Rogue Trading Edition
>RPG Rulebookshttps://rentry.org/40kRPGLinks
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>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/
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>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z
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>>95819239What are some personal touches or favorite methods people use when making sector maps?
>>95968633 (OP)it the 2nd millenium, there is nogames.
>>95969109Anon, since 1st of Januray 2001 we're in the third millenium.
>>95969109My game is sunday
>>95970023In the 2nd millennium, there were no games (specifically 40k RPGs).
>>95970161I stand corrected.
>>95968633 (OP)>What are some personal touches or favorite methods people use when making sector maps?I am once again shilling wonderdraft and dungeondraft. I genuinely enjoy using them, the main issues is finding tilesets. Galaxy maps in wonderdraft/dungeondraft need less tilesets too.
I have also just changed pcs, but i'm sure this thread will be here in a few days and I'll drop an example then.
>>95968633 (OP)>What are some personal touches or favorite methods people use when making sector maps?I've been having to make new icons for different world types recently. Given the detail that fit in the Old Slann world icons, it really makes me want to go back and spruce up the marine world, knight world, and tomb world icons. It's just really tough with only 30x30 pixels and Paint.
>get to a recently brought back under the emperor's light
>bunch of xenos because the administratum didn't have time to do the full testing and just eyeballed the population
>still willing to pay tithe and worship the emperor
What's your Rogue Trader's response?
>>95972411>still willing to pay titheyeah and i'll take an extra 10% off the top and we'll call it square.
>>95971846>Old Slann world iconsAre there that many that a new icon was necessary? Why not just use the unclassified world?
>>95974345>Are there that many that a new icon was necessary?Yes. Shield worlds, Cradle Worlds, Line Installations, an entire sector of the Old Slann. Work in progress, of course.
How much pushback is there in cult mechanicus for swapping from metal to flesh disciplines?
As in, a former enginseer starts using every opportunity to grow 'replaced' flesh to return his former meat and augment that way rather than keeping mechadendrites and the like. Is it only the most reactionary parts of the cult that'll freak, or will he quietly contract a dataphage at some point?
>>9597604840k is not a monoculture. Different groups, and particularly different worlds, will react very differently to all sorts of things.
That said the Cult Mechanicus is a million different sub-cults wrestling with one another. If everyone you know is in one of those cults, and you decide to switch to a different one, you're going to get more than "pushback".
>>95976048>be me, Enginseer>claw my way up the ranks for fifty years to get a relatively more comfy chair>decide on a whim to nuke all that progress and lean hard into meat editing>back to the grind of a rank 0 disposable lab assistantThe only folks who tend to swap disciplines willy-nilly are already powerful enough that it doesn't really matter what they study.
I'm playing rogue trader for the first time and it's my first exposure with 40k. I'm enjoying the lore and everything about it, so wondering where best to start to understand more about 40k as a newb. Never played it before but my local games club in town has a 40k group so I may watch and see how it goes but are there any recommended media to get into to know more about the world?
>>95976960First, start with the following bits of knowledge:
1- The Eldar are correct in all particulars
2- The setting has been trundling around for coming up on 40 years now and because of that, it's a mess. Contradictory lore, lore written in different eras of corporate policy, lore written by people with one hand down their pants, lore written by committee and focus group approved by fancy marketing firms, and most recently, lore written by xittertroons intern shitposts. There is no real consistency, just broad strokes.
With that out of the way: You're basically drinking from a firehose. No real starting point.
There's youtube for broad strokes stuff and some deep dives that are closer to creative writing. Everyone has different favourites, just punch in a random faction you like. Or a part of the setting, like hiveworlds or maiden worlds. Or even abaddon's toilet paper, that probably has results.
Codexes are full of short stories and blurbs and diagetic lore. GW are pack of legalistic retards at the best of times and they have interns checking for 40k books in threads, so I'd go hit yandex or the usual places for those.
Book wise, Abnett's Eisenhorn series is a fantastic few books written a while ago in a different era of lore by an author best described as mechanical. They give a very brief overview of a lot of things, but are more of an in universe experience. The Cain books by Sandy Mitchell are genuinely funny and interesting reads and take you through large parts of the galaxy, meeting awful xenos, all through the experience of scifi flashman.
If you examine our humble OP there's a lot of books in there that present things in the light of a tabletop rpg and are mostly accurate. You're already playing rogue trader with your lads, so download the rulebooks for that and have a look through.
Try and avoid 30k, it'll just give you a headache.
>>95977018Thanks anon, I'll check those books out and see how my firs time watching a game goes. In the meantime, it's back to rogue trader killing xenos.
>>95977018>1- The Eldar are correct in all particularsBoth heretical and extremely wrong
>2- The setting has been trundling around for coming up on 40 years now and because of that, it's a messBoth heretical and extremely right
>>95976960Outside of the Rogue Trader RPG books? Simon Spurrier's Xenology for an Imperial view of the various alien polities, and any fluff in the BFG Remastered rulebook or fleetbook (a collation of the official BFG stuff before its abandonment).
I'll second reccing Eisenhorn and Cain, and I'll add the Gods of Mars anthology on top of it, because I'm a sucker for the cogboys. Gaunt's Ghosts is good for IG. After that, wherever the wind takes you, anon. But yeah, avoid 30k.
>>95976048The admech is similar in a lot of ways to the church. They have a list of scriptures that they study and debate, and their consensus form the basis for the cult's operations. The common tenets have changed before and will change again, that's where sub-cults like electropriests come from. That's little use to someone who's not gonna see a century, but the upshot is that the admech has internal politics and differences on the nuances of scripture. Don't think opinions like "Jesus was a woman", think "was this command being phrased poetically or literally?"
>How much pushback is there in cult mechanicus for swapping from metal to flesh disciplines?Genetors are explicitly a large division within the admech, since they don't just study their own biology, but also agriculture, biospheres and local/xenos diseases, viruses, etc. The admech also makes servitors, studies abhumans and gets up to shit like genetically modifying workers. It's safe to say that the admech doctrinally has no objection to bioaugmentation... so long as it's still AUGMENTATION. Logic is highly prized, after all, so if a techpriest explained he kept his original arm because it self heals and has little maintenance, and grafted additional machinery to his circulatory system to enhance that, rather than maintain a mechanical arm, it'd likely be accepted as a perfectly reasonable.
The rest is politics. Your mentors have invested time, resources and effort in order to get you where you are today. Changing your mind this late in the game is going to be massively disruptive to your career. You might not have a replacement, you may be breaking promises, people were counting on you being around. What if there isn't a Genetor willing to train you? Are they on this planet? Etc, etc. It goes on. Flipside, your training may have been multidisciplinary or you got tutored on the side, and you're just shifting your focus slightly, and you become an enginseer who does a bit of meat research on the side.
>>95977088Copy that. The general rule of thumb for 40k books is that Cain is good for humour (though it's mostly played straight) and Eisenhorn for anything else. If you prefer audiobooks, both are great though Cain's are better. The rule of thumb for authors is that abnett's alright and anyone else is just meh. Goto is a heretic.
Your best bet is to find something you really like, and learn as much as you can about then. You'll pick up a lot of things as you do. DH1e's.. Inquisitors' Handbook, I think? Gives a lot of information about different worlds and does diagetic storytelling through items.
>Dark Heresy
>offer uniques as quest rewards
>heretical origin
>players: this is obviously going to corrupt me and is evil, I'm not using it
>xenos origin
>players: this is obviously going to get me arrested and executed, I'm not using it
Whilst I commend my players for being as zealous, xenophobic and conformist as the setting asks, I'm genuinely not trying to kill them and so they aren't getting to play with cool shit. :/
>>95977312Maybe introduce an NPC that can exorcise/bless loot?
>>95977312Maybe you should do as much basic research as your players and not give them "rewards" that the characters would hate? The setting is full of old tech that doesn't have warp taint or xenos cooties, so why not offer some of that?
>>95977468>95977468>9Thank you, Lord Tzeentch, for your insightful analysis.
>>95977312have the inquisitor use some xenotech infront of them. Monkey see monkey do
>>95977312Or you could remember you're playing 40k and not DnD and your players are objectively correct.
>>95977312You need to cocktease them with what all the cool shit can do. You need to let them see a daemon sword in action and how it absolutely *fucks*. More importantly, give them a character or two who is very visibly using Chaos and xenotech to fight the good fight and not be corrupted at all, to prove that Xanthism has some meat to it, that you can get away with it.
>>95977312>>95978008You should focus on the xenotech first. That's generally "safer" and allows for a lot of cool effects and qualities, while generally not damaging your eternal soul. I wouldn't fuck with heretical/chaos tech for anything though. The closest I could get would be components from the Black Forge. There are risks, and there are guarantees of getting wrecked.
>>95977312This is why my DM switched to Black Crusade. More fun to be able to just play with all the fun toys and not worry about the consequences as much.
>>95968633 (OP)Something happened in todayโs session that has brought me to my knees.
>Be me, space marine>With my Imp guard buddy>Sneaking into an office to find evidence linking bureaucrats to a conspiracy >Find safe underneath desk. Cycle through helmet vision settings to scan it>Necron scarab inside.>Me and guardsmen decide to take the safe along with some documents>Me with my 44 str +20 from power armor. โโI just pick up the safe and carry it underarmโโ>I roll strength check with -20 debuff. Roll 82>Basically powerless to pick up this fucking basic safe>Guardsmen gives it a try. Rolls 8 with the same penalty. 2 degrees of success>Rips it out and carries it>MFW I am the Emperors Angel of Death and I couldnโt even pick up a safe but a normie guardsmen did.I want to kill myself.
>>95978585Why was your GM making you roll that, that's fucking retarded
>>95978585>-20 debufffor what purpose
>>95978614Beats me. I'm not in his mind.
>>95978619Because it was welded to the floor I think
>>95978619>for what purposePrecisely for the purpose of facilitating hilarious situations like anon's.
>>95977312The trick is how you look at it, and how their superiors view it. Jokaero digi weapons are technically xenotech but nobody's going to call it heresy if the Lord Inquisitor has a digi-melta built into one of their rings for self defense.
At the risk of it sounding like flanderization, use the words of Xavier Calcaszar in Rogue Trader CRPG and countless other radical inquisitors when discussing their use of forbidden xenotech or heretical material: "It will only be heresy if I lose, and I will not lose"
>>95977623We all have 9's, dipshit, it came free with your fucking base 10 system.
>>95977312Heretical shit WILL corrupt them, and if you play it like it won't, you're doing it wrong. Xenotech can be usable or worse than tainted stuff, see Halo device for reference. Generally, the more mundane the xenotech is, the safer you are (and the more easily it slots into "this is definitely just archaeotech, don't worry about it").
>>95977468Speaking of archaeotech, this anon has the right of it. Give them a gun that's older than the Imperium and shoots real fucking nice.
>>95977018>by an author best described as mechanicalAh c'mon, he's not that bad. Abnett writes in a very modern pulp style is all. All action, straight to the point.
>>95976960Ian Watson, with the caveat that he was writing back when 40k was supposed to be fucking weird so it's basically too good for modern 40k canon.
Good campaign ideas for an Only War campaign?
>>95979303Kelly's Heroes. The Squad learns of an old STC fragment somewhere in the warzone. The Mechanicus will pay you all so much money you can buy a Paradise World for it, if you can retrieve it and get it to them without getting shot. Are you bad enough dudes to go deep into enemy territory and retrieve that STC fragment?
>>95979344Should the party comp be restricted to regular guardsmen specialities? Kinda of weird for an ogryn, techpriest, psyker, commissar, and stormtrooper to all be hanging out, right?
>>95979435For something like that premise, it makes sense that it's a ragtag band of misfits that have either had enough, or have gotten together and decided that they're gonna get their big break. As long as your players are willing to work with the premise, you should be just fine.
