
>Player question:Anti-Kaiju Defense Force. Something like the defense teams from Ultraman and NERV from Evangelion. Don't ask me how it would work though. Picrel.
I miss The Little Dungeon That Could.
>>6244413you better march right back into that samefag infested quest and vote mister
>>6244413I literally just want to run quests dude
>>6244420>YukikazeWhy is it everytime I ask or post in /a/ people either shit on me or the thread dies without replies yet from time to time I randomly stumble upon anime which I'm actually interested in watching outside of /a/?
>>624420514 as starting age makes pic extra spicy
>>6243967 (OP)>Player question:Latest one I thought of was the players playing an assassin in a standard JRPG setting where after failing to kill the hero at a noble's behest thanks to a series of unlucky events, you get "volunteered" by the hero's party to fill their thief roaster and help the hero kill the demon lord (while keeping the hero from being killed for being too naive) or be executed for your crimes should you fail (saving the rest of the party is optional).
That's the rough draft anyway, I haven't even thought of personality or overall plot and frankly I can't run it because my schedule is too erratic and I get those days where I'm seriously unmotivated so I would flak on the players anyway.
>General question:I was at moe, mainly to get my /a/ and /vg/ fix and when I got tired of it I caught up with some manga/anime I wanted to watch. I'm /qst/ only, because I don't know the other sites and the quest I'm already following is here
>Miscellaneous question:I follow /v/, /vg/ and /a/ that's all really
MAVE
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>>6244531It's not a much better board but /m/ is more appreciative of Yukikaze.
>>6243967 (OP)>What are some inspirations for your quests? Both quests and non-quests.I like learning about unusual mythology and history, and weird cryptids and conspiracy theories, so I can incorporate some of them into my work. I don't read as many books or watch as many series as I used to, because I read so many quests and watch so many documentaries, but I draw on them a little when I do.
Many of the quests I am reading, or have read, provide inspiration in and of themselves, but some outside materials are necessary once in a while so we don't fall into a recursive self-referential vortex of creative incest, right?
>Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt).I quite enjoy business sims and low-stakes slice-of-life, but I'm not confident running them. I often give them a look when they pop up in the catalogue, though!
>What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?During the downtime I really considered where else I might run, and the experience of being taken down because of 4chan drama unrelated to /qst/ still has eyeing other platforms... But I don't really super like the look of any of them. /qst/ is just cozy.
As for what I did, mostly hung out with friends, read A History of Ancient Britain, and watched all of Dragon Ball Daima.
>What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?Sometimes I peek in on /x/ or /tg/ for inspo, and /fa/ for fun.
>>6244413Eesh.
>>6244106Aww Yiss.
And speaking of returning quests, CAMBION QUEST is also back after a short hiatus:
>>6244669>>6244669>>6244669
RimQuest is up! I'll be updating today and tomorrow, so let's get colonizing.
>>6244719>>6244719>>6244719
Designated Survivor Quest - #2 is up and running!
>>6244720>>6244720>>6244720
Do you like horror movies? Do you like wanton slaughter? Have you ever wanted to direct a trashy bargain-bin horror flick? Assume the mantle of horror orchestrator in Slasherquest!
>>6244764>>6244764
>>6242740>>6242740>>6242740Silver Knight Quest -- new post needs a tiebreak!
Hello, I'm the Anon running the Monster OPM Quest.
What are some good places to grab images for monsters that aren't too fantasy or sci-fi looking? I've tried gelbooru, but no matter what I do I keep getting monster girls and monster sex, deviantart's quality is bad, and artstation trends too grim and dark for what I personally for the purposes of my quest think an average monster should look like.
>>6244783Do you have an example of what sort of monster vibe your'e going for? it's hard for me to imagine what a monster is that is neither sci-fi nor fantasy. Just a large animal?
>>6244784Should have been more clear- too much of stuff I'm looking at has very medieval looking armor, laser rifles, cyborg implants and general stuff like that in the frame. Like, I don't need pictures of a Gelatinous cube in particular, it's just an example, but like, I would avoid using a pic that has it eating a knight or a Xenomorph if it was attacking an astronaut.
The Tirepede from Look Outside is a good example of a weaker monster that I just used in terms of general monsterishness.
I'm not opposed to grosser monster designs or anything, it's just that if I go with the sources I have currently, everything's going to look overly fucked up on average. I just need some "cleaner" designs I guess?
Sorry if this is infuriatingly vauge.
>>6244788Look Outside is such good inspiration for monster designs.
>>6244783>I've tried gelbooru, but no matter what I do I keep getting monster girls and monster sexHave you tried blacklisting those tags? Search for the option in "settings".
>>6244788Is this too "fantasy" for you?
>>6244783/tg/ (character) art threads
They're pretty on the spot when it comes to giving me art when I ask specifically
>>6244831>>6244783make sure to have 5 pictures to start your own thread with
>>6244788Do you have a synopsis of your story? Horror monsters vs Pokemon/Digimon vs stranded on a alien planet vs Persona/Jojo have different styles.
Hey, Storyteller Luo, any chance you're still around?
>>6244783>I've tried gelbooru, but no matter what I do I keep getting monster girls and monster sexyou can remove the sex tags or blacklist them
>>6244413soj I miss your quests
06_03
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>>6245104>>6245104>>6245104New update! Willow is not having a fun time (deserved) and you have dices to roll...
In my restless dreams I see that Quest. The GOOD fantasy quest. You promised to run that for me someday. But (YOU) never did....
DDR
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>>6243967 (OP)What are some inspirations for your quests? Both quests and non-quests.
A general curiosity I am currently investigating is the DDR (GDR for anglos). It's general aesthetic and state structure makes its history (and current state) really interesting.
Though we often heavily associate communism with Slavic/Eastern cultures (thanks, Cold War) people often forget that for 41 years there existed a culturally 'western' communist republic that, despite its best efforts, got subsumed into another country after almost half a century apart.
Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt). If you don't have an idea for a full quest, then how would you change one you've read/are reading?
I don't have the time at all, but if I were to return to QM'ing again I would return to running a historical quest set during an important historical time period. My first thoughts are the dissolution of the Austro-Hungarian empire (from the eyes of an Austrian, ร la Radetsky March (see https://en.wikipedia.org/wiki/Radetzky_March_(novel)) and the Seven Year's war in America (i.e. the French and Indian war).
What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?
I don't use this platform outside of /qst/ much, so I just stuck to the other platforms I use. Then again, I am not too much of an online person and I had already quit running my quest for quite a long time by the time the site conked out, so it did not impact me too harshly.
Do you feel more or less confident to post now, after all the dirty laundry has been aired out and the timer decreased? You should still vote btw, unless you're posting from a mobile IP or something and have an excuse.
No. I don't lurk. Either I am interested and into the quest when it begins, or I do not join at all because I am too late/not interested. I would have liked to see where Our Brave Boys was headed, but it requires a fuckton of preliminary lore reading + the characters have already been created and assigned partners. I would have loved to hop into Max Spider, but that has around 25 1000-post threads for me to comb through. Also there is apparently a fuckton of American capeshit comic lore in it that my eurofag brain raised on Astรจrix and the Bluecoats cannot comprehend at all.
What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?
I don't really use (or like) the rest of 4chan, but /n/, /o/, /k/ and /ck/ seem nice. The more devoted the board is to the topic (and the more I like said topic), the better it appears to be.
If its not too much bother, I could use another couple of votes to decide which path to take in my quest, could anyone do me that favor?
>>6236973>>6236973>>6236973
>>6244413It's almost been 10 years. Kill yourself already
We're now voting on what kind of slasher villain the dreadful young rich kids will be facing, and what venue they'll meet their end within! Come vote in Slasherquest!
>>6245332>>6245332
>>6243967 (OP)>>6243967 (OP)I've done an unreasonable (or reasonable) amount of reading about the french revolutionary wars/napoleonic wars the past two years and it has reached the point where I definitely want to run a quest. What I'm wondering is
1. Do you guys think it's more interesting playing as a General/Marshal during the historical era or more in a fantasy alternate setting take on those wars?
2. Anyone got suggestions on old quests or something else where I can look up mechanics where players lead armies that are suitable for the Quest format? The idea is to have a distinction between mass warfare/command actions and things you do on an individual basis, in and out of combat. It would be nice to start as something like a sous lieutenant or a Captain and then chart the rise (or have a prologue), but mechanics is something I'd need to look into more.
>>6245336>Anyone got suggestions on old quests or something else where I can look up mechanics where players lead armies that are suitable for the Quest formatIt just so happens that I'm running a war about that literal same concept, but set during the age of pike and shot.
See
>>6231466
>>6245346Running a quest*
>>6245346Well go figure, don't I feel dumb. I'll definitely check it out in the morning and read up, might even ask a question. Though I see that the board already has the alternate fantasy version covered with this!
Still open to reading other stuff as well if anons know other old quests that are applicable, ofcourse.
>>6245363Well, there's also the quest that inspired me, Saber and Musket. That one's closer to being napoleonic.
>>62453361. I'm a die-hard royalist, but people tend to see the revolutionaries as the unvarnished "good guys" of the revolutionary period, so I'd vote for a fantasy alternate setting in the hopes of having a more balanced view among players.
2. No idea.
>>6243967 (OP)>What are some inspirations for your quests? Both quests and non-quests.I spent a lot of time reading old /tg/ quests in 2015-2016, right before the move to /qst/. I ripped my option formatting ([A1], [B1], [1A], [1B]...) from Ogre Civilization Quest, and I ripped my talking snake from Snakecatcher, sort of: I knew I wanted it to be a snake for other reasons, but I was aware of the similarity and actually ran it past Ouro himself years ago to make sure there was no bad blood. I was pissed about anons thinking with their dick back then, so I made my talking snake as unfuckable as possible, lol. I also attempted to rip Hellborn Quest's complex skill tree (which iirc was itself ripped from Shadow Quest), but ditched it 4 threads in after I realized the players weren't that engaged and I was too brainlet for it. 43 threads after that, I'm certain that was the right move.
For non-quests, the most obvious rip is Fallen London, which heavily influenced the setting and (in particular) the dry comedy-horror tone. Cultist Simulator is a less direct pull, but manses are named after the Mansus. I've also had my writing style compared to Douglas Adams, which is not deliberate, but I did read all the Hitchhiker books during a formative period. Ditto for watching a lot of Charlie Kaufman movies. I also have an overriding personal interest in dreams, self-perception, personality, altered states of consciousness, and so on, which I think is immediately apparent for anybody who reads the quest.
>General questionOther sites suck. /qst/ 5ever. I wasn't concerned about whether it'd come back, so I stayed put.
>Miscellaneous question:I primarily lurk /adv/ to gawk at the wide variety of sadsacks who use this website, but I occasionally check out /an/ and /ck/ as well. I used to lurk /tg/, er, a decade ago, but we all know how that board has devolved.
>>6243967 (OP)>QM question:I read a decent amount of sci fi - I'm a huge fan of the revelation space series, so at least some of my plot points are probably ripped from there. I started solstice (which I WILL update soon) specifically because I read ancillary justice a few years ago and felt that they executed a neat concept absolutely horribly.
>Player question:Darkest dungeon style quest maybe
>General question:I ran a quest on akun very briefly, but I wasn't fond of the website.
>Miscellaneous question:The only other board I browse is /ck/ on occasion. I used to browse /k/ and /tg/ rarely, but IMO both boards declined in quality quite precipitously since 202
>>6245249Hey Souv, I am not your friend and I am not interested in what you have to say. I do not wish to communicate with you in any fashion. You have been told multiple times your behavior is unacceptable and you refuse to amend it. Do not reply to my posts. Thank you.
>>6243967 (OP)>QMI think it all started when I found a bunch of 'Choose Your Own Adventure' books at the library--tried making a few of my own as a kid along with a couple of other short stories. Aside from that, I tend to be inspired by video games such as Disco Elysium and Planescape (Moreso due to the narrative driving the game over action) and books, primarily the Discworld series.
In terms of quests, though, my #1 inspiration and what really got me psyched to run my own quest was one called BloodQuest--it was, in my opinion, the perfect blend: funny, serious, intricate, but easy to follow, and the story had me on the edge of my seat until the very end. Can't really recommend it enough!
>PlayerBased this one off of a quest that never took off, but I'd like to run a multiplayer quest where each person is a crewmember of a 'Ghost Hunters/Believe it or Not'-type show and are thrust into horrors beyond their comprehension. Kinda like the Sewer Gators in RE7 or that Murder House game by Puppet Combo. It'd be my first swing at a multiplayer game, but I can see some potential in it!
>GeneralWent fishing, wrote other stuff, touched grass. Honestly helped until I got sick.
>MiscI don't really frequent the others much anymore... if I had to make one though I'd do /fght/: a board where you set up real-life fights with other board members and post videos and stuff.
Anywho, I'd link Dark Quest here, but the current thread's gonna end soon, so I'll do it later.
Ah what the Hell, I'll shill it anyways!
>>6214502>>6214502>>6214502
>>6245264Fuck off you spamming retard
Welcome back SOUVARINE
By the by, is this you and the hobby of writing analyses on /qtg/?
>>6244798Kek, okay, that's pretty good.
>>6244788Ah, I get what you mean. Something that is sort of setting agnostic. That does seem like it might be weirdly tricky, though sprite art and concept art is very likely your friend there, since it's isolated. Another thing you could do is using game art and fiddling with AI art tools to just remove backgrounds, or doing so manually in Photoshop, Krita, or whatever you have access to.
>>6245208Don't worry, Bananas: my next quest will have a white male human swordsman protagonist, I think. Well, he'll LOOK like one, anyway, kek...
>>6245264> remember a clever mechanic from that game called Symbol / Solace / Safety where you use generated character relationship contacts to "heal" (ie similar to film drama scenes, you would return to a mentor or trusted colleague etc to psychologically recover from trauma) but there was also a possibility of being burned ie having your haven or safe house or colleague attacked as a consequence of a failed mission etc. Legit an interesting mechanic. Thank you, Souvarine.
>a bunch of rambling about film history and then copy-pasted script excerptsOh Souv... No, Souv.
>>6245298AntsCanada and Bogleech do occasionally inspire me to want to inject more weird arthropod biology into my quests... Maybe if I eventually run one starring Theral and Glowie's children from Dragonborn Antipaladin. I did borrow some peculiarities of hive insects such as haplodiploid reproduction for purposes of caste/sex differentiation, or communication through dance though I stole the latter from Fae Smelter's Civilization Quest Turbo oneshot desu
>>6245447>Discworld and PlanescapeVeyr much checks out.
>BloodQuestSometime, I may check that our. Thanks for the rec!
>>6245472Oh, to dream the impossible dream.
>>6245336Unless you are running skirmish or other kind of content where you need to resolve interaction between players fairly don't complicate mechanics. It's all about presenting interesting choice. Notice how all kinds of quests, including quests about leading or being a soldier in army just go with simple "pick a choice and roll 3d100" or similar.
>>6243967 (OP)>Player QuestionA character driven quest that changes protagonist after a resolved storyline. Be it generational from a parent to child, or maybe something like JoJo's bizarre adventure
I want to see the enviroment change alongside the characters, to see time pass
>>6245492Last turn of the thread! Will we poke around in Caesar's big ol' noggin?
>>6245501>the story of the dress yadda yaddaOh wow, some snobby upscale designer made a dress for a person of high social standing, gee wilikers what a fucking mystery. I fucking hate journalists.
Solarpunk will return next Wednesday. I had intended for this Wednesday, but I was reminded I've a family gathering to go to from Friday to Tuesday so it'd be irresponsible for me to quest from there all the time.
>>6243967 (OP)>What are some inspirations for your quests? Both quests and non-quests.Obvious inspirations for Solarpunk would be Project Moon games, Made in Abyss, Mirror's Edge, Armored Core, and A Redtail's Dream and Stand Still Stay Silent. Other things that inspired me, less overt or on the nose, are Final Fantasy, EYE Divine Cybermancy, and of course dystopian works like Soilent Green and Demolition Man. But listing a bunch of modern media makes it feel superficial.
Iron, on the other hand, was mainly inspired mainly by music I liked. Apocalyptica cellos, stoner rock, sludge metal, Nirvana, the Tristram theme from Diablo, so on.
>General questionUnfortunately not a lot. Other sites feel very weird and ultra fandom-heavy and not interesting because of it. I still don't even know what a Worm is and I don't care to find out. I made a half-hearted attempt at running a fantasy quest on Discord but low visibility kept it out of my sight and hard to remember it was there. I'm a creature of habit and things being hard to keep up is a great way for me to kick them cold turkey.
>Misc/v/ and /vg/, mainly, though I occasionally swing by /vrpg/ and /vst/. I used to go to /tg/ a lot, which is halfway where I got interested in quests before finding out Akun was a mechanically better site for QMs, but these days it just feels so full of grifters and people content farming instead of people doing fun things. I know everything gets stolen eventually, but I hadn't seen any interaction there last I went so I stopped going. I should go there to at least pad out my character art folders that have languished in recent years, but it just hurts to look at.
>>6245555>Solarpunk will return next Wednesday. Nice!
>>6245567Imaginary?? But the AI I asked told me you weren't an AI!
>>6244531I recommend you stick with the anime too. I had the displeasure of reading the English translation of Yukikaze.
The only story that stuck to my memory is the chapter where an unfortunate side character gets awarded a prestigious medal for his work in clearing snow from the runways for planes to land.
Because the AI in the book wanted to show appreciation for the incredibly important work being done by the snow clearing crew.
It went horribly for the awardee.
>>6245583Please continue to live
>>6243967 (OP)>What are some inspirations for your quests? Both quests and non-quests.Non quest would be the sheer number of magical girl animes and old style shoujo isekai genre I used to watch and read.
Naturally, I also read a lot on the side on all sorts of things. Reading deeply influenced my writing and inspiration.
Quest wise, I really enjoyed Magical Girl Noir, Valkyria Mercs Quest (there is no VMQ2), and other old archived quests.
Recent ones would be Silver Knight, Solarpunk, Isekai Inquisition, Ace Combat Peacekeeper.
>What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?I was too busy working as a servant pretty much. I nipped in to read a few pages and when the site went down, I just went to Spacebattles to get my fix in small doses.
>What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?I visit /lit/ and /fit/ a lot more than I thought. When the site went down, I found myself missing them. I wish /lit/ would stop posting charts of recommended books. I don't think I would make a board, seems 4chan has enough to fill all interests.
>>6245392>1. I'm a die-hard royalist, but people tend to see the revolutionaries as the unvarnished "good guys" of the revolutionary periodnigga, how the fuck can you see the guys who did the terror as good ? napoleon kicking their asses it's an even better reason to admire the guy
>>6245474I got a white male swordsman protagonist for you right here, buddy.
>>6245616We live in a world dominated by republics, and these states have a vested interest in educating the populace in such a way as to prop up their own power structures/ideologies. This includes glorification of any past society which can be perceived as a forerunner to the present state of affairs. The slant I've most commonly encountered is that the revolution was good, but some of the people involved just took the violence a little too far; a necessary evil, as the notion goes, because the ancien regime was something even worse. Even Napoleon, the ogre, is sometimes treated as a paragon of social upward mobility.
You see much the same thought applied to the similar atrocity of the Russian revolution.
>>6245733There were exactly three haircuts in that webm you tool.
>>6245794When will Souvarine address haircutgate?
>>6245702That is pretty baller. A giant rat warlord does seem likenthe makings of a pretty darn good fantasy quest.
>>6245812>When will Souvarine address haircutgate?>"The Allegations Are False (Gone Sexual) [Warning: Gore] part 1/7 NOT CLICKBAIT Merch Announcement"
In a bizarre audience consensus, we're voting on the nature of our slasher killer, and whether they're a clown, a communist, both, or something a little more sensible...
Come restore sanity, or completely throw it out the window, in Slasherquest!!
>>6245875>>6245875
>>6245877>a clown, a communist,There's a difference?
>>6246061>>6246061>>6246061The Covenant's offense against Alpha Corvi II heats up, as Purple and Violet team both contend with enemy reinforcements & pressure
Leading to the first two part vote in Spartan-II war reports
>>6243967 (OP)QM Question: The games and EU of Halo, as well as some fan works/ fanfiction , including of course Halo:Wolfpack and some really awesome fan songs like this one https://youtu.be/d4FZHP7iS7A
Player: A quest from a Covenant perspective/ point of view would be pretty cool. Not sure if we've ever had one of those
General: Fumed at the start since I was just about to update War Reports, then re-read fall of reach when I thought the site was dead
Misc: /v/, /vg/, /a/, and /ck/
Aspen has successfully managed to bring on some important players in the Middle East for his coalition. This also means Israel and Iran will be working together, but it should be fine.
In other news, the King of Jordan is being a real dickhead.
>>6246283>>6246283>>6246283
>>6245436>You have been told multiple times your behavior is socially unacceptableAh, yes, let's be normies
>>6243967 (OP)>QM question:For that one skirmish I ran, both the offered subject, and me being a contrarian and wondering how many accepted conventions of the skirmish format I could put on their heads.
For the one quest I ran/adopted/picked up, it was 40k without the copyright for a lot of the setting and weapons, Vietnam era comms, and Sharpe for the titular rifles and some of the character archetypes.
For the quest I want to run, themes I find myself pondering often. I also want to try and ape both the flow and combat system from a small quest I'll probably never stop complimenting, EVQ, Elin Veteran Quest. Hope that TidesQM is okay somewhere.
I guess I should also mention The Testament of Bahamut for making me realize that in this age of Audible book readings and narrated HFY stories and manwhas, maybe quest readings have a niche somewhere out there. Seriously, that first post is just asking for a good grumbly male narrator of some skill to be a solid draw to this place. I can only hope I can produce some nuggets of that level of quest writing.
>Player question:Time sensitive, and while I have several ideas, including picking up the quest I mentioned, the main one would be a test run for a system I've been thinking of for a while.
A choice of three characters, the Young Man, the Aging Man, and the Old Man. Each of them more or less accidentally kills someone, and see strange red gems fly up from the corpse and into them. The stones promise and deliver strength, health, and a way to acquire more. Kill those who have killed, and get what you desire.
Each archetype has their reasons, their goals, challenges, and pace. All are hungry for more.
A quest about the price one is willing to pay for power. About the anger of the hungry youth, the weary boredom and alienation of the middle aged, the bitter regrets and quiet recourseless rage of the old, and what a way out might lead them to do at the hands of the player.
I was thinking of having some low-level body cultivation stuff sprinkled in. Modern setting though.
Working title is Bloodstones.
As for running it, well if I find out I'm out of a job past the next two weeks tomorrow or next week, I guess I'll try running it since I talked about it here.
>General question:I lurk on Spacebattles to read some fiction, but I stick to here for quest. Glad to see we're back up.
>Lurker question:I don't phonepost to keep a steady ip, and I ate a ban on my phone once for using the same IP someone had shitposted too hard on another board with. So I'm not keen on getting permabanned for ban dodging and losing access to here.
>Miscellaneous question:None, really. I just check in on here sometimes.
>type "4ch" on search browser to quickly access /qst/ catalog
>notice there's a recent reply on the /qtg/
>enter /qtg/, ctrl + F name of my quest
>no new results
>leave /qtg/
>repeat ad infinitum every 15 minutes for many years
>>6246432Me except sometimes people actually do talk about it
>>6246432Gary you retard we talk about you all the time. So fucking needy, goddamn.
>>6245062Funny how the day I finally decide check /qst/ to look at QTG someone is asking about me.
Long story short, life took a big spill and I had to drop everything to get it sorted. Meant to only take the Christmas/New Years weeks off, then shit went south and well...now we're here.
Been 50/50 on wanting to continue Tai Lung Quest. I don't like leaving it unfinished but I'm not sure anyone really cares about it to vote anymore. At least not after a several month hiatus.
Still, if someone is still asking about me after this long I guess I did something right. Maybe I should take another crack at it.
>QM question:Music mostly. I tend to listen to OSTs and stuff like that to kinda set me in the mood for how a scene should go. Sometimes I posted them along with the post.
>General question:Watched a lot of tokusatsu and playthroughs of the Yakuza Games. Now I kinda want to run a Sentai quest with an underdog protagonist. That or a quest where you play as a Yakuza member or something.
>Miscellaneous question:I only ever lurk on tg and it's archives. Love rereading shadowrun storytiem.
>>6246444There was a guy a QTG or two ago who wrote a whole elegy for you. Search "Storyteller Luo" in archived.moe and you can probably find it.
>>6246488Just looked it up and found it. Well damn...now I feel bad for how things turned out. If you're out there elegy-anon, I can only apologize for seemingly abrupt way things ended. The journey was damn fun indeed and I'm really glad you enjoyed the quest.
That being said, now I'm really on the fence. Things have settled down that I think I can start the quest back up, albeit slowly. I just don't want it fall flat on it's face. Sometimes it's best to leave things be, right?
I'll mull over it this weekend but I'll lurk around and look at the quests going on.
>>6243967 (OP)>>6243967 (OP)>What are some inspirations for your quests? Both quests and non-quests.Saw someone shitpost about being able to beat a gorilla. Since I didn't have anything better to do I decided to run a quest, and obviously I just went for the dumbest idea in my mind at the time.
>What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?Wait what other sites?
What's the most active questing site these days? Been out of the scene for a while.
>>6246537in here you can run a daily quest. the other chans are more for image based quests.
in akun you can pretty much run nonstop, though the site is more active in US midnights
SB and SV are meh on traffic, but the answers tend to be elaborate if you enjoy such thing. moderation there is horrible.
for ero quests you can't go wrong with QQ, but the pace is a bit slow too, you can run a daily quest, you can run a weekly quest, both will work. fast paced quests are uncommon there
I've ran in all of them, but here is just better. also you can just drop the quest here if you don't feel like running it anymore and it won't besmirch your reputation much
>>6246427>Working title is Bloodstones.Sounds interesting!
>>6246444Tai Lung Quest seems to have some real diehards, man.
>>6246458That quest also sounds legit pretty good, and you should do it.
>>6246519>1 Man Versus 100 GorillasI was curious about checking it out once I realized it wasn't JUST a shitpost, but my days are already so packed... I never got around to it.
>>6243967 (OP)>QM questionHalo, Death Stranding, Ace Combat, Homeworld, Endless Space and Armored Core. COADE in specific was inspired more by Homeworld than others, but also Dead Space and (I swear I'm being serious) Chibi-Robo and Lyrical Nanoha. False Woman is more inspired by 40k (duh), Metro 2033, Ancient Magus Bride and Ghost in the Shell. I can't tonally match any of these settings to save my life, not even 40k, but I'm content with the lighter mystery tone my quests take.
In terms of quests, I'm terrible at keeping up with quests when I'm running one as it sucks up all my energy.
>General questionTried to relax for two days, then got antsy and started several projects I'm now regretting as they're sucking time away from the quest. I also wrote half a CYOA as a joke and bits of it are now bothering me. I briefly went back to SV where I used to play and found nothing of value, so I just waited it out.
>Miscellaneous questionI'm on here, /m/, /tg/ and occasionally /wsg/, though it's gone to hell over the past few years. Sometimes I go to /a/ so I can see how they're slaughtering something I care about THIS time.
>>6243967 (OP)>Inspiration Obviously Fallout Empire of One quest but Iโve been pretty open about that. I took most of my other inspiration not from other story-driven civ quests but rather from other very good quests like Contractor Quest, Dark Empire, My Fatherโs Country, Fortunaโs Caesar in China, and more that I should remember. It was always a question on if I could run something. School got in the way back in 2021 so now itโs a more level playing field
TK doesnโt run anymore but he ran a civ quest on discord that became a running joke and that probably gave me the itch to ultimately run again.
>DowntimeTweaked some gameplay rules, created an entirely new map, planned out some future plot points and hung out in the qtg. For a discord, some alright people in there
>other boardsDonโt use this website nearly as much as I used to but /fit/, /lit/ from time to time, /pol/ when something big happens but that board is actually unusable now
what happened to that anon that was building a quest website?
>>6246771>what happened to that anon that was building a quest website?Would also like to know.
>>6243967 (OP)I'm thinking of launching a quest that's a bit of a throwback. An Infinite Stratos quest but the player character's IS uses technology from Universal Century Gundam. I'm thinking the experimental IS-Minovsky Core is what allows another male pilot due to the interference that M particles cause.
I'm thinking of structuring it in a Persona style. Weekdays consist of school stuff with weekends being freed up to go outside the academy, train, work on the IS, etc. Ideally, the player character working with their IS's RnD support staff keep iterating and improving on this new Minovsky derived technology until the player character's IS is the new Gundam but in Infinite Stratos form.
Would there be any players interested in this? I know that the IS male character type of quest is a trend that has long passed by so I'm aware that this would very much be a throwback.
>>6246799>the new Gundam*Hi Nu Gundam
>>6246458While it is an interesting direction to take, I didn't plan to have all three be the same person at different stages. All three would take place in the same world at roughly the same time, maybe even in the same semi fictional country. Though the differing time scales would make syncing complex. I want to make all three choices rather different in setup, though all trend towards a shared horizon. Still, similar archetypes might crop up later in the story. At the starts, either Bloostones have just started appearing, or they are about to enter public consciousness, including that of most governments.
I think I should mention the old man would not be some manner of greedy aging billionaire latching at another try at immortality. Mostly because that would make the game too easy, a bit like real life. If you think about it, organ transplants are similar enough to magical healing derived from the lifeforce of a healthier or younger person, at least formerly so, right?
Though I guess it gives me another character archetype of the "jacked up and somewhat insane cultivation grandpa" variety to throw in if I need to reality check the playerbase a little!
I'll post very brief summaries to try and gauge interest for each.
>>6246912I'll post very brief summaries to try and gauge interest for each.
The Young Man is disillusioned, feeling adrift as he tries and fails to get started in life. His starter kill is a corrupt police officer. Intentional or not, I would likely leave up to the players. Guy was a real piece of crap, because you get two Bloodstones instead of the more common one. One to Scan for others, one for general body cultivation that gives a heal option, for the scrapes and when you likely get shot by somebody. And a taste of the stones keeping away the rot even the young Man can feel taking root in their own body. And a taste of power. Because who wouldn't want to have superpowers?
But now the whole police force is after you. And things are likely to keep escalating, even if you don't start a powerup murder spree. The country won't let a cop killer flaunt justice, especially given the current political climate and crisis they're going through. So you have to run until you're strong enough to stop. And then it's our choice. Keep running, or turn and start walking back and demonstrate why they ought to stop messing with you.
I'm thinking a very rapid rhythm, several posts per ingame day, especially at the start, and constant pressure, but plenty of opportunities for Bloodstones.
The Aging Man is stuck in a job he finds no meaning in. If you've seen Fight Club or Falling Down, you're there, with a side of midlife crisis. Gets jumped and accidentally pushes over and breaks the skulls of one of the crazier local hobos. No witnesses, and a single stone since they had probably shanked someone else at some point. Just the Scan skill. No need for a healing boost to start, the Aging Man doesn't need it to go look for more. He jsut wants something to fill the dreary void that he realizes his life has become. Slower, perhaps the slowest pace, as much of his day is taken up by work, and maybe even a family life. Become a vigilante, or try to ignore what feels like a call of destiny.
And then, the Old Man. At the end of the road. Left alone wasting away, nearly bedbound in a crummy retirement home with nothing but time to think, and rot. And then, an accident. The first kill probably isn't direct, just them getting what counted like an aggressive action in against another pensioneer who passes soon after. And who apparently was a serial killer or something, because you get three Bloodstones. The ever reliable Scan skill, a healing boost that rids you of your worst ailment, and a free one to use for another skill or trick to help you out. The Old Man has stared death in the face, and now has the option to postpone the judgement. To be young again. To not end up in that fucking bed again smelling of the sickly sweet odor of the dying.
Perhaps faster than the aging man because you have little to do, but a lot more attention and limits at first. Pick your targets well, and plot ahead of time.
>>6246565The premise is "shitposty" but I swear I'm at least trying to make it interesting.
I'm just low energy, suck at writing and I don't edit my posts properly. Plus the last time I tried running a quest was 9 or 10 years ago (Dead space related I think).
>>6246935I've started reading it, and so far, so good.
Lowborn Saiyan Quest is back with longer and meaningful updates. Don't let the murderous space potato die!
>>6230360>>6230360>>6230360
>>6247003It's time. Can the Courier kill a god?
>>6246913Old Man is the most interesting to me, desu, but all sound compelling and Young Man probably has the broadest appeal.
>>6246913Another possible idea is playing as a unwilling participant. Perhaps they're happy with their lot in life and due to circumstance have acquired one of the bloodstones. Rather than having to kill for power, they have to kill to protect not only their lives, but those of the people closest too him. They'd have to grapple with the morality of taking the life of not only those who would have no qualms over murdering them but taking the life of those who are in a similar position as him. Those that want/have to kill because it's their only way to change their own position in life. Perhaps someone with a terminal illness is simply staving it off with bloodstones or perhaps they kill for them because they need the power to save someone else.
Sorry, guess I'm rambling a bit but I think that makes your quest idea a good one. There's tons of characters and situations that can come up from the premise alone and that's not even thinking about how people who don't have any stones would react to all this either.
>>6246565>Tai Lung Quest seems to have some real diehards, man.Yeah, it's really giving me the itch to get back to it.
I made a really high effort quality shitpost but didn't get a single (you) for it
>>6247169Sometimes that happens anon. My post to judge interest in a quest got zero replies.
>>6246771>>6246776Nothing, I'm still working on it on the side.
I'm really losing hope that we'll finish Valen by the time we're all 50
I hope Riz is doing well
>>6247091For the starter quest I would stick with what I know, Western European democracy, if a little more degraded than the current ones. The average person is completely unprepared for violence, guns in civilian hands are a rarity, and more often than not hunting rifles. I can write how Bloodstones might affect such a society, and I'll leave it to others to ponder what it might do to other places.
If this goes well, I have imagined people lifting part of the system to apply it to other places. Bloodstones are a path to individual power, sure, but their are also a motor of social upheaval. Like a pat of the world woke up tomorrow with a mana pool and weird squiggles in their heads. Seeing society struggle as it becomes aware of this new paradigm should be an important part of the plot. It also means you aren't the only one wielding the Bloodstones, or looking for them. I'm still undecided on looting rules.
To pull the veil a little, the seected character has no information on Bloodstoens beyond some vague understanding that some people who kill others crystalize one, so to speak. It's not a guarantee, and you're not even sure it needs to be a murder with intent. But those carriers will not feel any effect. It is only when they are killed by someone else, the Bloodstone attaches to the other killer, and becomes usable. No one knows why, and at the start Bloodstone users are so rare they don't meet much t share info. Think Quickening lore from the good parts of Highlander, and once again, you're there. The stones give vague impressions and gut feelings, ther's no System voice or windows to this.
The Old Man would be a lot of planning, yeah. I was thinking of starting him earlier than the others, so he has years to grow, or die, before Bloodstones breach public awareness. The Agin Man would have months, and the Young Man would have days.
The Old Man would work off both fear of death, and slight body horror of feeling your body die under you, everything becoming harder and more painful, and seeking any escape from that. There would be a lot of playing with people's perceptions and suspicions when trying to get more stones, or just avoid scrutiny from not dying as planned.
>>6247108>>6247119I'll answer both at once, the Young Man I never pictured as a rebel. Just a middle class dude with no violent history who gets caught in another"s power trip because he believes his society isn't as bad as it really is. At which point he either snaps or defends himself, with deadly consequences. And now he is truly isolated, because his sheltered upbringing means he has zero underworld or street connections. He'd have a hard time with homelessness, so that and a country-wide manhunt is going to be rough. The players should feel hunted, shaking off the pursuit by laying low and trying to be unpredictable, but still wanting stones to get powerful enough to, if not clear their name, make sure everyone else is too afraid to pipe up so they can go back to their cozy life, even knowing it will never happen.
Like I said, having someone with a support network, money, and influence would change the game a lot. I want to try and keep things simple for this potential first trial run, hence wanting to go light on the supporting NPCs. Keeping the MC in their head with the stones is a fun side effect!
But all of the ideas are great, either as encounters or strting player archetypes. Bloodstones is an open concept, if it scratches a brain itch, run it and see what happens, whether I end up doing so or not!
>>6247119>Perhaps someone with a terminal illness is simply staving it off with bloodstones or perhaps they kill for them because they need the power to save someone else.I do have something half-written up for that rules-wise, from a Halloween special idea of Bloodstones set during your averga zombie apocalypse. How the usual Walking Dead-esque stuff changes if some peopl have bite proof skin, the ability to shrug off the infection...and to gift Bloodstones to others. Everyone being against the dead and the end of the world to a certain ectent might mean more sharing, or more hoarding. What if this variant of the zombie virus awakens dormant Bloostones in infected ? What knd of new world order might emerge from bonafide cultivators mowing down hordes with inpunity in a world where guns, ammo, and even working cars and fuel are no longer a commodity?
Honestly I'm glad Souv and others answered, it's nice to have a reason to share my notes. Thanks, anons!
>>6247169Don't worry you can always Trump post outside pol.
>>6247259How much power do these stones give? Doesn't sound like you can get "magic" powers.
06_05
md5: 00f12c4d4beb2a55712a9ba08af91d7c
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>>6245109Silver Knight Quest - Update V
>>6247298>>6247298>>6247298New update. You investigate the harbour...
The Pale Inheritance is now live and kicking. Literally kicking, actually:
>>6215928
Aspen decides to spy on the King of Jordan. While the intelligence agencies are doing their job, heโs forced to retackle an old issue: money, rather the lack thereof.
>>6247383>>6247383>>6247383
>>6246799>>6246800So is there no one interested in this?
>>6247432Run it and see what happens. I'm betting you'll get some players!
>>6247285I don't want to start throwing around exact numbers for now, but a single stone is pretty powerful on its own. The main problem is charge.
So, the barebones system for now differentiates between Skills and Enhancements, or really Mind and Body. Scan is Mind, so could throwing a fireball, though that requires working up to that point with generalist skills that build into bigger stuff.
Body is your typical body cultivation stuff. The most basic enhancement would be heal, and the players can go from there. I was thinking of letting them decide what the character's mental representation of this would be, from synapses to an actual tree to something as random as strings of bubblegum or fleshy growths.
I think a body enhancement Bloodstone should work in three parts. Starter buff when you absorb it, passive buff that's on by default, and an active buff that drains the Stone of energy. I think doing so ought to deactivate the passive buff, at least in most cases.
Health is the basicunlock. When a Bloodstne is slotted into health, it brings the boy closer to peak condition, somewhere in one's early twenties usually. Actual effects may vary depending one what part of what separates the current body from its peak form. It might cure a long term affliction, rebuild destroyed muscles from old injuries, regrow a part of a lost body part, that sort of thing. Passive buff would be slightly better regeneration and general blood efficiency, with lessened chances of inuries from exertion, a little bit of everything. Nothing that shows in dice rolls at first, but since reaching peak body condition is the gateway to the second phase/Second realm, it can't be underestimated. The active would be a heal, emptying the bloodstone and losin its enhancements, though not reversing whatever it healed, in exchange for rapid recovery and replenishing lost blood. More stones mean more heals, and the ability to keep some of the buff active.
Then players can shape how subsequent stones are applied.
"We need to be bulletproof": the stone enhances skin resistance passively, with a greater buff when active.
"We need to be faster": better leg muscles, and the option to give them a short boost to, say, jump between roofs.
"More stamina" will be pretty important, especially when engaging multiple opponents.
In contrasts, not all Skill would have a passive. Scan would have a small passive range, and an active ping, but most skills would just give you the know-how and then wait to be used.
So how to un-deplete a blood stone? That's easy, depending on your health and other factors, your body natually refills between one half and two (ot maybe four) stones a day by slimming off extra blood, though you might feel hungrier as a result. Want more? Well, you know what to do...
>>6247432I'll check it out if you run it desu
>>6247432Saw your post yesterday but didn't get the chance to reply. I'd be interested, been a long ass time since I've seen anything IS at all though. And having our male PC being handwaved in due to minovsky particles is an interesting take on it. Hopefully he won't go sterile due to the radiation.
And I hope you realize the level of waifu flame wars you'll be inviting from it.
wp
md5: d65b26a7509ae66179c8ed743daa11ed
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>>6247432Looks like you stirred up some interest!
Speaking of, /qst/...
What're you all playing?
>>6247522I'm not really playing anything lately, I'm just running my civ thread.
>>6243967 (OP)>QM question:Choose your own adventure books is what started my interest in interactive storytelling.
Fantasy epics I've read when I was younger (LOTR and WoT) ingrained a love of Fantasy that kept me motivated, and then a general curiosity about history had me try to craft a fantastical magical setting and humanized monsters with the ethical problems something like that would inevitably create. Add a splice of Lovecraft obsession and you've got my quest.
Oh and lots and lots of anime, visual novels, and video games to permanently warp my sense of aesthetics and give me an obsession with characters instead of plots.
Music helps me the most with crafting scenes. When I listen to stuff, events pop into my head, lore places itself like puzzle pieces. Takes a long, long time though; I often have to dedicate 4+ hours to place my plots.
>>6247432I'd check it out of nostalgia alone.
>>6247522Waiting for notapaladin to get off his arse and make a new thread of Hero's Party Member Quest.
