What explains the dramatic difference between demon's souls and dark souls? I'm playing through the original version and I'm blown away by the atmosphere and environmental storytelling, everything just oozes soul. It seems to me that they did away with all that to focus on the action, making dark souls especially feel lifeless in comparison.
>>715869359 (OP)Could you put some examples? Looks like either you didn't play dark souls or you are just stoned.
>>715869359 (OP)There is not much of a difference, Demon's Souls just has better storytelling + environments. Arguably Dark Souls didn't really get finished going by the latter half being shit, but the first half is still good. That DeS design approach was tripled down on in DS2 and then after that they scrapped most of it in favour of action, although obviously it is still present to a much lesser degree. DS1 is just a boring game in general.
>>715869359 (OP)you must be retarded because while demons souls has more believable shortcuts that were properly integrated into the world, it and dark souls 1 are cut from the same cloth and dark souls 1 is clearly an iteration of demon's souls
>>715869359 (OP)I dont know wtf you are talking about. You are putting way more thought into the environments than the developers did because the game was repurposed from who knows what. Its also a jankfest with poorly implemented ideas that were either refined in newer games or done away with.
They're both the same bland and boring experiences.
>>715869549Like how much personality each area has, they made them feel real. Everything has this exquisite personal touch that is almost like magic. I can't even point to a specific area because they're all so great. I suppose the Nexus stands out.
Don't get me wrong the combat and bosses are not very challenging(tho very cool). And the upgrade system is a headscratcher.
And maybe its not right to compare the two games as they went for something totally different.
>>715869937You're under influence of substances
Post your skin color
I think dark souls is still a great game, but it had a pretty short turn around to capitalise on the cult following of DeS and the ok to go multi-platform.
>>715869359 (OP)it felt like a survivor horror at times for me
it went from dark fantasy to generic fantasy with Dark Souls
>>715869359 (OP)>Sony expects the game to fail but gives the team full creative liberty and support from their internal engineers>strict focus on a handful of linear levels spread across worlds>cut content that was dragging down development to focus on polishing existing, finished elementsThey kept almost everything in for DS1 because they were so proud of their ideas but then ran out of time and money leaving plenty of locations like Anor Londo and Lost Izalith barren and empty.
The ethereal, foggy colour palette had also been replaced by a sickly green and brown and I think that might be the biggest factor for why it feels like a downgrade.
>>715869937>And maybe its not right to compare the two games as they went for something totally different.Kek, ur stoned dude
>>715869359 (OP)Japan Studio was the special sauce. The same reason why Bloodborne is special too.
>>715872524They only did QA lol.
>>715869359 (OP)demons SOULs
dark SOULLESS
>>715869359 (OP)Limitation, as always with art.
>>715869937The nexus is just a giant staircase with statues in between, nigga you are high as fuck
>>715869549Shrine of Storms
>Castle ruin perched on a jagged cliif under an overcast>Wind lifting dust particles in the air>Flag blowing in the breath
>>715869359 (OP)>dramatic differenceI think you're exaggerating, but part of it is caused by Hub vs Interconnected World approach.
When you warp from a hub it's ok for environment to drastically change immediately while in interconnected world you need to have transition zones and the whole world has to fit together.
With hub you can 'push the area ambience to the max' without giving a fuck how it would mesh with the rest of the world.
>>715869359 (OP)Dark souls 1 is fantastic until the latter half which takes a big nose dive. Not even the dlc saves it.
Demons souls is a good game the whole way through.
For me it's
BB>DeS>DS2>DS1>DS3> Sek>ER
The reason why elden ring is shit is exactly why Simons quest is shit.
https://m.youtube.com/watch?v=1D5G5AuQV6A
>>715874908You really think I'm gonna click on that shit, nigga?
More importantly, it's not similar in the slightest. Simon's Quest has a transformative property. It turns a linear level-based sidescroller into a shitty fucking adventure game. It mistranslates everything and was designed to sell strategy guides. It's corralling a game into being something it was never meant to be.
Elden Ring is just "What if a Souls game but you can go anywhere you want." It doesn't suddenly ask you to do a first person stealth section or some shit.
>>715874908It's secretly based and kino?
>>715869549Stonefang is a good example of the level of attention to detail put into the environmental storytelling, with the way it logically progresses from mining, to transporting ore, to smelting it, to the lava pits and then the dragon shrine
environments feel more real since they're spaced by potentially hundreds or thousands of miles unlike DaS. each place feels as if it has its own history and flair
the places you visit have only recently become corrupted by the Old One, over the space of about ~25 years, and since each location is spread out by hundreds or thousands of miles you get to see how the Fog affected each one of them differently, twisting their cultures, inhabitants and all the rest of it. in Dark Souls the world feels like it has always been magical, that magic and fantasy creatures are things the inhabitants are already very familiar with since the world itself was fantasy right from the start, and the fact that Lordran is so compact can make the world feel a bit too gamey and hard to believe at times, considering how the Ice World is only 5 minutes away from the Lava World
I think it touches on more esoteric / occult / shaman type stuff too, with the Shrine of Storms especially; just look at the skeletons and how they're decorated with animal skulls, the trinkets they wear, the weird slugs and their swirl patterns (very hard to see), the sacrificial stuff going on there, the stretched lips of the Old Hero and Adjudicator, the wisps, reapers, it's really compelling stuff and this level of attention is everywhere in DeS
>>715875391The level design is shittier
The enemies are now unbalanced
There a ton of fucking running around through shity grey levels/forests.
Players are more likely now to cheese their way to victory now because they don't want to fucking grind enemies in order to progress through the story.
Devs had to copy paste enemies and bosses from past games because now the game is 4ร the size of past games.
I didn't even mention the fact that they literally make you kill the same bosses over and over again.
>>715875773Boletaria has sleeping quarters, ammo storage rooms, training grounds, stables, etc - all in the first area.
Lordran meanwhile makes you wonder how you'd even normally get into it without a crow.
DS1 reworks everything from DES mostly for the better and with some important points for the worse
>Bosses
Much better in DS1 even though they have a lot of poise unlike DES bosses
>Setpieces
It's debatable, but I feel DES has better setpieces than DS1.DES setpieces are more organic and flow better than DS1's
>LORE
also reworked, but for the worse. Fog gates, hollows ? Better in DES
>Visuals
That one goes to DES. DS1 tries to experiment with different things, but everything looks uglier and less visually coherent than DES. The stages in DES look like places, DS1 like video game stages.
>QOL
DS1
>Combat
DS1
>Music
DES
>PVP and CO-OP
DS1
Although I prefer DES because it's shorter. DS1 is the superior game in almost all metrics but the small problems, and also how long the game is, make for a less enjoyable replay experience than DES.
>>715869359 (OP)Demon's Souls has genuinely better level design that lends to it being the preferable experience depending on what you're looking for in a game.
Dark Souls is interconnected and sometimes feels too big for its own good in a lot of its areas, while Demon's Souls has separated worlds that each have their own unique levels. The enemy placement and progression through Demon's Souls' levels is still some of the best From has ever done. Demon's Souls is extremely well paced and feels good because of that. It's why I've always been a fan of that type of level/world design where things are level-based rather than being interconnected or open world.
AND, while I'm at it, Demon's Souls also has smoother player control and faster attack animations with some weapon types, so it also feels better to play as well. The best thing Dark Souls 1 has on Demon's Souls is the estus system.
>>715869937It has a particle effect when you walk on surfaces. DS1 lacks many visual effects, fog gates also look worse
>>715876519Demon's souls is the Mario 64 of souls while Dark Souls is the Ocarina of time of souls
>>715876628Latria is painful to navigate but felt more immersive
Being able to [spoilers] scale walls and ledge blew me away
>>715876538fog gates also only have a lore explanation in DeS since it represents the Deep Fog and how you're pushing further into its domain. in every other game since it's just there as a mechanic
>>715876276Subjective.
Open world.
Open world.
Completely subjective and more importantly, "The game is bad because of how people play it."
Lie.
Only somewhat truthful.
All in all, this is definitely the kind of argument I expect from someone who thinks posting some retard's completely unrelated video and making a completely fucking nonsensical comparison means you've said anything at all. You can't even defend the stupid fucking comparison and instead go veering off into some rambling retard list of complaints as if I give a shit. Wipe your ass or something and blow your nose with the same tissue, faggot.
>>715876628Looking back on it, I have no idea. It's been so long I can't even remember what I thought of this open space originally, but it does feel pointless from a gameplay perspective.
>>715876628There are some crude beginnings of a path from Darkroot to that place in the collision mesh data that imply that those were once supposed to be connected but in the end they were running out of time and budget and left that place looking like PS1 tier shit.
>>715869359 (OP)Demons Souls oozes the soul of a playstation exclusive game. It's positively gushing with atmospheric PS3-only lustre. Dripping with it even. Bursting like a crushed grape with the invigorating, life-imbuing thrust of a playstation-only experience co-designed, nay, primarily designed, by Japan studio. Miyazaki wasn't even involved really. Demons Souls was actually directed by Kazuo Hirai in a cave, with a box of scraps. Tower of Latria alone is better than every souls game condensed. And more atmospherically intentful and soulfully ambient. The bosses in Demons Souls are sombre, solemn, and mostly importantly, anti-disingenuous masterworks that in a genius-twist play of boss-fights at a conceptual level, instead toy with the player's feeble mind by making the level the boss and the boss the cherry on top. Like a cake. It's layered. Kojima cowers at Demons Souls vexing cerebrality. In every decadently rich dark fantasy environment present within Demons Souls - virtually identical in design philosophy to Dark Souls beyond the trivial incrementalities of a two-year development maturation - there is just an ineffable and ungraspable sheen of exclusive playstationality that is just missing in Dark Souls. Its sheer, bespoke playstation exclusivity is virtually unmatched in the series by all except possibly Bloodborne, and even then, Demons Souls, locked to the PS3, retains the special mystique of a playstation exclusive that even fewer can play. I think its only flaw is that now with the advent of modern quantum computing, people rich enough to afford hyperpowerful molten-tungsten quadrocards can finally manage to imitate the muscular ferrari-like technological prowess of the Playstation Triple at a 1/10th power level. Thus enabling them to criminally emulate Demons Souls in their own homes. A bleak and insidious affair I can only compare to the printing presses providing a bible to every home. Some things were simply only meant to be known to an elite few.
So ds1 didn't have enough development time to implement "soul", and we were left only with the "dark" ?
>"Hey Dark/Elden/whatever-cucks, check this out: I'm walking through the level! ON MY OWN! DOING MY OWN THING!!1!"
>>715876519the level design is better because they're never expecting you to backtrack through it
in DaS it's common to enter areas with enemies turned away from the player, which obviously isn't ideal
the best evidence of this stuff is the Painted World having the best level design in the game, which just so happens to mirror how a level is structured in DeS (its own isolated thing)
>>715877035>those small settlements you can see off in the mountains with a telescope kino
>>715874786Games with reversable covers are peak sovl
>>715877219The eldenzoomer cant understand this
>>715876340To be fair, the 'Burg and Blighttown are meant to be self-sufficient since they are convict colonies for the undead. I don't think the mortals in the city below the mountain particularly want hollows knowing how to get back down.