>>95979303Pick one of the pre-written mini-campaigns as a starting point and work from there, maybe?
file
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Cutehammer.
>>95978585The might of the humble guardsmen
>>95978585what chapter were you? that will determine whether this is funny, tragic or both.
>>95976960Player 40k Rogue Trader (by Owlcat)
>>95980038hollow bones innit
The Askellon sector. Home.
>>95980591The Calixis Sector.
Home.
>>95978945It wasn't really in reference to his writing style though there's some of that. He's not Brandon Sanderson, who writes technical manuals disguised as novels. Just Abnett's output. He's very much a working author.
>>95980591>>95980694The Solaris Expanse.
Send help I am very lost.
>>95981008I gotta get me into one of them spaceholeussies
>>95981016That's the Sydian Abyss. It's a work in progress. That warp storm opened when a Skitarius Ranger headshot a Navigator while said Navigator was speaking a word of the Ever-Changing Axiom. It is generally regarded as a bit of a problem.
>>95980035Don't. It's fanfiction at best.
>>95980035Seconded. It has a nice little dictionary built into the game for in-universe language and such, plus it's the most recent canon look at rogue traders.
>>95980035>>95982576Yeah that was the rogue trader I refereed to when I said I was playing it for the first time. It's my first experience with 40k and it's good shit. How similar is it to the RPG it's based on?
>>95982688Not the worst adaptation, but it's definitely taking some shortcuts and isn't going to give you a 1:1 view of how it plays. That said, it's very good at just selling it to you for the setting and such, and the normal loop of "go to place, do thing, get PF and buy new swag"
>>95982688It is their pathfinder engine wearing the skin of the game it is based on like a flayer.
>>95980591I don't like this place.
>>95980694I like this place.
>>95981008I don't know this place.
>>95983383>I don't know this place.It's where I set all my recent games. I'm putting the full setting info in the next book for peeps so others can use it too.
>deleted a boss with 51 wounds using Full auto burst with a heavy bolter
very fun but uh. I don't wanna do that again (I do but I don't wanna cuck my DM.) Think if this guy dies i'm just gonna go full Lamenter Tac marine. - I'd prefer not to have the Blood Rage curse but ehh what ya gonna do.
>>95987128It's impossible to have a "boss fight" in the FFG systems. The system isn't built for it. Deathwatch is structured to let the players walk over everything.
>>95987128>It's impossible to have a "boss fight" in the FFG systems. The system isn't built for it. There's a reason RT has all the main bosses have a second/third phase and ways to heal in the Owlcat game that wouldn't be a thing in the actual FFG system. Definitely found this as an issue with my players becoming hyper lethal and singular big enemies not cutting it.
>>95987292>It's impossible to have a "boss fight" in the FFG systems>>95987356Yeah he was just a 'boss' in the sense he was bigger than the rest but he was still just a (powerful) psyker who got 51 wounds in one turn and blown the fuck out KRA-KOOW.
it was our second session in totality, so i'm not surprised things like this'll happen.
>>95987292>>95987356Bosses need to be separated from the concept of master-class or extremis enemies that the game uses. You can have a big boss, but ideally it should be done sparingly, to show that this dude is the biggest threat possible. A true boss needs two thing:
>mechanics>action parityI've seen these two things make firing lines impossible and allow for an interactive boss fight. Additional enemies during the fight are optional but suggested.
>>95980694whenever i see this map i'm always confused to where the Screaming Vortex and Void Dancers Roil are supposed to be
>>95988786>Screaming VortexI thought that was adjacent to the Calixis Sector but not actually IN it; like the Koronus Reach.
>>95988786The two big warp storms and the Maw passage are on the Koronus Expanse map from the Rogue Trader core book. Just put the Koronus map to the left of the Calixis Map to get the whole thing, as shown here.
>>95988786https://files.catbox.moe/61ddre.png
Here's a rough map of everything in relation to each other. Also, an aside note, anyone who tells you to use windows 11 should be shot. I upgraded my desktop machine to something modern and I've spent more time making it work like an OS rather than an advertising black box designed to feed them data to train their shitty llms with than I have extracting all my pdfs, images and antisemitic memes.
Astartes are fully awake when they implant gene seed right? Is that because they can process pain medication so it can't affect them or for some other reason?
>>95989209Why would they be awake? I've never seen anything that even suggested that. Maybe some chapters keep them awake for the black carapace or something because they're assholes. Or because some individual marine wants to prove how tough he is. But you probably can't just play someone's nerves like a fiddle and expect them to be awake and still.
>>95987446>mechanics>action parityOkay im a little interested
>>95989079>>95989121thanks anons. I knew they were on the edge of the map somewhere but I didn't realise they were so massive
>>95989121top shelf, thanks
Is there any RPG where you can play as Tau?
>>95990283Two seconds of googling would show you there's a splatbook for RT for exactly that. It is pretty sloppily executed though, to a point where I can't really recommend it but hey, it's there if you really want.
Umbra
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>>95989936Creating a good boss can take some effort, but this method should be used sparingly, usually for the final boss of a series, because of how intense things get.
>Action parityThe boss has a turn before each player character. During this, they have their own actions and reactions, which can only be used against the player whose turn it is next. It's like monster hunter, where the monster is constantly swapping its attention between hunters and giving everyone an equal fight. Optionally, the boss can have a nova attack or chip attack at the end, a low-damage attack that strikes everyone for low damage (that you can react against if you have a reaction) to keep pressure on everyone. This prevents the players from exploiting action economy to drown the boss in attacks, because no matter how many attacks there are, the boss will always get to react. In turn, you don't usually need to put in secondary methods of defense like shields or FNP, or if you do, it should be low-intensity.
>>95992725>MechanicsThe boss has either massive damage reduction or straight immunity to damage unless a condition is met or action is taken. For example, an Umbra suffers 90% reduced damage against energy, rending, impact, and explosive damage types, but other damage types inflict normal damage. In turn, the umbra has low health compared to an equivalent enemy, to reward those who prepared with alternative damage types.
Alternatively, a boss simply cannot be damaged due to esoteric or technological means, and the players must solve this during the fight before the boss is damageable. For example, the boss is covered by an impenetrable energy field from a blackstone projector inside them. However, player research has found this blackstone projector is positively charged. By standing next to a negatively charged blackstone projector in the environment, the players can daisy-chain an energy link from negative terminal to positive boss, blowing out the boss's shield and making it damageable. All the while, additional enemies and maybe even the boss are attacking the players. This lets the players have an active hand in weakening the boss, and preventing everyone from just buffing up and melting in an immobile alpha strike. A GM can get creative with mechanics, but it's wise to introduce your mechanics in a safe and experimental way beforehand, for example, letting players experiment with the tether to link to and open a webway gate to the boss. These methods are made to keep the players mobile and active, so they feel they had an active hand in weakening and damaging the boss, rather than just stacking damage talents and wargear. Of course, if your players are brainlets, you may want to ease on the difficulty...
>>95992756>90% reduced damage against energy, rending, impact, and explosive damage types, but other damage types inflict normal damageShas you need to remember that other people haven't invented additional damage types. From the perspective of someone who hasn't replaced their blood with homebrew, this is ALL of them. You're gonna confuse the poor fucker.
>>95993188I'm just using it as an example. Another form of damage reduction I tried a few years ago was an enemy that adjusted its resistance based on what attacked it last. So shooting it with Energy damage made it almost immune to energy damage, but take bonus damage from other damage types, so you had to constantly swap damage types to hurt it efficiently. If everyone uses the same "efficient" loadout, it causes problems. It lets peeps branch out and utilize different weapons.
How does the Eldar Webway work? Is it teleportation or are they walking to their destination? Wouldn't walking be slower than a warp jump?
>>95994219It's a separated space from reality, like warp travel but safer, as long as the warp doesn't breach in. It's not exactly teleportation because it's not instant, but it's much faster than walking and (usually) faster than warp travel.
>>95994219>Is it teleportation or are they walking to their destination?It's a little of both from the vague descriptions I recall. The Webway has pseudo-physical tunnels that must be traversed to get between its gates. Some gates go out to realspace, others go to other parts of the Webway. Tunnels can be any size - potentially big enough for small planetoids to travel through them in extreme cases, so using vehicles is oftem an option. Distances in the Webway may be objectively short or long, but will usually be much shorter than an equivalent Warp trip would be. Really short tunnels might be little different from teleportation. Navigating the Webway is supposed to be pretty difficult, and it's hard for people other than Eldar to travel it without getting lost or trapped. Also, the Webway supposedly has weird anti-entropic effect. Humans sometimes get reverse-aged from being in it too long (it's clear if this can be dangerous, but it probably can since it's Warhammer). So far as RPG mechanics go, The Soul Reaver has the Navigate (Webway) skill, but I don't remember detailed rules for using it.
I really hope imperium maledictum gets a more interesting book for it's next supplement. I kind of want an assassin themed book or maybe one about various gangs on necromunda.
Anyone got any good stories from any of the games? I have one where an all human party of black crusade characters ended up getting strong enough to smack grey knights and custodians around.
>>95994495Well, let me think. I've told most of my tales already, haven't had the chance to get a good game together for a while so I'm running a little dry on them, but there was a bit of an adventure my Rogue Trader had. We were hunting a pirate and dropped out of warp unexpectedly, in a contested system. There was a planet, besieged by... if I recall, it was orks? Possibly tyranids? It was really more of an afterthought, and I may well be misremembering - we were focused more on the mysterious space station, and the enormous void kraken seemingly guarding it. The thing was about the scale of a Grand Cruiser, not counting the tentacles, and myself and my crew were in a mere Firestorm, the good ship Wrath of Navaar. Lucky us, we had a deft hand at the helm, a deadshot at the guns, and an archaeotech lance of prodigious power. A skillful bit of maneuvering and one good volley convinced the beast to seek easier prey, and we boarded the place in search of loot.
What we found instead was a populace of Felinids in a strange sort of temporal stasis, which was about as odd to encounter as I'm sure it is for you to read. There was clearly some form of psychic fuckery occurring, but there was also plundering to be done, so we set forth to investigate according to the old adage, "get rich or die trying". Well, after a bit of prodding, some of the locals woke up, and something resembling a leader among them delivered Exposition. Apparently, three or so plots had collided to bring about the situation. Firstly, the Felinids had been trying to restore the station, for use in their orbital infrastructure - I'm quite fuzzy on the details, mind you, but I believe it had had something to do with the nearby planet, which by now was essentially lost. Secondly, there was a detachment of Dark Mechanicum in the core of the station, worshiping Hashut and trying to turn the reactors into a ritual which would suck the place into the Warp as some kind of sacrifice.
1/?
>>95994495>>95994843Thirdly, there was the Void Kraken, which could sense lifesigns, and was very hungry. In the interests of avoiding becoming either a leviathan's lunch or a demon's dinner, the Felinid's psykers had performed some form of stasis-inducing ritual to freeze everyone in time until external rescue could come. What with the situation on the planet having severely deteriorated in the intervening timespan, this external rescue was down to us. Oh, and by the way, our disruption of the whatever-it-was was spreading uncontrollably through the station, waking everyone, and the Void Kraken was starting to circle.
So, this was a fine pickle we'd found ourselves in. The primary priority was, of course, to beeline for the reactors and ensure the DarkMech weren't going to drag us all into super-hell, so we stormed Engineering. They had a nasty little killing field set up, but it was mainly armsmen who died, so it could've been worse. Unfortunately, the head honcho decided to teleport out rather than face his fate like a man, and we soon received reports that a previously unnoticed light cruiser was warming its plasma drive and breaking from the station. We didn't have much time to worry about that before the Void Kraken made itself known again - and just like that, one problem was being munched on, and the other was preoccupied doing the munching.
