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Anonymous /vg/530966830#531048638
7/13/2025, 12:26:48 PM
>>531046062
Ironically, the AIs are terrible in randomness department.
I've discovered the way to adapt any adventure module into a zorklike. Generating random dungeons sucks because the AI can't design a full dungeon then give it to you. If it tells you it can, it's lying.
Do you know Daggerfall? Its dungeons are random in a way that Bethesda made random chunks of dungeons and let the random generator put them together. You can do that with some clever world info, but why?
My silly tavern ttrpg adaptations are great for playing adventures with appropriate systems. Free roam can't compare.
When/if AI gets to the point it becomes a randomness generator instead of text predictor, full-random roguelikes will be good, but we're not there yet.
You can make world maps with Azgaar's, Watabou, Donjon, distill them with Gemini and turn into fixed maps like I do. The question is why would you go through trouble to do that? I think it's more efficient to adapt something that's been made by a man and playtested, meant to be completed.
Please note that I'm doing something unexpected with ST. It's a program for making character cards to chat with. I'm trying to use it as a game engine and I'm probably not even utilising it to full extent. This is the uncharted territory.