>>16705413 (OP)Tedious and/or repetitive shit. For example, with programming the vast majority of the creativity and problem-solving goes into two things:
1) Developing the outline of your program, models, and logic
2) Debugging and optimizing your code
But the bit in between of writing out the code, looking up standard algorithms or subroutines for shit, figuring out the right way to format inputs, figuring out where shit needs to go and how it needs to be set up and all that garbage is like 90% of the total effort, yet it requires almost no real creativity or problem-solving; it's just looking shit up and writing it down.
Another example, running through in-between steps of long derivations. Like if you're doing something like Lagrangian mechanics in physics, the most important steps of solving the problems is identifying appropriate or creative coordinates for your system, then calculating your motion, energies, Lagrangian, running it through the Euler-Lagrange equation, and getting some equations of motion that you can then apply creative mathematical methods to try and solve - identifying the appropriate coordinates and applying methods to solve the equations of motion are the parts of the problem that require the most clever setup or ideas and everything in the middle is just taking coordinates and turning the fucking crank on a highly repetitive, tedious process.
Replacing tedious shit is what LLMs are good for - standard procedures or lots of duplicated effort - and yet it's what people seem to use them for the least. People keep trying to use LLMs as an all-purpose replacement for entire jobs or creative process or problem-solving when it works best as a tool for minimizing tedium in between all that. Because they're fucking idiots.