>>6247522>What're you all playing?>Disappearing Hogwarts>Ilvermorny Quest>Hatch That Egg
>>6247522In no particular order (I'm tired as shit and just saw 'em by last reply in the catalog):
>High School Fight Club?>Wasteland Quest>Fallout: No Gods>Hatch That Egg>Halo: OPERATION Mere Fallow>Nordwand Quest>Monstergirl Facility>Jail Quest>Olympus Incarnation>Portal Master>Solstice>Batman Quest>Ghost Swordsman The Anime (RIP)Always on the hunt for recc's, though! Surprise me!
>>6247595ya know, it's always kinda jarring to see QMs playing quests that are very far in tone and topic from what they run themselves, even though there's nothing inherently odd about it
>>6247611What can I say? I like to branch out. Some of the best quests I've read were ones I looked at and voted in on a whim. A lot of them didn't last, sure, but you never know.
Also it'd be remiss of me to not mention
>Drowned Quest ReduxForgot that shit
>>6247522>Space Marcher Lord Quest>Monster Reincarnation 3>Fog of War: Act I - Sonata in Nera>RimQuest: Survive and Colnize!>1 Man vs. 100 Gorillas - Isekai>PEACEKEEPER: A Strangereal Quest 02>The Last Flame Quest>Slasherquest
>>6247595Given your sense of humour and character writing, I think Disappearing Hogwarts, Magically Challenged, and Cutemon would all be very up your alley, and also quite possibly something like Sunrose Calling or 1 Man vs. 100 Gorillas.
>Disappearing HogwartsA lot of dark comedy, hype action, weird magic lore, horror-tier monsters, and heartstring-pulls with a cast of weirdos and oddballs coming of age. It doesn't really require a ton of familiarity with or fondness for the source material IMO, either.
>Magically ChallengedMuch the same as DH in some ways, but with more focus on the actual school/learning element, and a unique setting full of unusual fantasy races, and with a very interesting and meticulous magic system which encourages player creativity.
>CutemonI think the writing style will be an acquired taste which some may not acquire, but it does such a great job of capturing the vibe of a Saturday morning cartoon anime dub (with just a bit of 4chan self-awareness and "maturity" in there). I really like it and think it's quite good at capturing a feel and executing well on it, and the MC and some of her supporting cast have become quite endearing.
>Sunrose CallingLike a fever dream of a dystopian sci-fi Pokemon fanfic, It's just starting out, but it has two drug-addled and unemployed losers--a guy and his Pokemon--trying to make enough money to avoid being evicted in a space colony.
>1 Man vs. 100 GorillasA 4chan wastrel is isekaid into a jungle-world full of magical Planet of the Apes, but with monster-girls and comedic amounts of gory violence. So, like if Tim Burton's PotA was made as an anime, and Mark Wahlberg's character was instead Michael Cera or someone, and it was given a hard R.
>>6243967 (OP)>QM questionLiterally everything, but often my mind goes to more obscure videogames picking out particular ideas/ characters/ set pieces/items that I tailor to better fit my overarching quest
>Player QuestionAny quest that'd work better with a larger "game" in it, I have a lot of ideas I don't believe would work with my more narrative focus and more importantly I don't want to set aside so much time brainstorming and trialing tens of different systems just to figure out what would work at that level of the quest. More specifically a kaiju defense quest was something that was spitballed in a general not too long ago and I would like to see.
>>6247522>Playing High School Fight Club
Gender Vendor
Digimon: The Tower
Wasteland (I'm not that interested but anyways)
>Agonizing Magical Girl Sugar Rush
Lowborn Saiyan
Slasherquest
>DeadThe owl one
Worm
>>6243967 (OP)>QM question:What are some inspirations for your quests? Both quests and non-quests.
While I like histories, especially when set in a narrative format like some books do, when it comes to fictional media I like to use games a lot, rpg and strategy stuff mostly, even if a lot of the time the stories of those are underdeveloped so there's not a whole lot I'd purposely take from. A lot of the time too I'll just see things summed up and while that's no way to experience something properly I'll just take the key notes and sort of flesh them out in my head for fun sometimes, or play out alternate scenarios for a passing thrill. RPGs have a lot of little interactions in particular that I think quests are good for like little other media since usually in a plot you don't really get to just sit around and chatter, but in quests you have nothing but time.
>Player question:Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt). If you don't have an idea for a full quest, then how would you change one you've read/are reading?
I've wanted to run something that's early final fantasy inspired (1-6, or 9 I guess) but it'd be a pretty big investment, especially when I have other things going on too. If I'm going to do it I'd probably have to do it on a two day update interval at best to not conflict with other projects, and I'd have to be really careful in cutting it down to a manageable long term scale.
>General question:What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?
I drew a bunch of stuff.
>Miscellaneous question:What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?
I like to hit up the /v/ splits, /vrpg/ and /vst/ and /vr/. Wanting more traffic for them is a monkey's paw, I think, but if I were to push for a board with the goal of increasing traffic, I think /qst/ could be expanded into a less niche board if they're doing the thing now where /v/ activity threads get booted here.
Hey is there anyone still around from the Warlords of Chaos Quest?
The stuff at the start of my summer has cleared up, so if there's enough interest in a mini-sequel/spin off, then I should have enough free time to run it.
This also applies to newcomers as well; if any of you like strategy quests and you like Warhammer Fantasy, then this might be what you're looking for.
>>6247432I only vaguely remembered this anime. I think it stirred my attention because the French girl was nicknamed 'Char' but she didn't act like a Char.
I was oddly disappointed.
The Pale Inheritance is now live:
>>6215928>>6215928So much for the dinner party, it's civil unrest time
What would want to see out of a GOOD Star Wars Quest?
>>6248204Marci my beloved
>>6247522 >Fallout: No Gods, No Masters
>PEACEKEEPER>Nordwand>Worm>DREADNOUGHTS>RimQuest>Gotham City Beat CopJust the ones I'm keeping on top of.
>>6248042 Just don't do what Kaz did and it'll be great.
>>6248204>>6248230Is there any GOOD elf quest? I knew there was one where anons choose to play a mage elf but things happened and I couldn't keep up with it
>>6248244I'm a /qst/ newfag, what happened exactly?
>>6248247Nothing really lol. It's just a personal hang up I had regarding his quest, it was actually really fun, just didn't go on for very long.
Basically the players got punished for doing something the QM insinuated would result in something bad happening and something bad happened. Players got really annoyed and Kaz lessened the punishment. At least that's how I remember it. After I read that bit I dropped the quest. I haven't seen it ran in ages so it might've finished/gotten dropped.
The quest was Star Wars Interregnum. I highly recommend it.
>>6248074It was made by Disney. They even went to the originals and changed the name of Boba Fetts ship (Slave 1) and don't use slave Leia anymore.
>>6247542>Music helps me the most with crafting scenes.Post some.
https://www.youtube.com/watch?v=gfFCG-dzSfU
How do people get over tragic events in their lives by writing about it? You just relive it and nothing is changed irl so what's the point?
>>6248284You reinterpret the event. The brain can barely notice the difference between the event and you reliving it in your imagination. Reinterpret it enough times and the trauma starts to fade.
It never disappears fully though. Trauma is probably written in your DNA.
>>6248284It depends entirely on what kind of person you are. Some people find simply expressing it to be a relief of the burden. Other people find it cathartic to make the people who view their expression feel the same misery. Some people like to use their expression to give their trauma a "body" for them to attack and destroy.
It's a bunch of psychology bullshit at the end of the day. I'm not a therapist.
Would anyone be interested in a "Warhammer nobody" isekai quest?
>>6248297Yeah. We're talking reincarnation Isekai or drop-in?
>>6248297nobody as in a random person
or nobody as in /x/'s The Nobody
>>6248300Either or. Doesn't matter much how the player character gets there. But I was thinking drop in mainly because I don't want to meander with the "truck kun" meme.
>>6248302A random nobody. But it would be a true nobody playthrough. You're not going to be a high Lord on Terra. You won't even be an Astartes. Not saying you won't be able to climb up in society, but you sure as shit wouldn't get handed the W. If that makes sense.
This is an idea I'd hoped that someone else would run since I can't write for shit and want a Warhammer quest that is different from the "be Astartes and kill aliens!" Hope all that makes sense.
>>6248310It kinda sounds to me like it doesn't even need to be an isekai to begin with. Plenty of backwater worlds in the Imperium that a player can be born into and still fit the profile of "nobody". Really depends on the scale of what you want to do. Are they going to work their way up the Inquisitor or do you intend this to be more of a street gang kind of deal?
Usually isekai protagonists start with some OP ability or a scanning power just to justify how different they are from the rest of the setting and to help explain in-universe lore and the like. But there's only so much of "Wow what is this thing I don't understand?" or "I'm totally from this place guys! Gotta trust me!" one can do before it starts to hamper the pace of the story. Hence why I think most Isekai tend to focus on the power fantasy aspect which you mentioned you didn't want to do.
Premise itself seems solid and people like a good underdog story. It just needs a general goal to give players a push I think.
my civ thread is at a low point right now, but it could be the beginning of something cool, cast a vote maybe, I really only have one regular player
remind me to NEVER say that an update will be "ready tomorrow"...
anyways, there is a new update for The Caretakers Quest.
This time, you followed the mysterious steps and they took you to the forbidden forest, in there you find...something you dont see every day.
what will you do now? vote and find out!
>>6236973>>6236973>>6236973
>>6248401>So get to it, what are you waiting for?Art school application.
GOTHAM CITY BEAT COP RETURNS (from the weekend break):
>>6248418I completed my part of the project I was working on and now I'm free to focus on my quest again.
>What are some inspirations for your quests? Both quests and non-quests.Lamplighter Quest was the first one that convinced me to give running a try, I loved that shit back in the day. Outside of quests I wear my inspirations clearly on my sleeve, Serious House on Serious Earth being chief among them.
>Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt). If you don't have an idea for a full quest, then how would you change one you've read/are reading?I have two ideas for the next quest I want to run after GCBC. Mass Effect Mercenary Quest: Would take place in the time before Mass Effect 2 when Shepard is being lazarus'd and would include an option to be a Vorcha. OR I take another run at my Punisher quest that I did in like 2017/18 before abandoning it because I had no discipline. It would essentially be a "taking up the mantle" style quest of becoming the new Punisher after Frank's death. Feel free to tell me if either of these sound neat to you.
What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?
I was lucky in the sense that I planned a hiatus anyways in order to spend time out of country, the dates just happened to line up and extend a few days past my return.
>What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?I frequent /ck/ /tg/ and /x/ on rare occasions, otherwise I read and write quests. That's about it. If I could make a board I'd make Qst with blackjack and hookers.
>>6248434Speaking of Lazarus makes me wish some old QMs would come back. If only we had the technology.
What're your guy's favorite quests from the past 10 or so years? I'm kind of picky and feel like I've read most the ones that interested me but still, some recommendations would be nice.
>>6247938The cast art looks even better! I'm on here a lot less frequently but I could always relapse into Qst addiction with the right motivation kek
>>6248042SW: Interregnum is a solid one to checkout like the one anon mentioned. Ultimately it depends on whether you want to go for a militaristic, individualistic, or epic good vs evil type of story. All three should include space western elements though, as rugged individualism is the core essence of the setting. Outlaws trying to survive, prosper, or even bring down the institutions that hold them back, whether that's the Republic, Empire, etc. What I would personally like to see is an emphasis on the mundane aspects of the universe, such as death-stick & spice smuggling, scraping together enough credits for fuel/ship repairs & to stave off withdrawals from your addiction, choosing carefully who to trust & rely upon from other scoundrels you unfortunately need in some capacity, avoiding detection from the authorities as much as possible through transponder spoofing/bribery/smuggling compartments/fake IDs/etc. Perhaps some mild hint of the Force being present when getting your fix. Navigating the underworld in which galaxy-spanning syndicates, rebel & separatist holdout cells, swoop bike & ecumenopolis gangs, as well as corrupt secret police all pose major risks. As for the ideal eras to set it, besides the more familiar ones, the New Sith Wars before the Brotherhood of Darkness & Ruusan Reformation has a lot of potential, as does the Legacy Era before & after Darth Krayt's Sith Empire took over.
There's another SW Qst that ran for awhile in multiple parts with different titles (so check the archives) centering on a far-future setting beyond any of the EU & the Jedi dealing with a Force-singularity cult in addition to ancient Sith spirits & a resurgent Hutt Empire.
>>6245618Pls run this Qst, Souv
I would also love to see something from the QM of ENTOMBED QST and JOAN OF ARK QST. Really interesting style, but super flakey. Would love to see Entombed in particular revived due to just how intriguing of a setting it was.
Additionally, STOKER QST. I know it was migrated to a different site, but it stalled out over there it would seem.
On the topic of Napoleon, he was fucking based. The Old Nobility had been degraded from their martial imperatives due to the rise of Absolute Monarchs with Standing Armies (due to guns). Therefore they degenerated into parodies of true Nobility. The Royal Families overall were essentially a shadowy Kabal, just as we have now, albeit even more inbred in some cases & far more out in the open. The Revolutionaries sought to establish a Plutocracy, as all Republics inevitably are, & were the direct forerunners of the modern day Kabal of Merchant Caste bean-counters with no real inherent power as Men, only the illusionary structures they have built. This likely contributes to their Molochian rites.
Napoleon on the other hand, sought to balance personal Liberty with Traditionalism & Martial Nobility. He was based as fuck.
>>6248485Trojan War Quest is my favorite. You can read it as completed quest sorta.
Scratched the right bit of my historical liking brain and the players made funny memes. The system used in that quest devised by the first QM was brutal, and I felt representative of how deadly that mythical era was.
Writing and character work felt more polished than the general quest fare, though I think it got even better when the second QM took over.
>>6248533Oi, stop monopolizing thread posts you stockmarket vampire, people have stopped using qtg because of you ya daft git
At least have the decency to keep it within one post per three days or something
>>6248042A rebel cell. A small bunch on one mostly insignificant planet who oppose the Empire for one reason or another, banding together to resist them locally. Doing their part, fighting their fight, not even knowing if there are others like them remaining in the Galaxy, let alone the idea of some 'alliance' that may not even be born yet or ever be born.
>>6248567now he's gonna talk about the stock market and vampires you fool
>>6248567Just hide his posts and stop rewarding him with replies.
>>6248567> stop monopolizing threadYou're only ever posting to bash others. Change your name to "Indonesian Bully, the Bandwagon Jumper of Jakarta".
>>6248485Gonna sound like a broken record here, but BloodQuest. It was by no means the most interesting quest, nor the quest with the best mechanics, but it felt like an actual story and was enjoyable the whole way through. It had ups, downs, twists, and the concept itself was just fun and refreshing!
Here I go posting a link to the archive again... in short, the QM was smoking a bowl and asked people to post pictures that would inspire him to run a quest. Ended up running one about a girl locked up in a cell with sentient blood that talked to her. To say it inspired a lot of what I wrote would be an understatement. Loved this damn quest.
Part 1- http://suptg.thisisnotatrueending.com/archive/9699385/
Part 2- http://suptg.thisisnotatrueending.com/archive/9718987/
Part 3- http://suptg.thisisnotatrueending.com/archive/9740662/
Part 4- http://suptg.thisisnotatrueending.com/archive/9746933/
https://suptg.thisisnotatrueending.com/archive.html?tags=Bloodquest
>>6248615First month-long turn is now out, plenty of fun to be had, maybe some poking around in long-abandoned government facilities?
>>6248619If those are the Legion and NCR options, what does House and Yes-Man get?
>>6248485Civilization threads.
Yeah, the one that says:
Pick race and location.
People think there's endless flaking involved, but it is one big quest spanning the multiverse.
Always was.
>>6248485As far as quests which completed? Path of the Exorcist, PKMN: Red/Blue, My Goernment-Issued Big Titty Goth GF, Slice Quest, the Sira's Brothel trilogy, and the second Haremvania ae all up there. Ongoing? Supreme Space Monke Ruler, Pokemon: Fork & Spoon, The Pale Inheritance, Greenhorn, Forgotten Realms Adventures, Disappearing Hogwarts, Cutemon, Silver Knight, Solarpunk Cleanuo Agent, Seven Against Thebes, and Gotham City Beat Cop are among my faves and the ones I'd most readily recommend.
>>6248248I play in Interregnum when it shows up, itโs pretty fun. Donโt play it, though, unless you have a high tolerance for only having one or two threads a year, because the wait for the next thread is like racing glaciers.
>>6248684>because the wait for the next thread is like racing glaciers.Let us normalize applying thermite to the Arctic shelf.
>>6248567Everyone wants him gone but no one is reporting him. Curious
>>6248703He's been banned with all posts deleted at least once.
>>6247302Silver Knight Quest - Update VI
The Stars are Styx Edition
you find a terrible truth. pray it doesn't find you.
>>6248733>>6248733>>6248733
oiq12
md5: 684fe96a7de8f2ac2e2f92f7aa9eb115
๐
After a brief hiatus, Olympus Incarnation Quest has entered its 12th thread!
>>6248531
>>6243967 (OP)>Player wuestionAntz crossover with The fast and the furious.
>>6248334All fair points. I will point out that it doesn't have to be isekai. The overall design remains the same. Nobody trying to make it in the grim, dark future. Ya dig? Honestly, you seem like you know a thing or two. Is there a way to convince you to run it or try to get another accomplished QM to?
>>6248771>Nobody trying to make it in the grim, dark future. Ya dig?Yeah I get ya. Just some average joe trying to survive against all odds. I appreciate the offer but unfortunately I don't know the 40k universe well enough to do it justice. If I ran it then it'd probably just end up being a generic cyberpunk/dystopian quest and at that point I don't think I could advertise it as a 40k game nor would it be the kind of quest you were hoping for. Sorry about that.
Best I can offer is general advice and the like.
Leave Souv alone, his schizophrenia amuses me. He also spouts off some interesting insights & lore.
You really can't go wrong with Seven Against Thebes/Trojan War Qst, Sworn to Valour, or SW: Interregnum. All absolutely goated. There was a really interesting Qst idea that was flaked on pretty much immediately regarding the Stalker setting but in Afrika, with a Rhodesian protag going to the Victoria Lake Exclusion/Visitation Zone. Would love to see anything post-apoc or adjacent that focuses on meager resource management & desperation leading to moral dilemnas.
>>6248710yes it worked once, but everyone got lazy and wont do it anymore
>>6248863I canโt do it because Iโm running a quest, so delaying an update 3 days just to fuck him up is annoying. VPN will kill my Op id.
Meta is to just report every post for breaking US law, because itโs the only way these faggot cocksucker Jannies will pay attention to anything going on. Fuck you Souvarine, Iโd beat you to death if I could. I hope your mother gets cancer and your father ropes and you get anally raped by monkeys for all eternity in hell
>>6248976>mentioning rope>around souv>the bdsm fiend You just WANT him to pop off again, don't you? He's gonna tell you the MORAL PURPOSE of a suicide note now while jacking off to the idea of a chick being hit while tied up. Thanks. Dick.
>>6245836>Jodorowsky (he acts in his own films) demonstrates how magic is actually done. With no explanation the film just begins with him stripping two women completely naked then shaving their heads entirely bald. This is magic and any cinematic arousal produced is completely coincidental to the intended effectI know irl magic has people doing nonsense stuff, but what exactly is the magic and how do you differentiate it from random stuff ?
>>6248977>mentioning rope>around souv>the bdsm fiendnew lore discovered
Damn Souv is so fucking unlikable I can't even muster up the desire to talk about magic system autism with him. That's crazy. I used to talk to bumpfaggot about that even though he killed /tg/.
>>6249036>Damn Souv is so fucking unlikableBananasQM the normie man engaging in "Mean Girls" type ostracism
>>6248666Modded Securitron cyber-waifu
>>6248675Ten years after the first thread, the final quest will be unveiled. An intricately build world taking each outcome and placing them individually about the vast surface, each civilisation as developed as they were when left off; a living, breathing, dynamic setting of unparalleled intricacy for the viewers to awe at and play in.
...and then, as always, two posts in it'll be abandoned.
>>6249077True!
>>6243967 (OP)Might as well do thread OPs while I got a minute.
>QM QuestionAs an individual with zero original ideas and a pure slopgolem; whatever I played or watched recently usually occupies my mind most strongly. Inspirations for specific "vibes" are on a Quest by quest basis. While established in their specific threads; some examples include 4x games and gnostic philosophy for Space Monke quest; Pirates of the Caribbean, Master & Commander, and Kenshi for Black Ocean Quest; Batman TAS is the strongest inspiration for Concrete Stratosphere; and finally Conan the Barbarian (film & books), Elder Scrolls, and various other slop fantasy sources as primary inspiration for Moonrise. This lists is wide reaching but non-exhaustive.
>Player QuestionI don't have a really good suggestion for this, I think. Any quest I want to see I just run myself. I'll give my free pitch to the people wanting a GOOD Game of Thrones Quest, since I know they're starving for it. I suppose my biggest desire of quests to see then would be canon quests that are of a high quality and can please the fans of those franchises; as I don't feel comfortable running fanon works in almost any setting. No matter how much wiki delving and background knowledge I've absorbed, there always seems to be more or I have minor qualms I'd like to change. Running a Star Wars Quest or Elder Scrolls Quest myself feels suicidal.
>General QuestionI started a D&D group among internet friends! I have not played any tabletop games since before covid in 2020, so I felt especially rusty; but everyone had a fun first session with demands to continue the game. Then 4chan came back the very next day lmao
>Lurker QuestionI'm obviously not a lurker but holy shit it's been bliss. I can actually post from my phone for quest related posts or even just shitposting on other boards. It may be pure snake oil but I swear activity has been greatly boosted because of it.
>Misc QuestionsNowadays I only go on /v/ for video games and off topic shitposting, /tv/ for the best shitposting on the website. When I want to scare myself, I visit the zombie board (/tg/) to see its shambling corpse of what remain. I'm also quite a fan of /an/ and /lit/ since they tend to have much more intelligent users. I wouldn't create any new boards, but consolidating some shittier boards and maybe creating a repository board for AI shitspam with no archival features (to reduce bandwith site wide) would be a nice feature to clear up space.
>>6248771I'd be interested by a 'slice of life starring a nobody' quest that just happens to be set somewhere inside the vast sprawling expanse of the 40K universe.
I would avoid an 'isekai' like Nurgle's own plagues.
>>6249105>>6249106>>6249110>>6249118Souvarine, I defend you sometimes, but this string of posts is indefensible. Please, loop back to twlking about quests or stop.
>>6249105>>6249106>>6249110>>6249118Souvarine, I am going to tell you that it is in your best interest to stop making posts like these as soon as possible. As soon as now, preferably.
Aspen tried to avoid it, but he canโt any more. He needs PAC money for his campaign, but that doesnโt mean he canโt do it on his terms.
>>6249139>>6249139>>6249139
>>6243967 (OP)>QM question I've always been really interested in Sci-Fi stuff since I was a kid. Got my hands on a copy of Rogue Squadron and I was doomed from them on. I generally take inspiration from literature like that, a few TV shows like Battlestar Galactica, The Expanse, and a few video games as well, notably Halo. I can't say I take too much inspiration from quests for my writing specifically, but 404s fantastic Spartan II quest definitely gave me the bug to start my own.
>Player questionI really really want to run a superhero quest. Just a long running sorta slice of life/opera deal. But I have a couple other quests planned after MF and the story I'm thinking of would probably be done justice over the course of years.
It wouldn't be pure Saturday morning cartoon or modern grim deconstruction slop, somewhere in the middle. Players wouldn't be able to choose their entire set of powers, maybe a few particulars and abilities gained over time. It'd definitely take place on a contemporary or maybe 80s era Earth, where super powered individuals just leap out of the woodwork of society like vermin. Could either establish the MC as an early paragon or some horrible villain, or something in between. But a big part of the quest would be the sudden arrival of these people and the consequences of their existence on the rest of the world...
Maybe not very original but it's what I want to run.
>General question Just read a bunch, got ready for a certain move. Contemplated dropping my quest entirely, actually-it would've been a pretty good time so it. I browsed SUPTG for my questing fix, in the meantime.
>>6243967 (OP)>QM question:A lot of things, mostly media or history, I have read or watched. Mostly Lord of the Rings, Legend of the Galactic Heroes, Paradox Games, that sort of thing.
>General question:I continued my studies, very intellectually stimulating.
>Miscellaneous question:I sometimes go to other boards out of curiosity, then I usually come back here
Oh yes, and the update
>>6249164>>6249164>>6249164
>>6249161Is that Absolute Wonder Woman, there?
This was several years back but I remember a quest that centered around a guy who was a pro FPS gamer that was forced into retirement due to a false cheating scandal. Dude got dragged back into the pro scene via a bit of blackmail and had to deal with reuniting with other pros he used to play with and how the fallout of your actions affected them. Can't remember the name for the life of me but I was wondering if anyone else remembers it and knows how it turned out. Last I recall, the MC was participating in a battle royale style tournament.
Kind of want to run a quest like that now. I guess it's just another idea for the bucket.
Other things of note that I could recall:
Games were full dive VR and the MC was experiencing a weird glitch with his machine or anti cheating device which might have led to the cheating allegations.
MC ran an arcade which he wanted to keep secret and live his life out of the public eye. One pro player smashed it up real bad once he found out where the MC was hiding. Players managed to bury the hatchet with him and there was hints the pro was not that bad of a dude, just had some anger issues he needed to deal with.
>>6249186 Mhm. It was the cover for Absolute Wonder Woman #11 if I'm not mistaken.
>>6249201Recognised it in the first sentence, that's Gun x Glory (https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gun%20x%20Glory ). I miss it, that it came back after a two year hiatus and then went on hiatus again just makes it even more so.
>>6249077>BananasQM the normie man engaging in "Mean Girls" type ostracismI mean, he's a fag so that expected, not that I care much for souv
>>6249201A quest about playing as a gamer could be really cool! I've seen a few abortive attempts, but they all flaked.
>>6249202Man, I need to catch up on that comic. Absolute Martian Manhunter is also off to a really cool start.
>>6249282>>6249077Say what you will about Bananas, but I wouldn't ever call him a filthy, degenerate normie
>>6249313Yeah Bananas is way too into monkey porn to be a normie. No not that kind.
>>6249118Shut up and fuck off already.
>>6249333you just need to destroy souv in a manly way, man
>>6249347I suggest turkish oil wrestling.
>>6249259That's the one! Man I was kinda hoping it got an ending. I'll give it a reread then.
>>6249313I think that's why Gun x Glory is stuck in my memory. It was pretty consistent when it was running. Not sure if there were many quests like that after.
>>6249333It was a very gentle ribbing, I thought, but no offence meant.
>>6249417Do you even play quests? All of this shit you talk about also belongs on /tg/ I might add. Have you considered going there and talking with them about this? Especially since this is categorically off topic.
He's replied to it four times now but totally not mad btw lol
>>6249419>Have you considered going there and talking with them about this? Especially since this is categorically off topic.What do you think.
Everyone on /tg/ is fucking braindead: "Let's talk about Elves for the 1 billionth fucking time. Oh you have an original idea? Why?"
Souv, are you familiar with the ytuber Warlockracy? I'm still waiting on him to review Eye: Divine Cybermancy. I think you should also checkout Stoker Qst for an original setting inspired by that Polish post-World War hellscape painter.
>>6246913Welp, since I appear to have gotten reverse-QM-cursed, on account I'll be out of a job at the end of next week, let's get this show on the road.
So. Will you...
>Try not to spend the rest of your life in jail by becoming your country's most wanted fugitive after a wee bit of accidental police corruption removal?>Stave off horrid mid-life depression and change your life with just a smidgeon of (perhas even justified) vigilante murder?>Regain your youth and health by clawing them back from a world that has left you behind while pretending to still be a harmless old man? >Listen to the promises of those strange stones you got from someone's organs?
CHOOSE.
Bloodstones.
Tonight, 8PM (somewhere). All net. Four channel(s).
See you in a few hours anons. I'm going in a bit unprepared, but we'll see who we end up following for this trial run!
>>6249420https://youtu.be/AVxi1sbyVZ8?si=1LZjDM3nxmHWOsyL
>>6249437Nice. Feels like cheating knowing what the options lead to.
>>6249422https://youtu.be/si8DUlhiLlg?si=JbPewViXbvsKx_zK
CEASE UNEEDED OFF TOPIC TALK YOU HAVE 1 SECOND TO COMPLY. THIS IS A THERMONUCLEAR MESSAGE.
>>6249419No, he doesn't run either. All his quests are ass despite his constant spam about quest theory. He's just an ideas guy.
>>6249491You are a talentless hack with no capability to write or run, who's just playing the scholar to an audience who cannot move to discussion threads on the board free of your bullshit. Vampire is an apt description, because all you do is leech energy from the people who actually try and contribute to this hobby. You do absolutely nothing of value. Go kill yourself. You are a failure and always will be. I remember stock crash and 52 update image spam quest, both retarded ideas from your broken brain. Fucking pathetic.
>>6249443Those are just some of the most likely paths from the starting parameters. The anons, and the dice gods, can decide what really will happen.
What is the name of that other quest site people here talk about? It has a name, but people commonly refer to it by another name.
I think it has an unusual URL that ends in .io or something similar.
>>6249585fiction.live, aka the degen site ?
>>6249435There's no point getting upset over content. Lots of it is just bait, always has been, and not only on this site. Best counter to it is ignoring, reporting if it's too off and moving on.
How long have you been on internets anyways? Ultimately you are the only person responsible for what you consume, noone else will do it for you. Be the change you want to see, stop complaining and start bringing content you want to engage in.
>>6249661>you are the only person responsible for what you consume,You don't understand, the computer stood up and shoved that ad for gas station dick pills into my eyes. I didn't want to see it or buy it on several different occasions. It was big media what done it.
>>6249671Rhino Pill, no headache?
>>6249570Souv, I found your Star Wartz posts earlier insightful, but clearly anons here don't enjoy the schizo walls of text. You're dropping Diogenes-level essays in the groupchat essentially. Personally I have enjoyed your ramblings for a long time now. Without too verbose of a reply, would you be interested in collaborating on a Qst in any of the following sorts of settings: Post-Apoc Slav-Jank (Metro, Stalker, etc.), Post-Apoc Retro-Futurism (Fallout, We Happy Few, etc.), Sci-Fi Western (Star War, Firefly, etc.), Historical-Fiction Western (Russian Civil War Cossack, Indochina Wars Hmong, etc.), Gangster Drama (GTA, The Godfather, etc.), or Fighting Tournaments (Mortal Kombat, Bloodsport, Tekken, etc.)? If any of those are up your alley let me know, or any other ideas that spring to mind. I'm a phone-poster that focuses on worldbuilding & choice-trees, but I'll gladly hammer out some narrative & dialogue if you're willing to bear the QM curse by posting as well as provide imagery.
I also occasionally find souv's posts interesting to read but the dude does need to tone it down a little
what do I do now that bananas quest is over? What reason do I have to come here
>>6249813Wait for his next one.
>>6249437Sorry to hear about your employment, but I'll definitely be keeping an eye on your quest.
>>6249539> I would like to see more actual discussion because what confuses me is people rarely promulgate their actual interests, they just post one sentence "play my quest" no explanation then spend all this time criticising and flinging insults over enforcing and conforming to what they think is the right on-topic discussion, to the detriment of actually discussing anythingSometimes true, but usually not the case. When there's no feud going on between QMs or especially "passionate" players, we quite often share quest idea and help refine them, rate or review one another's quests, reminisce about old ones, share game design and writing ideas, discuss what sorts of quests we would like to see, banter about one another's quirks...
I sometimes suspect you just don't see how valuable that all is because you aren't running or playing many quests, so it all washes over and past you as many of your lengthier posts do me.
>you could use that effort to just write about cool scenes you saw in Star Wars or whatever, emotional character moments from films that gave you ideas for dramatic game encounters. And I would want to read about it! The problem is that this is not what the board is about. The inspiration needs to move into actualization, into actual writing or art, at some point. If we just wanted to discuss inspiring scenes from OTHER media, and not what we've produced or played HERE< we'd be on /lit/, /tv/, /v/, /a/, etc.
>>6249822Gonna take a stab at running another informative quest for our moral instruction and collective enrichment, Professor Souvarine? kek
More seriously though, it's been a while, and it might give you a chance to get some of these creative energy out in a productive way that genuinely adds colour to the community. A colab with someone like
>>6249747 could be a cool experiment, too.
>What are some of your favourite game scenarios, encounters, situations? What themes and choice dilemmas do they involve? How do you adapt / customise them across different genres (fantasy, horror sci-fi etc)One I'm a sucker for is the choice between loyalty/friendship/love/society and a more direct but alienating personal power. I only really run in one genre, so I don't know about transplanting them... But I guess I run various variations (dark fantasy espionage, dark fantasy politics/conquest, dark fantasy philosophy and exploration, dark fanatsy small-squad dungeon-crawl and resource management, and so on). A couple examples might be a disfigurged/monstrous form or "evil" power which marks you as an outsider, in exchange for greater offensive or defensive stats; or it could mean rebelling against one's masters and losing access to their network and resources in exchange for local domination.
>>6249825>>6249825>>6249825Solarpunk Thread #10 is live! And the Stormwatch Director has decided to kick around an ancient evil because, comparatively, he's small time.
>>6248485Bit late to the party, but if you want recommendations, I have them! I used to write quest reviews, and I thought it would be helpful if I compiled them in a single easy to access place so that people didn't have to trudge through archived.moe for them. Here's the link, if you're interested:
https://rentry.org/olympusqm-reviews
>>6249819I doubt the next one will be any good.
>>6249856>https://rentry.org/olympusqm-reviewsliked the CHAOS review.
>>6240426>>6240426>>6240426Here to shill NORDWAND QUEST in the new QTG. If you like spider mechs and political instability, this is the quest for you.
>>6248543>There's another SW Qst that ran for awhile in multiple parts with different titles (so check the archives) centering on a far-future setting beyond any of the EU & the Jedi dealing with a Force-singularity cult in addition to ancient Sith spirits & a resurgent Hutt Empire.Cool you remember my shitty quest.
>>6250024It was based bro, keep it going. Also, settle on a consistent title or QM handle at the very least.
>>6249849>>6249902Now that Souv is gone, the thread is just people spamming links to the catalog.
>>6250112>Now that souv is gone, the qtg is just discussions about and advertisements for questsYes anon, that's what the qtg is for.
>>6250110Glad you liked it, I only started writing because I wanted people to enjoy my work like I did for others. I have honestly thought about restarting it, but it was a smaller quest and /qst/ has continued to lose players, I think if I was to restart it it would likely die from the lack of (You)'s. The title changes was me trying to delineate different arcs.
>>6250112An elephant in the room is not good for conversations about anything but the elephant in the room. He made it hard for me to read conversations, so I didn't want to have them. Just because his posts are gone now doesn't mean they've retroactively been removed from how we were talking when they were here.
>>6249874Why?
>>6250112Objectively untrue. We're discussed Bananas' quests (or are potentially starting to), Olympus' reviews, an old Star Wars quest, the purpose of the QTG, and Souvarine's legacy. And it's only been twenty hours.
>>6250112After so much time of every single discussion being drowned out by the spamming, it takes a while for people to return to discussing.
>>6250163Well if you can deal with the weebs/coomers take it to fiction live & start it up again there. Other than that, there aren't many solid options.
There were some other good Star Wartz Qsts that died out here running not too long ago as well. Remnant Captain, Against the Republic, the one about an Order 66 survivor with ties to Master Dooku, that outlaw one where the protag steals from an Imperial lockup while being chased by a cultish gang, etc. Of course none as popular as Interregnum, which I view as up there with Sworn to Valour at the pinnacle of this board on (You) draw alone. I would love to see any of those others return as well.
Not to mention ENCLAVE REMNANT QST, miss that one. Forget all the talk of a GOOD Fantasy Qst,โข we need another GOOD Post-Apoc Qst.
Oh, & Sunbelt Motherfuckin' Crusaders. I need a shot of that Qst in my veins.
>>6250239I am still waiting for that rat bastard to pick Against The Republic back up. He said he might. I remember. It was like three or four /qtg/s ago. I know you're in here.
>>6250228I don't want to talk about him like he is not here and reading my posts. I can give an opinion if he wants it .
>>6250270Entirely fair, but you sort of already did give an unasked for (and somewhat skeptical) opinion when yous aid you doubted it would be good in
>>6249874. I was just wondering why you decided that, when you apparently really like his stuff based on
>>6249813.
Some of it is fun just as a bit of shitposting but after this
>>6244413 I'm starting to get a bit of the ick not gonna lie.
>>6250279thats what makes it funny
>>6250279Oh shit, it is the same person.
>>6250285Well, nevermind.
Requesting some rolls:
>>6250374Also would be cool if anons checked out the quest itself
>>6249515It is basically After the Fall in premise and mechanics but in an alternate (admittedly, hastily made) setting. The start is heavy on intro text but I'll do my best to make the quest itself entertaining!!
There is a new update for The Caretaker Quest!
this one is shorter than usual but oooh boy! is it a BIG one in every other sense!
what will happen now? roll to find out!
>>6236973>>6236973>>6236973
06_07
md5: 51c4a7d9d8327baa7c7fce14091286c9
๐
>>6248743>>6250086>>6250086>>6250086Silver Knight Quest - Update VII
Rosandra is quite certain you are not a worshipper of the Sister. Success. Also, you are late for your trial.
Uh oh.
With the help of a most wick parasite burrowed inside your very heart, create a vessel for your dead daughter through ab unholy ritual, save her before rot and decay would claim her fragile body.
>>6250555>>6250555>>6250555
>>6250571GOOD elf quest when?
>>6250239>Well if you can deal with the weebs/coomers take it to fiction live & start it up again there. Other than that, there aren't many solid options.Dont love the place, but maybe i'll think about it. Seems easier to start something new at this point desu.
Speaking of the other questing sites; I don't know how to word it exactly but there's just something offputting about each of them, and their higher reply count doesn't make up for it. I did run content on some of them, and most replies either made me annoyed about the poster or anxious about whether I'm self-censoring the right way and won't be abandoned by my playerbase or outright banned for some kind of misstep. I guess that's just how it goes on these sites - considerable amount of your bandwidth is spent on not the actual content but on the social meta game.
>>6250731Rather be a retard with ten than a normie with a hundred, yeah? Definitely feel that.
>>6250732Ten voters is a fairly rare thing these days, alas.
>>6250772Obviously we just need to glue people's nuts to the chair. That includes the two women that come here.
>>6250731Yeah it feels a little exhausting. I'd rather run a quest here, despite the lack of formatting.
>>6250599Do you like fantasy elves or sci fi space elfs
>>6250566This game is neat and I hope people will play it
does anyone know of a superhero school quest where the main character (or his girl companion? Can't remember which) was some kind of "Thule"? I remember the MC being very timid. I think the quest also lasted at least two threads, but fizzled out afterwards?
Must have been 3-4 years ago that I saw it. I remember it being one of the very first quests that I read. For some reason it hooked me pretty quickly, maybe because I prescribed a 50s pulpy atmosphere to it because of how bubbly some of the dialogue was. It was comfy.
Anyways, it feels like a fever dream now. I can't find anything about it on suptg, and I can't for the life of me remember any names. Help, please.
The Pale Inheritance is now live, with an abridged session for today:
>>6215928>>6215928
>>6250731Well as a quest writer on live.fiction I usually tell new qm's on that site to lay down law right in the beginning. If you ignore it it'll fester and create what we call a salt mountain. Beat them, beat them hard. Punish them for making mistakes, but give them ways out. It allows for critical thinking. And they care about crafting the story. Which in turn is a better experience in my opinion carrot and stick approach.
After Aspen had finished picking and choosing his donors for the campaign, his attention is returned to the investigation of a foreign head of stateโฆwho might be in the hands of terrorists.
>>6251040>>6251040>>6251040
>>6251099>>6251099>>6251099Update for Fog of War! With another town taken and a possible army on the lose, you must choose whether to stay or to go.
>>6250451Silver Knight Quest - Thread 6 Update 8
Money.
Mayhem.
Mischief.
And you, as always, caught in the middle.
>>6251084>>6251084>>6251084
>>6251033I would say this is a true statement for here as well. So many QMs don't want to lay down the hammer because they don't want to lose readers. So they instead hope to string them along. But it never ends well ultimately and always explodes into a salt mountain.
>>6251033>>6251157Agreed to both. Setting expectations, both for the story and for the tone of discourse you're willing to tolerate (or want to see) makes for a better environment all around.
>>6248248>>6248684>>6248685...I should not have watched the K-2SO hallway scene before Interregnum went up. Now I'm just thinking about doing one for the MC, with no sight of Kaz on the horizon.
How much demand is there for Vampire: The Masquerade quest?
>>6251316I'd play one, but don't have char gen
>>6251316I've always been curious about that but it needs a pretty fem MC and a good QM.
>>6251316Nah. Everyone would choose to play a Malk and we're too stupid collectively to make it work.
>>6251337What about a multiplayer?
