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Anonymous /y/3033192#3042093
3/28/2024, 7:09:30 AM
>>3041669
I'll try to adapt Baritachi by Draw-Two as an example.

Writing for RPGs means writing player goals.
>Talk to Npc, Go to location, Defeat enemy, ect...
And that direction is woven into everything else
>Character introduction, Setting, Plot

It's easy to imagine Baritachi as an RPG because it starts out with a swordsman for hire that slays demons. He kills a demon. Someone tries to steal his sword while he's washing it's blood off.
Sexual hijinks ensue.

I like Draw-Two's work. They're generally around 50 pages. There's a nice balance of action and exposition. But there's a number of issues when adapting a comic like this into a game.

First of all, like most porn, you got a lot nameless characters. You gotta name them. You got to have formal introductions
>"By the way, call me... {NAME INPUT}"
Depending on the scope of the game it also helps to name towns, kingdoms, continents, even planets and planes of existence. It's just lazy world building otherwise.

Second, some of the exposition is in the form of the swordsman talking to himself. It's very common in comics for characters to voice opinions and stuff in caption boxes. But that's not really "the style" for RPGs because the expectation is to utilize NPCs.