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8/6/2025, 1:17:18 AM
>>717362908
Yes, it still exists, but is extremely underperformant compared to older games, this is because of Deferred Rendering. Older games used Forward Rendering, which is fast, allows for nice transparency and MSAA, Deferred rendering in comparison has none of these, the only advantage it has over Forward is the amount of dynamic light sources it can handle.
Nowadays most games use Forward+ Rendering, which theoretically should be the best of both words, but in reality it's just Deferred Rendering with some pretty bad transparency, scuffed MSAA implementation, and lower amount of dynamic lights that pure Deferred.
This is also the reason why foliage looks so fucking bad and needs TAA to hide the dithering, the transparency in it just sucks that bad and the industry just unanimously decided that dynamic light's "wow factor" was much more important than actually looking good
Yes, it still exists, but is extremely underperformant compared to older games, this is because of Deferred Rendering. Older games used Forward Rendering, which is fast, allows for nice transparency and MSAA, Deferred rendering in comparison has none of these, the only advantage it has over Forward is the amount of dynamic light sources it can handle.
Nowadays most games use Forward+ Rendering, which theoretically should be the best of both words, but in reality it's just Deferred Rendering with some pretty bad transparency, scuffed MSAA implementation, and lower amount of dynamic lights that pure Deferred.
This is also the reason why foliage looks so fucking bad and needs TAA to hide the dithering, the transparency in it just sucks that bad and the industry just unanimously decided that dynamic light's "wow factor" was much more important than actually looking good
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