The Pale Inheritance is live again:
>>6215928Some disturbing revelations, and planning our next move
I run a quest, The Adventures of Magical Girl SugarRush. It's about magical girls. Currently, it is on the second thread. We have just gotten to combat start. If anyone is interested, feel free to catch up and join in. Another player to help with tie breaking would be appreciated.
https://suptg.thisisnotatrueending.com/qstarchive/2025/6204450/ (link to the archived first thread)
>>6244031 (link to the current thread)
>>62513160 zero
Modern vtm is literally just cape shit. Actually it always was, it just got a really good rep because of 1 game in the 90s that didn't mention like 70% of the lore.
>>6251316I'd read it as long as you don't flake and seem to enjoy writing it, but I say that about pretty much every would-be QM that asks about potential interest. Do you have a time period in mind, or were you thinking something along the lines of Bloodlines or something?
>>6250748>>6250748>>6250748I would greatly appreciate a few votes.
>>6251316The problem isn't the demand, the problem is that every single Vampire qm flake.
>>6251316A WoD quest in general would be great.
If anyone would, i could use a roll of the dice or two, please. dont want to base an entire encoutner with a single roll.
>>6236973>>6236973>>6236973
>>6251652What are some of the highest flake risk genres/series?
>Worm>Homestuck
>>6251316Could be fun, the problem is getting past the turbo nerds so you can do your own thing.
>>6251764Civquests. Parody isekais, maybe?
>>6251791Parody isekai at least got a few posts in. Flake is usually around time for a 2nd thread.
There's quite the flake among Exalted quests, too
>>6251790Any Kenshi quest. Flake is a drug in there. Lucrative trade.
>>6251871>>6251871>>6251871Can't keep a bad man down. Nemesis Quest returns. Murder, magic, mayhem, Disco.
So uhh
to kickstart a conversation, here's a couple questions for QMs (probably asked before but w/e):
How much time does writing an average post take for your quest? How much time do you dedicate to working on your quest every day: writing updates/posts, planning the plot, worldbuilding, doing research on topics that might come up, looking for images - among other things?
Essentially, how much EFFORT are you putting into your quest? Do you think it's enough for your quest to be a GOOD one?
>>6251948>How much time does writing an average post take for your quest? Solely depends on my focus. I can usually get an update out in one hour if it's only one post, 2-4 beyond that.
>How much time do you dedicate to working on your quest every day?1-4 hours writing, plot/worldbuilding is something I idly do all day but I'm not sitting down and spending hours on hours just hyperfixating over lore, about 30~ minutes to find fitting images if I feel like a post warrants it.
>>6251948>How much time does writing an average post take for your quest?it depends, most of my updates are around 3 to 5 posts, that usually takes me between 3 to 5 hours, the rarer updates of 2 to 3 posts might take around 2 and a half hours.
>How much time do you dedicate to working on your quest every dayjust those 3 to 5 hours.
>Essentially, how much EFFORT are you putting into your quest?just enough, mostly because my quest its a sidequest/alternate universe for another quest, so mostof the world building and tone is already set, i just focus on the other stuff.
>Do you think it's enough for your quest to be a GOOD one?hell no, mine started just as a place to wait for HeadQM to return when he took a break from his quest, it slowly evolved with time to be its own thing but its still just a skeleton, i TRY to make it the best i can, but its still a skeeton, and im grateful for the few players i still have and are willing to play my garbage
>>6251948>how longBout thirty minutes to an hour. Depends on how many times it needs to hit the character limit, really. Most of it is spent trying to wrack the brain for synonyms and shit. Don't want to be too redundant.
>meta stuffMost of that should be done before you run your quest, honestly. Except maybe the images. You never know when you'll need something specific. If you use images at all, they can be a time sink. Don't get too caught up in the research either. Most of the time you really do only need a surface level to be satisfactory. Altogether it'll probably take somewhere around 3 hours give or take, but you shouldn't need to do it every time you run. Maybe once a week or so.
>effort>GOODWho cares. People pay millions for Pollock paintings and shit like them. Even when they aren't just using it for money laundering. Do as much as it takes as a writer to find it sufficient for your own principles.
>>6251948My quest is in hybernation right now, but back when I was running actively I would take 2-4 hours to write an update, while planning, world etc was a constant background thing.
It still wasn't enough to be really good. Too improvised. I now think you should do at least 60% of your planning before you start.
quest is coming back 3rd/4th week of June, sorry for the extended delay but I'll need a very long rest after this
>QM questionFucking hell, don't get me started. In terms of quests, mostly just Disappearing Hogwarts and the original Pokรฉpocalypse that got flaked on, but in terms of everything else... the franchise as a whole and its missed potential, a general lack of historical fiction that isn't inundated with modern-day sensibilities (or just really bad), a dumb love of sprinkling secrets everywhere and general schizo-chart shit like ARGs? I'm going to stop there or I'll go on forever.
>Player question:All of my ideas are some kind of schlocky historical fiction, but here's one that might interest someone other than me:
Clean-cut average joe from the 50s starts seeing time-displaced shit all over his neighborhood that nobody else can see. It isn't too drastic a displacement, just stuff from that century inexplicably showing up too late or too early, but it's enough to be noticeable. Ends up freaking after a future version of himself shows up in his backyard, decrepit and unrecognizable, and that version of himself explicitly acknowledges his presence. Cue a long journey to find out wtf is happening and eventually realizing that glowies have to do with it. Involves the JFK assassination and Cuban missile crisis.
I don't have the time to run this and I won't for ages.
>General question:Waited it out, did some worldbuilding. Enjoyed fixing up the pokepocalypse timeline and having some time off, I guess, but I really missed /qst/ a lot more than I expected to.
>>6251948Plot-planning and worldbuilding is done passively, every single day, in the background. Same with planning updates. Research is done in sporadic bursts that often come from completely unrelated things, which is frustrating me because it's making it hard to focus on it long enough not to contradict past statements.
I gave up looking for images a while back because it sometimes added nearly an hour's worth of time to posting. I was extremely hyperspecific about my images: I don't think I used a single real-life shot that wasn't specifically in California, as example, and most were taken in the 1880s. Many were also at the exact locations i used in the quest. I was never satisfied with the vaguer stuff, so I just gave up images as a whole and I've been much happier since.
The actual posts themselves tend to take half an hour to four hours depending on the size and my energy level. The former is very rare-- I usually spend at least an hour or two on my writing. I tend to give them one read-over, sometimes with someone else's opinion, then post. If I let myself go beyond one proofread, I'll inevitably start thinking my work is shit and just discard it.
I never feel like I'm putting in enough effort, which is odd since I always give it 110% lol. Imposter syndrome kicking in again probably. Gotta get over that.
>>6251948I must be lazy because it takes about two to three days at this point. Most of it is spent figuring out what direction to take my post, granted.
>>6251961>more on the quest idea since the character limit was reachedMKUltra is also involved, as are the first superhero comics and WW2. Nazis aren't a factor, neither are fascists in general, and themes mostly have to do with individuality vs the love of a nation. Cold-war style collectivism vs individualism also plays a part, with occasional musings on the rose-tinted past vs the endless future, stuff like that. Lots of duality regarding stuff relating to loyalty, values, truth, and family.
There might be some light stats since combat would become more of a thing later on. The time-based shenanigans never go past the 20th century and focus more on the second half of it than the first. Aliens might be in there somewhere??
it's half-baked and probably doesn't make much sense but I still like it.
>>6251963I'm the exact same way, plus I work a lot so I can only ever do weeklies.
>>6251948> How much time does writing an average post take for your quest?I'd say 40-ish min per post, and my updates can go for 5+ posts, so it takes a while. My last post, which was about 14.5k letters, 2.6k words, took me 4h-ish to write.
> planning the plot, worldbuilding, doing research on topics that might come upAll that happens either idly in the back of my head, or spread out throughout the day, so it is difficult to say. Research I do just enough to be ok with something being generally plausible or implausible, and rarely get too much into the nitty-gritty.
> Essentially, how much EFFORT are you putting into your quest?Enough that I'm pleased with what comes out.
>>6251948>Update TimeUsually about two hours or so for one or two posts, but like a few other QMs mentioned it really depends on how long said posts are and what time it is. I personally am wiped out after work and sometimes writing an update when I get home just takes... forever. That said, sometimes I have notes or drafted/thought up an update at work or somewhere else and that makes it loads easier to put together! Always keep a note-taking tool nearby! Saved my bacon more times than I can count!
>Every dayNot as much as I should. I tend to improvise a lot, but I don't really start a quest without putting together the world and other elements first. I tend to also draw all of my images myself, so that takes ages since I'm a fucking dunce when it comes to that sort of thing.
>EffortNot as much as I should, but I like it that way. If I'm not having fun running the quest then I don't really see the point. That said, there are a few supplementary materials and future content I COULD be working on... without going into too much details, however, it's been a really rough couple of months so motivation is hard to come by. Dark Quest helps, though. Keeps me sane.
In a slightly-related note, Dark Quest's next thread might happen later this week or early next week--have a bunch of life stuff to keep up with and the break has helped quite a bit. Thanks for being patient if you read it!
Say, now's a swell time to catch up if you haven't already! Dark Quest is a comedic fantasy quest where our stalwart hero Anton tries to find his way home after being summoned (by accident, it would seem), to a land chock full of wild inhabitants, sinister plots, and, most importantly, an unyielding shroud of COMPLETE AND UTTER DARKNESS!
Will he survive? Will he adapt? How will his new friends and foes fare? The last thread's still up and has links to the archive, so if you enjoy rules-lite quests with drama, action, and something adjacent to humor, you really oughta' give it a try!
>>6214502>>6214502>>6214502*Girl in attached picture may or may not show up/have already shown up in Dark Quest
>>6251973Oh damn, Liz reveal
>>6251976Hearsay. It could be anybody Even ANTON! OooOOooH!
>>6251978Good try, but Anton doesn't wear sunglasses.
>>6251988Well... he might. When it's bright out...
>>6251994It's called "Dark" quest, not "Bright day outside" quest.
>>6251764>ASOIAF>Fallout>Generic Fantasy
Another unholy soulless husk, we shall create, one step closer for a perfect vessel...
>>6251962>>6251962>>6251962
>>6251948I tend to spend upwards to 4 hours on my posts. Since I used to post almost every 2 days, I guess I was writing about 2 hours per day.
Research and reading took up more time since I was challenging myself to read through a pile of books. So about one hour of reading various subjects.
Images are pretty much 30 minutes and I took a bunch years ago to stuff in a folder.
>>6251948>Writing a postAnywhere from one hour to twelve. If I focus, two or three hours max, even if it has fun gimmicks like Kalevala Meter because that exercise keeps me on the page. If I lose focus, it takes much longer, like six hours or even a complete stall, and generally becomes worse. My scatterbrain is easily distracted while I'm at home and I kind of hate it. I should get a laptop or just plain write at the library or somewhere devoid of distractions. Maybe physically write in a journal.
>planning, worldbuildingThis happens passively. These things occupy my mind. In the shower, in the car, anywhere it's silent I start thinking about stories. Different ways I can make a scene unfold, different ways I could have characters reveal things. I prepared and posted almost all of a major part of my last thread, pic related, in a couple of days, but this scene was in my head in some way shape or form since the start of the quest.
>imagesIf I am deadset on using found images, either I already have them or it will take up to 40 minutes trying to find one before settling on something. If I decide I have to draw it, it can take several hours depending on the scale of the image but I'm preparing it days in advance or relegate it to a weekend post.
06_09
md5: cfb02c25396d558083ed525180d40ad4
๐
>>6251104Silver Knight Quest - Thread 6 Update 9
You try to reason with Rosandra.
Now time to work on the consequences.
>>6252015>>6252015>>6252015
>>6251948>How much time does writing an average post take for your quest? It can take a few hours. Probably 2 or 3. I try to get it out ASAP but between writing, correcting mistakes and the like, it adds up. Sometimes other things come up that pull me away from writing but at the very least I try to get it out before 24 hours.
How much time do you dedicate to working on your quest every day: writing updates/posts, planning the plot, worldbuilding, doing research on topics that might come up, looking for images - among other things?
All day, every day. Ok that's a bit of a lie but a lot of my free time is spent...daydreaming for lack of a better term. Stuff like cool plot points, ways to connect the current events in my quest to other plot points I want to put in or explanations for things that are going on. It's not all directly towards the quest I'm writing. Sometimes I just like to brainstorm ideas for other quests. It helps kill time or alleviates boredom at work. I don't tend to do a lot of research mostly because I like running fantasy quests so it doesn't need realism or things like that. So long as I can maintain consistent rules within the universe it's fine by me.
>Essentially, how much EFFORT are you putting into your quest? Do you think it's enough for your quest to be a GOOD one?Reflecting on the above, I put alot of effort into my quest but not active effort? Brainstorming ideas for tabletop games or quests is kind of my past time so it doesn't feel like effort I guess. I wouldn't know if my quests are good or not. I just do my best I suppose.
My Hardrive decided to go MEPE mode and idle into melting, but now the Gundam SEED quest is back!
>>6252039>>6252039>>6252039
>>6251948I average 3-5 hours for updates, depending on length and level of distraction, and my updates average 3-5 posts each. This puts me at around ~500 words/hour, which seems standard looking at everyone else's responses.
As for planning, I rarely do active note-taking or brainstorming, but I'm passively thinking about the quest 24/7. I've probably invested hundreds of hours over the years in drawing for the quest, writing side content, working on related projects, etcetera. I have a folder of pre-prepped images and briefly search for relevant ones if needed, but I don't spend any significant length of time on it.
With this talk of Star Wars quests I tempted to start one; either one where you are a junior Sith competing in cut-throat power structure, or where you player as an imperial officer just after the death of the emperor.
>>6251968>I work a lot so I can only ever do weeklies.How's that going for you? You feel like your making progress quick enough?
>>6252078Do it pussy. No balls.
>>6252078Actually, there's already been one like the latter. It was pretty fun, but inevitably dropped.
Only good if you can actually draw battlemaps, though.
>>6251948>How much time does writing an average post take for your quest? Around 1-2 hours on average to crank out somewhere between 600-900 words for a daily update. I'll miss a day or two every now and again. Sometimes it may take longer if I'm stuck. If I go over 3 hours I'm severely brain fucked.
>planning the plot, worldbuilding, doing research on topics that might come up, looking for images - among other things?I find that to avoid burnout, these are best done either before the quest, or in-between threads. When I ran my first quest, I only gave myself about a week between threads. My current quest, I do about 2-3 weeks break now. Plenty of time to plan the outline, get necessary images, and to allow ideas to sort of play around in my head without feeling rushed to get something onto paper. During this planning phase, I don't really sit down and brainstorm. I just sort of think about my quest, the direction its going, and certain things I want to try to do, and then I keep it all in a general planning document that I can go back to whenever. As some other QMs said, this stuff tends to come naturally when you're already used to working with your quest daily.
I think an important thing to remember when it comes to planning is that quests are spontaneous by nature. You want your story to be prepared, but there's such a thing as too much planning. I've come up with storylines in the past that never saw the light of day because that wasn't the path my players chose to take. Having an outline or an idea helps, but don't get carried away.
>Essentially, how much EFFORT are you putting into your quest? Do you think it's enough for your quest to be a GOOD one?I'm happy with the amount of effort I put in, and I think that's good enough. Any more and it becomes a job that consumes an already busy life. Any less and what's the point? I'm lucky to have an active and fun player base that keeps me motivated.
>>6252109>but inevitably droppedHow does one deal with inevitable flaking of self? Do I just run a one-thread and hope for the best?
>>6251948I usually do a bit of pre-planning before I start quest and between threads, or sometimes between updates if I have a big idea or anons throw me off-guard. Most of the planning takes place in and around the writing, which usually takes me 40-90 minutes per update, or a bit longer for really long/substantial updates or when I'm having some writer's block.
I used to look up images a lot more, but these days I don't bother as much. I commission character art, but I let the writing do the rest. I'm not sure if my players really miss the google images and amusing book covers and stuff I'd look up back in the day, but nobody's commented.
As for whether it's GOOD... Probably not? People seem to enjoy reading and playing it, though, and I enjoy writing it. That matters more to me than any more "serious" barometer of quality.
>>6252089Nope. I'd like to update more often, ideally every few days or so, but I wage hard and come home exhausted most days, so I can only ever do RimQuest during my (non-standard) weekends. I still enjoy running so far, and even if my progress keeps being delayed I think I have several threads of story ideas and worldbuilding to roll through before I'm done.
>>6251964>>6251961This quest idea and vibe remind me a lot of the manga Billy Bat. Tha's a good thing, btw. I love that comic.
>>6251973Get hype for the return!
>>6252119That's how I like to approach new quests: with the expectation I'll get a month or two out of it, and see if I still want to keep going after that.
>>6251948With this many responses, I think I'll tell how much effort and time I put into my quests as well since I'm the og poster of the question. Probably gonna be long as fuck since I am incapable of being concise and the topic is connected to some of my (bad) habits. So sorry for pulling a Souv I guess.
If we talk PURE WRITING time, I can write a standard 1500-4000 symbol update in an hour. Problem is, I've developed a bad habit of thinking about random bullshit back in high school and often slip into recursive thoughts all the time. So realistically it goes like
I sit down to write the update -> start thinking about what I want to write -> write for like 5 mins -> remember/get excited about plot I want to insert later -> 30 mins of thinking about future scenes, may repeat them in my head like 3-4 times without particular usefulness or novel ideas -> probably veer off into doing the same with some memories that surface as I'm thinking about the quest -> "fuck, I wanted to write the update" -> 5 mins of writing -> consciousness derails for another 30 mins -> repeat for a long time
Sometimes my brain will stop being retarded and I catch the FOCUS and write it all in one go. But generally I will waste my time 80% to 20% of actual working on the quest. I often collapse into the same thoughts when I'm watching something. I can usually watch 2 episodes of anime before I stop and my mind starts wandering.
Other times I'll just shitpost on discord or refresh the page for new votes for hours on end without doing anything useful. Worse, this makes me lose motivation to write, turning my brain into mush incapable not only of writing, but also doing anything useful irl like daily exercises for my body or eyes, or chores. So I basically spend my days literally rotting away in distractions and sloth.
There are some activities that make me gain focus, like helping around the house to be at least of some use in my NEETdom, or sometimes reading, but I generally waste A LOT of my time on random bullshit. idk what this, ADHD or whatever is chic now, or just a disturbed thinking process.
I've wrestled with this shit for a long time and recently I've had success using breathing exercises and meditation to counter it and gain focus. Not hardcore sitting still for an hour observing breathing and clearing my mind, but like 5-10 mins of not thinking at all going around the flat and doing box breathing.
Maybe when I find work I'll start doing better activities and making more use of the limited time I have. Or maybe I'll be so tired from it that I'll drop running quests at all and degenerate even further. Hopefully not, I'll be trying part-time to leave time for creative pursuits while I can still afford to do so. But who knows.
(cont.)
With worldbuilding, I see a lot of QMs say they're thinking about their quest in the background 24/7 while doing other stuff, with basically no dedicated brainstorming. Doesn't work like that for me. Usually I only think of the quest and immediate plot as I'm writing the update. Whenever I post it, I lose 100% motivation for thinking about it. Sometimes I'll think of it as I'm doing other stuff during the day, but it's rare and doesn't really amount to anything as my thought process drifts to other stuff, as I described above.
This usually results in me taking the "thesis the night before submission deadline" approach. I run around with my ass on fire doing the bare minimum of worldbuilding, writing the update, then doing nothing until the next one.
I have tried worldbuilding in advance, but all that's resulted in is a bunch of abandoned ideas that had *some* effort put into them but in which my interest fizzled out without the feeling of obligation to my players to deliver updates and the drug that is (You)'s. My biggest project that I thought about "ok, let's try this FOR REAL" I worked on through pain, and thus with big breaks, for half a year ended up being abandoned by all but one player. At that point I just closed the shop myself. Besides, even with that amount of effort put in, it still ended up as a mess of little-related and poorly thought out notes without a strong underlying structure or a vision of what my players will be doing in the near future, and I regressed to my usual "thesis the night before submission deadline" behaviour.
So it's damned if you do, damned if you don't kind of situation in my case. That's why I mostly run oneshots these times. But I guess I do learn over the years what to focus on in preparation and what can wait.
In the past year, I've started another quest with a basic outline of the main plot and how the world works in my mind. I sit down for an hour or two to think of the characters and how they'll develop once every week or so, as well as the mechanics of the world, the states, culture and history. Using the FOCUS from breathing/meditation I talked about, I can write up some questions and answer them efficiently.
So I guess my quest has been going well, and oftentimes I feel satisfied with what I've created.
Then I look at stuff like these quests
>>6251758 >>6250098 that show more OC thought put into them in the span of 10 updates than the entirety of my lore and feel mentally deficient kek. So if you ever wonder about whether your quest is good, just remember that I'm out there running my retarded improvised ones. I've heard a take from an acquaintance of mine that "to run a good quest, you have to be thinking of it all the time", and I think it is true. This makes me a bad QM I guess.
(cont.)
All I've said may paint a grim picture of sorts, as if my quests to me are some kind of job that I want to be done with. But I enjoy this, it's just that my motivation doesn't last, and my habits fuck everything up in my life. I'll be damned if I don't get better though. I still want to run my magnum opus of high-school anime romance with the perfect blend of drama and comedy. I trust I will get to it one day.
Also as I was running my main quest, I gradually stopped feeling apprehensive to the idea of working on it outside the "update window". It's kinda fun now, actually, to think of how the world works and what fills it. Guess this is the power of habit (a good one for a difference).
So that's about it I guess.
tl;dr 1 hour of pure writing for a standard update + sessions of worldbuilding sometimes. Not enough effort to be GOOD. It's hard running quests when you're a schizo with mental and time management problems.
>>6252305>So sorry for pulling a Souv I guess.I forgive you my chil-
>>6252307>I still want to run my magnum opus of high-school anime romance with the perfect blend of drama and comedynevermind I take it back
>>6252314>judging someone for their quest genre>when your quest is called "Supreme Space Monke Ruler Sidequest- I need to FUCK a Monke"Glass houses, lmao
>ChatGPT looking for tentacles on suptg
Perverted user or beginning of the rogue lewd AI epoch?
>>6243967 (OP)>Player question:I've been watching a lot of crime/thriller related stuff. Finally got around to watching the Sopranos and it is Great. Re-watched Breaking Bad, The Wire. And I am feeling an itch for a crime related quest.
>General question:I lamented the boards closure. There were some good quest I thought I was never get to see the end of. I also thought the archives had gone kaboom as well. I frequent all the major boards, mostly as a lurker nowadays. (SV, SB, QQ, Akun.) Most of my spare time is in the evenings so I definitely read way more than I participate nowadays.
>Lurker question:As a sort of lurker, I vote on a couple of quest, but say out out 10 I read I will only vote on 3 or 4. Probably because I check in every couple of days, and by then the quest are updated with various posts, and I'd have to catch up on a couple of quest to be informed to vote cause I hate uninformed voting etc etc.
>Miscellaneous question:Pretty much only /qst/. Its pretty much my only interaction with 4chan in general.
>>6252305>>6252306>>6252307My attention span and motivation to plan, and even enthusiasm to run, have been waning for a while now. I know that feel, bro. It's tricky, in a world full of stressos rand distractions, and with a busy brain.
I wish you best of luck.
>>6252314I think there's room for mellow, low-stake slice of life and romance quests. I'm garbage at writing them, but I sometimes enjoy playing them.
Aspen decides to begin another manhunt; this time for a boy. In other news, something bad is going down at the White House and Camp David.
>>6252350>>6252350>>6252350
>>6252119Crank up the risk of failure, whether that's lethality, legal consequences, going broke, limited time before a fail state is reached, etc. Don't force an ending to happen, but make it more rogue-like if you will.
As for Star Wartz, I wouldn't be opposed to either idea. A Sith Qst especially cranks up the risk from rivals, Jet-Eyes, overconfidence, etc.
a new update for The Caretaker Quest is up!
Salazar is back! but this time something is wrong with him! can you take advantage of the situation and come on top from this battle? vote and roll to find out!
>>6236973>>6236973>>6236973
has anybody seen anything from EggOP?
im starting to miss the egg quest
>>6251948interesting questions anon
>how much time does an average post takeusually between 90 and 120 minutes, but keep in mind I write fast. the occasional long or lore-filled post can require up to 3 hours between writing, editing, checking for images and uploading
>How much time do you dedicate to working on your quest every daythe truth is that it's never enough. I'd like to be able to add maps, images, doodles and other stuff but between full-time job and other writing projects I really don't have a chance, especially this year as opposed to the previous
>writing updates/postsbetween 90 and 120 minutes when I upload, so once every 48 hours on average. last year I could dedicate more time and it was between 120 and 180 minutes each day
>planning the plotI plan almost nothing. I have some ideas of where things may go (and how NPCs may react), but I try to leave full control to the players. One of the things I learned by questing over the past year is to scrape the unnecessary stuff from stories to find their core
that said, there is certainly planning involving the NPCs
I might make an AMA about it at the end of the Quest, it's been a fascinating process
>worldbuildingmostly making sure everything fits. the Quest's world has been an ongoing project for years so I'm quite lucky I had a ready-made canvas.
that said, certain updates take more effort than others: almost the entirety of Thread IV I was sweating bullets every update because I had to set up stuff that's going to happen during current thread and in the future, so weighing every word
>doing research on topics that might come upsometimes. I spent a few hours researching Reinassance-era skirmish techniques in the past to write a believable update that required Argia sparring with her Master and friends. It was a lot of work but I was quite happy with it
>looking for imagesthat used to take me almost as much as writing an update back in the day. Now I don't have that much time, so I cut down on that. I think AIslop might be a solution to this, if I were not a bit squeamish about using it - maybe I'll do it for another Quest as soon as I find a way to combine a few models and loras that don't look like Korean goop
another thing I'd love would be to make my own images, but again: time.
>Essentially, how much EFFORT are you putting into your quest?never enough. sometimes I feel like I'm coasting and I'm grateful for anons' support.
>Do you think it's enough for your quest to be a GOOD one?heh, that's a tough question. ultimately I started writing this to go back to HAVING FUN with writing. It has worked, and the fact people enjoyed it so much really made me feel warm and fuzzy feelings in my black withered heart.
>yes but is it GOOD, is it GOOD ANO-There's at least two more threads before reaching an answer. let's not fret and have faith in our silver-haired doofus.
>>6248676>Silver Knight I'd recommendthanks anon! I feel like the belle of the ball
Has Souv ever really run a quest, Iโve seen him post rambling schizo text walls on theory and games for years but whatโs the point if he doesnโt read or make anything. Golgotha was dogshit, I knew he was a hack when I asked him two years ago what his quest philosophy was and it was โguess whatโs in my headโ, punishing your players because they donโt have batshit schizophrenia and absurd pattern recognition and canโt realize that you putting two periods at the end of your sentence is actually a reference to facebook or whatever the fuck is a garbage thought process
Glad heโs finally out of the general for a while itโs just useless spam, it would be worthwhile if he actually ran a good quest
>>6252858Is this the crazy/hot scale of /qst/?
>"You can be schizo as fuck as long as you write good."
>>6252347>I wish you best of luck.Thanks, wishing you the same.
>>6252858I have enjoyed his latest quests: Odalisque, Cosmogony and Upyr. It's an acquired taste though. There IS a narrative and the puzzles are solvable, if hard. The clues are all either contained in the thread or easily looked up if you just input whatever object / word / event he posts into google. I wouldn't take them too seriously though and just enjoy the ride. After all, quests are just an excuse for him to dump his inspiration image folder and do something fun and ridiculous in the atmosphere of whatever he's obsessed with at the time of running them (Odalisque: dawn of cinema + endless, horrifying battlefields of WWI era, Cosmogony: sci-fi in the container of a multiplayer quest, Upyr: beach goth and Hollywood). Don't think I'll be playing any more of Souv's stuff myself, at least in the foreseeable future. I'm kinda sated with his style of storytelling lmao.
>>6252859Yes.
>>6252864I enjoyed the one with the troll king and the adventuring party. The Lightning Sea, I think?
>>6252867What do we call it? The Souv/??? scale. I don't actually memorize QM handles to know how to perform this shitpost of vital importance.
The Sov/Soj quotient
Sov is the schizophrenic hyper detail oriented nerd autism and gameplay crunch, more strict. You beat your community
Soj is goofy art focused questing with loose plot and horny bait, more laid back. Your players can beat you. But thereโs humor and visuals
Too much Souv and youโre torturing your players by over committing and smothering them-no one really enjoys it but you because youโre a demented schizophrenic sadist
Too much Soj and youโre crying over the playerbase calling you a faggot because you tried to reign in a vote argument so you troon out and leave the website to draw art on twitter.
Iโd say space monkey quest is something relatively in the middle, puzzles you have to think on or search drawings through and solid writing, then visuals and the occasional flip out out when people call his sex panels gay and unnecessary
>>6252913Alright. Time to put it in the opener kek
>>6252913What if you prioritize narrative over art and have zero crunch? Is quest-as-interactive-fiction a third axis distinct from the quest-as-TRPG or quest-as-illustration-fodder metrics, or do you place it somewhere on your crunch<->art scale? Do you treat narrative and art as interchangeable in that they play the same role of QM expression?
>>6252929I'd say that the REAL axes are actually about the focus of the qm when they write. The Souvarines of the world are SELF ORIENTED: they have hyperfixations that they want to write about and they don't really care that much about whether or not other people care to listen. They'll write for an audience of one or a hundred, and they'll keep chugging along until they get bored. Soj, meanwhile, is ATTENTION ORIENTED. He and people like him care less about the quest itself and more about the engagement and adulation that comes with writing it. That's why people with this as their most prominent axis throw fits about not being appreciated enough instead of just fucking off. Finally, the artsier QMs of stuff like Trojan War Quest (or currently Seven Against Thebes) tend to be NARRATIVE ORIENTED: they care as much if not more about whether the story is good and maintains internal consistency than if the audience or even the qm themselves like the direction it's headed in. This produces kino, but also is pretty likely to burn the qm out. All QMs must have some sufficient combination of these three traits or they'll totally flake, but everyone's got a different ratio.
>>6252976Aim better then. DC's higher than that bucko.
>>6252976>>6252723+1 to both. I'm very eager for Hatch That Egg and Seven Against Thebes to come back.
>>6252735I'm also very glad for this quest. Between this, Pokepocalyspe, and those other two Rowling quests, Disappearing Hogwarts has really been a boon to the board, eh? I haven't played Caretaker or Ilvermorny, but both seem to be going strong, so HeadQM has singlehandedly inspired at least four upstanding QMs to take up the torch!
>>6252913>>6252937At the risk of Souvposting, I think that I'd probably divvy it up into a few gradients when "statting" QMs.
>MotivationSelf vs Audience makes sense, and has a lot to do with how the QM conducts themselves and runs their quest, but to a degree can only be inferred. I think it matters, but it manifests in:
>FreedomOn one extreme, you've got established characters, goals, morals, methods, and progression with little room for deviation; on the other, a sandbox and a blank slate, with a preference for out-there write-ins or even collaboration on the setting.
>Mechanics"Crunchy" with tons of dice, stats, resource-tracking, puzzles, etcetera. On the other, vibes-based freeform writing without so much as a roll.
>CommunicationSome QMs are pretty much silent between updates and don't even answer questions; some are chatty, like to banter and shitpost, and engage with every audience inquiry or comment
>MORAL PURPOSEI do think Souvarine was onto something there, in the sense that some QMs very clearly want to communicate a "right" and "wrong" way to behave and act with NPCs and enforce consequences that align with their ethical stances or the intended "meaning" or "vibe" of the quest, while others are more loosy-goosey, goofy or scattershot. Almost a sliding scale of seriousness to silliness, or gritty realism to power-fantasy, thoguh I think some grim-n-gritty quests can be pretty slapdash and unrealistic in how people and the world react, and some "soft" quests can have very impactful emotional stakes rooted in good theming and compelling characters who behave in believable and consistent ways
There's probably some others one could plausibly add, too,
>>6252913>Soj is goofy art focused questing with loose plot and horny bait, more laid backI have written plenty of focused quests with a serious plot this doesn't describe me at all. I have even wrote quests with no art. I only write meme low effort femboy quests nowadays (last 2 years), because people become TOO invested otherwise and start same fagging like crazy. Literally the only way to stop samefagging is to make the stakes so low that no one actually cares what happens.
>>6253023There are plenty of serious quests that don't have samefags. Do you think that serious means a waifu war? Just don't do a stupid waifu war if you don't want samefags.
>>6253024>There are plenty of serious quests that don't have samefags.I don't agree. Unless you have like 3 readers then I suppose by virtue of probability it could happen. Or honestly? You aint giving your players enough freedom to actually impact anything.
>>6253028Real shit I think you just got unlucky. And then some retard(s) latched onto you. So your gameplan should be total thermonuclear destruction of all internet infrastructure to get a clean slate before doing your thing again.
>>6253028Or...just don't make a quest with waifu wars or extremely controversial stuff like monke's politics? That's usually what brings out the dedicated samefags
>tfw randoms on qtg would never discuss you as a QM unprompted
Forever doomed to obscurity
>>6253077You don't beg for attention enough, clearly.
Being a celebrity isn't necessarily a good thing considering what it's often for around here.
>>6253077Maybe a really endearing character and have them be gangraped and killed in front of the MC. Yes even if you run a SoL happy-go-lucky comedy quest. Do something really fucked up. Simple as.
>>6253023My quests have had relatively little problems with rigging of votes, and as
>>6253049 said, those votes tended to be around politics (not necessarily /pol/itics, jut things involving in-setting political upheavals) or sex/waifus.
>>6253080It is the most surefire way, thoguh I think our number of dedicated crazy-obsessive quest-sabotaging haters has dipped lately.
>>6252929Think of the quotient as a single long road, the further you get away from Souvโs autism the more legible you become to a point. You can write well and have fun without the need of art or crunch, I would put that as the gate once you leave Souv territory. itโs the apex potential of what he could do with his talent if he wasnโt a schizoactive piece of shit.
Once you leave Souv land and start heading towards Soj-ville at some point (probably after passing bananas at a hillโs peak) you get more whimsical and stop caring about the stakes, whether because its fun or youโre a mopey faggot who canceled their Halloween themed frot sesh or whatever Soj was mad about that one October.
walking down the hill back down into lower quality land. This can all be achieved without the ability to draw of course, but I see the ability to draw as like a hall monitorโs pass. Itโs giving you the ability to facilitate high effort work, usually guys that run dedicated draw quests here are a cut above the average until they either fag out and go insane, keep running until they give up or go into obscurity, or just leave on their own terms.
Iโm partial to Indonesian gentleman and the western questern guy myself. Also that one Pokรฉmon draw quest about getting bitches from a couple years back
>>6252937You put it in words in a way I couldnโt, retard. I tip my hat to you. Souv exists entirely for self fulfillment, others basically donโt exist in his questing context. Soj is extremely desperate for approval and attention, negative feedback turned him into a shell of a man because he couldnโt cope with it. Killing a prominent quest or two. Souv could have been the next bananas if he didnโt cut his penis off. Many such cases
>>6253023โHnggg it doesnโt describe me at aaaaalllโ
It describes you now, as you said, royal rumble killer panty man.
Stop making excuses for your lack of coping skills and run something with soul instead of horny bait slop.
Thereโs your (you), Coomer.
>>6253077You have to be some level of demented annoying or retarded, like any true artist. Also post nonstop under a name, Souv forced himself into public consciousness by never shutting the fuck up.
>>6253094Typo correction: SOJ could have been the next bananas had he not put his penis into a meat grinder and hit the ON button. A simple mistake.
Yes I DO find it extremely vindicating, thank you. Mostly it's just a lot nicer to lurk the qtg without the spam walls.
>>6253100On the other hand, it turned out it was in fact Sojourner hounding you for no real reason, which is sad to have confirmed.
>>6253106there is a reason, its really funny
>>6253094>usually guys that run dedicated draw quests here are a cut above the averageAren't drawquests all meme shitposts? The OH SHIT NIGGA quest, skeleton pirate, coomer bait (DYB), space monkeys, and so on. I never thought QMs running those did actual writing.
>one post by this ID
>souv shitspams 5 posts in a row
Looks like it's time to vacate the QTG again!
>>6253135Bro get the fuck out of here it hasnโt even been that long. everyoneโs sick of you. Run a fucking quest for once you hack piece of shit. You spamming waste of life schizophrenic retard
If you were truly on topic for once whoโd give a fuck but youโre not, itโs just self indulgent schizo ramble and the gag is on all of us.stop hypothesizing about shit youโre never going to run and do it you fucking pussy, just write a fucking quest and talk about THAT and not link websites no one gives a fuck about
>>6253162quests without pictures are WORTHLESS
Solarpunk has updated!
>>6253175>>6253175>>6253175Fiona has found herself hunting a strange machine let loose in a massive underground habitat! But she's not going to tear it to pieces with her axe; no, her boss has a question about the nature of its programming. It's supposedly controlled by a brainscan of an ancient old-world oligarch, but the Director wants Fiona's thoughts on the matter. Is it just a machine copy, or could there be a ghost in this machine?
>>6253179Shut the fuck up retard, who asked?
>>6253179SOUV
YOU GOTTA SHUT UP AND LET OTHERS HAVE THEIR SAY IN THIS PUBLIC THREAD
YOU GOTTA UNDERSTAND YOU HAVE A PROBLEM WHEN ROUGHLY 50% OF THE ENTIRE THREAD'S TEXT IS YOUR MOSTLY OFF-TOPIC RAMBLING
AND THIS BEHAVIOR IS TICKING OFF NOT JUST ME, BUT SEVERAL OTHER QMS AND PLAYERS
STOP FLOODING THE MARKET WITH THESE LOW-QUALITY GOODS, YOU'RE CRASHING /QTG/'S ECOSYSTEM
Ignore Souv.
Tell me what you want out of a GOOD fantasy quest instead.
>>6253189There is one (1) good fantasy quest and it's Prequel. I will die on that hill.
>>6253196I wonder if anyone has ever beaten you over the head in real life you spamming faggot, fuck off. Run a quest already.
158
md5: 03973fdd948cd130c893dc30cbfd2aae
๐
>>6253030New turn, unsurprising NCR political maneuvering
>>6253189The setting's got to have a style. It can't just be Terra Fantasicus Genericus.
Like, for example...Dragon Age Origins? It had a style. Arcanum Obscura? That's a style, too.
based fucking mods I kneel
Question is : how much posts did /qtg/ lost ?
Also, remember that Souvarine is a natural predator of many trolls. Let's see how fast the thread becomes unusable again with that glaring hole in the ecosystem
>>625323861 fucking posts in this thread alone. Doesn't matter, his nonsense has driven away actual users, myself included a while back. It'll recover in the other direction if he isn't making the qtg unusable with his crap.
>>6253189I want a world that has history. Everywhere the main character goes, every special place he visits has to have a story to tell, and it better be good. And there have to be plenty of such places along the way.
I want a hero with a backstory. It doesn't need to be a long or deep one, but I want it to influence how he plays, speaks, behaves. I want him to already have a distinct personality at the start.
I want a good plot. Be it saving the world or just doing local tasks to earn his living, I want the main character to experience a lot, learn a lot, change a lot - both himself and those around him. To show us through his eyes how the world works and what fills it.
I want the other characters to have their own stories to tell. I want them to be unique, each with their own worldview that is based on their backstory. I want them to be charming and likeable, or curious to watch. I want to see them evolve as they spend time with the main character and other NPCs, both influencing others and being impressed by something themselves.
I want antagonists to be interesting as well. They need to have a reason to oppose the main character. I want to see a good conflict, be it a tragic misunderstanding, a matter of circumstance, a stark difference in worldviews or simply the core nature of the opposing sides.
I want there to be beauty in the world. As rare as precious water in a desert or as plentiful as trees in a forest, I want there to be moments of reflection and appreciation. I want to be inspired by what the QM writes.
I want the mechanics to be efficient and fun. Be it a fully narrative quest with right and wrong ways to approach a problem that must be deduced, or a system of rolls, I want it to be exciting to understand and play with.
I want there to be a lot of tricks in the arsenal of the main character and his companions. A lot of approaches to face a particular enemy or challenge.
I want there to be stakes. To deservedly lose something or someone precious should we fail, and to be rewarded appropriately for our successes.
I want a QM that is as wise as a Dalai Lama and as fun to banter with as that friend that you suddenly stopped communicating with one day and never saw again.
I want the playerbase to be sufficiently big, smart and as fun as the QM. I want to desire spending time in the thread figuring out a strategy and discussing which way to take us regarding the plot. I want to see memes made and camaraderie forged among us. I don't want trolls, schizos or retards to infest the thread.
Most of all, I want to have fun playing it. All of the above is really optional so long as it's a good ride.
>>6253224>>6253238lmao. Like 60 I think.
Haters rejoice, you've been freed of the vampire sorcerer's spamwalls for now?..
It sure was fun to see people get assblasted this much over him, but I guess we have to have actual, intelligent quest-related discussion now. Alas, and at last. I'll post some questions later if I think of something interesting.
>>6253247What's your thought about Normal Cultivator Quest?
Come to think of it, how come nobody has ever done a quest in Middle-Earth?
>>6253281Tolkien is sacred. And the shoes are so big you can fucking swim in them. Obviously. I think someone did, actually. Think it had to do with one of the dragons.