>>715877378Ive always wondered if that big building on the center of Boletaria is the Nexus
>>715877443the Nexus is a giant construct floating around somewhere
>>715877437It took me a long time to realize that Bloodborne insight is a callback to the fog.
>>715869359 (OP)I'd like to try the original wish the physical copies were cheap
>>715877378>>715877437man this looks sickeningly good. I know people shit on PS3 visuals for muh brown n' bloom but I love this shit, and at least it thematically suits DeS. the metal in particular has such a nice sheen in this era of games
when I last played about 2 years back I had to install some mods off nexus to fix a UI glitch with a white outline and another to fix some lens flare issues, maybe another I can't remember. are those fixed yet? also some issues with torches that I couldn't find a fix for where they'd pop in and flicker sometimes
>>715877443Nah. No beach or Old One under the city.
>>715877219this is far and away the best looking set they've ever made
as for the NPC thing yeah, it's odd they never had them walking around again
even as late as ER the NPCs will still just sit there, then you have to reload the game just to get them to actually move somewhere else once their quest condition has been met
>>715876804Nvm you are actually retarded dude. Lmao xD
>>715876340Lordran is a mount olympus-esque location for gods, whose deific elevation above mankind is made pretty obvious through the intro cutscene
Demons Souls is far more grounded a setting
Incidentally, regarding this thread, I don't get why some people can't get over the scale discrepancy between game worlds and that of the overarching setting. It's an inherent compromise in pretty much every game. I'm not sure if it's that some people just have an extreme autistic OCD and can't immerse themselves unless the landscapes they witness in game are one hundred percent realistic in scope and vastness, faithful to the 'real world', but I've never had an issue understanding that there's always an abstract larger idealised form of the setting that would suit the needs of things that don't complement game design like barren tracts of agriculture, tax-policy, and the milling crowds of urban cityscapes. This doesn't detract from my ability to immerse myself in the atmosphere of the game.
>>715877742looks liek a ps2 gaem
>>715877898Probably because they realized that NPCs dying to hostile mobs offscreen was more of a chore than a challenge and just said "fuck it".
My question who the fuck the big lady with the sword is in the nexus
>>715878291They brought this feature back in DS3 and Siegmeyer is the only non-ghost npc in the game who interacts with the world. Unless you count maggot solaire
>>715869359 (OP)The difference is between the controller and the screen you contrarian faggot. DeS has no great hollow or painted world.
anyone got a link to the Black Phantom Edition Artbook and/or the regular art book? I had them back in the day but fuckin lost it
all I can find is low quality scans and dead links
>>715877035>him and his brother both have scales on their arms, hinting that they're infected by whatever's going on at Stonefang >Flamelurker has sort-of-glasses and a face similar to theirs kino
>>715878693>Painted World and Great HollowAsset dump
>>715878764Asset dump describes pretty much the entirety of Demons Souls lmao
>>715874908But Simon's Quest is pretty freaking great once you patch in a non-retarded translation?
>>715876804Average Elden Slop consumer
>>715878661Greirat's quest is still less of a pain in the arse than Ostrava's, since even though you're pretty much garuanteed to fail it on your first playthrough, you don't have to beeline to his patrol path and clear out the enemies every time you reload the level.
Enemies ignoring NPCs was obviously implemented to stop random killings especially by gravelord phantoms and crabs, but slipping off a cliff or getting between the player and an enemy are also threats FROM evidently didn't want to deal with.
>>715869549It's just a more coherent world. Some things in Dark Souls only exist for the reason they existed in Demon's Souls where their explanation made more sense.
>>715878731The blacksmith's aren't infected. They're mutts. A human blacksmith pounded that lizussy like an ingot of red hot steel and now we have these two grumpy old blacksmiths.
>>715876628They were foreshadowing DS2
>>715879918The very first thing I noticed was the light coming from the player character. It made no sense in DS1 but in DeS there's a shining little crystal attached to your belt all of your collected souls go into.
>>715880205>The very first thing I noticed was the light coming from the player character?????????
>>715880285There's light on the floor in your own picture, you dingus.
Go stand next to any of the walls and you'll see them get illuminated.
>>715869359 (OP)dark souls 1 is berserk larp
>>715880383That's just the Dark Soul
>never found the moonlight greatsword, just know it's in the swamp somewhere
>never managed to free Sage Freke
>never found my way into the area on the left of the beginning of Boletaria, think it requires pure white tendency, not sure
fugg
>>715880546>>never found my way into the area on the left of the beginning of Boletaria, think it requires pure white tendency, not surewasn't it pure black?
mlgs is kinda hidden yeah lol
>>715876463>Fog gates, hollows ? Better in DES >>715876763>fog gates also only have a lore explanation in DeS since it represents the Deep FogYou are massive retards, nothing but larping poseurs with zero actual appreciation for art. All your talking points are taken from retarded youtubers about as ignorant and sheep-like as you are. The Fog gates are always part of every single Miyazaki game lore, but you wouldn't know, you complete subhumans
>>715880778>subhuman redditor brownoid unironically trying to push his nonsensical fanfic about fog gates having ANYTHING to do with dragons and the age of ancients that isn't supported by anything in the actual gameWhat is it with Fromsoft games that causes such rampat zealotry in the mentally retarded? you don't see people shilling this badly for Oblivion or whatever
i know what you mean OP, i only played a handful of hours of demons souls (GF had a ps3) and when i bought dark souls for my console (xb360) i felt like there was something missing atmosphere wise. dark souls still had good atmosphere but not to the same level of Demons souls. no clue what it was.
>>715880778Fog gates were in King's Field?
>>715880778They only make sense in DES
>>715880778So let me get this straight: because the intro mentions that there once was an Age of Ancients shrouded by fog, that explains the Fog Gates existing untold millennia later during the Age of Fire? Over them being a mechanic ported from DeS same as many others, a game where the Colorless Fog actually played a central narrative role?
>>715880205Elden Ring does this with Torrent, it's fucking weird, it looks like headlights
can't remember if it does it without Torrent but I'm not reinstalling just to find out
>>715880778please provide the lore explanation for the fog gates in any game that's not DeS. in ER they're tinted gold, but there's still no reason for them to be there outside of their mechanical purpose
>>715880778Soulsniggers genuinely say absolutely random retardation like this and then have the gall to go apeshit when you call them out on their nonsense
You deserve Miutsubishi san's new Souls fortnite for the Switch 2
>>715869359 (OP)Dark Souls literally improved on everything bro. You're trying to make false history of how well Dark Souls was recieved.
>>715880778I don't remember any fog gates in Evergrace, nigger.
how do play demon souls on pc
>>715881401>he isn't in the 'cord
>>715881401rpcs3 emulator
>>715878731I still have my copy, but sadly no access to a high quality scanner. I guess I could use my phone, but I imagine the thread would be dead by then. Maybe I'll do it for next time. I swore I had a pdf backed up somewhere, must be on an old drive.
>>715880973Shut up retarded nigger. Your praise of Demon's Souls is hollow and in bad faith and you instantly dropped the mask. The Fog is established as part of the canon the moment the game starts, as direct opposite of the Fire, and appearing specifically as the Fire starts fading
>>715881143No, they make sense in every single game.
They even make sense in Sekiro where the mist is that of the pegend of Urashima Taro and the Dragon Palace, with the Mist Nobles having eternal life and mist being itself the ability to reverse and defy time.
You are just an actual retard in bad faith and with absymally low IQ to understand it.
>>715881158Yes, the fog gates are in the lore, you would know by paying attention to you subhuman retard
>>715869359 (OP)When they got rid of world tendencies, this game franchise got 100x more boring
>>715881219Please provide the lore explanation for why the fog in Demons Souls just so happens to conveniently take the unnatural form of gateways. Fog doesn't do that in real life. You can't. Fog is a gaseous matter and does not just 'suspend' itself in unenclosed interstices. This is ludonarrative dissonance of a galactic scale and it's frankly terrifying.
At least in Elden Ring, the Tarnished is said to cross 'beyond the fog' when they arrive at the lands between, thus establishing a precedent for the player to traverse through foggeous thresholds.
The ever-present haughty brazzitude of the Demons Souls player is absolutely disgusting. It's like the spittle-laced persistent scoff of a fat and grotesque cleric that you can shake off.
>>715880210Like the whole "soul" thing in the first place. Demon's Souls explains that souls=power right away, it's the basis of everything in the world and that explains why every transaction is made with souls and why anything can become a demon, why there are people hunting other people, why soul arts are both powerful and destructive and so on. Dark Souls barely touches on that, at most you learn about lord souls.
Then you have the Fog, which is once again DeS' fundamental element and explains Boletaria's separation, the fog gates, why they appear before great demons, Dark Souls just has that because it's a recognizeable gameplay element. And don't forget the magical orange barriers that exist purely as arbitrary content blocks.
Nexus shards are easily understood since you are bound to Nexus, another thing you learn almost immediately, but homeward bones? The explanation that "bonfire is your home now cuz you undead" feels empty because there are so many bonfires and later touching one you can magically just disappear in one place and reappear in another.
Separation between sorcery and miracles all centers around the things you see in the game, not what's happening outside of your play field like in DaS. Patches' hate for clerics is completely justified in DeS.
My favorite by far is Hiltless and Chaos blade. Chaos blade's explanation is that the chaos inside makes you hurt along with the blade (despite Quelaag's blade and any other chaos weapon not doing that?), and Hiltless is just a katana without a hilt so you hurt your hands while fighting with it.
Demon's Souls is self-contained and justifies its own mechanics with its worldbuilding, Dark Souls relies too much on its legacy of Demon's Souls 2 that had to be renamed and rearranged for legal reason.
>>715881651This mechanic makes no sense anon clashes with the lore of the games. That's why there are bosses that don't have a fog gate.
>>715880205>somehow the devs themselves went full retard after their first game
>>715881219>can never turn off that fucking pointless compass without turning the UI off entirely >needing a compass in the first place when the Erdtree serves as a constant landmark >plus you can set your own landmarks on the map which create giant beacons it's a shame they've fell off so hard. their art department is arguably the best in the industry
also looking at this image reminds me of how retarded basically every medieval action game is with how you can slash an enemy in full plate and harm them somehow
>>715881937>just so happens to conveniently take the unnatural form of gatewaysI'm not saying it's entirely sensical, just that it makes moderately more sense in the context of DeS due to the Deep Fog, you can at least see it as an extension of that and how you're advancing further into its dominion
>>715869359 (OP)In Demons Souls, the UI always on screen is explained by the existence of a small never-seen sprite called Ligmodrophs that are actually the incarnation of the suffering wrought upon peons by ruling kings who lose sight of the common man in pursuit of their utilitarian ideals. This is an allegory. In Dark Souls, the UI on screen was only put there because Miyazaki gave directorial oversight to both Lost Izalith and IGUILE (In-game-user-interface-lore-explanation) to a director who was inexperienced and only made big poopy stinky content. That director? Yui Tanimura.
>>715881937t. never passed DeS tutorial
>>715869359 (OP)The actual answer is that Dark Souls' development was rushed and they weren't able to properly finish some areas, much less go to the additional effort of fully fleshing out the environmental storytelling of the world. There's still examples of it in Dark Souls, like the butchers in the depths chopping up meat on a bench and the sanctuary scarecrow men pruning plants when they haven't noticed a player to fend off.
daily reminder that lost izalith was supposed to be a swamp
>yeah, our Commiefornian DEI asses have never made an original game, but we still know BETTER about art direction than the pathetic slant eyes who made Elden Ring and Bloodborne!