Of course, it couldn't be easy, we still had to deal with multiple immaterium breaches aboard the station from the botched reactor ritual. The felinids had most of the sectors on lockdown (if nothing else, then by sheer weight of bodies), so I and my retinue chose to make for the bridge. There, we found a number of large, red, and very angry Khornates squeezing themselves through a rift, which sealed up shortly after. It really is a pity for them that my power sword was the relic of a saint - I personally halved their number, and my subordinates polished off the rest.
2/?
>>95994495>>95994955Well, after all of that excitement, the station itself was incontrovertibly tainted, and my armsmen had been quietly looting anything of value the entire time, so I quite graciously decided not to contest the Felenid's claim to it. We packed up, made all the right diplomatic noises, and quietly disembarked, keeping the station between us and the still prowling Void Kraken, ignoring the various distressing transmissions emitting from that region of space as the beast finally noticed all of the now very-active lifesigns on board.
We approached the mandeville point of the system, sensors trained on the unfolding display of xenofauna feeding habits, and when the Explorator judged the beast was sufficiently entangled with the wreckage, he sent out a burst transmission directed toward a program embedded within the station's much-abused reactors. Freed from the restrictions of standard operation, the ancient devices greedily imbibed the contents of their fuel bunkers, and as they sang the sacred hymnals of atomantic potence one last time, we watched, some in awe, others in cold calculation, as the station bloomed into an artificial star.
Come to think of it, since arbites are all in the news now, I suppose it's a little bit of an omission that the IM core book doesn't have rules for an Adeptus Arbites patron.
Some tokens I made for my player's Black Crusade campaign.
>>95998188Very nice! My BC group doesn't look nearly as intimidating as that.
Starting up a Dark Heresy game in a month or two.
Character is a Rogue-Trader-Wannabe Highborn, Born of Necromunda to the Helmawr Dynasty but since the house has hundreds of scions all competing for the house she decided to fuck off far from that bullshit, she'd have a better chance ruling her own planet by joining the Inquisition.
Looking at grabbing a Webber, the unique weapon seems super powerful for snaring a large group of enemies, has utility both in and out of direct combat situations for capturing targets and comes with that slight Spider-theme that matches for Necromunda born character. However I'm second guessing myself on it thinking maybe I should just grab a high-quality autogun or hellpistol or something instead of trying to slug a niche exotic weapon.
"Priest say Emp-rar say 'Hillmen big, Hillmen dumb, Hillmen not hoo-man.' Mebbe. Mebbe. But priest not say Emp-rar say 'Why me enemies no dead, where me meat, Emp-rar hungee.' Hillmen do good for Emp-rar, me tink."
During the later stages of the Damocles Gulf Crusade, Imperial forces stumbled across the high-gravity world of Barma, a mountainous planet bristling with rocky peaks and lined with deep, lush river valleys. An indigenous race of primitive but tenacious Ogryn had, to very nearly everyone's surprise, been mounting a successful campaign of resistance against a well-armed but beleaguered Tau garrison for decades. Lacking the strategic assets needed to mount a full-scale campaign, the Officio Tactica settled for covertly arming the Ogryn with more advanced weaponry and equipment. Barma, and her native Hillmen, settled comfortably into the Imperial fold not long after the end of the Crusade.
Barman Hillmen are not necessarily smarter than their Ogryn kin, but considerably wilier and more patient; they delight in finery and baubles (especially anything that compliments their flaming red hair), have an excellent eye for rough terrain, and are more than willing to throw their weight around with "lowlanders", their pejorative term for the smaller Human subspecies born under lower-gravity conditions. Generations of Hillmen have joined the Guard in a semi-mercenary fashion, using their great strength and tenacity to conduct guerilla, security and mop-up campaigns in even the roughest terrain. Off the front, their natural skills at handling Grox and other large beasts of burden make them a valuable asset to Imperial supply lines.
Though they are offered more advanced weapons, the Hillmen delight in their simple slings and in a great innate ability for throwing things. Anyone who has seen a Hillman throw a barrel of Promethium a distance of nearly half a kilometer can vouch for their effectiveness.
>>96001494Characteristic Modifiers: +10 S, +10 T, -15 Int, -10 Ag, +3 S or T, +3 BS, +2 WS, -3 WP
Starting Skills: Command, Common Lore (Ecclesiarchy, Imperial Creed), Intimidate, Survival, Common Lore (War) or Navigate (Surface) or Trade (Fletcher)
Starting Talents: Street Fighting, Deadeye Shot, Air of Authority or Orthoproxy, Die Hard or Iron Jaw, Arbalist or Merry Man or Hurler or Balearic Legacy
Starting Traits: Auto-Stabilised, But It Dark In Dere!, Clumsy, Size (5), Sturdy, Unnat. Str (+2), Unnat. T (+2)
Starting Wounds: +15
Starting Aptitudes: Ballistic Skill
Languages: Can speak, but not read, Low Gothic
Abhumans: All Guardsmen from Barma are Ogryn. Support Specialists must be generated using the rules for Mixed Regiments.
Narrow Focus: A Character from this regiment always count as both an Ogryn and a Guardsman for the purposes of prerequisites, regardless of his current Speciality or Advanced Speciality.
Mountain Shouts: Characters from this regiment may reroll failed Command or Intimidate tests to disperse crowds, break up fights, direct traffic or otherwise manage non-combat disciplinary issues, but must take the second result even if it is worse.
Hopelessly Primitive: Characters from this regiment suffer a โ5 penalty to Ballistic Skill and Weapon Skill Tests when using any weapon that is not from the Low-Tech weapons group, even if they possess the proper Talent to wield the weapon.
>>96001506Favored Weapons: Sling, Great Weapon
Standard Kit: Mono Warknife (Variant with Incredibly Dense and Leaden), Good-Craftsmanship Sling with Expanded Pouch (Variant with Brutal Construction and Corrupted Pattern), 40 Bullets, 10 Whistling Bullets, Buckler, Glow-Globe, 2 Knives (Variant with Incredibly Dense and Leaden), Uniform, Poor-Weather Gear (straw cloak), Rucksack, Set of Basic Tools, Mess Kit, Canteen, Blanket (wool), Sleeping Bag (sheepskin), Grooming Kit, Cognomen Tags, Instructional Picture Book, 14 x days' combat rations.
The Hillmen of Barma use the following options for regiment creation: Ogryn World, Supine, Primitive Skirmishers, Sharpshooters, Military Police, Ogryn Weapons, Hardened Fighters, Primitive
>>96001175Webbers are neat, and in the right niche, very useful.
They also can't kill anything worth jack fuck, so carry a backup piece. Never underestimate the power of a brace of Belasco dueling laspistols loaded with hotshot packs - 1d10+6 pen 8, accurate, tearing. At Very Rare they're basically disposable to anyone of means.
>>96001175Remember your weapon training. A hell pistol will generally do more damage than the other options. A webber is more for support. Autoguns are good for suppression. If you want to use a SP weapon, there are some fan rules I have used and seen before and conversions to run heavy combat rifles. Essentially it is just a heavy stubber with the basic profile, lower ammo, and lower rate of fire compared to a heavy stubber or autogun.
>>95995092>>95994955>>95994843This seems like a fun story. The story of how my players in Black crusade got strong enough to stomp custodians and grey knights is not as exciting but it was fun. There was an paostate with melee focus, a ranged renegade soldier, and an unaligned psyker. The psyker had terminator armor and the rest had artificer power armor.
Everyone involved wa looking into rumors of an ancient legionary ship that crashed unto a planet long ago. The players' goal was to find any relics, info, and maybe even geneseed to corrupt. The custodians and grey knights ended up invovled since this was the precursor mission to the PCS launching a black crusade. They dealt with the grey knights mostly up front since everyone at this point had really broken signature weapons. THe custodians were lured into automated defnses part of a derelict hive block. Then the psyker used a gravity well to have a whole block fall on them. The last custodian was ganged up on with little chance to recover. It was funny seeing 3 basic humans take out some tough enemies. I was expecting more of a stealthy approach, but they kind of went all in. The game ended with getting an archaeotech ship up and running and geneseed they used to make slave space marines.
>>95994495Why do we keep getting speculation over IM splatbooks? They have been very clear that they're doing Inquisition, then Admech.
>assassinsHoly fucking tertiary junk, anon. Let us get vehicles and actually important shit first.
>>96001890Weapon training is a big factor I'm considering too. Exotic training for the webber is 300+ XP in the hole, plus extra if I want to take Grenadier to make it super reliable.
Hellpistol cooks with just starting proficiencies and doesn't need any extra skills to be viable since the high pen reduces the need for called shots and reliable damage means dual wielding isn't mandatory. All of that means more XP for the investigation side of things.
But that said, Webber is interesting and unique and opens new options while the Hotshot is just another pistol that turns a guy into a corpse, kinda boring.
I feel like trying to do both is a waste of investments, spending 300+ XP and starting aquisitions on a "secondary" weapon instead of tools and gear to help excell at the investigation.
I'm not entirely sold on my Role yet, Desperado is clearly the choice if we take the Hellpistol, being able to move and shoot seems to open up so much saftey and mobility for Dark Heresys super lethal combat, but we already have a combat monster warrior in the group so tripling down on a fighty character seems bad when I could bring a Sage or Seeker with a Webgun.
>>96002144>just another pistol that turns a guy into a corpse, kinda boringNTA but I need you to understand that there is no better way to control a given battlefield than to kill your enemies. By all means rely on other stuff first but you had better damned well be packing some heat and using it when it becomes necessary.
It's damn near suicidal not to have a myriad of tools for a given situation, and one specifically for nonlethal capture is generally the last one you should look to secure. I like to have a las option, a solid projectile or bolt option, and a flamer for when you really need some AOE (and trust me, you WILL). Carry varied grenade types as well. Be sure that that loadout contains a choice for both near and distant combat, or at the very least melee and midrange.
>>96002144>starting aquisitions on a "secondary" weapon instead of tools and gearThis sounds like DH2e, and you are falling into the trap.
You generally get 2-3 acquisitions. Most characters will start with shit tier "armour", so your first acquisition should be the highest rating armour you can get and wear that complies with acquisition rarity cap. Your second should probably be the best weapon you can get for your role and training, again paying heed to rarity cap. If you do not do this you will likely struggle in early game combats and even have to burn fate, 40krpg combat is no joke. If you have acquisitions left after making sure you have adequate protection and weaponry then you can use it on gear and tools, but there already aren't any tools that are worth it over protecting your hide.
>>96002559>there already aren't any toolsThere really* aren't any tools, damn phoneposting.
>>96002559Man's got the right of it. Spring for a forcefield if you can, even a junkier quality one can soak a good few shots.
>>96002559About the only adjunct I'd make to this post is that you should speak to your GM about an auspex if this is indeed 2e. +20 to awareness tests is a pretty serious boost, and the free action is even better if you have tech-use. Maybe even if you don't.
Hey fellas. Asking in case anybody has done it, I'm running an Only War campaign soon. I was going to compile all the tables in the rulebook. Has anybody done this work already, or should I contribute it if that's not the case already? Cheers.
>>96004054Never a bad thing for compiling info.
>>95994495I have this one I just shared last thread, which I'll link in the interests of not clogging up this thread.
>>95945608
>>95993188>mechanics>additional damage typesI disagree with shas on too many things but i do respect how hard he pushes the system
>>96007245Aye, hard not to. One day the man's gonna have to collate all his shit and on that day we'll have the 40k equivalent of GURPS.
>>96007271Didnt he say that was what his new setting book would be
>>96007640Entirely possible that I missed that, I am reliably informed that I lack a long-term memory.