>>6253189A group of friends go on an unexpected journey
No character gen
No meme races
>>6253268idk, didn't read your quest. Cultivation is not my cup of tea.
>>6253281>>6253305Dragon of Middle-Earth. It's in the archives, abandoned during its second thread.
>>6253247Honestly I'm reading all of this, and I say that silver knight checks all those boxes, especially during moments where the qm will drop a situation where we anons gotta bang our heads together to figure out a plan of action that can work to address a problem, the hero(ine) got her own personality built by her own upbringing, but it's not static and changes do occur (courtesy of anons voting) we also rolled for her cup size, fun times and qm's hopes for a pettanko princess were dashed kek
>>6253361it's not the focus of the quest, but if that's a hard sell then fair enough I guess.
>>6253023I think your quests are good, but shame that you flake before we ever get to the good parts :/
>>6253195Prequel IS wonderful. Was it actually run as a true quest, originally?
>>6253162Space Monke is a lot of things, but it isn't a meme-fileld shitpost. It has very high-quality writing,e specially on the scaled-out, generation timeframes and n terms of worldbuilding.
Some of the others are a bit more comedic or memey, but Greenhorn, Haremvania (after the first one), DemBones' stuff (Bones Quest, Slice Quest, Dark Quest), Indonesian gentleman's (Gaol & Jail, Fall of the Regime) and even the Government-Issued GF series mixed a fair amount of quality writing, interesting lore, and good character-work into them.
And Royal Rumble was spectacular, which is what makes this turn (
>>6253137,
>>6253023) so sad to see.
>>6253189I have pretty eclectic tastes in quests, but the first thing that will usually get my attention is a world that has obvious thought put into it with some unique elements or (better yet) an unconventional and interesting main character. Plucky orphaned farmboys who need to fight an evil king and rescue a princess from a dragon and some orcs? That's all fine, but I've read and payed a LOT of fantasy, and follow 10-20 quests at a time, so the easiest way to grab me is to immediately stand out as a product of passion on a scan of the first couple posts.
>>6253238>Souvarine is a natural predator of many trolls. Let's see how fast the thread becomes unusable again with that glaring hole in the ecosystemHe created trolls, see
>>6253184
>>6252021>>6253431>>6253431>>6253431Silver Knight Quest - Thread 6 Update 10
Rosandra gets a glimpse of how deep the hole goes, and how even a veteran of the Foundation Wars might slip out of her depths, some times.
Meanwhile, in the Night Lands, two sisters recount their lost love, and hope for an end to their last cold summer.
>>6253360thanks for the kind words anon
>>6253361hey give it a try, the protag is cute
>>6253444The protag in a yuri quest is always cute. Nobody is running "Ugly Dumpy Sad Lesbian Quest", kek.
But Silver Knight is among the best-written and most well-realized fantasy quests I've seen, lesbians or no lesbians.
>>6253453>no one wants to play lescel questIt's outrageous. It's unfair.
>>6253444What's the point of a protag being cute if she's a dyke? That's like making a about a great chef and then making him a vegan.
>>6253454I mean, I would, but I don't know that it has broad appeal.
>>6253459Not everyone plays a quest to imagine having sex with all the characters.
>>6253247I would recommend Trojan War/Seven Against Thebes & Sworn to Valour based on those lofty metrics. Very well said, describing what we all want for the most part.
>>6253360>>6253444Are Silver Knight Qst & Lady Knight Qst the same thing?
STAR WART QMS:
I would love to see some inspiration taken from the Jedi Knight/Academy series from the early 2000s. The adventure inherent in exploring alien worlds with ruins left from advanced civilizations & fallen empires, the Western (& Yojimbo) inspired narratives of individualism as your protag rescues the helpless from xenos prone to banditry & petty tyrants leftover from the Imperial apparatus.
As for my own Qst inclinations, whomst'dve would be interested in a post-apoc Qst along the lines of Fallout? Retro-futuristic, full of mutants & brutal outcomes, but with a greater focus on ethnic & religious conflicts as well as resource scarcity. Thinking about setting it in the South. Taking a lot of inspiration from Fallout fanon sources, Ashes 2063 & sequels (which I cannot recommend enough, they're free afterall), RAGE, Waterworld, A Boy & his Dog, Afterbomb Madness (I could really use an accurate translator for it since I can't read Polish), Stalker, Metro, Wasteland, Fallen Earth (RIP), Degenesis, Darwin's World, Exodus, Mutant: Road to Eden, The 100, Neo-Scavenger, Death Trash, Bulletstorm, etc.
>>6253473Nope, both quests are unrelated to one another
>>6253481lady knight started good but got too siilly with the sexy
>>6253463You're reading the analogy wrong.
If there was a great chef, then he turned out to be vegan, it wouldn't matter that the chef was great because being vegan ruined it. Similarly, if a girl is cute, but is revealed to be gay, all that cuteness is void and useless. It's going in the trash.
>>6253535>he doesn't watch girl on girl actionWhat are you, gay?
>>6253535Your analogy is nonsense from start to finish.
>>6253534Silver Knight is substantially less porn-coded. There's some persistent lewdness, but nobody is having conversations while getting their cheeks audibly clapped, or getting dosed with lust-juice and fighting tentacles while sopping wet, or fighting breeder-orcs who give you mind controlling womb tattoos.
Lady Knight's Quest was very good for what it was, and I do miss it, but it was goofy. If you read it, you needed to have a high tolerance for porn-with-plot at times.
Silver Knight is far from humourless or sexless, but it's plot-forward, character-forward, and its setting much richer-feeling for its less hentai-adjacent approach to lore. It's not innocent or chaste, but it's got more struggle, more tension, and more heart IMO.
>>6253544It's a perfectly cromulent analogy.
>>6253551>getting their cheeks audibly clapped, or getting dosed with lust-juice and fighting tentacles while sopping wet, or fighting breeder-orcs who give you mind controlling womb tattoos.
>>6253535Very well-put. Never give yurifags an inch, they'll ruin everything they get their hands on.
>>6253551Get back satan, i will not be drawn into a yuri plot by the likes of you. Begone from this place! Christ is king
>>6253535>If there was a great chef, then he turned out to be vegan, it wouldn't matter that the chef was great because being vegan ruined it.What?
>>6253612I SAID IM A SPACE MONKEY YOU FUCKING RAPIST
But yeah idk anon I guess heโs just a crazaay guy with bad opinions haha
>>6253643Me on the right honestly
>>6253535>comparing being vegan with enjoying two hot babes kissing.
Shoutout to "Father, do you love me?" Qst, highly interesting concepts. Definitely worth a read.
>>6253247Kino... Pure Kino...
>>6253683Slut lesbians != Yuri
>>6253238Oddly enough, I can't recall trolls in qtg.
One bomb in Camp David, two in the White House, three people dead, 27 injured. The MFSA has gotten bold again, it seems.
>>6253756>>6253756>>6253756
>>6243967 (OP)>General questionHit the vidya backlog just to get technical difficulties on my computer over that time and spend some extra time addressing those.
>>6247938Oh wow I'm surprised Vaalea got in the pic after I dropped out. Very nice art! I hate I had to dip but I should be available, if that's something you'd want to do, Rue.
Also how did the warlords fare against the Ivory hordes?
>>6253805I crippled the Ceramic Titan/Kaiju Final Boss, Mulrog finished it off. Most of us died a glorious death
>>6247938Still around for the moment, though I've got a week away pending soon where I won't be on. Good to see the group shot art!
I haven't been on qst for a bit and 4chan keeps stopping me posting because it thinks its spam
what do
>>6253839Are you trying to reply to a large number of posts at once? 4chan does not like that.
>>6253844Thank you for treating my autism. I guess you can't quote all the voters
I forgot how much effort it was to write, I'll start tomorrow.
GEARS OF WAR QST but Post-Apocalyptic, set after Gears 3 but the MacGuffin didn't kill them all or turn them into crystals & other such stupid shit, just killed the Immulsion/Lambent Hivemind. Dog eat Dog, or in this case Human eat Locust eat Human world. Whomst would be interested?
>>6253555Boy howdy, have I got a quest for you, anon.
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Lady+Knight
>>6253745...???
>>6253750We've had a few, and arguably still do, but they haven't been as active since at least the Basedjak Party takedown.
>>6253851Sometime you can, soemtiems you can't. It's very inconsistent. Sometimes tagging four posts flags the spam-detector, and sometimes I can tag 6+.
I have been thinking about doing a quest set in 14th century technology level + bamboo/hemp gliders are a thing. It would be mostly about going on missions and also some base building. Would this work? If yes, would early guns fit in this setting, or should I just go with generic dnd tech level? Should I introduce low-level magic too or keep it completely magic free?
>>6253981A lot of this boils down to what fits YOUR vision best, but I'm fond of guns in my D&D, at least.
Magic changes the character of a story a lot, so I'd consider the tone you want to set as far as that goes, and also decide what "low level magic" means. Ubiquitous D&D-style elemental magic, but it's relatively weak? Or something more subtle and folkloric, and perhaps even a matter of superstition rather than certainty? Are there non-human intelligent races? All that will greatly affect the tone, more than just a simple "magic: yes or no?"
>>6253981I would recommend adding guns only if you keep them period appropriate & balanced against other projectiles:
Arquebus = High Damage, Slow Reload, Poor Accuracy
Crossbow = Mid Damage, Mid Reload, Mid Accuracy
Shortbow = Low Damage, Fast Reload, Good Accuracy
Something along those lines that you can then tweak with further variations of each.
Matchlock Guns/Handgonnes:
Super Heavy = Cannon
Extra Heavy/Long = Jezzail
Heavy/Long = Musket
Short/Scatter = Blunderbus
Light/Hand = Harquebus
Crossbows:
Super Heavy = Ballista
Heavy = Arbalest
Multi = Double Crossbow or Boxbow
Light = Hand Crossbow
Bows:
Super Heavy = Greatbow/Warbow
Heavy = Longbow
Light = Recurve/Horn Bow
>>6247938I'd be interested in checking it out :), though I was never a player previously
>>6253003>I'm also very glad for this quest. Between this, Pokepocalyspe, and those other two Rowling quests, Disappearing Hogwarts has really been a boon to the board, eh? I haven't played Caretaker or Ilvermorny, but both seem to be going strong, so HeadQM has singlehandedly inspired at least four upstanding QMs to take up the torch!Hhhhhng my heart. It is still insane to me that it influenced even one person to write a few porn fics of it, and that other quests spawned off it still floors me and humbles me. I have loads of fun writing it, and it certainly helped me clear my head during some shittier parts of life last year, so I'm glad people enjoy it. It most certainly went far better than I ever hoped.
And speaking of DH, after a brief unplanned hiatus, we're back with an incredibly important decision that will certainly alter the path of the story completely!
>>6254026>>6254026>>6254026
>>6247938>>6253805>>6253828I still wonder if the other warlords are around & what kind of epilogue they would get from Lanu.
>>6253981I agree with
>>6253981. It's a matter of vision. Think of how the elements you mentioned may affect the story and atmosphere. What would be the consequences of introducing them, how do they fit in the setting? In the end, you're the boss - just make a setting you'll have fun writing in, even if it requires handwaving a bit.
If you're looking for a personal opinion, I like the glider idea. Maybe it could be expanded to include other flying machines? Da Vinci's helicopter comes to mind. The core idea of missions + base buildings is fine as well.
If guns are included, I'd imagine cannons would be used with shrapnel to intercept the air force should they be used by the military. How would the gliders deal with it if they can't fly too high due to the nature of their machines? They may still be too fast or far to properly aim at them, hm.
What would the purpose of the gliders be? Are there untraversable grounds for which flying machines must be used to get from one point to another? Reconnaissance? Bombing runs? Quicker, lighter transport - delivering messages and small amounts of goods?
idk there are many questions. What do you have in mind?
>>6253981Have you ever seen Slipstream (1989)?
How often do QMs post links to their quests here? Once per week? Per thread?
Never did it personally so I'm curious.
>>6254129Sporadically, pretty much whenever I feel like it, but usually once or twice per thread.
>>6254129every time i update mine, which is around twice per week
>>6254129hot take, they shouldn't unless you are returning from a longer then normal absence. people can see and pin your quest just fine in the catalogue.
Give it a go and you will see it makes no difference in votes.
Thread 2 up. I think I vastly underestimated the time I would take to tell a story I was happy with, so it's definitely not gonna be a one-shot like thread 1 claimed lmao. But making great progress so far.
>>6254189
>>6224027...I feel kind of awkward doing this after that discussion, but just figured I'd let people know that Pokemon Trainer Quest is still alive.
Going to be starting a new thread soon, just need another vote or two before I get the ball rolling.
>>6254016Actually, to be pedantic, the Matchlock didn't exist until the 15th century, and even then, in the earlier iterations, it was more like a hand-cannon than a proper matchlock with.
I mean, hell, back then, guns didn't even have shoulder arms. That was only added near the 1500s.
The Pale Inheritance is back after the usual wagecuck delays:
>>6215928
>Wrote a shit opening but unsure if I want to start a quest
>>6254361My best intros are always written on the fly.
>>6254361The most important thing in an opening post are interesting choices.
>>6253444>>6253453hey anon, now that makes my eyes go all misty and shit...
>>6254041thanks a lot for your work, HeadQM
Silver Knight Quest Thread 6 - Update 11
You share a good meal with your friends.
Hopefully it won't be one of your last ones.
Time to decide what to do with the time you have left as a free woman, anon...
>>6254414>>6254414>>6254414
What defines a GOOD fantasy quest?
I see a lot of fantasy quests on the board but how does one make a fantasy quest that is the absolute epitome of perfection?
>>6254431You post about it endlessly and never actually run it so that everybody imagines it however they want to.
>>6254431Any quest that is fantasy and does not have an intelligence or charisma stat.
>>6254431Complex social politicking between interesting factions, cool and unique magic and monsters, hidden lore you can uncover, and waifus with fat asses.
>>6254361Give it a go. Nobody's going to force you to continue if you decide to abandon it. Just let your players know, eh?
>>6254454explain forgotten realms ques tthen
>>6254458I have given it a shot
>>6254402
>>6254484haha, you got tricked into running a quest.
>>6254041>one person to write a few porn fics of itIt was a fun distraction while I wasn't working very much I am resolved to write one last one before the end.
I likely would have never tried my hand at an actual game if I didn't love yours so much.
>>6254425I am still working on catching up b/c IRL shit. Still think it is good and I read some of the fiction you posted links for. I think you have become better since then, but I can't say exactly how.
In other news?
After a life induced break, we choose if we want to involve more people who have good boons in the search for an ancient wand! Going to show a magic racsist tree what is what!
>>6254350>>6254350>>6254350
>>6254431Stop ruining my bit.
>>6254582It's not even yours you slightly hairier than average twink. You stole it.
>>6254587>>6254587>>6254587Mere Fallow is back! Faolan and Maris are back to their wacky shenanigans, horribly torturing and menacing unarmed terrorists!
>>6254484Nice! I checked it out.
>>6254437NO! There's an objective standard out there somewhere for GOOD fantasy quests, and I just know it. I KNOW IT!
>tfw the GOOD fantasy quest is being gatekept>>6254582shut the fuck up you self-insistent faggot I've never seen you write fantasy in your life that isn't furfaggotry.
>>6254654Here's an idea for a GOOD fantasy quest: In another reality, your mom made your dad use a condom AND spermicidal cream before sticking it in.
>>6254661Sorry buddy, but my nickname actually is, "Broken rubber." I was simply too powerful for the likes of preventative measures :))))))
I bet you are circumcised.
>>6254661>didn't have them also both wear the contraceptive shoulder patch thingsIn your AU he still is born, just even uglier and more tardy. Now instead of GOOD fantasy he asks for GOOD sci-fi.
>>6254665Everyone knows GOOD sci-fi is Fox only, no items, Final Destination.
I actually despise any fantasy outside of Tolkien with a passion, and this was a litmus test of sorts.
>tfw when i can drop the most fire GOOD fantesy quest of all time any time I want but I wont
>>6254666Damn, Satan has spoken, the truth is heard.
>>6252120The book covers were a staple of seekers and dragonborn. It was an alright gimmick, looking back.
Fuck it has there been any DeltaRune Quests? After chapter 3 and 4 My Mind is racing and Iโve got lots of cool ideas for bosses and areas. As well as jokes and japes. Thinking of the MC being the Son of Muffet or something since she ainโt in this game. Or maybe another weird human. Not sure which cause I could let them choose their race but not sure if I wanna waste time with that compared to just starting the quest quick with a pre made MC and getting to the fun stuff, rollโs and interactions quick. You know let them be a jerk, kill stuff, befriend stuff. Scam people. Sans Undertale. The good shit ya know? Any fan rolls systems I could check out? I may just do 1d100 rolls even if it gets boted. Like a crit ainโt always good. You crit an attack you could kill them by accident or when sparing make a monster so flustered it cheats on its wife or something. Think that would the quest more fun knowing critโs can have consequences, but not dire ones. You ainโt gonna die or anything itโs not gonna be hardcore. This cool or a bad idea? Havenโt seen any since I discovered this place.
>>6254860Nah, deltarune's good qualities don't translate well to the quest format.
>>6254860Yeah, everything works on quest format.
>>6254689While I can't say I feel the same way, there is a massive issue with Tolkien and fantasy, namely being the "did it so good he ruined it for everyone else" thing. Tolkien codified so many fantasy elements they have become synonymous with "generic fantasy" despite it actually being quite different and unusual, especially in regards to important nonhuman characters not just being monsters or side characters, folkloric elements being quantified and presented as mundane and normalized, etc. It's quite interesting to see Tolkien's influence and its shift to the rest of the genre; reading fantasy writers from before or around the same time and it becomes totally different. I think the TRUE slopification of fantasy is actually much stronger traced from Dungeons & Dragons, so influential that even non-game pieces of media absorbed it wholesale.
The trouble then becomes; what makes fantasy you like? or GOOD? if it's authenticity and fullness to its cultural milieu, well then, it has to be explored similarly to its home culture. Not from the lens of modern story cause-effect, but more like a viking saga or aseop's fable, which lowers its ability to be presented to players as a piece of immersive media. The setting itself is alien and not akin to the "I could actually go there" without a heavy dose of making that world "real" in context of its original culture, time period, and religious/spiritual understanding of the world at the time. This is impossible to rectify for most writers and consumers, who care more about things like concrete narratives and verisimilitude in a setting that doesn't really need it to exist. Nicely, we CAN actually get fantasy settings that feel this authentic way by stepping away from medieval European folklore; I think a big cause of the popularity of Cultivation/Xianxia/Wuxia stories is because it essentially is the mythological background of the far east in fantasy fiction, without the hangups of trying to do Tolkien again. You can see this in its human primacy (beasts can eventual cultivate into having a human form, ie, the human form if special and "greater" then other life forms), worldbuilding focused on its spiritual/fictional elements over practical ones (why aren't cultivators controlling the entire world if they're so powerful? Not important, it's a different world.) and so on. Difficult to parse to the modern day "fantasy simulation" writing types (See "Break out of scientific magic systems" under "Antiscience")
The codifying difference is in how the fantastical elements are shown and put around in the world. A good example would be something like a Tiefling (or Cambion). In a fantasy world where everyone is a human, but a guy fucked a demon and the baby ended up with horns, this feels authentic, perhaps tragic, and interesting fantasy milieu on the nature of what it means to be a human and the morality of ones birth and parents; I think if you ran a "Magical Realism" style Quest with just one of these half demon people, it would be an interesting hook able to justify all of its fantastical elements and story all at once. But the moment you call them "Tieflings" and introduce them as a racial choice in the core rulebook, they become part of the "freakshit" epidemic in fantasy, a representation of everything wrong with the genre. Premodern humans didn't think there were supernatural crystals that had XY and Z mana charges in them, they thought crystals were magic because when they dug them up they looked extremely cool and made light do weird things when focused through them. Magic effects and creatures are hidden from sight (because "magic" in real life doesn't do shit and fairies aren't real), and as such people in the past believed in them only so far as their lack of understanding of the natural world allowed (and maybe a little more, if they're trying to discipline naughty children). Making these things "real" and "apparent" feels less authentic.
So the answer is obvious; don't use generic fantasy tropes. Create a fantasy milieu based on a real (or made up) culture focusing on immersion and realism; the "real" elements of the world blending with the supernatural. Diseases are actually caused by spiritual maladies, maggot appear via autogenesis onto rotten meat, things occur because of the will of spirits; and HUMAN ONLY!!!! Or at least, the main focus (naturally). Look at other fantasy authors less influenced by Tolkien; human mythology and folklore, the Bible, Howard, Moorcock, Vance, etc.
But the trouble? I like generic fantasy.
It's become so codified and common it is its own genre, separate from the greater genre of "fiction", in which ahistorical and magical elements mixed with science fiction and the supernatural. The nuFantasy is just fun. People want to have their own version of it; worldbuilding setting with fantastical characters and magic and supernatural environments. People want to play in worlds like this, and they clearly have some kind of draw. So how do you make fantasySLOP good? That's the real question; and the one I'm also interested in solving.
>>6254923>>6254927Souv-curse possessing a new host
>>6254930kek
hope it wasn't too autistic, I'm just passionate about this topic. I think it's because I'm really jealous of the people with the other type of DM / D&D Autism (worldbuilders) since i've never created much of a fantasy setting I can feel proud of and feels like "mine". I guess except Monke.
>>6254860I remember there was one, actually. You played as some lil' dude that larped as a Cowboy and decided he was Kris's brother.
>>6253479I'd always love another Post-Apocalyptic quest, they don't seem like they're done enough in spite of being a theme that's pretty flexible
>>6254860Someone tried but flaked out. And TBVQDESU there really isn't much use in doing anything Deltarune related when the game is still incomplete and therefore it's impossible to get a solid baseline. I've been having the same sort of hankering for a quest adjacent to it in spirit if not by name, but it's just gonna have to be accepted that while quests are like 70% fanfiction when using an existing franchise a Deltarune quest at this point would be like 90% fanfiction.
>>6254923fun rambling, and overall agreeable.
>Tolkien was too goodthis is generally true, but a the same time I'd rather for people to go back to the roots that inspired him - languages, myth, traditions, etc, and maybe filling the spots where he was admittedly lacking (a certain tendency to allow things to stay in a static equilibrium notwithstanding the forces at play. I often cite the war between Angmar and Arnor, which was mostly fought on a flat plain and somehow lasted centuries instead of a few years of campaigning, or Arnor's population loss etc), without falling to the retarded extremes someone like Martin is infamous for.
>I think a big cause of the popularity of Cultivation/Xianxia/Wuxia stories is because it essentially is the mythological background of the far east in fantasy fiction, without the hangups of trying to do Tolkien again. I agree. though orientalism seldom produces good works. I tend to stay away from Cultivation stuff because I find it retarded. then again so am I so make of that what you wish
>So how do you make fantasySLOP good?read pre-Tolkien or not-Tolkien authors
(Howard, Ashton Smith, Vance are the first three that come to mind in the English tradition; De Maupassant in French, for example)
personally I add the three 'A's:
>Action>Adventure>Atitsit has worked so far.
>>6254553>I think you have become better since then but can't say howthe voices in my head think so as well. thanks for reading!
hope you'll be back soon, there's going to be a break after this thread due to work-related issues, so a lot of time to catch up.
cute pic!
>>6255035Thank you! Some anon pixilized one of my AI slop pics.
Ive been catching up some but just had life and some depression sap some of my energy for a while + new job and I don't want to just randomly vote w/o knowing what is up. I do still think your writing is good, better than mine atleast, so don't think I haven't been playing b/c of that.
>>6254860If you run it, I'll play. Do include sprites, however.
>>6255036I think ideally you don't want your writing to be ass.
For all the talk about how /qst/ is dead, 3 new quests here in the past 2 days got 10+ voters immediately.
>>6254927>>6254923>Cultivation/Wuxia/Xianxia LE GOODopinion discarded
>>6255047>life and some depression + new jobhope your new job treats you well. for the rest have a hug... take your time! We'll be there
>your writing is goodaww thanks anon
>>6255036Ass is always present (who read the Quest knows) and there is no need to even add a rule for it
>>6255076There is a shortage of QMs not a shortage of players
>>6255032>without falling to the retarded extremes someone like Martin is infamous for.I struggle to decide on what I think of GRRM, on one hand those retarded extremes and misconceptions on history are what made the book so engaging to read during my high school years, but otoh the fat man keeps shooting himself in the foot with his side projects/tv series/writing decisions like not sticking with his timeskip, I could blame it all on him signing the contract with hbo in 2011 but the reality is that this trajectory was always inevitable after the fifth book.
>>6255047oof, yeah I sympathize with you anon truly, sometimes I want to try running a quest myself but work gets me busy and I know for a fact I'll flak the players the minute depression hits me.
>>6255076What happened during 2021 and 2022? That 3k peak is beautiful to look at
>>6255079Personally I don't agree, I remember quests hitting bump limit within 24 hours. There's a general decline, but even if it's just QMs that's still a decline.
>>6255083>What happened during 2021 and 2022?Fuck knows, I was focused on work during that period. I think it might of been the last hurrah of some of the big quests.
Oh this graph contains all time, not just the last 5 years.
>>6255083>What happened during 2021 and 2022? That 3k peak is beautiful to look atProbably covid shit.
>>6255083>that trajectory was always inevitableI ascribe to the school that the man wrote post-modernist fantasy, and as such there is just no point in writing a fantastic story that's even more hopeless and pointless than reality, and it might have crashed upon him. At least, that's where my bias lies.
>>6255076well this is a bit sad innit
also, megakek, I joined right when posts permanently fell under 1000/day
>>6255083You could always try a one or two shot to see if you like it.
Or hell, write a few lewdfics for a quest you like or something. Its how I rediscoved my enjoyment of creative writing and running a game since I haven't DM'ed since 3e, even if I think I need to work on the choice and gameplay aspects in my thing some, as well as pacing; I cannot write less than a novel for an update. Part of that is the fact conversations and characterization are my fav thing to write out since I can almost hear the characters in my head.
>What happened during 2021 and 2022? That 3k peak is beautiful to look atMight have been Covid giving people more free time?
>>6255089Yeah I hope the jerks who got us kicked off tg were some of the ones fired. I remember really popular quests getting ~1000 posts over a couple of days.
QST being slow kind of has some advantages especially for slow writers like me, but more ppl would be awesome.
>>6255098>Yeah I hope the jerks who got us kicked off tg were some of the ones firediirc I think what happened was some guy's mum died, and he went complaining to the mods on the RRC, and they essentially created the fucking board for him. Even /tg/ has declined by with the lack of users. But, yes I enjoy doing an update per day rather than trying to shit out 500 words in half an hour.
>>6255089>>6255090I forget covid changed the landscape of a lot of things (then again I only joined /qst/ at the end of the last year)
>>6255098>Or hell, write a few lewdfics for a quest you like or something. Its how I rediscoved my enjoyment of creative writing and running a game since I haven't DM'ed since 3e,funny that's how I started into writing rp myself and later erp (minus lewdfics), thank you for the suggestion it gives me something to think about.
>>6255107I remember going to /tg/ a few months back and in one of the threads the anons were talking about how bringing /qst/ back could breath new life into /tg/
>>6255107Huh. Didn't know that. Fucked up if true.
I do remember reading some schizo-anon's theory that Soma and maybe a couple others were paid off to shitpost and such to make even more fa/tg/uys hate quests and bitch enough to get us knocked of that board.
It is dumb since they still have storytimes and image dump threads with thirst bate elves and crap and quest are more traditional game-y than either of those.
>>6255112>I remember going to /tg/ a few months back and in one of the threads the anons were talking about how bringing /qst/ back could breath new life into /tg/I wish it happens, but doubt it.
>>6255113Yeah, funny thing about it is that the guy who cried liked quests and thought they'd do better on a separate board. But then I saw none of this first hand, and it was something I was told.
>>6255090>>6255098Could it have been the fate quest? That one got a lot of activity, only some of it cancerous.
>>6255147It WAS that Fate quest, but I think it crashed and burned due to coomer anons trying to build a harem. Then there was trouble with the whole haremshit, and the QM wasn't having it.
>>6255089Honestly, IDK what happened here other than just general decline of the board. Isn't just this board declining anyhow. 4chan as a whole is just getting progressively worse, and we're suffering the consequences.
>>6255151Oh yes I remember that, legions of hot anime girls all thirsting for the protagonist. And vore I thought was ironic (from players tbf)
>>6255151Kek.
Harem-shit very rarely works out IMHO. In my thing the girls do some touchy feely stuff but nah I save the other things for lewdfics.
>>6255153Things just get more shit with time. Doesn't help that oldfags started getting old and stopped coming; were replaced by zoomies and stuff.
>>6255154>And voreFuck. I don't mind writing most stuff, but that is one of the sand in the line things.
>>6255156Line in the sand*
Crap. Might be time for a nap.
>>6255154Fate simply is shit, and QM expecting his players to behave not-autistically and attempt to acquire EVERY SINGLE ANIME GRILL is retardation.
Always. ALWAYS. Shut coomshitters down full-stop.
>>6255153It's because we have no inflow of new people, before on /tg/ we'd have a lot of people visiting the board checking out quests. How do new people find /qst/? In general they don't.
>>6255089>the activity levels in early 2019Damn, the memories. That's when I first came here, and I thought it'd be that active consistently.
>>6255162Remember when we thought making a /qst/ banner would fix everything and new players would show up from all over the site after seeing the board advertised?
lol
>>6255169The guy running 7 against Thebes and took over a prior quest when QM got too annoyed with players he fucked off bought some ads and said there was a slight uptick in people coming but who knows how many stayed. Probably not worth it, IDK.
>>6255089What's the site with this data?
>>62551814stats.io
>>6255169We did see a small uptick IIRC, but the problem is that 4chan as a whole is declining, including all the interest and hobby boards we'd normally draw from. The only exceptions are some pornboards (/e/ and /h/ anyway), /trash/, /adv/, and (sort of, though even they seem to be trending down now) /lgbt/. Subjectively, I think the quality of most interest boards has gone down, as well, so we might not have a lot of overlap even with obvious boards like /tg/ in etrms of interests; they want to relitigate the same culture war and edition war issues ad nauseum and share greentext stories, not create and play games.
I also still hold that our parent site's reputation proceeds us, and makes people more reticent to join a quest on 4chan even if both questing and the subject of the specific quest appeal to them. This makes it harder to recruit from outside 4chan.
>>6255169I thought it was noble, but I never believed it was a fix. As I've always said there's no on ramp at the moment, those adverts were temporary.
I'll answer here to not spam DigiQM
>>6255182If you are talking about Irina's Quest, I don't know. I'll ask the QM but I don't know if he'll reply, he seems busy. Also there's a high chance he gets into another project next month.
I'd like him to come back for something faster, with more updates and not fantasy themed desu.
>>6255189>our parent site's reputation proceedsYep. Zoomies and some millennials think that you are going to find CP around every corner, or even just loli. That they might get their feelings hurt by being called a nigger or a faggot. I grew up during the internet wild west, but they are kind of coddled and would prefer to browse 10 sites of social media on phones.
It is the weirdest thing to me, on a slightly different note, that some people do not even use a real computer nowadays; they do everything on their phones. Shit, even my mom when I go over there to have dinner or help her out will use her phone to browse Amazon or Facebook when a decent desktop is 10 feet away. Just odd since the real web is dying and being replaced with the crap we have now.
>>6254189Damn, that art is good.
>>6255204Thanks, I'm glad you like it, anon.
>>6255204I don't want us to die, man. But ain't that just what life is.
>>6255228Considering that /po/ has threads from 2016 still up, and it still exists, I'm not worried.
>>6255228We should always strive to fight off entropy, even if it's a losing battle.
>>6255228The only thing that can kill this board is another 4chan hack
>>6255247Well we survived the last one, and it seems like there was a mod and janny purge, so what doesn't kill us only makes us stronger. Also got to find out some bits of code haven't been updated in like a decade, which was interesting. And proof you should never confirm your email here or buy a pass, given user data was leaked.
>>6255247I liked 8moe desu, felt more comfy
>>6255260I did the random button a few times to find something to distract me with when it came out and the stuff that popped up was... disconcerting a few times, but that is just life.
Akun has had a handful of quests that were good. I guess that would be my back-up if this place went down for good tomorrow. Not sure how much they would like my MCs, Jenn and Emmy, but my quest is slightly lewd at times. So maybe?
>>6255254I bought the pass with a throwaway email. I anticipate no consequences, and it's been a much more pleasant posting experience.
>>6255204I like this place more than any available alternative, but it can be a hard sell.
>Hey, you know that site that's famous for shock videos, mass shooter manifestos, and child porn? Yeah, it's honestly not THAT bad anymore. >...Is it PLEASANT? Well, uh, not really... But this one portion of it is pretty okay, because it's so underpopulated!>Well, yes, it is the one I mentioned where a guy made a quest about me being a promiscuous Indo-Canadian lesbian with an erotically-described forest of pubes, then accused me of gangstalking him for the IDF. I forgot I mentioned that... But there's only, like, three or four weirdos like that!>Anyway, wanna come play a choose-your-own-adventure with me and a bunch of random internet people who will periodically flip out, fairly consistently be rude to you, and try to rig the votes?>...You're just gonna play video games or wait until someone starts up an RPG group again? Yeah, fair enough. Good luck.Many such cases, even in a friend-group that largely grew up on the old internet. We're an incredibly niche hobby and a fairly niche website, and every additional barrier we put up between us and "normies" filters some people we don't want to deal with, but also necessarily restricts growth.
>>6255280Damn that was a great description of both Twitter and Instagram. Right on, brother.
I personally got drawn in from fanfiction dot net while reading Damashi QM/Nave the DM's novelization of his Qst, Mortal Kombat: Kaito's Konquest. Otherwise I would have no clue this board existed. I think cross-site Qst shilling on fiction live, fanfiction dot net, maybe archive of our own/ao3 (although it's worse than fanficdotnet from what I've seen), fb nerd groups, discord servers, etc. could get a decent flow of traffic back, but as was said before, there will be a lot of types we don't want showing up. No Mutants Allowed & any groups/sites dedicated to MYFAROG could net us solid people that would mesh well here as well.
>>6255286To be fair, I don't think my friend-circle really uses either of those much, either.
I've been here since... 2010 I think.
You really can't quit this shit.
>>6255299They're too good for this world then kek
good morning gamers i have not been here in what feels like a decade, what is the landscape like with ai tools? Obviously text gen is slop of the highest order but ai art seems to save a lot of time looking up stuff on artstation
>>6255402both are shit and using either is the sign of a creatively dead soul
>>6255407Dead Souls is my fourth favorite Yakuza game. Ryu Ga GooGoo quest when? I really want to FEEL like I'm ripping my shirt off and fistfighting a gangster in an alleyway after going bowling for a lizard companion or some shit.
>>6255402>>6255409You wouldn't happen to be a guy I worked with in the Midwest who later went to Italy, would you? If so, that chili dog gfuel toxin is still sitting in the office.
>>6255402How many times are you gonna post this bait?
Best thing we can do about the decline is keep running good (or even GOOD) quests. If these really are the end times of /qst/, we might as well enjoy them. And who knows, maybe something will revive us in the end.
>>6255424>keep running good (or even GOOD) questsCan't help you there, heh.
I am trying to vote more and discuss vs just lurking, when I can, since getting a good number of votes always motivates me.
>>6255402Retard baitfag here's your you.
Put your chest out and post with your real ID.
A new update for The Caretaker Quest is up!
this one ended up being a bit sillier than i intended but we are still in mortal danger!
will you be able to summon your wand and end your duel? roll the dice to find out!
>>6236973>>6236973>>6236973
>>6255402Ai imagery has been getting better, but it's still a pain to get it to produce what you want unless what you want is sufficiently generic and you don't care about nonsensical background and random bits of surrealism, regardless you can go look to >>>/g/
>>6255169Too many bad experiences that sour people so they leave. Anons always say how good and high quality /qst/ is but its not the case. too many bad actors can do as they see fit. Overall I find people on 4chan, and by extension /qst/, are "overall" insanely entitled and hostile compaired to twitter/ reddit/ newgrounds / any discord etc. From /v/ to /tg/ to /ic/ and absolutely /qst/ too. It didnt always used to be this way, i'm not sure when it changed exactly. Maybe it was /pol/ blowing up but even before that there was this drive to run anyone trying to create anything OUT. /qst/ splintered from /tg/ this way.
I don't want to toot akuns horn but that site has grown year after year even with a retarded admin. They don't advertise they just have GOOD WORD OF MOUTH. People have GOOD experiences and stay and recommend it to others. Obviously, thats not happening here.
I remember that anon who was trying to make a questing site a few months ago and people were saying that a QM shouldn't be able to ban people in his own quest. Absolutely mental.
>>6255478Twitter is more entitled mainly because the people who are entitled are the only ones who never shut the fuck up on there so it's basically primary demographic of weirdos and bitches with normal people who don't chronically scroll and tweet being the minority. And reddit is a shithole full of smarmy "my IQ is too high for you" midwits who unironically spew their nonsense and genuinely think they are better than everyone else. The smaller and niche subreddits tend to be okay, but goddamn everywhere else is dogshit where the meta is petty tyrants and coordinated gayops. Akun has its fair share of whiners too, the difference is simply scale with it being far more niche of a thing which draws less retards who don't "get it" and behave themselves. If Akun was as big as reddit it'd be chock full of the same shit.
4chan just has legacy. The people who show up hear about the rep and think that means they can be shitters. And lots of oldfags are just bitter and like to grumble. The fact of the matter is the internet itself is filled to the brim with absolute losers. There is no greener grass because no one wants to maintain the fucking lawn. Social literacy is dead.
As a free speech enthusiast I do think banning should be reserved solely for spammers and people who don't tell me I look handsome.
>>6255478>people on 4chan are entitledYeah, that's pretty tru-
>compared to twitterlmao
>>6255485>>6255489It really isn't. 4chan has absolutely the most entitled posters on average then any other site I have ever been on. Way more then Twitter. All of those sites have their own sets of problems, catastrophic problems even. But "entitlement" is 4chans. People here think their opinions are like the voice of God coming down from the sky.
You can say 4chan has a legecy issue but bring up discord and people will instantly start calling it a tranny grooming site. They wouldn't even be wrong. Yet people are still having a good experience there. So they are staying and recommending it. So its still growing.
LASTLY, the issue is that it can't be harder to bann/remove trolls /shit posts from your quest then it is for them to make a fresh account and do it all again. It doesn't make sense that someone can make an account in under a minute then spam gore in your quest while removing him takes 24/h for the mod of the site to be reached and have him come and investigate. Only for the dude with a chip on his shoulder to just make another account and do it again.
>>6255478This poster is Soj. Ignore all Soj posts.
>>6255478Unlimited Bait Works.
Just leave then.
>>6255504>not using the opportunity to shit on another websiteTake the bait. Shit on SV or SB.
>>6255511I can't. I have never been on either of those sites; heard things but no 1st hand knowledge of them.
In current news however, I will likely call the vote in Ilvermorny Quest latter this morning or maybe around noon depending on how much I sleep following being woken by hail hitting my roof, if anyone else would like to cast their ballot.
>>6254350>>6254350>>6254350
>>6255049It okay if they arenโt animated all the time? I got a few made and think making the battle sprites animated is a bit of a process. Iโm working on some hurt and surprised faces for the sprites of some of the characters like the MC and some others who havenโt gotten a part in the story yet. Again it ainโt gonna be professional, absolutely amazing type sprites but Deltaruneโs sprites are pretty simple compared to most games so Iโve made decent progress. Working on the current worlds antagonist and some moods for him soon, am I putting too much effort in this? Iโll update my work here.
>>6255478it sucks but this is broadly true. the main reasons qms 'flake' isn't because they stop caring, its because the incessant trolling from a couple of triggered assholes kills their ability to keep posting when there's nothing they can do about it but watch their threads devolve into a stream of bickering.
>>6255500One of the reasons qst is great (and, unfortunately, one of the reasons qst is dying) is exactly BECAUSE you can't just unilaterally get nuked for being controversial. People are free to explore pretty much whatever subject matter they want (except straight up porn which I think is a substantial boon but obviously people of your persuasion might find irritating), and because of that we've had some artsier, genuinely valuable quests that in my trawling through other sites during the sharty attack I couldn't find anywhere else. There are no Downerquests or clone sheep on Akun.
Secondly, I never found that 4chan posters are particularly entitled. Sure, they're opinionated, sure, they can get passionate or MEAN when talking about media they got invested in but were disappointed by, but I'm not a fucking baby lmao, I'm not gonna run crying because someone didn't like the direction I chose to go in and posted about that, and I'm ESPECIALLY not gonna cry begging I can't nuke them from orbit for giving me shit. In terms of actual entitlement, my players (and those I've seen in the threads of the quests I've read) have been almost universally kind and understanding whenever I (or the respective QM) have had to take breaks or miss updates for being sick or even just burnt out. I don't know if it's just your personality to take things too seriously, or if the sort of quests you run just attract shitters like flies to dung, but I genuinely don't know what you're talking about.