>look inside
>*soulless copy of a World of Warcraft monster*
>*ferns*
>*niggers*
>*soulless copy of a World of Warcraft environment*
>*niggers covered by ferns*
>99 herbs and spices spam still in though lol
Unironically what was the train of thought here? Was it just just vainglory?
>>715881628found this link for the Black Phantom edition, surprisingly works. pic related is higher quality though and idk where the fuck I even got it from originally
https://www.playground.ru/demons_souls/file/demons_souls_artbuk_iz_izdaniya_black_phantom-1708903
there's this too but it's incomplete: https://www.creativeuncut.com/art_demons-souls_a.html
>>715882985There is nothing american leftists hate more than the japanese
>>715881219>please provide the lore explanation for the fog gates in any game that's not DeSDark Souls - Fog of Ancient returns as the Fire fades, most visible alongside strong Souls that burn brighter. This is further established by light, with its ability to dispel Fog, being the actual metaphysical force to manipulate and advance or reverse time, while Fog represents stillness
Bloodborne - The Nightmare mist is spread by Moon Presence, which also uses it against the player. It reveals how Moon Presence benefits from perpetuating the Nightmare
>Throw to create a mist cloud that numbs a hunter's life essence and prevents restoration of HP.>Said to be used by the blood hunters of Cainhurst, its recipe is a secret closely guarded by the line of nobles inhabiting the castle.It creates the same effect that Moon Presence also uses. It numbs life essence and helps hunting down in the Nightmare, because the Nightmare exists for Moon Presence to have other Hunters do his bidding, which both helps him achieve his goals and strengthens him.
Sekiro - Wolf can time travel due to the link to the blood of Kuro
It follows the legend of Urashima Taro, that resided in the Divine Dragon Palace for days, only to find out centuries had passed. Urashima was given the tamatebako, a magical parting gift, a box he could never open, because when he eventually did, a white smoke escaped and with it he lost his preserved youth.
Kuro's bloodline is that of the Eternal Dragon
Wolf's connection to the blood of Kuro also connects him to such powers and allow him to both time travel in the past and to "checkpoints", rewinding boss fights
Elden Ring - Time is defined by the Elden Ring through the Light it emits. Its Shattering causes runes of various notable power to emit that same light, with golden mist that represents the divide between the Casuality projected by those runes. They work the same as powerful Souls in DS, dictating time and space around them.
>>715883180>Dark Souls - Fog of Ancient returns as the Fire fadesHe asked for a source not your fanfiction
>>715881937We call it the Milky Way yet it's made of incandescent hydrogen, not milk.
We call it fog, but clearly it isn't suspended water droplets. The fog on all levels is a one-way barrier for the Old One and its minions to trap prey in their realm. It's an event horizon manufactured by the physiology of a gluttonous vortex of souls.
>>715883180>InsightBetter than FOG and has an actual effect on the world
>DS1 humanityGame mechanics
>SekiroEhh...it's the best from software games
>Elden RingGreat game
Anon, there are things that aren't explained. But these games improve on DES ideas.
>>715882985I will forever be mad about this shit, mostly because the Demon's Souls IP is now permadead until FromSoft buys it back or something
Same with BB, which at least never got ritually humiliated by a Demake
>>715881976>This mechanic makes no senseIt does, you are just a nigger in bad faith
>>715881963>Demon's Souls explains that souls=power right awaySo does Dark Souls
>Dark Souls barely touches on that,Play the game
>Then you have the Fog, which is once again DeS' fundamental element and explains Boletaria's separationSo does with Lordran
>Dark Souls just has that because it's a recognizeable gameplay elementNope
>And don't forget the magical orange barriers that exist purely as arbitrary content blocks. You mean like 1-3? Nigger poser
>The explanation that "bonfire is your home now cuz you undead" feels empty becauseBecause you are a nigger in bad faith trying to stir shit and repeat ad nauseum youtuber talking points from drunk potatoniggers that are bad at games
>Separation between sorcery and miracles all centers around the things you see in the game, not what's happening outside of your play field like in DaS.You don't understand shit of what happens in Dark Souls. In all Souls games Miracles and Sorceries are both tied to metaphysical aspects of Souls and Light, and Dark Souls isn't a bit less rich on that side. On the contrary you got filtered
>Demon's Souls is self-contained and justifies its own mechanics with its worldbuildingSo does every single Miyazaki game, but you are a poser retard that doesn't appreciate none of it, you just happened to be spoonfed the most barebones and surface lore of Demon's Souls and think that shit it unique to DeS, which shows how much of a clown you retards are.
>>715883518>which at least never got ritually humiliated by a Demakeyet
>>715883006also found this but can only get the first image to load, FUCK, this is where the high quality scans came from back in the day
https://web.archive.org/web/20230601072846/http://imgur.com/a/uOeqxWa
>>715883549A big deal in BB and DS3 is that most of the bosses don't have a fog gate. It's an even bigger deal in Elden Ring where you have field bosses. They wanted to ditch that mechanic because, like, they'd have to build a game from the ground up with that mechanic in mind. It's something they stuck with because it's very recognizable and it's an efficient way to load the game.
>>715869937>And maybe its not right to compare the two games as they went for something totally different.anon
lol
dark souls is essentially demon souls distilled and then augmented
the atmosphere, the lack of hand holding, the death mechanics, the deliberate and meaningful combat, but in a larger interconnected world, with better combat, better movevement, better encounters, better bosses, more combat variety, more interesting areas (and yes, also a few less interesting areas, and less interesting bosses and enemies. it's not a perfect upgrade)
>>715883549>le nope nope nopeSubstantiate every single one of your claims.
>>715883310>He asked for a sourceWatch the opening intro
>>715883509>Anon, there are things that aren't explained.Yes they are. You just got told what to think and you are a drone with no personality or intellect to speak of so you watched some essayist sniff his own fart over less than surface level understanding.
The player for example draws the light cipher in Elden Ring because every single "heal" spell doesn't actually heal his body, just reverts him in the time before he got injured at all, since the language of the Fingers can manipulate time.
>>715869359 (OP)>earlier installment is LE SOVL>later, more famous/well-regarded installment is LE SOVLESSam i 4channing correctly, anons?
>>715883913t. never played it
>>715869359 (OP)I was here in 2009 and I remember that people were SCRAMBLING to import this game from Japan, considering it was only available there for 8 months before the US release. The hype here was unreal. I'm willing to bet that many anons started learning Japanese only for this game.
>>715883791No, they stuck with it because it represents part of the lore each game is built around.
All field bosses are under the light of the Erdtree and can't have fog gates except in Mountaintops, where in fact it's always considered night and night enemies always spawn
>>715883834>Substantiate my complete lack of argument and my unfounded statements by explaining how my sunsourced shit is actually wrong.That's not how it works, shithead. Next time play the games instead of taking your lore from youtubers
>>715869359 (OP)demons souls story was also better and it had no bad levels
>>715883549>You mean like 1-31-3: an extremely thick fog that can't be penetrated until your soul is strong enough, a mechanic already established before and completely in line with the rest of the game.
DeS organge gates: some thing that is never explained, doesn't appear anywhere else in the game before or after this. Why is it a different color? Why only they disappear when Lordvessel is placed in one specific area? A contrived mechanic completely out of nowhere and without any signficance.
You have showcased exactly why DaS is just an inferior imitation.
>>715884137its my only game i ever imported it because the asia version already had english translation and voices
>>715884030i started with demon's. as soon as i started ds1, i preferred it because the controls felt so much tighter
>>715869359 (OP)No dogshit levels and overall better level design. Weapons are better and funner
>>715876463The combat is actively worse in DS1 due to terrible movesets, poise, worst-in-series BS spam, etc.
>>715884163You accusing me, who have provided examples and explained in details what they mean, of arguing in bad faith while you have said nothing but "nuh-huh" in return. You have no point at all. Come back when you have anything of substance to say.
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>>715883913It's unironically correct with Souls games because they only got more generic and devoid of personality as time went on, they also lack all those random little details and mechanics that made you realise the developers actually cared about the game they were making
The reason dark souls 1 still has objectively the superior atmosphere and story (discounting sequeltrash retcons) is because it still had a shit ton of Demon's Souls in it's DNA
>>715883437>We call it the Milky Way yet it's made of incandescent hydrogen, not milk.Proof?
Like, actual, physical, tangible proof?
Exactly. You have none. I see the tears already hurtling down the wan-dimples of your ruddy-cheeked and sloppy face.
You can't prove it.
You were never able to prove it.
In your heart of hearts, you know you have absolute-zero credibility.
You suggest the Milky Way isn't made of milk, based not on factual, in-game evidence, like dialogue or item descriptions, but instead flimsy, and spurious, 'spectroscopy'. A pseudo-science if I've ever heard one.
Similarly, and more to the point, you suggest that this 'Fog' isn't fog, as is defined by universally-agreed-upon scientific consensus, when it's clearly just fog. Held up in the comical artificial portal-form that could only be ascribed to amateur and incompetent non-ludonarratively-progressive and antiquated game design. It's farcical. Jonathan Blow himself would be rolling in his grave. An instant thumb-stopper to the even the most tentatively analytical gamer.
>>715884434DS1 is the most generic dark fantasy of the bunch aside from DS3 just being an increasingly generic callback to DS1. BB is arguably the best in terms of atmosphere
Dark Souls 1 was a rushed piece of shit that only got popular for two reasons, its total bullshit fake difficulty and the fact it was crossplatform while Demon's Souls was PS3 exclusive. Demon's Souls is the superior game in every sense from the environments to the bosses to the replayability. It's unfortunately stuck in the same Sony hell as Bloodborne.
alright then lorefags, explain this:
how comes the player can revive over and over, but certain enemies, quest NPCs and bosses can't?
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>>715884583>DS1 is the most generic dark fantasy of the bunchThat's Trans Souls 2
>>715869359 (OP)Demon's Souls was made mostly with reused and repurposed assets while Dark Souls has more original content. This gives DeS the feeling of being an existing worn out world. Miyazaki made the game out of the ruins of a precious project that was meant to be more like Elder Scrolls.
>>715881651>the fog gates are in the loreBut they are not, you inbred, which is why you cannot answer why fog having existed in the Age of Ancients means it's now everywhere in the Age of Fire multimillennia later
>>715884597>Demon's Souls is the superior game in every sense from the environments to the bosses to the replayability.Nah, Demons Souls really does boast a fair few unique idiosyncrasies and the particular stumbling charm of an early entry finding its feet, but it's overall a significantly duller and less interesting experience in almost every aspect from the combat, locales, story, characters, and bosses. Crucially, it feels like a prototype From played around with and then refined to great success with their future titles.
Baffles me that people adore it so beyond nostalgic value.
>>715884696The designs are so off-color and retarded WoWshit in Dark Souls 2 that it goes full circle and distinguishes itself from the other games.
>>715881937Because it's not generic real life fog you triple nigger, it's demon Colorless Fogโข. Might as well ask why blood in Bloodborne doesn't act like blood irl
>>715881937presumably, the fog is magic. it is, after all, demon fog.
