here's how this mad max works
checkmate the horsey that moves in an L shape to win instead of the kings
your digits control the roll and if you roll 0 or 9 then i'm going to roll dice to decide to your other move
if there is a piece on that square, then i roll dX depending on how many legal moves the piece has to determine where it goes. if it has more than 12, then i go to random.org to roll its move
if there isn't a piece on the square, but a piece can move into the square, then all pieces possible move into that square at once
if multiple pieces move into the same square, the higher ranked piece will telefrag the other piece, and if they're the same rank, then whoever's turn it is will win. NEW RULE: if both pieces are pawns, then whoever's turn it is wins
pawn < knight < king < bishop < rook < queen < horsey
if your digits didn't roll a legal move that's ok, i'll just go to random.org with your post id as the seed and roll 2d8 until i get a valid move
99 or 00 = castling. the horsey castles by moving two squares to the side and then placing the rook on the other side no matter where it is, and the pieces will just telefrag anything in the way of the castling move. unlike sane and reasonable chess you can castle any time
if you get trips or better, MAGIC SPELL!
finally, because i'm going to get norepiles.jpg, every half-hour, i'm going to roll dice to make a move, using the post id of my previous image on random.org if i didn't roll a legal move
every time theresreplies.jpg, i will let you know if your move altered the timeline on what the half-hourly move will be
the timeclock is set for 4 hours and 20 minutes per player, but it doesn't really matter whose turn it is most of the time
rolling
Your fortune: Better not tell you now
I think you should add some more pieces like maybe a zergling or a tesla tower
>>12415900well done castling too bad you telefragged a bishop doing it
pink to play
>>12415905there are more pieces if you enter the promotion zone or cast a magic spell or the timeclock runs out of time
nice 0. the dice rolls 3 which isn't a legal move, so going to random.org with your post id, we end up with e6, which causes the pink rook to telefrag a bishop and pawn. oops
green to play
green to play
the half-hourly roll is a3
pink captures a pawn, but they also telefrag one of their own pawns
pink to play
rolling again
Your fortune: Bad Luck
>>12415921i mean like in starcraft 1 i could build a 4 zergling spawing pool but starcarft two i h statrs on 12 wokrgings so it removes a lot of the stratretigcla depth i think you should add a few serginglings just too bee fair
>>12415943solid move gado! you rolled d3 and the timeline had it capture a pawn and get one square from the promotion zone, then cause the two green rooks and an orange pawn to smash into the empty square and telefrag each other AND put the green horsey in check!
well done!
green to play
>>12415952I cast incendiary cloud and place one trap card in facedown position. Before ending my turn I use hyper potion on Feraligatr.
>>12415945like i said get into the promotion zone or get trips and strange things will happen
you rolled d5 which won't get the horsey out of check. random.org on your post id rolled b1 landing on a knight 2 legal moves to block check and it jumped that way
pink to play
>>12415960dumb move i cast lighting bolt, TFW i could not believe I would C it again
>>12415965I don't want to put in the efforrt i wnna see zergings ruin a ptotoss fuckin amain im goin bak 2 watchin artossis
bolt
md5: dbff071a1983eead6e076e0996089019
๐
>>12415966lole, Feraligatr wasn't out, Golem was.
"It has no effect"
Golem, use Smack Down on this fool.
>>12415960nice 0. the dice roll f5, which is both a legal move for the green horsey and a pawn but because it's pink's turn the pawn dodges the capture
time for the half hourly roll
green to play
the half-hourly move is a3, capturing a pink rook
pink to play
>>12415966f6. nice telefrag
green to play
>>12415968f8 didn't get the horsey out of check (missed that somehow) so after taking your post id to random.org and rolling a shit ton of random numbers, i finally got h4
pink to play
why aren't my images attaching sgfjuldfgskjjkgsjiosf
>>12415971g1.that piece has no moves so taking your post id to random.org we end up with b5, advancing the pawn forward
green to play
>>12415973f3. the bishop telefrags a pawn on both teams. well done
the half hourly roll is c7. that's not a legal move. so taking
>>12416002 to random.org, we roll d5
green to play
also the pieces are transforming back to their default colors
the half hourly roll is f2. this causes a pawn to make a double move based on the coinflip and a rook to attempt to capture it and dodge the attack
pink to play
the half hourly roll is h4. that's where the green horsey is, but it has no legal moves :(
so taking
>>12416010 to random.org, we roll d2, so the pink rook captures another pawn
green to play
rolling
Your fortune: Excellent Luck
>>12416086h6. another telefrag. gj gado!
pink to play
the half-hourly roll is a6. more telefrag action!
green to play
the half-hourly roll is g7. the green pawn captures a pink one and is almost in the promotion zone!