>>6255576Also, this is entirely untrue. Maybe this is the cause of death most prominent in established quests that have been running for a while (though even then I find it difficult to believe), but the vast majority of quests that flake have basically no shittery involved, the qm simply vanishes sometime during thread 1 either because they got bored, wrote themselves into a corner, got too busy, or ran out of ideas
>>6255577>for being controversiala qm not wanting trolls incessantly bombarding a thread and making a game unplayable isn't 'controversial'. a qm not wanting an atmosphere where players are throwing slurs at each other also isn't 'controversial'. its called being a shithead and is a big reason /qst/ can suck
this is some 'our ship is going down but there's no problem, in fact the ship going down is a good thing' brain dead thinking
>>6255581No, I meant controversial as in controversial, as in "this subject matter is not allowed on this site" sort of controversy. While I don't particularly care for political shittery, some of the biggest quests on this board literally could not be able to be run on other platforms because of their subject matter (genocide in monke is an easy example, but desu a lot of the qst mainstays could find themselves in trouble on the various sites for one reason or another). Plus, annoying people ruin quests on other sites too, especially akun where even if you tag properly gooners are a fucking epidemic. Besides, even in the worst case scenario (see the most recent solstice thread with a billion argument posts from two people), it's so easy to just scroll by the shitflinging, both as a player and as QM. ctrl+f, my friend, will see you through these treacherous waters.
>>6255583Sometimes things begin to fail because of what makes them beautiful, anon. We live in an age of the internet where everything controversial or interesting is being sanded down and pushed into darker and darker corners. Everyone everywhere is afraid of being seen as Bad, so they stick to safe, harmless mainstream slop, both as writers and as readers. The wild west days of the internet are dead, but some of us want to have a taste of that freedom even if it means playing cowboy on a sinking ship. If you don't like it, the lifeboats are right over there buddy. Leave for akun or sb or twitter and never look back
>>6255583>this is some 'our ship is going down but there's no problem, in fact the ship going down is a good thing' brain dead thinkingIf the alternative is this place being flooded and turning into /v or /a or /pol than yeah, then yeah I say let the ship go down with dignity
>>6255563For me, and most people I imagine, that would be fine. I don't think it's reasonable to expect animations.
>>6255598May be cringe but Iโm thinking of making the protag green, that or Iโll make him light purple like Muffet. Iโm new to sprite making so I messed up his sprite size a bit but eh. Anyway give criticism and all that Iโm a bit of a hack so Iโm may be editing a few sprites here and there to make things faster as a base. Kris is 4 foot tall so figured heโd be about the same height.
>>6255617Forgot to edit the background, I may have rushed it too fast. Iโm anyway Iโll update with some enemies later. Iโm a hack sprite guy but decent writer so Iโd say things are going well.
>>6255620nice work but please make all the "pixels" the same size, (looks like each square should be 8x8 px in this sprite, same as in Deltarune)
thanks for fixing the bg
Do QMs archive a thread if itโs ended prematurely? Iโm assuming not, but I wanna make sure.
>>6255651If there's story posts in the thread and you don't intend to discard and rewrite them then archival is justified imo.
>>6255651suptg works on a thread that's fallen off page 10 but still in the archives
>>6255651Why wouldn't you archive it? It's still important to the story, is it not?
>>6255511>SV/SBI only briefly checked them out, and while they seem pretty okay, they seem at a glance to have less diversity of genre and experience than here. I've heard their moderation is strict about non-PC content, which I sort of get and could probably work with, but I bet I couldn't have run something like RIQ, DAQ, or Cambion there. Villain quests in particular are one of the sells of running here: too much modern media is afraid to have a villain who is both obviously morally deranged and still sympathetic; either they're barely even villainous so you can sympathize with them, or they're cacklingly, inhumanly evil so you root for their demise.
>Akun/fiction.liveProbably the place I've considered most seriously, if I were to shift venues, but that whole "super-vote with real money" shit gave me pause. The catalogue also seems to be mostly smut (which I'm okay with, but despite reputation, I don't really want to dominate my stories) and fanfic stuff (which makes me wonder if I'd have an audience).
>Archive of Our OwnThe format isn't ideal for quests like we have here, and it's mostly focused on fanfiction.
>QuestdenEven slower than here. Also, a bit too horny and too furry for my liking, and though I could adapt, it's ALSO very high quality and drawquest-focused. I am a bit too slapdash and can't draw for shit. For all that it's easy to sneer at the art they produce there, I legitimately don't think I'm good enough for that site, lol.
>DiscordFine for playing with friends, but the semi-anonymity of voting is one of /qst/'s primary selling points for me.
>Reddit or The Site Everyone Still Calls Twitterlolnope
>>6255652>>6255653>>6255655I shouldโve specified that I meant when a QM drops their quest completely, is it bad form to archive it or not. My bad for the miscommunication.
>>6255577Sojourner's been stuck with a dedicated troll since Royal Rumble, who nuked the quest with a vote-rigging op over a gay twink Nyeuu numbah one. Ever since, Soj gets dogpiled in the QTG for flaking, being queer, or just existing, and it spills into his threads.
It really exploded after a Halloween one-shot where players accused a tsundere witch of hiding the MCโs head. She snapped IC, a few players lost their minds OOC, and Soj pulled the plug mid-climax, blaming the playerbase for lack of gratitude.
Since then, Sojourner has been very bitter and downcast about /qst/ as a platform, and his trolls have redoubled.
>>6255504Actually, I would strongly prefer if you left.
>>6255662In that case I'd suppose it's purely down to your assessment whether what he or she did write is worth preserving.
>>6255662Well, it uses up space that Lord Licorice is paying for. if nobody's planning to pick up or return to the quest, and it wasn't long-lived enough to have a fanbase that will go back to reread it, then it's probably a waste.
>>6255665Nah, I'm good with staying. Filter me if you have an issue.
>>6255478>/qst/ being more entitled than twitter/reddit/etc.Poor take but you do you I guess.
Imo board quality has simply declined over the years due to this sort of website simply dying out. Less of a "this is better than that" and more of a natural sort-of entropy of 4chan altogether.
It's very hard to sell a website with so many stigmas behind it, and /pol/ bleeding into every other board sure doesn't help, which more or less gives it a bad rap. Not everyone wants to be associated with a website wrought with NAZIS and pedos.
Akun only grows because it's coomershit, and sex SELLS. The "GOOD experience" you speak of is honestly just the players jorking it so hard they forget the quality of the site is abject shit.
I did spend a little time on there when 4chan died for a bit, and even the SFW quests were filled with anons trying to edge coom into the narrative. I know it's a matter of personal taste, but I personally don't want to see coomer garbage 24/7.
>inb4 puritanDon't care. Coom doesn't need to encroach upon every internet space there is.
>that new /qst/ websiteI think banning trolls/spammers/samefags would be okay, but I also think if a QM does it out of spite or unfairly it should be vetoed. Personally, I'm not quite sure how this feature would work without it being abused by the QM/player. The bigger question would be how to promote growth on the website if it's not going to be Akun 2: Electric Boogaloo.
Harsh punishments on trolls/samefags would be very based.
>>6255662Depends on the quality. If it's like low effort civ quest #7849338 then I would not. But if reaches a decent length and has some redeeming qualities or promise in it then I would archive it, in fact I have done so many times.
How do you write something that's meant to be implicit and not stated?
>>6255688Pretty good assessment. I keep anything explicitly lewd to thus far non-canon PDFs/rentry docs. My thing does have a bit of hand holding/kissing level shit but its cast are also mostly 16-ish; I recall what it was like to be that young and hormone addled. Made the MC Bi just to let players have more options if they ever wanted a romantic interest and it ended up working out with their weird ancestry explaining it pretty well.
>>6255617>>6255620>Muffet's Son QuestAs long as it isn't anything like the ak*n one
It's so disappointing when you find an interesting concept and it's just the worst possible way it could have been written. At least the author was decent enough to warn in the tags so I didn't have to read that loathsome shit
>>6255695Metaphors, allusions, motifs, and Chekov's guns are all good options.
>>6255695You kind of just, you know.
>>6255705I just worry people wont pick up, what I read from it.
>>6255695Sometimes a character can just rail off, say something vague or wistful. Sometimes you can give a little glimpse of a reaction, or have the MC notice something shift or change without understanding what it means. Some QMs (myself included) even do little interludes from another's perspective, or with a sort of third-person limited omniscient zoom-out, to communicate the point. it varies.
Just be aware that anons are notorious for guessing or solving very elaborate puzzles immediately, and yet missing or misinterpreting fairly straight-forward subtext. You may eventually need to spell it out.
What's that sound? Why, it's DARK QUEST THREAD 5 starting up, of course! Help our plucky protagonist Anton find a way home after being whisked away to a land shrouded in perpetual darkness! Meet interesting people! Fight interesting monsters! Nearly die in a bathhouse! You never know what's gonna happen next in Dark Quest, so what are you waiting for? Veteran and Future Dark Dorks welcome!
>>6255714>>6255714>>6255714
>>6255695By using subtext, suggestion, and allegory.
You could state your MC is evil, or you can imply it by having him do evil things. Or in your latest update, you didn't have to state that the MC didn't want to be butchered. Him just running away from the Sith is enough information to deduce that.
>>6255708People can't read your mind and not everyone's going to read something the same way you do or pick up your intent. This is a feature of writing, and something you can use to your own advantage. Trust your readers to pick up on things and if they don't then just let them wallow in it. Part of the fun of writing a quest, or just writing in general, is people coming up with their own interpretations. Your last options should be in narrative exposition. If that doesn't work, call them retarded and push on anyways unless it's disruptive, then explain in plain language.
>>6255710>and yet missing or misinterpreting fairly straight-forward subtext.Understatement of the century. Anons, myself included, are good at missing the forest for the trees. Interludes are great for adding context, and are good for in-between regular post information.
EggOp, i miss you, were are you?
>>6254425Silver Knight Quest Thread 6 - Update 12
>>6255729>>6255729>>6255729Rubida shares her point of view. And perhaps she has something else to share as well.
Also, the Stilladรฌa is having a bit of a moment...
And you will have to choose whether to cross the door. Or not.
(Pic unrelated)
>>6255201alright. thanks for answering.
>>6255741So do I. The glowgirl still has to repay for kidnapping us and assuming we were a nonce.
>>6255880>kidnapping us and assuming we were a nonce.I'm gonna need some context for that
>just read the qu-No. Context first.
>>6255882She thought we were living out Usagi Drop with a doppelganger.
>>6255882We hatched an egg by showing it anime, an extradimensional alien popped out and became a little weeaboo girl, we adopted her and took outside so she could get clothes and food, and the MIB agent in the area looked at a lonely NEET with a little girl who seemed to entirely have been raised on pornographic chinese cartoons and thought "oh shit, that can't be wholesome."
>>6255882Man finds shapeshifter baby, adopts it as daughter. 7ft Tall Lady who secretly works for the Fairytale MiB invites him on a date, roofies him, then accuses him of being a pedophile who was banging said shapeshifter daughter.
>>6255886It's not the 90s anymore boss, even normies know anime isn't just hentai.
>>6255873You can also find the QM in /i/'s "Midori thread" (he made the last drawing). Ask about his quest there if you want.
>>>/i/810875
>>6255893My attempt at levity has been undermined, and I retire in disgrace.
>>6255893>even normies know anime isn't just hentai.Oh yeah? Then why does it keep giving me boners? Checkmate.
GOOD fantasy quest this
GOOD Sci-Fi quest that
When we gonna get a GOOD RIFTS Quest???
>>6255924Can we begin play near Lazlo, the magical city built on the ruins of Toronto, and so-ruled by a Cyber-Knight and a Dragon named "Plato"?
god, what a bonkers setting
>>6255925The Maple Leaf Death's Head goes unreasonably hard, Canuck Commandos should be using that logo IRL.
How do you know when your quest is dead QM anons? What is better, more posting with fewer engagements/votes, or longer gaps between posting to extract engagement/voting out of people?
>>6256000Nice get.
I feel like after my updates took longer to get out and were more spotty, I lost people and engagement. Also people just not caring for my writing or characters.
I'd say more frequent is better as long as you are getting enough votes per choice. Just depends. Even popular quests seem to sometimes need a couple of days to get enough to proceed.
Play it by ear?
>>6256000when it starts to feel like work
>>6256042>>6256042>>6256042To my players, we're picking up where we last left off. One of the last two fights of the qst is about to happen.
Sorry for the delay. Birthday celebrations and all of that.
>>6255695Think of it like space in an artwork. There's occupied space, and then there's negative space, the space between the defined. To capture this in word, talk around something, shaping a very clear answer shaped hole. For the most part this can just be left to be seen, but when the time comes, you can take that negative space and make it come to life, have it act.
And you do that by asking the question, looking at this answer shaped hole defined by what it isn't and what it could be.
>>6255748Silver Knight Quest Thread 6 - Update 13
>>6256133>>6256133>>6256133You enter Bragia's memory... hoping it won't turn you into a memory as well.
get ready to roll, anon
I forgot the curse was real, work has told me to pack up and move country by the 23rd.
>>6256164Damn dude. You at least speak the language? Silver lining at least you weren't hit by a bus.
I think if /qst/ was renamed to something else it would do way better. Original fiction? Creative writing? If quest was open to a wider range of creative works it would thrive more.
>>6256211Yeah, English speaking country to English speaking country. If they don't give me a fat relocation bonus I'm going to quit.
>>6255925Can Free Quebec be the main enemy since they have Glitter Boys?
>>6255925>None of the guys on the cover is whiteKeek
>>6256241>fat relocation bonusThey won't. They never will.
>>6256249Can't believe they called that way ahead of time.
>>6256257Gives me a good reason to quit, and I'd honestly be happy for the excuse.
>>6256249The dude in the bottim left may be. Even the main guy in the full-face mask could just have weird lighting and be squinting.
>>6256233That would be an interesting idea... Just a general creative writing board, with quests as an option? Maybe worldbuilding and such, too.
>>6256273>The dude in the bottim left may be. Even the main guy in the full-face mask could just have weird lighting and be squinting.I thought arab, asian, black and had a giggle. But you could be right.
Hey, any of you guys remember this one drawquest that ran for a hot minute awhile back (Hot minute as in it died) that was a mix of Lobotomy Corp and SCP, where you helped contain monsters and stop them from escaping?
Want to basically steal from-I MEAN, take heavy artistic inspiration from it.
Believe the first monster they got was a Wendigo like being.
>>6256436Monster Facility.
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=monster+facility
It was a real gooder. I miss it, and look forward to seeing your quest in the catalogue, anon.
>>6256273Wouldn't that just cause this board to become /tg/ 2: Electric Boogaloo?
If we allow worldbuilding threads, this board will slowly and eventually turn into a minority /qst/ board.
>>6256233>>6256273>>6256471No, I don't think /qst/ needs a name change. Worldbuilding is already inherent to the concept (fanon quests nonwithstanding) and is often complimentary to the questing subgenre of hobby/game running. For example, I sometimes let players decide worldbuilding elements in my own games by letting them do things like set precedents, aesthetic designs, or take good ideas sound in OOC comments and make them into the "official" quest when they fit just right.
I think /qst/ could use with some more experimental games or types of quest; a collaborative anthology thread in a shared setting where each player can create a short story, or more quests with multiple rotating or decentralized QMs, but I think /qst/'s niche is too specific and would be ruined by inclusion of other things. Originally, those sorts of concepts like CYOAs or jumpchains or worldbuilding threads or whatever other nonsense was hosted on the original Questing board- /tg/. Now I see it as a containment board honestly. Good riddance.
>>6256489>chinese footjob suicide forests lmao fuck I love planet Earth.
>>6256471I don't think so. As Bananas said, worldbuilding is part and parcel of what we do here. There's nothing in the rules stopping you from running a worldbuilding thread right now. Hell, Our Brave Boys essentially IS that.
Additionally, even if we had a few experimental quests (
>>6256489) or worldbuilding threads, our board moves so slowly it really wouldn't cause a problem IMO.
>>6256471it already is a quest minority board. 80 percent of the threads are dead quests. if these dead threads got replaced by anything else it wouldnt change anything
>>6256489But no one knows what a quest is, it doesn't make any sense to anyone. It doesn't mean anything to anyone. Even if you come to the board, how the fuck do you even begin to navigate it. If quest has a "legacy" problem being associated with 4chan, it should at least at least be able to draw on the 4chan user base. But with a name like """"""""""""quest"""""""""" it doesn't mean fucking anything. I asked around on /lit/ and no one knows what a quest is. When I talk to people in the creative writing threads they are always like "wtf a place like that exists on 4chan?"
You think someone who comes to quest intuitively knows what it happening here? Even if he opens a thread? He is probably going to shoot down to the bottom of the thread then get confused and leave.
>>6256521Maybe, but lots of boards are very vague or contradictory titles anyway. What's different between /out/ or /an/ or /trv/? /sci/ or /g/? What does traditional games actually entail given the horrible moderation faggotry on that board? WTF is s4s or /soc/ or /bant/? I think our sticky thread sums it up well enough
>>6229596To be fair, I assume the only reason the board is called /qst/ is out of tradition for /tg/ Quests. Maybe giving it a subtitle like "Quests / Interactive Fiction" or something like that would be a good start, but personally I don't want to change the name. Being the only board that starts with a Q is fun.
>>6256519Eh, no need to be such a drama queen, qst is actually doing pretty good right now despite the doomposting about board speed and numbers. Several new and promising quests have popped up recently, and even though I haven't had the time to look into all of them a good number seem here for the long haul. Ultimately qms don't really benefit that much from having more eyes past a certain point, and mucking up the board just to get more eyes on it. Niche isn't bad, and if you want something more mainstream there are several other sites for that. But, if you feel like marketing us to other places regardless, nobody here is gonna complain
>>6256519>>6256521>meanwhile he won't shill on other websites>b-b-but i told my friends and they said noGo randomly shill on fucking facebook or youtube then. Just post some shit "/qst/ on 4chan is pretty cool, you get to write and play in neat stories and fanfictions".
>b-b-but le normiesEither do something or shut the fuck up. Damn. Pick a fucking struggle dude. Die with some self respect and ride the plane into the mountain or say fuck it we ball and get newblood in here even if they don't fucking fit. Will it work? Probably not. But it sure as hell won't work if you don't do -anything-. Just go into those retarded ass Greentext compilations or memethreads that pop up on other websites. Word of mouth is STILL the king of advertising for anything less than millionaires and megacorporations.
Just be productive or don't be a downer. We're all rotting here together, the least we all could do is avoid stinking too badly.
>>6256489>>6256516Perhaps more "experimental" quests would be welcome. Our Brave Boys is honestly an outlier but still provides narrative choices from what little I've read of it, which essentially makes it a quest. However, I don't think /qst/ needs to devolve into whatever the fuck /tg/ currently is. Honestly I'd take /qst/'s current, languid pace over that.
>>6256521>not reading the stickybaka
Tbh I think it's pretty understandable what this place is unless you're ESL (a lot of whom have mistaken /qst/ for "request") or downright retarded.
>>6256684I mean I am ESL myself but I always check the sticky of any board I visit if I can't figure out the rules by myself, anons just don't like to put it in the minimum effort
>>6256686True. Then zoom zooms are STUPID.
>>6256697It's not just them. My Gen X tabletop buddy is bewildered by the antiquated interface. I'm sure he could figure it out, since he's smart, but it's one extra barrier between him and the hobby.
>>6256541>We're all rotting here together, the least we all could do is avoid stinking too badly.I love that turn of phrase. It is going into the book.
So a couple of quick choices in Ilvermorny Quest on if you will reveal something to new allies:
>>6256663>>6256663>>6256663And if you will go see a girl wounded so badly you were told you would regret it if you saw her by a friend who did. Now with shitty formatting due to no sleep! All in the 3rd best HP Quest on the board:
>>6256670>>6256670>>6256670
>>6244106OYEZ OYEZ !
Finally, as promised, and even if I was delayed I finally delivered, the Local Lord is back ! Trumpets blow, people rejoice ! All can come. God is with us and it is better to be late than never anyway. If you want to blame someone for my lateness I suggest the engl*sh, they are up to no good, as always.
>>6256761>>6256761>>6256761So saddle your horses (or have your squires do it), brave bannermen, and prepare for the 15th iteration of our glorious quest. We ride to glory.
>>6256708>It is going into the book.Please no I am very tarded.
>>6256789>Please no I am very tarded.I technically didn't say what book. Maybe it is the tard book and I love it for how special needs it is.
I do like it though.
>Dawn of Kingdoms
>Ascended Idols
>From Dirt: 40k
>Fallout: Shattered Shore
>Core of Steel
All these recent quests... left abandoned and without updates
It's enough to dampen a player's spirit
I'm now hesitant to pick up new quests out of concern that my interest is going to be wasted
>>6257043>promising nascent questdies after 2 updates
>gay retarded questcontinues to update indefinitely
>>6257043>>6257045Yeah, I had high hopes for the Paleolithic Grug Qst, Fellout: Shattered Shore, & Another Dark Dungeon Thread. Not to mention the QM who keeps running these Warlock & Trench/Bayonet & Sorcery/Magic Great War Qsts but can't seem to commit.
On the plus side, there are some solid new Qsts out there that seem to be going strong like "Father, do you love me?" about creating homonculi in a setting where people are harvesting the corpses of Gods, or the new Star Wartz Sith Qst.
Most interesting ones that died off awhile ago for a Stalker Qst set around the Great Lakes of Afrika that never got anywhere, & Entombed about a sadistic cannibal exploring catacombs in a H.R. Geiger-esque setting.
>>6257043I really liked the idea of playing a fallout trader quest desu
>>6257045gay retard quest gets 3x the playerbase
COME ON KAZ, GET UP FROM YOUR COMA! WE'VE GOT SPACEBALLS 2 TO MAKE MEMES ABOUT IN INTERREGNUM!
https://www.youtube.com/watch?v=WsK-KPi_w3w
I just remembered being at the schutzstaffel museum about a month back, and I was thinking about including lebensborn program in my quest. It kinda makes sense in the setting, would it be too fetishy and cringe inducing?
>>6257243NO FUCKING SHOT LET'S FUCKING GO
>>6256138Silver Knight Quest Thread 6 - Update 14
>>6257279>>6257279>>6257279Something happened in the glasshouse.
You are about to witness the pebble that seeded a mountain.
>>6257045>gay retarded questWhich?
>>6257314Bullshit, no one likes my quest.
>>6257263Do it. It was hardly unique to the 3rd reich. Leaders from Augustus Caesar to Shinzo Abe have been trying, by hook or by crook, to get their preferred type of citizen to breed plentifully. A program of that nature is a fertile field for emotional drama, no fetishism needed.
>>6257263Depends on the nature of your setting, what you call it, how much you focus on it, and how you convey the info.
If it's a setting that has very little in common with Nazi Germany, uses the same name for the program anyway, and you write a series of detailed and horny passages about the breeding full of fetishistic language, that would be a little cringe. It would come across as forced and out of place.
>>6257323Makes sense, it's more about magic eugenics than preferred citizen.
>>6257326I'd make it my own, and the main character is basically a friendless loser craving for love and dresses it up in ambition.
>>6257243WHAT ARE NEXT?
https://youtu.be/_Aqr_tuQa24?feature=shared&t=69
>>6257335You wanted more activity on /qst/. Now consume products.
>>6257349>Spaceballs: The /qst/ ThreadMerchandising.
Things are finally just about ready. Fate/Awakening Mirror - Distortion of Aqueous Moon, the reboot of my old quest of a similar name and sequel to Fate/City Akeldama, begins in 24 hours.
>>6257429Fatekino is back?
Based. Can't wait.
>>6257263Being on /qst/ is about being a little cringe. it it had broad normie appeal and wouldn't get you side-eyed, it could be on a mainstream platform. /qst/ lets you explore properly idiosyncratic art.
After much deliberation, I'm starting to come to terms with the fact that Koreans do fantasy much better than westerners ever could.
How can /qst/ ever make something that's possibly better than Solo Leveling or Omniscient Reader's Viewpoint, to name a couple of examples?
>>6257521It's a retard. Bet.
OG
md5: 7c38658c33035ed03728d1255a366372
๐
>>6257520Trapped in a book? Trapped in a computer game? Yawn. Been there, done that.
kek
But nah, seriously, run a K-fantasy manwha quest, and I'm sure someone'll play it. Depending on your angle, I may even check it out. I enjoyed The Gamer by Sung Sang-Young for a bit, back in the day.
>>6257533>>6257521>>6257541>>6257569Listen, I donโt care what anyone saysโKorean cultivation fantasy is THE peak of the genre, and if you disagree, you clearly havenโt read Solo Leveling or Omniscient Readerโs Viewpoint. Western fantasy? Cool, sure. Magic systems, elves, medieval settings, blah blah blah. But nothing hits as hard as modern-day fantasy that takes our world, flips it upside down, and injects power scaling that actually makes sense.
Letโs start with Solo Leveling. Sung Jin-Woo starts as the weakest hunter, a literal bottom-of-the-barrel character, and then grinds his way up to godhood through sheer effort. No dumb chosen-one nonsense. No random โyou were special all alongโ twists. Just grueling hard work and strategic thinking, with every victory EARNED. Every fight? Cinematic perfection. You can practically hear the soundtrack blasting in your head. The art (in the manhwa)? Unmatched. Show me another fantasy story where the protagonist walks into a dungeon looking like an absolute menace, and Iโll wait.
Then thereโs Omniscient Readerโs Viewpoint, which singlehandedly revolutionized how stories are told. Kim Dokja isnโt some OP fighterโheโs smart. He knows the plot. He exploits the system. His journey isnโt just about brute strength, but intellect, strategy, and philosophy. This isnโt your typical heroโs journey; itโs a meta-narrative masterclass. The way it deconstructs the role of "protagonists" and challenges the idea of predetermined fate? GENIUS. The emotional weight? Crushing. I genuinely donโt know how anyone finishes it without sitting in stunned silence for an hour afterward.
And donโt even get me started on the pacing. Western fantasy takes AGES to get movingโhundreds of pages of lore dumps, and THEN maybe you get to the action. Korean cultivation fantasy? Straight to the point, yet somehow still deep. You get world-building, character growth, AND insane fights without slogging through exposition. Itโs efficient storytelling done right.
Also, moral complexity? Far superior. Sung Jin-Woo isnโt some flawless hero. He makes choices that challenge traditional notions of morality. Omniscient Reader does this tenfold, questioning the very nature of storytelling itself. Meanwhile, Western fantasy often gives us clear-cut villains and heroes with predictable arcs. Yawn.
Iโm telling youโif youโre sleeping on Korean cultivation fantasy, you are missing out. The West needs to take notes because this? This is the future of fantasy storytelling. Accept it.
>>6257594I've seen so many cultivation quests, where's the GOOD samurai quest?
Seriously though, the last one that I really enjoyed was the L5R Crabboi quest. What the fuck happened?
>>6257595>where's the GOOD samurai quest?You mean an somewhat historically accurate samurai quest or a romanticized samurai quest?
>>6257595What about a BAD samurai quest?
>>6257595>>6257600Makes me miss The Wandering Headband. I could get into that vibe again.
>>6257598At this point yes. Seriously, I'm willing to try either option.
>>6257594I get it anon, you figured even if the solo leveling bait is all played out on /a/ peoble here might still be naive enough to take you seriously. You should really find a more convincing pose though.
>>6257595I recall there being a couple of pretty good L5R quests in the recent past but both just died/QM disapperead. Sad. I remember playing a couple of IRL one shots when I was young and it is a fun setting.
>>6257604NO. Korean cultivation DEMOCRATIZES the fantasy genre by making it more accessible and palatable to the masses, which makes it GOOD.
As opposed to BAD fantasy, which is not accessible to lower life forms (zoom zooms).
Told you he was retarded. Pay up, Nannerman.
Hey, I was told to post my campaign here?
so here it is:
>>6257414
>>6257619I prefer my fantasy gatekept.
>>6257706This is mildly insulting.
But it's true that Souv filled a very distinct niche.
I support Souv Supremacyโข
Going to ask and see if I can squeeze a couple more votes out for the choices presented here:
>>6256708For Ilvermorny Quest before closing it sometime later at night or early morning, if anyone wants to chime in on revealing some stuff to the new members of our crew before we fuck with something, we might not should.
>>6257594>>6257751Run the quest, or at least relate it back ro questing. If you won't, or can't, you will get the same treatment Souv did, and receive a ban like he ended up receiving.
>>6257789I'm just discussing genres good sir but you are maliciously reporting me like some anons did with souv?
A little undeserved, don't you think?
>>6257792I haven't reported you, but you should learn from his example.
There are many isekai quests with protagonists who have to level up their stats. What do you feel they (or other quests) can do to be more like your beloved k-slop?
>>6257594I appreciate your passion for this and argument.
I just hate cultivation. Simple as; tried it a few times. Well liked and recomended manhwa, Chink stuff, quests, etc. and I really just dislike it. Simple as.
I am glad you have something you like that much however.
>>6257520I found Solo Leveling to be vastly inferior to Omniscient Reader personally.
Solo Leveling is simply not that interesting.
>>6257803I digress because literally any cultivation manhwa protagonist is a self-insert, so interest should be directly proportional to how well the reader can self-insert into the MC.
First-person POV would probably allow for maximum immersion, since some folk find the third-person omniscient POV to be grueling to read. In terms of paragraph structure, chop it down to one or two sentences with simpler words.
This would make it more accessible to the literarily-challenged.
>>6257794I believe my arguments are at least more compelling than souv's undiluted schizoposting.
>how to make quests more like K-slopEasy peasy. Just make every last MC a dumpy, scrawny dude whose personality is vidya. No chads allowed, I'm afraid, because that'd break the immersion.
Impeccably beautiful, flawless gigastacy villainess with a very high IQ if you're going the otome route :)
>>6257429What happened to my trip here? Test, this should be the old one.
I hate reading through my working and error checking before posting.
>>6257827That's also wrong. 3rd time?
>>62578294chan shut down for 11 days, and everyone's trips changed.
>>6257822I find Korean Isekai's to be unique if only because I'm so used to the tropes of Japanese isekai.
But every time I read Korean isekai, I find it discomfiting how their insane work culture bleeds in to the genre.
I distinctly remember many isekai MCs absolutely hating to work and wanting to have a relaxing life... yet they almost immediately jump into complicated and capitalist heavy businesses that take up all their free time.
I mean, there are comfy Japanese isekai where the MC just walks around and chills by exploring places. Or even where they set up small cafes to serve food to the fantasy races.
Korean isekai stuff seem to be totally lacking in that. The underlining feeling I get is that they want their 'hard work' to be recognized with incredible success because they never got that in their real life.
>>6257831Oh, so it's not that I messed it up. Thought it was strange to have gotten it the same over a 2020-2025 break but screw up coming back 2 months later.
>>6257833>I mean, there are comfy Japanese isekai where the MC just walks around and chills by exploring places.Japanese Salaryman in Roman Baths quest when?
>>6257838Japanese salaryman with his home karaoke system has 'doors' from other worlds open to invite rando fantasy races to sing their hearts out.
Lizardman bro brings the best snacks, the Dwarf absolutely loves old french chansons from Josquin des Prez and eventually converts to Roman Catholicism ...
While the Orks get inspired by Hamilton and decide to they too must make a Republic!
>>6257833To be fair, a lot of this is also seen in Japanese Isekai. So many "I was kick out of my party, but actually I was the one thing that made them successful" or "Trash skill is actually the strongest skill, MC is constantly underestimated before shocking the naysayers with their feats" stories appeals to the desire to be appreciated in culture where everyone is expected to be but a cog in a grand machine. Then again I guess both are healthier than Chinese stuff, which has a "god I want to kill everyone" aura at times
>>6257860The Chinese casual indifference to the death and suffering of others on a cultural scale is rarely displayed by fictional groups in media. Usually it's a
>myeh we're evil so we like to kill and watch people dieNot a
>damn. that guy's getting disemboweled. it's only 9 a.m.
>>6257860That's true. I rarely attempt to read those isekai because eventually I get bored.
Another aspect of Solo Leveling and other similar manhwa of the same vein is the Guilds. They're powerful chaebols but with adventurers instead. Something that took me off guard because Japanese isekai or similar seem to treat guilds as just a place business where they post requests and do bureaucracy.
The other aspect is the heavy involvement of the Korean government trying to balance between powerful Guilds and their adventurers and other thankless tasks. There's a sincere admiration and belief in 'upright ministers' and 'dedicated public servants' running around for the sake of the country. It's really quite patriotic.
Fate/Awakening Mirror - Distortion of Aqueous Moon is live!
>>6257872>>6257872>>6257872
>Hatch that egg dropped off the archive
>no sign of EggOP
quest is kill, isnt it?
file
md5: da1fde080c47654a3106b4977a44ae3b
๐
/qtg/ I am going into QMing, and I need your finest systems for an Evil Mastermind quest. Something that can have enough numbers going up and down to sell the idea of managing a multitude of minions and doomsday projects and personal enough to order around henchmen and throw insults at heroes.
>>6258037You can't handle my finest systems writefag. My finest systems could facilitate a novel series, let alone a one-shot.
>>6257792>>6257751>>6257763>GOOD games?I was reading Alexis Kennedy (creator of Cultist Simulator) design theory essay, The Snare Of The Tree. He actually cited some criteria which I had not thought of in evaluating whether a game is GOOD or otherwise. He was influenced by architectural design theories of Christopher Alexander (I also read that essay, it is very illuminating), Alexis cites these concepts:
-LUCIDITY: a good game coherently and confidently communicates its essence (distinctive visual identity)
-ATTENTIVENESS: a good game feels responsive, it listens and reacts in a timely manner to player input
-GENEROSITY: a good game provides a luxury of opportunities, possibilities, surprises and chances
(and the most important one, it is quite abstract, this is the architectural theory design notion hehe...)
-VITALITY: a good game exhibits life. It makes you feel more alive, like you are engaging an exalted human mind
It is also funny because I read this design essay by Alexis Kennedy, I was overawed by these concepts, I immediately also read the architectural inspirations behind it too. There was a section where Alexis ranted against Assassins Creed for being too repetitive and dull lol, I played Cultist Simulator, about 90% of that game is dragging / RMB-clicking the Health or Reason card to the Work stopwatch slot timer lol over and over and over again and again and again lol, it is funny how he criticises other games repetitiveness lol
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>>6258054>>6257706>>6257751>>6257751I have uncovered a genius transcendental game design insight from playing Cultist Simulator, it is this
>MAKE PLAYER RESOURCES TEMPORARY / decay over timeIn a lot of ttrpgs players just hoard and accumulate items spells inventory they never get used and then this inhibits their upgrade path and also your GM generation of lore / item progression etc all npcs turn into item vending machines. In contrast, Cultist Simulator has an amazing design insight, it looks like this:
-ritual spell ingredients are temporary. You cannot hoard them, as they decay into dangerous game-ending failure emotion components eg Restlessness, Dread or Fascination (drives you insane)
-each turn there is a CYCLE OF SEASONS based mostly on emotions. The seasons also consume various game resources and influences unless you take measures to anticipate and counteract them
-consequently, instead of the standard rpg "HOARD EVERY ITEM LORE SPELL" etc, the gameplay becomes strategically manipulating TIMING and generation / usage of various transient and fleeting resources. Hirelings, rumours, decaying magical ingredients, emotions / feelings influences etc (There is still some hoarding in the game, of the lore books and rituals and Secret Histories dungeon vault locations etc, which are permanent)
This cycle of seasons / decaying player resources notion almost reminds me of a sort of memory cleanup cycle in programming lol, because as a dungeonmaster you can instantiate endless infinite lore items rumours spells characters locations from imagination, this is not a problem, what matters is the other side (how do you choose to REMOVE items lore etc), what is the game mechanism for deleting things to prevent endless hoarding / stagnation nonprogression. This is really clever game design, I am very impressed by this game loop idea from Cultist Simulator yay
>>6257861>the CASUAL INDIFFERENCE TO DEATH AND SUFFERINGThis is an important trait which should be nurtured by all societies and cultures, all shall embrace relentless cruelty yay. Inevitably on 4chan with the endless pageant of drone or Mexican cartel Indian railway gore gifs we are probably all desensitised, hmmm. I am very fond of hardcore military simulation first person shooter games, so please see these (many many images, very long) awardwinning photojournalism pictures from Time magazine
https://time.com/3423167/a-decade-of-war-in-iraq-the-images-that-moved-them-most/
>>6253305>TOLKIEN IS SACREDhmmm, the gentleman in pic related
>>6258062 seems familiar, hmmm. Who could have imagined whilst watching The Two Towers in 2002, Gothmog the commander was a premonition of the future
>>6253305>>6258063>TOLKIEN IS SACRED, continuedI feel like these days he has been sullied by Peter Thiel naming endless investment portfolio / defense companies after Palantir, Anduril, Mithril, Narya, Valar Ventures, Rivendell, Lembas LLC etc lol how is this permitted by the Tolkien estate without copyright litigation lol, I think corporations and funds naming themselves after fantasy franchises is always a warning sign it reminds me of the financial crisis wasn't one of the Big Short traders Michael Burry a huge fan of Shannara fantasy series, and he named his subprime short fund after the books hehe. I mentioned it before but I remember watching Return Of The King in the cinema in 2003 witnessing the Aragorn Men Of The West mordor charge meme scene lol and thinking, this is going to inspire a war someday hehe. My understanding in the Gygax era Tolkien was once part of the peaceful hallucinogenic psychedelic 1960s counterculture ? (those Peter Jackson hobbits and pipes lol) it is bizarre to observe his ideology enfolded by defense tech companies nowadays argh
Having read most of his Anglo Saxon inspirations such as Beowulf or Gildas or the Battle Of Maldon poem etc I actually possess much less respect for Tolkien, you can see his works are somewhat simplistic and derivative of the language and historical sentiments from those ancient voices (and I honestly think Bernard Cornwell does better as a historical writer with similar Dark Ages source material than Tolkien, Bernard Cornwell has more RAPE and battles versus Tolkien who is turgid and constricted and dull)
The value of a lot of fantasy settings is it lets you access deeper historical legends. If you know the legend of Marsyas the flayed satyr and the Nietzschean notion of Apollonian Dionysian conflict (Marsyas as a sacrifice punishment to symbolise the triumph of the Hellenistic pantheon over pagan mother goddess Cybele etc) then when Cultist Simulator launches into its occult Golden Bough god sacrifice nonsense it is sort of more understandable and contextually situated lol, similarly to the extent that Tolkien interests his audience in some of the lessons of Beowulf or the Dark Ages I guess he is useful hehe
So I think the value of game worldbuilding lore is the extent to which it can illuminate and unravel hidden real world historical knowledge, cultural myths, ideologies, this is part of the MORAL PURPOSE
>>6258081What was that all about?
A new update for The Caretaker Quest is up!
your fight against Salazar is over, but there are still things to be done with him, will you risk it all? will you take the safer path? would it be worth it?
vote now to find out!
>>6236973>>6236973>>6236973
>>6258088>>6258088>>6258088Solarpunk update! As our protagonist finds some well-earned rest, there are others, plagued by knowledge and doubt both.
>>6258113Souvarine returned and got insta-deleted for text walls. It seems either some anons have started mass reporting his posts, as someone encouraged not too long ago, or the mods decided to do their job by themselves.
Either way, seems like the age of vampire sorcery is over.
>>6258121well the deterrence value behind deleting posts is somewhat limited, obviously the fundamental idiosyncrasy behind this website 4chan is that posts are not permanent, all threads and posts are deleted after a few days or weeks anyway, anyone who is desperately interested or who really wants to read the history of deleted posts can just search archived.moe (although I believe sojack party claims the archives also collaborate and delete some posts sometimes) so it mostly does not really matter whether posts are deleted sooner or later hehe
A stroll in the fetid wilderness, A corpse stripped of dignity, An ambush in the making and A king haunted by the ticking clock. What shall you do?
Father, do you love me? is live....
>>6258164>>6258164>>6258164>>6258164>>6258164
>>6258043You're a critic, with no respect for auteurs!
>>6257691Gonna use this to ask where anons fall on the matter of predetermined actions with a write-in versus having players come up with their all their actions
>>6258201I think most players prefer to have a set of actions with the possibility of write in.
Most quests use this format, seems to be pretty well established.
So much so, that experimental quests that break this format have a hard time going "mainstream", and minor quests that just ask for write in without providing options are often ignored.
>>6258201Players tend to respond to >wat do by freezing up, especially if they're expected to make a serious decision. It can work for more casual quests where the stakes are lower and everyone is just in it for a good time or here and there in established quests, but there's a reason the overwhelming majority of quests have at least some suggested prompts.
>>6258201In my view, having a selection of options communicates to players that you have a plan for your quest's story, but they have the freedom to shape it, while a blanket "Write in what you do" option tells players you have no ideas and want them to inspire you. That may not necessarily be true in either case, but that's the impression it gives, and for that reason having players write in all actions tends to grind down engagement.
It can work for joke quests though, people often enjoy posting meme responses to
>What do you do?
>>6258201What
>>6258222 said. Usually I offer three choices and include a fourth "Other (Write in)" option, just to make it clear the options are just suggestions. This also gives players more context of what is possible in the world, and what is within the realm of possibility for the choice.
That being said, you don't always to straight up give the players the "optimal choice". You can present a "Win A, Lose B" or "Win B, Lose A" scenario to your players and have a unwritten extremely clever way of "Win A and B" that you had signposted before and simply don't suggest at the time.
