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Shas'o R'myr !!fWE1loXDN99/tg/95968633#95993227
7/1/2025, 8:15:19 PM
>>95993188
I'm just using it as an example. Another form of damage reduction I tried a few years ago was an enemy that adjusted its resistance based on what attacked it last. So shooting it with Energy damage made it almost immune to energy damage, but take bonus damage from other damage types, so you had to constantly swap damage types to hurt it efficiently. If everyone uses the same "efficient" loadout, it causes problems. It lets peeps branch out and utilize different weapons.