>>95978585Local GM doesn't know how unnatural Characteristics work the movie novelisation. Unnatural characteristics would've turned on average that -20 into a +0. Not withstanding you could have easily just punched it out of the floor mounts with power armored fists. If this was a black crusade or post black crusade system you add two degrees of success automatically with 4 unnatural strength. Also time limits nonwithstanding I wouldn't have a space marine roll for that. His base weight limit far exceeds a mere safe. Whilst the guardsman likely could not.
>>95968633 (OP)Has anyone ever tried a game where the PCs are lower deck crew on a Rogue Trader ship?
>>96008310No, but that'd work as a swords and sorcery adventure pretty easily. Functionally identical to a smaller underhive adventure. Hunt down something like a copy of Hired Gun for ideas?
>>96008310>>96010065Actually, now I think about it: Assume it's on a universe class mass conveyor. That's like.. I'd guess about 3km tall with some incredibly shoddy math. Not all decks are going to be nice human sized, lots of inclusions, lots of cargo holds - let's say roughly 15m tall on average to account for all those. So you have about 200 floors at 3km tall. Each floor has floor space of 15.6ish km^2 or so? So about 3120 km square of floor space assuming there's nothing there. So cut that in half just at random because it's an imperial ship and full of museum stuff and you get something like 1560 square kilometres to play with. Which google tells me is the size of utrecht province - not city, province - in the netherlands.
Have them as part of some lower decks order of knights dedicated to protecting the higher folk, ie, the trader and his retinue, and you have an excuse for them to leave on planets.
What makes the Chaos Gods chaotic? They seem to be beings made of psychic energy centered on concrete things like particular emotions or desires. Is the Emperor their opposite? A god of order?
>>96011397They are the sum total of *all* of the things and desires and prayers of their portfolios.
>You know how the abrahamic yhwh is said to "answers prayers"? Even unconscious ones? And SO many prayers are at least at-odds if not explicitly contradictory?>In 40k the gods are real, and this is precisely what's happening.They aren't chaotic in the "lolrandom" sense. They're chaotic because TRILLIONS of souls pulling every which way causes every last bit of warp power sprayed across the galaxy unevenly spread by various factors, to cause a LOT of shit to NOT go as any one individual was hoping for or expected.
>Factors like your own relevance, affinity for the warp, affinity for that god's own precepts, what you're trying to do, how weak is the veil in the area, what you're offering, etc. As for your last question, no: Their opposites are within the four as well. Nurgle's stagnation, contentment and acceptance oppose Tzeench's change, hope and desire for change, as one example.
The Emperor was basically becoming (or may already have become an unawakened not-yet-exploded-into-full-form one) a chaos god of hardcore xenophobic fascism and total religious worship of unbelief.
>Like when evangelicals think Athe is the name of the goddess nonbelievers worship.
>>96008001Aren't unnaturals only applied on a success? At least, that's what my BC rulebook says. Your space marine with 40 strength doesn't actually get any stronger than a guardsman with 40 strength until he passes the test, which is retarded, but that's how the rules says it works.
>>96011958correct. Unnaturals boost your successes but don't make you more likely to succeed. Huge help in opposed tests of course, but you still have to not have failed the roll for them to kick in.
>>96012051Even years later, that whole concept is moronic. I get what they were going for, if the DoS desired was 3, then a human with 40 and a marine with 40 succeed 10% and 30% (adjust by 9% depending on the DoS counting of that edition) of the time respectively, so a marine succeeds on the task more regularly. However, that requires DoS counting to actually be enforced and respected, which no table I've ever been at has ever done, even the grogs who I first played tabletop with. It's like FFG got spooked at the idea of just giving marines +20 and did this instead.
>>96011958Whilst I forgot to mention that it only affected successful teat. Despite that, it also boosts your strength bonus. This, along with your unnatural toughness and power armor, increases your carry capacity greatly. With 8 toughness bonus and eight strength bonus you can carry that safe easily. The Guardsman actually struggles without eating fatigue unless giga jacked. If the safe is too small for this to matter again, why is your space marine rolling? Balancing for space marine challenges vs human challenges is the greatest difficulty a GM faces if he lets both into a party.
>>96012235The problem isn't so much that ffg didn't give them that +20 the problem is they expect you to give different checks to humans and atsartes. You as a GM are supposed to gauge how difficult something is with all the context in mind. A human trying to rip an inset, welded down, and secure nobleman's safe from its housing with his bare hands should get a -60. Whilst a space marine has all the tools he needs just by existing for that task.
>>96012051>Unnaturals boost your successes but don't make you more likely to succeed.In deathwatch each level of unnatural gives a +10 to the test.
>Dark Heresy game
>all my (ooc) schizo theory were proven right after long waiting and blueballing on information until we got the old woman that yapped exposition
Theory was that Tsyiak, the dancer at the threshold is a daemon that impersonated Saint Drusus and fooled Orland Skae, thus causing the whatever happened in Stern hope.
Now Tsyak is back again trying to do the same thing again and we have to kill his ass another time in our mission in Iocanthos.
That and since we are already there, might as well meddle in the local politics and nudge someone to Planetary Gorvernor.
Fun times. Time to kill a daemon, Emperor protects.
>>95968633 (OP)So im about to play imperium maledictum. Is biomancer good? I wanna be a healer using it
>>96016492God I want to breed Callida so much bros.
>>96017913SHE'S ONLY 16 YOU SICK BASTARD
>>96018104>Commiefornia brain rot>Ignoring that 16 is the univeral down to fuck age world wide through all of history>Implying the Imperium gives a shit about concepts like how old you are when you start pumping out more guardsmen
>>96017781Biomancer healing was (and still is) considered very broken. Just play up the body horror aspect of your magicka knitting flesh back together and resetting bones, not only is that very fun and grimdark but also helps to distract your GM when you're trivialising the crit system and making a mockery of battle damage. Maybe also spec into melee if you fancy, as biomancy does well at that too.
>>96018360Congrats, you're a retard if you dont understand why certain countries take the below stance. Your prefrontal cortex doesn't fully develop until your 20s, under that age you are not mentally developed enough to make well informed decisions, and you can be easily taken advantage of by adults and suffer long term scarring and issues from the results of that. Viewing anyone under 18 as a child who cannot consent protects them.
t. an Australian
Ran the first session of Dark Heresy, 6/7 players are newcomers so they're on board with my schizophrenic modifications.
The moment the tech adept realizes how fucked his strength bonus is he tries to kick in a 3m thick plasteel door (SB 7, most of it via good Synthmuscles).
The pyromancer tries to pocket bits of a mutated warp touched corpse and uses his powers to light cigarettes during warp transit.
And the defacto leader adopts a shoot-on-sight policy for anything that looks funny.
All in all, i think i lucked out.
>>96018360at least go jerk off to the adult version that he posts naked on twitter instead
>>96019660Sounds like a fun group; I hope you enjoy it.
>uses his powers to light cigarettes during warp transit.Nothing more fun that irresponsible and unnecessary use of the Warp. In last night's game my sorceress was levitating everywhere just because she didn't want to get mud on her shoes.
>>96016492How much did you share with the GM and how much were you privately right about? I sometimes catch myself sitting on my ideas if they would be too meta/too much a chance of being wrong in that instant.
>>96019872I just hope i can pull through. First game that went anywhere and im flipping between improvising and writing a script.
>>96019962>flipping between improvising and writing a script.Which did you do for your first session? That seems to have been a winning formula.
>>96020042>>7 players
The right GM can manage it; we've got seven players at my table as well.
>>96018104So she's old enough to be possessed by daemons and murder people in service to the inquisition whilst having chirurgeonical skills that make the average magos biologis blush yet can't get laid? The true tragedy of the Imperium.
>>96020028Uh...both. I follow the script until they decide to throw me for a loop.
>>96020042Things got out of control, technically 8 actually but 8th hasn't been alive for the last month so idfk.
>>96020667>Uh...both. I follow the script until they decide to throw me for a loop.Then you're doing it right!
>>96020361Why are y'all so fucking horny over teenagers? Get help.
Does anyone have a copy of the most current colonies pdf?
>>96021216Personally that post was me being sarcastic whilst trying to highlight how fucked up this 16 year old's life is. No my idea of fun is not 200 year old rejuv guys banging a 16 year old sisters hospitaler girl.
>>96021640You mean my V4 or something else
https://files.catbox.moe/489tej.pdf
Can't post PDFs and for some reason its telling me mediafire is spam which it never did before so catbox it is right now.
How would a person get to see the Emperor? Do they have to schedule it with the Custodians?
>>96022117By being a really big fucking deal. Inquisitor Lord Hector Rex is extremely notable for having gotten to actually meet the Emperor.
>>96019941>How much did you share with the GMEverything. I even went on a long schizo gametheory episode putting the whole thing together.
There's no reason to hide it from the GM. He said he appreciates the work and investment I put on the plot. And he's not a faggot to change the reveal, like those show writters when reddit figured out the twist.
I also have a big google doc with notes and session recaps. Separated by story beats and people/place notes. Even tabs separating info, like her mission reports.
>why?I've been enjoying the mystery and investigation style of the game. So I have to write things down, to cross reference and call back to later. or rely on the other players who don't write down. Also happens to be that Callidia ended up as party leader and the smartest and highs FW of the crackolytes.
>how much were you right about?As far as plot events were revealed and unfolded, including name and title drop of Tsyiak, dancer at the threshold, and what happened in Stern Hope, all of it.
>tsyak manipulated orland skae, pretended to be Saint Drusus reincarnating, pulled a twist, fucked everything up and killed everyone in Stern Hope.>except for one person but that might be entirely new and unrelated to events on the wiki>I sometimes catch myself sitting on my ideas if they would be too meta/too much a chance of being wrong in that instant.I only work and take ic actions based off what Callidia knows icly. It's a bit challenging but I've been managing it so far.
For example, she knows very little about chaos and daemons. She knows it's real, there's 4 big ones, come from the warp and psykers can sense them somewhat. The theory was completely ooc, and only last session she got to learn it icly as world events.
She also has a dataslate where she's been writing notes icly too, and the report as the mission goes. So far the only real cryptography in it is that she writes it all in High Gothic.
>>96022117Being a psyker too weak for normal sanctioning but too strong to be golden throne food.
>>95977018Everything is the Eldar's fault and I enjoy playing emperors children just so I can hunt them for sport
Do Space Marine chapters usually have rules about hair? I've noticed most astartes don't have facial hair and the Salamanders don't have Afros.
>>96022510Hair usually just gets in the way, so most marines just keep it short or cleanly shaven for practical reasons. I don't think there's much in the way of regulations here because it's not needed. Anyway, yea I'm pretty sure your space marine character can have any haircut you want him to have.
>>96002073Didn't vehicles get an expanded supplement already? I thought that was covered in that macharian requisition guide.
>>96022510Try to fit a decent beard into a closed helmet.
>>95968633 (OP)should sisters of battle be reproductively sterilized?
i feel not all sister orders in the ecclesiarchy need to be, but if they are going up against the force of chaos though in some ways that's under prepared
>>96025655They usually die before they can be captured, for one, and for two, they fight a great deal more than just chaos.
>>96025655I think your mistaking 40k lore with a bad-end hentai. No they should not be sterilized, that is powerfully retarded.
Lads, I need help.
I've been playing Black Crusade with some friends and I have to admit I'm not having as much fun as I think it could be.
I think the DM may not be that great. I will spare you the details but basically I'm thinking about (politely of course) offering to try my hand at it. It's just that I've never done it.
I'm happy to be patient and wait for us to finish up at least this campaign, which at this rate may take a year or two at least but still.
I'd like to prepare as much as possible in advance to be a great GM.
I understand that A LOT of what a GM does is basically improv and that whatever you think should be logical will not be done by the players. But other than that, what tips would you give to a guy trying out as a GM with the FFG system?