You can also *think* you're honestly proposing such an A or B scenario, and then get outsmarted by your players who see a solution you didn't, and derail all your plans at a crucial moment of the story and force you to change your plans, that can also happen.
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>>6257289Silver Knight Quest Thread 6 - Update 15
>>6258233>>6258233>>6258233>These updates used to be less than 3200 words each EditionMaster has an important conversation. Meanwhile, you hold Soralisa for a bit, and try to stomach the latest revelations.
As Rubida points out, you don't really have the time.
Vote on how to face the welcome committee... as a suspected heretic this time.
>>6258247There is nothing more fun than being genuinely outsmarted. Then you get to outsmart their outsmarting.
>>6258201I have never seen a quest subsist on write-ins, ever, and the ones that have started out as such had the QM eventually converting to pre-determined options.
I think there was one animated quest that did solely write-ins and slowly converted to choices. That one furfag that writes the MS paint quest straight-out vetoes write-ins.
Dreadknight Quest Thread 1 - Post 1
>>6258304>>6258304>>6258304We are introduced to Lady Saligia Clearwater, our Demon-Blessed Protagonist.
This is her first command after graduating from the Squire Corps with full marks. A village in the outlands has raised the banner of the Lord of Light and their rebellion must be put down. To this end she has been entrusted with a force of 100 Rune Skeletons.
Observing her is her father figure, the Lich Lord Dormandal. How she deals with this rebellion will go on to shape her career, and determine what sort of missions the Dreadknights will give to her.
>>6257838Best I can do is the inverse.
Whoa! What the fuck?
There's a Star Trek quest? Is it good?
>>6258704Aaaaand it's gone!
Damn it.
I can't believe Riz has abandoned us forever, valenbros...
>>6258272>I have never seen a quest subsist on write-ins, everLego Quest was almost 100% write-ins
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>>6258254Silver Knight Quest Thread 6 - Update 16
>>6258787>>6258787>>6258787The ships are here.
And maybe someone else as well... time to vote how to deal with it.
>>6258827>>6258827>>6258827Fog of War Update!
You are fucked.
>>6258352Dreadknight Quest Thread 1 - Post 2
>>6258888>>6258888>>6258888Saligia sets out a lovely spread of tea and crumpets for the village envoys to partake in, but they all refuse her hospitality.
After learning about their lame backstory where the Empire didn't help them during winter, and so they got backing from a foreign power and rebelled, she stabbed all of them save the noblewoman.
Now she has to go clean off her new pet, and figure out what to do with the corrupted revenants that her blade turned most of the envoys into.
>>6258734And that's because it was a GOOD quest.
We have so many good QMs here desu. I know there have been waifu/husbando tournaments years ago, but have we ever had a tournament for the best QM? There are so many great QMs, but who'd win?
>>6258914That sounds like a way to have triple the shit stirring and a tenth of the fun, especially when most people don't follow many quests at all.
>>6258919yeah, that sounds like an AWFUL idea
>>6258919>>6258938if you do write in only quests you have way less people playing its true but the player quality actually goes through the roof.
>>6258968my bad, i thought something completely different was being discussed.
>>6258914>but who'd win?Me.
>>6257866Huh, very insightful. I didn't notice all those tropes before, except maybe the general fondness (or baseline assumption of ever-present inevitability?) the Korean authors have towards The Grind.
>>6257921I sure hope not. It had a great start, and the plot was just getting really interesting.
>>6258232This. I've seen even very good quests flounder because anons given total freedom without suggestions get choice paralysis or, lacking a clear end-goal or direction, pull in a bunch of different directions at once with vastly different write-ins. It's important to establish the scope of what the quest and character are "about", and where the focus is, before letting anons loose.
>>6258914>years agoWe did King & Queen of /QST/ last year, and it went... Mostly pretty well, I think. I don't think a tournament explicitly pitting QMs against each other would be as fun, and might lead more directly to bruised egos, but I've been giving a lot of thought to the anons who suggests a tournament where something like a "Spookiest Character", "Deadliest Character", "Best Wingman", "Most Likely to X", etc. sort of structure is employed.
Those of you who are running quests, do you find that it's difficult to get votes on a medium pace quest? When I was QMing a few years ago, I could update once every 2 or 3 hours and reliably expect that the players who voted on the last update would still have the thread open to vote within an hour of my posting the new one. Things seem a lot slower paced now, with more lag time between updates and votes. Have players become habituated to once daily updates?
>>6259043Yeah I've noticed certain trends in my voters' habits. Namely you will often get one guy who responds almost instantly (somebody with 4chan X I imagine) who has the thread set to alert them as soon as an update posted, then several more will trickle in over the next ~12 hours or so. This also depends on when you post, since I try to post mine in the middle of the day in my timezone or at like 4 AM, so if you update in the mornings I imagine it'd be snappier. Finally, you'll have stragglers over the next 24 hours or so, but the bulk of your votes is 100% in that first 6-8 hour window after posting when people get home from work or school, refresh the page, etc. Most quest players play multiple quests so I imagine they just wait to see the reply counter go up by a significant amount of an update on their pinned quests on the catalog, or when they refresh the tabs, etc.
>I could update every 2 or 3 hoursYeah, that's more of the session style, which is still around but way less popular. As said above, I think most people check in with their quests once a day once they're done with their other RL tasks. I personally prefer it since it feels chill, like your own little garden of (You)s.
>>6259043I had run at an update an hour and a half ish a year or so ago and got four or five votes each time. It comes down to habit. If you set a precedence people will show up as their schedule allows. If you run like old /tg/ you'll still get players but with the lower volume of traffic it'll be spotty. But as long as you're consistent in -how- you post you'll have relatively consistent players as well.
>>6259043In the golden era, where people followed QMs on twitter and showed up to sessions on purpose to actively participate for several hours, it was the norm for a quest to be something you planned out as a SESSION. As in, you would be posting over and over and writing for a full few hours, post after post in one day. And then you'd take a break. Maybe you'd only do a thread once a week, but regardless of whether you were a QM or a player, being IN the thread while it was active was important.
Nowadays we've moved to a fire-and-forget model. Which is why there's massively, massively less engagement, and the hobby is now almost a totally passive form of entertainment.
There's a structural difference in how people schedule and organize now that's lead to a systemic malaise in post activity.
I bet if QMs started scheduling shit and coordinating active times on twitter again, people would be a lot more willing to set aside time to deliberately engage instead of lethargically checking for updates every 40 hours.
I used to be super engaged in quests because I would literally set aside an entire evening, just sitting down and playing/posting in quest threads for the night. That not only doesn't happen anymore, but it's something that can't even be expected as possible right now, in the current climate.
>>6259043once-a-dayers are just easier for everyone
>>6259098That's a shame. I never did the scheduled session thing, I pretty much ran every day whanaver I had time, but I definitely remember it feeling like people were in the thread, not just showing up to vote and leave. Even between updates there was a lot of conversation between players about what was going on, what to do, and so on. It really is too bad if quests don't get that level of engagement anymore. I do think it's something of a self-perpetuating cycle. The faster you update, the more likely you are to keep people sticking around and talking, and they can vote right away. The quicker you get votes, the sooner you can update again. Repeat. It's the same in reverse. Update too slowly, people don't have that incentive to stick around, votes take forever, and updates get slower. Players aren't in the thread at the same time, so don't have conversations. Engagement drops. I wonder if there's a way out of that loop.
Anyway, thanks for the input. Good to know it isn't just me.
>>6259051That's certainly more encouraging than what the anon below you said. I'm sure there's some substance to that, that it all comes down to setting expectations.
>>6259111>I wonder if there's a way out of that loop.Shitposting, really. I try to make a point of throwing random shit at fellow players. If I'm the first person to be a fag in the thread then other people are more likely to follow. Obviously goodnatured, I'm not just calling other people retards for voting a certain way unless they are being actual fucking retards, no you should NOT vote to dry hump the plant of infinite sorrow-thorns you mongoloid. Just find shit that is relevant to the task or substance at hand and talk about it. Playing a quest about aliens? Talk about the difference between carbon and silicon based life forms and the ramifications it could have on psychology. Playing a wargame? Bust out the /k/ommando and start rambling about period appropriate firearms and how swag they are. Voting about how to infiltrate a stronghold? Bro, you're not gonna believe this but ninjas in head-to-toe black garb aren't real, they're just a retro-insertion of Japanese stagehands thanks to popular and consistent depiction in plays and dramas.
Everyone just needs to be more autistic and show their special fixation and powerlevels. Does it get old hearing the same shit a thousand times? Probably. But there's always one or two people who didn't know. And you can even call that fag out before they say something if you know it's about to happen. To say nothing of the potential of actually having someone know something weigh in. It's crazy how often you'll get an actual physicist or ship's captain or architect to pop in and talk about how shit actually works and can be manipulated in the quest for our gain.
No this does not mean Souv tier rambling psychosis. Just talking. Like normal aspies.
>>6258201Write ins should always be accepted.
Options that fit the MC and how they have been shaped by prior choices and characterization. Like a 100% white morality, MC should not be able to choose something 100% dark unless some very, very bad stuff happens, but players should be able to temper that choice. Clever stuff that works with the Rule of Cool.
I have tried to keep my character relatively normal, in that they can do both extremely selfless things and bad crap, since they are like 14-16, and you make a lot of mistakes as well as good choices at that point in life. Mostly it just normalizes to bog-standard teens.
Pokemon Trainer Quest 31
>>6259213New Thread.
It's not dead yet, despite the hack doing *nothing* to help that long-ass hiatus I took.
we currently have a tie in a BIG vote for the caretaker quest, if there is anyone who lurks or plays Disappearing Hogwarts, we could really use your vote to break this tie, the fate of the world and the life of an innocent girl is up in the air!
>>6236973>>6236973>>6236973
Do you ever post music in your quest as BGM? If so, how? Youtube links are the simplest, but that relies on yt actually having the same track you do, unless you want to make a fresh account and upload yourself.
>>6259337I use soundposts because it's a nice and flush way to include the track into the post, without something as unimmersive as a youtube video where the title or content of the video might have readers dismiss as "juvenile." It then occurred to me a lot of people might not have the plugin so I've begrudgingly included links every so often for more important scenes.
Sometimes I make my own cuts and edits in Audacity, like this one where I wanted to sell the controlled forest burn with the crackling of fire.
>>6259337Music is hard because you cant pace the speed of which the reader reads. Timing very important.
Best you can do is ambient music, anything with some kick to it is going to be miss timed.
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>>6258792Silver Knight Quest Thread 6 - Updater 17
what did the Romans used to say about the number 17, again?
>>6259372>>6259372>>6259372Have you ever built a house of cards, anon?
How do you feel it when you are about to complete it?
>>6259353Soundposts are an interesting option. If they were a native part of the site I'd use them without a second thought, but I think requiring a plugin makes them inaccessible to too many readers. I don't have the plugin myself, I'd only be setting it up in order to run soundposts in my quest, so expecting readers to have no issues seems like too much to hope for.
I agree about the problem with youtube links giving too much context. Lots of times someone gets put off from a song that might sound perfectly suitable in isolation because of their opinions on the source.
>>6259373There is that too. I'm mostly just thinking about the mechansm of posting music right now, but picking a track with flexible timing is definitely important.
Does Necromancing/Hijacking a thread abandoned by the OP serve as a way to dodge the curse? (without returning the slab) Pretty sure Drunk QM from Sunbelt Crusaders did that for awhile.
>>6259472I feel like trying to avoid the curse is like trying to avoid some Final Destination shit. Better to take it on the chin. As for grave robbing, well if you did it well enough people might not get upset. Probably wise not to touch the most beloved of quests that've perished though. I know a couple quests have been picked up from the floor, dusted off and ran that people we're pretty happy with. Trojan War being the most recent example I think.
>>6259353I can count the number of boards that have users use soundposts consistently on like one hand (and one of them is /vt/), so youโd have to make an active effort to inform players about the extension to push it into the general culture.
>>6259472Hijacking shitpost/pump n dump quests is a time honored tradition in these lands and should be done more often. Now if you take over and THEN flake unannounced I feel you should be struck with double the curse
>>6259495>>6259415Another issue with Soundposts is that, predictably, it doesn't work on suptg and that while it does work on archived.moe that website is godawful at archiving threads as they were seen and isn't compatible with any markup we have.
Anyone willing to commandeer that Fallout: The Broken Shore Qst? I would be willing to contribute but I don't have a computer so it's not exactly ideal. Wouldn't mind helping with the writing & worldbuilding though if someone wants to collaborate.
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Where is EggOP? Is he safe, is he alright?
>>6259577did anybody saved all of his drawings? i was about to do it when the thread fell down the archive
>>6258896Dreadknight Quest Thread 1 - Post 2
>>6259556>>6259556>>6259556Saligia conducts a demonic ritual to taint a holy spring and corrupt it into a font of darkness.
Now is the time for your army of Bone Boys to strike at the village!
The only question is will you show them mercy, or put the village to the sword?
>>6259589Someone saved it to sup/tg/ already, just go there and put "egg" in the tags and you'll find it at the bottom of the list.
>>6259577Just started a thread.
>>6259613
>>6259098>>6259111If session-style QMing your preferred method, it's worth a shot, but I for one am over thirty years old and work full time, plus I have other responsibilities. When quests run session-style, I tend to miss most of the votes. If I repeatedly miss important votes that steer the entire quest in a direction I don't enjoy, I'm less likely to get back into it.
>>6259620Aww yeah! Welcome back.
>>6259620>He returnsblessed day! welcome back EggOP!
>>6259637Number of votes isn't everything. It's not even the priority, in my opinion. It's having activity in general. People talking, hanging out, etc.
That is vastly more likely when people show up for the game, deliberately.
I'd rather have just two anons hanging out, conversing, committed to being in my thread, then have 6 anons who drop in at random times to post
>Option A>Option A>Option A>Option A>Option B because I'm a contrarian :)>Option AOn their fucking phones.
That's not a fun atmosphere for me, and frankly, it makes me question why the fuck I'm even bothering with the quest format. If I'm not going to get any engagement anyway, I may as well not even bother with votes at all and just do it like a fanfiction series.
What I'm trying to get a cross is that everyone on /qtg/ wants this to be a cultural issue, as in, questing is dying because people are just less interested.
In reality, questing is dying because the onset of laziness brought on by moving to a slower board has introduced systemic flaws to the concept that ruins it, so people stop playing because it's boring, slow, it sucks, and there's limited opportunities for engagement.
It's a valid opinion to prefer a lazier, less involved way of running games. But I want you to know that in the grand scheme of things, that methodology leads to decline.
To be a little more mean because this genuinely annoys me: I'm getting sick of watching you retards be so *confused* about why /qst/ isn't really working out, but then you ignore any actual logical rational for it because you're too stupid to live in a rational universe of cause and effect, and would rather just blame narrativistic vibe for the problems instead of using your fucking brains to detect and solve a problem.
>>6259649>Number of votes isn't everything. It's not even the priority, in my opinion. It's having activity in general. People talking, hanging out, etc.>That is vastly more likely when people show up for the game, deliberately.>I'd rather have just two anons hanging out, conversing, committed to being in my thread, then have 6 anons who drop in at random times to post>Option A>Option A>Option A>Option A>Option B because I'm a contrarian :)>Option A>On their fucking phones.Couldn't have said it better myself. IMO a heathy quest has a minimum of 4 posts talking about how to vote, speculating about what's going on in the quest, or otherwise discussing it for every 1 post voting. Ideally you want a much higher proportion but 4:1 is minimum. Anything less suggests players aren't invested or interested in your story, which is obviously something you want to avoid as a writer. When posting dwindles to votes with no conversation is when I used to assume a quest was dead in the water.
GOTHAM CITY BEAT COP RETURNS... from it's weekend break and with a late announcement because I've been distracted.
Come pop in and offer your two cents as Officer DeLucia, freshly woken from his mini-coma, takes the limitless pill. Metaphorically speaking.
>>6259179>>6259179>>6259179
>>6259649>It's a valid opinion to prefer a lazier, less involved way of running games. But I want you to know that in the grand scheme of things, that methodology leads to decline.>I'm getting sick of watching you retards be so *confused* about why /qst/ isn't really working out, but then you ignore any actual logical rational for it because you're too stupid to live in a rational universe of cause and effect, and would rather just blame narrativistic vibe for the problems instead of using your fucking brains to detect and solve a problem.Oh, I didn't realize I was talking to the chosen one who will save our board from our lethargy and malaise, kek. Go for it, then. I wish you best of luck, genuinely.
>>6259663>Anything less suggests players aren't invested or interested in your story, which is obviously something you want to avoid as a writer. When posting dwindles to votes with no conversation is when I used to assume a quest was dead in the water.I don't really think this is true.
I'm someone who reads and plays a lot of quests, enjoys them a great deal, commissions art for the QMs, sometimes runs board events. I still don't include commentary with every vote. Sometimes, what needs t be said has been said. Sometimes, a copy-pasted option or +1 is sufficient. It doesn't mean I'm not engaging with the material or enthusiastic about the quest -- it means I'm busy and have a life outside of this place.
From the other side of the equation, my players don't always chat much, and rarely get into long-winded debates or shitposting. Obviously more engagement would be more fun for me at times, but since some of them have been playing may quests for over three years (or almost more flattering to me, went back to archive-binge my older stuff they missed), I trust they're having a good time.
>>6259677Even if you don't believe it's the most significant metric of engagement, surely you have to admit running a quest just isn't as much fun when there's no active conversation. Player-QM banter, arguments, theories, in-jokes and quest memes, these things give the lively feeling to a quest that differentiates it from other non-interactive writing.
>>6259685I for one welcome our waifuwars overlords.
>>6259695You phrase it like a shitpost, but I agree. As a QM it's always fun to see players fight over love interests. It shows how attached people are to your characters.
>>6259685There's a world of difference between
>more active engagement is fun, and better than radio silencewhich I agree with and already said so, and
>every vote ought to have a minimum of 4 discussion comments for every 1 voter or everyone's bored of the quest and it will probably die soonwhich is kind of demonstrably just untrue.
>>6259663>IMO a heathy quest has a minimum of 4 posts talking about how to vote, speculating about what's going on in the quest, or otherwise discussing it for every 1 post voting. Ideally you want a much higher proportion but 4:1 is minimum. Anything less suggests players aren't invested or interested in your storyThis might be the most braindead take I've ever seen in my life. Taking 4-5 consistent voters as a reasonable average for a long running quest, that means that the ABSOLUTE BARE MINIMUM is 20-30 posts PER UPDATE which is just a patently absurd expectation which literally no quest on the board has to my knowledge ever sustained consistently. Obviously discussion is neat, and I love to chat as a player and see chatter as a qm, but to say that anything less than a full on discussion forum every vote is a sign of a dead quest is so stupid that I can only assume it's bait
>>6259724Yeah, they're different assertions. That's why I led with "even if you don't believe it's the most significant metric of engagement". Change of subject. It sounded like you didn't much care about thread discussion from an enjoyment perspective, and I was curious how far that goes.
I should probably clarify, the 4:1 thing was meant to refer to a proportion spread over the thread. If you have 100 posts of debate on one vote, and then silent voting on the next, or even the next several votes, it's still great engarement overall. See what I mean? It's when a quest is nothing but silent votes that it seems to me like you've lost people.
Of course, if a QM is happy running a quest with minimal engagement that's up to them, and my estimation of player interest has no bearing on that. Nobody's going to stop you from writing. In the sense that you can't call a quest dead until the QM quits, my metric is wrong. That's just not how I tend to look at things.
>>6259743OK, my figure might be a bit too high.
>>6259745>It sounded like you didn't much care about thread discussion from an enjoyment perspective, and I was curious how far that goes. I like thread engagement plenty, but not every vote warrants much discussion. Some quests only really hold votes on major, dramatic, deeply-impactful choices which necessitate or encourage such discussions, but plenty others take things slower and indulge in low-stales updates. It's still disheartening when there's no discussion at ALL, but that's also pretty rare in my experience. if I quest gets votes, it usually gets at least a little discussion here and there.
Now, to be productive rather than just contrary, I'm curious what other QMs do to encourage discussion? Sometimes I give my players some question prompts to help get a bead on what they're enjoying or not enjoying about the quest, where their main points of interest are, and stuff like that. Once you get people chatting, they're more likely to banter a but or to qualify their votes.
What do the rest of you do? Anything special?
>>6259770>curious what other QMs do to encourage discussion?abstraction
the more precise the information the more ideas and concepts turn into variables in an optimisation problem
consider those threads on /v/ where you can pick "sword A" or "sword B" and it only tells you two of their statistics and there's no information on how combat calculations are performed or what enemy attributes are. Doubt leads to speculation.
When NPCs tell lies or are misinformed, when characters make mistakes and outcomes are unknown, that's when players start to wonder "what if" and weigh the risks. (you can steal ideas from the players' own speculations haha)
in case it needs to be said the opposite (too little information) is just as bad. If all options are totally unknown there's no difference between them from the player perspective and nothing to wonder about.
>>6259770Ask for a random roll. No stated DC or indication what it is for. It IS important.
Big fat Solarpunk update!
After a wonderful observation has been made on an experiment, the director of the Stormwatch is in a great mood for having nearly died earlier today!
>>6259835>>6259835>>6259835
intro
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With the return of the Aldershorst Dynasty Quest, we shall continue persecuting the war against the orderstate. Hopefully in good fashion.
>>6259847>>6259849>>6259847>>6259849
Hello /qtg/, I have picked up a shitpost quest to make it into something better. It'll run for 1 thread, hopefully it'll be a fun short ride while it lasts. There's 2 updates so far, here's the link to the latest one, it'd be cool if you checked it out and voted!
>>6259861>>6259861>>6259861
Decided to go ahead & commandeer Fallout: The Broken Shore
>>6259995
Thoughts on quests with a focus on horror and stealth
>>6260020The only thing that scares me is taxes. So a quest about tax evasion would be pretty great.
>>6259398Silver Knight Quest Thread 6 - Update 18
>>6260080>>6260080>>6260080You pray.
Lithala seethes.
Carnaval appears.
Many meetings in the Holy Land.
Not all of them pleasant... and your voting is needed, anon.
>>6259851she looks so cute in this
>>6259187based opinion
>stood on a rusty nail
QM curse strikes again
Thread 4 [Flight] of Halo: Spartan-II war reports has begun
>>6260119>>6260119>>6260119The UNSC's defense of the colony Alpha Corvi II begin to falter, Sven-033 reports to Commander Yao and hears the finer details of the defense efforts and evacuation orders his team had just received.
>>6259596Dreadknight Quest Thread 1 - Post 4
>>6260258>>6260258>>6260258Saligia plans out her assault on the village.
Dormandal realizes the depths of her ambitions (she wasn't planning anything and has no idea what he's on about)
With the battle won, it's time for what comes after.
wp
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>>6260267I'll add it to rotation. I like a good villain quest sometimes, and so far the balance of horny to horrible seems alright.
>>6259864ok, ill read anything with gay curses
>>6260457How about bisexual curses?
>>6260449>S Tierthanks anon
*blushes like a slut*
>>6260449You put me in B tier!? A curse upon your very soul!
In a continuation of the years campaign, we now stand before the gates of the city of Tanzig.
>>6260529>>6260530>>6260529>>6260530
I struggle to blend scene together fluidly, any advice?
>>6260534You should have the scenes cosmically linked in a manner. If people were eating in one scene, have them eat in the next. Or if they were talking about a particular person, have the next scene continue that conversation, but with different people.
I try to think about it in terms of cinema. You want a clean, cinematic cut, unless you want to draw attention to the difference in the scenes, in which case it should be as jarring as possible. It's actually pretty easy and natural if you focus on doing it on purpose at least once.
At the end of the day, it doesn't matter what you're doing, so long as you're doing it on purpose it'll have some kind of intrinsic merit.
are shitpost quests allowed
>>6260577NO we desperately need space in the catalogue for all our abandoned civilisation threads!
>>6260517Nothing personal at all. S is for quests that I enjoy a lot, update regularly and without apparent risk of premature ending or longnhiatus, which have lots of effort apparently put into them, and which I can confidently reocmmend without caveat.
A is for quests which meet most of those criteria, but have at least one caveat (slow/sporadic updates or pacing, a real "hear me out" concept, frequently abrasive playerbase, etc.)
B is just for quests which are too new to say if they'l last, or which are low effort or shitposty, but which I still play. If yours is in B and isn't what the youths would call "sus" in content or execution, it's probably just because I'm waiting to see if it survives beyond 30 days. Once it does, I usually bump 'em right up to A. If I didn't enjoy it, it wouldn't be on the list!
>>6260449Speaking of, has anyone got an idea as to where GorillaQM has gone?
>>6260512Keep up the good work! Silver Knight is a truly great quest.
>>6260575If it's my fetish, it's fine. If it's not, it's bad.
More seriously, some characters are horny. That's fine, and if they're the perspective character, narration may reflect this. It inky becimes an issue for me when:
>the narration is ceaselessly sexual even in serious scenes, when nobody present is or has any reason to be aroused>the coom begins to eclipse everything else about the quest or characters (ie. the plot contorts itself constantly to enable extended sexual solutions, or is put on hold frequently and jarrings for erotic interludesEven that is probably fine for many players, judging by certain quests' popularity, but it isn't for me.
>>6260575They are annoying and ruin every quest they touch.
Moreso when they insert their fetishes into the quest.
>>6260668>tfw their fetish is apathy play and they cream their jorts by having absolutely no sexual activity or undertones whatsoever
>>6260685Their world must be one hell of a challenge to live in.
>boss casually greets them>britches immediately full
Anybody else keeping an active tierlist like
>>6260449? What's everybody reading?
>>6260692im only playing Disappearing Hogwarts, Ilvermonry and Hatch That Egg for now, after DH is over iยดll try to expand my horizons, but for now i can only focus on those 3
>>6260688Go down to the store to pick up groceries and you see someone reading the nutrition facts on the back of a box of noodles and BAM. Finished.
Standing on that nail fucked me, Ive been ill all day.
Been reading Fjordmaster, Star Wartz Sith Ascendant, What do?, Rat Civ, Father do you love me?, the Elder Scrolls one, & I took over Fallout: The Broken Shore. Going to type up an intro for Bread 2 & post it here if an anon would kindly start the thread for me once I do.
>>6260739Have you had a tetanus shot in the last few years?
With your arrival before the city of Tanzig, you have decided to offer the city a chance to surrender.
>>6260743>>6260743>>6260743
>>6260756Nah, not since 14, which was a long time ago.
>>6260765Fuck dude, seek medical attention ASAP
>>6260768I'll do it tomorrow, which is a very busy day for me, doctors is closed now. I hate being an adult.
>>6260094Silver Knight Quest Thread 6 - Update 18
>>6260800>>6260800>>6260800Carnaval picks you up. It's a brief moment of peace.
Rest assured: it won't last long.
Meanwhile, the Stilladรฌa picks up carrots.
Oh, and you may have to face the flame earlier than you thought.
>>6260610thanks a lot anon! I'm glad you like it, I'll keep trying my best.
>>6260772If it's only been a couple days and you're ill, you probably don't have tetanus... Or not just tetanus. Probably bacterial infection. That said, my old boss' husband almost died from flesh eating disease due to a similar incident, so don't put it off if anything worsens, let alone if your start to feel stiffness innyour neck or jaw.
Fallout: The Shattered Shore, Thread II
Itโs no secret to anybody that the landscape of America changed dramatically after the Great War. New creatures emerged from the irradiated wastes, the land shifted and became filled with new plant life twisted and bent into strange shapes. Even the ground itself was altered in many places. In one such case, the Outer Banks of North Carolina became the shattered, flooded Broken Banks. Flotsam and wreckage littered amidst drenched islands and raft-masses, while the mainlandโs coast was filled with all manner of blasted boardwalks, trading posts and shantytowns.
The further south a soul travels, the more flooded the land becomes. South Carolina is a mired, messy swamp patrolled only by the grandest of mirelurks and the most savage of tribes, while the untamed wilds of Florida boast drenchghoul cults and radgators of truly epic proportions. All in all, a severely inhospitable section of the wasteland.
==============================
You have departed from Vault 54, the only home you've ever known, your whole world contained in an underground cavern, one high tide away from being a sunken tomb. Together with three others, you find yourselves inside a capsized ship, your raft having taken you across stormy waters. A rusty bulkhead stands ahead...
[Some kind anon, please make a thread from this post, as I am using Drunk QM's method of QMing.]
>>6260267Dreadknight Quest Thread 1 - Post 5
>>6261028>>6261028>>6261028As it turns out, what comes after is seizing Brightspring Manor for yourself and pillaging the village.
Saligia and her bone boys find many things.
It's a good thing none of them are going to skip out on the five point room scan and get clobbered over the head, right?
>>6261156Sorcerer Kingdom Quest is back online.
Aaa
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Apparently in the span of 3 updates I have attracted samefags
>>6260753 >>6260797 >>6260870 >>6260876. Worse, since my playerbase is small (like 4-5 people max I imagine), this means they make up like half of it.
What do I do about this situation? Just ban their IDs, not counting their votes, and hope they won't skew the voting from different IPs? Implement an anti-samefag anchor post system, Forgotten-style? Do I just abandon the quest while it's fresh and not too developed?
fml I just don't know.
>>6261187at first I thought you meant 1 person spoofing multiple IP addresses to appear as votes from different people but there are multiple votes from the SAME ID here lmao
>>6261187im 5WD8KA36, did I vote then forget I voted then vote again? What the fuck? I mean, everyone is voting for the same thing so you cant even say I was rigging a vote. Literally everyone voted for >[Easy Contracts]
I dont know about the other guy
Quest for this feel?
https://youtu.be/HifDgqKhI4k?si=QCSYsk2olim6nHky
The mayor has brought out his set of conditions for a peaceful takeover, will you take them?
>>6261275>>6261275>>6261275
Gotham City Beat Cop needs YOU... to help navigate the complicated situation of telling a child his father was killed in order to hide the corruption of a prison.
If you like traumatizing the next generation, swing by:
>>6261287>>6261287>>6261287
>>6261322Wow BananasQM does all that??? Perhaps he and I are not so different.
>>6261322Why is he not banished to akun?
>>6261337It is not forbidden to write smut, just to do it all the time as the main theme of your quest or post lewd images (because blue board).
If you describe a furry gay scene now and then or insert whatever other disgusting fetish you have the mods won't bother with it.
In here:
You CAN post a quest that has sexual undertones and even describe gross sex scenes now and then.
You CAN'T post a quest solely about smut or make every other post about putting penor in vagaina,
4. Erotic roleplay is not permitted. Frequent explicit descriptions of sexual encounters by a quest author may result in mod intervention.
You also can post the lewd shit in a pastebin or link it from one of the red boards.
Heck, you could run a Erotic Quest in here if you put all the erotic shit in /trash/ or /d/ or /i/ following the rules of those boards and linked the secret thread now and then. But almost no one does that.
In the distant past, people used to run sex quests on /b/. It is allowed as well, but good luck archiving that shit or getting a playerbase.
There are a lot of censorious prudes who simply cannot stand other people exploring themes or ideas they disagree with anywhere where they can see it, even if it's in a thread that they do not need to open or participate in. I wonder why?
>>6261361Ah yes, the varied and profound theming of "furry gay sex"
And so now, it is time to negotiate for the future of the richest and most important city of the region....
>>6261394>>6261394>>6261394
>>6261365You can say a lot about the sex in SSMR, or /qst/ in general, but not that it is without variety.
>Have not been on /qst/ in ages>Come to /qtg/ to ask whether AI sloppa is acceptable for quest images>See >>6255402>Apparently this common bait questionUuh shit. I see the same mix of pilfered images and drawfagging on the front page as I used to expect, and like one OP with a slop image, so it seems like it's not really the done thing?
Having done both drawfagging and browsing for pictures, both can get a bit tedious, but I feel like my posts lack some oomph if they don't have visuals to go with.
>>6261461It's fine. Some scoff at it, but AI images aren't a deal breaker in terms of engagement. As an example of a quest that uses AI for images and is still fairly popular, look at this
>>6258304. It's a new one, so players may drop off as it goes, but nonetheless.
Just don't use AI for WRITING and you're good.
>>6260822Silver Knight Quest Thread 6 - Update 20
>>6261489>>6261489>>6261489Argia Candente /spits/ in the face of a bitch Astoria!
This feels good, but it has consequences.
Carnaval is there, at least.
It won't be enough.
Also, remember to read the spoiled part at the end for an important announcement.
thanks for playing.
A trip to the Far East to hunt for the hundun -- a creature of primordial chaos -- takes an unusual turn as the star of the show arrives in Cambion Quest!
>>6261629>>6261629>>6261629
>>6261461The moment I see AI slop I fear AI text. Despite being an artist myself, I am more afraid accidentally reading Ai text then see an AI image.
>>6261693I suppose to someone who can draw, AI art is as uncanny valley as AI text is to someone who just wants to write. I can't draw for shit, but I like writing, and having an engine that I can use to search for images that are "good enough" is a boon for me. I am also not going to pretend that "pRoMpTiNg Is An ArT" like some techbros do, it's a technique at best.
>>6261722So humans have the uncanny valley reaction because of various near-human peers throughout history. Shit like Neanderthals and Cromagnons or whatever the fuck. As well as the more apeoid that still had hominid layout. It was a danger and a hazard to be aware of. Perhaps then as writers we see something that doesn't seem quite right and it gives the heeby jeebies that you are looking at a "writer" that "isn't". A subtle interpreted threat that an "other" is present. Truly the human brain is dumb as shit and consciousness is a curse.
We need more /x/ and skinwalker quests. A hike in the woods. What could go wrong?
>>6261361Not every site or thing needs to be inundated with pornography, even if some anons think otherwise.
>>6260685>>6260688>>6260714Slaves to your (tiny) penises.
>>6261749>examining another man's penis unpromptedNot only are you gay, but you are obsessed with genitals.
>>6261693AI text has a sloppy, unnaturally-smooth and subservient quality to it that you learn to immediately recognise over time. I have followed the development of LLMs for the past three years and while they do get better in small increments, they never lose that specific characteristic.
Also check for lines such as 'diving in', or 'let's' or 'it's all about [thing]', and the always in style 'in conclusion'. Three adjectives in a row is also a common giveaway. Checking reviews on amazon is a good place where to train your eye for AIslop.
These are just predictive models, after all. It's the Turk chessman automaton on a large scale.
that said, I have only sporadically used AIslop for questpics, even if I think it's maybe one of their better usage cases. If you told me ten years ago that I could have had gen images for my stupid RPG text I would have jumped at it. The well got poisoned (also) due to techbros calling an overgrown chatbot the third coming of Christ or something.
As an artist I still feel threatened by AI, but it's yet more evolutionary pressure - it will amount to something good in the end. despair not, artistfren.
>>6261461I use AI art as stand-in for character art I wish I had but couldn't find and didn't feel like I could draw. It's literally last resort.
I introduced a character who (used to) look like Holden Bloodfeast and I vaguely recalled a fat cat lardass businessman being in some Judge Dredd-adjacent media, I forget what, that I wanted to grab for his portrait, but I just couldn't find it because the fat people in Judge Dredd were just too poor looking. I almost used an image of People Eater from Fury Road, but decided the nipple hole suit was just too much to deal with. I decided depicting this fatass in my own art within the time I had between when I was free to write and draw and when I promised to start the thread was beyond my capabilities. If I could roll back time and find the specific rich lardass character I had in mind, I would. In fact, there was another character I introduced with slop, but then a game came out with a character whose design I liked with fanart by an artist who really captured the "charismatic Top Gun pilot who is cocky and has an infectious smile but his demeanor sometimes shows that he mowed down tribesmen in the Amazon with a gatling gun without remorse" vibe and I immediately jumped at it to paint over the slop.
I usually draw my stuff, speaking of which. New update: Some codgers in robes have decided to meddle with your affairs.
>>6261896>>6261898>>6261896>>6261898
>>6261736I wouldn't worry about it.
>>6259786Is this quest being abandoned the coomers fault? Looked pretty promising.
>>6261924No, OP should have fucking started it at once, disgraced scholar never stopped being the most chosen option and he could easily tell every non wanted anon to fuck off.
He was just a weenie.
It smells more of a samefagging quest crasher than legit pornfags anyways.
Gotham City Beat Cop has a delayed update that brings us the unfortunate reality that comes with telling a boy his father is gone. Pop by and help guide a lost kid away from the dark.
>>6261940>>6261940>>6261940
>>6261693>The moment I see AI slop I fear AI text.This is a very irrational concern.
>>6261801>Also check for lines such as 'diving in', or 'let's' or 'it's all about [thing]', and the always in style 'in conclusion'. Three adjectives in a row is also a common giveaway. Checking reviews on amazon is a good place where to train your eye for AIslop.I remember some lower level models usually going with "and maybe just maybe", though they are slowly nipping those in the bud, or trying at least. The only reason I still used LLMs was for coomerbots and even then it got boring.
Still the first time I found out about them was pretty magical, it was like getting your first pc as a kid, everything seemed endless
>>6261980I don't think so, you either irrationally hate ai or see at as a tool of convenience. Even if you overall like QMing can often be inconvenient. I mean, that's why you prompted images in the first place.
I used to think it was just me, but it turns out a AI cover is the easiest way to make sure you have 0 people pick up your ebook.
>>6262012This line of thought suggests an irrational assumption that "qming" is a unified skill which includes both writing and illustration. It's not. Many can write, enjoy writing, but have no drawing ability. That's why illustrators get work in the professional field. Someone running a quest for free, as a hobby, can't be expected to hire an illustrator. As a result you either get people lifting art from other sources, which carries the risk of reminding players of the source and taking them out of the experience, or using AI to try to illustrate their vision, which carries stigma. It's a tool for filling in those skillsets the QM doesn't specialize in. Someone who would accompany AI art with AI text would have no role in the quest at all, and so have no reason to post.
>>6262018>Someone running a quest for free, as a hobby, can't be expected to hire an illustrator.I envy the quests that have dedicated drawfriends. Even rinky dink mspaint arts are cool as shit, so when someone who has an actual art tablet and tools gets involved it's fucking mind blowing.
It's time for more high stakes diplomatic intrigue
>>6262038>>6262038>>6262038
>>6262018You are drawings lines in the sand that are convenient for you then declaring any further and THEN its not REAL questing so no one would EVER do that. But anyone can draw that line anywhere they like. "Oh, I'm not good at writing conversation so ill just talk to my AI asuka waifu and copy paste the conversation with a little alteration, I just don't have the skill set but the ideas and everything else is all me so its fine".
Even the line i put in the sand is arbitrary and ultimately guided by my "feelings" of what I want from a quest. But that's my right, and I choose to place that line further down the road in an attempt to have a bigger "catch". I wouldn't drink water from any source within 10,000 miles of a uranium enrichment plant even if the top scientists in the world told me it was completely safe. I am giving the thing I do not like, a wide berth proportionally to how much I dislike it.
I will agree that its "irrational" in the sense that I am not taking a scientific approach to figuring out where the AI starts and stops on a case by case basis. But I do not think trusting the, very successful, mechanism evolution has instilled in my lizard brain to defend against recognized, but unseen, dangers is "wrong" either. I think you will find this will be the sentiment everywhere you slap AI art next to your written work for the next twenty or so years. "rational" or not.
06_21
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>>6261514Silver Knight Quest Thread 6 - Update 21
>>6262057>>6262057>>6262057Your hand will get better!
You should probably thank that healer girl.
What was her name, again...?
(probably the Quest's single most important update. come and vote. Thanks for playing.)
>>6262018I like commissioning art, but I do envy those QMs who attract free art. The times QMs and players have seen fit to doodle my characters have always been a huge delight to me, which is whybI rry to reward other QMs' effort wirh commissions of my own.
>>6262028This anon gets it. Playwrs with any art skill to speak of: doodle your favourite characters! QMs treasure that shit.
>>6262107*why I try to reward
What if AI could generate good updates?
>>6262028Same, it'd be cool if someone cared enough about my shit quest to scribble something.
Board is a bit slow today.
>>6262151Slow due to players or QMs?
>>6260692Generally, I donโt like tier-list type stuff for things like questsโ usually my thoughts are pretty difficult to ascribe a rating or evaluation to, with the only โobjectiveโ measuresโ grammar, art, etc. being kind of boring to discuss. Iโm not grading an essay here, after all. Neither is reptoid, to be clear, but basically every time people see his posts they take it as a judgement of quality rather than a mark of personal enjoyment, which I think is kinda inevitable in a hierarchical ranking. But, I do like reviews, so here are some of those about some of the NEW quests Iโve been looking at. (Of course, if any of you flake, the Curse will STRIKE YOU DOWN TWICEFOLD.)
>Sightless Quest [GENRE: CIV BUILDER, DARK FANTASY, GRAND STRATEGY]Sightless is a tight, minimalist quest about a leader who, having bargained for the freedom of his people from the Demon King in exchange for double their number in consenting souls, attempts to create a vast civilization with the means to gather 4 million willing sacrifices over the course of 10,000 years. As I stated before, the quest is pretty impersonal, with a greater focus on strategy and engine building than any sort of narrative or theming, leading heavily into the โgameโ side of the fiction/game spectrum all quests sit on. That said, it is (as all of these are) early days, so those might develop in the future.
