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6/25/2025, 7:28:57 PM
>>1827425
>6 months for some quality of life, sleeping animations, and 10 new pals
I think this is reductive and overlooks things visible in patch notes like the overhauled arena, strengthened water pal niche, NPC content and dungeon changes to name a few. It's still early and remains to be seen how long this content will last compared to Feybreak which had the handicap of a heinous endgame loot grind.
>You think the people grinding mmos just think the games are funny little haha capital V Video Games?
In my experience playing a story heavy game like FF14 from ARR to Endwalker, I've never felt collab side raids like The Hunt For Rathalos or YoRHa: Dark Apocalypse mixed into roulette took away from my ability to immerse in the basegame's world and narrative. It wasn't treated as integral and I find it simple enough to recognize and isolate things that don't belong in the core context (to an extent).
I would share some of your sentiment if there were wild terraria enemies mixed in heavily with pal spawns around the map, or written to have major plot significance.
>6 months for some quality of life, sleeping animations, and 10 new pals
I think this is reductive and overlooks things visible in patch notes like the overhauled arena, strengthened water pal niche, NPC content and dungeon changes to name a few. It's still early and remains to be seen how long this content will last compared to Feybreak which had the handicap of a heinous endgame loot grind.
>You think the people grinding mmos just think the games are funny little haha capital V Video Games?
In my experience playing a story heavy game like FF14 from ARR to Endwalker, I've never felt collab side raids like The Hunt For Rathalos or YoRHa: Dark Apocalypse mixed into roulette took away from my ability to immerse in the basegame's world and narrative. It wasn't treated as integral and I find it simple enough to recognize and isolate things that don't belong in the core context (to an extent).
I would share some of your sentiment if there were wild terraria enemies mixed in heavily with pal spawns around the map, or written to have major plot significance.
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