I think Dark Heresy might be better because there's more latitude, since you don't have to play the "bad" guys unlike in Black Crusade and you can have a simpler narrative system but I may keep BC for the sake of people already knowing (kinda) the rules.
>>96026780Gonna give you the same advice as for RT, just scale it appropriately.
>>95962748>>95962842In the case of Black Crusade, your Actors of Significance will be rival warband leaders and whoever the players are coming into immediate conflict with. Maybe there's an Inquisitor in the sector who sees that something is happening, but doesn't have the info, so he's trying to ferret out anything he can to track them down. If they're more blatant, working with pirates or some such thing, maybe the local Navy is getting ornery about that. If you have a cogboy, maybe an Explorator fleet is in the area and trying to hunt down any Hereteks (if your players are blatant enough to tip them off). For a much smaller-scale game, the Marshal of the planet's Arbites watch-station, and perhaps the Governor and a few of his relatives.
In the case of Dark Heresy, start with gang leaders, planetary nobility, arbites, et cetera, really low-level stuff, maybe eventually graduating to a cult. In Dark Heresy, your guys are inherently a gaggle of goons at some greater power's beck and call, so flesh out that greater power too. A really excellent demonstration of a low-level Dark Heresy game is Magistratum Mundanis, go give it a listen, see how they do things, see what you like and dislike about it. Just, uh, remember that the Drive test to start a vehicle is usually at least Routine (+20), and probably Easy (+30), unless extremely pressed for time or actively under fire.
Lastly, I can only advise you to read the relevant rulebook. Dark Heresy's GM section has a great introduction to running a game. Have a starter plot in mind, and have a few ideas for how things could develop based on your player's potential actions. If you really want to get mean, make the cultist Tzeentchian and read up on Xanatos Gambits - but don't go all omniscient, think of what the guy could determine from his situation and only let him use that knowledge.
>>96027003Many thanks, this is much appreciated!
>>96026780>since you don't have to play the "bad" guys unlike in Black CrusadeGiven how awful the Imperium is, you can play Black Crusade without being puppy-kicking cartoon villains.
>>96027306Oh yeah for sure. It's just that, with how the GM has forced us into a years long infiltration and covert subversion of 3 fucking different planets before we can overtly show our allegiance and start an actual Chaos uprising, we have legitimately been only positives on the Imperial planet we've worked on so far...
Been feeding orphans, repairing communication systems and cleaning up the local wildlife.
I just wish I could actually be chaotic/evil without being told this would be considered a game over because it would be somehow immediately picked up upon by the authorities and thus a game over.
>>96027376I understand your frustration. Did the GM make it clear that this would be a slow burn? I kinda get if he wanted to have an extended wind-up so you'd be more invested when you finally got to show your true colors; but if wasn't up front about it or it's dragging on too long, that's a bummer.
>>96026780Black Crusade suffers heavily in the "you're shooting yourself in the foot if you dont pick a supplement character" department. I mean for crying out loud PR 1 Sorcerers???
Also the xp system is a shitshow if your DM treats it like only war. A half decent skill jockey will be halfway through his first lore whilst the combat addict will be mastering his weaponry of choice.
In summation - if you intend to run, modify BC, or use one of the other sister systems. Also it might be a good idea to put all house rules in one clear-to-read spot.
>>96026780One homerule that can help with BC is to skip the alignment exp checkbook balancing act by saying you're unaligned or aligned to a god and leaving it at that unless if something happens in-character. BC also has quite a few editing errors like how flame (fire cone) was split into flame (burning) and spray (cone), but horde rules still use flame for it.
>>96028059>One homerule that can help with BC is to skip the alignment exp checkbook balancing act by saying you're unaligned or aligned to a god and leaving it at that unless if something happens in-character.Exactly what my GM did. But now we're playing the same campaign and characters under W&G, so it doesn't matter anymore.
>>96022117In DH, a psyker character can roll a backstory of having witnessed the Throne and losing all of hair as the result.
Which is exactly what I rolled so I changed my PC's physical description to be even weirder, since if I'm already a bald uggo, I can at least freakmaxx.
>>96016492>nudge someone to Planetary GorvernorHaving a PG as a friend could be very useful.
>>96023919Oh perhaps, I forgot about the req guide since it was a bit of an unexpected (but welcome) surprise. I suppose I worded poorly for the sake of brevity, but by vehicles I really meant starships and expanded space flight/combat rules, I'd love to see them build on the core system to allow for IM to service as a modern OW, DH, RT and even half of BC (I can do without them implementing mahreens).
But anyhow, admech is declared next, and then I feel it'd be prudent to do other main factions with a psyker book, faith, even navy before they even considered something as niche as assassins. I mean is there even enough content for a whole assassin book? Could probably just be included in a pirates and skulduggery book.
>>96027376>years long infiltration and covert subversion of 3 fucking different planetsWait, I know you...
Jesus, anon, you're still at this game? Wasn't the last time you posted about it like half a year ago? You're still on the infiltration stage?
>>96029910I kind of want an officio assassinorum book because you don't really see much done with them. There is a lot of stuff about the inquisition already, and it kind of annoyed me that that was the first book they did a supplement about. Especially when cubicle did an announcement about how the game and first supplement will focus on stuff that has not been done before.
>>96027376How the fuck are you meant to turn a planet to chaos if you can't even have a little bit of cult, as a treat?
>>96029910>>96030797I'm not sure you'd be able to do assassins directly. Throw them in, sure, but make it clear they're probably too powerful for play, maybe even compare and contrast vs the 1e SoBs. Then throw in support staff, or early levels for other temples. Or even random failures spared for whatever reason, yes I know they are normally killed. Minor untouchable support staff who get the crayon version of the culexus manual, etc.
>high gravity made the ogryn fuckin' ripped as hell
>high gravity made the ratlings teeny tiny
How does that make sense?
>>96022240>And he's not a faggot to change the reveal, like those show writters when reddit figured out the twist. And you're sure he's not doing the opposite, instead? Plagiarizing your own players for ideas is one of the oldest tricks in the book.
>>96032313The Emperor loves one more than the other.
>>96032331If that's the case, what's the harm? It'd let the players feel clever, keep them engaged, hell, even cut down on the effort a GM needs to spend. I don't see a downside as long as everyone's having fun.
>>96032418It's not necessarily harmfulโin fact, I'd be lying if I said I didn't do it myself from time to time. It's simply that he expressed dismay at the idea of changing things to disagree with the theory; it strikes me that there'd be a similar amount of ire if he found that things were changed to ~agree~ with it as well. Given the circumstances, my gut GM instinct tells me it's more likely than not, because as a GM, I wouldn't want to undercut a player as heavily invested as anon.
>>96032331As his GM, I can assure you I'm not. I wrote the whole thing out in advance and then drip-fed and foreshadowed like my life depended on it. And gave Galen a sick sword.
>>96022240Oh yeah, I totally get all of that. What I meant was more... sometimes I have a theory, but I keep it to myself because investigating it represents a potential red herring that we can't afford at the moment. I'm not keeping it secret, but I avoid bringing it up, lest I accidentally bias everyone else's judgement or derail the investigation.
>>96032639What did you use to draft out your story and plot elements? Did you just write a long document, or did you use something wiki-adjacent?
>>96022240>>96032639It makes me happy to see a group having fun playing these rpgs.
What ship is your favorite?
>>96033800I really, really enjoy the aesthetic of those ships that were 'phased out' due to many of them having traitorous connotations. The above is a perfect example of what I mean. It's sleek, it's clean, it's smooth, it oozes wealth and power. Call me what you will but I just can't go for the blocky hammer-shaped ships. They're definitely a vibe but they're not for me.
>>96032313Ogryns, Ratlings, and most the other abhumans are presumably artificially engineered given their consistent occurrence across many worlds. At least the squats were heavily implied to have been deliberately altered, so it makes sense that the others were as well. Finding certain strains commonly on certain types of planets is likely either due to the choices of the people who engineered them, or else their unusual traits allowing them to outlast normal humans on those worlds during the Age of Strife. The Imperium just settled on the idea of them being natural variants as part of the justification for drawing the line between abhumans and bad mutants (and in fairness, the Imperium probably doesn't really know the details of their origins either).
Are there homebrew stats for Thunderbolts and Avengers? Horus Heresy conversion book has them for the Primaris-Lightning.
Had some ideas while reading Dan Abnett's Double Eagle. Currently enjoying Interceptor City.
>>96032837Little of column A, a little of column B.
>>96034737GER has the thunderbolt but not the avenger
>>96024401Space Wolves somehow manage it.
>>96035298Space Wolves tend not to wear their fucking helmets. That's a major component of their lore.
>>96034356That, or large chunks of humanity - maybe all - have an inactive dark age virus in them that causes hyperadaptation to their environment when it's complete enough to be active but is now vastly less useful than it once was. Or so I like to think.
>>96034737Imperial Aeronautica by CABSIAN MASTER has the avenger
>>96030745Yep. Shit hasn't moved. To be fair we couldn't see each other for like 4 months, our last session was in March. And apparently our next session will be in August.
Scheduling really is the bane of TTRPGs.
>>96036473While I like the idea of something like that existing, it seems like it would have to be pretty far degenerated in order for abhumans to keep breeding true rather than rapidly reverting to baseline when removed from their special environment. Also, the idea of ancient humans deliberately creating a strong, but stupid laborer caste is nice and grimdark. I always liked to imagine Ogryns were Servitor precursors from after humanity abandoned AI, but before the Age of Strife really got bad. I guess this doesn't explain space hobbits very well, though.
>>96041124A one and done infection. Once it triggers it dies off. Maybe it even has pre built templates. Ogryn as labourer caste as well as high gravity world adaptation. Ratlings for paucity of resources, preserving that pesky brain. Different strains in each to help them adapt to individual worlds. Maybe there's really broken variants that sometimes respond to pollutants for those twists who aren't chaos touched.
>>96041124>this doesn't explain space hobbits very wellRich sexual deviants.
>>96033800>>96033995I agree. I like a lot of the chaos oriented ships more than current era Imperial vessels.
>>96033800I wanna make new ships. New ships are fun. But picking new niches is tough, and naming them is even tougher since GW decided that xenos ship convention is to have non-european ship names.
>>96050957Tell me your ship woes, prophet of madness. I await.
How rare are the "common" ships in the Imperium?
Like the humble Sword frigate, Dauntless and Lunar cruisers.
Everything in BFG seems to imply these are still being actively built.
>>96050985Well, I'm thinking of new ship types because of how things work a little differently based on where I set my series. One sector, for instance, has probably switched up in the last in-game decade from typical slow broadside combat to fast destroyer-type combat based on their Old Slann enemies. Totally new niches and void tactics. The other goes business as usual armor slab to fight Chaos and Necrons. But naming them is a bother. I was flipping through names and I'm like "Oh that's cool" then I remember it belongs to xenos or is already used. Dhows belong to Nicassar, Stryxis got the Xebec, Arbites got the Dromon, and so on. I want them to sound exotic yet still fit the original ship's concept, but oops some ayylmao already took the name. I still need to do more research though, since all I've been doing so far is skimming through Medieval 2 and Empire Total War ships.
The Admech in comparison are way easier - they have tons of already-existing ship types like the Reductor Galleass and the War Barques which I can fiddle with. The Squats don't need too much - they just got the entire roster of Demiurg vessels to their name. Tau continue to be jerks using fake and gay drone warfare, but they need no new ship types. Same with the Necrons.
>>96051046Are these ships intended for a specific ruleset, or just fluff? Either way, describe them - by comparison to closest equivalent, where possible. Or are you coming up with names and designing the hulls around them?
>>96051182For the Rogue Trader ruleset. I'm still spitballing right now, so I don't have anything concrete yet. But I will eventually, if I can stop playing mecha break long enough to make the book.