The questโs setting is delightfully dark, unafraid to delve into the more gruesome aspects of the grim undertaking with which the sightless despot has been assigned. The world, while obviously not having time to be particularly fleshed out, seems to have more going on beneath the surface. The stakes of every encounter feel legitimate, with the possibility of loss and annihilation always just around the corner, but the consequences donโt feel unfair or random like in some other notable civ quests. If youโre in for a quick, snappy game of evil civilization building, you might get a kick out of Sightless Quest.
>STAR WARS: Sith Ascendant [GENRE: FANFIC, SCI-FI, FANTASY]Sith Ascendant is (obviously) set in the Star Wars universe, but takes place very, very distantly from the films and other main-line media, in an age with a fully-fledged order of Sith unburdened by the Rule of Two. The protagonist is Vulfstahn, a nameless, hideous orphan cast out by his own parents for his ominous red skin and general ugliness. Filled with resentment and born with a natural bond to the Dark Side, Vulfstahn embarks on a journey through the Sith academy, hoping to transform himself from a nameless nobody to a great and mighty Sith Lord.
>>6262195The fight scenes are snappy and well paced, with the author evidently having an obvious familiarity with Star Wars canon in his description of the various alien beasts and force powers, and his placement of the setting far, far away from any of the most famous stories from the franchise gives the qm a lot of liberty in regards to what direction the story might go in. However, this removal is a double-edged sword: it also means that it lacks a lot of the ethos of the Star Wars films, in some sense almost feeling like a fanfic of a fanfic. This isnโt a bad thing per se, but if someone really loved Star Wars (the movies) without caring much for Star Wars (the universe) this quest may not be for them. Still, even if you know nothing about the franchise, itโs a well constructed, well written sci-fi fantasy romp thatโs worth checking out regardless.
>Father, Do You Love Me? [GENRE: DARK FANTASY, TRAGEDY]Father, Do You Love Me? is a grim tale of a betrayed (formerly) benevolent ruler, the Crownless King, on a quest to bring his beloved daughter back by any means necessary after she was killed in a rebellion brought on by the ungratefulness of his people. As such, using his remaining right as a royal, he has sold his kingdom to a sinister eldritch god, hoping to resurrect his child using her dark powers.
The world of this quest in particular is fantastic, both aesthetically and mechanically. Far from ordinary spell-slinging mages, Ichorist powers take a far more visceral, folklore inspired view of magic: power in blood, power in flesh, power in admixtures and rituals, all bearing a sort of macabre wrongness about them even when used for morally neutral or even good ends. Not only this, but the factions, the cosmology, and the politics of this world seem to go far deeper than what weโve seen as of yet. The dialogue has a unique feel to it as well, again feeling almost more like folklore or fairytale than a novel attempting to emulate more natural conversation. While it wonโt be for everyone, Father, Do You Love Me? is a must-read for any fans of the creepy and macabre.
>>6262196>Dreadknight Quest [GENRE: FANTASY, ECCHI, VILLAIN MC]Far from the broken, exhausted evil of the former quest, Dreadknight Questโs Saligia Clearwater is a sadistic, gleeful participant in stamping down the forces of good for pleasure and personal gain. Following her exploits in service of the dark powers, Dreadknight Quest seems to be primarily focused on the personal battles and experiences of Salgia and her immediate inner circle than things like military tactics or grand strategy, though I assume those will come later as the quest proceeds.
Addressing the elephant in the room, Dreadknight uses AI images to supplement its story. While I personally donโt care for them, and would honestly prefer ms paint doodles over the use of AI, I donโt think itโs a particularly dealbreaking issue: one can choose to simply not look at the pictures if it displeases them.
That said, there is a lot to like about Dreadknight if itโs your kind of thingโ the action is visceral and forceful in the brief instances itโs appeared, and the dialogue flows well. The quest also really puts you in the headspace of being the bad guy, but I will say that this sort of leads into the one aspect of the quest which I donโt personally like. Dreadknight is really horny. While the qm usually avoids the trap of the FeMC constantly sexualizing themself, it does seem to be the case that doing the deed with prospective (female) subordinates to subjugate them is going to be a staple of Dreadknight going forward. Not my thing, but like I was saying earlier, โOlympus QM doesnโt like thisโ is not the same as โThis is objectively shit,โ so if you enjoy those aspects then by all means check it out.
>Hatch That Egg! [SLICE OF LIFE, FANTASY, COMEDY, ANIME-INSPIRED, DRAWQUEST]Hatch That Egg! Is a delightful drawquest about a human guy happening across a big egg, hatching it, and raising the weeby little changeling that pops out. The drawings are incredibly charming, cute, simplified monochrome doodles that really sell the entire experience and help the reader bond with Tamako (the egg child) as quickly and easily as the MC does. Thereโs a new illustration just about every update, and they add so much to the story and the characters.
Speaking of the story, despite the simple surface premise, Hatch That Egg! actually has a lot going on under the hood in regards to its setting and mechanics, however I cannot explain them on behalf of spoilers. What I CAN say is that the dialogue is funny, natural, and occasionally heartwarming, and all of the characters we meet are really likeable so far. The worldbuilding (when it comes) is really novel and fun, and I really cannot recommend this quest highly enough to just about anyone. The only real knock is that it is admittedly a little weeby, but itโs really unobtrusive and doesnโt ever feel weird or voyeuristic in the way that โweeby quest about raising a daughterโ might trigger you to fear.
>>6262107>>6262148Even in a good quest, it's sometimes difficult to draw fanart because authors generally HATE describing their MCs. Of the non-drawquest reviews I just posted, only two (Dreadknight and Sith Ascendant) have any inkling of their MC's physical appearance, and even the latter mostly stops at "red and ugly". Which leads pretty nicely into:
>Wait, whereโs the review doodle?Uh, I didnโt draw one this time. Drawing a five character spread would have been a ton of work. Instead, Iโll leave it up to the crowd: which quest should I draw for? (As always, Iโm accepting requests, so if you want a review, go ahead and ask! No guarantees, though)
>>6262200>which quest should I draw for?Sith Ascendant imo
>>6261042Dreadknight Quest Thread 1 - Post 6
>>6262164>>6262164>>6262164Saligia loots the temple with one of the skeletons personally.
Swords and armor from the forges of Marquis von Edelweiss have been found in the cellars of the temple.
More importantly than that, though, there's black powder. Not a terribly huge amount, but enough to be worrying.
>>6262200>if you want a review, go ahead and ask! I'm not sure if it's too short for that manner of thing, but I wouldn't mind a review of my quest, Fog of War. The second (second and a half?) thread of the quest is about to end.
A lot of the times I'm writing, I really can't help but feel that it just feels "wrong" so to say. Maybe an outside viewer might be able to point out what.
>>6262208Fog of War slaps brah, love reading it. One of those quests I check every morning :)
>>6262308New turn. Where in the world is the Platinum Chip?
>>6255620>GreenLe Fils de Muffet. Looks good
and on the off chance you happen to be the same anon who ran a Deltarune quest with Muffet's son running off with Burghley and Catti to scam schmucks a while back I'd say go for it. There should be an ample amount of stuff to squeeze out of chapters 1-4. At least it should be enough to hit 5's release and give some more food for though
>>6261880>If I could roll back time and find the specific rich lardass character I had in mind, I wouldNothing but trouble?
Put down a big update after 2 days of being unable to.
>>6262509
And now for the return of someone from the past, though only in the written form.
>>6262529>>6262530>>6262529>>6262530
Unfortunately, I'm going to have to push The Pale Inheritance back to next week. I've been pretty swamped with work these last few weeks, and it's just not left me in a very good place to write.
>6262078Silver Knight Quest Thread 6 - Update FINAL
(end of Thread 6 - next Thread September 22nd)
>>6262667>>6262667>>6262667You strike hard and true!
For all that is worth.
After all, as the Stilladรฌa gently points out, you are still a puppet on strings.
Or... can you be something else?
Perhaps.
(thanks for playing everyone! the thread is being archived, and there's a link at the bottom of the thread if you'd like to vote!)
>>6262599Aw. Well, no worries, it hapens. See you next week, Moloch!
>>6262195>Neither is reptoid, to be clear, but basically every time people see his posts they take it as a judgement of quality rather than a mark of personal enjoyment, which I think is kinda inevitable in a hierarchical ranking.Probably true, yeah. Though therre is an "objective" element as well: being B or A doesn't mean I like a quest less than S ,as I was saying (
>>6260608), just that my recommendation has caveats related to thinks like trust, update schedule, content, etc.
>>6262208Probably my favorite quest on here, besides Spartan Report. The writing is great and fits the time frame/culture of the setting and itโs infinitely more difficult to create a world than just adopting it like I did.
Only real big criticism is pace/post length. You do the maps almost every turn so that excuses the time between posts but Iโve always deferred to adding fluff, especially if youโre away from your work station. Even if it doesnโt add much, it gives the players just a little extra to eat in between the main meat of the quest
A Knightless King, A one armed knight recovering in a house of saintly flesh and a corrupt leech donning the disguise of a guard, their fate are intertwined in a tale of blemished sorrow and maddening desire to bend the laws of life and death. A blasphemy in the making...
Father, Do you love me? is live.
>>6262725>>6262725>>6262725
>>6262196thank you for taking your time to write this lovely review.
>>6262733I'll be honest, making maps is like a tenth of the time it takes to write stuff. Actually writing stuff is probably where most of my time spent on updates is.
I would definitely like to write some more fluff, but I dont always have the time.
>>6262741Also, I do appreciate anyone who likes my quest. I just like the early modern era as a setting.
>>6262195>Sightless Quest [GENRE: CIV BUILDER, DARK FANTASY, GRAND STRATEGY]Oh, a review! How rare. Thank you, kind sir.
>>6262200>Even in a good quest, it's sometimes difficult to draw fanart because authors generally HATE describing their MCs.Y'know, the other day I was thinking about how the protag of my quest has never really been described in full detail, but it's mostly because she's never thought checking her appearance was relevant beyond a minimum grooming standard. She's traveling with someone else now, though, so maybe he'll cause her to get described more...
>>6262757>>6262757>>6262757I could also use an tiebreaker here
>>6262752I always find it odd when people don't describe their characters in minute detail. I'll give exact height and weight measurements. I'll even tell how their stature and build distribution looks. I'll make comparisons to real world people and trends. I get autistic as fuck with it. Probably because I am autistic as fuck.
>>6262775A dark fantasy quest, inspired by the likes of Conan, Elric of Melnibonรฉ, Beowulf. Starting character creation.
>>6262762The funny thing is that she simply doesn't care - literally indoctrinated not to - and I just haven't had a POV switch to someone who would yet, either. As soon as I do, though, and they haven't known her for a while, it'd probably be perfectly in-character for them to dump a huge spiel.
And now it's time for the first round of negotiations
>>6262766>>6262766>>6262766
We got a new update for The Caretaker Quest!
Once again, Salazar is trapped and out of your way, now you have to deal with the damage he left behind, starting with a poor girl and her several stab wounds in her...more delicate areas.
Will you make it in time to St.Mungos? vote now to find out!
>>6236973>>6236973>>6236973
>>6261736I can't recommend Delights: Earthly & Desolate enough, especially early on, for that vibe, though it is on another site.
>>6262200I would appreciate a review of the Qst I hijacked, Fallout: The Broken Shore. I feel like my pacing is too slow thus far. Also, I second drawing Vulfstahn from Sith Ascendant.
>>6262599:(
Unfortunate
Hope work goes easier on you this week
>>6262206Dreadknight Quest Thread 1 - Post 7
>>6263135>>6263135>>6263135Saligia encounters the most delightfully pathetic woman she's ever met.
The two of them rather enthusiastically enter into a compact where this woman shall work for Saligia from now on.
Now it's time for Saligia to figure out what she'll be doing next...
>>6262200>Even in a good quest, it's sometimes difficult to draw fanart because authors generally HATE describing their MCs.Holy shit, you're right. I am leaning way, way too much on the gens to give people a picture of Saligia.
A tall woman who looms over most men, with long hair the color of pale spun gold combed neat and cut perfectly straight. She wears the black armor of a Dreadknight, each segment trimmed with blood red enameling to show her devotion to the Ravager, her patron Divider Lord. A ruby carved into the shape of a baleful eye is set into her gorget, flickering with orange flame and giving some amount of life to her armor.
For everyday use, she keeps in its parade setting - an suboptimal configuration where the breastplate conforms to the shape of her bosom. She can change it to a more optimal shape before battle, but only does so when expecting meaningful resistance, which most mortals in her current corner of the material plane cannot give.
Her eyes are a brighter red than the enameling of her armor, with pupils slit like those of a dragon thanks to the demonic essence flowing through her veins. Her skin is not particularly pale, but not exactly tanned either. Due to the exceptionally rich demonic taint she possesses as a Pit Born Mortal - as well as receiving a gift directly from her patron Divider Lord - her arcanovascular system can be seen running beneath it alongside her cardiovascular system, giving the appearance of black veins beneath her skin.
>>6262762I habitually model my writing on books I've read, which often draw vague outlines, touch on a few key points, and let the reader's mind fill in the blanks. Example:
"She was beautiful, my sister. Golden hair, blue eyes that seemed to shimmer when she laughed, and a radiant charisma that charmed anyone who knew her, even for a short time. It was that very brilliance of hers that continuously put me in the shade."
This doesn't give you a photograph, but it does encourage your to paint your own mental portrait of the character based on the few evocative details.
Iโve rewritten a lot of the DeltaRune Quest thing and have now made like lots of static sprites for itโฆ.I just donโt know how to add a background and add them to it. Maybe Iโm retarded, which is very possible but Iโm not sure how to place them on a canvas. Making custom backgrounds isnโt my strong suit so Iโm confused on how to do it without using a game maker or some sort of paid photo editing software which I donโt wanna do either of. Made a couple of other protags as well depending on what the player chooses, Ones gonna be a black cat whose dark world appearance is that of a mage, and the other is a scaled monster like Undyne but with a fin over one of his eyes kinda like how Undyne would have an eyepatch. Some of my enemy sprites were too edgy before so Iโve toned them down. Also you can choose your friends now. I think each friend would give a bonus to ya team. Like Susie would be great for forcing puzzles or intimidation, and Berdly would be great at actually solving puzzles and being so sure of himself people believe what he says. Made it focus around the whole quest narrative thing too. With the MCโs soul being a sort of soul amalgam. Just an update to tell ya I havenโt been lazy with it. Iโm just bad with backgrounds and increased scope.
>>6263316>Berdly would be great at actually solving puzzles Doesn't he very specifically suck at that? Like, worse than Susie?
And someone has got the rug pulled out from under them.
>>6263339>>6263339>>6263339
>>6263346I meant more complex puzzles not the mouse maze type puzzle. May have headcannoned too hard and thought that he just dismisses puzzles heโs unfamiliar with as dumb and impossible. Like a guy who knows the chess strategies but do something he doesnโt know about and he crumbles immediately. Heโs not gonna be amazing at solving all as this is his flaw which is his weirdness and ego. He can help you solve something indirectly as well which Iโm saving for hijinks in case he or someone similar is chosen. But it itโs too OOC Iโll make some changes to his options in case heโs the players choice, gonna rewatch some deltarune play throughโs again to make sure I got it right cause my profile is at the current end.
>>6262049>I wouldn't drink water from any source within 10,000 miles of a uranium enrichment plant Is that even possible?
>Earth's circumference (the distance all the way around the equator) is 24,901 miles (40,075 kilometers).
>>6262200Man I haven't ever described my own characters or npcs. Never really noticed that. Usually I just look up art that matches what I think they look like. I suppose that's probably equally as lazy.
>>6262200It's just the sort of thing a QM will take for granted. You'll mentally imagine the MC as you generate them up or drop them in. Even then I know personally I've held off on including details about the MC because keeping it in a superposition because it means I can move things along without getting a character aspect down pat, and then at a latter vote I'll apply a definite attribute. I think there's also a problem from the writing perspective because second person is pretty common so the only way to get details on the MC is for them to just decide to stare at themselves in the mirror for a good few minutes for no particular reason.
>>6263384I finished chapter 2 a few days back and it always seemed like he's as dumb as a sack of bricks who coasts on Noelle's intellect and passes it off as his own. Assuming he's not too busying talking your ear off and inflating his own ego. Goofy little dude but not someone I'd call super intelligent. I don't even think there's a single instance of him being smarter than the main cast shown. Then again, he's the butt of that chapter's jokes so it doesn't really help either.
I still need Rolls in the post above the last update! A little insight here into what changed before the world ended as we know it...
>>6263082>>6263082>>6263082
>>6260609I'm here, posted an update.
Should've left a note saying I'd be away due to personal problems, so that's my screw up.
>>6261801>three adjectives in a row is also a common giveawayRule of 3 bros, it's so over
Has anyone ever done a 'roguelike' style of quest? You've got an objective, but the MC can die and then the players have to start over with a new character.
I had an idea for something along those lines (with certain gimmicks and features to make each run still feel like progress, linking back to previous runs in certain ways, rather than being so hard a reset that the previous attempt didn't matter at all) but I don't know how into it players would be. One of the major hesitations I have is such a set-up seeming like it wouldn't be very conductive to having a fleshed out supporting cast, which has to be one of the most important things for a quest.
>>6263467You're gonna have to be alliterative or increase the number of syllables per adjective now
>>6263488I'm considering something like that for a shorter future quest of mine, having a roster of characters you choose and burn through as they enter a dungeon sequentially.
>>6263488>it wouldn't be very conductive to having a fleshed out supporting cast, which has to be one of the most important things for a quest.Why not? If you have some kind of time reset mechanic, each run becomes an opportunity to learn more about the npc. If no such mechanic exists, you could always find ways for the new character to run into them thus giving more opportunities to interact with the npc.
If the npc is important to the plot or provides an important service I feel that's enough to run into them regardless of what run the players are on. Not to mention, they'd be affected by previous runs which helps continuity.
>>6263488There are ways to have a fleshed out supporting cast in a rogue-like, like making everything a time loop or making them Gods or something.
>>6263316What program are you using? I'd think just a plain black background or one with grids would look good
>>6263493>Why not?I suppose it's to do with how I was imagining the quest. Rather than one single dungeon that runs go through, I was imagining something more like branching paths, each with several locations along them, but spending relatively little time in each location. Mini dungeons, rest stops in towns, etc before moving on so that a single run doesn't take forever.
With that set up in mind, I guess I was imagining that if the majority of NPCs each reside in one location, then there might not be so much time to spend with them, especially if a lot of those NPCs prefer to stay in one place and not everyone can be recruited into some big travelling party.
Players being encouraged to embrace the meta knowledge of time resets for the purpose of learning more about characters is an interesting idea though, and in keeping with how I was imagining the quest might go. I wasn't really thinking full on fourth wall breaking, but new runs would represent something that's maybe an in-universe time reset, maybe something a bit more abstract? I had a few different ideas. But some sort of dynamic that means players wouldn't be too dissuaded from metagaming in that way.
So, is it normal to have no replies for more than twenty hour hours even after announcing the update here? Don't know what to make of this to be honest.
>>6263516Sorry, OP. I promise to never bump a quest if I'm not commiting to it. I don't know about the others though.
>>6263522oh i am not seeking (you)s, just a little confused from the sudden loss of intrest. Is this normal nowadays?
>>6263502If a majority of npcs live in one location, why not make it a hub zone or something? A place that's frequented between dungeon runs ala Demon Souls/Dark souls 3 would mean that players would speak to the same npcs regardless of run they're on. Of course, there could be other adventurers to recruit as well which helps flesh out npcs beyond just vendors or inkeepers. If players constantly run into say, Stella the Knight, and constantly recruit her on different characters then she may become disillusioned with her role after seeing so many of her companions (players) die. Or maybe their interactions with her have strengthened her resolve to never let another companion die?
I think that would be a big attraction to a roguelike quest. Seeing the consequences of your actions on a new character. Fail to drive out bandits? Maybe it emboldens them and a favored npc is captured. Saved a blacksmith's daughter/son? Now he has extra hands at his forge to make better gear or perhaps a new shop opens because they used to run it.
Rewinds don't need to be the end all for these types of games but they can certainly lead to a "save everyone" kind of scenario which is also fun. Having a sense of permanence to their actions is the other side of the coin which is just as fun imo. It just depends on the story or setting.
I'm starting to ramble again so I guess in a nutshell my advice would be, A central hub means players can consistently visit npcs and not doing the rewind idea means that actions still have consequences which in turn can add depth to npcs via the past character's actions.
>>6263488I also had this idea (all my ideas are kino) about a protagonist who dies and comes back to relive the same day groundhog day style. He would come back with more supernatural powers everytime, but 9 times max. It was called "the king of cats", an escaped slave finds shelter at an oasis where a sphinx is trapped. She sends him on a quest to get some megufdin that would free her.
>>6263516>>6263527/qst/ is not as active as it was, I've seen a few quests abandoned by players or only receiving votes after 2 days, as sad as this reality is. Though judging by a quick glance through your quest, yours seem to have voted regularly up until the latest one. Perhaps they have simply not checked 4chan today due to irl stuff?
>>6263527Dunno, I'm fairly new here but I see that normally is the QM the ones to fuck off.
>>6263516Weekends are especially slow, and sometimes you get lulls in readership. Players get busy, and /qst/ is small enough to the point where if enough of them are unavailable at the same time you get abnormal stretches of time where people don't vote. Don't let it discourage youโ both I and basically every other QM on the site have had dry spells, but if you stick with it your players will always come back
Now i get two votes ยฏ\_(ใ)_/ยฏ
>>6263534That's a shame, qst is dying very slowly and we (players and QM) are just here to watch
>>6263539well, just don't flake please. qst needs some new blood.
>>6263545yep. I guess i gotta be more patient.
>>6263516Tues wed and Thurs are the most active social media days. I believe it would be the same with quest because of the bite sized way people consume this media. The vast majority of qst readers probably go on qst during bus rides or office breaks or while on the toilet.
>>6263549Shillng in the qtg works! Sometimes people don't notice that you've posted, and since we have the attention span of toddlers, jangling the keys in front of our face is a good way to remind your players to drop back in.
As for >qst is dying discourse, I don't think that's true. We're actually doing pretty great right now thanks in no small part to new qms like yourself. Weekends (and often Fridays) are always a slump (even a lot of the big long running quests slow down), doesn't mean you're doing anything bad or the board is in shambles. Keep on keeping on
Get in right now, we're playing royal dress-up.
>>6263566>>6263566>>6263566
>>6263570Character creation for our barbarian hero continues.
Woops wrong link above. Here is the right one.
>>6263604
Choose if you murder prisoners of war
>>6263614>>6263614>>6263614
>>6263624This guy needs more votes, especially ones that agree with me, Kek
PS, Fallout: The Shattered Shore has updated as well.
>>6263711(You) need to start linking your votes. Makes them easier to track and count. We should probably have a vote etiquette seminar some time.
>>6263155Dreadknight Quest Thread 1 - Post 8
>>6263715>>6263715>>6263715Today is a good day to be Saligia.
Her new hug pillow is working out splendidly and making her think towards the future.
She had a nice breakfast with her Bone Papa.
She wrote an old friend back in the Pit City of Beleth.
She desecrated a temple and made the treacherous liege lady make a funny face.
And now she gets to enact retribution against some shits that broke her Bone Buddies!
>>6263729Noted
Fallout: The Shattered Shore has updated, vote on how to deal with a shocking revelation that endangers everything you've ever known!
>>6263682>>6263682>>6263682
Oath Sworn Qst was kino as fuck, what happened to Gwyr QM?
>>6263488I think that's an interesting idea, thoguh depending how fatal it is, it may burn the interest of certain players. I've noticed the board leans more character-focused and story-driven, versus objective-based "gameplay" focus. I think there's a niche for it, thoguh, and it's worth a try!
>>6263185I prefer this style as well, though I tend to supplement with commissioned art. I give the artists a lot of leeway, too, though. I tend to find paragraph-long in-depth descriptions of characters appearances upon their introduction a little cheesy or awkward in stuff I read, and so unless a character's particulars are extremely important for some reason, I usually deal in generalities.
>didn't catch a mistake
>have to delete multiple posts in order to make a revision to the offending post
>anons are already voting in the meantime
>now they're asking if their previous votes counted because the post was deleted
It can't be that hard to enable post editing for the OPs on this board, can it?
>>6263851It is in fact so hard that it cannot be done. Don't ask questions. Turn around and face the wall, citizen.
>>6263851Dude yeah. I constantly have to do that. It sucks. A while ago I wrote my longest update and had like 4 posts with issues, 4chan stopped me from deleting any further ones.
GOTHAM CITY BEAT COP returns from it's weekend break per usual.
Swing by as we convince a young man's mother that we definitely didn't just recruit a Child Soldier for the GCPD.
>>6263943>>6263943>>6263943
I'm a little restarted, so would someone kindly archive this thread before it falls off the temp archives?
>>6226549
>>6263316>Paid photo editing program>Game makerSounds like overkill.
>>6263316Sorry, can you go into more detail on exactly what technical hurdle you're having? You have custom sprites and you want them to be on top of something? That should be achievable with layers in most editors, even free ones.
We now have a crown, but now we must find a place to crown...
>>6264002>>6264002>>6264002
Father, do you love me? is live
>>6264083>>6264083>>6264083
DDDD
md5: 95d3759aaf2e94758d05b38f900d8e2b
๐
>>6264101Forgot picture.
I really love her design for some reason.
>>6261924>someone mentioned boobs! abort quest! abort quest!If that was truly the rationale, that QM would never have survived this place.
And now, folks! The moment everyone has been waiting for since day one!
>>6264129https://i.4cdn.org/qst/1750686232755228.png
>>6264130>>6264129>>6264130
Has anyone had any luck using AI sites for civ quests?
>>6264161I tried once here. Anons noticed it was AI (it keeps writing nonsense like "vibrant" this and that...) after awhile and stopped following the quest.
It is better to use AI just for brainstorming in civ quests (come up with a bunch of events for my civ, write an update paste it on the AI and ask what are good choices for it, etc), but don't copy and paste stuff from it cause people notice it and if people wanted to play an AI civ quest they'd just open chatGPT and prompt it themselves.
I've ran several chatgpt quests on akun just fine though, including civ quests.
>>6264161Has anyone had any luck using a vending machine for making homecooked meals? I do not see the point in doing a writing exercise if you aren't going to write it.
>>6264161Why bother running a quest if you're going to have an AI spit stuff out for you?
It's like calling yourself a game designer but all you did was use store-bought unity assets and made a Yandere Sim style shitheap.
>>6264161The only time I've ever used AI was to learn more ways to phrase a sentence.
>>6264164>>6264173>>6264174>>6264175Sorry, I wasn't clear.
Using the AI as a GM/QM of sorts. Virtually all civ quests flake in a few posts, and the remainder rarely make it to a second thread.
AI can't be too much worse.
>>6261924Wow. I was right yet again. Coomers DO ruin everything.
I'm sorry for my flakiness Solsticebros. I'm currently on my general surgery rotation, so I genuinely don't have time to update even by my piss-poor schedule.
However, the quest will most likely return in 4 weeks time when I get a bit of a break. If I do not follow through you have legal permission to hunt me down or something.
>>6264161They have horrible memory. Even if you run AI it still needs a curator.
>>6264220Don't worry. Your no Superman.
>>6263730Dreadknight Quest Thread 1 - Post 9
>>6264224>>6264224>>6264224Saligia sallies forth to slay some bitches.
She and Dormandal have a chat before she leaves.
Her advanced forces have reported: the enemy has made camp.
>>6264161You can't set it and forget it. They aren't good enough. They can't reliably do callbacks, keep fine details straight, and idea they come up with wholecloth are almost always repetitive and generic. They aren't really suitable to any sort of coherent stat system unless you do a lot of fiddling, either. They can fill in your prose, help elaborate on ideas, and Notebook LLM in particular can be pretty helpful for quickly pulling information like character names and such, but the bulk of the ideation and plotting still must come from you if you don't want it to be utterly bland.
Fallout: The Broken Shore has updated once again, so stop by & ROLL for some LOOT & access to moar LORE!
>>6264260>>6264260>>6264260
>>6264189You don't want it as a co-QM, you want it as a sounding board. Sometimes you run dry on ideas that don't really matter, and that's fine. For example, I'd never use it to try and work out some kind of deep character motivation, but I don't see anything wrong with using it for randomized filler events.
In a civ quest, some use cases could be:
>Helping to determine possible directions for a peasant rebellion, based off input you've given about the society's behavior>Coming up with the basic premise of a rival civilization that's meant to be squashed/resolved early, and thus has no long-term merit>Randomly generating relationships between tribe members in some sort of small tribal stage of a civ builder. For example, get it to suggest that caveman 1 and 2 hunted a mammoth together, there's a love triangle with caveman 5, 6, and 7 that might end in murder, etc. Then write the actual content yourself without needing to ideate every human connection individually.Like ReptoidQM said, don't try using it for stats. It'll get lost as hell. Don't let it do writing either, it uses an extremely irritating and obvious style.
I previously used it to help out when running a Pokemon quest. It's good for non-essential NPC motivations. Sometimes you don't really give a shit about some guy's life story, but you want him to act alive and vibrant anyway, so you can use it to come up with a reasonable base-level motivation. It also helps with personal knowledge gaps. I don't really have pubs near me, but I wanted to capture what british pub food is like, so it just worked like google. This will be particularly relevant in a civ quest if you want to look up how a pottery wheel works in detail, or how ancient civs did animal husbandry, or developed papyrus.
And lastly, be sure to cut off anything that does not fit your vision. I used it to come up with generic slice-of-life concepts, but I'd write the entire ensuing article myself, and eliminate things that didn't fit my lore. Beach cleanup? Yeah, reasonable thing to write about. New species? Relevant info to the readers, I can come up with what exactly this species is, and choose a pre-established locale for it. Trainers sheltering fleeing pokemon? Coincidentally lined up with a previous plot point I had, and I used it as a reminder to revisit it.
Oooh, I might have time to do a thread. I had to move back in with my parents, so I do have some time... but my father is the from the old school of 'you need to do something and not sit around!'. So I'm not sure I can dedicate time to write too much.
maybe I can just do a one shot thread of some thing entertaining. Like a teenage guy out to get ice cream but has to somehow survive a kaiju attack or drunk young salary man has to sing his heart out in karaoke due to workplace bullying and eventually escape the endless after party drinking of the boss.
Stats are 'drinking', 'singing', 'carousing', 'brown nosing', 'charm' and 'distraction'
>>6264189The problem with "AI can't be too much worse" is that once you start doing that, there are now two evils. While you shouldn't prefer one to the other for the risk of tolerating either, one is borne out of extremely common human elements of laziness or """"executive dysfunction"""". This is bad, but inevitable, and the bad thing of a quest being dropped only happens once per person, unless that person is a troll or a flighty autist we can all learn to ignore. The worst that happens when a quest dies is that it stays dead, and all things considered, something dying is only natural.
What doesn't just happen by people's peanut brained attention span being directed elsewhere or some other failing of being human is AI slop filling the board. You continuing to do that on a public forum is something bad you begin doing and continue to do for as long as you do it. If it's bad, it's an evil you wake up and do with purpose. At least a flake might have legitimately forgot. And worse, if people play the artificially resurrected civ quests, then others might assume it's fine to run quests with AI from the start.
>>6264189keep in mind using AI literally makes you stupider and less creative
>>6264303Can confirm. The kid I was tutoring had little to no spark of imagination or drive to learn.
I mean, I learned recently that black cats will 'rust' and change color from sunning themselves.
That's a neat fact and thought it was interesting.
The kid couldn't find joy in learning random factoids out of self driven curiosity or doing things that required effort. Why bother working when he can plug in AI and just let it spit out something passable to pass school.
>>6264306Oh shit is that why my cat's belly fur is brown in the light? I thought I just needed to sweep more. Goddamn kek.
>>6264306The same thing can happen to you. I've known brown-haired surfers who went blond from all the sun, pretty sure that's the origin of the blond beachgoer stereotype.
I think some AI can be useful under very specific circumstances. I use AI to create my character art, though I also put in a fair amount of work in photoshop. I can't draw, and I already have the character designs worked out in my mind before I start on the art. Does using AI make me less creative than if I hired an illustrator? That's what I'd do if I had the cash.
I do agree that LLMs are a blight though. Those represent a resignation of thought that none of the art models come close to.
>>6264303>>6264306What tentative studies suggest is that using AI as an aid, sounding board, search engine, etcetera can improve performance and possibly quality of work without compromising things like memory and a sense of ownership, satisfaction, and engagement. It's only letting it do the draft (or ALL the work, for that matter) that led to noticeable-but-temporary cognitive and memory decline... But then, most people don't use such tools with intentionality or self-awareness. Hell, people I know who are otherwise quite smart and self-possessed struggle to figure out which AIs are useful for what, or how to avoid them hallucinating or recognize when they're doing so.
Kids raised to default to AI, exposed to the technology from an early age and without educational standards or institutions yet equipped to deal with it? Now that's a whole other kettle of fish.
>>6264337>>6264337>>6264337Solarpunk update! Time to gear up for infiltrating into an undercity squatter farm and saving citizens before they are butchered to nourish the violent overpopulation with solid non-soi-based protein. And your mama has a gift, if you want to take it - a weapon that's been on a long and wild journey.
And now, you have won the war, but can you win the peace?
>>6264540>>6264540>>6264540
Ilvermorny is back!
We let an autistic girl have a deadly weapon, have allied with some other students to unravel the true location of Salazar Slytherin's wand, picked some leaves from a racist tree, and discovered a disconcerting fact about it!
Come one and all! Cute witch bishes and novel sized updates abound!
>>6264431>>6264431>>6264431
My Quest is DEAD
I don't want to remarry, I just want to play Vaultball
>>6264260>>6264260>>6264260
>>6264236Dreadknight Quest Thread 1 - Post 9
>>6264871>>6264871>>6264871Saligia charges forward and-
"Rattle 'em, boys!"
-Saligia, Thread 1 Post 10, probably
COMPLETE. SKELETON. VICTORY!
THE BONE BOYS TRIUMPH!
Three updates & three votes on the table for Fallout: The Broken Shore. The more you find out, the less you know. And just what the hell is going on with this old wreck of a ship you're in anyway?
>>6264853>>6264869>>6264891
Out of interest, how many Warhammer Fantasy fans are here? Don't think I've ever seen a quest for it before, but maybe some were before my time. Thinking of running a quest set before the End Times (and not leading to the End Times).
>>6265058Do it anon, can't hurt. I personally like Bretonnia (I know, pretty bland)
>>6265058Will we have a recurring orc warboss rival? Will he Storm Of Chaos a vampire/wight/whateverthefuck coming out of Mousillon? If we wash the peasants will they stink less?
>>626505840K fans are totally inescapable, so I'm sure there are plenty of fantasy guys around as well. No harm in trying.
>>6265058Tell me about the waifu you have planned
With a policy set, it is now time to decide upon the construction of new infrastructure.
>>6265126>>6265126>>6265126
gcpd
md5: 51335577660c9e4ce2d27228f514eb7c
๐
>>6263946Yo! I managed to archive the last thread despite not catching it before it fell off the board.
https://suptg.thisisnotatrueending.com/qstarchive/2025/6230473/
>>6265058Warlords of Chaos was a solid skirmish game, not sure how many others have ran.
>>6265058>>6265176DrDragonfag ran one, too.
>>6264659>>6264659Asking out for a few votes in to move forwards with a spatial-awareness exercise
I wholeheartedly believe that not including any romantic options improves a quest immeasurably.
It leads to nothing but retarded arguments.
>>6265219I strongly disagree, because of the quality of several /qst/ waifus.
>>6265219Consider the following; we are literally retarded so there will be retarded arguments regardless.
>>6265178Was it a civ, skirmish, or adventure?
>>6265230t. Obsesses over waifus and ruins quests
>>6265219Got any recent examples or just seething about old quests?
>>6265236Adventure, but he ran a civ spinoff IIRC.
>>6265248Nah, I find that a little cringey, but I quite like Table from Magically Challenged, Persephone from Path of the Exorcist, and Pepper from Bones Quest among others. Fun characetrs with fun dynamics. I find players tend to enjoy romance in most of my quests, too, thoguh admittedly maybe less so in my current one, possibly as a consequence of the greater focus on the sibling relationship between the deuteragonists and one of them being in a long-term, long-distance relationship with an "off-screen" character.
>>6265254The gay romances tend to be less popular with /qst/ I find, though there's a carve-out for disaster lesbians.
>>6265259>Magically ChallengedNext thread never ever.
>>6265266A terrible tragedy which I hope does not hold true.
>>6265219It is tempting to add however; the free engagement is immediately noticeable. It's nice when people actually like your characters and don't just toss them aside as background decorations.
>>6265219That won't stop people.
I do suppose I'm grateful it's not as bad as the BL fandom.
I FUCKED UP... and forgot to keep an eye on where Gotham City Beat Cop was on the board listing. I've made a new thread that is a repost of last night's update and it is now open for viewing and discussion.
Join us as we open one hell of an apology present from a cunty wizard.
>>6265428>>6265428>>6265428
>>6265434lol
lmao
get archived idiot
It happens.
I want to see a 1 gorilla vs 100 men isaki
>>6265219Not introducing any semblance of a romantically interesting character/romantic undertones might be of more use.
>>6265230Porn is free and makes sure you don't annoy everyone else in the thread.
>>6265485Too bad, 100 gorilla's vs. 1 man is the best we can do.
>>6265574I never got this argument. Like I could jack off, get a glass of water and jack off again. It doesn't really affect my posting whether I've gotten some recently or not. Do people out there really have that much of a switch to their mindset from busting a nut? Can y'all really not just turn that shit on/off at will?
Actually that begs the question, how many of you guys post while under the influence? Be it medicine or "medicine". Or during bouts of schizophrenia or DID or whatever mind altering shit there is nowadays. Does it affect your writing quality significantly? Can you weaponize it?
>>6265578I do most of my brainstorming while cooked off an edible (take em for neck and shoulder pain) but most of my writing is done sober. At least the final drafts.
>>6265578>Can y'all really not just turn that shit on/off at will?I can, but unfortunately most of the online population is made up of dick monkeys.
>>6265572The majority of fiction includes either romantic elements or a romance significant to the plot. That's because love is a key element of the human experience. Asking for a story without "any semblance of a romantically interesting character/romantic undertones" is insanely limiting.
>>6265586>That's because love is a key element of the human experienceLittle Grey Skincrawler hands wrote this
>>6265578My stuff has some horny in it because the characters are all like 16-ish. Same reason I have written a bunch of smut for DHQ. I do still recall how it felt at that age. Recall how some girls I was with said they have been horny since they bleed for the first time.
It is a fantasy quest, but I do want the characters to have real needs and emotions.
I write during what many would consider drunkenness, but I also have a very high tolerance. Sometimes with some painkillers or a muscle relaxer since you can only do Martial Arts for like 15 years and come out so clean.
Do you like bridges, and failing to obtain that ever elusive male heir? Like a true CK2/3 player?
>>6265621>>6265621>>6265621
>>6265575Better, desu.
>>6265574Do you whack it to heartfelt moments of character interaction? Odd.
>>6265578I can write while having a drink or two, but weed renders me sluggish and distractable in the extreme. If I'm sloshed or high, I generlaly don't post in my quest for the sake of quality and consistency.
This whole discussion can be avoided by simply making the PC have a spouse from the start.
>>6265219My next game is going to be otome-themed.
I am really enjoying Fallen Honor, I think its a shoe in for /qtg/s yearly "GOOD FANTASY" award
>>6265689I enjoy a good meet-cute and the early stages of getting to know a character more than having a NPC I've got no attachment to being held up before me, and being told I love them. Not to say you can't flesh out a preestablsihed spouse and get me to care, but it's a different experience.
For any others who had been following along with it since the /tg/ days and either didn't continue on after the protagonist change or have just been holding off catching up on it, Tuffle Quest has finally come to a close, for its time on 4chan at least. Just over 10 years since the first thread started, and the QM finally decided to end the third "series" of it and its time here on /qst/. With the exception of the actual most schizophrenic player on the whole board (and I mean this literally), I enjoyed it, and I encourage any others that had fun with it before to give one last look, at the very least at the send-off the QM is giving it.
>>6265888>>6265888>>6265888Well, by a hair's breadth, I managed to finish the second thread of Fog of War before it archived.
>>6265821Which one was that, post the OP pic
>>6264879Dreadknight Quest Thread 1 - Post 11
>>6265903>>6265903>>6265903Saligia punishes the enemies of the Empire by turning them into her allies.
The side effects of corruption encouraging the spellblade to embrace her instincts may have led to her having some quirks.
Also, Saligia has LEVELED UP after three successful encounters and three milestones completed.
>>6265916It was the one with Alena doing a Kamehameha back in the /tg/ days, this is the OP of the recent, third arc, the one that just completed.
>>6265916>>6242860funny how despite not following the quest, the last lines still got to me a little just thinking about how long it's been going on.
A new update for The Caretaker Quest is up!
You couldnt just leave the poor girl to her luck in the forbidden forest, so now you take a trip to St.Mungos to get her taken care of, however, you might end up fighting something BIG!
