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Anonymous /v/713972752#713976751
6/29/2025, 2:13:50 PM
>>713972752
Biggest problem for Crash is that he has been bounced around so much, and the moment he had good chances of returning, Activision STILL bounced him through 3 different studios, Vicarious Visions, Beenox, and then Toys for Bob. It is fucking amazing because VV did okay job with N.Sane Trilogy, mainly by not fucking it up(I do have lots to criticize on art department) and Beenox did excellent job with CTR:NF. But despite having now two studios who were familiar with Crash, they still threw him to another studio who went in questionable directions and fucked it up.
I'm not sure who the intended audience for Crash 4 was.
>Crash 1 style map!
>...But it's very segmented and you don't get a good overview of the whole world like in Crash 1 and the locations are just plain random
>Crash 2/3 style levels!
>...But every stage larps Cold Hard Crash by hiding boxes everywhere and making 100% impossible without guides
>All kinds of cool costumes!
>...But you have to play same stage multiple times to unlock them, most likely by playing nverted mode which is lazy shit
>You can play as Tawna!
>...But she is alternative universe Tawna and has strange gameplay as well as her design being way too colorful
>So many different side content with alternative character paths for stages, flashback tape things, and perfect run tokens etc.
>...But they unlock nothing and clearing most of them is frustrating
I just don't understand. The grind is on OSRS level but you have no cool unlocks. But if you just play to end without caring about gems etc. the game is over in like few hours. It's worst of both worlds.
Seriously who thought that slapping over 100 boxes in every level was a good idea? What is the point?