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Anonymous /v/712708920#712749886
6/15/2025, 9:38:00 PM
>>712708920
I'm sure someone's mentioned it ITT but Arrowhead fucked up spawning and never went back to fix it.

There were a lot of complaints about patrols spawning out of thin air directly on top of players.
This is because Arrowhead, for some reason, never planned on players ever splitting up. The game merely dropped new spawns 100m out from a player without checking to see if that space was occupied by another player or not.

The band-aid solution was to give all players an a spawn nullifying bubble of 100m. Then, they changed the spawn system so that when extract is available, enemies only spawn in the direction of the closest base to extract. If there's no bases left, they spawn at least 100 meters out in the direction of the closest map border to extract.

HOWEVER, nearly every single mission will randomly generate the extraction zone at a map border, causing the anti-spawn bubble to just completely prevent spawns as soon as the players arrive.

So what's the obvious solution?
JUST MAKE EXTRACT FOLLOW THE SAME ENEMY SPAWNING LOGIC AS FLAG MISSIONS FOR FUCK'S SAKE