>>96051625I personally have wanted to stat out the Galaxy troop transport for a while - the IG one. Not quite sure where to go on that one - I may have to refer to Spacefleet.
>>95968633 (OP)the offline combined armoury does not have ERRATA updates to stats, does anyone have an update to this or should i add the errata content myself?
only checked for deathwatch.
Do all techmarines go to Mars or can any forge world train them?
>>96054034In theory, yes, much like all psykers going to earth. In practice, there's apprenticeships, other forge worlds that the chapter might have a particularly close relationship with, etc. There's probably chapters whose tech marines who are closer to technomats out there.
>>96052920Please add it, I'm unaware of anything errata'd beyond a certain point.
>>96051021Reasonably common. A lot of charter ships and traders are just refitted navy ships getting toward the end of their lifespan, and many of those would be the sword frigates, etc. While these are ships that can last for centuries or even millenia, sufficient bullshit can 'retire' them or leave them in dock somewhere with a repair bill nobody wants to pay.
Even a planet, to use Eisenhorn as an example, that shuts down for huge portions of the year and everyone enters cryosleep has several regular visitors. Unfortunately hard numbers are hard to come by. Most of those wold be those little ships built for other purposes.
>>96054170How many techmarines are even in chapters these days? I know every company has one but donโt they do all the vehicle piloting and other stuff? Thatโs be way over a company strength just assigned to the armory
>>96054839Techmarines have their apprentices that work on the vehicle pool, like Librarians do.
>>96054839>donโt they do all the vehicle piloting and other stuffUnlesdms something changed, I'm pretty sure all Space Marines are supposed to be trained to operate all standard Marine vehicles. Techmarines do the repairs and maintenance (beyond trivial stuff), but would have help from servitors, chapter serfs, and maybe attached techpriests. They're sometimes portayed as being skilled pilots or drivers, but other Marines can do those things.
>mfw a friend tells me that gellar field failures/flickers on ships are common occurances and daemonic incursions regular threats.
>say this isn't true, and generally, this is a worst-case scenario.
>he is fervent that it is based on what I can assume is the intro sequence to the owlcat games rouge trader crpg.
First, they mock me about them using the tears of the emperor in anti psyker rounds, and now this.
>>96059591It is common, as in it happens often enough that any experienced voidsman has experienced it in his career. But it's not "common" such that you would expect it to happen.
It's like a flat tire. Are flat tires common? Yes, of course. Every car owner has experienced it. But do you expect to get a flat tire every time you drive? No, you can go months or even years without experiencing one.
So this sounds more like a case of the word "common" being somewhat relative.
>>96059591Ask them if to them, it seems okay that Gellar fields are actually made by sleeping psykers in magical coffins.
>>96059944Plus in this case an incursion might be something as small as an elevator whispering that you should visit deck nine more often because it's some tiny little fragment that snuck in rather than a pack of bloodletters in the enginarium.
>>96060029"Fraggin' Hel, there's ANOTHER daemon in the Elevator Theta-07 air conditioning unit. Can someone call the Confessor?"
>>96060436That's probably it. They either bless it until it goes away or chuck it into the 'daemon' pile that they fire into the sun every now and again, replacing the mechanical bits.
>>96059591The intro sequence isn't even really a gellar field failure/warp breach, and more that a chaos-sorcery using douche deliberately brought in more of it to do a ritual. Like of course there's going to be chaos shit going on when you have a guy on the inside, using a chaos artifact knife, opening the way for them.
>>95977312Just give them Imperial cool shit, are you retarded?
Admech got all the wild uber scifi shit any other xeno has.
What would "art" be to tech priests? Would they have math equations framed? What about Orcs? Do they make art?
>>96061617art for tech priests includes statues and stained glass in their monasteries, but it also includes binharic hymns that have more flair than strictly necessary. Abel, one of the characters in the rogue trader videogame, becomes famous for writing extravagant hymns that have complex prayers and rites in them.
>>96060029Going to be frank, I am not taking the "ALL gellar fields are powered a single sleeping psyker" idea seriously. Finding psykers powerful enough to create a bubble of realspace even with psychic amplification would be a bitch. Hell, I hadn't even SEEN this change to the lore until now since it was only recently introduced (or revealed GW keeps some details close to the chest) in 2018 from what I can see. Whilst I don't deny this is a method by which some post 30th millennium Gellar Fields operate, I don't subscribe to them being the majority of designs. Though post psychic awakening, I could certainly see it picking up steam with the increase in psyker availability.
>>96059944Yeah the scale of the imperium makes terms like "common" almost useless. Though I'd describe the things most voidsmen experience as "phenomena" as opposed to an "incursion". Traveling through the warp is certainly unpleasant, but there are more spaceships in the Imperium than we have planes now. So the odds of a crash go up when you fly through giga hell every time you travel need to be tempered through that lense.
>>96061617They make beautiful and wondrous structures in their noospheres.
>>96061617>What about Orcs?Gorkamorka is art.
But generally orks want useful shit that looks cool. So there will be artistry involved, but not much in the way of things that do nothing other than look good, much less the poncey idea of "art as expression".
Things like battle banners are largely decorative but also functional, for instance.
>>96054862That makes sense but I wish they actually had it explained somewhere. I know there are ranks of librarians, but not for techpriests.
>>96061849Gellar fields can't possibly work like that for one simple reason: they were invented far, FAR before psykers were available in any remote numbers. If it was like that, the Dark Age would have been built on a tiny handful of ships before psykers appeared in greater numbers during the Age of Strife. I can buy psykers being used as a replacement for a critical piece of warp-manipulating machinery, but clearly not everyone has forgotten how to build those. I can't imagine the sort of shitfit the Navis would throw if they found out their navigators were being sent to ships without proper gellar fields.
>Hell, I hadn't even SEEN this change to the lore until now since it was only recently introduced (or revealed GW keeps some details close to the chest) in 2018 from what I can see.Y'know, what's weird is I had a GM recently who could not shut up about some short he read about this, and he talked about it like it had completely shook him to his core. He also had a lot of bizarre ideas about 40k in general and was very new to the setting, and it's kinda telling to me that
>>96059591 's friend sounds similar.
>>96062686Iirc, prior to the the Rebellion of the Iron Men and the psychic wave, the warp was relatively peaceful, such that you didn't need incredible measures of protection.
>>96062707You still needed some, and slapping a random psyker into it seems like a downgrade. Probably the psyker method is the cheapest, bottom of the barrel method and the ability to create 'real' gellar fields are slowly being lost. Sort of like the ability to build void abacuses was.
Sure, it's thematically appropriate to have a damned, dreaming man in a coffin guiding your ship through the underworld but meh. It's dumb.
>>96063248The other issue is "psyker creep" wherein every device that works funny is going to be yet another box with a psyker in it. We already have the astromonicon powering warp travel, and it uses psykers as batteries. Now we Gellar fields using them like car batteries? Whilst I understand that one life on a void ship means nothing, and their attrition rates are often immense. I don't want everything "mysterious" in 40k to just be another pskyer box.
>>96062707Surely a post-War in Heaven warp is nowhere near peaceful enough for a Gellar field to be a fucking option? Or at least, to "only" need a weak one?
>>96061617>math equations framedThose are their art.
>finally friday>no session because gm has an important examI'm coping
>>96033085I am happy playing this game, but more importantly, for not being a nogames.
>>96032784Just share with others icly and oocly too. It could be a red herring, it could be a dark pit with peak awaiting you in the form of a cool monster to kill and even cooler sword to loot.
Sometimes the thing you didn't bring up was important and everyone else missed it.
>>96029331>Having a PG as a friend could be very useful.Frag ny karked acolyte life. Even IF the guy makes PG, it's one in a war world with nothing produced on other than Ghostfire pollen for frenzon. Only reason why I want to nudge the guy into PG is so him and his people can keep an eye in the cursed place where a daemon keeps trying to respawn.
And even if i can nudge him into making the tithe for pg, he still gotta buy a ton of weapons and gear from the imperium so he's not wiped out by the pilgrim faction that is constantly warring against him.
>>96063248>a damned, dreaming man in a coffin guiding your ship through the underworldThey have those, they're called Navigators
>>96063796>more importantly, for not being a nogamesCompletely get this. My group fell apart before the first session. They say no game is better than bad game but sometimes you just want to play.
>>96063796Not currently a nogames, but currently a 40k nogames and I'm thirsting for it, along with my group. We're steadily filling out our sector with stuff everyone is interested in, and the overall plot is taking shape inside my head. This might be a good one.
>>96069642I've been nogames for so long I keep genuinely forgetting I was drafted into a pathfinder game and yoinked into shadowrun 4e to lend a buddy some more firepower for a session or three
Still craving a good solid game of RT though
>>96018360>30-60>Middle/Late Adulthood>Me>36I don't like this chart
>>96059591>Running RT>Have the players doing warp travel>Almost every other time they get a mishap it's a fire>Roll in the open for where it is randomly>Literally every single time it's the ship's gellar field>This has lead to more than one daemonic breach
>>96074194Consecrate your fucking gellar field, man. Rip the damn thing out and replace it, and be DOUBLY sure you apply the correct unguents.
>>96074194At a certain point shit is just fated. Check who is working on maintaining the field and have them shot, then check your ship for nurglings and shit
I need examples of products that are made from humans. I know corpse starch is food made from ground up and processed humans but what else?
>>96075362This is gonna sound fucked up, but welcome to 40k - take inspiration from Auschwitz. Human skin turned to vellum or leather, fat rendered into lard for candles, human leather furniture stuffed with human hair. Scrimshawed bones as lucky charms, usually if they belonged to someone worth bothering with that for instead of grinding them to bonemeal. Skulls for EVERYTHING. You know those french catacombs lined with millions of bones? What better fate for the loyal servants who raised a chapel than to become one with it in death? Saints, of course, are often bound to relic shields by the Sisters of Battle, where they can offer a measure of spiritual protection.
All these and more await you in death, if you are not blasted apart by some alien weapon or gnawed upon by a galaxy's worth of vermin. But truly, what crueler fate is there than to be forgotten?
Is there a "Tom Bombadil" in 40k? A warp god that don't care about the Great Game and just wants to do his own thing?
>>96075362>>96076551It also depends if you mean from the imperium or from chaos factions. Remember that servo skulls and servitors exist as well. I think rejuvenant treatments are also made from humans. On the scrimshaw thing, the Imperial Fists are the most famous practitioners of it and and do it to the bones of fallen battle brothers to honor them along with their primarch's hand.
>>96076898There's Malal, a warp god that hates chaos with a passion and wants to get back to good ol' nonexistence. Probably empowered by the erasure of personhood, a la indoctrination, and of course hatred and spite. A reflection of self-destructive tendencies writ large. Malal does not have servants, officially, because if it did, they would hate it, and it would hate them. Malal is, however, served - by anyone who lashes out, blindly or otherwise, at Malal's enemies - a subset that coincidentally includes everyone and everything, but especially the other chaos gods. If one who serves Malal is victorious in their battles against chaos, Malal wins, because chaos lost - but if one who serves Malal fails and is struck down, Malal also wins, because it is chaos and chaos has also lost. This also, inversely, means that Malal is always losing as well - because someone is still winning.
Of course, due to copyright reasons, Malal is sentenced to the unexistent hole, along with Horus' irreversibly annihilated soul. Ironic, that the chaos god of hating its own existence does not exist. Perhaps Malal really has won, then.
>captcha: W000Kfuck off, I'm never going back to Kashyyyk - the bigfoots are welcome to that jungle hellhole.
Could someone post the stats for Rogue Trader's void abacus pleaseโยฟ
>>96074194Once is happenstance. Twice is coincidence. Three times is enemy action.
So how well does Stars Without Number handle Warhammer 40k? Is there a corruption mechanic?