>>715869359 (OP)I don't think it's a better overall experience, but the Tower of Latria and the swamps were both top tier atmosphere. Maybe you could argue that Demons Souls doesn't really have any bad area. The whole Latria level is just such a well designed dungeon, and at the time the world boss being a PvP battle was pretty novel and unique. I spent a lot of hours playing as the boss and using the scraping spear.
ds2 got flaws but at end of the day its still the souls game that is the most fun and not so repetitive, because i have several ways i can go at the start in majula after every ng+
>>715884878It distinguishes itself for looking like a generic WoW expansion in a series known for it's extremely distinct aesthetic and look
It's not really a point of pride
One of the coolest things about DES is the false idol boss
>You have to kill the NPC praying to her
>You can leave the boss room
Really cool mechanics
>>715876340Lordran has bridges, stairs, sewers, caverns, etc - all connecting as a single area.
Boletaria meanwhile makes you wonder how you'd even normally get to Stonefang without a magic warp portal.
>>715883860>the opening introThe intro that states that Fog disappeared giving way to Fire, and that after Fire only Dark will remain?
>>715885162I'm not saying it's good, but it looks so bad it's less generic than DS1/3
>>715885245They never even explain loading screens or putting the disc into the console in Demons Souls. In Dark Souls it's explained by humanity, which is the umbilical-cord link between the player and the game, thus making the outside world canon to the universe as well. In Demons Souls, Crash Bandicoot breaks boxes full of wumpa fruit when there's not even a box-factory, nor a Wumpa-tree forest. You can tell Miyazaki was not involved in that game.
>>715884413You didn't provide shit. All you did was show that you don't care for the lore of any Souls game except apparently Demon's Souls, which only shows that you have either been spoonfed into it by some retarded critique or you are in bad faith.
You are actually trying to argue that Demon's Souls is the only game Miyazaki has made where he bothered to give a meaning to fog walls, sorceries and miracles. This is at best incredibly ignorant and the opinion of a complete retard that shouldn't vote let alone worth arguing with, and at worst some secondary in bad faith, so no I'm not taking you seriously
>>715884259No retard, both have a meaning to it. The Lord Souls are sealed until the Lordvessel is placed in the Klin because this was the ritual established by the Firelink
>>715884764>But they are notYes they are
>which is why you cannot answer why fog having existed in the Age of Ancients means it's now everywhere in the Age of Fire multimillennia laterBecause the Fire is fading you utter retard, with worlds merging and with Fog especially being highlighted around powerful souls. It's alao the actual lore around bosses being reset. I explained it too, learn to read
>>715884262Ah I didn't know that. Perhaps why it was so popular to import then.
>>715883549>>715884163God you're such a fucking imbecile
>>715884434>It's unironically correct with Souls games because they only got more generic and devoid of personality as time went onNo they didn't
>they also lack all those random little details and mechanics that made you realise the developers actually cared about the game they were making That's not true at all
>>715885631No he's actually correct, which is why he is making you faggots seethe. The numbing Mist, the ancient Fog, and the Dvine mist are all part of those games lore. How can you claim that mist isn't canon to Bloodborne when Moon Presence used it? Stop taking your opinions from Matthewshitosis
>we got two PvPvE pieces of shit over the Dunbine / Escaflowne mecha fantasy game Memehacki mentioned wanting to make
>or the traditional JRPG
>or the 'warm' game like Ico or PopoloCrois
fuck this
>>715884696>so buttblasted by DaSII he lets trannies live rent free in his headsad
>>715885334>that Fog disappeared No it didn't. Quit spouting bullshit.
>But then there was Fire and with fire came disparity. Heat and cold, life and death, and of course, light and dark.Nowhere it says the Fog disappeared, and it's more than logical that Fog appears around when Fire starts fading and times becomes convoluted. You are just a retarded lorelet mad that you couldn't even string 10 words of the opening intro without being filtered like a stupid monkey.
>>715885631No, but you surely are a cretin that takes his opinions from braindead youtubers
>>715885425>Yes they areBut they are not
>Because the Fire is fading>>715885334
>>715886010>NoQuite literally yes
>>715885783Stop samefagging lil' nigga
>>715885783>How can you claim that mist isn't canon to Bloodborne when Moon Presence used it?I haven't mentioned Bloodborne once in any of my posts, what is your autistic ass talking about?
>>715875773Dark Souls had an ice world?
>>715884696Those designs aren't even in the game you retard
>>715885783Elden Ring even has an entire region where the boss-gate fog originates from. There's arguably more of a precedence for its spectral gates than that of Demons Souls, especially with the presence of the burficating gate-shapers in the Fog-strewn Citadel of the DLC.
Like all fog, it travels upwards through the sprawling roots of the great Erdtree and exudes from the seeping pores of the earth, taking fog-gate shape. Melina literally recites every word of this in Marika's sixteenth church.
>>715886145>But they are not They are, and everything you try and claim now will only prove that you are either a retard or in bad faith
>>715886207No, nowhere it is stated that the Fog disappeared. Only that Fire appeared, with the changes that it brought to the world. You know you are wrong and you were caught claiming falsehood so you are trying to bullshit your way out of the trap you ended up getting stuck into all by yourself. You are a retard in bad faith. I doubt you even understand the actual lore of Demon's Souls and you certainly don't understand any other Souls games lore.
You just want to stir shit and larp as oldfag when you are not even a secondary, but a retarded tertiary.
>>715886010>Nowhere it says the Fog disappearedNowhere does it say the Fog comes back, while it *does* state that Dark is what follows Fire, not Fog again. Which is why Anor Londo is shrouded in Dark, not Fog, once the illussion disappears. I'll accept the concession.
>>715886535They're both enemies in the smoldering crown dlc or whatever the fuck it was called
Why haven't most Shit Souls 2 defenders even played it?
>>715886362>Stop samefagging lil' niggaBetter luck next time
>>715884696Not beating the MMO art style allegations
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>>715886694Dark Souls 2 has such a hideous and generic aesthetic that i'm always surprised seeing people defend it lik their life depends on it
Like nigger is this really the hill you wanna die on?
>>715885425As I said, feel free to provide actual arguments any time instead of crying in denial like a fucking redditor.
>You are actually trying to argue that Demon's Souls is the only game Miyazaki has made where he bothered to give a meaning to fog walls, sorceries and miraclesHorrible reading comprehension. The point is the mechanics DaS borrowed from DeS have contrived, flimsy explanations that are all over the place while DeS is self-contained and straightforward. I'm not saying DaS explanations make no sense, I'm saying they're inherently less coherent since they had to borrow them from another world without fully adapting them to the new one, they're grafted onto the game because From didn't want to abandon them. Which is to be expected because it WAS at one point supposed to be the same world until it had to was forced to be legally distinct.
Demon's Souls is a dogshit game with no story in the same vein as Dark Souls. Only snoys overhyped that garbage because it's an exclusive.
>>715885245Stonefang has a destroyed road past Ed's shop.
>>715884598>DeSYou are literally the chosen one. For whatever reason the Monumental has decided he likes you and don't get to die and will keep reviving until you put the Old One back to sleep. The others in the Nexus aren't so fortunate and will die when they are killed. You even see the crestfallen guy go insane and suddenly die when it becomes evident that he's outlived his usefulness.
>DaS1You have more pygmy blood and can therefore remain functional as a hollow.
>DeS2I never understood what the player was actually doing so my headcanon is that you actually are proper cuckoo clock hollow.
>>715886578Lloyd's talismans also release fog upon rupture, proving beyond a shadow of a doubt that fog still exists in the time of the chosen undead. More consequently, it also demonstrates that humans and gods alike have harnessed the fog and utilised it is a versatile resource for their own machinations. Naturally, this has extended into fog-architecture, which we witness in-game through the fog gates.
Yet another win for Dark Souls. Demons Souls virgins stay crying.
>>715886597>Nowhere does it say the Fog comes backYes it does, you actually see it come back as the Fire fades. You just assumed it disappears because you are a rerd who doesn't pay attention so you imagined stuff and got wrong even the most direct lore provided. It really shows how in bad faith you are and how your fake appreciation of Demon's Souls lore is just faggot poseurism
I've noticed lately that contrarians have seemingly gotten tired of jerking off over DaS2 being an underappreciated "masterpiece" and have seemingly moved on to talking about how DeS was the only real souls game and all later titles are soulless slop.
Did a youtuber make a video about DeS or something recently?
>>715883727Favorite gargoyle design in any media. Then they ruin it. Made them look like the scream mask with the tongue out. Fucking retarded. And the prisoners are literally just bald white and black dudes with perfect teeth in the remake. Why????? They are just malnourished and not tortured.
Demon souls is a tech demo. Though a very good tech demo
>>715884163Genuine question anon, where your parents brothers? Not siblings mind you, brothers?
>>715885131It's because it was worked on by King's Field devs. Naotoshi Zin, the *founder* of From Software and designer/producer of King's Field, was the lead game designer of DS2. Shinichiro Nishida, Scenario Writer and Map Organizer of King's Field, was Project Manager of DS2 and Designer of SOTFS. Also, and perhaps the most obvious of all, Keiichiro Ogawa who was the Lead Artist of King's Field 4 specifically was also Lead Artist of DS2. So if you wonder why the games share a lot of area ideas what with the magical foggy forests, giants and whatnot well there's that.
>>715887372I always knew DS2 was secretly a KF game
>>715876838Lore wise that would make sense since dusk got kidnapped
>>715885237Wait until retards at large finally realize bosses were never the best part of Souls and the more the games focus solely on them the worse they get
You would think after 16 years of Miyazaki's Loony Tunes bullshit you cunts wouldn't fall for such obvious bait.
>>715886859>As I said, feel free to provide actual arguments I don't need to provide shit
I made a post where I explained in detail how every single Miyazaki game has fog walls connected to the lore.
I don't need to or care enough, to engage in your inane spouting of completely unsourced and ignorant crap
>The point is the mechanics DaS borrowed from DeS have contrived, flimsy explanationsNo they don't. They have just as good or better explanations coherent to their respective world which you try to ignore or purposefully downplay the importance of because you are a dishonest piece of shit not worth engaging.
I would care enough to give a proper answer if you put the effort of actually explaining and provided case by case an actual breakdown of the lore around mechanics which you consider inferior, but you can't because you are wrong and objectively incorrect.
>>715884876>Baffles me that people adore it so beyond nostalgic valueYou ever thought, then, that you might just be wrong?
>>715884163>>715880778>>715883180>>715881651You can tell a poster os correct when he turns a thread around and makes retards seethe and samefag just to call names, kek
Good job
>>715869359 (OP)i liked dark souls, it's fun to explore. The linearity of demons is lame
>715886694 (You)
>magically mentions the numbing mist just like >715884163 (You)
Stop samefagging lil' nigga
>>715883549Play the games you see to like to talk about, please
>>715887781>2 posters actually played the game they are talking aboutYou should try to
>>715877443https://www.youtube.com/watch?v=mGjXdyrs3Dc
It's just a church.
>>715887828What do you mean, I thought I was playing too many vidya just yesterday.
>>715885391Who let the schizo out
>>715887781>>715887828Damn he made you mad lol
The nexus and archestones makes the world of Demon's feel so much larger and more mysterious than Dark, the connected map makes the world feel smaller
>>715887452Damn, nice pic
>>715887372>>715887452We can tell because it's shit and looks like a bad MMO
>>715883180What are you smoking and can I have some
Nightreign unironically has some of the lost early Souls concepts brought back in an interesting way.
