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Found 2 results for "025c4b45adcf9d12c6fc4d9705f0a5b2" across all boards searching md5.

Anonymous /v/715355223#715362859
7/13/2025, 6:08:41 PM
>>715362542
>That's how healing is supposed to work.
You mean healing is supposed to work so that you wait to start for the enemy to be half done with the recovery and get killed to pretend Dark Souls 2 is a challenging game?
Anonymous /v/712580808#712611309
6/14/2025, 8:29:12 AM
>>712610743
>Even the horse is a dude in armor standing still and swinging sideways
Grim
>>712610723
>No idea why they took them out for DS3,
Because Dark Souls 3 was designed by smarter people, so Hexes were split in three categories
Clerics and Sorcerers get to access to Dark Damage using their own catalysts and being very effective overall, while dedicated Faith+Intelligence builds get to use specialized Chimes and Staves that scale off both stats

Nothing changes for Hexers EXCEPT more builds can access organically Dark Spells, which is a net improvement

This design carries over in Elden Ring (Dark Souls 3 2) that further committs on it and dual hand casting like Scholar Candlestick, making Faith+Int a dedicated caster build that can access any spell using their own seal and staves.

All of this factors in Dark Souls 3 striving to make sure all builds get a whole deal of options that include at least 2 damage types if not 3, in different ways.

Dark Souls 2 fans don't understand this because they are not RPG fans, and in Dark Souls 2 you don't adapt to the enemy elemental weakness to get around enemy defenses and you are instead incentivizing into a dps fest of buff on infusion getting around any kind of defense.