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7/19/2025, 4:03:13 PM
>>715881219
>please provide the lore explanation for the fog gates in any game that's not DeS
Dark Souls - Fog of Ancient returns as the Fire fades, most visible alongside strong Souls that burn brighter. This is further established by light, with its ability to dispel Fog, being the actual metaphysical force to manipulate and advance or reverse time, while Fog represents stillness
Bloodborne - The Nightmare mist is spread by Moon Presence, which also uses it against the player. It reveals how Moon Presence benefits from perpetuating the Nightmare
>Throw to create a mist cloud that numbs a hunter's life essence and prevents restoration of HP.
>Said to be used by the blood hunters of Cainhurst, its recipe is a secret closely guarded by the line of nobles inhabiting the castle.
It creates the same effect that Moon Presence also uses. It numbs life essence and helps hunting down in the Nightmare, because the Nightmare exists for Moon Presence to have other Hunters do his bidding, which both helps him achieve his goals and strengthens him.
Sekiro - Wolf can time travel due to the link to the blood of Kuro
It follows the legend of Urashima Taro, that resided in the Divine Dragon Palace for days, only to find out centuries had passed. Urashima was given the tamatebako, a magical parting gift, a box he could never open, because when he eventually did, a white smoke escaped and with it he lost his preserved youth.
Kuro's bloodline is that of the Eternal Dragon
Wolf's connection to the blood of Kuro also connects him to such powers and allow him to both time travel in the past and to "checkpoints", rewinding boss fights
Elden Ring - Time is defined by the Elden Ring through the Light it emits. Its Shattering causes runes of various notable power to emit that same light, with golden mist that represents the divide between the Casuality projected by those runes. They work the same as powerful Souls in DS, dictating time and space around them.
>please provide the lore explanation for the fog gates in any game that's not DeS
Dark Souls - Fog of Ancient returns as the Fire fades, most visible alongside strong Souls that burn brighter. This is further established by light, with its ability to dispel Fog, being the actual metaphysical force to manipulate and advance or reverse time, while Fog represents stillness
Bloodborne - The Nightmare mist is spread by Moon Presence, which also uses it against the player. It reveals how Moon Presence benefits from perpetuating the Nightmare
>Throw to create a mist cloud that numbs a hunter's life essence and prevents restoration of HP.
>Said to be used by the blood hunters of Cainhurst, its recipe is a secret closely guarded by the line of nobles inhabiting the castle.
It creates the same effect that Moon Presence also uses. It numbs life essence and helps hunting down in the Nightmare, because the Nightmare exists for Moon Presence to have other Hunters do his bidding, which both helps him achieve his goals and strengthens him.
Sekiro - Wolf can time travel due to the link to the blood of Kuro
It follows the legend of Urashima Taro, that resided in the Divine Dragon Palace for days, only to find out centuries had passed. Urashima was given the tamatebako, a magical parting gift, a box he could never open, because when he eventually did, a white smoke escaped and with it he lost his preserved youth.
Kuro's bloodline is that of the Eternal Dragon
Wolf's connection to the blood of Kuro also connects him to such powers and allow him to both time travel in the past and to "checkpoints", rewinding boss fights
Elden Ring - Time is defined by the Elden Ring through the Light it emits. Its Shattering causes runes of various notable power to emit that same light, with golden mist that represents the divide between the Casuality projected by those runes. They work the same as powerful Souls in DS, dictating time and space around them.
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