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Anonymous /vrpg/3791500#3792413
6/28/2025, 4:19:12 AM
>>3791500
>>3791525
If one must question why anyone would use an assault rifle, you have to ask yourself why they exist in real life. In real life, being shot by any gun tends to fucking suck (.22 lr sucking complete ass is less of a thing in real life). This makes it effective to have a gun that can fire 30 shots like an assault rifle can, even if only in burst or semi auto. Yes, getting ammo for a fully automatic gun can suck, but you realize how great full auto can be (at least against you) when you play any rebalance mod where weapons do insane damage. In DUST, despite how stupid it sounds, npcs with nailguns are the enemies I fear the most because of their full auto gunfire that will just fucking shred me instantly. I don't feel this same level of fear with shotguns (if I am not in close range) or long-range rifles (if they miss). I know that FNV =/= DUST, but I think the extremeness of damage can highlight the usefulness of a gun once you aren't fighting normal video game enemies like this is Halo where enemies can tank entire assault rifle magazines. With all of this in mind, a machine gun can be both useful AND very satisfying (if you can get the fucking ammo for it) despite not being hyper-specialized in close range or long range.
>>3791754
None of what I said is as strong as this statement though. FNV has so many guns, which should discourage the foolish decision to try figuring out a meta on which specific guns to use and nothing else. I'm pretty sure explosive weapons are not meta at all, but that doesn't mean people who try to do explosive builds are idiots who just don't understand that all their loot is going to fly around the room and go missing. No, it means they want to blow shit up and look cool! It's all just personal preference, just pick what's fun. I still want to try full auto or explosives only for an entire playthrough soon, though I frankly love plasma weapons the most of all in FNV.