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7/10/2025, 5:52:06 AM
>>3798706
ok I figured out what enemy to use in this area alongside the roots, might as well take advantage of "dark" based enemies not being objects like darkners so they can be anything really
for technical changes, I've refactored the entire bullet and grazing code so now grazing works closer to DR (you gain 1 TP/second if you are near a bullet)
also tweaked dark root attacks to be less cramped and thus a bit easier to dodge
ok I figured out what enemy to use in this area alongside the roots, might as well take advantage of "dark" based enemies not being objects like darkners so they can be anything really
for technical changes, I've refactored the entire bullet and grazing code so now grazing works closer to DR (you gain 1 TP/second if you are near a bullet)
also tweaked dark root attacks to be less cramped and thus a bit easier to dodge
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