Search Results
4/14/2025, 11:31:34 PM
>>8557424
Okay, yeah, you’re right Anon. I placed too blanket a judgement. Either balancing the power so it’s not a plot coupon and the heavy lifting is still done by the protagonist’s depraved desires, or having the protagonists use their power in a intelligent way that still preserves the resistance and “work to get there” that I describe would mean the superpower itself is just a tool of the premise.
Kutsujoku is actually a great example, because it can’t control the girl’s mind in any way so they’re still reacting in more or less the same way but they’re simultaneously doing extremely lewd acts that are OOC to them otherwise, and the protagonist getting a kick out of them trying to explain or excuse themselves to others makes it a unique implementation.
> it's a game about threesomes
> Hasumi from Shihai no Kyoudan 2
You’re right about Sansha, but I think you might have found an answer by identifying Hasumi. If BISHOP can’t find room for as blatant a helper heroine as Narumi, they can lower the peg by a few notches by having the protagonist making them into a pawn via blackmail after raping them first chronologically (with a concentration of scenes about her before getting to the other heroines). Perhaps even before they get their superpower or item, if the story involves one. That might let BISHOP have their cake and eat it too where they can write out a full arc’s worth of standard subjugation, just with a shift of the overall timeline of events for that heroine in particular compared to the rest, but the protagonist also has a helper to justify certain setups with the other heroines. IIRC, that’s sort of what was done with Miyu as well in Mesu Kyoushi 4, so they could do it again.
Now I guess that might ruin the appeal of a helper heroine that some prefer, but that can be deferred to the shifted timeline resulting in this helper heroine being broken first and perhaps paraded to the other heroines to have them despair faster.
Okay, yeah, you’re right Anon. I placed too blanket a judgement. Either balancing the power so it’s not a plot coupon and the heavy lifting is still done by the protagonist’s depraved desires, or having the protagonists use their power in a intelligent way that still preserves the resistance and “work to get there” that I describe would mean the superpower itself is just a tool of the premise.
Kutsujoku is actually a great example, because it can’t control the girl’s mind in any way so they’re still reacting in more or less the same way but they’re simultaneously doing extremely lewd acts that are OOC to them otherwise, and the protagonist getting a kick out of them trying to explain or excuse themselves to others makes it a unique implementation.
> it's a game about threesomes
> Hasumi from Shihai no Kyoudan 2
You’re right about Sansha, but I think you might have found an answer by identifying Hasumi. If BISHOP can’t find room for as blatant a helper heroine as Narumi, they can lower the peg by a few notches by having the protagonist making them into a pawn via blackmail after raping them first chronologically (with a concentration of scenes about her before getting to the other heroines). Perhaps even before they get their superpower or item, if the story involves one. That might let BISHOP have their cake and eat it too where they can write out a full arc’s worth of standard subjugation, just with a shift of the overall timeline of events for that heroine in particular compared to the rest, but the protagonist also has a helper to justify certain setups with the other heroines. IIRC, that’s sort of what was done with Miyu as well in Mesu Kyoushi 4, so they could do it again.
Now I guess that might ruin the appeal of a helper heroine that some prefer, but that can be deferred to the shifted timeline resulting in this helper heroine being broken first and perhaps paraded to the other heroines to have them despair faster.
Page 1