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Anonymous /v/714881590#714933129
7/9/2025, 4:24:34 AM
>>714898198
Nightwalker is of smaller scope than Ponterbee, it's more linear and it still has the problems that Ponterbee has, like exotic and research basically being non-existent. Polaris still has those problems to a degree but it the mapwork is excellent and it's cool to see an SS2 project that doesn't take place in space. The only other big scale SS2 FM is return to the UNN, it's pretty good but it's solidly below Christine's FMs in terms of quality. I would probably like it more if it took place in the city the whole time but it's a bait and switch sadly and the latter half of the game is in a really poorly mapped out ship.

>>714898497
It's genuinely an autistic commitment to try and learn ShockEd, DromEd I imagine is a difficult enough editor to learn but since SS2 is an RPG you need to design opportunities for the RPG systems to come into play, set up enemy spawns and paths, door keycodes, and ideally you want to do custom logs as well, AI Voices are pretty good for this but you would still want custom portraits too ideally like how Ponterbee does. I've tried a bunch of times over the years to make an SS2 FM but it's just a lot of work and my autistic brain will burn out after a couple of weeks, and when I want to come back and pick it up again I've forgotten how tf to do certain things. I don't even really have the time anymore to try unfortunately. I really wish I could just get myself to get to work on one of these and bring it to life.