>Dark Souls vagrants are back as player corpses and actually matter
>Bosses actually have good gimmicks again and not just damage sponges/puzzle-boss
>sorcerer's rise puzzles are a simple, but easy mindgames that works perfect for the game its in
>builds actually matter and arent just stat requirements
>>715887968based knower. being able to explore everything in the game world makes it feel like a playground where you're the most important actor
in DeS it feels like you're carving through a small portion of a much larger world which makes it feel far bigger as a result
it's the same type of feeling you'd get in old games or jarpigs where you'd think about breaking outside a game's playable space, seeing stuff on the horizon thinking about all the wild stuff over there. when a game actually lets you freely explore all of it, there's no mystery left and no proper sense of scale
One thing I noticed is how DS1 does shrine of storms shadowlurker and Skeletons better. They look better in DES, but DS1 has a better lore explanation for them. I mean shadowlurker. Skeletons are funny but they never made sense to me post-DES. At least in DES they can explain everything "came from the imagination
>>715886824Shut your whore mouth, that nigga looks rad.
>>715888246 The irony of claiming I'm samefagging when you have been seething and samefagging nonstop lol
>>715888173
>>715886629>doesn't remember name of DLC>asks if other people have played the game
>>715887582>I don't need to provide shit At least you concede. Concession accepted.
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>>715888336What did anon mean by this
>>715888371It's been like 10 years
>>715888261>tfw shrine of storms had an extra level at some point during the developmenthttps://www.youtube.com/watch?v=Q_-PT2Oa604
>>715887091>you actually see it come back as the Fire fadesBut you don't, you see Dark creep in. Keep up
>>715888427>Dark Souls 2 cultist shitting on every other Souls gameHow predictable
You are the gypsies of the Souls community
>>715882106I remember when the first leak happened everyone thought the compass was retarded, its useless
>>715869359 (OP)Demons Souls was an experimental game so they went crazy with it, for Dark Souls they already had the expectations from the previous game and were more constrained.
>>715887582>I don't need to provide shitIf you want to be take seriously yeah, you do. Otherwise you're just a crybaby who apparently "doesn't care" but continues replying anyway.
>has fog walls connected to the loreIs this your post
>>715883180 ? Not only it's just complete fanfiction, walls of white light are not actually made of fog in Dark Souls. They're only called fog walls because of DeS.
>>715880778>zero actual appreciation for artNobody who says this should be taken seriously btw. Don't you have a BioShock Infinite to go suck off?
>>715887372based Keiichiro Ogawa then
>>715888521>But you don'tYes you do, that's why it's a fog wall not a dark wall.
I told you. You got caught red-handed specifically lying about the opening intro. The Fog is a core element of the lore of Dark Souls, your headcanon created by listening to retarded potatoniggers is not relevant to the discussion
>>715888664>This fog wall which looks like fog and is made of fog and called fog is not actually fogRetard
>>715888664>Not only it's just complete fanfiction, walls of white light are not actually made of fog in Dark Souls. They're only called fog walls because of DeS.>>715888661Retard
>>715888517cool channel. had no idea this damage level stuff was a thing
https://youtu.be/0ARpjGuR8Lk?si=J7oXG8NYVsF54CGF
>>715884696You seem obsessed with trannies. Let me guess, American?
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>>715888832>and called fog
>>715888664>Not only it's just complete fanfiction, walls of white light are not actually made of fog in Dark Souls. They're only called fog walls because of DeS.??????
?????????????????
????????????????????????????????????????
>>715872728>did the QA for bloodborneman they must fucking suck at their jobs.
>>715869937>they made them feel realbruh
>>715888768>that's why it's a fog wallBut it's not
>>715889093Was cool until I heard the troon voice. So unfortunate.
>>715887948You realize those posts were less than a minute apart right
>>715888548>inform anon that the reason DS2 feels the weirdest is because it's the one that had the most KF devs, not Souls devs, in its dev team>that somehow makes me a cultist of somethingAre you sure you don't spend too much time arguing in these threads, anon?
>>715889132Yes, you traverse the white light of the Fog
As written in the Ring of Fog, because Fog emits such pure-white light
>>715889548Yes it is, I'm sorry that the other retard gave you the slightest hope to gasp at some straws
>>715889493Shut up ds2nig, don't make me search the archive
>autist successfully derails comfy Demon's Souls thread
ebin
>>715889496It's the white light in DaS
It's the mist in DaS2
It's only fog in DaS3
>>715889593You traverse the white light, not the fog.
The word "light" is used zero times in your screencap.
>Fog emits such pure-white lightFog doesn't emit light. The ring doesn't emit light either.
>>715869359 (OP)Demon Souls is actually a pretty fucking dogshit game in comparison
>>715869359 (OP)How does it run on Steamdeck with RPCS3?
>>715889764Given I took that credits screencap just now and looked up the info on Wikipedia, you can search whatever you want, fren
>>715889593That's not the same fog. Alvina is a time-proven trickster who likely wove that fog from an illicit source.
The fog-gates fog was created by the demonic giants that used to dwell in the Ash Lake, a fog-shaping discipline that was adopted following their extirpation at Havel's hand by the Witch Izalith who used it to create lava-fog, which is the foggy haze you see in game over the lava pools. Through aeons of transmutative cultural development, fog arts eventually developed into basilisk-creation, and now only the curse-bearing basilisks breathe fog, and must be therefore the creators of the fog gates.
>>715889846I think Deep Fog might be someone's MK Ultra trigger
>>715889971no idea but I see tons of steamdecks using rpcs3 successfully so its likely it works fine.
>>715889875>It's only fog in DaS3 It's fog in every souls game, because the player traverses fog walls
Fog emits white light, which happens to be more recognized as Fog as the Fire weakens
>Fog doesn't emit light.Yes it does. In fact, the Clerics use the Fog both as charm and as Miracle
In Dark Souls 3 it even becomes a buff that makes the weapon shine of a white light
>>715890007The Gods used and weaponized Fog and it makes sense that Alvina, tasked to hide the Abyss, would use it to protect Artorias grave
She didn't steal it.
Also Figs forms naturally around powerful souls as the fire fades, the only gates they could have placed are the golden seals
>>715890437>It's fog in every souls gameThe boss gate is factually only called fog in DS3 of all Dark Souls games.
>Yes it does.No proof so far.
>Clerics use the Fog both as charm and as MiracleNeither Force nor Emit Force have "light" or "fog" in their description in Dark Souls.
You may not realize it yet but your extreme and failing mental gymnastics serve as direct evidence that Dark Souls explanations for including assets and mechanics from DeS are contrived and shallow.
>>715890035I wonder why they stopped showing your character's eyes through the helmet after DeS
>>715890878>The boss gate is factually only called fog in DS3 of all Dark Souls games. And yet they are all Fog gates. It wouldn't be incorrect to call those in Dark Souls fog gates
>No proof so far. >Neither Force nor Emit Force have "light" or "fog" in their description in Dark SoulsYou can literally see white light coat the player when casting magic barrier. You can also see the fog in the miracles, and in the Lloyd talismans. The only mental gymnastic is trying and downplay the lore elements of other games because you watched some potatonigger youtube video
>>715890878>Neither Force nor Emit Force have "light" or "fog" in their description in Dark Souls.I don't need a description to tell white light when I see it
instead of arguing about fog, what are some games with a similar feel to DeS?
namely the isolation, desolate ethereal atmosphere, heavy exploration and hands-off approach. doesn't have to match all of those or even be fantasy as long as it feels DeS to you
some that come to mind:
>Thief
>Ueda trilogy
>Rain World
>Super Metroid
>Metroid Prime
>King's Field and Shadow Tower games
>Northern Journey
>Hollow Knight
>Animal Well, a bit
>wild card pick, Barbuta from UFO 50
not sure but might fit:
>Infra
>Riven
>Arx Fatalis
>Below, never played it
ps3 demon souls feels like you're looking at it through one of those mid 2000s digicams, its got a dreamlike feel to it, the remake ruined that aspect (much like it ruined everything else about the art)
>>715869359 (OP)>What explains the dramatic difference between demon's souls and dark souls?Essentially, Demon Soul's was a unfinished prototype compared to the masterpiece that was DS1. Levels where extremly simplistic and linear, there was no cohesive world design, just teleportation via archstones. Most bosses felt nonsensical and didn't even match the theme of the location.
I agree Anon, DS1 shits all over DeS in every way.
>>715891390>And yet they are all Fog gatesNo, they are not. You call them "fog gates" because Demon's Souls had fog gates. Same reason you call a nest where you trade items Snuggly the Crow, same reason you call str+dex build a quality build.
>You can literally seeThis is neither light nor fog. If it were light or fog, it would've been in the description. The game describes what it actually is quite directly, but you wouldn't know because you're a secondary.
>>715869359 (OP)how are they "dramatically different"? if anything they are quite similar, just with a very different world design. DS1 rehashes and reiterates on DeS design while bringing something new and unique to the table. they really feel like brother games. if anything, DS2 was the dramatic shift away from DeS and DS1 philosophy.
None of these games have item descriptions and Vaati-approved lore accounting for broad scientific meteorological and precipitation phenomena like fog. Besides, how do we even know it's a fog, and not a mist? No one ever tells you outright that it's not one or the other, so you can't outright deny the postulation that there might not be any fog at all, and that every 'fog-gate' is in fact a 'mist-gate' beyond specious at best speculation. Any mention of 'fog-gates' by in-game characters or through in-game text might also fall into the classic quandary of the setting's characters having a completely different linguistic cosmogeny. What they refer to as 'fog', and what we refer to as 'mist' may be one and the same, and vice versa. It's fucking disgusting. Notice how no other characters ever outright say that fog-gates 'do exist' or 'do not exist'. You can't just believe what you see in a Miyazaki game. There are very few lore-approved, Gwyn-backed axioms in the souls games. We're never given a reasonable explanation for physical phenomena and objects, and photons are never explained in-universe. How do we know any of the character's can actually see and aren't just using smell and taste to traverse?
Nothing can ever touch the sublime majesty of the first Demon's Soul. All other arguments are cope I'm afraid.
>>715892002You are forgetting Arx Fatalis.
>>715892140>gets a load of cool shots and panoramas but ruins them with watermarks I'm mad
>>715892372>You call them "fog gates" because Demon's Souls had fog gatesNo, I call them fog gates because they are fog gates. In fact, they are called fog gates. The fact that you traverse white light while going though them is not mutually exclusive with them being called also fog gates
>If it were light or fog, it would've been in the descriptionNo, it would be simply shown, which it actually is. It's hilarious that it never simply came to you that Miracles are all white light and fog at ots outer borders because you are too brainrotted to be inquisitive and check your sources before spouting your youtuber mandated opinion.
>The game describes what it actually is quite directlyYes it calls it fog wall
>>715892919>Besides, how do we even know it's a fog, and not a mist? No one ever tells you outright that it's not one or the other,Each Souls game explicitly calls it fog
>None of these games have item descriptions and Vaati-approved lore accounting for broad scientific meteorological and precipitation phenomena like fog.Yes they do, they just made one about rain
>>715869937I'm not going to lie you sounds gay as fuck.