>>96018640The prefrontal cortex is not a reproductive organ, and if intelligence decides whether someone can have sex, you ought to bar stupid adults too, because many are exploited and traumatized too (congratulations, you are now a eugenicist). It's totally arbitrary who is thought to have the legal ability to make well informed decisions.
This whole problem comes from the sexual revolution. There wouldn't be all this hysteria if society had actual standards for sexual relationships.
>>96084717Fascinating point anon. Tell me, how does this relate to the last game you played?
>>96084575There isn't such a mechanic in SwN.
I can't run SwN well for a generic Mass Effect setting, the system as its cousins without numbers has fantastic GM tools: the faction tools and random tables but its core mechanics remain revolting to me. XP irrelevant other than the magic number marking a new level, Armour class, if full space magic then it is vancian casting: the worst of them all of spells per day.
Certainly worse systems for running 40K exist, depends a lot on what you want out of it as SwN is a genetic mutant from Traveller and OSR.
The sector truckers with mortgaged ship who are also down for dirty jobs to pay off their ship? The core experience IMO of those games and that SwN does well enough even if it has me retching a little at saying that takes place in 40K who am I to stop you.
Investigators or torpedo problem solvers on behalf of a faction?
I couldn't see myself running that game in SwN but there are plenty of ways to wield a hammer to get a screw in place.
What system can I run anons if I absolutely despise the crunchiness of dark heresy etc. I wanna run RT or only war campaigns but after like or six missions on dark heresy I kinda despise it (mostly the fights thou). Is there better systems, is wraith and glory worth it?
>>96086798>is wraith and glory worth it?A lot of people seem to hate it; but we switched our Black Crusade campaign to W&G recently and I rather enjoy it.
>>96086798>wants to play 40krpg>doesn't like crunchmake up your mind, anon
Hello /40krpg/.
To preface, I played a lot of DH1 and ran a few one shots back in the day, but only ran a handful of sessions of DH2 during the playtest. I don't recall much of the details of the playtest, just that it felt kind of flaccid somehow.
Mind, DH1 definitely had glaring issues. There was a lot of clunk, and PCs were way more incompetent at the start, income and buying, etc. But I found that a lot of the complaints of DH1 or why people prefer 2 were a feature rather than a bug; the lethality and PC ineptitude made campaigns something a bit more like pulp noir meets WFRP2/CoC in space than swashbuckling high adventure. Also I loved the stupid crit tables.
So the question I guess is, if I want to preserve that "one or two rungs below the acolytes that serve the acolytes that serve the Inquisitor" type of vibe where you are a scrappy band of definitely-not-main-characters and a stray hand cannon round can just take your face off on the spot, should I stick with 1e or move on to one of the newer systems? Generally, soliciting suggestions on which version to run and which subsystems to port in from other versions.
I know nothing about IM other than having played a one-shot in the first playtest, and I've looked through the Genesys fanbrew a bit but haven't played it, though I did play a lot of EotE which is mechanically similar, but I am open to either if they serve the needs best.
>>96089501Stick with 1e. 2e and the newer systems make players actually competent at their jobs, ruining the themes.
What would be the best system for a Necromunda campaign where the party started out as drudge gangers and, if they made it to the hypothetical endgame, would basically still just be lethal and well-equipped paramilitary troops, maybe working indirectly for Helmawr (but definitely not like movers and shakers in the Inquisition or libertine Rogue Traders who got off-planet).
Do Astartes have a unique smell? Do normal humans notice the transhumans among them having a different smell?
cc
md5: d7c41540f39b817725ef22020772693d
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>>95981008>>95980694>>95980591The Obscurus Segmentum.
You've probably never even heard of it.
>>96091865Nobody's heard of it since the great rift wrecked it lmoa
>>96091865That sounds pretty obscure.
>>96089501The main 'issue' with competence in 2e is that you're able to fine tune your character to a degree rather than being given an advancement table+whatever you can get out of your GM as an elite advance. At a guess, I'd just offer them a discount of 50xp for things on the lists from 1e and then just kick them in the balls/insist on a cost of 50xp plus.
As the game goes on you'll quickly find that the players specialise hard as costs without an aptitude rebate are enormous anyway. Higher floor, lower ceiling. You could also check out liber imperium which absolutely is a little more powerful and takes aspects of all the current rpgs into something that's.. mostly okay.
What are your ships in your Rogue Trader campaigns?
>>96095614Not RT; but in our Black Crusade campaign, we ride around in a little Iconoclast called the Parumortem.
>>96092732Is 1.2 beta the latest for Liber Imperium?
>>96095953https://files.catbox.moe/uhh6qa.pdf
1.6
I believe development is on a break, the dev went to make his own game. Hunt out their discord if you want updates, but that's where i swiped the most recent one from.
>>96096068Oh, and that said, it's purely personal but I *loathe* 2e's psyker stuff. The things in there are mostly compatible, use those.
>>96095614I was about to close the deal on an old Cardinal-class heavy cruiser (basically a reskinned battlecruiser with a few bonuses) when my last game died. It was tricked the fuck out, too. Before that, I'd had a Firestorm.
Alright guys?
I'm gonna need some decent YT videos for WANG to get me back into the swing of it and also get my group back into the swing. got any suggestions?
>>96100955No. The only good 40k rpg video series I'm aware of is the magistratum mundanus.
>>96101200Seconding magistratum mundanis.
I don't understand what the difference between a Machine Spirit is and A.I
Can anyone tell me?
>>96102417Machine spirits vary, but is essentially any Imperial autonomous program. Think your phone's voice assistant (but not shit) at max. The line where sophisticated machine spirit becomes AI varies by author and local Mechanicus interpretation, but the hard maximum is always self-awareness. The admech is also infamously bad at recognizing AI when it does exist, blurring the line further. Titans have machine spirits that have at various times shown desires, personalities and character, which is more or less just an AI, but because titans do not speak or express thoughts in a traditional way, the Mechanicus tends to think of them as machine spirits. Again, varies.
On our side of things, AI is any machine that has it's own goals and thinking.
>>95980591Why is there a giant Hormagaunt above Laran 9k?
>>96102417If it does shit on its own, and that shit is in any way construed as being bad for humanity, it's AI and must be destroyed.
If it does shit on its own and that shit is beneficial for humanity, it's a Machine Spirit.
That space hulk where they woke up a DAOT timeship and it promptly seized control of all unsecured wireless devices within range (read: literally everything including Marine armor and a tech-priest's augments) had an AI in it.
That Crimson Fists land raider which went on a fully autonomous killing spree against orks until it had expended every round, discharged every capacitor, and finally drove into the greatest mob of orks it could find and self-destructed, blowing a crater the Emperor could be proud of into the horde in one last fiery rebuke against the beasts? Machine Spirit, and a damned fine one as well.
>>96102417A machine spirit isn't necessarily anything at all. It's a way of talking about machines in religious terms, generally emphasising the need for maintenance, ie appeasing the spirit.
For more complex things, particularly knights and titans, it is also basically a fig-leaf for forms of AI. Descriptions of interfacing with them make it clear they have some consciousness and intelligence.
Xenos devices lack machine spirits because xenos are icky, and xenos devices are ickly because they lack machine spirits.
Is there any established in-universe book (of which multiple copies might exist) that basically acts as an introduction to Chaos sorcery?
>>96106037Would this count? https://wh40k.lexicanum.com/wiki/Book_of_Magnus
>>96108620That might work, thank you.
My Black Crusade GM is looking for a book (a copy of which might be lying around on a Chaos ship) that we can give to some naive psykers in order to lead them down the dark path. He'll just make one up if he needs to, but he'd rather having something canonical; something like a Chaos equivalent to the Uplifting Primer.
>>96106037There's definitely lots of primers out there, most sorcerers like the idea of being able to have apprentices come to them half trained. Most named books though tend to either have a demon living in the pages or be something serious like the book of magnus.
For purely RPG stuff, the Folio Diabolicus and Occultus ad Oculos both are destroyed with lots of copies around the Calixus sector. The Folio is for daemon summoning and a little sorcery and even some daemonhosts, the Occultus is for making daemonhosts and that's about it, but it's more detailed. They're quite advanced though - fragments of the Folio would do for learning sorcerous powers.
The Grimoire of True Names has a pile of daemonic true names in it - a radical might 'lose' a copy to see what shakes out of a local cult. The Book of Lorgar has a lot of copies out there, and Erebus' tattoos are excerpts that can accidentally summon demons. Finding a picture of them might be enough to teach the basics. The Endless Grimoire is something Tzeentch has been known to leave scraps of around as a 'lol gotcha'.
Depending on the time frame of the game, the Malus Codicium and a translated copy of the Necroteuch are certainly both possible.
Are any of the pre-written adventures any good? I wanted to play some dark heresy with my group and need something to ease them in.
What monuments from Old Earth do you think have survived to 40k?
>>96109509Thank you so much for the thorough reply! This is exactly what I needed.
>>96109673Shattered hope ain't great, but it's pretty solid for new players.
>>96109771I'm pretty sure it's fan canon but Mount Rushmore is supposed to be a holy site
>>96109899Mount Rushmore is mentioned in 30k as a monument to "four ancient kings" that desperate scavengers lived in. It's been built over in 40k.
>>96109876I first learned about that concept after my GM took inspiration from it for a small bit in a Dark Heresy game. We were exploring this abandoned world which had once belonged to a xeno race known for making dangerous bio-weapons. At one point we came across this massive vault door which was covered in simple paintings of faces contorted into agonized screams. We decided not to try to open it.
>>96109976Working as intended, then.
If I wanted to run a game of rogue trader, but I wanted to use the DH2 style rules for single/semi/full-auto, are there any big things I should look out for that could break or be unbalanced? Iโm already planning on letting orks use aim as long as theyโre firing on semi or full auto.
>>96110450I am genuinely unsure why you'd bother, as far as I recall (and can tell from a quick re-read, since I was sure I must have forgotten something) the only real difference is that you're losing bonuses and potentially a bonus move in DH2 rather than RT rules. There's no talents that would really change. You'd see it used less often as people would need to take more move actions to reposition?
>>96110450The rules are different? All the games have slight changes but I thought those kinds of mechanics stayed the same between the game lines
>>96110656There was some reshuffling between the 1e and 2e systems. Unnaturals went from a multiplier to an addition, actions were reworked, etc. On the upside, now your lightning attacks work like full auto, up to WS bonus. On the downside, now parrying those attacks only takes one reaction instead of three - and you get a -10 to hit, cause fuck you.
Lore Questions:
If someone were to get kicked out of the Adeptus Mechanicus do they remove their mechanical parts?
Is there any record of members of the Adeptus Mechanicus ever have children?
Do Space Mariens need to work out to keep their muscle mass or would they become weak staying in bed for a week?
>>96111477There's an imperial cult sect of tech priests in the lathe world books.
>ejectedYou become a servitor or executed. You leave the faith, you're an apostate. You're dead. You can just toddle off and not tell anyone.
>childrenMostly cloning. When they do, they use external mechanical wombs, typically. Sometimes. Lords of Mars mentions it.
>SPEHHS MACAROONS I don't think there's anything actually written about it, but I doubt it. They probably have some sort of hyper efficient energy storage in addition to being able to eat anything anyway, so I doubt their body would ever choose to cannibalize it, let alone allow their muscle tone to slacken.
>>96110598The point is to make it so that firing on your highest fire rate isnโt always the best option in all situations as long as you have enough ammo. In 2e thereโs benefits to each fire rate. I donโt really expect people to fire full auto without using the aim action first.
What Iโm worried about is that the bigger bonuses to single shots would make accurate weapons stronger and that changing how normal attacks works could mess with balance compared to psychic powers but Iโd probably just have to read up on how they work in both systems and decide if itโs fine or not.