I want to contribute but that implies I know what the fuck is going on
Your fortune: ๏ผใยด_ใ`๏ผ๏พ๏ฝฐ๏พ
>>12416157well, your digits are 57, so that's e7. so anything that can move into e7 and/or any piece that's on e7 makes a move
in this case, there's a pink bishop that can move to e7
if you don't roll a valid move, i go to random.org and roll digits with your post id >>XXXXXXXX in 2d8s until i get a valid move
if you get trips or better there will be special abiliites
also since when do you play league i'm retired but i'd duo q with you then blame you for every loss
if you want to contribute then try to roll any of the squares and get something into the promotion zone or something
green to play
i just noticed i left the green horsey in check for a turn oh well
rolling back the board to fix the error, the correct square to roll was supposed to be a8, which has a knight on it with 1 legal move
the half-hourly roll is e4, leading the pink horsey and the V A P O R W A V E knight moving into the same square and the horsey telefragging the knight
the half-hourly roll is e2
the pink rook and green bishop both move into the square and the rook telefrags the bishop
>>12416222checking youโr trips sir
Your fortune: Average Luck
>>12416225thanks. it's too somebody else didn't get them for a special ability
you rolled b5, which caused a pink bishop to not only telefrag a pink pawn but unpinned one of the green pawns. not a good move, i'm afraid
pink to play
>>12416233now checking youโr dubs idk what is happening really
Your fortune: You will meet a dark handsome stranger
>>12416238c8
you caused the pink queen to telefrag a rook and a bishop. i guess if you're rooting for green team you're doing well but if you're rooting for pink team it's a serious blunder
>>12416233I cast [Check Prostate] on Yuji Sakai.
>>12416243d3
you're going to have to get trips to generate enough mana to cast a magic spell
the half-hourly roll is e8
there's a pink bishop there with 4 possible squares to move to. using the d4, it moves to that square
the timeclock is paused while we go to commercial break
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thank you to sponsors at cillit bang - lime scale, rust, ground in dirt, very challenging very challenging v-v-v-very challenging
the half-hourly role is g7. there is a pawn that can both move there and capture it, and because it's pink's turn, the green pawn misses
>>12416420i made the same illegal move twice in one game i hope i don't get arrested by the chess police
the board has been correctly
the half-hourly move is e6
the next roll is b1
noreplies.jpg
the half hourly roll is f6
that isn't a legal move, so going to random.org with
>>12416490 we end up landing on b4 that contains a bishop with 9 possible squares to move, so using the d9, we end up rolling that direction
the half-hourly roll is h3. that's not a legal move, so going to random.org, we end up getting c5, which results in a pink pawn telefragging a green one
i'm going to step it up from every 30 minutes to every 20 because plsrespond.jpg
the tri-hourly roll is b4, resulting in a pink bishop telefragging a green pawn
this is very exciting
the tri-hourly roll is d7, resulting in more hardcore telefrag action
the tri-hourly roll is f6. this didn't result in anything, so going to random.org, we got c2, which is actually really spicy because the queen captures the pink pawn about to enter the promotion zone but telefragged the vaporwave knight in the process
>>12416752HOLY SHIT THAT IS AN EXCELLENT MOVE
there is both a pink rook on a square and a green queen that can capture it, but because it's pink's turn, the rook dodges. it has 8 possible squares it can move, and the direction it rolled ended up putting the horsey in check, while the queen put the other horsey in check
STALEMATE!! STALEMATE!! LOLE
wait lole dod i just end the game really?
https://voca.ro/18feak31NNLm
>>12416773if this was a computer program you fucking crashed it so i decided it's a draw
>>12416777trips of truth, lel I guess I am a madchess savant
Your fortune: Reply hazy, try again
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