> Everything has this exquisite personal touch that is almost like magic Nigga its a video game
>>715893561Find me evidence that specifically says the boss entrance in Dark Souls is not fog and that the fog walls in Dark Souls 3 are not white light
>>715893304>they are called fog gatesWhere? By whom?
> it would be simply shownAnd it's not shown. The game clearly states and shows what it is and it's neither light nor fog.
> it never simply came to you that Miracles are all white light and fogBecause it's not true.
>and check your sources Which sources did you check? I'd like to know the source of this hardcore denial.
>>715893682Not him but fags like you who handwave shit are the reason why gaming sucks. Faggot.
>>715893761>Where? >>715893394>And it's not shown.It is, you can see both the white light and fog. You are just butthurt because you hadn't paid attention to it
>Because it's not true. It is and I literally posted video evidence of it lol
>Which sources did you check?The games
>>715893745>prove the negative right now!!!!The burden of proof is on you.
>even /v/ now quotes YouTuber/Redditor opinions like โdark souls has a bad second halfโ
Absolutely grim
>>715893774>Not him but fags like you who handwave shit But you are doing that for Dark Souls, while claiming Demon's Souls is special.
>>715893886Nope, you claimed the two are not the same, and the burden of providing evidence falls on you.
Dark Souls 3 is quite explicit and Dark Souls associated fog with pure white
>>715893898I like the Duke's Archives but it's undeniable that Lost Izalith sucks major balls
t. someone that actually appreciates gimmick bosses
>>715893851>>715893394 is a DS3 screencap. You can't even tell it's a different game.
>you can see I can see what it is but you can't.
>The gamesWell, post where the games state it's light or fog. I'm still waiting for anything but "uhhhh you see something resembling white textures......"
>>715894009>Dark Souls 3Not a factor in this conversation.
> Dark Souls associated fog with pure whiteWhere exactly?
>>715869359 (OP)It's simply that Dark Souls is slightly bigger and was developed under a haste. They couldn't shape as many of the corners of the areas quite as densely in detail as in Demon's Souls a lot of the time.
Calling Dark Souls comparatively "lifeless" though is bullshit, every little thing is just slightly more spread out.
>>715894082The second half is completely fine overall
>dukeโs archives and Crystal cave have nice atmosphere and donโt overstay their welcome>catacombs and tomb of giants are excellent>darkroot basin and new londo are excellent>demon ruins and lost Izalith are blatantly unfinished, but short and the architecture looks nice at least
>>715893898Because it is. Development was rushed and From lacked competence to use that time to make the game less half assed.
>>715892182cant think of a single boss that is not on theme.
>>715893921Who are you talking about?? I'm talking about handwaving videogames away cause they aren't art to you.
>>715876628they needed an outdoors environment to feel like you were leaving the castle looking archives and going to some nearby crystal cave
>>715893774nigga if gaming sucks get off the gaming discussion board and do something you enjoy with your life
>>715894549More avoidance, cool beaner.
Its not an opinion, Miyazaki have said they didn't have time to work everything out. Also Lost Izalith have unfinished areas you can explore out of bounds. Demon Ruins is also obviously rushed.
>>715894549>you cant ever criticise an interest you haveMUST CONSOOM
>>715894839what the fuck are you talking about retard? i called the guy a fag cos he sounds like a fag talking about demon souls. somehow thats the reason gaming sucks? does gaming even suck? im out here playing games i enjoy, and calling people fags for getting faggy about games. explain what ur trying to say to me
>>715894009Amount of times fog is mentioned in Dark Souls: 2 (Ring of fog, Dark fog).
Amount of times light is mentioned in Dark Souls: 1 (cast light).
Every single mention of "light" in Dark Souls is always connected to something else and always correlates with other phenomenon like Sunlight or Lightning, or Crystal Light. Never associated with anything fog-related. Fog also is never related to anything consisting of light. Therefore there is no correlation between them.
>>715888261yeah, it feels more like you're traversing vignettes instead of a themepark like ds1
>>715894973if you think your interest sucks and youre still interested in it, i think you're a retard. of all of my interests, i would never say one of them sucks, and if i started to think it did suck, i wouldnt be interested in it anymore, because it would suck.
>>715894243>is a DS3 screencapIt doesn't matter if it's a ds3 screencap.
It's the same universe
It's the same fog
Unless you can prove the lore around it changed, then the "white light" is also "Fog" and the two are intrinsically tied, which the miracles clearly show
>>715888548>he thinks he's part of a "Souls community"Reddit or Discord would be more your speed
>>715869359 (OP)>I'm playing through the original version and I'm blown away by the atmosphere and environmental storytelling, everything just oozes souland Dark Souls doesn't?
I'll give you Tower of Latria but other than that archstone the "soul" in Dark Souls smokes Demon's Souls
>>715895210>It doesn't matterTo this conversation it's the only thing that matter because we are comparing Demon's Souls and Dark Souls and their justification of usage of the same mechanics. To that end anything but those two games is completely irrelevant.
>which the miracles clearly showThere is no proof of that.
>>715876519>sometimes feels too big for its own good in a lot of its areasDark Souls has painfully small areas when it actually counts. Crystal Cave is like three short walkways in an almost straight line. What the fuck is that shit, come on man. You could fit all of Anor Londo's traversable geometry inside the lava plain with seven taurus demons.
>>715869359 (OP)Dark Souls is where they focused in on boss fights. Demon's bosses are mostly trash or gimmick fights. Nobody cares about lore for the Dirty Colossus because everybody rapes its face off the first time they see it.
yawn another contrarian souls thread
>>715876519>and faster attack animations with some weapon types, so it also feels better to play as well>its easier so it feels betteryou just exposed yourself as a mouth breather
>>715895529Not him but what the fuck? The lead in from Duke's to the small forest area to the cave? The invisible pathways marked with messages from other players asking you to step off like fucking Indiana Jones 3?
That stuff was beautiful
>>715880505DeS always felt more Berserk to me with its slightly lower fantasy setting. then again I'm not a Berserk fan outside of the 1997 anime
similar to Berserk (afaik) it's a medieval world that's invaded by demons, rather than being a world which was fantastical right from the very beginning
>>715895742youre not even disagreeing with the guy you're replying to
>>715895156>Amount of times light is mentioned in Dark Souls: 1 (cast light).Nope
>Ancient sorcery of the lost land of Oolacile. Cast a bright light upon surroundings. This light-producing sorcery is elementary but nonetheless demonstrates the achievements in mysticism of Oolacile. Such magic has not been developed even in Vinheim>Ancient sorcery of the lost land of Oolacile. Turns body nearly invisible.Although perfect invisibility is unachievable due to the risk of dissipation, the caster need only stand still for a moment to blend in to environs with astounding camouflage. Masks your presence, making detection harder. Does stack with Ring of Fog against (non player) enemies.
>Ancient sorcery of the lost land of Oolacile. Turns right weapon invisible.
Not a simple augmentation, making it dependent on the skill of its caster. An example of the capacity of Oolacile sorceries to control light
Golden Sorceries are the ability to twist time through light, which is then forbidden by the Gods. The Way of the White is based on using such knowledge and discovered white light
>A lost Way of White miracle. Launches a white discus which slices into foes and returns to its conjurer. >Long ago, when the imprints left by the gods were still deep, miracles of the Way of White existed alongside aureoles.>Those who yearned for the long-lost aureoles fully believed that they would return, one day.
>>715895863Would it be better if those 3 distinct areas were bigger? No. Fuck off.
That's the disagreement
>>715895210It's even funnier that DS3 renamed it from the white light AND the mist into fog because the community just calls everything "fog gates", even later in Sekiro and Elden Ring. Very in line with DS3 being best hits collection of every community meme with no identity of its own and, fittingly, no fog of its own. What a trash heap of a game.
>>715886967>I never understood what the player was actually doingThe player character wants to cure their hollowing and is lured to Drangleic, Shanalotte tells you that maybe the king learned the cure and that's why you want to go to the castle. The ingame reason for why you're supposed to earn the right through the shrine of winter instead of walking over the small pile of rubble is Shanalotte doesn't believe you are strong enough to take on her quest unless you can take down the old ones.
>>715895503>To this conversation it's the only thing that matterThe only thing that matters is that Dark Souls has fog walls, and fog as element tied to white light as well as an entire faction of paladins represented by a white ring of light using amulets of fog, making your claim that fog is just some throwaway legacy element with no real thought behind it just wrong
>>715896083>It's even funnier that DS3 renamed it from the white light AND the mist into fog It didn't rename it
They were always fog walls
Literal gatekeepers have a ring of Fog.
>Very in line with DS3 being best hits collection of every community meme with no identity of its ownThat would be Dark Souls 2 and his NOT! Gwyn and NOT! Manus stories
>>715895984None of this correlates with fog. Thank you for proving my point.
>>715896056The guy was just saying that it's not 'too big for its own good'. Because it obviously isn't. And also, that area was shit too tbf. I mean look at this
>>715876628 It looks like shit. And it was just a random circle with a few enemies in it, so it played like shit too. Fair enough if you enjoyed the step off into nothingness bit, to me it just felt like it was half finished.
>>715896120Thanks ChatGPT, "paladins" and "amulets of fog" lmao
>>715896253>They were always fog walls>>715889132
>>715896443>random circleMore of a rectangle with some extra corners. Also nobody ever talks about how Tomb of the Giants is also really short and very linear. Izalith gets too much blame when the only second half dungeon that feels like it had some thought put into it is Duke's archives.
>>715896347>>715896545>None of this correlates with fogYes it does. Fog has the same effect as twisting light, meaning halting time
White light is Fog as seen by the Ring of Fog emitting white light and every single light spell having similar or identical effect. You are just grasping at straws when Dark Souls establishes they are fog walls appearing as Fire fades
>>715896845>Fog has the same effect as twisting light>Ring of Fog emitting white lightYour fanfiction is irrelevant, secondary.
>they are fog walls>>715889132
>>715878731>>715883006found it, not the black phantom edition thoughever
no idea how to extract images from pdfs which is annoying
also unrelated but I need a game that fulfils this image's fantasy of being a single knight in a giant fuckin battle, not musou shit though
https://archive.org/details/demons-souls-official-art-collection
>>715896796tomb of the giants is fun because of the darkness mechanic which forces you not to use a shield as a crutch, which many people would do up to that point, but it is less interesting on repeat playthroughs. The new londo is fun because the ghosts are an interesting challenge. Dukes archives is ok but kinda boring because it feels repetitive. Izalith is an unfinished piece of shit, it deserves to get the bulk of the blame, the other 3 areas each have something good about them.
>>715897018>Your fanfiction is irrelevant, secondaryThe Ring of Fog and Hidden Body have the same effect. I'm sorry you failed in your attempt at deflection and grasping at straws
I think the way levels are structured more like dungeons in DeS just works better. Having multiple worlds that are hard focused on a specific theme with a decent length is more satisfying to progress through than a big connected world with good variety but much smaller levels.
I do like the connectivity but it mostly lost that dungeon feel to it that I really loved from DeS.