>>96110001>Working as intended, then.It worked for that set of characters. If our Black Crusade Characters visit the same place, the warning will probably just encourage us to open it.
>>96112276>would make accurate weapons strongerAll it takes is a successful dodge test to not get hit
>>96108779>Chaos equivalent to the Uplifting PrimerThe Book of Magnus is not that. It's a work by and for the most powerful and knowledgable of sorcerers. Copies are ultra-rare legendary artifacts. Only a very knowledgable people (usually huge heretics thenselves) would even be aware of rumors of its existence.
>He'll just make one up if he needs to, but he'd rather having something canonicalThis is the opposite of the correct approach for running 40K games. It's a setting originally designed to give lots of space for "your dudes" - inserting your own original material and telling your own stories with the wider setting as a bacdrop without having to rewrite or contradict things. It also prevents player metaknowledge from being an issue and gives players something new to explore instead of just recognizing cameos of stuff from existing lore. Make up some kind of locally-circulated forbidden tome that matches what you want. Something by a noted heretic from the sector's past that turns up in libraries or bookstores from time to time, or gets passed around among cult initiates. Maybe a translation of a religious tome from some ancient and extinct Xenos race brought back from uncharted space. You might look at the Eris Transform from DH1 stuff for examples (but that wasn't specifically for sorcerers if I recall correctly).
>>96111477>Do Space Mariens need to work out to keep their muscle mass or would they become weak staying in bed for a week?They do not atrophe in any serious way. Source: Grey Knights Omnibus - The main character enters hibernation using the Sus-an Membrane implant and sleeps for years drifting through space in a ship until he is discovered by a salvage crew.
>>96110450Having run a RT game with underlying OW framework, I didn't see any problems of note. You have to consider the reversed bonuses and the changes to melee attack, since parry is a bit of an afterthought in the early systems but newer ones improve it more. You also have to remember talents that fiddle with RF, since they're minicrits instead of extra damage now, and those don't usually apply to minicrits.
>>96111477>If someone were to get kicked out of the Adeptus Mechanicus do they remove their mechanical parts?Yes, after execution. It takes being an extra big hertek to get even the implants to be destroyed
>Is there any record of members of the Adeptus Mechanicus ever have children? Not that I'm aware of, ad mech grows their young in vats. It would be unusual for a pregnancy to be carried and would likely be some kind of experiment.
>>96110450We did this and it worked pretty well. It will kick battlesuits in the dick if anyone was thinking about playing a Tau pilot, but that's probably unlikely.
>>96117237Good, they deserve to suffer.
What happens to the souls of Chaos Mariens when they are killed? Do they return to the warp like daemons so they can spawn again or do they go where everyone else does when they die?
>>96118947Usually: Dead. Unless he's really well loved by his patron. Or he's Lucius. Thousand Sons are able to jam rubric marines back into their shells, though I think it's supposed to work on the sorcerers too. There's a Word Bearer in the Heresy books who gets his neck broken and gets resurrected by a daemon. I think it was in Vulcan Lives?
Sha's, what is the Vengeful quality? It comes up repeatedly in Fear and Loathing but I can't find it in any Rogue Trader book or 40krpgtools
>>96119159It's from second edition of Dark Heresy.
Vengeful 9 triggers Righteous Fury at 9 and 10 damage roll instead of just 10.
>>96119263Goddamn. So Vengeance X where X is 10 minus WS bonus means someone with WS 50 crits on a a 5+?
May as well try, anyone running any of these games and looking for a player?
>>96117237Iโm not familiar with the Tau rules but I had half a mind to ban battlesuits (at least the bigger ones) anyway since I want to deal with a player jumping around in one of those as much as I want to deal with space marines and normal humans in the same party.
>>96119277Yes. I presume you're looking at a Biel-tan blender build, which can dish out incredible damage in melee, especially if they use a fate point to alpha with lightning. There are other sources of vengeful at range, but they are half the efficacy as the melee ability, which requires more risks, especially for a squishy elf. However, if that melee-specced elf survives to reach melee, then I would expect them to annihilate, especially a guy who's from the Swordwind. My point of view was that at early game you're at ~40 WS, mid to late game ~50, so that's about a 50% chance to get the extra damage. This then compounds over time, to 25%, 12%, and so on. So you're getting a lot of extra damage, and keeps a lot of melee weapons viable that would have fallen by the wayside. And if you're spending a fate point to get 2E Lightning, you're banking it all on that attack, because you could get parried, you're down a fate for reactions, etc.
I have tested out easier access to Vengeful, and I haven't found issues so far. In fact, easy access to Vengeful is a key component of the Votann kin, with Judgement tokens granting up to Vengeful (5) based on the tokens on an enemy. The Prismatic damage type I've been fiddling with also stacks Vengeful with certain crit results, which starts to snowball.
If you give it a go in your own games, I'm eager to hear how it works for your table.
>>96120461I have plans to eventually run short games about T'au/Drukhari and Squats/Votann, but nothing any time soon.
Would a Light Cruiser be suitable for piracy?
>>9612650450% of all pirates use upgunned merchant ships, which are incapable of taking a hit and fly like garbage scows. 40% use the Iconoclast destroyer, which is the cheapest, most dirt-simple raiding ship a group of techno-barbarians could weld together. 5% use some other form of raider. 4% use a frigate they captured, stole, or bought with their purloined gains from some sleazy official. 1% will have a light cruiser or anything bigger.
Remember that a light cruiser is still a fucking cruiser. Any pirate who owns one will have the biggest schlong this side of the maelstrom.
In a word, yes - it is very suitable for piracy, by dint of being capable of bullying the snot out of the vast majority of all vessels in existence. It takes a small pirate empire just to crew one, let alone maintain it, and a competent captain will be capable of evading anything large enough to bloody its nose. Surround it with 4-6 smaller vessels and you'll own any system you enter until you meet your match.
>>96126593>It takes a small pirate empire just to crew oneWell, according RT's numbers, it takes the population on 4 raiders to crew one. Where non-Chaos pirates even get their crews, anyway
>>96126593>Any pirate who owns one will have the biggest schlong this side of the maelstrom.Well, that's the idea. RT group along takes on one of the most infamous pirated in the Expanse
>>96126705*RT group, along with some allies, takes on one of the most infamous pirates in the Expanse
>>96126668Usually the menials don't know much about who exactly is in charge, just that orders and supplies come and they do as they're told.
>>96126668If you can afford to crew one light cruiser instead of four raiders, you're a small pirate empire. And deserters, usually. That'd be why so many pirates use merchant ships - times get too lean, take your ship and chance the life of an outlaw. Elsewise, there's pressed crew and slave crew. The latter's just efficient use of plunder, really.
>>96126705What boat is your crew rocking, and do you have plans for the encounter yet or nah? Is this a chance encounter while the pirates are raiding, are the players targeting the pirate's base?
>>96126791>What boat is your crew rocking, and do you have plans for the encounter yet or nah? I'm basically just began writing the campaign. Players will get the Firestorm frigate, also I might give them two raiders, not sure yet. The general ideas are to a)get the allies (Navy/other RT/rival pirates/xenos(very unlikely) and defeat the pirates in void combat b)get to the neutral non-Imperial planet that the pirate lord visits and assassinate him while he's off the ship. Then, possibly with some allies, storm the ship while the crew is infighting c)something else the players might come up with d) something else I might come up with
>Is this a chance encounter while the pirates are raiding, are the players targeting the pirate's base?It's a campaign with final goal to defeat the pirates and, possibly, get the ship.
Also, is there any homebrew that improves the void combat in RT?
>>96126995Mathhammer is a very common modification - decrease all ship armor by 12 (drop torpedo damage accordingly) and resolve each individual macrobattery hit against the resultant value instead of combining damage. So you have a Sword-class with 18 armor, drop it to 6, your macrobattery deals 1d10+2, you roll 3, 7, 5, for a total of 5, 9, 7, dealing 0, 3, 1 damage. On top of this I'd advise dropping extra lance shots from one every three DoS to one every two DoS.
Now, of course, you could also simply disallow combining damage from multiple macrobattery components, but most folks swear by Mathhammer. I used to be quite against it, but have had to admit defeat in that regard. Note that it does have a few issues with bombers, which I'm not certain were ever ironed out.
If you want to get more intensive, don't allow your players to roll against their own skills for shipboard combat - make them roll against the ship's crew rating, with their skill as a bonus. So for a crew rating 40 ship with a Command +20 character, they roll vs a 60. Issues with this include the fact that there's no actual way to change a ship's crew rating after getting the damned thing, and the fact that there's no skill to use for BS. If you like, you can think something up to solve that, but I've yet to see anything properly written up for it. Overall, I'd save that for a more confident GM.
Regardless, starting as a Firestorm, a Light Cruiser is an admirable target for an initial campaign arc. If there's much space combat to be expected, I'd advise giving them at least one or two other ships so they can get clever with combat instead of just entering into slugging matches or stern chases.
>Friday session after 2 weeks of nogames
>FINALLY arrive at Stern Hope
>psyker projects vision inside
>its all empty
>we get closer, psyker peeps in again
>still nothing, including the cathedral
>take out magnocular to peep
>get hundreds of heat signatures and light sources
>thousand and a half people in there
>what the kark
>expected to walk in, kill a handful of cultists and a daemon
>make vox call to an arbites contact
>faction leader in Stern hope with all those pilgrims wants to make planetary governor to achieve high rank in the ministorum
>Bishop, then candidate to Cardinal and maybe Arch-Cardinal?
>if this guy is being controlled by a daemon and makes all the way to that rank, it could be really bad
>disguise as pilgrims and walk into the settlement
>leave psyker behind so the pilgrims don't use the voidborn witch as another bonfire to keep warm
>walk right in
>walk inside cathedral, big man is there
>so is a woman that makes Galen and Callidia feel funny inside their pants by just looking at her
>psyker tries peeping in again
>starts seeing the events from 35 years ago
>end session
we gotta find hard evidence of lexbreaking or heresy to be able to call in the arbites or the guard to come kill all the people here.
>>96127761>>leave psyker behindMy comrades are close to doing exactly that.
>Roll Psyniscience to examine a strange bottle of wine. >Successfully determine that it's mildly 'hot' with Warp energy, but also roll a complication. >Feel like I'm being chased, get paranoid. >Peek out window; briefly spot someone on the roof of the building across the street. >Decide to make telepathic contact, roll a minor warp phenomenon. >My fear transfers to the guy in the form of terror; he screams and runs off the roof, plunging two stories and breaking some bones upon hitting the porch. >It was just a roofer. >Continue telepathically speaking to him as we leave the area, just because I'm awful like that.
I was sorting old 4chan memes and I found one of the a Black Templar gunning down furries. I started to wonder about sub cultures in 40k. Is there any evidence that the sub cultures of today are still around at all on Terra? Like furries or people obsessed with Elvis or Disney properties? I know that the Emporor collected old art like the Mona Lisa so somethings from our day survived.
>>96128725I was quite sure that was Malcador doing the collecting.
To your question, I can only ask you this - what do you think would happen in an incredibly brutal and intolerant society which all but worships the purity of the human form, if an individual decided they'd prefer to have cat ears and a tail?
If your answer is anything other than a swift and brutal execution, I humbly advise you to go find a different hobby.
>>96128725For an actual response to the latter half of your question, yes there are plenty of subcultures around. Hiver gangs, for instance, and they're hardly universal across the Imperium. Not to mention subcults within the Imperial Creed itself. The highborn also get up to a lot of messed up stuff, but it should be noted these are socially unacceptable things they GET AWAY with because of their status and money, and not condoned or easy things to do. The things from today that would survive, if heavily changed over the eras, are things rooted into economic or societal factors rather than political or cultural. Wannabe anti-authoritarian street youth and radical impoverished workers and so on never go out of style, the details just change.