Will you be able to find it? vote now to find out!
>>6236973>>6236973>>6236973
patiently waiting for Post-Soviet Man's return to Oskovia
>>6265939>the recent arc just completed.It truly was a Tuffle Quest Kai, but it's time to pay the price.
Another update for Fallout: The Shattered Shore! Looting done, you await whatever is approaching from where you moored your raft. As always, feel free to write-in.
>>6266087>>6266087>>6266087
And now, there are people knocking at your door for stuff, will you let them?
>>6266163>>6266163>>6266163
Been watching a lot of Star Wars stuff as of late, now want to run some quests based on it, though only when I am done with the current quests (which means years from now, lol).
If you anons had to choose, which one would you prefer:
An imperial remnant captain quest, based on Warlordnob's work and TimeKiller's Dark Empire. I really want to see a continuation of it, but I've reached the point of "fuck it, I'll do it myself."
Something I am surprised there's not more of, which is just a simple bounty hunter quest of going to interesting places, meeting interesting people, and killing them. Or not. Really depends on the sort of character you anons would like to run.
Finally, since I do like SWTOR, I got a hopefully interesting idea. You are a regular trooper in the sith empire. You task is simple, do not do too well and get accidentally promoted, since your CO has changed 5 times in as many weeks due to sith related incidents. All the while, you must try not to fuck up too badly, or else, your officer might shoot you, or you could get sithed either way.
>>6266278The bounty hunter quest, please. The Imperial Remnant Captain's story has been told.
>>6266278Bounty Hunter, please. We donโt have enough quests of them on this board.
After that, Iโd put Sith Trooper quest second.
>>6266278A bounty hunter? A non-mando bounty hunter? Hmmmmm??? Fresh.
>>6266296>A bounty hunter? A non-mando bounty hunter? Hmmmmm??? Fresh.It would have ch gen, but no, I wouldn't allow Mando or anything of the sort at the beginning. You're just some schmuck trying to make your way in the world at the start, very likely to die if you are not smart or careful. A single blaster shot will probably kill, or at the least incapacitate most characters, giving a good reason to either be damn good at dodging, or not being too stingy when it comes to armour investments.
An Imp Captain would be kool, but I agree that a Bounty Hunter Qst is needed.
Balancing costs between bribing officials, starship fuel, bacta/kolto/synthflesh when wounded, the risk vs reward of dead vs alive bounties, balancing out which factions you take jobs for amongst the syndicates & government organizations, upgrading armor & weaponry but having to make sacrifices at times due to blaster control in certain jurisdictions, the investigation aspect of finding out where exactly a wanted being could be & who might be sheltering them, optimizing cargo capacity for multiple prisoners vs speed vs durability vs armaments on your ship of choice, etc.
I would love to see some of the other groups infamous across the galaxy besides the Mandalorians like the Sunguard, Gank Killers, Seryugi Dervishes, Maladian Assassins, Nikto Morgukai, Anzati Assassins, Bothan Spies, Trandoshan Hunters, etc.
Having to confirm kills & verify your target isn't just another rando xeno of a similar look would be vital as well.
Eventually you would begin having competitors amongst the up-&-coming blaster slingers, family & crews of those you've taken in looking for revenge, potentially a wanted level of your own from galactic law enforcement or criminal empires, etc.
You could team up for specialized skillsets or plain extra muscle, but then profits would need to be split & there would be an element of distrust unless they're a droid, but even those can be haxxed. Info brokers would want a cut as well, but could get you jobs earlier than the competition or even ones that are exclusive offers. Without one, you could only really do public/legal bounties for governments that pay less & have more restrictions.
One last element would be narcotics like the many varieties of spice & deathsticks, which should have short term benefits & long-term maladies. They may be needed to cope with injuries, improve combat performance, or shrug off telepathics & clairvoyants like Iktochi or Jedi.
>>6266278I like the sith trooper idea
>>6266278Bounty hunter would be my preference.
Fallout: The Broken Shore has just updated, & now you're getting your first taste of real combat. It could be over quickly if you roll well, & especially if you roll poorly....
>>6266353>>6266353>>6266353
While quest ideas were running through my mind I wondered if I should do a sort of anthology quest. Every few threads or on completing an objective, switch over to another story in the same setting, but switch back to previous protagonists from time to time to see how they're getting on. Like Lego Quest used to do: sometimes it'd be Space Man of Futuron, sometimes End Man, or his characters in other settings.
But then I had a particular idea which would probably have more staying power for a full story, a sort of medieval organized crime/mafia thing. Maybe one of the reoccuring things in the anthology series? I don't know. I want to run something but my brain's all over the place.
Man I miss Lego Quest though. Where can I find an archive of his stuff?
>>6266431A fantasy anthology series, partly or wholyl focused on a "thieves guild" or assassin clan or something, sounds pretty baller.
>starwars without lightsabers
Thats a BIG yawn from me senpai. Try again.
>>6265917Dreadknight Quest Thread 1 - Post 12
>>6266500>>6266500>>6266500Saligia returns to town in time for dinner.
Her new High Revenant has personality issues, in that he has no personality.
With the adventurer's dealt with, it's time to figure out what comes next.
>>6266476What if the Bounty Hunter had bolas instead?
>>6266531I think you'd have to have balls to be a bounty hunter. Not just anyone has the guts to hunt potentially dangerous people and beasties.
Yeah lemme get uggghhhhh boneless combat rolls for Fallout: The Broken Shore
>>6266355>>6266355>>6266355
Solarpunk updated, despite my worst intentions
>>6266572>>6266572>>6266572Fiona takes inventory; the mission begins; the stomachs of the undeserving yearn for a stolen day.
I've just finished the first arc of my quest, Fate/Awakening Mirror, the prologue. First time back here since 2020, and it's been very interesting to see the changes on the board. Players are a lot quieter, and everything is a whole lot slower. Seems like old anons are still around though, I've gotten a good variety of my old players and new ones.
I'm curious what the etiquette is these days on when to make a new thread. It seems like a good time to break narratively, but with a post count under 400 I'm not sure. IIRC back in the day I usually broke the thread at either the 5 day bump limit or the 750 post one, whichever was later. Threads last a lot longer now. How do you folks like to operate?
>>6266278A bounty hunter quest sounds good. You're right, there's not enough of that kind of thing when it comes to Star Wars quests. What time period?
The Sith Trooper idea sounds fun too. Having to stay out of the way of deranged sith lords and deal with callous, corrupt or just plain incompetent superiors while also fighting the republic and jedi.
I've been thinking about either a bounty hunting or a PI quest set in dieselpunk. I checked on suptg and there's a sad amount of quest in dieselpunk. Am I missing anything or are there just that little of it?
With the coming of the new inhabitants, you must now decide how to make them provide for the state.
>>6266677>>6266677>>6266677
>>6266663The only Punk genre is Steampunk don'tcha know? You get cogs and big hats. Good day sir. Do it. Do it I dare you. Run the quest. I WANT TO SMELL THE GAS THROUGH MY SCREEN, ANON
>>6266646>What time period?Not wholly sure, probably 10-5 years BBY. Since I think that time period would offer interesting choices.
Do you work for the Rebels ? Whom at most can give you a few credits here and there and what equipment they can spare, but you actually are a good guy.
Do you work for the Empire ? Getting buddy, buddy with a moff or something equivalent could open many doors, such as the legal right to have as much military gear on your back as you want and the ability to tell the lieutenant with the ever twisting face to go and fuck himself.
Do you work for the Underworld ? You'd get the most cash there, you'd also get your hands on black market gear easier, but the underworld is a dangerous place and the Force only knows what sort of dirty shit you might getting yourself involved in.
It'd be going by legends timeline, maybe taking some interesting gear and equipment from current canon.
>The Sith Trooper idea sounds fun too.Oh yeah, the whole goal is to either:
A) Do something so great and obscene that no Sith bar maybe a member of the Dark Council or the Emperor himself could kill you without comitting political suicide.
B) Get captured by the Republic in such a way that does not condemn your family and friends and label you a traitor or a weakling.
C) Find that damned unicorn, a mystical sith that is at least a reasonable person, and then of course, struggle to keep the bastard alive throughout sith politics.
>>6266645Most QMs run until the thread hits 9th or 10th page, at which point they archive it and create a new one. The most popular quests like Sworn to Valour and Monke can hit 1500+ posts like this. But there's nothing wrong with archiving the thread and moving on by narrative chapters.
>>6266663There's many reasons people might fail to tag something as dieselpunk. Some people might not recognize a setting as such. Some might think the label is too juvenile. Some might have misattributed it as some other manner of retrofuture or whatever. Either way, I think anybody whose ever played such a thing should give you a rec.
I'm still alive, and The Pale Inheritance is back for thread six. Now live:
>>6266786
>>6266663>dieselpunkYes please. Iโd vote PI, but bounty hunter is totally okay as well.
>>6266645People get a bit miffed if you have more than three threads up for one quest at a time, in my experience. Beyond that, I don't think anyone really cares. Do what feels right.
>>6266645The usual procedure nowadays is page 10 or if your quest gets seriously big around you the time where the websites starts to chug loading posts (1K+ish)
While the plebs are forced to make do with small hearths, you can make do with your own private heated baths.
>>6266965>>6266965>>6266965
>>6266505Dreadknight Quest Thread 1 - Post 13
>>6267101>>6267101>>6267101Saligia announces her plans for Clint, to make him a mage of great power under her command!
Tiffany plays dress up doll with Clint, and he's surprisingly okay with it.
Now it's time to assemble the appropriate forces to pacify the locals.
It seems that "Lord Kettleburn" has hired multiple groups of adventurers to harass your skeletal forces...
I still can't believe they picked the baldo Supreme...
>>6267148That vote was samefagged, so not really.
>>6266663There's this
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Archimedean
>>6267154You know it was.
Closing votes to decide what floors to explore later tonight, if anyone here lurks or plays The Caretaker Quest and hasnt voted, do it now, otherwise the 2nd floor will be decided with a coin toss
>>6236973>>6236973>>6236973
>>6267154Can I just be honest for a second?
I don't really like the samefags either, but I've done everything I can about them (expressed displeasure, implemented no 1-Post ID policy, had an autistic meltie, etc.) and at this point the constant complaints are more of a problem to me. I'm not going to stop running any time soon so I'd rather not have the constant whining about it. If you really have such a problem with it you'll have to samefag back to counteract it, because the ball is out of my court.
My new rule going forward is ZERO bitching allowed in Monke until you get to the thread gimmick, since the gimmick will (hopefully) be so good you'll get over it.
>>6267169Can I just be honest for a second?
I don't really like the samefags either, but I've done everything I can about them (expressed displeasure, implemented no 1-Post ID policy, had an autistic meltie, etc.) and at this point the constant complaints are more of a problem to me. I'm not going to stop running any time soon so I'd rather not have the constant whining about it. If you really have such a problem with it you'll have to samefag back to counteract it, because the ball is out of my court.
My new rule going forward is ZERO bitching allowed in Monke until you get to the thread gimmick, since the gimmick will (hopefully) be so good you'll get over it.
>>6267307>If you really have such a problem with it you'll have to samefag back to counteract itOn it, boss
It's your granddaughter's birthday, try to get her something nice, now, would you?
>>6267301>>6267301>>6267301
The Pale Inheritance is now live. Hang out in the underworld with your spooky sister, or go on holiday with that nice girl from the church. Which way, white man?
>>6266786
An armed crew of strangers with a boat & a pack of giant mutated amphibians stand between you & your raft. How will you deal with them?
>>6267406>>6267406>>6267406
>>6266431>Man I miss Lego Quest though. Where can I find an archive of his stuff?Most of them are on suptg:
https://suptg.thisisnotatrueending.com/archive.html?tags=Lego+quest
The most recent episode of Jake Starcrash didn't get archived on suptg so you'll have to read it on another archive:
https://archived.moe/qst/thread/5723169
>>6267108Dreadknight Quest Thread 1 - Post 14
>>6267607>>6267607>>6267607Saligia heads out to visit the outlying farmsteads and receive their loyalty.
She tells a story to a friendly hamlet of a cult she and her teacher eliminated when she was a squire.
A mysterious swordsman encounters her on the road and warns her of an ambush.
Now how shall she counter it...?
>>6267309>The year is 2026>Samefagging has advanced>Bananas has had to resort to requiring people to email naked videos where we complete various tasks in the nude to confirm we are human and a unique person>Bananas was the samefag all along>All according to keikaku>Joke's on Bananas>We're into that shit
>>6267717you joke but people will do exactly that for access to a gay furry's ban evasion tool
file
md5: 66eed304d1df6296702478b138187476
๐
>>6267734have you ever seen a guy avatarfagging with this creature? that's him, aka Leto, others have already done a much better job with the story than i could
https://www.base64decode.org/ aHR0cHM6Ly9raXdpZmFybXMubmV0L3RocmVhZHMvdW5yZWFsc2t5Ym94LWxldG8tdW5pY29kZWZhZy4xMjg5ODkvcG9zdC0yMTE2MTQzOQ==
What's the sloppiest genre for Questing? Multiversal crossover? Portal/Isekai fantasy? Capeshit? Harem anime? Cultivation or progression fantasy?
Can we combine them? If you mix enough slop, can it become kino?
>>6267750depends more on the choices and players than directly the genre
>>6267734>>6267748another big "contribution" he made to shitting up the site is helping create the shit that people were using to hide porn in normal images a while back
>>6267750Dragon Ball Z
Civ Threads
Generic Fantasy
>>6267750Wow, now I want Cultivation Civilization thread...
Wait, that's kinda what i'm already runnin
Do you guys remember pee pee poo poo quest? That shit was wild. it got like 10-20 votes per update. I sometimes think about it when people start talking up quest like its the meca of questing quality
>>6267775>he doesn't understand the literary quality and secret merits RIP bozo.
>>6267750jumpchain smut
bonus points for CYOA picture as character creation
>>6267758why are you platforming/advertising his shit if you think it's ruined the site
do you think something would be fixed if more people used it
>>6267776You're thinking DOG quest. Damn that was a hell of a run.
>>6267775>Do you guys remember pee pee poo poo quest? No, but it sounds like kino
>I sometimes think about it when people start talking up quest like its the meca of questing qualityIt is.
Look soj, I genuinely do not understand why the fuck you come here. All you do is root around for some angle to bitch and moan about qstโ you don't run anything, hell I'm not even convinced you actually READ anything, so if this place is so overrated and beneath you why don't you just go post your gay smut someplace people will appreciate it enough for your fragile little ego?
Lookee here! A white stag! Whatever can be its reason to appear?
>>6267815>>6267815>>6267815
>>6267822>Whatever can be its reason to appear?To fail to hunt it for at least 300 years and twelve generations.
if I asked anons to make a male character, would they?
has anyone ever posted animations as responses/updates for quests or has it bren a few frames of animaton at most?
>>6267825>if I asked anons to make a male character, would they?Yes.
>has anyone ever posted animations as responses/updates for quests or has it been a few frames of animation at most?Also yes. Though it's hardly a mark to try and measure to. Shit's a lot of work and takes certain skillsets.
>>6267825I don't remember the exact name, but the QM of that dungeon crawler quest with an ASCII map and living vine plant protag made some animations for his updates.
>>6267825Animated quests don't live very long, it's way too much work.
Here's Taken and Forsaken, a quest that had an animated gif drawn every update. https://suptg.thisisnotatrueending.com/qstarchive/2024/5986965/
There never was a 2nd thread
>>6267825Void ship bridge quest. Been a few months since last update.
Speaking of drawings taking way too much fucking work...
I've long thought about running a text only(?) Quest to practice descriptive writing skills. It wouldn't fit for my current Quest(s), but I sometimes wonder if it allow me to update faster or improve the quality of other areas of the Quest. The only trouble is I do like drawing quite a lot, I think it adds a certain element to things and lets me brainstorm a lot of ideas, and just having the ability to "show" what's happening instead of tell feels nice. What do you think? I think my writing is serviceable enough, but I wonder if there are some text-only QMs with really well written quests since it's all they do instead of trying to do both.
>>6267862usually, I fall down of imageless quests. RQM for example often try to find meaningful pics to accompaign textwalls
>>6267862If you try it, use a different handle. It's interesting to see if people will recognize you on writing style alone
>>6267789Dog quest was sort of amazing for what it was. Wasn't that by the QM of Gnoll Quest and Kobold Quest?
>>6267850I miss it dearly. I caught up and joined in just in time for it to go on this indefinite hiatus...
>>6267862It's tough to say, since you do use your images to convey quite a lot, but I think your writing seems like it would do fine on its own. You'll just need to write in a bit more prose. You could also just use occasional drawings or art updates, while mostly using text?
>>6267867I've been lazy about it lately, admittedly.
Wait a minute, this isn't a Disney movie! What is going on here?
>>6267980>>6267980>>6267980
https://rentry.org/PokepocalypseQST
A divine seed found in a lifeless flesh, could it be a proper vessel for our daughter?
Father, do you love me? is live.
>>6267780>>6267780>>6267780
>>6267843Maaan I miss Meepis the stab-happy liana. @mulet QM, wherefore art thou?
>>6267862>practice descriptive writing skills.Why not do that in your current threads?
When you're writing, how do you tell if your ideas are getting too deranged?
>>6268127When players are consistently confused about what's going on and what choices to make, you need to pull back or dial in.
>>6268127You don't.
Let it flow. As long as it isn't on the second tier or below of the fetish iceberg at least.
file
md5: 53d78905deffc6e509aacf61e561236a
๐
>>6268121Time for you (you) to choose the government of the Mojave!
>>6268135I'm not giving you the out that you might just be a retard with someone living rent free in your head to the point that you have to talk about his handle, work history, how to find him, his price, and acknowledging that people have, will, and will continue to pay that price for his tools, whenever you get the chance. I've seen gambling advertisements more subtle than this. You are not stupid, you are malicious. If I am wrong and you somehow are actually so stupid that you've written a thorough advertisement like this completely unintentionally on a brand new ID to the thread at page 8, then you have been living your entire life with the vile, evil, and heinous intention of willingly being the dumbest fucking retard in every room you walk into.
>>6268157so it's option 2 then, explain how simply saying shit he's done is "platforming/advertising" it retard
>>6268157Damn. You could have just called him a fag bro.
>>6267758Disgusting. Yeah. I heard about that shit then purged my image folder out of paranoia. Cant have anything nice.
And now, it's time for all you little boys and girls to learn about the mysteries of the woodland realm.
>>6268275>>6268275>>6268275
>>6268278And now in the sequel, things seem to be taking an interesting turn with the White Stag
>>6268431>>6268431>>6268431
>>6268225Surely if there was porn hidden in your image syou'd have noticed by now, and if it's so subtle you didn't notice, nobody else will either?
>>6268481The porn is hidden within innocuous images and only viewable through a special method.
A long time ago we called it sinkposting.
>>6268482How does one check their images for sinkposting?
>>6268484https://www.google.com/search/q=sinkposting+4chan
>>6267825Almost all my quests have animated updates. Granted I use blender so it is significantly less work than doing 2d frame by frame like Chartman's work, which is insane. Not sure if I recommend it though, it's still a lot of time commitment and one of the reasons why my update schedule is so awful.
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=ObserverQM
https://www.youtube.com/watch?v=BOGtHrj8Kts
https://www.youtube.com/watch?v=9vWLA-LAtgM
>>6262205>>6262200>>6263049Here's that drawing I promised (late per usual). Vulfsthan's not very extensively described so I took some liberties. Fog of War is probably next, but regardless I'm still taking requests as usual
>>6268598>Fog of War Did the QM even describe the protagonist in that one? I don't remember seeing any description. Unless you're doing the owl girl.
>>6268606I haven't gotten around to it yet so I'm not sure who/what I'd draw for the quest. I mostly meant that would be my next review.
>>6268612Well, good reading, it's an pretty unique quest.
>>6268553That's fantastic animation, Observer
>>6268598Are you doing Qst reviews as well?
Update coming for Fallout: The Shattered Shore soon. Once again, I recommend anons checkout "Father, do you love me?" Really interesting setting & tough choices.
>>6268553I've never followed your quests but you've always had some really high effort stuff. I've been meaning to ask for a while, have you ever worked on a project called Sojourn? It's an audio drama that occasionally puts out YT lore drops and some of the animations and stylistic choices they use reminds me of your stuff.
Our first meeting with a (living) wastelander, & an opportunity for a vote to determine our protag's last name. This could go any number of ways, a real Outer Banksican standoff!
>>6268746>>6268746>>6268746
>>6268719>Are you doing Qst reviews as well?Have been for a while. I posted a link to all my completed reviews earlier in this thread if you're interested
>Fallout Broken Shores?I generally don't read or review fanfic of media I haven't checked out. Same reason I haven't looked at any of the halo quests or DigiQM's workโ nothing against fanfic or the respective franchises, just never really played those games
>>6268757I'm using Fallout as the foundation of the lore, but between the location I have set for the Qst being a blank canvas, my incorporation of other post-apoc settings' aspects, & my gripes with the established lore it might as well be an original world.
RAGE ACROSS PENNSYLVANIAAA!
RAGE ACROSS PENNSYLVANIAAAAAAAAAAA!
I WANNA KILL BEAVERS!
>>6268786RIP based ecoterrorist Amish werewolf quest.
The LAST UPDATE for the current thread for The Caretaker Quest is live!
This time, a HUGE update with an even BIGGER choice, you find a piece of The Beast, but there is only one way to contain it!
Will you do the unthinkable in order to contain it or will you try to "use" it?
VOTE NOW TO FIND OUT!
>>6236973>>6236973>>6236973
>>6259213Just for anyone who wasn't aware - I am back and Pokemon Trainer Quest is still running.
We're moving again and things are about to get interesting, inspired by some inclement weather down here in Oz.
And now, for some history of a family heirloom.
>>6268897>>6268897>>6268897
>Go for two weeks of mountain hiking, planning the quest when I will come back
>Come back
>/qst/ is a fucking ghost town
Did I miss some Happening or what?
>>6268969I also went on a mountain hiking trip, planning to return ...
>>6269038Come vote in Warhammer: Fallen Brother!
Go after Greenskins or Beastmen as a Space Marine in the Old World!
>>6269090Based
>>6268969I can't tell if my pacing has just been too boring/cautious thus far or if there's just no-one interested in a Fellout Qst.
>>6268969/qst/ has been on a steady decline in activity for years. It's just the trend continuing, sadly.
THE PARLAY BEGINS between you, a Vault Dweller new to the surface, & a seemingly friendly sailor with unknown intentions asking questions. Just a casual introduction with guns in your hands & Best of One Rolls depending on your course of action.
>>6269174>>6269174>>6269174
After 12 episodes and uncountable spates of writer's block, Cutรฉmon has reached its conclusion!
>>6242991>>6242991
>>6269238Congratulations and farewell to the quest!
>>6269238Congrats CuteQM!
>>6269238Congratulations! Post-Quest Questions:
>1) How's it feel to be done?>2) What was your favorite part of the whole quest (whether it was written by you or done by a player)>3) Any plans for another project in the future?>4) Any advice for would-be quest-completers?Thank you for your service and congratulations again--finishing a quest to completion is one heck of an achievement!
>>6268898I need some extra votes to break a tie, so if anyone would be so kind as to do so, I would be grateful.
>>6269293Next time, toss a coin, you dimwit
>>6269100But it was pretty normal when I checked in May.
And now it's summer, yet ghost town
>>6269293done
>>6269311asking never hurts anyone.
>>6269313It's summertime, people are actually going outside now.
>>6269348That's something new.
Summer usually meant all the college kids are bored (more players) and all the oldfags are tryingto kill time (more players) during family vacations. I pretty much run exclusively during longer breaks or holiday seasons, because that's when I have people to write for, rather than a quest that's pushed forward by two guys.
Anyway, starting barony quest this weekend on Friday.
>>6269313Think it's fallout from when 4chan went down?
With success in dealing with the White Stag, it would seem he is in the gift giving mood...
>>6269376>>6269376>>6269376
Now they we're on that topic again...
I've been a long time lurker (voting frequently I promise), and I've even tried my hand at a quest a couple years back. Even back in ~2018 things were a bit slow, but now it's absolutely glacial. I think my niche fantasy quest was getting like 1 vote every four hours, but now it seems like it's much longer than that for anything but the biggest quests.
Don't get me wrong, I WANT /qst/ to get a second breath, but it just doesn't seem like it's heading that way. The hack especially did a number on the site, which led to even less of what miniscule traffic this board was getting.
Has any thought been given to migrating to the other sites, even though they are infinitely more faggy in culture and moderation? SB seems like the best out of the shit pile, but even then it's far from ideal. Or, is everyone here just ready to go with the ship?
Pic somewhat related because it was back in the /qst/ glory days, well, before /qst/ even existed at all. Splitting from /tg/ was a mistake.
>>6269438Can't really blame /tg/ for not liking the board being full of quests; I know I hated it back in the day (only gave quests a chance in the last couple of years). Might be time to hit the game finder threads up and remind /tg/ that /qst/ even exists though
>>6269365Maybe it is a shift brought about by how absolutely dogshit being online has become in these last few years.
I'll be heading out on my own summer trip tomorrow, and I hope I can escape the eternal downward trajectory everything here seems to be on these days.
>>6269448Great for those who can afford travel, I'm sure they're getting healthier, but the internet has always been the most egalitarian form of entertainment. I don't see the crossover between luxury hikers and those who get their fun from free interactive fiction on an imageboard because they're counting every penny.
It doesn't scratch the same itch, either; two weeks of camping would do nothing for my desire to engage with shaping a narrative.
I don't think the overall trend is due to it being summer. It's due to regulars from back when all gradually becoming old fucks that have no time to do fun things like spend a few hours every other day writing for free.
We still have new quests and new QMs popping up even now, this shithole is perpetual, just wait until the next time some journalist mentions the scary 4chan boogeyman and we'll have another wave of spergs trickle in.
>>6269438I think I may run my next quest in Akun just to see if it's really so bad, but it depends how I'm feeling at the time, and if they genuinely try to monetize supervotes or whatever the fuck.
>>6269476I tried doing a quest there in 2020 and hated it, but not for the reason people usually complain about (coomer players). My experience was that people expected votes to last no more than 15 minutes, and the player ratio was 10:1 silent voters to people actually talking. Vocal players claimed this was due to rampant samefags. If you can do a genuinely fast-paced quest you might have a better experience than I did, but I wouldn't expect a warm reception if you're updating once, twice, or even three times a day.
That was 5 years ago though. I don't know how it might've changed since.
>>6269478Hm, so they prefer session-style. I don't reliably have time for that... That could be a problem with my plan.
A horse is a horse, of course of course,
and no one can talk to a horse of course,
that is of course, unless the horse,
Is the famous Mister Wittekind!
>>6269480>>6269480>>6269480
>>6269478Yeah, I ran on it and I'm just not used to running sessions in the slightest. Felt like I had to rush out updates when I felt like they weren't really worth posting.
I get /qst/ has slowed down lately but I prefer that instead of having to rush myself.
>>6269485/qst/ is slower than it used to be, but if it was ever that fast it was before my time. In 2020 I could still run a quest with once daily updates, I would just get a lot more posts from players between the updates than I get now.
I do think it was more flexible back then, because I saw other people running session-style stuff with great success. At this point you can't do that here.
>>6269486Some QMs run sessions (Bones, Moloch) with some success, but that also can mean 1-to-3 votes per post when people are busy.
I fucking hate /tg/, we're better off picking up schizos from /x/. Nothing of substance left on the old board. What about advertising a Qst on SB/SV/Akun, but still running it here? Has anyone tried that? Setup a Qst there & post when it updates. Also, No Mutants Allowed.
>>6269373Fuck.
Don't even suggest that, mate. Last thing I want from that idiotic raid is death of /qst/ as the only tangible effect
>>6269438>Splitting from /tg/ was a mistake.Quite the contrary.
In hindsight, splitting from /tg/ is the reason we are still having quests at fucking all, with this board becoming sort of safe haven and even a greeenhouse plantation of sorts. Quests wouldn't make it as part of /tg/ by 2018, maybe 2019 tops. Nowadays, /tg/ is actually WAY more dead, since easily third of threads are bots, and rest is kept afloat by bumpfag.
I mean I went for a two weeks /out/, came back and 17 of the 52 threads I have hidden from /tg/'s catalog were STILL up. On pre-covid /tg/ that would be impossible, despite it didn't have weekly autosage yet (and I have no idea why they removed it, since it just further emphasises how fucking dead the board is)
/tg/ isn't even a zombie at this point, it's a fucking pile of bones with mold eating remains of the soft tissue. And before it died, faggots that drive it to the ground would double-down to make sure that quests are even somehow more dead
>>6269495/tg/ is doing fine, as long as you are within the generals (the fucking irony of that statement is killing me). Board itself? Dead like fried chicken.
Now let's hope for the best, because I said a bunch of no-no things and chances are, instead of starting a new quest in 15-16 hours, I will be doing 72h on all boards.
>>6269476My recommendation is setting the age rating to TEEN or you will get horn dogs. Actually, you will get horn dogs even if you do teen. If you don't want to do that kind of thing then do NOT encourage them not even a little.
That said, running a quest in your own discord is pretty comfy give that a try if you got the audience for it
>>6269274>1) How's it feel to be done?"Wow, look at all this free time, no more staying up late trying to crank out updates... Can't wait to start the next quest!"
>2) What was your favorite part of the whole quest (whether it was written by you or done by a player)In the first episode, a player suggested using spooky lights and sounds to make the antagonists think there was a ghost and then it turned out there really was a ghost. That was a lot of fun to write. I also had a lot of fun with the narrator being able to interact with psychic characters, and with creating and naming mons, especially the giant-sized versions of previously encountered mons.
>3) Any plans for another project in the future?Should be live by the end of the summer!
>4) Any advice for would-be quest-completers?Keep raising the stakes, and once you think you see the climax in sight, chase it like you're a starving caveman.
With you out of the deepwoods, and back into the world of normality, you must decide what to do with some leftovers from the previous owners down south...
>>6269706>>6269706>>6269706
>>6269238Hey, congrats!!!
I hope CurseCarrierQM is doing okay...
I miss Drunk QM, Damashi, Kaz, & Warden, hope they all run again soon.
-Woodpunk (centered about felling constant malignant growth of trees and 'trees' to carve a path) Oregon trail-ish, resource collecting/refining, complex micro and macro managing, escaping from looming threat, different biomes, always raining (the gods are 'weeping', different types of tears affecting tree growth and such).
Yay or nay?
Yes, i am aware I am already running a relatively slow quest but I can't stop thinking about it help.
Lot more dipshits coming here lately thinking this place is for asking questions... I've seen three new threads asking for help on some sort of nonsense.
>>6269847You sold me on Oregon trail. Yay.
>>6269851Summertime is here.
>>6269847Sounds dope, gotta' see the first one through though.
>>6269786Same.
>>6269238What a ride it was. Thanks for running!
>>6269819Yeah, every time Kaz says he'll be back in a week or two, I just mentally change "weeks" to "months" and resign myself to waiting.
I don't know how many people here follow my quest that aren't somehow anywhere but here, but Revolutionary Man will resume tomorrow.
It would have been today but I had to draw the scientifically determined best girl in proper July 4th celebratory attire.
It would appear that our southern neighbour is in a bit of a hiccup, how will you help them?
>>6270084>>6270085>>6270084>>6270085
Assassins stalk the holy city, and The Pale Inheritance is live:
>>6266786>>6266786
New normal Cultivator Quest thread!
>>>6270154
After an exceptionally hectic week, Dreadknight Quest returns!
>>6267613Dreadknight Quest Thread 1 - Post 15
>>6270213>>6270213>>6270213Saligia and the Skelebros plan out the Night Raid.
Detlev says his first words since your turned him into a Revenant.
It seems that the Hamlet may not be as sure about their rebellion as they appear to be...
>>6269495>What about advertising a Qst on SB/SV/Akun...SB/SV are diametrically opposed to 4chan on principle. Any kind of advertising would get promptly nuked.
As for Akun... where would you even advertise? It doesn't seem to have any type of general area people hang around in.
>>6270245>>6270245>>6270245Mere Fallow is back! After a short break : )
With the army now raised, and preparing to cross the border, it is up to you how to conduct the first forays of the war.
>>6270504>>6270504>>6270504
>>6270528>>6270528>>6270528The stakes just went up in Pokemon Trainer Quest. Turns out, keeping your pokemon not with you at your home comes with some risks and as a result, someone's made an attempt to steal Latias from your home.
>>6269877FF14 Quest where you play as a Lalafell
The Pale Inheritance is now live. So that last attempt at finding some assassins didn't go so well. Second time lucky, right?
>>6266786>>6266786
>>6269851>this place/qtg/ or the board?
>>6270707nta but sometimes people mistake /qst/ for the "question and answer" board. This is understandable, as the actual /qa/ board has nothing to do with answering questions.
Camp
md5: fdd2194da7d4f5f25c5e8c47175302ef
๐
And now, you must try to catch the first of two rebellious vassals on the behalf of your neighbour, do you have what it takes?
>>6270710>>6270710>>6270710
Greetings brother daoists, we of Normal cultivator quest come with a request we have made before.
Everyone is entitled to a d100 in the recent update to try and get a good affinity for a damage/element type.
If you are happy to assist with stacking the deck in our favour, do please go and roll a D100 in thread and call it for "storm affinity".
And if you think this is cheesy scheming bullshit shamelessly trying to improve our chances. Yes. Next question.
>>6270223Dreadknight Quest Thread 1 - Post 16
>>6270928>>6270928>>6270928Saligia talks with the guards and makes some new friends.
The civilians are safe for the time being, on their way to allies in Goldgrain.
Now is the time to support your local skeletons.
Fallout: The Broken Shore continues! The parlay is ongoing...
>>6270956>>6270956>>6270956
>>6269486/qst/ peaked in 2018, reaching as many as 5,254 posts per day.
Now, it's down to just 353 posts per day, meaning over 93% of its original users have left.
Uh-oh! It would seem that you are in big trouble, so now you must choose, fight or flight?
>>6271112>>6271112>>6271112
We need wheelbarrows of 2d20 at Supreme Space Monkey; anyone wanna roll?
Is it ever advisable to have rolls & choices combined, due to the risk of voters switching their decisions based on roll results?
>>6271273>rQMDepends how strong you want your MC.
With you now temporarily safe, it is now up to you to decide how to proceed.
>>6271275>>6271275>>6271275
>>6271026I can believe that, it feels pretty dead. Question is, how do we get more new users on the board? Or do we just resign ourselves to qst dying because the entire site is declining?
>>6271292I'm shilling the board left and right. Advertising on 4chan itself seems to work.
Fallout: The Broken Shore is active once again! The parlay has gotten down to brass tacks, what's on offer from the surface-world sailors. Is it worth selling out your vault, or should you drop the ruse?
>>6271299>>6271299>>6271299
>>6271026Doubles advocate here: that could also mean one super-player used to post multiple times in every thread.
>>6271362Yea... it truly is a doggie-dog world here on /qst/...
>>6271273I think it's better 99% of the time to not let players roll with their vote since let's take this
OH NO! A SLIME MONSTER IS AFTER YOU! WHAT DO?
>RUN (Roll 3d20+2, DC 10, three successes needed)>KILL (Roll 3d20+1, DC 12, two successes needed)>BEG FOR MERCY (roll 3d20, DC 15, one success needed)If people decide they want to run but they got an unlucky 4 or something, no one is going to vote or roll to RUN after that since they can't pass.
If people decide they want to beg for mercy but they get two unlucky rolls, they're not going to vote or roll for BEG FOR MERCY again
So it just funnels people into KILL since it has the most wiggle room.
It saves time, sure, by not having to ask players to 'roll d100 three times hyuk hyuk' and you can shit out an update faster.
But it sorta makes the vote less of 'hmm what do I wanna do and what do I wanna risk' and turns it into "okay let's just see how RNG plays out THEN we decide on a vote' which doesn't really seem that engaging.
If Ketus is here, I managed to archive the last thread eventually since Cloudflare unfucked it's self and Lord Licorice did something about the AI scraping his site and taking all the bandwidth.
New Ilvermorny tonight hopefully but along with the Holiday, extra work, and other crap? I have not had the time or energy to finish the last bit of the next update or really even play other quests.
>>6271466i am, i was about to post about making a new thread soon and then the thread got archieved right under my feet.
thanks for the help m8!
>>6271487Welcome. I intended to do it b4 it fell off but stuff and thing. Just happy I caught in time. Suptg having issues didn't help, haha.
>>6271273Personally, I just roll the dice when I write the update to speed it up. On a faster board, I guess I might do otherwise.
>>6271301It did pick up a little bit, but sadly didn't reverse the trend.
>>6271363Kek.
GOTHAM CITY BEAT COP RETURNS.... after an unintended long weekend due to corporate malice.
Come on by and help us decide on the best approach to take down a human fridge.
>>6271574>>6271574>>6271574
And now, to undo the numerical superiority of our foe, we have decided upon an ambush...
>>6271789>>6271789>>6271789
Plan how we are going to save our daughter by stealing an absurd amount of money or going back into the belly of a dead goddess
>>6270888>>6270888>>6270888
>>6269438/qst/ splitting felt like a mistake at the time and maybe quests would have been fine there for a bit longer, but 2016 and just after really was when /tg/ went to absolute shit. Imagine trying to run a quest in an environment where a single post slightly out of line resulted in
>wow another trannyfaggot freakshit quest huh?spam.
>>6269486>>6271026I was never really around for peak /qst/ (after it split from /tg/ I kind of got overwhelmed by how many quests there suddenly were, and I'd never been the sort to follow quests long term: I dropped in and out of one-shots or took part in the occasional longer thing if it seemed fun). Last time I ran on /qst/ was 2022 and even post-covid the pace was first enough for multiple updates a day.
>>6269495What are SB/SV/Akun?
>>6272062>SBSpaceBattles, a forum with a sizeable questing community. They seem to focus on capeshit/worm, and moderation is pretty anal.
>SVSufficientVelocity. SpaceBattle's woke sibling.
>AkunAKA Fiction(dot)live. Website dedicated to question, but it's smut/degen central.
>>6272065Akun also apoarentky runs on the back of one lone proprietor, who occasionally has backwards-ass ideas about paying for super-votes and other contriversial monetization schemes, which worries me more than smut.
My solution: create an account & run a qst on fic dot live, but make it clear that it's merely for notifying players when the qst is updating here. It would also be convenient as a wiki of sorts for each qst, as you can post appendices, glossaries, bios, maps, inventories, character sheets, sideqst logs, etc. there.
>>6272073That might be worth a go, actually...
>>6272073Had the same thought.
>>6272070>Akun also apoarentky runs on the back of one lone proprietor, who occasionally has backwards-ass ideas about paying for super-votes and other contriversial monetization schemes, which worries me more than smut.Also, the spaghetti-code. I recall an exploit at one point that could let you get a virus just by seeing the thing in chats. Patched pretty quickly at least. Also, just front end exploits; it was arbitrary to bring up shit that the QM or what passes for mods had deleted like CP or other fucked up shit.
There have been a few good quests but I recall not many and other than short form or one-shots, like almost none that finished. We have a similar issue, sure, but I feel like it is worse there.
Also, a shit search function, unless you go by tag. Like, you can type in the exact name of a quest and not have it pull up.
I go for like 2 quests or to reread a handful that were good and minimum smut. Very little non-porn OC IMO and a shit tone of cross-overs.
I know it makes me a hypocrite since that is how I started out writing and my thing is a fanfic of a fanfic of a children's series but meh.
>>6270935Dreadknight Quest Thread 1 - Post 16
>>6272191>>6272191>>6272191Oh no! Saligia's been captured!
Whatever will she do? Surely she will need to use her sinful body to beg for her life.
But men who fear the light will not fall for such temptations, for their hearts are free from sin and they're basically all dickless eunuchs.
>>6272198Hey EvilQM, harkening back to my proposal here:
>>6272073Your Qst seems tailor-made to draw in coomers, like the majority of that site's userbase; would you be willing to trial the idea to see if we can draw in more players/voters/qsters that way?
With the enemy now trapped, it is up to you to make certain that they stay trapped, but can you?
>>6272419>>6272419>>6272419
WOWE!!!!! CLEANER QUEST HAS ENDED!!!!
A QUEST ACTUALLY CONCLUDED WITHOUT THE QM FLAKING OR BURNING OUT OR RAGEQUITTING!!!!!! AMAZING~~~~!!!
>>6272426I might use it as a secondary archive at some point. Post the quest there with some lag. Their demand to have a lot of updates at once kills me, once a day is the best pace I can do...
>>6272806What I meant was to still run Qsts here, but just notifying voters by going live there & storing info like a wiki.
FALLOUT: THE SHATTERED SHORE II
Has updated! Initial confusion aside, you're now in a haggling situation with this Jack Costner fellow. What might he part with in return for the location of the Vault? Is he trustworthy enough to even have said location, or worthwhile enough as a mercantile figure to begin trade with the only home you've known? You decide:
>>6273206>>6273206>>6273206Also, another QM's Qst that I find highly interesting, FATHER, DO YOU LOVE ME? has updated as well. Go check it out:
>>6273458PS: is it possible to crosspost to another Board? Tried to & the hyperlinks wouldn't work.