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Thread 16839309

9 posts 8 images /sci/
Anonymous No.16839309 [Report] >>16839313 >>16839314 >>16839328
animation coordinate?
Chatgpt is still loading for me so how would mathematic describe a curve, arc, positions of limbs for animations? all while, being realistic, no jitters, in character:limps,runs etc, or whether it loops or not?
How would the math be described in a picture, or basically in one compact math, that one then can input, frame 1 to end and get, proper , scientifically correct positions?
Anonymous No.16839313 [Report] >>16839378
>>16839309 (OP)
>scientifically correct positions
What does that even mean? Sorry but I do not speak sloppa
Anonymous No.16839314 [Report] >>16839378
>>16839309 (OP)
i dont think you can unless youre using a weak chip that writes slowly
>one formula to write the frame another to erase it at t-to or whatever
Anonymous No.16839328 [Report] >>16839329 >>16839332 >>16839378
>>16839309 (OP)
there's probably useful info in this book
Anonymous No.16839329 [Report] >>16839378 >>16839403
>>16839328
Anonymous No.16839332 [Report] >>16839378 >>16839403
>>16839328
,
Anonymous No.16839334 [Report]
thread closed
Anonymous No.16839378 [Report]
>>16839313
DUde.
>>16839314
wtf?
no it's just the animation duh
>>16839328
it's not mathemathical, no thanks.
>>16839329
yea now convert that to unity. OR, share one from.
>>16839332
My favorite page, though i cant recall.
Again, it doesnt look like it counts.
But it probably remembers alot.
ALso doesnt explain walking
Anonymous No.16839403 [Report]
>>16839329
>>16839332
nice job tho but you need to be more specific in this case.
advice
just do the unity thing, the usual lazy ass fart you conduct over the internet. or 4chan