>>715892140>>715893245I'll be the first here to speak earnestly
Demon's Souls on PS3 looks like shit
Every single location is monochrome amd washed out
You can barely see shut most of the time
It's not tolerable or good looking, even remastered Dark Souls is more visually striking. It's possibly the only part in which even Dark Souls 2 is better
>>715898164You should have kept quiet
>>715898164ive never played demon souls but based on this screenshot i think it looks pretty good for a game made pre 2010
>>715897421>The Ring of Fog and Hidden Body have the same effectWhich isn't related to either of those claims. Fog doesn't have any twisting light effect and Ring of Fog doesn't emit light.
>>715896347White light has been correlated to time stasis ever since you cross the white magic tunnel in Dark Souls to go to the Klin. The same magic is used by Filianore to keep the Ringed City stuck in time.
https://youtu.be/ds14Yhkwpgs?si=hGQ6ZkbROEbqNdHP
>>715898675>Fog doesn't have any twisting light effectYes it does
>>715898330That's about the best looking area together with 3-1.
Otherwise it's a quite bad looking game and it's mostly like Forest of the Undead Hunters for a whole game
I can't believe you faggots are arguing over a fucking gameplay abstraction.
Might as well argue over the canon significance of the hp bars changing every game.
>>715898795Your post mentions fog 0 times.
>>715898872Fog not present in the screenshot.
You are both retarded. Try again.
>>715899060finally some fucking common sense
>>715895179If you don't call literally any game you play a fucking piece of shit at least once then you're not even human
>tfw reading all of the world tendency 'pure white run' stuff from the Atlus guide
the fuck is all this? extremely convoluted stuff
>>715899060Well yes, the argument is that gameplay abstractions of DeS are explained in-game in a more simple, straightforward and elegant way in DeS than DaS which had to invent convoluted reason for them to be included that don't stem from the same tree as DaS own mechanics.
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>>715887372Toshifumi Nabeshima, DS2's lead writer, was also the project lead for Shadow Tower Abyss
It's not a gameplay abstraction. Every gameplay mechanic in any Souls game is canon. When you reset the world the area covered in fog for example. The whole point is that every single mechanic in Dark Souls is justified and indeed Way of White manipulates time to fight against it
>>715899621Shit man you might be actually retarded. The Way of White uses soapstones created to travel between worlds through the fog because the flow of time is distorted. And why do you think the Ring of Fog is obtained through a skull lantern?
>>715900053Which was also fucking terrible so it all converges to worst souls 2
>>715900046It didn't invent any convoluted reason. It stars with "In the Age of Ancients the world was undistinguished and covered in fog: a land of gray rocks, Archtrees and Everlasting Dragons"
Nothing convoluted about that
>>715899621>Fog not present in the screenshot.It's literally the Ring of Fog, which has white light in a glass, you stupid nigger
Cope harder
>>715869359 (OP)I find Demon's Souls and Dark souls a lot more similar than Dark Souls or its sequels. 2 is kinda its own thing but 3, Bloodborne, and Elden Ring are all the same sorta """zanzibartcore rollslop""" as the children might say.
>>715900053>They are the team dedicated to disappointing second games>>715900838
>>715900281>to travel between worlds *through the fog*Where is that stated?
>why do you think the Ring of Fog is obtained through a skull lanternBecause both are rare items. Do you want to draw a correlation between moss clumps and twinkling titanites next? Sack and DGH? Dung pie and demon titanite? Be my guest.
>>715900749>which has white light in a glassIt doesn't. It is stated nowhere it has light anywhere in it.
does anyone actually like halberds
>>715900410>Shadow Tower Abyss>bad(You)
They shifted from focusing on level design to focusing on boss fights instead. I wish they would have kept the level design, but world tendency was a terrible mechanic. It sounds fun until you realize how much content is locked behind pure white tendency. The magic cheese also made the game one of, if not the easiest game in the series. Flamelurker is one of the best boss fights in the series, though.
>>715901132My wife Rurufon
>>715901293i still can't dodge his attacks well
>>715897060Bros... I really, *really* shouldn't but...
>>715901293It's weird because you can see how much work they put into the environment in later games but it's like they don't want you to really appreciate it.
>>715901132not him but STA isn't amazing or anything. the opening is very strong and the atmosphere is insane, but it's clearly rushed, and not just the regular FromSoft rushed
it's like 7 hours long and the systems are underbaked and often confusing. the game showers you in armor and equipment, enough that it was clearly meant to be spread out more evenly over at least 20 hours
not to mention the armor and weapons breaking and all that, plus the odd healing station things or whatever they are that barely make sense (shoddy fan translation aside)
the combat gets repetitive too since the actual weapons you use don't change in terms of playstyle, it's just reskins
>>715901568how did you extract the images? I swear the only way is pirating adobe acrobat
>>715901828It feels like Bloodborne was the last game in which you were meant to slow down and look at the environment, ironic given how much more fast paced that game was coming from Souls. It tells a story of its own via its environment, its statutes, its paintings (like Laurence in Cainhurst), even the bricks in Old Yharnam denoting it as an older part of the city, not sharing in the Victorian architecture of the Wards
>>715901894https://www.ilovepdf.com/pdf_to_jpg
>>715869359 (OP)>Dark Souls>Focus on actionWhy is this thread going after Dark Souls? You would have a way better point if you were talking about Elden Ring.
These games used to be about "what you do" rather than "how well you play" (i.e. gimmick bosses). You can certainly cheese stuff in Elden Ring but a lot of that feels like exploits.
>>715901045>Because both are rare items.Lol
>Where is that stated?In the description
>Do you want to draw a correlation between moss clumps and twinkling titanites next? Sack and DGH? Dung pie and demon titanite?Yes, all those items are tied to demons
>between moss clumps and twinkling titanites next?Yes dumbass, what do you think? Twinkling Titanites upgrade special weapons that aren't dragon and demon related. Of course they are tied to clumps
Do you also think Ring if Sacrifice is not tied to Humanity and Ring if the Sun Princess has nothing to do with Divine Blessings?
>>715876519based chiyaposter
>>715901132Shadow Tower Abyss is fucking shit and a complete betrayal of the original Shadow Tower that turned the gane into a casual mindless stroll through bland flat levels, mag dumping retarded King's Field enemies
The only highlights are the foggy areas where you take the levitating platforms
>>715901045>It doesn't.Yes it does as shown in its image. It also does the same light distorsion effect of Oolacile Sorceries.
You lost
>>715883518It could have been worse, at least they didn't port it to PC, so it's at least somewhat contained.
>>715902129This is still my favorite art in all of their art books.
>>715902142I would say dark souls was a step into focusing on action but it's not even close to the jump that DS3 was.
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>>715901828one of the biggest tragedies of FromSpunkware is that they have possibly the best art team in the industry, but they squander it making junk
they've been Hard Boss Fight Loud Music: The Company for ages now and are deathly afraid of not living up to that reputation from narrow-minded fans. once they hit any kind of commercial success they were doomed
>>715884598It was supposed to be like that for the player too, but it was deemed to be too difficult. There's even a mod that tries to restore this feature. There's no real lore reason for it.
>>715902695Now you have shit taste twice over, marvellous
>>715902228>In the descriptionNo mention of the fog there.
>all those items are tied to demonsReally? In which way? Is it because demon enemies are so shit in Dark Souls?
>Of course they are tied to clumpsIn which way? What's the correlation?
>>715902695>as shown in its imageIt show exactly what the description says: a pearl-like gem. It doesn't emit light in any way.
>It also does the same light distorsion effect of Oolacile Sorceries.The enchanted magical ring does. Not the fog.
>>715903105I'm hoping that with experimental stuff like nightreign and duskbloods (I know those are action heavy games) that at some point they would be willing to try a slow RPG again even if it was lower budget just to see if there's enough interest to try something big.
They clearly have to ability to do it.
>>715903479>It resembles a pearl with its robust pure-white fog.There's no pearl, it's literally fog that resembles it and does the same thing as Hidden Body
I suggest you Quit being a faggot and admit you were wrong, either way I'm done
>>715903849at this point I just want them to break away from the ARPG template Soulshit for a while
there's no incentive for them to tone things down, slow down or make things more methodical now that they've let the cat out of the bag, and I can't see them making an ARPG that isn't open-world now either. the expectation with gaymers is that things only ever get bigger, more complex and faster etc
>>715885984
onion
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>>715890880Depends on the helmet. Fromsoft is quite inconsistent with this as in DS2 you can't see inside the onion helmet.
>>715903951>There's no pearlThat's what I just said. It resembles are pearl.
> it's literally fog that resembles itThanks for repeating what I just said you mong.
> does the same thing as Hidden BodyThe ring does. Not the fog. Neither emit any sort of light, and especially not White Light.
>either way I'm doneDon't kid yourself, you'll reply to this post too like a little bitch with humiliation fetish.
>>715897060>just noticed that the things in the middle are the cut yeti enemies from the Northern Limit deepest lore
>>715904317It's unrealistic but I have a little piece of hope in me for a new king's field with similar controls and combat as the old games. It would sell pretty well just because it's from and a lot of people would hate it but that's okay because I would get to play it.
>>715869359 (OP)Not really sure why you see it this way. I played both on their release years. They are both among my top favorite games of all time with Dark Souls being my absolute favorite.
The way I see it is the environmental storytelling got way better with Dark Souls. Also helped a ton that it became a Metroidvania like in its gameplay approach. DeS had this to a great amount as well but it feels more like a prototype of what came after at this point. Not sad to see some of its features either going away or stripped back in later games. Like the insane grass healing for instance was just way too much in hindsight. You would have invasions last a super long time because of that. Although I do like that DeS had the simiplest and most logical approach to the invasion and summon system. They simply give you the items with virtually no BS attached to using them. With every subsequent game including DaS its like From seemed to regret implementing this mechanic more and more. Ruining it with unnecessary gimmicks and giving way too much favor to hosts, punishing the "grievers" as if it was their fault From made invasions work the way they did.
But both games are truly great. Dark Souls just feels like a way bigger game with more depth and just about everything about it seemed better. One thing I don't see come up much is the interesting visual contrast between DeS and DaS. Guessing people just forgot about that over time but its noticeable.
>>715905117I thought they would've made a King's Field V(R) at some point since they already made Deracine, but that ship might've sailed
>>715901949It's just the last game you played prior to becoming jaded for whatever inane reason.
Elden Ring is pretty much the culmination of From's entire environmental-storytelling ethos.
The game opens with the line 'The Fallen Leaves Tell A Story', which relates exactly how From designed the game.
>>715901132dont be too harsh on the retarded zoomer, they dont know better
>>715876894Is this pasta? Or is this an original comment that will become a Pasta? Surprised if it's the former because I haven't seen it before. I kneel if it's the latter.
>>715907405I know this might be confusing to you but sometimes people are just genuinely passionate about something and have a lot to say.
>>715905753Sounds like projection to me
>>715905753ER is the culmination of their 'let's see how much cut content and poorly translated gibberish can be misconstrued as purposefully vague and deep storytelling'
>>715869937bro low key thinks Demons Souls is as good as DS3 lmao
>>715909021>'let's see how much cut content and poorly translated gibberish can be misconstrued as purposefully vague and deep storytellingNo, that sounds awfully more like Bloodborne bro
>>715909049>DS3stopped reading there
>>715909049>>7159091633/10 you can do better
I know it's a from software dicksucking competition but Nioh has better level design and combat than Dark Souls
>>715909489I've never seen a Nioh fan delusional about the level design being shit, if anything that's one thing the fans seem to agree upon
>>715909049It's not it's far better
>>715882985Why the fuck do they not just PORT the original game? Why was the original pc port of Dark Soles such abysmal shit? Why do the Japanese INSIST on forcing everything to run strictly at 60fps or else their engine falls apart?
