ReptoidQM
!!L4pruCea+KoID: fdN6f+HZ
7/9/2025, 6:38:59 AM No.6272280
Patmo-Shoka.
Once upon a time, the facility had been a sacred secret of the people of Yakh-Yubh, a primordial race of the ancient Earth. Marrying their peoples’ mastery of runic arts with the bio-alchemical and spiritual arts of the Gods Above, they had turned this inauspicious facility into the cradle of civilizations which would long outlast them: those which the world knows as Dwarf, Gnome, and Halfling, among others. In time, they forgot their ancestors, their origins. They forgot the price they paid.
They forgot those whom they left behind.
This world is full of such forgotten things. Some are kept secret by concerted conspiracy—old shames, terrible truths. Many more simply fall by the wayside, when they have outlived their usefulness to gods and kings.
A warrior race of mongrel folk—neither beastman nor demihuman, neither wholly Dark nor Light—created to wage a war long since settled.
The Unseelie outcasts of the chaotic good Wild Gods—immortal True Fey, cut off from their creators’ love for ancient crimes against their own kind, and for practicing their cherished freedom in untoward ways.
A bastard child of a bastard child, a demigod half-shaped and misbegotten, with mind and body in such external flux that it can never know true peace.
Those who the people of Patmo-Shoka knew as barbarians, though they were so very alike: the goblinoid lineages whose powerful kin denied them the gift of magic, of the soul, and of a life beyond this mortal coil and a fate beyond scraping for scraps on the outskirts of polite society.
But just because one is denied a destiny, it doesn’t mean one dies. Things which are cast aside sometimes have a bad habit—wicked, worrisome, and perhaps just a little admirable—of clinging on, and coming back…
For better. Or for worse.
Once upon a time, the facility had been a sacred secret of the people of Yakh-Yubh, a primordial race of the ancient Earth. Marrying their peoples’ mastery of runic arts with the bio-alchemical and spiritual arts of the Gods Above, they had turned this inauspicious facility into the cradle of civilizations which would long outlast them: those which the world knows as Dwarf, Gnome, and Halfling, among others. In time, they forgot their ancestors, their origins. They forgot the price they paid.
They forgot those whom they left behind.
This world is full of such forgotten things. Some are kept secret by concerted conspiracy—old shames, terrible truths. Many more simply fall by the wayside, when they have outlived their usefulness to gods and kings.
A warrior race of mongrel folk—neither beastman nor demihuman, neither wholly Dark nor Light—created to wage a war long since settled.
The Unseelie outcasts of the chaotic good Wild Gods—immortal True Fey, cut off from their creators’ love for ancient crimes against their own kind, and for practicing their cherished freedom in untoward ways.
A bastard child of a bastard child, a demigod half-shaped and misbegotten, with mind and body in such external flux that it can never know true peace.
Those who the people of Patmo-Shoka knew as barbarians, though they were so very alike: the goblinoid lineages whose powerful kin denied them the gift of magic, of the soul, and of a life beyond this mortal coil and a fate beyond scraping for scraps on the outskirts of polite society.
But just because one is denied a destiny, it doesn’t mean one dies. Things which are cast aside sometimes have a bad habit—wicked, worrisome, and perhaps just a little admirable—of clinging on, and coming back…
For better. Or for worse.