Thread 81542334 - /r9k/ [Archived: 1005 hours ago]

Anonymous
6/19/2025, 3:56:58 PM No.81542334
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Video game bosses are a totally exaggeration of what they were initially intended to be. Now it's just about cramming as much difficult at every stage of the encounter. No more is it about using strategy or time spent getting stronger to win, but instead it's just gauntlet of reflex or sanity testing intended to make you find the one or handful specific strategies that let you proceed. Don't get me started on the whole premise that you ought to be interrupted constantly by whatever bullshit the game decided to employ to "keep you on your toes" which is really just code for "expend more energy and patience then you really need to".

I blame Dark Souls, Devil May Cry 3, and Ninja Gaiden on Xbox
Replies: >>81542448 >>81542475 >>81542778
Anonymous
6/19/2025, 4:12:15 PM No.81542448
>>81542334 (OP)
>using strategy
It took me 1000 hours of For Honor before I realized I'm unable to determine patterns or I am very very bad at it. Same thing applies to DS. There is no strategy to any action game bosses. All of it always was reflex and patterns.
But I do agree that everything got power-crept to ridiculous levels now.
>I blame Dark Souls
Bloodborn/DS3 was the real outbreak for this.
Replies: >>81542489 >>81542714
Anonymous
6/19/2025, 4:17:05 PM No.81542475
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md5: c2c08748bde6750cd0377c35fc0dac10🔍
>>81542334 (OP)
elden ring ruined souls series boss design, every boss dashes around 10000 times while dealing aoe damage and oneshotting and leaving no window to counterattack.
normies be like
>WOAH DUDE ELDEN RING DUDE ITS SO GOOD
Replies: >>81542489
Anonymous
6/19/2025, 4:21:12 PM No.81542489
>>81542448
I know I'm bad at it, I used to play an instrument and could never remember stuff I learned without excessive practice. But that's kind of what I'm getting at, 1 boss shouldn't be a5-50 hour investment depend on whatever game you're playing. You can make a boss exciting without walling the player's progress.
>>81542475
or just make friends and play with them
Anonymous
6/19/2025, 4:24:01 PM No.81542499
I remember when Dark Souls first came out and everyone was all "Bro you gotta try this bro it's so hard bro..." so I was expecting a fun, challenging game.
What I got was a regular game with shit controls.

>hey Prangu did you fix the fucking input yet?
>yes saar I have been doing it but it is not ready *wobble*
>fuckit, ship it and we'll call it a feature
Anonymous
6/19/2025, 4:57:12 PM No.81542714
>>81542448
>All of it always was reflex and patterns.
We went from overcoming interesting challenges to pressing dodge at the correct time.
>Bloodborn/DS3 was the real outbreak for this.
I agree. I don't understand why DS3 is considered a good game by so many. It's bosses even delay their big swing attack to make you time your dodge wrong, it's so obvious and every boss (and sometimes regular enemies) do this too. I wish I understood why normies hate gimmick bosses, they've always been more fun to me. Games used to be fun, now they are an "achievement" to beat.
Replies: >>81543017
Anonymous
6/19/2025, 5:07:19 PM No.81542778
>>81542334 (OP)
This thread belongs in /v/ first of all, and second of all FromSoft makes good games. You can cope about it to beef-up your "didn't play the popular game" resume but they are some of the only good games being made in the modern mainstream and no one has a real answer to that. Journos coped about how they're too hard for an eternity and we're supposed to join them? It's a formula I'll grant that, not every game should be like them but I don't know how the idea that these aren't good games gets off the ground other than being the Current Thing contrarians are on about.
Replies: >>81542843 >>81542887
Anonymous
6/19/2025, 5:17:01 PM No.81542843
>>81542778
>and second of all FromSoft makes good games
the only reason From bosses USED to be cool is because there was epic story build up, or it was an exceedingly bad ass story character finally taking the gloves off against the MC. Like White Glint or the instructor in 2. But then it became about just making the hardest possible fight. they fights are still usually epic, but a game shouldn't just be about the rush of beating a boss. it's also telling they don't really make crescendo points in other elements of their games to the same extent. I love from games but that doesn't mean everything has to be about big boss battles. And maybe the rush you get from over coming a big challenge is interesting once, but psychologically conditioning repeated times. i guess it depends on how much time you want to spend doing certain things.
if you there are maybe two or three levels of satisfaction you get from a boss, the encounter, the victory, and the mastery, but one is comically distant from the other, you're essentially playing a separate game of getting to the encounter at each stage, which multiplies the amount of things you need to do. this can obviously take over 100 steps for someone who thinks too much.
Anonymous
6/19/2025, 5:23:35 PM No.81542887
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md5: 7c161f4435a9dc6defc7bd4dbf22788c🔍
>>81542778
>This thread belongs in /v/ first of all,
r9k has no topic newnigger
please post this on all the other porn threads too
kill yourself
>aren't good games
trying to one up the previous titles with each subsequent title without actually improving meaningfully on the base mechanics is becoming really apparent at this point.
Every elden ring boss fight is 1-3 minutes longer than it needs to be at the very least. The open world formula didn't translate well into the format, you can be a contrarian all you want about this aspect too. All of the DLC bosses have EXTREMELY over bloated movesets that are all spectacle no substance.
>they are some of the only good games
your complacence will rectify this fact soon enough if Nightreign is anything to take into consideration
Anonymous
6/19/2025, 5:26:42 PM No.81542914
Elden Ring is probably the best and worst FromSoft game I've played. The map and exploration is great. The bosses are the worst in the series. The camera is awful because every boss has some kind of crazy ass 360 flying around in the air noscope attack which has 500 combos in a row. They also don't have stamina so they can just spam it. It's pretty meh.
Replies: >>81543040 >>81543267
Anonymous
6/19/2025, 5:41:49 PM No.81543017
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md5: c7e2a5acf78171d139fed2c4aca548c7🔍
>>81542714
>I agree. I don't understand why DS3 is considered a good game by so many.
go play fortnite zoomer
Anonymous
6/19/2025, 5:46:15 PM No.81543040
>>81542914
i can only play Elden Ring with cheese builds. The first time I played I used rot breath for like every boss until I stopped playing. Then I used moonveil and mimic tear. Lo, the bosses were still fun even though I removed a lot of the things that would have made it overly difficult (like no easy damage source)
Anyway take OP opinion with a grain of salt since I don't think games should be made to my specific tastes, but it seems like I can't have 1 thing I like without a big dose of thing don't like when it comes to games.
Anonymous
6/19/2025, 6:16:52 PM No.81543267
>>81542914
I love elden ring's worldbuilding but the exploration is bad. DS1 was a really intricately crafted puzzlebox of a world that you looped around up and down multiple ways, with most of the actual challenge being level design, ambushes and designed enemy encounters.

In elden ring most enemies won't even have finished standing up by the time you run past them, every single legacy dungeon is a 30 second parkour route where you skip every enemy except the mandatory miniboss
Then you get to the dlc and spend 6 hours scraping cliffsides until you find the hidden cave that it turns out is the only accessible path into an entire quarter of the map, you spend another 6 hours combing this new map section, where you find a cookbook with a recipe for poop and some smithing stone 2s