>>715909489Going from Nioh to Nioh 2 makes the former seem like it has much better levels than it actually does
>>715909163What Bloodborne plot threads don't make sense without cut content?
>>715909489I agree with you, and I love the Souls games, but good luck trying to have an honest conversation with the rabid faggots online who deal only in absolutes where something is either liquid shit that insults God with it's existence or a product of pure divinity without any flaws.
>>715869359 (OP)I dunno how you can say Dark Souls is not atmospheric... are you playing the shitty remaster?
Demon's Souls does have superior atmosphere but cmon.
>>715869359 (OP)Cause the interconnected world makes the latter games feel like they have no soul. To keep up the illusion of one world, half the map has to look like undead burg. Demons souls feels unique because each zone can be completely different in theme and artstyle since they don't have to be forced to physically connect.
>>715909197Main problem in this is Dark Souls 3 because you're playing as medieval knights while doing anime moves. Sekiro is an action game where you play as a ninja so it's fine and might as well complain about Armor Core being a mech game just because it was made by Fromsoft at that point
>pretty comfy thread even with autists complaining about fog
>sudden influx of shitposting
Weird, it was nice while it lasted though
>>715910119>I talk around other people because I'm a passive aggressive effeminate pussy
>>715909489Nioh is awful shovelware and you're a faggot for dicksucking it just to be contrarian against Souls games.
>>715910180It's okay man you can shitpost away
>>715909945It's pretty well documented that Bloodborne's narrative and in-game content was cut-up and rewritten/reconfigured numerous times. The DLC being so vital for recontextualising its narrative and key characters alone is indicative of how unfinished Bloodborne was at release.
Regardless, by the same token that Elden Ring depends on its obfuscated lore and history to enhance its mythic atmosphere and tone, Bloodborne likewise depends on the cryptic and unexplained to enhance its eldritch mystique. Go too deep on plot threads like the foundations of the crucible, or the history of the Pthumerians, and you spoil the entire allure of the setting.
>>715910040>Demons souls feels unique because each zone can be completely different in theme and artstyle since they don't have to be forced to physically connect.>Somehow each zone is muddy brown/grey ruins, castles, and caverns anywayIt's an asinine contention anyway. Elden Ring's map has a volcano, rot-world, crumbling dragon citadel, snowy mountaintop, golden city, secret holy tree etc.
>>715910112>playing as medieval knights while doing anime movesand this is where we are now. might as well be Terraria at this point
>>715876829There are quite a few useless open spaces in DaS that just serve as ground for you to run through and not much else. That one is just particularly bad about hiding it because it's so flat and barren.
>>715910281BB definitely felt incomplete. That painted world level is a worse asset dump than the original
>>715910460Why are you so trigger happy on defending elden ring to the point where you do it when the post you're replying and the post that post is replying to doesn't even mention the game
>>715910460>Demons Souls feels unique because it's a cohesive world with sensible and logical connections between zones that have obvious reasons to exist>Elden Ring is a giant mishmash of random Mario levels slapped together with no plausibility at all
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md5: a3e17c09cd32d642c172bb0027817a48
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>>715886824>is this really the hill you wanna die on?...yes?
>>715892002nobody has anything?
>>715909879They don't see it as profitable. They believe, perhaps rightly so, that the unenlightened masses cannot indeed make the judgement call. That only SHINY GRAPHICS UNREAL REFLECTIONS 4K TEXTURES can sell a game and hype retards up for YouTube reaction videos. They don't see these games as works of art to be preserved, but as toys to be resold for profit
>>715910281I'll ask again, given you're unable to answer directly: what Bloodborne plot threads don't make sense without cut content?
>>715869359 (OP)Having a Level Select means you have to give each level its own identity.
Being open world means every area has to blend into the next.
How has no one mentioned this yet?
>>715911425I don't believe you. Why would someone willingly give up free will forever, Their voices won't be heard at all. It's practically consigning oneself to the grave
>>715911070>the latter games>>715911231>moving goalpostsThe argument was predicated on the notion that Demons Souls is unique because linearity afforded it the liberty to design unique and thematically and aesthetic varying locales, as opposed to a game that is 50% undead burg. It's a farcical argument based on outright falsehoods.
By arguing now that Elden Ring and Dark Souls are worse because they incorporate a vivid array of locales in a supposed discordant jumble in contrast to Demons Souls's relatively grounded, gritty, muddy low-fantasy levels, you have simply reversed the argument to serve your likely wholly emotional and/or nostalgic basis for preferring one highly similar game to the other.
>>715911886>moving goalpostsAnd just like I refuse to read the rest of your post because anyone who shits out gay retard nigger faggot debate terms like that should only be spat on and treated like the subhuman garbage they are.
>>715911765You say that as if it's something new. You know normies, they love to display obedience, never stepping out of line. They'll blindly swear allegiance, consoom product and be thankful they get to pay for it
>>715869359 (OP)Another thing that DS ditched is the unexplainable โhollowficationโ. Instead of becoming a disgusting ghoul, in later games the game just caps your life. They understood that being a hollow doesn't mean you become a zombie. And, like, it doesn't even make sense. Why would a zombie be weak to poison, toxic or bleed?
>>715880205Dude, same goes for protag and enemies respawning in BB, Sekiro and Elden Kek
>>715910040Every level of each world in DeS looks exactly the fucking same. Stonefang is just the same boring brown tunnels over and over.
>>715912018haha look at this stupid faggot
you gonna cry because someone called out your retarded posts?
>>715869937I get what you're saying. I loved Demon's Souls but I can't get into the other games from the souls series. Maybe Bloodborne, but just a bit, idk.
From Dark Souls onward it seems like they embraced the "whoa dude this game is hard" meme, and focused on the wrong things. The combat in this series is really really shit, but they kept doubling down on it's shitness, because of all the media hype. Demon's Souls was never intended to be about being hard, it was about exploration, atmosphere and immersiveness. Each corridor you explored you went with your shield up because you could easily get rekt, step on a trap, idk. It had a completely different feeling. The only game that made me feel something similar was Exanima, and that is maybe because of the permadeath and the fucking cryptic combat system, that makes you shit your pants in the sight of the weakest monster.
I guess getting a blockbuster status does shit to your games, they get streamlined to oblivion and get the soul extracted out.
>>715911595Multiple people have just with different wording.
I think the length of the levels also adds a lot. They have more to work with to have a satisfying progression and you spend more time to take the specific environments in instead of being met with a completely new one halfway through.
>>715872524Oh, so that's why. Thanks.
>>715913062>blockbuster status does shit to your games, they get streamlined to oblivion and get the soul extracted outit's flanderization. From are the most flanderized company out right now, see
>>715903105the 'Hard Boss Fight Loud Music: The Company' thing is no joke
>>715885131oh wow
it's uh....many snowpile mountains
wow....
>>715913062the term you're looking for is flanderization.
>>715911271I'm sorry anon, there really isn't anything quite like it out there
Bloodborne was legit the worst thing to ever happen to this franchise. That was when all the normies that only care for the shitty combat came in, and after that point it was further downhill for every experiential aspect that actually made these games interesting. We're never getting another boss like Maiden Astraea or Fool's Idol.
>>715913414>>715913759Yeah, that's it. It's really sad, that's why I hate streamers and anyone who made gaming mainstream. All of my favorite games got turned into a retarded version of themselves. Maybe the gatekeepers weren't wrong at all.
>>715914112I felt like Rennala had some DeS energy, or the first phase did at least before it turned into a generic fight
knowing ER she was probably repeated 3 times later anyway
>>715913062Try Rain World. It's obviously not very similar from the outside looking in, but it has the same vibe of immersive harsh world where you have to be extremely cautious and resourceful to survive.
>>715912179The implication that a human being would willingly what let his country control his mind? Let his country control his soul? It's so very insulting. To what end? To live in ignorance and purchase happines?
>fromsoft thread
I was listening to a video essay in the background and a thought came to me when the dude said something about how the player "could be like Oscar". Combined with the tidbit about how you can hear the bells being rung by other players, it made me think that it would be pretty cool if they had made it so that instead of Oscar, the person that rescues you is literally another player. Somehow. Not sure how that would occur or manifest. The logistics might not work out. Or perhaps there can be a way to do it asynchronously. But it just feels like something that would be a really neat detail and add to the immersion.
>>715914429Didn't read the post you responded to but honestly Rain World really does feel like that even from the outside looking in now that you mention it. People just don't normally see the connection because it's a 2D game and you're and slug thing.
From this thread I gather that there are a contingent of people that played and deeply abhorred the combat and gameplay of Demons Souls, and yet have persistently kept purchasing FromSoftware games and hating them to an even greater degree because they fundamentally do not want to play FromSoftware games.
Their astronomical seething of the continued evolution and refinement of the core Souls style gameplay formula has likewise somehow managed to blind them to the simple reality that every Souls game is pretty much the fucking same when it comes to core design tropes. Big boss at the end of the level. The compromises and sacrifices made by rulers and their consequences. They, perhaps due to the aforementioned brainboiling ire, have somehow convinced themselves that Demons Souls, virtually identical to Dark Souls as it is, is somehow ineffably 'different'. And they will never articulate just why this difference is so vastly profound. They will simply use emotive and woolly terminology such as soul, spirit, atmosphere to broadly lament the whittling away of what made a game so utterly similar incomparably different, stretching the most trifling of banalities into the direst of catastrophes.
>>715915336Anon since you're so fucking smart can you describe the color red to me? This should be easy for one so learned and well versed in the arts.
>>715915336Sounds like a lot of assumptions based on only a few posts from the thread and little creatures in your brain trying to put together a puzzle but one of them is secretly replacing pieces of the exact shape but from a different set
>>715877995>>715879649>>715876276Just the simple fact that you think it's bad that players can find solutions their own way by grinding levels for a bit to make fights easier says enough about how much of a unreasonable faggot you are.
You have no argument, you picked a side and will say fucking anything to prove yourself even if it contradicts your ideas.
>>715902712You can stop fighting now, you ultimately lost the war 1 year ago, deranged sรถnygger-kun.
>>715915336>continued evolution and refinement of the core Souls style gameplay formulaNot what I'd call it
>>715916058>>just grind a billion levels until the enemies are easy.You're just as big a fag as him.
>>715916849I don't do that, but I have no problem with scrubs who want to play the game finding ways to proceed. I also don't care if others use exploits to beat the game.
*I* play the game and level only when appropriate. It makes no sense to complain how others play games. Lambasting the devs for designing a game that allows for more options is a contradiction of how this place used to praise open ended solutions.
>>715916849again, deep down you don't care that this is even an option for elden ring, you're just choosing the side of DeS vs everything else. There's no point in even humoring you because next you'll argue DeS' brown and bloom graphics beats all other games, and that the armors are better. You're basically arguing like a woman and your opinions don't matter.
>>715869359 (OP)Matosis did a video about that, how the series lost its magic over time.
https://www.youtube.com/watch?v=Np5PdpsfINA